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LONDON: 
H.  HtJBST,  27,  KING  WILLIAM  STBEET,  STRAND. 


INDEX  TO  THE  VOLUME 


For  1847. 


Games  contaiked  ik  this  Volvub,  plated  by 


Andersen,  Herr,  and  Hanstein 

B.,  Mr.,  and  Dr.  R,  (America) 
Barthes  and  Kieseritzkij,  Messrs. 
B.  G        0  and  Mr.  Kieseritzkij 

Mons.  Deschapelles 

Bell,  Captain,  and  Mr.  Donaldson 
Bilgaer,  Herr,  and  Szen 

Dr.  Bledow,  (two  games) 

Bledow,  Dr.,  and  Szen 

V.  der  Laza . 

Boden,  S.  and  Harrwitz,  Messrs. 

■ T.  Boden,  Messrs. 

Brown  and  Williams,  Messrs. 

. Buckle,  Messrs.     . 

BucJlIc  and  Harrwitz,  Messrs. 

-Amatenr  . 

Brown,  Messrs.    . 

C.  Kenny,  Messrs, 

Captain  Kennedy 

Cochrane  and  Staunton,  Messrs. 
Cresswdl  and  G.  Simpson,  Messrs. 
Cronhebn,  £.,  and  J.  Rhodes,  Messrs 

Daniels,  the  late  Mr.  and  Captain  Kennedy 

Deiannoy  and  Perigal,  Messrs. 

Delta,  (see  Gamma) 

Delamain,  Mr.  and  Captain  Kennedy 

Deschapelles  Monsieur,  and  B.  G — e 

Dwialdson,  Mr.  (Edin.)  and  Dr,  B.  . 

_ . Captam  BeU 

Dublin  Chess  Club,  Two  Members  of,  (two  games) 

Erans,  Captain  (see  Consultation  games) 

FrankliB,  S.  and  Kieseritzkij,  Messrs. 


289 

914 
241 
827, 827 
878 
240,  241,  250 
27 
400 
25,26 
409,410 
168,  168 
295 
155 
257,  868 
50 
97 
257, 368 
257 
853 

377 

287 

S88,  318 

115 
198 

97,  109 
378 
240 
240,  241,  250 
106 


146 


11 


INDEX. 


(vamma  and  Delta 
Goltz  and  Muller,  Herr 

Ilarrwitz  and  Horwitz,  Messrs. 

Tnckett,  Messrs. 

Buckle,  Messrs. 

•    Williams,  Messrs. 

. Amateur 

H ^n,  (two  games) 


Lucas,  Messrs.  . 
Boden,  Messrs.  . 
Medley,   Messrs.  200, 

Mongredien,  Messrs. 

Ferigal,  Messrs. 

6 s   .  273,  274, 


Von  Camap 

(see  Consultation  games 

and  Hannah 

Hammond,  G.  and  Stanley.  Messra. 
Hanstein  and  Heydebrandt  der  Laza. 

Mayet     . 

Andersen 

Hannah  and  Wiel,  Messrs. 

Harrwitz,  Messrs. 

Heydebrandt  der  Laza  and  Hanstein 

Kriiger 

Schmeichel 

Dr.  Bledow 

Hirschbach,  Herr,  and  Count  Vitzhum,  (two  games) 
Horwitz  and  Harrwitz,  Messrs. 

Mr.  J ,  of  Bochester 

Mr.  N 


Page 
114,   121,  168,  296,  345 

89 


1,2 

28,  130 

50 

57,58 

122,  200 

154 

164 

163,  167 

215,  216,   223,  224,  225,  231,  232,  239, 

247,  248 

249,  264 

255 

304,  321,  322, 


279,  280,  303 

) 


Ferigal,  Messrs.   . 

(see  Consultation  games) 

Amateur 


Indian  Games .  .  ,  .  . 

Kennedy,  Captain,  and  Mr.  Staunton 

— • Metropolitan  Amateur 


Kenny,  C,  and  Staunton,  Messrs. 

Buckle,  Messrs. 

— • Amateur 

Mr.  Williams  . 


Mr.  Dclamain 
Mr.  Williams 
Mr.  Wiel       . 
the  late  Mr.  Daniels 
Dr.  K.  . 

Dr.  C.  .  . 

Lowe  Mr. 

B th 

Member  of  London  Chess 
Mr.  Turner  . 
Buckle,  Esq. 


,  360,  386 
296, 312 


335 
19, 147 
9,  11,  17,  16 
207,208 
289 

51  ♦ 
335 
9,  11,  17,  19 
193 
193 
409,  410 
123 
1,2 
208 
304 
225 

384 

83,  218,  219 


75,  81 

92 

97,  139,  3f.9 

99,  146,  337,  345 

07,  122,  131,  321 

115 

156 

.  383, 412 

.  263, 336 

266 

Club,  271,'272,  S51, 359,  393 

282 
353 
256,  264,  272,  336 
257 
281 
.  410,411 


INDEX. 


Ill 


KieseritEkij  and  Franklin,  Messrs.     . 

Barthes,  Messrs. 

Oudart,  Messrs. 

—  Schulten,  Messrs. 

distinguished  English  Amatenr 

Kaiper  and  Amateur  .... 
Eriiger  and  Heydebrandt  der  Laza    . 

Lowe  and  W.  P g,  Messrs. 

Captain  Kennedy    . 

Staunton,  Messrs.    . 

Lucas  and  Harrwitz  . .  .  , 

Matthews  and  Slous,  Messrs. 

Maud  and  Williams,  Messrs.  . 

Mayet  and  Hanstein,  Herr      .  .  . 

Medley,  G.  W.,  and  Williams,  Messrs. 

— — ■ Ferigal,  Messrs.    . 

- — St.  Amant,  Messrs. 

Hamv'itz,  Messrs.  200,  215,  216,  223,  224 


Mendheim  and  Amateur 
Mongredien  and  Perigal,  Messrs. 

Spreckley,  Messrs.    • 

—  Harrwitz,  Messrs.    . 

Mr.  B.,  of  Havi*e    . 

Muller  and  V.  D.  Goltz,  Herrein 

Norris  and  Amateur   .... 

Oudart,  Monsieur,  and  Kieseritzkij     . 
Oxford  Chess  Club,  between  two  Members  of 


-g»  W.,  and  Mr.  Lowe    , 

Captain  Kennedy 

Slous 


Perigal  and  Spreckley,  Messrs. 

Mongredien,  Messrs. 

Medley,  Messrs. 

Delannoy,  Messrs. 

Horwitz,  Messrs. 

Amateur,  Messrs. 

Harrwitz,  Messrs. 

(see  Consultation  games) 


B.,  Dr.  and  G.  A.  D.,  of  Lexington  . 

Mr.  B.      . 

Bhodes,  Mr.  J.,  and  E.  Cronhelm,  (2) 

Salmon,  G.,  and  Waller,  Messrs. 
Schulten  and  Kieseritzkij,  Messrs. 
Schmeichel  and  Heydebrant,  Herr 
Simpson  G.  and  Cresswell,  Messrs.    . 
Slous  and  Szen,  Messrs. 

Walker,'Messrs. 

Matthews,  Messrs.  . 


Page 
146 
241 
242 
319 
327,328 
75 
193 


83,  311,  312 

.     263, 336 

.    407,408 

164 

.     153,  184 
50 

.     207,208 

.     123,  145 

168 

183 

,  225,  231,  232, 

239,  247,  248 

200 

107 

115 

.     249, 264 

376 

89 

169 

242 
392 


83,  311,  312 
271,  272,  351,  359,393 
.     343. 844 
73,  99,  367,  378 
108 
165 
199 
225 
250 
255 


201 

314 

.     288,  313 

.     265, 281 

319 

193 

287 

41,  42,  154 

147,  184,  320,  352,  353,  391,392 

.    153, 184 


IV 


INDEX. 


Slous  and  Harrwitz,  Messrs.   .  273,  274,  279,  280,  303,  304, 

Von  Carnap,  Messrs. 

^see  Consultation  games) 

W.  P g,  Messrs. 

'-^  Professor  Forbes,  Messrs.   . 

Sprecklej  and  Perigal,  Messrs. 

Mongredien,  Messrs.    . 

Stanley  and  Hammond^  Messrs. 

*—  Ronssean,  Messrs. 

St.  Amant  and  G.  Medley,  Messrs.  . 

against  Messrs.  Rhodes  and  Cadman 

Szen  and  Bledow,  Dr. 

—  Bilguer,  Messrs. 

—  Slous,  Messrs. 

Staunton,  Mr.,  and  Captain  Kennedy 

' Amateur  . 

C.  Kenny,  Messrs. 

' —  Cochrane,  Messrs. 

• Lowe 

■      Lieut.-Colonel  Nesbitt 

Tillman  and  Tuckett,  Messrs.  .  . 

Tuckett  and  Harrwitz,  Messrs. 
■  Tillman,  Messrs. 

Turner  and  Captain  Kennedy 

Von  Carnap  and  Mr.  S s  . 

and  Harrwitz 

Vitzhum,  Count,  and  Herr  Hirschback,  (2  games) 

Waller,  G.,  and  Salmon,  Messrs. 
Williams  and  Maud,  Messrs. 

Harrwitz,  Messrs. 

Captain  Kennedy 

Medley,  Messrs.  • 

■' Brown,  Messrs. 

C.  Kenny,  Messrs. 

Walker,  G.,  and  Slous,  Messrs.  .  147,  1*4,  320, 

Weil  and  Hannah,  Messrs.     . 

— = Captain  Kennedy    . 

Withers,  Mr.,  and  Member  of  Bristol  Chess  Club 


Page 

321,  32S,  360,  386 

217 

S44 

73,  99,  367,  868 

11.5 

.       19,  143 

187 

.     388)d2<> 

25,  26 

27 

41,  42,  154 

75,  81 

234 

256^  264,  272,  3.16 

.  407,  4i>8 
411 

290 

.      28,  130 

29t> 

282 

.  217,312 
296 
123 

.     265,281 

50 

57,  58 

99,  146,  337,  345 

.     123,145 

155 

.    410,411 

352,353,  391,892 

51 

107,  122,  131.  320 

375 


Consultation  Games. 

Mcs5is.HonTi:z  and  Harrwitz,  against  Messrs.  Perigal  atid  Captain  i5vans  2 
Messrs.  Perigal  and  Captain  Evans,  against  Messrs.  Harrwitz  and  Von 

Carnap     ........  3 

Messrs.  Horwitz,  Harrwitz,  and  Von  Carnap,  against  Messrs.  Perigal, 

Jones,  and  Captain  Evans.           .....  20 

Mr.  Harrwitz  against  Messrs.  Horwitz  and  Perigal    ...  33 

Mr.  Harrwitz  against  Messrs.  Horwitz  and  Perigal    ...  49 

Mr.  Harrwitz  against  Messrs.  Slous  and  Horwitz       ...  58 

Meflsrs.  Evans  and  Perigal,  against  Messrs.  Kieseritzkij  and  Kling  .  60 

Mr.  Harrwitz  against  Messrs.  Slous  and  Horwitz       ...  7d 

Mr.  HaiTwitz  against  Messrs.  Perigal  and  Horwitz    .           «           .  82 


INDKX.  ▼ 

Mr.  Htirrwitz  agaiust  Meesra.  Uorwitz  aud  Vou  Carnap      .  .  62 

The  Leading  Members  cf  the  Cercle  drs  l.cherg  against  thu  chief  Ama- 
teurs of  the  Cafi  de  la  Regence,  with  four  Variatious       .  .         89,  90 

Monsieur  St.  Amant,  against  Messrs.  Devinck,  Vuiileruict,  &c  &c.  1U5 

Messrs.  Harrwitz  and    Burghes,    against    Mesa's.    Von    Carnap    and 

Medley     ........  114 

Messrs.  Uorwitz  and  Medley,  against  Messrs.  Harrwitz  and  Vou  Car- 
nap ....  .....  131 

Messrs.  G.  Walker  and  Medley,  against  Messrs.  Perigol  aud  Von  Car- 
nap  .  .  .  . ■  .  «  •  •  185 

Mesnn.  John  Rhodes  and  Cadman,  against  Monsieur.  St.  Amaut    .    328, 329 


Chess  bt  Corrbspondicnck, 


Between  Hamburg  and  Lubeck 
I     I  Messrs.  Hoffiman  and  John,  (two  games) 

Stockhohn  and  Upsala 

Philadelphia  and  Boston,  (two  games) 

— ^   Lille  and  Douai,  (two  games) 


113 
138 
194 
305 
394,  399 


OFENiivas. 

Eyans'  Gambit,  49,  58,  82,  89,  106,  122,  163,  194,  234,  257,  265,  273,  274,  279, 

280,  281,  287,  289,  322,  391,  400 
Gambit  evaded  ....  50,114,167,241,337,409 

Giuoco  Piano,  25,  26,  27,  41,  51,  58,  73,  75,  99,  106,  107,  138,  147,  153,   183, 

200,  201,  208,  220,  240,  250,  256,  266,  272,  303,  321,  328,  385,  400,  410 
Irregular  Openings,  83,  97,  105,  107,  115,  122,  123,  130,  131,  138,  139,  146, 

184,  219,  242,  295,  304,  311,.313,  3*20,  328,  329, 335,  344,  345, 369,  377, 383, 

412 
King's  Knight's  Game  .  .  9,  11, 17,  19,  83,  201,  218,  351,  353,  384 

icing's  Bishop's  Game  ......  392 

King's  Knight's  Gambit  164,  208,  225,240,  241,  250,  255, 290,  314,  360,  384,  393 
King's  Bishop's  Gambit  .  19,  123,  168,  185,  217,  263,  272,  304,  359 

King's  Rook's  Pawns  ISvo,  Gambit  .  193,  207,  296,  305,  319,  367,399 

King's  Pawn's  one       ....  50,  89,  131,  155,  343,  345 

King's  Pawn  versus  Queen's  Pawn      ....  28, 35,  43 

Lopez  Gambit  .  .  .  «  .  .  .115,  256 

Mc  Donnell's  Double  Gambit  ....       267,  264,  376 

Queen's  Gambit  .  .  .  .  .  .       2,  42,  57, 288 

Queen^s  Bishop's  Pawn,  one  opening     1,  3,  20,  82,  121,  169,  219,  271,  304,  366 
Scotch  opening,    2,  60,  92,  99,  113,  147,  154,  155,  156,  184,  282,  288,  305,  312, 

320,  327,  352,  353,  368,  376,  392 
Two  Knight's  opening  .  .  .  .  .38,  73, 336, 375 

Pawn  and  Move  games  .  .       153,  184,  249,  264,  296,  312,  410,  411 

Pawn  and  two  moves  games,  75, 81, 123,  145,  168,  199,  200,  215,  216,223,  224„ 

225, 281,  232,  239,  247,  248,  344»  379, 407,  408,  411 

Problems  Composed  by  the  followjng. 

Amateur,  No.  28,  193  ,  .  .  .  .  .  .      56, 389 

American  Amateur,  No.  131  .  .  .  .  262 

Annett,  Mr.,  Nos*  35,  56,  122,  163,  206,  207  .  72,  112,  245,  326,  420  421 


{ 


Vl  INDEX- 

Page 

Andrews,  H.  J.  G.,  Nos.  23, 24,  42, 142,  >  .g  g.  ^gs  ooo  017  ^05  oab  qso  ^qn 

146,  158,  162,  183,  184,  192,   196     )  *«»»'i'^»5»-^9^,J17,d25,  dbb,  J82,dJU 

Barthes,  C,  Nos.  10,  193        ......  23 

Beta  of  St.  Ncots,  Nos.  203,  204        .  .  .            .            .            406 

Boden,  Mr.  S.,  Nos.  132,  145,  149      .  .  .             .        262,  293, 301 

Bolton,  Rev.  H.,  Nos.  105,  106,  117,  125  .  .             .         212,  237,  252 

Bledow,  Dr.,  Nos.  77,  108      .            .  .  .            .            .     159, 214 

Bonetti  of  Modena,  No.  179   .            .  .  .            .            .            358 

C.  R.  L.,  Nos.  2,  64,  119,  128,  175      .  .  .7,  128,  238,  254,  350 

Pftlvi    Nos   1    to  48    I  ^*'  ^®'  ^*'  ^®'  8^'  ^^*   *26,  141,  150,  179,   188,202, 
_       '  3  235,251,268,298,316,332,348,372,387,896,414,  417 

e,  Mr.,  Nos.  36,  65,  61,  79,  91,  114,  (  72,  11! 

116,118,176         .  .  .     V       350 


Clare,  Mr.,  Nos.  36,  65,  61,  79,  91,  114,  j  72,  112,  127,  160,  182,  229,  230,  237, 

.    \      35( 


D.  C,  of  Glasgow,  Nos.  115,  154     .  .  .  .  .     230,309 

Drew,  R.  F.,  Nos.  201,  202    ,  .  .  .  .  .  405 

Duff,  R.  F.,  Lisbon,  No.  152  .....  302 

Edne7;Mr.,  No.  102  .  .  ,  .  .  .  .  205 

Evans,  Captain,  No.  70  .  .  .  .  .  .  143 

Grimbaum,  No.  8        .  .  ...  .  ,  .  16 

Hammond,  G.,  No..47  .  .  .  .  .  ,  96 

Han-witz,  Herr,  Nos.  81, 82     .  .  .  .  .  .  165 

Hoffman,  F.  A.    Nos.  21, 22  .  .  .  .  .  .  47 

Hodgson,  R.  F.  Esq.,  No.  155  .  .  .  .  .  310 

Horwitz,  HciT,  Nos.  3,  72,  83,  84       .  .  .  .  8,144,166 

H.  G.  J.,  No.  173         .......  346 

Indian  Problems,  Nos.  4,  11,  12,  16    .  .  .  .  .8,24,32 

Kennedy,  Capt.,  No.  144        .            .  .            .            .            .            286 

Ksnny,  Mr.  C.,  Nos.  18,  40    .            .  .             .             .             .         39, 80 

Kling,Herr,  Nos.  19,  25,  51,  75,  87, 90, 92, )  40,  55,  104,  152,  174,  181,  182,  206, 

103,  104, 127,  137,  14J,  148,  153,   157,  [  254,  277,  283,  294,  309,  317,  325, 

161,178, 180, 185,186,188,191,195,197  3  357,  358,  373,  374,  382,  390,397 

Kruger,  Herr,  No.  57              .            .  .            .            .            .            119 

Kuiper,  Mr.,  Nos.  1,  7,  29,  87,  38,  41 .  .            .            .    7,  16,  55,  79,  87 

L n,  A.  of  Holkham,  Nos.  14,  59,  111     .  .  .  31,  120,  122 

Leow,  S.,  Nos.  53,  85,  99,  110,  165     .  .  .      Ill,  173, 198,  221,  Ji33 

Lichtenstein,  A.,  No.  169        .  .  .  .  .  318 

Marache,  N.  Mr.,  No.  109      .  .  .  .  .  .  221 

McG 


Mc  C,  of  Glasgow,    No.  174  .  .  .  .  .  349 

^^^\!?4  ^oT^"  ^^'-  ^**  ^^'  ®®'  ^^*  ^^^'1      111.  128,  174,  190,  198,  214,  374 
107, 187  ) 

N,  J.  A.  M.,  No.  198  .  .  .  .  .  .  .  397 

N,  D.,  Nottingham,  No.  49     .  .  .  .  .  .  103 

Nathan,  M.D.,  Nos.  6,  166,  208  .  .  .  .  .  15,333,  422 


INDEX. 


Vll 


Norris,  Mr.,  Nos.  86,  113, 123, 150    . 

Oppcn,  O.  V.  Herr,  Nos.  89,  126, 

Prenss,  M.  V.,.Nos.  45  .  .  . 

Fattiiio,  Nos.  17,  73    . 

IJevd.  C.  S.  L.,  No.  58  .  .  . 

K.  A.  B.,  Leeds,  No.  20  .  .  . 

K.  F.  D.,  No.  124       . 

Smith,  C.  F.  Mr.,  No.  177      . 

Schmidt,  Herr,  No.  167 

Svanberg,  Herr,  No.  160,         . 

S.  O.  H.  C,  of  Cork,  No.  121, 

S.  £•,  No.  68,  .... 

S.  H.  W.,  No.  205       . 

Stanley,  H.  S.,  No.  66,  .  .  . 

• C,  Brighton,  No.  95,  . 

Von  Camap,  No.  84,  . 

W.  H.  C,  Nos.  5,  15,  32,  39,  60,  78, 120,  138,  ] 
139,  147,  151,  156,  168  .  .  j 

Waller,  Mr.,  No.  136. . 

Woodward,  Liverpool,  Nos.  30,  31,  43,  44,  46, 
48,  65,  67,  69,  71,  13^  135,  143,  164,  169, 
170,  171,  172,  181,  182, 199,  229. 


Pflge 

173,  229, 

246, 

301 

•«    ' 

• 

• 

181, 

,252 
95 

39, 

,151 

119 
40 
246 
357 
334 

818 

245 

136 

421 

135 

•                        -« 

190 

166 

15,32,64,  80,   120,   159,  238, 
277,  278,  294,  302,  310,  334, 

270 
63,  64,  88,  95,  96,  135,  136, 
143,  144,  269,  270,  286,  326, 
341,  342,  365, 398. 


Fboblems. 

Mate  in  two  Moves,    .  *  .  .  72,  189,  130,  309,  348,  414 

Mate  in  three  Moves,  14,  15,  16,  30,  40,  55,  80,  112,  119,  136,  143,  151,  159. 

160,  189,  190,  198,  213,  230,  235,  237,  251,  268,  277,  291,  293,  301,  310,  316, 

332,  372,  373,  374,  381,  387,  389,  398,  417 
Mate  in  four  Moves,  7,  16,  23,  31,  32,  47,  63,  64,  71,  80,  95,  96,  112,  120,  127, 

135,  144,  150,  165,  173,  181,  188,  191,   197,  221,  235,  246,  251,  253,    261, 

262,  268.  269,  270,  278,  286,  291,  293,  301,  302,  316,  332,  333,  341, 348,  349, 

350,  364,  365,  382,  387,  390,  396,  397,  405,  414,  421,  422 
Mate  in  five  Moves,  8,  23,  24,  31,  39,  46,  47,  55,  56,  64,  79,  88,  103,  104,  HI, 

120,  128,  136,  152, 159,  165, 166,  182  198,  212,  245,  246,  254,  262,   278,  285, 

318,  325,  326,  333,  342,  349,  357, 358,  364,  365,  381,  396,  397,  404,  405,  417, 

421,  422 
Mate  in  six  Moves,  8,  32,  40,  46,  56,  63,  71,  87,  103,  119, 127,  143, 160,  166, 

174,  181, 197,  212,  221,  222,  229,  237,  238,  245,  269,  270,  277,  286,  294,  302, 

317,  318,  334,  341,  357,  373,  374,  389,  398. 
Mate  in  seven  Moves,  7, 15, 172, 182, 213, 254, 317, 326, 341,  358, 382, 390. 
Mate  in  eight  Moves,  104,  229,  238,  285, 309. 
Mate  in  nine  Moves  and  above,  95,  111,  253, 294,  325. 


MiscsLLANBons  Abticles. 

Anniversary  of  the  Yorkshire  Chess  Association 

Speech  of  Rev.  Mr.  Garvey  at   . 

Art  of  Solving  Problems,  By  G.  S. 
Anniversary  Festival  of  the  London  Chess  Club 


159 
170 
401 
175 


Vlll 


INDEX, 


Bishop's  Gambit — Letter  from  Mr.  Waller  on  this  opening   . 
Challenge  to  the' Chess  Amateurs  of  England,  for  1000  dollars 
Chess  Intelligence.        .....        52, 148, 300, 

Chess  in'Rambiirgh  and  Altona 

Chess  in  India . 

Chess  Sketch    . 

Correspondence  ......   43,232, 

Curiosities  of  Chess     .  .  .  .  ...  98, 

Death  of  Philo-Chess  . 

Mr.  Dizi 

Mons.  Deschappelles 

Evans'  Gambit  avoided 

Last  Relic  of  Caxton's  House  . 

Letter  from  Oxoniensis 

Letter  from  Septimus,  on  Philidor's  Defence  of  the  K 

liiverpool  Chess  Club,  Annual  i)inner  of 

Manual  of  Chess  reviewed 

Notice  to  Subscribers 

Queen's  Pawn,  against  King's  Pawn  Opening 

,  a  Letter  from  Mr*  Kuiper  on  this  Opening 


Kt.'s  Game 


Page 

300 

76 

330, 370 

lai 

218 

209 

298,  299 

129,  137 

29y 

364 

378 

378 

185 

267 

360 

52,62 

.  12 

386,412 

35,44 

.44 


Calvi's  Elementary  Lessons,  4,  13,20»  29,  45,  58,  61,  69,  77,  85,  93,  101,  109, 
117,  125,  133,  141,  149,  157,  171,  179,  187,  195,  208, 211,  227,  235,  243,  251, 
259,  268,  275,  283,  291,  307,  315,  323,  331,  839,  347,  355,  371,  379.  3^9,  395, 
403,  413. 

Solutions  to  Problems,  12,  20,  28.  34,  52,  60,  68,  74,  76,  84,  92,  100,  108,  116, 
124,  132,  148,  156,  164,  172,  186,  194,  202,  210,  220,  226,  234,  242,  258, 267> 
274,  282,  290,  306,  314,  330,  338,  346,  354,  364,  370,  377,  418. 

Notices  to  Correspondents,  52,  60,  68,  76,  84,  92,  100,  108,  116,  124, 140,  148, 
156,  164,  169,  178,  186,  194,  202,  220, 226,  234,  242,  258,  266,  274,  290,  300^  ^ 
O06.  322,  330,  338,  346,  354,  364,  370,  377  386,  402    • 


»>» 


*.  *■ 


*v 


f  Hiyton  and  Co.,  Printers,  16,  Hart-street.  Covent  Qatdcfl. 


THE 


€ht»»  tflasnr^  CiitroiiirU^ 


BHTTBD     BT 


H.    STAUNTON,   Esq. 


No.  1. 

KEW  6BKIE8 


.f 


SATURDAY,  JANUARY  2,  1847.  \       ^"^* 

'  '  Ithbsb  pence. 


MATCH  BETWEEN   MM.  HARRWITZ  AND  HORWITZ. 

The  actual  terms  of  this  contest,  we  are  informed,  were  that  eleven  games, 
in  all,  shoidd  be  plaved  out  to  the  end ;  the  winner  of  the  first  six  to  be  entitled 
to  the  stakes.  Mr.  aASxwnt  won  the  first  six  to  his  opponent's  ibor,  but  they 
have  had  two  sittings  subsequently  for  the  honour  of  scoring  the  final  game, 
which  was  gained,  at  length,  by  Mr.  Hobwitz.  The  result  of  the  play  al- 
together was  as  follows : — 

Habbwitz  ..61    Hobwitz  .    .    5    |    Drawn  .    .     I 

The  following  are  the  two  concluding  games. 

Eleventh  Game  in  the  match,  between  Messrs.  Hobwitz  and  Habbwitz. 


1.  K.  P.  2 

2.  K.  Kt.  toR8d 

3.  Q.  B.  P.  1 

[  4.  K.  B.to  Q.B.4th 
6.  Q.  P.  2 

6.  Castles 

7.  K.Kt.toK.Kt.5(i^ 

8.  Q.  P.  I 

9.  K.  B.  P.  2 

10.  P.  takes  P. 

1 1.  K.  R.  P.  1 

12.  Kt.  toK.  6th 

13.  Q.  B.  takes  Kt. 


WhUe.  (Hobwitz.) 

K.  P.2 

Q.  Kt.  to  B.  3d 
K.  Kt.  P.  1  (a) 
K.  B.  to  K.  Kt.  2d 

Q.P.1 
Q.  R  P.  1 
K.  Kt.  to  R.  dd 
Q.  Kt.  to  K.  2d 
Castles 
B.  takes  P. 
K.  B.  P.  2d  (e) 
B.  takes  Kt. 
B.  to  Q.  2d 


jBlack,(H.ARnwnz.) 

14.  B.  takes  R. 

15.  P.  takes  P. 

16.  Q.  to  K.  R.  5th 

17.  Q.  Kt.  to  Q.  2d 

18.  Q.  R.  to  K.  sq 

19.  Q.  R.  to  K.  2d 

20.  Kt.  to  K.  B.  3d 

21.  Kt.  takes  B. 

22.  B.  to  Q.  Kt.  dd 

23.  B.  to  Q.  B.  2d 

24.  B.  to  K.  4th 

25.  K.  R.  to  K.  sq 

26.  R.  takes  B. 


White  (Hobwitz.) 

Q.  takes  B. 
P.  takes  P. 
Q.  to  K.  Kt.  2d 
K.  to  R.  sq 
R.  to  K.  Kt.  sq 
Q.  to  K.Kt.6th  (d) 
Kt.  to  K.  Kt.  3d 
Kt.  takes  Kt. 
K.  B.  P.  1 
R.  to  K.  Kt.  2d 
B.  to  Q.  Kt.  4th 
B.  takes  Q.  R. 
K.  B.  P.l 


The  game  was  prolonged  a  few  more  moves,  and  then  was  drawn  by  mutual  consent. 

Notes. 

(a)  We  are  surprised  at  M.  Horwitz*s  persistance  in  this  objectionable  defence. 

(6)  Black's  men  have  much  more  freedom,  and  his  game  altogether  is  better 
developed  than  the  opponent's,  which  is  chiefly  owing  to  the  injucUcious  opening 
adopted  by  White. 

(c)  There  is  an  absence  here  of  White's  usual  penetration; — by  this 
movement  he  loses  "  the  exchange." 

(d)  M.  Horwitz  has  contrived  to  fight  through  all  his  early  embarrassments, 
ana  to  take  up  a  very  menacing  position  before  the  adverse  K.  Great  circum- 
spection is  now  requured  on  Black's  part. 

VOL.  vni.  B 


2 


THE   CHESS   PLATER  S   CHRONICLE. 


Twelfth  Game  in  the  match  between  MM*  Haubw.itz  and  IIormitz. 


Wlute.(UonwiTZ,)    Black,(H.AniLWirz,) 

1.  K.P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    q!  Kt  t6  B.  Bd 

3.  Q.Pii2  ,       F.  takes  P.     ^ 

4.  K.  B.to  Q.B.  4th  K.  B.  checks 

5.  Q.  B.  P.  1  P.  take^  P. 

6.  Caatlea  Q.  P.  1 

7.  Q.  to  her  Klv  3d  Q.  to  K.  2d 

8.  K.  B;toQ.Kt^th  K.  B.  to  Q.  B.  4th 

9.  Q.  ISiU  takes  P.    Q,  B..to  K.  ad 
10.  Q.to  Q.R44tKa)  Q*  to  hQT  2d  { 

AndBtock 


White, (HoRwiTZ.)    Black,( H asb witx.) 

11.  Q.  Kt.  to  Q.  5th  K.  Kt.  to  K.  2d 

12.  Kt.  takes  Kt.       K. takes  Kjt. . 

13.  K.R.  to  a  8q(&)  K.  B.  P,  1. 

14.  ft.B.toK.B..4th  K.Kt.  P.  2 

15.  Ct- B.to  K.Kt.  3d  tC.  B;  P.  2  (n) 

16.  K.  P.  1  K.  ILI*.  I 

17.  P,  tks  K.  B.  P^ch  K.  takes  P 

18.  Q.B.toK.  5th,ch  K.  to  his  Kt.  3d 

19.  B.  takes  A,    ;      B.  takes  B.  ' 

20.  Kt.  to  K.5th,  ch       .       * 

resigns,  (d) 


'  Notesi 

fa)  The  atfeck  is  begtin  aUd  kept  i^'  with  uncommon  spirit. 
:M  ThreateniiXgtopUiy  hl8l[t.tok.  15.  ;     .     '     I 

[c)  Quite  unavailing.  .  Q.  R.  p.  1  might  have  been  of  some  service.  ^ 

[d)  tti  this  game  the  vijn>ur  and  animation  of  .Mr.  Horwil;z*s.  fiiylle  are 
shewn  to  mud)  advantage.  'Hk  oompetitor  is  utterly ^ routed  and, carried  away, 
with  hardly  an  effort  at  tesHstiince^  by  the  impetuosity  of  the^assault.       t  ,    >  > 


Played  by  MM.  Hobwitz  and  Habrwitz  in  consultation  against  Mr.  Pebigal 

and  Capt.  Evans. 


Black. 
(MM.  H.  &  II.) 

0.l».2 
P.  takes  P; 
K.  P.  2  - 
P.  takes  P. 
K.  Kt.  to  B.  3d 


White*  , 
(M.  P.  &  Capt.  E.) 

1.  Q.  P.  2 

2.  Q.  B.  P.  2: 

3.  K.  P.  1 

4.  B.  ts&es  P. 

5.  P.  takes  P. 
e.  ii  Kt.  to  B:  3d    K.^R  to  Q.9d     . 

7.  K.  Kt.  to  B.  3d    Castles 

8.  K.  E.  P.  1  K.R.toK.  sq,ch(6 
9.B.toK.3d      '     K.aioB.5th   .. 

10.  Q.  to  Q.  Kt.3d(&  Q.  to  K.  2d 

11.  Castles  onK. side  B.  takes  B. 

12.  Q.  R.  toK.  8q(c)  Q.  Kt.  to  B.  3d 

13.  R.  takes  B.  Q.  to  K.  B.  sq 


White.  '      Bhich: 

(M.  P.  $  Capt.  E.)    j(MM.  H,  &  H.) 


KV  takes  Ku 
Kt  to  Q-M, 
Q.  takes  Q. 
B.  takes  P.  (d) 
Kt.fi^K^B.  M 


14.  Kt.  tp  K.  5th 

15.  P.  takes  Kt. 
16.,  R  takes  P.,ct^ 

17.  K.  P*  i 

18.  Q..  takes  R.  , 

19.  Q.  takes  Q«r  ch    K.  takes  'Q.  " 

20.  K.  R.  to  K.  sq      Q.  B.  P..  1 

21.  a. RtoR.7th. ch  K.toB.sq  ; 
Sa.  K.Kt.  p.  2      .     H.  Kt.  P.:2 

23.  K.  B.  P.  2  («)      K.  R.  P.  1 

24.  P.  takes  P.        '    P.  takes  P.     ' 

25.  Q.  R.  to  K.  5th 


And  wins. 


Notes. 


(a)  A  tempting  check;  but  K.  R.  P.  bne  squate,  Would  have- beeir. bet t^^pUy. 

(b)  i/Ltl  Perigal  and  his  ally  play  wbll  in  compelling  their  enemy  to  l.oplf  to  his 
own  defences. 

fc)  This  is  all  well  judged,  and  is  an  instructive  lesson  for  young  players. 

\d)  They  have  no  better  move. 

[e)  They  would  willingly  give  up  a  P.  to  be  enabled  to  drive  away  the  Kt. 
next  move ;  and  thu^  gpt  con^mand  of  the  adverse  K.'s  square,  to  confine  both 
B.andR.  " 


Tllfi   (JHESS   player's   CHRONICLE. 


S 


Placed  by  Mr.  PisRidAL  and  Csipt.  Evans,  comultliig  agaiiMt  M.  IIabvwiiz 

and  VoM  Cabn ap. 


•       White: 

(mm:  p.  &  EO 

l.K.  P.2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  B.  p.  1 

4.  K.  B.  toQ.KtJ5th 

5.  Kt.  takes  K.  P. 

6.  Q.toQ.R.4tb(a) 

7.  K.B.  P.2 

8.  Kt.  takes  P. 

9.  K.RtoQ.B.4th 


0.  K.  to  B.  2d 

1.  Q.  P.  1 

2.  B.  takes  B. 

3.  K.  R.  to  K.  sq 

4.  Q.  P.  1 

i5.  Q.ti)herKe.3d(d 

6.  K.  to  his  Kt.  sq 

7.  Q.B.toK.Kt.5th 

8.  P.  takes  P. 

9.  B.  takes  Kt. 


•     Blaak,    ' 
(MM.  H.  &  C.> 

K.  P.  2 

Q.  Kt.  to  B.  3d 

Q.  P.  2    . 

P.  takes  P.    . 

Q.  to  hef  4th' 

K.  Kt.  to  K.  2d 

P.  tksPffkDto^tW 

Q.  R.P.  1 

Q.  toK.I»tb,ch' 

Q.  B.  to  K.  3d  (b) 

Q.  to  K.  B.  4th(c) 

P.  takes  Bi 

Castles 

K.Kt.  tefaisSd 

K  P.  1 

P.  takes  P. 

K.  Kt  toK.  2d, 

K.  R.  P.  1 

B.  takes  B. 


WhUe.  Blaok. 

(MM.  P.  &  £.)        (MM.  H.  &  C.) 

20.  Q.  Kt.  to  B.  Sd  Q.  Kt.  takes  P 

21.  Kt.  takes  Kt       B.  to  Q.  B.  4th  («) 

22.  R.  to  K.  B.  S4|      R.  takes  Kt. 

23.  K.  to  R.  sq  (/)  Q.  to  her  2d  (g) 

24.  K.R.  tf^  K.  a 7th  Q.  to  K.  Kt.  5th 

25.  K.  R.  P.  1     '       Q.  to  K.  Kt.dd  (k) 

26.  Kt/ to  Q.  5th       Q.  R.  to  Q.  7th  (t) 

27.  R.  takes  P.,  ch      K.  to  Q.  8(| 

28.  Kt.  to  K.  B.  4th  Q.  to  her  3d 

29.  R.  takes  B.  Q.  takes  Kt. 

30.  Q.  takes  Q.Kt.P.  Q.  R.  to  Q.2d 

31.  Q.  to  fi.  8th,  oh  K.  to  his  2d 

32.  Q*  R.  to  K.8q,ch  K.  toB.  3d 

d3.  Q.  tiikes  Q.  R.     K.  to  bis  Kt.  3d 
34w  Qi  toher  3dich    K.  to  B.  3d 
as.  R.  to  B.  6,  eh  .     K.  to  B.  2d 
36. .  Q.to  K.Kt.6th,ch  K.  to  Kt.  sq 
37.  R.  to  B.  8th,  ch 


And  wins. 


N^s. 


(a)  The  attack  and  defence  of  this  opening  are  both  ably  conducted. 
.  (b)  It  is'^l^vious  that  if  Black  had  not  played  with  caution,  they  must'  have  lost 
their'QjbytheB.  takiri^K.B.P.    ' 

(c)  Prbmisinig'to  advance^  the  ^.  Kt.  P.  on  the  Q.  and  ^i 

(d)  This '  lo6ks  attacking,  but  it  is  presently  seen  to  "be  a  weak  movcy  <  ^  . 
ley  yncjiucitipnabiy  Black  have  now  the  advantage  i>oth  offeree  andix)«trou. 
(y)t,The  proper  move ; — White  would  be  mated  ^t  onoe  if  they  topk  \t^  Q.- 
&)  Q.VK.  R.  4th  we  believe  to  be  preferable. 

(A)  ^Here  also  we  should  rather  have  gone  to  R**8  4th>  witibt.tl^  view  presently 
of  playing  Q:  to  K.  4th,  and  B.  X6  Q.  3d,  and  because  the  Q.  at  R.  4th  prevented 
the  Kt.  from  bdng  moved  to  K.  2d  or  Q.  5th 

(t)  This  move  is  the  result  6f  imperfect  calculation.  They  shpuld  rather 
have  played  B.  to  Q.  3d^ 


TO  CORRESPONDENTS. 

***'  Want  of  space  will  oblige  us,. except  incases  oi[ especial  importance,  to  defer 
the  ^itstomdry  *'  Notices  to  Oorre8pondents,*^vuDtil  the  ^appearance  of  the  Monthly 
Part. 


The  Seventh  Volume  is  now  ready ^  and  may  he  had  of  aU  Boohsclkrs^  price  15^;., 

elegantly  bound. 


AN    ELEMENTARY  COURSE  OF  LESSONS  ON   CHESS. 

BT    MONS.     CALVI. 

TrcuMlated  and  adu^d  by  Mr,  Ckarlm  Kemty, 


TO  THE    B£AD£B. 

The  Elementary  Instnictlonft  by  M,  Calvi,  have  deservedly  receired  the 
encomiumB  of  our  ablest  players.  His  concise  and  lucid  treatment  of  the  easier 
openings,  and  bis  elaborate  investisation  of  some  of  the  most  difficulty  have  fully 
established  his  reputation  as  a  teacher. 

The  series  wmch  I  have  the  honour  to  introduce  to  the  English  student,  was 
originally  commenced  in  **^iki  Btdamede  *'  of  1842,  and  continued  regularly,  forming 
a  leading  feature  of  attractions  in  that  Magaaifle  until  1845. 

Its  publication  in  an  English  dress,  has  been  delayed  by  the  hope  that  M.  Calvi 
would,  ere  this,  have  published  the  whole  together,  unproved  by  eiiiendationa,  ex- 
planatory notes,  and  diagrams,  as  a  separate  '^  Treatise  on  the  opmrngMP 

The  circumstances,  however,  under  which  the  present  volume  of  the  '^  Che^ 
Player's  Chronicle  **  comes  before  the  public,  appeared  to  me  so  favourable  an 
opportunity  for  the  dissemination  of  these  admirable  lessons,  that.  I  have  placed  the 
complete  translation  at  the  disposal  of  the  editor,  who  has  not  only  accepted  it, 
but  engaged  to  add  notes  and  comments  of  his  own|< — a  kindness  no  one  can  more 
fully  appreciate  than  myself. 

To  facilitate  and  give  additional  interest  to  the  stu^y  of  each  lesson,  I  propose, 
among  other  minor  improvements,  in  the  first  place,  to  give  diagrams  representing 
the  position  o^  ^e  piec(^  at  that  point  of  the  openins  fipom  whence  the  variations 
spring ;  and  in  the  second,  to  give  one  at  least  of  uie  problems,  which  terminate 
each  lesson,  on  a  diagram  ;  and,  when  room  can  be  spared,  to  print  them  both  in 
this  more  attractive  form. 

Bayswater,  C.  K. 

JKTRODUCTION. 

Insxperiencsj>  players  cannot  be  too  often  oeminded  of  ^  acoraoty  of  study'* 
ing  these  first  lessons  with  the  Chess-board  before  them ;  every^  game  d^>ending^ 
as  it  does  on  its  opening  moyea^  With  good  demonstraldoas  it  is  in  every  one*8 
power  to  lean),. iM^a  thai:  easily.,  the  difierent  methods  of  opening  the  game — the 
attack  as  well  as  the  defence^.  Slot  only  with  equal,  but  even  inferior  force,  thisk&ow- 
ledge  of  the  openings  secures  the  advantage,  as  it  gives  supejrior  energy  to  the  con- 
test. We  have  knowA  Chess  players  raised  nearly  to  the  first  class  by  the  mere 
study  of  a  gpod  attacking  opening ;  and  others  by  an  intimate  acquaintance  of  the 
defence.  Attention  and  constant  practice  complete  their  strength.  Who  may  not 
possess  a  secret  so  simple  ?  The  difficulty  lies  in  retracing  the  indicated  path, 
when  your  adversary  throws  obstacles  in  your  way,  by  playing  one  or  two  unex- 
pected moves. 

When  all  the  pieces  are  brought  out  and  disposed  in  order  for  battle,  it  is  then 
that  the  calculation  commences ;  and  the  genius  of  the  player  is  called  upon  to 
direct  the  forces.    General  rules  can  then  be  his  sole  assistance. 

In  the  following  Lessons,  however,  we  must  support  the  tottering  step,  and  lead 
on  to  the  right  path.  Hereafter  the  ends  of  games  shall  be  treated  of,  with  respect 
to  which,  there  are  likewise  series  of  moves  requisite  to  be  known,  in  order  that 
the  victory  we  may  have  within  our  reach  may  not  escape  from  u^,  and  that  loss 
mav  be  retrieved. 

I  intend  following  the  order  adopted  by  M.  Alexandre  in  his  Encyclopedie  des 
Echecs^  and  wiU  divide  the  various  openings  into  six  sections. 

The  First, — To  consist  of  openings  in  which  the  first  player  plays  at  his  second 
move,  the  KingsBij^op,  commonly  called  the  King*s  Bishop^s  game. 

—  Second, — ^Where  the  first  player  brings  out  his  King's  Knight  at  his  second  move. 

—  Third, — ^Will  comprise  the  feing's  Bishop's  Gambit. 
•—    Fourth,— The  King's  Knight's  Gambit. 

—  Fifth, — The  Queen's  Gambit. 

—  Sixth, — The  Irregular  Openings. 

At  the  end  of  each  Lesson,  two  easy  problems  will  be  given  ;  the  Solutions  to 
ich  will  be  found  at  the  end  of  the  following  Lesson. 


THE    CH£SS    PLAYER  S   CHRONICLE. 


FIRSt   SBOnON. 

The   Kiiig*8  Bishop*s  Gamb. 


INTBODUCTOBT  GAMS. 

First  Opening, 
White.  Black. 

1.  K«  P.  9  squares  |  K.  P.  2  squares 

It  is  of  consequence  to  play  one  Fbwn 
in  preference  to  another,  at  the  com- 
mencement of  the  game.  By  playing 
this  K.  Pawn  two  squares,  you  n^ee  the 
Queen  and  Kiog^s  Bishop,  and  oceupy 
at  the  same  time  the  centre  of  the 
board;  an  important  advantage  to 
secure.  If  you  were  to  play  the  Queen's 
Pawn  two  squares,  you  would  ecjually 
free  two  pieces  and  occupy  a  portion  of 
the  centre,  but  it  is  better  to  give  a  free 
passage  to  the  King's  Bidiop.  Were 
you  to  push  the  King's  Pawn  one  square 
only,  you  would  confine  the  Queen's 
Kshop,  and  aRow  your  sidversary  to 
estabUsh  his  Pawns  in  the  centre. 

Black  plays  his  K.  P.  two  squares, 
being  the  best  reply  he  can  make,  as  it 
prevents  you  firom  playins  the  Queen's 
Fawn  two  squares,  or  King's  Bishop's 
Pawn  two  squares;  either  of  which 
moves  wfuld  in^rove  ywa  game. 

2.  K.B.to  QB.4th  |  E.  B.  to  Q  B.  4th 

It  is  good  play  to  brine  this  Bishop 
out,  as  it  allows  your  &ng  to  castle 
after  playing;  out  the  King's  Knight. 
TJbis.  Bishop  IS  the  best  attacking  piece 
at  the  commencement  of  the  game, 
and  it  can  occupy  no  better  square 
than  the  Queen's  Bishop's  fourth.  In 
that  position,  it  attacks  the  adverse 
King's  Bishop's  Pawn — not  only  the 
most  vulnerable  point,  but  the  most 
difficult  to  defend.  The  Bishop  posted 
on  any  other  square  would  either  con- 
fine the  range  of  your  pieces,  or  allow 
your  adversary  to  gain  moves  upon  you, 
which  he  might  eas^  efiect  by  playing 
the  Queen's  Rook's  rawn  or  the  Queen^s 
Bishop's  Pawn,  and  afterwards  bring  out 
his  Queen's  Knight. 

The  Black,  by  playing  his  Bishop  to 
a  like  square,  prevents  you  from  push- 
ing the  Queen's  Pawn  two  squares, 
which  would  be  a  good  attacking  move. 

You  play  this  Pawn  in  order  to  en- 
able you  to  attack  the  Bishop  with  the 


Queen's  Pawn,  at  the  same  time  open- 
ing a  range  for  your  Queen.  Black's 
move  is  not  a  good  one.  He  exposes 
the  Knight  to  an  attack,  shewn  We- 
after.  It  would  have  been  better  to 
have  played  the  Queen  to  King's  second 
square,  or  push  Queen's  Pawn  two 
squares.  Both  these  moves  we  intend 
analysing  in  another  lesson. 

4.  Q.  P.  2  sq.         t  P.  takes  P. 

Tou  pla;^  this  Pawn  in  order  that  you 
may  establish  two  Pawns  in  the  centre^ 
as  also  to  cover  the  attack  of  the  ad- 
verse Kine's  Bishop. 

Black  does  well  to  take.  Had  he 
withdrawn  his  Bishop,  you  would  have 
taken  the  Pawn  with  the  Pawn.  Had 
he  then  taken  your  ELing's  Pawn  with, 
the  Knight,  you  play  your  Queen  to  her 
fifUi  square,  winning  at  least  a  piece. 

5.  Q  B.  P.  takes  P  |  B.  to  Q.  Kt.  3 

You  have  now  established  your  Pawn^ 
in  the  centre,  which  is  of  great  advan^ 
tage  to  you.  Black  withdraws  his  Bi- 
shop to  preserve  it :  he  would,  however, 
have  done  better  had  he  checked  your 
King.  This  loss  of  a  move  ^ves  you 
the  advantage  of  position.     * 

6.  Q.  Kt.  to  B.  8d  I  K.  castks 

You  bring  out  this  Knight  to  defend 
the  attacked  Pawn,  and  to  prevent  his 
playing  his  Queen's  Pawn  two  squares ; 
which  move  would  force  you  to  take 
with  Ae  ELing^s  Pawn.  Black's  move 
is  also  well  played.  Instead  of  castling, 
he  miffht  have  taken  the  King's  Pawn 
with  his  Knight,  intending  to  play  the 
Queen's  Pawn  two  squares,  if  you  took 
the  Knight  with  yours,  which  would 
have  given  him  a  good  position  and 
opened  his  game.  But  you  would  have, 
before  taking  the  Km^ht,  taken  his 
King's  Bishop's  Pawn  with  your  King*s 
Bishop,  checking.  In  this  position  you 
would  have  gained  some  moves,  because 
he  would  have  been  obliged  to  lose  time 
before  he  could  place  his  King  in  a  situa- 
tion free  iVom  your  attacks. 

7.  K.  Kt.  to  K.  2d   I  Q.  B.  P.  1 

You  play  but  this  Knight  to  prevent 
his  capturing  your  King's  Pawn,  and 
to  give  your  King  an  opportunity  of 
castling.  '  Had  you  played  it  to  Bishop's 
third,  it  >j^ottld  have  hiudercd  the  ro- 


THE   CIIESS    player's  CllRUNICLC. 


of  your  KiDg's  Ilishop'B  Pswn,  and  Black 
would  have  hcon  cnkbled  to  take  your 
Kim's  Pawn 'with  the  Kuighl. 

mack  |)lam  his  Queen^B  Hishop's 
Pawn  with  the  intentiuo  of  playing  his 
Queen's  Paw*  two  squares,  thus  destroy- 
ing your  centre  Pawns. 

If,  instead  (if  playing  thta  Pawn,  he 
had  taken  your  King's  Pawn,  you  would 
have  taken  his  Knight  with  yours. 
Black  woul4  then  have  puslied  his 
Queen's  Pawn  two  squares,  and  you 
could  place  the  Queen's  Knight  on 
King's  Knight  fifth  square,  to  enable 
you  to  play  your  Queen  to  Queen's 
Uishop  a  second  (threatening  mate), after 
he  had  taken  ^our  King's  Bishop. 

In  this  position,  if  be  play  lus  King's 
Bishop  Pawn  two  squares,  you  takethe 
doubled  Pawn  ;  and  you  would  gain 
the  exchange,  or  give  him  a  tmathered 
male  in  four  moves.  It;  instead  of  playing 
his  King's  Bishop  Pawn  be  hud  moved 
King's  Knigljt  Pawn  one  square,  you 
could  take  the  di«iUed_  Pawn  jrith  tbq.. 
Queen,  and  remain  with  a  good  position. 

If,  on  ihe  other  hand,  your  Knight 
bad  been  moved  to  Bishop's  third, 
lilack  could  have  checked  you  with  his 
Queen  on  King's  second  square,  ''anii 


then  have  placed  his  Queen's  Bishop  o* 

King%' till nl  square,  at  the' least,  equaljz- 
iiig  the  game. 

8.  K.  B.  to  Q.  9d       I    ji 

You  withdraw  this  Bishop,  to  avoid 
exchanging  your  King's  Pawn  for  that 
of  your  advarsory's  Qdeen's  Pawn. 
Haa  you  playod,  the  Bish^  to  Knigbt'a 
third,  it  would  have  beaii  masked  by 
Black's  Queen's  Pawb,  nftcreaa  on  the 
Queen's  third  square,  he  will  shortly 
attack  King's  Rook's  Pawn. 

In  this  position  you  must  await  the 
opportunity  for  puying  your  centre 
Pawns ;  tbiB  is  best  etfccled  when  they 
are  attacked  by  those  of  your  adversary, 
and  you  must  support  your  King's  Pawn 
^ith  tlK  King's  Bisbop'a  Pawn.  Your 
girae  is  veiy  good.  .         ''  ,. 

In  this  opNiing,  Black  has  committed 
two  errors.  The  first  was,  in  bringing 
his  King's  Knight  out  at  bis  third  move. 
The  second,  was  at  the  tifth  movo,  by 
withdrawing  his  King's  Bishop  instead 
giving  check.  The  fbllowitig  Variation 
will  shew  you  what  would  have  occurred 
had  he  played  his  King's  Bishop  to  the 
Queen's  Knight's  fifth,  cheeking. 


Variation  at  thejifth  move. 


5.  KB«jQKt5,ch 
Black  plaifs  the  rij 
move.  lie  ^ues  not  give 
you  time  to  play  your 
Queen's  Kniglit,  which 
would  prevent  him  from 
playing  Queen's  Pawn  two 
squares. 

6,  Q.B.  cmcrs  |  B.  Cks  B.,  ch 
You  cover  the  check 
with  the  Bishop,  in  order 
that  you  may  not  lose  the 
King  s  Pawn,  which  would 
be  Uie  case,  had  you  co- 
vered with  the  Queen's 
Knight:  Black  takes  the 
Bishop  in  order  not  to  lose 
ii  move.  Hid  he  played 
Queen's  Knight  to  Bishop's 
thmt,  you  irrfght  have  ta- 
ken the  Birhop  and  then 
played  the  Queen  (o  htr 
Knight's  third,  giving  you 
a  very  excellent  game. 


PROBLKM  No.  I. 

For  the  folio  wing  beautiful  and  difficult  stratn^^m,  w 
Wacli,        to  M-   KiiiPBB,  I'mfcnwr  of  Chess. 


^ 


PROBLEM  No.  4. 


-Q*'^ 


TH£ 


€htS9  Ptosttne^  €ht0nitU^ 


No.  2. 

■mwvr  SEATBS, 


.} 


SATURDAY,  JANUARY  9,  1847. 


iPSICE 
THREE  PENCE. 


The  two  following  games,  extracted  fh>m  the  Berlin  Schachzeitung,  were  plajed 
lately  between  Messrs.  Yon  H.  dv  Laza  and  HANSTEni . 


(M 

1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 
25. 


White.  Black. 

r.HAN8TEiifl)  (M.VonHeydbbbant.) 
K.  P.  2  K.  P.  2 

K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 
K.B.toQ.Kt.5(a  K.B.  to  Q.  B.  4th  (b) 


Q.  B.  P.  1 

Castles  (c) 

a  P.  2 

?.  takes  P. 
ft.  P.  1      . 


K.  Kt.  to  K.  2d 

Castles 

P.  tekes  P. 

B.  to  Q.  Kt.  3d  (d) 

Q.  Kt.  to  his  sq. 
Q. Kt. to B. 3 (c Q.  P.l 
K.  R.  P.  1  (/VKt.  toK.  Kt.  3d  (g) 
Q.  to  her  B.  2d  K.  R.  P.  1 
K.  B.  to  Q.  3d  Q.  Kt.  to  Q.  2d 
Q.B.  toQ.2d  (h  Q.  Kt.  to  K.  4th 
Kt.  takes  Kt.     Kt.  takes  Kt. 
Q.RtoK.sq.(i  Q.  to  K.  R.  5th 
ft.  B.  to  K.  3*  Q.  B:  takes  K.  R.  P. 
K.  B..  P.  2  ,(k)   Kt.  to  B.  6th  ch.  (/) 
F.  takes  K|.     .  ft.  to  K.  Kt.  6th,  ch. 
K.  to  R.  sq.        B.  takes  K.  R 
B.  takes  B^        B.  takes  B. 
P.  to  K.  B.  5th  B.  to'K.  B.  5th 
Q.  to  K.  B,  2d  Q.  to  R.  6th,  ch. 
K.  to  Kt.  sq.      K.  Kt.  P.  2 
Kt.  to  K.  2d      K.  to  R.  2d 
R.  to  K.  sq.        K.  R  to  K.  Kt.  sq. 

And  White  resigns. 


White.  Black. 

(Mr.HAWSTEIN.)  (M.VoNHErDEBRANT.) 

26.  Q.  to  K.  Kt.  2d  Q.  to  R.  5th 

27.  K.  to  B.  sq.        Q.  B.  IP.  1 

28.  P.  takes  P.         P.  takes  P. 

29.  R.  to  Q.  sq.        Q.  R.  to  Kt.  sq. 

30.  Q.  Kt.  P.  1         ft  R  P.  2 

31.  B.  to  ft.  B.  2d  ft.  R.  to  ft.  sq. 

32.  ft.  to  Kt.  4th     ft.  to  R.  8tb,  ch. 

ft.  toR.7th,  ch. 
ft.  to  E.  5th,  ch.  (m 
ft.  P.  1 
R.  takes  P. 
P.  takes  B. 


33.  K.  to  B.  2d 

34.  ft.  to  Kt.  2d 

35.  K.  to  B.  sq. 

36.  P.  takes  P. 

37.  R  takes  R 

38.  P.toKB.6dis.ch.  K.  to  R.  sq« 

39.  B.  tu  K  Bw  5th  R.  to  K.  sq. 

40.  ft.  to  R  8d        ft.  takes  ft.,  ch 

41.  B.  takes  ft.        B.  to  K.  4th 

42.  R  to  K.  Kt.  4th  B.  takes  P. 

43.  B.  to  K.  R  5th  K.  to  Kt.  2d 

44.  Kt.toK.Kt.3d  R.  to  K.  4th 

45.  B.  to  Kt.  4th     B.  to  K.  2d 

46.  Kt.toB.5th,ch.  R.  tak^  Kt.  (») 

47.  B.  takes  R.        K.  to  B.  3d 

48.  B.  to  Kt.  4th      K.  to  Ms  4th 

49.  K.  to  B.  2d        K.  B.  B.  two 


Notes, 


(a)  The  question,  whether  B.  to  ft.  Kt.  5th  or  to  ft.  B.  4th  is  the  better  move 
at  this  point  for  the  first  player,  is  nearly  as  old  as  the  present  mode  of  playins 
Chess,  which  formerly  differea  in  tlie  powers  of  the  ft  and  the  B.  Lopez  considered 
ft  Kt.  to  R's  third,  as  recommended  by  his  predecessor  Damiano  for  the  second 
move  of  the  defence,  a  bad  one,  on  account  of  this  very  move  of  K.  B.  to  ft.  Kt.  5tli, 
His  variations  show,  however,  that  he  had  but  imperfectly  analysed  the  conse- 
quences. The  Italian  players,  and  with  them  the  succeeding  German,  English,  and 
French  authors,  considered  K.  B.  to  ft.  Kt.  5th  a  weak  move,  and  unanimously 
declared  for  K.  B.  to  ft.  B.  4th  :  many  players  of  the  present  time,  and  some '  of 
the  most  recent  works — amongst  others  Le  Palamede,  for  March,  1846— join  in  this 


vol..  VIII. 


«     f  •<»     ^r* 


i; 


10  THE    CHESS   player's   CHRONICLE. 

opinion.  The  analyses  of  the  authors  are,  however,  very  incomplete ;  and  we  are 
indebted  to  the  labours  of  Mr.  Mayet  in  Bilgaer's  work,  and  Mr.  Janisch  in  his 
second  volume,  for  the  better  appreciation  of  this  move.  Those  gentlemen  con- 
sider the  best  defence  not  satisfactory,  and  believe  K.  B.  to  Q.  Kt.  fiflh  at  least 
equal  in  strength  to  K.  B.  to  Q.  B.  4th. 

(b)  This  is  a  move  given  by  Lopez,  but  which,  however,  as  we  shall  presently 
see,  is  not  to  be  recommended.  If  White  in  answer  to  it  takes  the  Kt.,  Black  must 
then  take  B.  with  Q/s  P. ;  and  upon  his  adversary  taking  the  K.  P.,  should  play  Q.  to 
her  5th,  regaining  a  P.  Ercole  del  Rio,  whose  fame  among  the  Italians  is  great, 
proposes  Q.  R.  P.  1  instead  of  K.  B.  to  Q.  B.  4th,  and  makes  White  then  take  the 
Kt.,  although  it  is  better  for  him  to  retreat  his  B.  to  Q.  R.  4th.  Q.  R.  P.  one,  how- 
ever, offers  no  particular  advantages  to  Black,  and  it  appears  preferable  to  play 
another  move,  leaving  the  first  player  to  take  the  Kt.  when  he  likes.  Janisch  and 
Bilguer  therefore  recommend  K.  Kt.  to  B.  3d. 

(c)  This  is  a  departure  from  Lopez's  analysis :  he  plays — 

5.  Q.  P.  2  P.  takes  P. 

6.  P.  takes  P.  B.  checks 

7.  Q.  Kt.  to  B.  3d  Q.  P.  2 

8.  P.  takes  P.,  or  K.  P.  1 . 

In  either  case  the  game  is  about  even ;  but  White  may  obtain  an  advantage  in  this 
variation,  by  playmg  for  his  seventh  move  Q.  B.  to  Q.  2d. — See  the  next  game. 
Castling,  as  in  the  present  game,  is  also  good,  and,  indeed,  is  probably  the  best 
move. 

(d)  Black's  game  is  not  well  developed. 

'  (e)  Q.  P.  one  would  be  a  stronger  move,  as  will  be  .shown  in  two  games  we  shall 
give,  with  remarks,  in  the  next  number. 

(/)  To  prevent  the  Q.  B.  from  occupying  K.  Kt.  4th,  the  only  square  open  to 
him. 

Qr)  Black  has  less  scope  than  his  adversary,  and  his  compulsory  retreat  of  the 
Q.  Kt.  at  the  eighth  move  was  certainly  a  disadvantage.  It  must  however  be  borne 
in  mind  that  the  Pawns  on  Q.*8  5th  and  K.'s  4th  prevent  the  attack  of  the  K.'s  B.  on 
the  Black  K.  now  he  has  castled.  The  Black  Q.  Kt.  may  also,  after  moving  to 
Q.  2d,  be  played  to  K.  B.  3d,  Q.  B.  4th,  or  K.  4th,  and  thus  become  very  service- 
able. Altogether,  White  seems  to  have  lost  more  than  he  has  gained,  by  advancing 
his  centre  Pawns,  as  we  frequently  find  is  the  case  when  these  Pawns  are  played  so 
fkr.  As  an  instance,  we  may  cite  the  game  begun  by  Paris,  in  the  match  by  cor- 
respondence between  Pesth  and  Paris,  which  opens  thus — 

Paris,  Pesth, 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th  K.  B.  to  K.  2d 

4.  Castles  K.  Kt.  to  B.  3d 

5.  Q.  P.  2  Q.  P.  1        ^ 

6.  Q.  P.  1  Q.  Kt.  to  his  square 

7.  K.  B.  to  Q.  3d  Castles 

&c.  &c. 

(h)  White  might  have  played  Q.  Kt.  to  Q.  R.  4th,  for  the  purpose  of  taking  off* 
the  adverse  Bishop ;  in  which  case  Black's  reply  should  be  Q.  Kt.  to  Q.  B.  4th,  to 
capture  White's  K.  B.,  and  then  K.  B.  P.  2.  ^ 

(i)  This  move  is  not  a  sufficient  security  against  the  threatened  attack  upon  the 
K.  Even  now,  White  might  have  played  his  Kt.  to  Q.  R.  4th,  although  Black 
would  have  had  a  ffood  game  by  playing  K.  B.  P.  two. 

g)  If  White  taSe  the  Q.  B.,  Black  has  at  least  a  drawn  game  by  taking  the  P. 
his  Q. ;  because  White  must  necessarily  answer  with  K.  B.  to  K»  2d,  where- 
u|>on  Black  takes  Q.  B.,  or  plays  K.  B.  P.  2. 


THE  CHESS   PLAYER'S   CHRONICLE, 


11 


(l)  This  move  decides  the  game. 

(m)  By  manoeuvering  thus,  Black  gains  time,  having  the  same  position  as  in  the 
thirty-second  move,  with  the  advantage  of  the  move. 

(n)  The  K.  might  be  played  to  K.  Kt.  dd,  but  the  sacrifice  of  the  R.  for  the  Kt. 
simplifies  matters.  The  concluding  moves  offer  few  points  of  interest,  as  it  is 
apparent  that  the  superior  force  must  win.  White,  however,  makes  a  gallant  re- 
sistance, and  very  cleverly  opposes  the  attack  of  the  Rook  on  the  K.  Kt.'s  side,  at  a 
time  when  his  King  is  attacked  by  the  adversary's  Q.,  and  is  without  protection 
from  the  Pawns, 


Between  the 

White.  Black. 

(Mr.  Hanstbin.)   (M.  V.  H.  de  Laza.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3 

3.  K.B.  to  Q.Kt.5th  K.  B.  to  Q.  B.  4th 

4.  Q.  B.  P.  1  K.  Kt.  to  K.  2d 

5.  Q.  P.  2  (a)  P.  takes  P. 

6.  P.  takes  P.  B.toQ.Kt.5th(ch.) 

7.  Q.B.toQ.2d(&)  B.  takes  B.,  ch. 

8.  Q.  takes  B.  Castles  (c) 

9.  Castles  (d)  Q.  P.  2 

10.  P.  takes  P.  Q.  takes  P. 

11.  Q.  Kt.  to  B.  3d   Q.  to  K.  R.  4th  (e) 

12.  Q.  R.  to  K.  sq.    Q.  B.  to  K.  3d. 

13.  K.  Kt.  to  K.  5th  Q.  R.  to  Q.  sq. 

14.  B.  takes  Kt.         P.  takes  B. 

15.  Kt.  to  K.  4th        B.  to  Q.  4th 

16.  Kt.  to  K.  Kt.  3d  Q.  to  K.  R.  5th 

And 


same  players. 

White.  Black. 

(Mr.  Hanstein.)    (M.  V.  H.  pe  Laza.) 

17.  Q.  R.  to  K.  3d  R.  to  Q.  3d 

18.  Q.  to  her  B.  3d  R.  to  K.  R.  3d 

19.  K.  R.  P.  1  K.  B.  P.  2  (/) 

20.  K.  B.  P.  2  Kt.  to  K.  Kt.  3d 

21.  Kt.  toK.  2d 


22.  Kt.  to  Q.  7th 

23.  Kt.  takes  R. 


Q.  to  K.  B.  3d  (g-) 
Q.  to  her  3d 
Kt.  takes  Kt. 


24.  Kt.  to  K.  Kt.  3d  R.  to  K.  Kt.  3d 

25.  R.  to  K.  5th         Kt.  to  K.  3d 

26.  K.  R.  to  K  B.  2d  Q.  to  K.  2d 

27.  Kt.takesK.B.P.  Q.  to  K.  B.  3d 

28.  Kt.  to  K.  3d        Q.  to  K.  R.  5th 


29.  Kt.  takes  B. 

30.  K.  B.  P.  1 

31.  P.  takes  Kt. 

32.  P.  takes  R. 


P.  takes  Kt. 
R.  to  K.  Kt.  6th 
R.  takes  Q. 


wms. 


Notes. 


(a)  Instead  of  Castling,  as  was  done  in  the  previous  game. 

(b)  This  move,  we  repeat,  is  better  than  Q.  Kt.  to  B.  3d,  because  in  that  case 
Black,  by  playing  Q.  P.  2,  would  get  a  safe  and  well  developed  game. 

(c)  Q.  R.  P.  one,  would  perhaps  have  been  better.  White  would  then  have  had  the 
choice  of  three  moves, — K.  B.  to  Q.  B.  4th,  K.  B.  to  Q.  R.  4th,  and  K.  B.  takes 
Kt.,— which  Black  would  answer  by  Q.  P.  2,  Q.  Kt.  P.  2,  and  Q.  Kt.  P.  takes  B. 

(d)  White  could  also  continue  tne  attack  as  follows : — 

9.  Q.  P.  1  Q.  Kt.  to  his  square 

10.  Q.  P.  1  Q.  B.  P.  takes  P. 

11.  Q.  takes  P. 

This  prevents  the  advance  of  the  opponent's  Q.  P.,  by  which,  for  a  long  time, 
his  game  is  much  confined. 

(e)  The  best  move  for  opening  an  attack  on  the  adverse  K. 

(f)  However  good  this  move  appears,  it  is  completely  paralysed  by  White's  re- 
joinder. Instead,  therefore,  of  playing  the  K.  B.  r.,  this  was  the  proper  moment 
to  break  up  White's  position  by  the  sacrifice  of  the  B.,  thus — 

19.  K.  R.  P.  1  B.  takes  K.  Kt.  P. 

20.  K.  takes  B.  Q.  takes  K.  R.  P.  (check) 

21.  K.  to  his  B.  3d  Kt.  to  Q.  5th 

22.  Q.  to  her  Kt.  3d  Kt.  takes  R. 

(Black  has  an  attacking  position,  and  a  R.  and  P.  for  two  Knights.) 

(g)  Tliis  is  an  error.  In  his  eagerness  to  defend  the  Q.  B.  P.,  Black  overlooked 
White's  following  move,  which  wins  the  exchange. 


12 


THE    CHESS    PLAYERS   CHRONICLE. 


NEW  PUBLICATIONS. 


The  Marmd  of  Chtsi*    By  Chasi^es  Kennt.    LondoD,  1847. 

This  is  a  pleasant  and  serviceable  little  New  Year's  Offering  to  the  Lovers  of 
Chess,  from  vtrhom  it  is  sure  to  receive  a  ready  welcome.  It  is  in  fact  the  very  book 
one  would  wish  to  put  into  the  hands  of  a  beginner ;  full  of ''  wise  saws  ^  in  the  shape 
of  admonitory  counsel  on  the  management  of  the  pieces,  exemplified  in  *^  modem 
instances  '*  of  skilful  excellence.  The  earlier  chapters,  descriptive  of  the  names  and 
powers  of  the  pieces,  the  technical  phraseolo^  of  the  game,  the  laws,  &c.  &c.  are 
agreeably  written,  and  will  be  of  infinite  assistance  to  those  who  have  not  the  ad- 
vantage of  some  chess -playing  acquaintance  to  instruct  them  in  these  indispensable 
preliminaries.  The  gen^nd  rules,  the  examples,  illustrative  of  the  different  methods 
of  attack  and  defence,  and  of  the  mode  of  effecting  checkmate  with  varioas 
pieces,  have  been  selected  with  judgment,  and  may  be  studied  with  profit  by  all  who 
are  desirous  of  initiation  into  the  fascinating  mysteries  of  our  beautifiil  science. 
These  are  followed  by  practical  examples  from  actual  play,  and  a  few  choice  strata- 
gems on  plates  for  the  entertainment  of  the  more  advanced.  For  the  benefit  too  of 
foreigners  and  country  visitors,  there  are  appended  a  list  of  the  clubs  and  leading 
places  of  rescHl  in  London  for  the  practice  of  the  game,  and  an  accomit  of  the 
several  publications  wholly  or  in  part  devoted  to  its  interpretation.  When**  we 
add  that  all  this  information  is  attainable  for  One  ShUHngy  it  requires  but  little 
sagacity  to  foretel  that  Mr.  Kenny's  Guide  must  become  the  stepping  stone  for 
young  players  to  the  more  costly  and  elaborate  publications  of  the  English  and 
German  schools. 


SOLUTIONS  TO  THE  DIAGRAM  PROBLEMS  IN  OUR  LAST. 


WhUe. 
1.  Kt.  to  Q.  4th 


No.  1. 


2.  R.  to  K.  7th 


he 


B.  to  K.  B.  sq. 
(best  move) 

K.  P.  one  (If 
take  the  R.  or  Rt, 
or  play  any  other 
way,  mate  follows 
sooner.) 

3.  R.  to  K.  6th,  ch.  K.  to  B.  2d. 

4.  B.  toKt.  6th,  ch.  K.  to  Kt.  sq. 

5.  Q.  to  K.  B.  4th    As  he  can. 

6.  Q.  to  B.  7th,  ch. 

And  Mate  at  next  move. 


No.  2. 
White.  JBlack. 

1.  Q.  to  R.  5th,  ch.    K.  to  B.  3d 
3.  Q.  takes  Kt.,  ch.    K.  takes  Q.  (best) 

3.  B.to  Q.Kt.2,  ch.    K.  takes  P. 

4.  B.  takes  Kt. 

And  play  as  Black  may,  he  must  be 
Mated  next  move. 


No.  8. 
White,  Black. 

1.  Kt.  takes  Kt.      Kt.  takes  R.  (best) 

dis  check 

2.  Kt.toQ.B.8th,ch.  K.  to  Q.  4th 

3.  B.  to  K.  6th,  ch.    K.  takes  Kt. 

4.  Kt.toQ.R.  7th 

And,  play  as  Black  can,  he  must  be 
Mated  by  the  Kt.  going  next  move  to 
Q.  B.  6th  or  Q.  Kt.  5th. 


No.  4. 

White.  Black. 

1.  R.  to  B.  8th  ch.  Kt.  to  Kt.  sq. 

2.  K.  to  R.  5th         Q.  Kt.  P.  one 

3.  K.  R.  P.  two        P.  one 

4.  R.  to  Q.  Kt  8th  P.  one 

5.  R.  takes  P. 

And  Black  has  no  other  move  than 
Kt.  to  K.  B.'s  3d,  giving  checkmate. 


THE   CHESS   PLAYER  S   CHRONICLE. 


13 


CALVrS    ELEMENTARY    LESSONS. 
{C(mtinuedfr(nn  No,  1,  p,  6.)  . 


7.  Kt.  takes  B.  |  Q.  P.  2 

By  retaking  with  the  Knight,  you  de- 
fend the  Pawn,  which  would  otherwise 
have  been  captured  by  the  adversary's 
Knight. 

Black  plays  this  Pawn  on,  for  the 
purpose  of  breaking  the  centre  Pawns-^ 
whether  you  take  or  not.  He,  at  the 
same  time,  frees  his  Queen's  Bishop: 
a  move  well  played  because  it  improves 
hie  position. 

8.  P.  takes  P.  I  Kt.  takes  P. 
You  take  with  the  Pawn,  to  preserve 

your  Bishop,  which  is  very  well  posted. 

Black  takes  the  doubled  Pawn  with 
his  Knight ;  but  he  would  perhaps  have 
have  done  better  to  castle.  Let  us 
suppose  that  he  does  castle.  You  could 
only  support  your  doubled  Pawn  by 
playing  your  Queen  to  King's  Bishop's 
third,  or  to  Queen's  Knight's  third.  In 
both  these  cases,  Kack  pushes  Queen's 
Bishop's  Pawn  one  square,  attacking 
your  doubled  Pawn.  If  you  take  the 
tavni  vnth  yours,  he  retakes  with 
Knight,  attacking  your  Queen's  Pawn, 
which  he  will  capture  in  a  few  moves, 
leaving  him  with  a  situation  better  de- 
veloped. 

If^  after  he  has  castled,  you  do  not 
support  your  Pawn,  he  wiU  take  it  with 
the  Knight,  and  then  bring  out  his  pieces 
without  being  forced  to  defend  or  cover 
his  King's  Bishop's  Pawn,  which  would 
save  him  several  moves. 


9.  Q.  to  her  Kt.  3d  |  Q.  B.  P.  1 

The    Queen    here    placed,    attacks 
Black's    King's    Knight,  and  prevents 


Queen's  Bishop  from  coming  out.  Had 
you  played  her  to  King's  Bishop's  third, 
or  to  kind's  second,  he  would  have 
answered  with  Queen's  Bishop  to  King's 
third. 

Black's  move  is  the  best  he  can  make. 
If  he  had  given  check  to  your  King  by 
playing  Queen  to  King's  second,  your 
proper  play  would  have  been  King  to 
Bishop's  square. 

10.  K.  Kt.  to  K.  2d  I  Castles. 

Your  Knight  prevents  the  check  be- 
fore mentioned,  which  would  now  have 
given  him  a  good  game.  Black  castles 
in  order  to  play  his  King's  Knight  to 
Queen's  Knight's  third,  and  then  bring 
out  his  Queen's  Bishop  and  Knigh^ 
which  he  could  not  do  before  covering 
his  Queen's  Knight's  Pawn. 

In  this  position  the  game  may  be  con* 
sidered  equal,  although  White  has  his 
game  better  developed. 

This  game,  which  is  one  of  Philidor's, 
presents  two  dangerous  errors,  which  are 
generally  to  be  avoided.  The  first  is — the 
isolating  a  Pawn,  and  especially  a  centre 
Pawn.  The  second  is— the  being  forced 
to  play  the  King's  Knight  to  King's 
second;  his  best  square  being  King 
Bishop's  third — ^where  he  prevents  the 
adverse  Queen  from  attacking  you  at 
King's  Rook's  third  square.  Neverthe- 
less, we  have  condemned  Black  for  play- 
ing his  Knight  to  that  square ;  but  m 
his  case  the  move  was  too  premature, 
the  aforesaid  Knight  not  being  enabled 
to  keep  himself  in  safety. 


End  of  First  Lesson, 


Problems. 

The  study  of  Problems  is  necessary  for  those  who  wish  to  learn  Chess.  They 
show  the  innumerable  resources  of  the  game,  and,  what  is  more  important,  they 
accustom  the  student  to  calculate  several  moves  in  advance.  They  consequently 
form  a  player  and  strengthen  his  game,  because  at  Chess  the  ability  of  a  player  is 
enhanced  in  proportion  to  the  number  of  moves  he  can  foresee. 


14  THE  CHESS  player's  CHRONICLE. 

But  this  Btudv  must  be  regularly  made.  First  of  all,  the  pieces  must  be  correctly 
placed ;  then  reflect  calmly  on  the  combuiatiouB  the  situation  ofTera ;  and  it  ia  advis- 
able aot  to  touch  the  pieces  until  you  feel  pretty  certain  that  you  hare  discovered 
the  solution. 

It  will  aometimea  occur  that  you  may  employ  aa  hour  or  ao  without  being  able 
to  find  out  the  solution :  in  this  case  it  were  better  to  pasa  to  another  problem, 
returning  to  (he  firat  problem  aflernards. 

It  only  requires  &  little  trouble,  and  a  great  amount  ofpatieoce,  to  arrive  at  the 
happy  result. 


Pboblbm  No.  2. 


Black. 
King  on  hia  square. 


White  to  Mate  in  three 


White  to  Mate  in  three  n 


Ebbata. 
In  the  previous  portion  of  this  First  Lesson  the  printer  has  been  unfortunate 
enough   to  commit  two  typographical  errors.     The  first  and  most  important  is  the 
omission  of  White's  and  Black's  third  move,  which  is — 

"  3.  Q.  B.  P.  1  square  |  K.  Kt.  to  B.  Sd" 
Thia  should  have  been  inserted  at  the  end  of  the  first  column  of  fifth  page,  after 
the  words  "  would  be  a  good  attacking  move."  This  mistake,  mainly  attributable 
to  the  alteration  of  the  size  of  the  page,  &c.  &c.,  is  not  likely  to  occuragain.  The 
second  error  (in  comparison  with  the  Ibrnier)  is  of  little  consequence.  The  Dia- 
gram given  in  page  6  shows  a  Queen  on  Queen's  Rook's  square — it  should  have 
been  a  Book. 


?^^= 


PROBLEM  No.  7. 

This  pretty  end-game,  the  ioTentioD  of  Kdipbb,  fbnns  the  frontiB- 

piece  to  Mr.  KsniiT'sclever  little  "  Manaal  of  Cbess,"  just  published. 

BUdl. 


PROBLEM  No.  8. 
By  Mb.  GBtinB.t.iiH. 
Biirt.  From  toe  Berlin  Chess  Journal. 


THE 


CHt00  Plusttr^S  €htnn<tU^ 


No.  3. 

NEW  8ERIBS 


.1 


SATURDAY,  JANUARY  16,  1847. 


{PBICB 
THKBE  PBKCE« 


Our  next  tw6  games  are  from  the  Berlin  Chesft  Journal,  and  were  promised  in 

Note  (e),  page  10,  of  the  preceding  Number. 

Black. 


White, : 

(M.HAN8TBiirl)   (M.VonHbtbbbrakt.) 
IK.  P.  2  K.P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  Sd 

3.  K.B.toQ.Kt.5th  K.  B.  to  Q.  B.  4th 


K.  Kt.  to  K.  2d 
Castles 
P.  takes  P. 
B.  to  Q.  Kt.  3d 
Q.  Kt.  to  his  sq. 
P.  Ukes  P.  (b) 
K.  B.  to  Q.  B.  2d 


4.  Q.  B.  P.  1 

5.  Castles 

6.  Q.  P.  2 

7.  P.  takes  P. 

8.  Q.  P.  1 

9.  Q.  P.  1  (a) 

10.  Q.  takes  P. 

11.  Q.  to  her  3d  (c)  Q.  P.  2 

12.  Q.  Kt.  to  B.  3d   P.  takes  P. 

13.  Q.  takes  P.  {d)    Q.  Kt.  to  B.  Sd 

14.  K.  R.  to  Q.  sq,(e)  Q.  to  K.  sq. 

15.  K.Kt.tobis5th(/)Q.  B.to  K.  B.4th 

16.  B.  Ukes  Kt.         P.  takes  B. 

17.  Q.  to  IC.  &.  4th  Kt.  to  Q.  4th 

18.  Kt.  takes  Kt.       P.  takes  Kt. 

19.  Q.  B.  to  K.  3d  (g  Q.  to  her  Kt.  4th 

20.  B.  to  Q.  4th         K.  R.  to  K.  sq. 

21.  Kt.  to  K.  B.  3d   K.  B.  P.  1 

22.  B.tks.K.B J*,  (h)  P.  takes  B. 

23.  Q.  takes  B.  P.     K  to  K.  Kt.  3d 

24.  Q.  R.  to  Q.  B,  sq.  B.  to  Q.  Kt.  3d 

25.  K.  R.  P.  2  K.  R.  to  K.  7th 


(White)  (Black,) 

(M.HaKSTBIW.)    (M.yONHETDBBBASIT.) 

26.  Kt.  to  Q.  4th  Q.  takes  P. 

27.  Q.toherB.6th(0  K.  R.  to  K.  sq.  (A) 

28.  Q.  takes  Q.P.ch.  K.  to  R.  sq.  (/) 

29.  Q.R.toB.6th(m  B.  to  K.  5th  (n) 

30.  Q.  to  her  6th  B.  takes  Kt,'(p) 

31.  R.  takes  B.  K.  R.  to  K.  3d 

32.  Q.  takes  R.  Q.  takes  R. 

33.  Q.toK.B.6th,ch.  Q.  takes  Q. 


34.  R.  takes  Q. 

35.  K.  B.  P.  1 

36.  Q.  R.  P.  1 

37.  R.  takes  R. 

38.  K.  to  B.  2d 

39.  K.  to  his  3d 

40.  K.  to  B.  4th 

41.  K.  to  Kt.  4th 

42.  K.  toB.  4th 

43.  K.  to  Kt.  4th 

44.  K.  to  B.  4th, 

45.  K.  Kt.  P.  2 

46.  P.  takes  P. 

47.  Q.  R.  P.  1  (r) 
4a.  Q.  R.  P.  1 
49.  K.  to  his  3d 


R.  to  Q.  Kt.  sq.  O) 
B.  to  Q.  4th 
R.  to  Kt.  3d  (q) 
P.  takes  R. 
K.  to  Kt.  2d 
K.  to  B.  3d 
B.  to  Q.  B.  3d 
B.  to  K.  sq. 
B.  to  K.  Kt.  3d 
K.  K  P.  2,  ch. 
B.  to  K.  B.  4th 
B.  to  K.  Kt.  3d 
B.  takes  P. 
B.  to  K.  sq. 
P.  takes  P.  (s) 


And  the  game  was  resigned  as  a  drawn  battle. 


:  Notes. 

(a)  This  m^ve  is  a  variation  from  that  in  our  last  Number  (see  page  9).  There 
White  played  K.  Kt.  to  B.  Srdw  The  present  move  is  stronger,  and  affoitU  a  more 
lasting  attack. 

(6)  Black  may  here  plav  Q.  Kt.  to  his  3rd,  which  White  would  foUorw  with — 

10.  P.  takes  Q.  E.  P.         Q.  or  B.  takes  P. 

11.  Q.  Kt.  toB.  3d 
with  a  superiof  game. 

VOL.  vni.'  '         D 


18  THE   CHESS   player's   CHRONICLE. 

(c)  At  this  point,  Jftnisch,  vol.  ii.  p.  75.,  leaves  the  game,  considering  Whitens 
position  as  the  better.  The  same  move,  11.  Q.  to  her  3rd,  occurs  in  the  game  which 
follows  this,  it  affords  the  adversary,  however,  an  opportunity  to  disentangle  his 
game  by  playing  Q.*s  P.  two,  and  with  correct  play  would  most  likelv  lead  to  a 
drawn  battle.  A  much  stronger  move,  although  it  may  not  appear  so  theoretically, 
would  be  Q.  to  her  R.*s  third.  For  in  that  case  Black  could  not  advance  his 
Q.  P.  two,  as  White  would  gain  an  advantage  by  answering  with  K.  R.  to  Q.  sq., 
which  would  give  to  Black  a  very  confined  position.  Indeed  it  is  not  difficult  to 
see,  that  after  the  move  recommended,  of  Q.  to  her  R.*s  third.  Black's  game  affords 
no  satis&ctory  defence  for  a  length  of  time  ;  and  we  must  repeat  that  the  playing 
K.  6.  to  Q.  B.  fourth  by  the  second  player,  at  his  third  move,  is  not  to  be  com- 
mended. 

(d)  If  the  Knight  takes  this  Pawn,  Black  gains  an  advantage  by  Q.  B.  to  K.  B.*s 
fourth. 

fe)  Instead  of  this  move.  White  plays  in  the  next  game  Q.  B.  to  K.  Kt.  fiflh. 
/)  To  separate  the  Pawns  on  tne  Queen*s  side. 

(g)  If  the  Rook  take  the  Pawn,  the  Queen  gives  mate ;  and  if^  instead  of  playing 
the  Bishop  to  R.*s  third,  he  were  played  to  K.  B.*s  fourth,  Black  might  exchange 
Bishops,  and  then  support  his  Q.*s  P.  by  moving  B.  to  K.*8  third. 


(h)  A  bold  sacrifice  to  be  ventured  in  an  actual  game. 

0  - 


,t)  The  only  saving  move,  and  one  which  at  the  same  time  imperils  Black. 
(h)  This  is  the  best  move.    K.  R.  takes  K.  B.  P.  would  perhaps  have  been  good, 
but  K.  B.  takes  Kt.  would  have  lost  the  game,  e,  g. — 

27.  Q.  to  her  B.  6th  B.  takes  Kt. 

28.  Q.  takes  R.,  ch.  K.  to  Kt.  2d  (best) 

29.  R.  to  B.  7th,  ch.  K.toR.  3d  (interposing  the  Bishop  would  cost  a  piece.) 

30.  Q.  to  K.  B.  8th  ch.      K.  to  R.  4th 

31.  Q.  to  K.  B  *s  3d,  ch.    K.  takes  P.  (or  mate  follows  in  two  moves) 

32.  K.  R.  takes  B.,  ch.  &c. 


(t)  Interposing  the  B  would  lead  to  perpetual  check. 


[m)  Q.  R.  to  B.  fourth  would  also  have  been  good,  but  the  move  in  the  text  is 
more  beautiful,  as  it  involved  a  snare,  into  which  Black  fell,  and  enabled  White  to 
save  the  game. 

(n)  Black  could  not  resist  the  teinptation  of  winning  the  Rook  for  Bishop,  and 
thus  overlooked  the  perpetual  check.  The  strongest  move  for  bim  was  Q.  R.  to  Q.sq. 

To)  If  the  other  Bishop  takes  the  Rook,  White  ^ves  perpetual  check. 

ip)  We  recommend  the  study  of  the  terminating  moves,  which  were  extremely 
difficult  for  both  parties.  They  prove  the  possibility  of  positions  occurring  where 
two  Pawns  not  even  moved  can  draw  the  game  against  a  Bishop. 

(9)  Black  would  have  had  a  better  chance  of  winning  by  not  exchanging 
Rooks. 

(r)  Most  important,  because  the  Bishop  might  otherwise  have  prevented  the 
Pawn  advancing  to  compel  the  Black  Pawn  to  take. 

(«)  If  Black  does  not  take  the  Pawn,  White  would  win.  (?)  As  it  is,  the  game 
must  be  drawn,  evea  if  White  had  no  Pawns,  since  the  Pawn  on  R.*s  file  can  never 
reach  the  eighth  square. 


THE    CHKSS    PLAYERS   CHRONICLE. 


19 


Between  the  same  Playera. 

The  first  thirteen  moves  on  each  side  in  this  game  were  the  same  as  in  the 
preceding  one. 


White.  Black. 

(M.Hanstein.)  (M.VonHbtbebbant.) 

14.  Q.B.toK.Kt.5thK.  B.  P.  1  (a) 

15.  Q.  R.  to  Q.  sq.    Q.  to  K.  sq. 

16.  K.  R.  to  K.  sq.     Q.  to  K.  Kt.  3d  Qi) 

17.  B.  takes  Kt.        Kt.  takes  B. 

1 8.  Q.  takes  Q.  P.  takes  Q. 

19.  Q.Kt.toQ.5th  (c)B.  to  Q.  R.  4th 

20.  B.  to  Q.  2d  B.  takes  B. 

21.  Q.  R.  takes  B.     B.  to  K.  Kt.  5th 

Afler  the  twenty -ninth  move, 


White. 
(M.Hansteir.)  (M. 

22.  K.  Kt.  to  Q.  4th 

23.  R.  takes  R. 

24.  K.  B.  P.  one 

25.  R.  takes  Kt. 

26.  R.  to  K.  4th 

27.  Kt.  to  B.  7th 

28.  Kt.  to  Q.  Kt.  5th 
J  29.  Kt.  to  Q.  B.  3d 
the  game  was  resigned 


Black. 
VonHbtdbbbart.) 
Q.  R.  to  K.  sq. 
R.  takes  R. 
Kt.  takes  Kt. 
B.  to  K.  3d 
K.  to  B.  2d 
R.  to  K.  2d 
R.  to  Q.  2d  (<0 

as  drawn. 


Notee. 

(a)  If  Black  plays  Q.  B.  to  K.  B.  fourth.  White  could  gain  a  Pawn  by  taking  the 
K.  Kt.  with  Q.  B. 

(b)  By  playing  Q.  to  K.  R.  4th,  he  might  have  avoided  getting  a  doubled  Pawn, 
which,  however,  b  not  here  a  serious  disadvantage.  He  could  not  take  the  Bishop 
with  Pawn,  on  account  of  the  other  Bishop  taking  his  Q.  Kt. 

(c)  The  Bishop  on  K.  Kt.  fifth  is  left  en  prise  for  the  fifth  time,  but  still  cannot 
be  taken.  This  move  of  the  Knight  was  necessary  to  prepare  a  better  retreat  for  the 
Bishop. 

(d)  Had  he  played  Q.  R.  P.,  White  would  have  won  a  Pawn  by  playing — 

29.  Kt.  to  Q.  6th,  ch.         K.  to  B.  sq. 

30.  Kt.  takes  P.  R.  takes  Kt. 

31.  R.  takes  B.  &c. 


CHESS  IN  AMERICA. 


White. 
(Mr.  Stanley.) 

1.  K.  P.  two 

2.  K.  B.  P.  two 

3.  K.  B.  to  B.  4th 

4.  K.  to  B.  square 

5.  Q.  P.  two 

6.  Q.Kt.  toB.  dd 

7.  K.  P.  one 

8.  Kt.  to  Q.  5th 

9.  Q.  P.  takes  P. 

10.  K.  Kt.  to  B.  3d 

11.  Q.  to  K.  square 

12.  Kt.  takes  Kt. 

13.  K.  R,  P.  two 

14.  K.  to  Kt.  square 


Black. 
(Mr.  Hammohd.) 
K.  P.  two 
P.  takes  P. 
Q.  to  K.  R.  5th,  ch. 
K.  Kt.  P.  two 
Q.  P. one 
B.  to  K.  Kt.  2d 
P.  takes  P. 
K.  to  Q.  square 
B.  to  Q.  2d 
Q.  to  K.  R  4th 
Kt.  to  K.  2d 
K.  takes  Kt. 
K.  R  P.  one 
K.  Kt.  P.  one 


White,  Black. 

(Mr.  Stanlbt.)      (Mr.  Hammoio).) 

15.  Kt.  to  Q.  4th      Q.  takes  K.  P. 

16.  Q.  B.  takes  P.(a)Q.  takes  Q. 

17.  R.  takes  Q.,  ch.  K.  to  B.  sq.  (b) 

18.  Kt.  to  Q.  Kt.  3d  B.  takes  Q.  Kt.  P. 

19.  B.  takes  Q.  B.  P.  B.  to  Q.  R.  6th  (c)] 

20.  K.  to  K.  R.  2d    K.  to  Kt.  2d 

21.  B.  to  K.  5th,  ch.  K.  B.  P.  one  ^ 

22.  B.  takes  P.,  ch.(d  K.  takes  B. 

23.  K.RtoB.sq.,ch.K.  to  K.  Kt.3d 

24.  K.  R  P.  1,  ch.     K.  takes  P. 

25.  B.  to  B.  7th,  ch.  K.  to  Kt.  4th 

26.  R  to  K.  5th,  ch.  B.  to  B.  4th 

27.  R.  takes  B.,  ch.   K.  to  R.  5th 

28.  P.  mates 


Notes. 

(a)  From  this  point  Mr.  Stanley  gets  a  fine  attack,  and  pushes  it  relentlessly  to 
the  close. 

(b)  K.  to  Q.  square  would  perhaps  have  been  safer 

(c)  We  should  rather  have  brougnt  the  Knight  into  action. 

(d)  The  terminating  moves  are  quite  in  Mr.  Stanley's  bold  and  vigorous  style. 


20 


THE   CHESS    PLAYER  S   CHRONICLE. 


Game  played  at  the  London  Chess  Club,  between  Messrs.  Hobwitz,  Harrwitz 
and  Von  Carnap,  against  Messrs.  Perigal,  Jonbs,  and  Capt.  Evans  in  con- 
sultation. 


White.  Black. 

Messrs.  H.  H.  &  V.  C.   Messrs.  P.  J.  E. 


1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  B.  P.  1 

4.  Q.  P.  2 

5.  Q.P.  1. 


K.P.2 

Q.  Kt.  to  B.  3rd 

K.  Kt.  to  B.  3rd 

Q.  P.  1 

Q.  Kt.  to  K.  2d 

6.  Q.  Kt.  to  R.  3d    Q.  B.  P.  1 

7.  Q.B.toK.Kt.5th(aK.  Kt.  takes  K.  P. 

8.  B.  takes  Q.  Kt.    B.  takes  B. 

9.  P.  takes  P.  Castles 

10.  Q.  to  Q.  5th        Kt.  to  Q.  B.  4th 

11.  Q.  Kt.  P.  two      P.  takes  Q.  B.  P. 

12.  Q.  takes  Q.  B.  P.  Q.  B.  to  Q.  Kt.  2d 

13.  Q.  to  Kt.  5th        Q.  B.  to  R.  3d 

14.  Q.  to  B.  6th         R.  to  Q.  B.  sq. 

15.  Q.  to  her  5th        Q.  B.  to  Kt.  2d 

16.  Q.  to  her  sq.        Kt.  to  K.  5th  Qi) 

17.  Q.  Kt.  to  his  sq.  Q.  to  Q.  Kt.  3d 

18.  Q.  to  Q.  B.  2d     Q.  takes  Q.  Kt.  P. 

19.  K.  B.  to  Q.  3d     Kt.  takes  Q.  B.  P. 

20.  B.  tksK.R.P.,ch  K.  to  R.  sq 

And  White  resigns. 


WhiU.  Black. 

Messrs.  H.  H.  &  V.  C.      Messrs.  P.  J.  E. 

21.  Castles  Kt.  to  K.  5th 

22.  Q.  to  her  3d         K.  takes  B. 

23.  Q.  Kt.  to  Q.  2d  Q.  R.  to  Q.  B.  6th 

24.  Q.  to  K.  2  Kt.  takes  Kt. 

25.  Kt.  takes  Kt.       Q.  to  Q.  B.  4th 

26.  Q.R.  to  Q.Kt.  sq  Q.  to  B.  3d 

27.  K.  B.  P.  2  R.  to  K.  6th 

28.  Q.  to  K.  Kt.  4th  K.  B.  P.  2 

29.  Q.to  K.R.  5th,  ch  K.  to  Kt.  sq 

30.  Kt.  to  B.  3rd        P.  takes  P. 

31.  K.  R.  to  Q.  B.  sq  Q.  to  K.  5th 

32.  Q.  R.  P.  2  R.  to  K.  7th 

33.  K.  to  R.  sq  R.  takes  K.  Kt.  P. 

34.  R.  to  K.  B.  sq  (c  R.  to  K.  Kt.  5th 

35.  Q.  to  R.  3rd         B.  to  K.  R.  5th 

36.  Q.  R.  P.  1  K.  R..  to  B.  3d 

37.  Q.  R.  P.  1  Q.  B.  to  his  3d 

38.  Q.RtoQ.Kt.8th,chK.  to  R.  2d 

39.  R.  to  Q.  Kt.  3rd  R.  to  K.  R.  3d 


Notes. 


(ji\  We  can  see  no  prospective  equivalent  for  the  P.  now  sacrificed. 
{b)  Already  Black  have  so  manifest  an  advantage,  that  with  ordinary  care, 
the  game  is  their  own. 
(c)  Q.  R.  takes  B.,  seems  to  us  a  better  defence. 


SOLUTION  TO  THE  DIAGRAM  PROBLEMS  IN  OUR  LAST. 


No.  5. 
White.  Black. 

1.  Q.toK.B.7th,ch.  R.  takes  Q. 

2.  R.to  K.R.8th,  ch.  K.  takes  R. 

3.  Kt.  takes  R.,  ch.    K.  to  R.  2d  (best) 

4.  R.  to  K.  R.  3d,  ch.  Kt.  to  K.  R.  4th 

5.  R.  takes  Kt.,  ch.    K.  to  Kt.  sq. 

6.  R.  to  R.  8th,  ch.    K.  takes  Kt. 

7.  K.  P.  1. 

Mate. 


No.  6. 
WhUe.  Black 

1.  K.  P.  1,  ch.  K.  to  Q.  B.  3d 

2.  Q.  R.  to  his  6th  Q.tks.  K.R.,  ch.  (a) 

3.  B.  to  K.  Kt.  sq. 

(Dis.  check,  and  mate.) 
{a)  If  Black  at  his  second  move  play 
Q.  R.  P.  takes  B.,  White  replies  with  R. 
takes  P.  mate.  If  he  play  Kt.  P.  takes 
Kt.,  then  B.  to  Q.  B.  5th  discovers 
mate.    If  Kt.  takes  Kt.,  then  Kt.  to  Q. 


R.  5th  gives  mate.  And  if,  lastly,  he 
play  Kt.  to  Q.  B.  4th,  the  B.  takes 
Kt.  &c. 

No.  7. 
WhUe.  Black.. 

1.  Kt.toK.R.4th,ch.  K.  to  Kt.  4th 

2.  K.  to  Kt.  7th       K.  B.  P.  1  (bestXc) 

3.  B.  tokes  K.Kt.P.  B.  P.  1 

4.  Kt.  to  K.  B.  3d 

Mate, 
(a)  If  he  take  the  Kt.,  or  play  the  P. 
two  steps,    the  Mate  follows  on  the 
move. 


No.  8. 
White.  Black. 

1.  Kt.toK.R.7th,ch.  R.  takes  Kt. 

2.  Q.toK.R.4th,'bh.  K.  takes  Q. 

3.  B.  to  K.  B.*s  6th. 

Mate. 


THE   CHESS   player's   CHRONICLE. 


21 


CALVrS    ELEMENTARY    LESSONS, 
{^Continued  from  No,  2,  p.  13.) 


Second  Lesson, 

(Continuation  of  the  tame  Opening.) 


White. 

1.  K.  P.  2 

2.  K.  B.  to  Q.  B.  4th 

3.  Q.  B.  P.  1 

4.  Q.  P.  2 

5.  K.  P.  1       * 


Black. 
K.  P.  2 

K.  B.  to  Q.  B.  4th 
K.  Kt.  to  B.  dd 
P.  takes  P. 
Kt.  to  K.  5th 


Your  last  move  of  K.  P.  1  is  a  good  at- 
tacking move.  To  save  his  Knight, 
Black  must  either  remove  it,  play  his 
Queen  to  King*s  second,  or  push  Queen*s 
Pawn  two  squares.  He  can  play  his 
Knight  home,  or  place  it  on  King^s 
fifth  square.  If  he  play  it  to  his  own 
square,  you  take  the  doubled  Pawn  with 
your  Queen*s  Bishop's  Pawn,  and  thereby 
gain  several  moves,  which  would  even- 
tually give  you  a  fine  game.  We  will, 
however,  examine  the  consequences  of 
the  other  move,  Kt.  to  K«  5th. 

6.  Q.  to  K.  2nd        |  Kt.  to  his  4th 

Instead  of  playing  Queen  to  King's 
second,  you  might  have  taken  King's 
Bishop's  rawn  with  your  Bishop ;  and  on 
Black's  retaking  with  King,  you  check 
with  Queen  at  Bishop's  3rd,  regain  your 
piece,  and  keep  a  very  good  position. 
But  Q.  to  K.  second  is  the  better  move. 

Black  plays  his  Knight  to  his  fourth, 
because  he  cannot  defend  it.  If  he  play 
Queen's  Pawn  two  squares,  you  could 
take  the  Pawn  en  passant  with  your 
K.  P. ;  and  if  he  then  defend  the  Kt.  by 
playing  K.  B.  P.  two  squares,  you  would 
win  his  Knight  by  playing  K.  B.  Pawn 
one  square.  If  he  Castle,  you  take 
Queen's  Bishop's  Pawn  with  your  Pawn, 
and  will  evidently  win  one  of  the  two 
Knights. 

7.  K.  B.  P.  two        I  Kt.  to  K.  3rd 

You  pursue  this  Knight  to  take  it  or 
drive  him  home,  which  would  confine 
his  game.  By  doing  this  you  develope 
your  forces  and  gain  time.  Black's  move 
18  forced. 


8.  K.  B.  P.  one      |  Kt.  to  B.  sq. 

When  you  have  a  good  attack, 
pursue  it  with  vigour.  Thus,  it  is 
your  play  to  harass  unrelentingly  this 
poor  Knight. 

Black  plays  his  Knight  to  Bishop's 
square  in  preference  to  his  fourth  sauare 
— for  this  reason :  had  he  played  there, 
you  might  have  played  your  Queen  to 
King's  Hookas  fifth,  and  afterwards 
King's  Rook's  Pawn  two  squares,  if  he 
defend  the  Knight  with  K.  R.  Pawn. 

9.  K.  Kt.  to  B.  3d  I  Q  Kt.  to  B.  3d 

The  bring^g  out  your  King's  Knight 
was  essential.  You  had  not  sufficient 
pieces  to  follow  up  the  attack,  and  none 
other  could  so  efiectually  assist  you. 
Your  Knight  posted  here,  attacks  the 
doubled  Queen  s  Pawn,  and  at  the  same 
time  will  defend  your  Bishop,  should 
you  wish  to  play  it  to  King's  Knight*s 
fifth. 

Black  plays  his  Knight  to  Queen's 
Bishop's  Uiird  to  defend  his  Pawn.  He 
might  have  taken  Queen's  Bishop's 
Pawn  with  the  doubled  Pawn — but  vou 
would  have  attacked  his  Queen  by  play- 
ing Bishop  to  King's  Knight's  fifth — not 
heeding  nis  taking  your  Q.  Knight's 
Pawn  with  his  Pawn ;  for  in  that  case 
you  would  retake  with  Queen.  In  that 
position  he  might  play  King's  Bishop  to 
King's  second,  which  you  would  answer 
with  King's  Bishop's  Pawn  one  square. 
The  Knight's  Pawn  would  have  taken 
your  Pawn,  and  you  retake  with  King^s 
rawn.  The  following  move  would  enable 
you  to  take  King's  Bishop's  Pawn  with 
Bishop,  ^ving  check,  and  then  you  could 
play  Knight  to  King's  fifth,  checking— 
which  would  lead  to  your  winning  the 
game. 

10.  Q.B.  to  K.Kt.5th  |  K.  B.  to  K.  2d 

Had  he  played  the  Knight  to  King's 
second  instead  of  the  Bishop,  you  ought 
equally  to  push  on  the  K.  B.  Pawn. 


22 


THE    CHESS  PLAYERS    CHRONICLE. 


n.  K.  B.P.  one        1  P.  takes  P. 

It  will  be  obvioaa  that  bad  he  played 
bis  Bishop,  iualead  of  taking  Fawn  with 
Pawn,  jou  would  haTe  taken  King's 
KniDbt'a  Pawn,  attacking  Queen  and 
Rook  at  the  Bamc  time. 


12.  Pawn  retakes. 

You  gain  n  piece,  and  preserve  ■  good 
position.  You  must  not,  however, 
abandon  the  attack,  for  it  often  happens 

your  adversary  time  to  rt 


Variatinn/rom  BlaeKtfifik  it. 


5.Q.toK.2d 
In   this   position,  this 
move  is  not  to  be  com- 
mended, but  it  presents 

several  combinations  wor- 
thy of  being  recorded. 

6.P.t«kesP.  |K.B.toQ. 
I  Kt.5th,  eh. 
You  take  this  doubled 
Pawn  to  defend  your  K.'s 
Pawn  aod  to  attack  bis 
Kshop.  Had  Black  with- 
drawn his  Bishop  to 
Knight's  third,  you  should 
play  Queen  to  King's 
second. 

7.K.tuB.      1  Et.toE.5th 

Your  move  is  a  good 
defensive  move.  It  allows 
you  to  lake  his  Enight 
with  your  Pawn.*  You 
might  have  covered  the 
check  with  a  piece,  but 
that  woidd  not  be  well,  as  it  would 
give  jour  adversary  an  oppiortunity  of 
exctiMi^Dg  his  Knight  for  one  of  your 
pieces. 

Black  plays  the  Knight  to  Kill's  fifth 
to  avoid  GTOwding  his  game. 
8.  Q.tnE.Kt.4th]E.  KP2 

By  phiying  the  Queen  to  K.  Kt.'s 
fourth,  you  attack  the  Kniglit  and 
Ridr's  Knight's  Pawn,  Should  be  play 
his  Knight  to  Bishop's  third,  you  take 
the  King's  Knight's  Fawn,  and  the  fol- 


plajif" 


I  piece.     If  he 
's  third,  you  withdraw 


the  King's  Bishop  to  Kine's  second,  and 
take  the  Knight  on  the  following  move. 
Black  pudies  his  King's  fiisbop's 
Pawn  two  squares,  defending  his  Knight 
and  his  Kill's  Knight's  Pawn    at  the 


9.  Q.toK.IUth,ch.  |  E.  Kt.  P.  1 

You  did  not  take  his  King's  Bishop's 
Fawn  with  the  Queen,  because  Black 
might  have  attacked  your  Queen  and 
Bishop  with  his  Knignt,  forcing  an  ex- 
change, which  would  have  weakened 
your  attack. 

*  This  move,  given  byPonziaai  (ed.  17Ba)  proves  that  Black's  fifth  move  (Qneen  lo 
King's  second^  is  a  bad  deface. 

t  The  begmner  will  observe  tbat'Wbile  could  not  take  the  Et  mlh  E.  Pawn;  does 
be  Eee  the  reason  why?~C.  K. 


^■8^L>= 


PROBLEM  No.  9. 
By  M».  Mc  G . 


PROBLEM  No.  10. 


PROBLEM  No.  11. 


^ 


PROBLEM  No.  12. 


THE 


€h$%%  Wi^Mtv^i  €Uxon%tlu 


No.  4. 

NEW   8EBIE8. 


! 


SATURDAY,  JANUARY  23,  1847. 


{PUICB 
THREE   PEVCB. 


GAMES  PLAYED  BY  MR.  SZEN  OF  PESTH,  WITH   THE  MEMBERS 

OF  THE  BERLIN  CLUB. 

From  the  Berlin  Schachzeiiung. 

During  the  Spring  of  1839,  the  celebrated  Chesii  player  Mr.  Szen,  the  chief  of 
the  triumvirate  of  players  at  Pesth,  ivho  lately  fought  so  brilliantly  against  Pabis, 
remained  on  bis  return  from  France  for  some  days  in  Berlin,  and  occupied  every 
hour  of  leisure  in  combating  the  strongest  members  of  the  Club.  The  games 
played  by  him  with  Bledow,  V.  H.  Deb  Laza,  Matbt,  and  Bilgcbb,  were  all 
preser\'ed.  The  only  game  played  with  the  last-mentioned,  was  won  by  Mr.  B. 
Mr.  Matet  was  also  fortunate  enough  to  win  two  and  draw  one  of  the  three  he 
played.  Mr.  Y.  H.  deb  LAZA,who  had  not  at  that  time  arrived  at  his  present  strength, 
lost  the  two  first  games  and  won  the  third.  In  mentioning  these  results,  it  is  pro- 
per to  remark,  that  the  eagerness  of  our  players  to  combat  Mr.  Szen  was  such  as 
to  tax  his  time  and  powers  to  a  degree  that  must  greatly  have  fatigued  him.  As 
a  proof  we  need'only  state,  that  the  three  games  against  Mr.  V.  H.  deb  Laza,  and 
the  three  against  Mr.  Matet  were  all  played  in  one  day,  April  17tb,  1839.  It 
was  much  to  be  regretted  that  Mr.  Szen  could  not  prolong  his  stay,  and  has  not 
yet  been  enabled  to  fulfil  his  promise  of  visiting  Berlin  again. 

In  the  mean  time,  however,  there  appears  no  impropriety  in  publishing  these 
games,  though,  as  before  observed,  they  certainly  bear  signs  of  being  played  a  little 
too  hastily.  The  two  first  games  now  given,  were  played  with  Mr.  Bledow,  and 
the  third  (on  the  same  day)  with  Mr.  Biloueb.  They  all  begin  in  the  same  way, 
to  the  fourth  move  of  the  first  player,  but  vary  from  each  other  in  the  fourth  move 
of  the  second  player ;  thus  presenting  different  examples  of  the  "  Giuoco  Piano,^ 
an  opening  considered  to  be  the  most  regular  of  any,  and  which  from  its  solidity 
has  been  always  particularly  esteemed  and  practised  by  Mr.  Szen. 


White.  (M  Bledow.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 

4.  Q.  B.  P.  1 

5.  Q.  P.  2 

6.  Castles 

7.  K.  R.  P.  1 

8.  Q.  R.  P.  2 

9.  Q.  B.  to  K.  3d 

10.  Q.  B.  takes  P. 

11.  P.  takes  B. 

12.  K.  P.  1 
^3.  P.  takes  P. 

14.  Q.  Kt.  to  B.  3d 

vox*.    YIII. 


Black.(M.  Szen.) 

K.  P.  2 

Q.  kt.  to  B.  3d 

K.  B.  to  Q.  B.  4th 

Q.  to  K.  2d 

B.  to  Q.  Kt.  3d 

Q.  P.  1 

K.  R.  P.  1 

Q.  R  P.  ii 

K.  P.  takes  P. 

B.  takes  B. 

K.  Kt.  to  B.  3d 

P.  takes  P. 

K.  Kt.  to  R.  2d 

Q.  Kt.  to  his  5th 


White.(M.  Bledow.)  Black.  (M.  Szbk  ) 

15.  K.KttoQ«4th(a)  Castles 

16.  K.  B.  P.  2  K.  R.  to  Q.  sq. 

17.  Q.  Kt.  to  K.  4th   Q.  B.  P.  2 

18.  B  takes  KBPch(6)Q.  takes  B. 

19.  QKt takes  Q  BP  Q.  to  her  B.  5th 

20.  Q.  Kt.  to  his  3d    Q.  B.  to  K.  3d 

21.  K.  B:  p.  1  (c)       Q.  takes  Q.  Kt. 


22.  Q.  takes  Q. 

23.  Kt.  takes  B. 

24.  Q.  R.  to  Q.  sq. 

25.  K.  P.  1 

26.  Q.  R.  to  Q.  2d 

27.  Kt.  takes  R. 


White  -surrenders. 


B.  takes  Q. 
Q.  Kt.  P.  I 
Kt.  to  Q.  6th 
Kt.  takes  Q.  Kt.P. 
R.  takes  R. 
K.  Kt.  to  B.  3d   , 


e 


«6 


THE    CHESS    PLAYER  S   CHRONICLE. 


Noie8, 

(a)  Q.  Kt.  to  Q.  fifth,  would  be  somewhat  stronger. 

Qi)  If  instead  of  this  move  he  had  played  Q.  Kt.  to  Q.  sixth,  he  would  have  had 
a  good  game. 

(c)  We  should  have  preferred  playing  R.  to  K.  B.  third.  The  K.  B.  P.  is  ad- 
vanced prematurely. 


Between  the  same  players. 


Black.  (Mr.  Szbn)  White.(M.T,  Blbdow) 

1.  K.  P.  2  K,  P.  2 

2.  K.  Kt.  to  B.  3d     Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th  K.  B  to  Q.  B.  4th 


4.  Q.  B.  P.  1 

5.  Q.  P.  2 

6.  P.  takes  P. 

7.  K.  R.  P.  1 

8.  Q.  Kt.  to  B.  3d 

9.  B.  to  Q.  Kt.  3d 

10.  Castles 

11.  K.  Kt.  toR.  2d 

12.  K.  P.  1 


Q.P.I 

P.  takes  P. 

B.  to  Q.  Kt.  3d 

K.  R.P.1 

K.  Kt.  to  B.  3d 

Q.  R,  P.  1 

Q.  Kt.  to  K.  2d 

Q.  P.  1  (a) 

K.  Kt.  to  K.  5th 

Kt.  takes  Q.  Kt. 

Q.  B.  P.  2 


13.  K.  R.  to  K.  sq. 

14.  P.  takes  Kt. 

15.  B.  to  Q.R.  4th,  ch  Q.  Kt.  to  B.  3d 

16.  Q.  B.  to  Q.  R.  3d  Castles 

17.  K.  B.  takes  Kt.      P.  takes  B. 

18.  Q.R.  to  Q.  Kt.  sq  B.  to  Q.  R.  2d 

19.  Q.  to  her  R.  4th   Q.  to  her  B.  2d 


Q.  B.  to  K.  B.  4th 
K.  R.  to  K.  sq. 
Q.R.P.  1 
Q.  B.  to  Q.  2d 
Q.  to  her  B.  sq. 
K.  B.  to  Q.  Kt.  sq 
Q.  to  her  sq. 


20.  P.  takes  P. 

21.  Q.  R.  toQ.sq. 

22.  K.  Kt.  to  B.  3d 

23.  Kt.  to  Q.  4th 

24.  K.  B.  P.  2 

25.  Q.  to  B.  2d 

26.  K.  R.  to  K.  2d 

27.  Kt.  to  K.  B.  5th    B.  takes  Kt. 

28.  Q.  takes  R  Q.  to  K.  R.  5th 

29.  K.  R.  to  K.  B.  2d  B.  Ukes  K.  P. 
SO.  P.  takes  B.  Q.  to  her  R.  5th 
ai.  Q.  R.  to  Q.  4th    Q.  takes  B. 

8$2.  Q.  tks  K.  B.P.,ch  K.  to  R.  sq. 

S8.  Q.R.  to  K.Kt.4th  K.  R.  to  K.  Kt.  sq. 

34.  Q.toK.Kt.6th(6)Q.tksPatherB.4th 

And  Black 


Black,(}Hi,  SzLN.)}V%t^6.(Mr.  Blbdow-) 

35.  Q.  to  her  3d         K.  R.  to  K.  B.  sq. 

36.  Q.  to  her  4th         Q.  to  K.  2d 

37.  R.  takes  R.,  ch(c)  R.  takes  R. 

38.  R.  to  K.  Kt.  6th   Q.  to  K.  sq. 

39.  R.  to  Q.  6th  R.  to  B.  4th 


40.  K.  P.  1 

41.  Q.  to  K.  5th 

42.  Q.  R.  P.  2 

43.  R.  to  Q.  7th 


R.  to  B.  3d 
K.  to  Kt.  sq. 
K.  to  B.  sq. 
K.  to  Kt.  sq. 


44.  Q.  to  her  B.  7th  Q.  takes  P. 

45.  R.tksK.Kt.P.,ch  K.  to  B.  sq. 

46.  R.  to  K.  R.  7th  Q.  to  K.  6th,  ch. 

47.  K.  to  R.  2d  Q.  to  K.  B.  5th,  eh 

48.  Q.  takes  Q.  R.  takes  Q. 

49.  R.  takes  R.  P.  R.  to  Q.  B.  5th 

50.  R.  to  B.  6th,  ch.  K.  to  Kt.  2d 

51.  R.  to  B.  3d  R.  takes  Q.  R.  P. 

52.  R.  to  K.  B.  sq.  (<0  B..  to  Q.  B.  5th 

53.  R.  to  Q.  R.  sq.  R.  takes  P. 


54.  K.  to  Kt.  sq. 
&5,  R.  takes  R.  P. 

56.  K.  to  B.  2d 

57.  K.  to  his  sq. 

58.  R.  to  Q.  5th 

59.  R.  to  Q.  4th 

60.  K.  Kt.  P.  2 

61.  R.  toQ.8th 

62.  K.  Kt.  P.  1 


Q.P.  1 
Q.  B.  P.  1 
Q.  B.  P.  1 
R.  to  Q.  B.  7th 
Q.P.1 
K.  to  B.  8d 
K.  to  his  4th 
R.  to  K»  R.  7th 
K.  to  his  5th 


63.  R.  to  K.  8th,  ch.  K.  to  Q.  5th 

64.  R.  to  Q.  8th,  ch.  K.  to  B.  6th 

65.  K.  Kt.  P.  1  Q.  P.  1,  ch 

66.  K.  to  his  B.  sq.  R.  takes  R.  P. 

67.  P.  1  R.  to  K.  Kt.  6th 

surrenders. 


Note9. 

(a)  This  move  is  not  advantageous  for  White. 

1  By  this  play.  Black  loses  an  all-important  Pawn. 
.c)  From  this  point,  the  game  is  particularly  interesting. 

[d)  It  might  have  been  better  to  play  at  once  K.  Kt.  P.  two.    The  White  Pawn 
gains  an  important  start. 


THE  CHESS  PLAYER  S  CHRONICLE. 


«7 


Between  Mr.  Szxn^  and  Mr.  Bilousb. 


Black. 
(Mr.  SsBN.) 
l.K.  P.  2 

2.  K.  Kt.  to  B.  dd 

3.  K.B.toQ.R4th 

4.  Q.  B.  P.  1 

5.  Q.  P.  1 

6.  K.  R.  P.  1 

7.  Q.  R.  P.  2 

8.  Q«  to  K.  2d 

9.  K.  Kt.  P.  2 

10.  Q.  Kt  to  R  3d 

11.  Q.B.  toQ.  2d. 

12.  Q.  B.  to  K.  3d 

13.  K.B.  P.  takes  B. 

14.  Q.  Kt.  takes  B. 

15.  K.  R.  P.  1. 

16.  P.  takes  P. 

17.  K.  P.  1 

18.  Q.  Kt.  to  K.  3d 

19.  K.  R.  to  Kt.  f>q 

20.  Q.Kt.toK.Kt.2d 

21.  K.  toQ.  2d. 

22.  K.  to  Q.  B.  2d 

23.  R.  takes  Kt. 

24.  Kt.  to  K.  3d 

25.  K.  Kt.  P.  1 

26.  P.  takes  P. 

27.  Kt.  to  K.  B.  5th 

28.  P.  takes  P. 

29.  P.toK.R.7th(ch 
80.  P.  takes  Kt. 

31.  Kt.  takes  K.  P. 


White. 
(Mr.  B11.GDBR.) 
K.  P.2 

Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
K.B.toQ.Kt.3d(a 
Q.  P.  1 
K.  R.  P.  1 
K.  Kt.  to  B.  3d 
Castles 

K.  Kt.  to  R  2d 
Q.  B.  to  K.  3d. 
Q.R  P.  2 
K.  B.  takes  B. 
Q.  B.  takes  B. 
K.  R  to  K.  sq 
Q.P.  1 
O. takes  Q.  P 
Q.  to  her  sq 
K.  Kt.  to  K.  B.  sq 
K.  Kt.  to  K.  3d 
K.Kt.toQ.R4th 
Kt.toQ.Kt.6th(ch 
Kt.  takes  R.  (ch 
Q.  to  her  2d. 
K.  B.  P.  1 
B.  P.  takes  P. 
K.  R.  to  K.  3d 
Kt.  to  K.  2d. 
Kt.  takes  Kt. 
K.  to  R.  sq. 
R.  to  K.  B.  3d 
Q.  takes  K.  B.  P. 

And  Black 


Black. 
Mr.  SzBN. 

32.  R.  to  K.  Kt.  sq. 

33.  R.  to  K.  Kt.5th(6 

34.  Q.  to  K.  R.  5th 

35.  K.  to  Q.  Kt.  sq. 

36.  Kt.  toKt.6th(ch 

37.  Q.  takes  R. 

38.  Q  takes  Q  (c) 

39.  R.  Ukes  Q.  R.  P. 

40.  R  to  Q.  R.  7th 

41.  Q.  R.  P.  1 

42.  R.  takes  R  P. 

43.  K.  to  R  2d  (d) 

44.  K.  to  Kt.  3d 

45.  K.  to  B.  4th 

46.  R  to  Q.  R  sq 

47.  Q.  Kt.  P.  2 

48.  Q,  P.  1 

49.  R.  to  K.  Kt.  sq. 

50.  Q.  P.  1 

51.  R.  takes  P.  (ch) 

52.  K.  to  B.  5th 

53.  Q.  B.  P.  1 

54.  K.  to  Q.  4th 

55.  Q.  Kt.  P.  1 

56.  K.  to  Q.  B.  5th 

57.  K.  to  Kt.  4th 

58.  Q.  B.  P.  one  (e) 

59.  Q.  P.  I 

60.  Q.  B.  P.  1. 

61.  K.  to  R.  5th 

62.  K.  to  R  6th 

resigns^ 


Wkite. 

Mr.   BiLGUBB. 

K.  R.  to  K.  3d 
Q.  to  K.  B.  3d 
Q.toK.B.7th(cb 
Q.  R  to  K.  B.  sq 
K.  R.  takes  Kt. 
Q.  to  K.  B.  2d 
R.  takes  Q. 
K. takes  P. 
Q.  Kt.  P.  1 
P.  takes  P. 
K.  to  R. 3d 
K.  Kt.  P.  2 
K.  Kt.  P.  1 
K.  Kt.  P.  1 
K.  to  Kt.  4th 
K.  to  Kt.  5th 
K.  Kt.  P.  1 
K.  to  Kt.  6th 
R  to  K.  B.  8tb 
K. takes  R. . 
R.  to  K.  B.  3d. 
K  toB.  6th 
R  to  Q.  Kt.  8d 
K.  to  B.  5th 
K.  to  his  4th 
K.  to  Q.  5th 
R.  to  Q.  Kt.  sq. 
P.  takes  P. 
R  to  Q.  B.  sq. 
K.  to  Q.  B.  4th 
R.  takes  P.  (ch 


Notes. 


(a)  in  these  three  games  we  have  three  different  defences  to  the  *'  Giuoco  Piano,**^ 
whicn  opening  is  directed  to  the  obtaining  command  of  the  centre  of  the  board. 
Bledow  played  Q.  P.  one,  which  at  that  time  was  pretty  generally  considered  the 
best  reply  to  Q.  R  P.  one.  Szen  in  the  previous  game  endeavoured  to  prevent  the 
adversary  from  forming  a  **  centrum,"  by  playing  Q.  to  K.  second,  and  properly 
retreated  the  Bishop,  when  White  pushed  his  Q.  Pawn  two  squares,  instead  of  tak- 
ing the  Pawn  with  K,*s  Pawn.  Bilguer,  in  the  present  game,  retreats  his  Bishop 
even  before  the  Q.  P.  is  advanced ;  it  is  strange,  that  the  best  and  most  simple  de- 
fence, K.  Kt.  to  B.  3d.,  should  not  have  been  chosen  by  one  of  them. 

(b)  This  and  the  next  move  of  Black  are  very  powerful. 

(c1  Black  has  now  a  Pawn  a-head,  and  therefore  seeks  to  exchange  the  pieces ; 
but  White  has  a  passed  Pawn,  the  importance  of  which  will  be  seen  in  the  following 
end  of  the  game,  which  is  played  with  remarkable  energy  by  Von  Bilguer. 

(d)  We  think  that  after  playing  Q.  Kt.  P.  two,  Black  should  ha'  e  brought  his 
King  to  prevent  the  advance  of  the  K.  Kt.  P. 

(e)  Black  leaves  nothing  untried  to  render  his  Pawns  available,  but  the  White 
King  is  too  near,  and  the  game  is  lost. 


28 


THE   CHESS   PLAYERS   CHRONICLE. 


Game  played  between  Mesan.  Tuckett  and  Harbwitz. 


White  (Mr  T.) 

1.  K.  P.  2 

2.  K.  P.  1  (a) 

3.  Q.  P.  2 

4.  Q.  B.  to  K.  3d 
6.  Q.  Kt.  P.  1 

6.  Q.  R.  P.  2 

7.  Q.  R.  P.  1 

8.  Q.  B.  P.  1 

9.  R.  takes  B. 

10.  R.  to  R.  2d 

11.  P.  takes  P. 

12.  B.  to  K.  2.d 

13.  K.Kt.toR.3d 

14.  Q.  R.  to  Q  2d 

15.  R.  to  Q.  3d 

16.  Q,  to  Q.  B.  sq 

17.  K.Kt.toK.B.4th 

18.  Q.KtoK.B.3d 

19.  Q.  B.  P.  1 

20.  Kt.  takes  Kt 

21.  P.  takes  P. 


Black  (Mr.  H  ) 

Q.  P.  2 

Q.  B.  P.  2 

Q.  Kt.  to  B.  3d 

Q.  to  Q.  Kt.  3d 

K.  P.  1 

P.  takes  P. 

K.  B.  ehecks 

R  takes  R.  P. 

P.  takes  B. 

Q.  Kt.  takes  P. 

Q.  takes  P.,  eh 

Q.Kt.  to  K.Kt.  5th 

K.  Kt.  to  B.  Sd 

Castles 

Q.  to  K.  4th 

Q.  B.  to  Q.  2d 

Q.  B.  to  Q.  Kt.  4th 

K.  Kt.  to  R.  4th 

P.  takes  P. 

Q.  takes  Kt. 

Q.  R.  to  Q.  B.  sq 


White.  (Mr.  T.) 

22.  Q.R.  to  Q.B.  3d 

23.  K.  R.  P.  1 

24.  K.  Kt.  P.  1 

25.  Q.  takes  Q. 

26.  Castles 

27.  K.R.  to  K.B.4th 

28.  R.  to  K.  B.  2d 

29.  K.  to  R.  2d 

30.  B.  to  Q.  3d 

31.  R.  to  K.  B.  6th 

32.  B.  to  Q.  B.  2d 

33.  K.  Kt.  P.  1 

34.  K.  to  Kt.  3d 

35.  Q.  R.  to  Q.  3d 

36.  K.  to  B.  2d 

37.  B.  takes  R. 

38.  K.  to  his  2d 

39.  B.  takes  Kt. 

40.  R.  takes  K.  P. 

41.  B.  takes  P. 

42.  B.  to  his  5th 


Black.  (Mr.  H.) 
B.  to  his  3d 
Q.  to  K.  R.  5th,  ch. 
Q.  to  K.  R.  3d 
Kt.  takes  Q. 
Kt.  to  B.  4th 
K.  Kt.  P.  2 
Q.  R.  to  Q.  sq 
R.  to  Q«  2d 
Kt.  to  Kt.  2d 
K.  R.  to  Q.  sq 
R.  to  Q.  8th  (b) 
R.  to  K.  R.  8th,  cb. 
K.  R.  P.  2 
K.  R.  P.  1,  ch 
R.  takes  R. 
R.  takes  R.  P. 
Kt.  to  K.  B.  4th(e) 
K.  to  Kt.  2d 
P.  takes  R. 
K.  to  R  dd 
K.  to  his  4th 


And  White  resigns. 
Note. 


(a)  P.  takes  P.  is  a  much  better  move. 

(b)  This  is  very  well  played.     If  White  take  the  R.,  he  must  lose  two  pieces 
in  return  or  be  Mated. 

(c)  Here  also  M.  Harrwitz  plays  with  his  characteristic  ingenuity.    Whether 


White  takes  the  Kt.  with  P.  or  B.,  he  must  lose  the  R. 


i: 


SOLUTIONS  TO  THE  DIAGRAM  PROBLEMS  IN  OUR  LAST. 


No.  9. 
White.  Black. 

1.  R.  at  R/s  3d  tks.  Kt.  takes  R. 

B.,  ch. 

2.  B.  to  Q.  7th,  ch.  Kt.  to  K.  B.'s  4th 

3.  Q.  to  Q.  sq.,  ch.   R.  interposes 

4.  Q.  takes  R.,  eh.    Q.  interposes 

5.  K.  to  Q.  B.*8  4th  Q.  tokes  Q. 

Mate. 


No.  10. 
White.  Black. 

1.  Q.  P.  2  P.toK.Kt7th(best 

2.  K.  takes  Kt.  Q.  P.  1  (best) 

3.  B.  takes  K.  Kt.  P.  P.  becomes  a  Q. 

4.  K.  P.  1 

Mate. 


No.  11. 


White. 


Black. 


1.  K.  Kt.  P  2,  ch.    K.  is  moved 

2.  K  to  K.  6th,  ch.   R.  takes  R. 

3.  Kt.  to  Q.  5th,  ch.  K.  is  moved 

4.  R.  to  K.  4th,  ch.   B.  takes  R. 

5.  Q.  P.  1 

Mate. 


White. 


No.  12. 


Black. 


1.  Kt.  to  K.  4th         K.  P.  1  (best) 

2.  K.  B.  P.  1  Q.  takes  Kt. 

3.  Kt.taks.Q.B.P.,ch.K.  is  moved 

4.  Kt.toQ.Kt.5th,ch  K.  is  moved 

5.  Q.  B.  P.  2 

Mate. 


J 


THE    CHESS    PLAYER  S   CHRONICLE. 


29 


CALVrS    ELEMENTARY    LESSONS. 
:  {Continued from  No,  3,  p.  22.) 


If  Black,  instead  of  playing  King*8 
Kni^ht^s  Pawn  one  square,  bad  moved 
his  King  to  Queen*s  square,  you  should 
drive  away  his  Knight  by  playing  K.  B. 
P.  one  S9|uare,  and  then  bring  your 
Queen's  Bishop  to  K.  Knight^s  fifth,  or 
Queen  to  King^s  RooVs  fourth,  accord- 
ing to  the  square  the  adversary's  Knight 
plays  to. 

Knight's  Pawn  one  is  the  best  move 
Black  can  make. 

10.  Q.  to  K.  R.  6th.  I  Kt.  to  Q.*8  8d. 

You  move  the  Queen  to  this  square 
to  hinder  tho  adversary's  Knight  from 
playing  to  his  fourth  square. 

Black  plays  the  Knight  to  Queen's 
third  with  the  intention  of  attacking 
your  Queen  at  King's  second.  Had  he 
played  his  Queen  to  K.  Bishop's  square, 
you  should  push  on  the  K.  B.  P.  one 
square,  with  the  intention  of  winning  the 
Knight. 

11.  Q.  B.toK.Kt.5th  I  Kt.  to  K.  B.  2ftd. 
Your  move  forces  Black    either    to 

play  his  Queen  to  K.  Bishop,  or  to  at- 
tack yours  with  his  Knight.  In  the  first 
case,  you  take  the  Knight. 

12.  B.  takes  Q. 

13.  Q.  B.  takes  B. 

You  win  a  piece,  and  have  an  excel* 
lent  game. 


Kt.  takes  Q. 


Second.  VariaJ&on  from  the  scone  Position 

(See  last  Diagram : — BlacVs  fifth  move). 

I  5.  Q.  P.  2.  sq. 

This  is  the  best  reply  Black  can  make. 

6.  K.  P.  takes  Kt.  |  Q.  P.  takes  B. 

Several  authors  of  deserved  reputation, 
both  ancient  and  modem,  are  of  opinion 
that  White  can  withdraw  the  King's  Bi- 
shop to  Knight's  third,  and  preserve  a 
good  position.  Among  other  authors 
that  approve  of  this  move,  may  be  no- 
ticed Aligaier  in  his  treatise  printed  in 
1811  ;  Lewis  in  his  Second  Series  of 
Lessons,  p.  48 ;  and  Walker  in  his  thii'd 


edition  of  his  Treatise  on  CbesSi  p.  86. 
I  do  not  agree  in  this  opinion,  for,  accord- 
ing to  my  notion,  this  move  eives  up  the 
attack  to  BUck,  which  would  give  him  a 
good  game.  Thus,  supposing  the  best 
moves  to  be  played  on  both  sides,  the 
game  might  be  continued  thus— 


Whtta 

6.  K.  B.  to  Kt.  3d 

7.  Q.  B.  P.  takes  P 

8.  K.  Kt.  P.  one 

9.  K.  B.  P.takesKt 

10.  K.  to  B. 

11.  P.  takes  B. 

12.  K.  to  B.  2d 

13.  K.  to  K.  3d 

14.  Kt.  to  B.  3d. 


Black. 

K.  Kt.  to  K.  5th 
Q.  to  K.  R.  5th 
K.Kt.takesK.KtP 
Q.  to  K.  5th  (ch 
Q.  takes  R. 
Q.  B.toK.R6th(ch 
Q.  takes  R.  P.  (ch 
Q.take8Kt.P.(ch 


In  this  position  Black  has  decidedly 
the  advantage :  White  might  have  de- 
fended K.  B.  P.,  by  bringing  Queen  to 
K.  B.  3d;  but  Black  would  still  have 
gained  by  playing  in  the  following  man- 


ner: — 

8.  Q.  to  K.  B  3d 

9.  K.  B.  takes  P. 

10.  K.  to  Q.  sq. 

11.  Q.B.  takes  B. 


K.  B.  takes  P. 
Q.  tks.  K.  B.  P.ch. 
K.  B.  tks.  Q.Kt.P. 
I  Q.  takes  B. 

White  has  another  defence  by  playing 
his  Q.  B.  to  King's  third.  Black  how- 
ever preserves  a  good  position  by  check- 
ing with  his  Bishop,  thus 


8.  Q.  B.  to  K.  3d 

9.  K.  to  B.  sq. 
10.  K.  Kt.  to  B.  3d 


K.B.toQKt5tbCcb 
Q.  B.  P  1 
Q.  to  K.  2d 


Here  Black's  game  is  prefeitible.  He 
can  castle,  then  play  K.  B.  P.  one  or 
two  squares,  according  to  your  play,  and 
place  his  Rooks  in  communication  before 
you. 

If  at  the  tenth  move  you  attack  the 
adverse  Q.  with  your  K.  Kt.'s  Pawn 
instead  of  playing  the  Knieht,  Black 
could  check  your  King  with  the  Bishop 
at  K.  R.  6th,  and  his  position  would  be 
better  than  yours. 

But  we  must  return  to  the  7th  move 
of  this  second  variation. 


THE  CHESS    PLAYERS  CHRONICLE. 


While.  Black. 

7.  P.  Ukea  K.Kt.P.  j  R.  to  Kt.  sq. 
You  do  well  to  take  this  Fawn.     Had 

S>u  played  the  Queen  to  K.  R.  5th, 
lack  might  have  castled,  leaviog  you 
at  liberty  to  take  the  K.  B.  with  your 
Queen,  inteoding  to  check  you  with 
Rook,  and  lake  Queen's  Bishop  PawD, 
threatening  mate- 
Black  plays  Rook  to  Kt.  square,  being 
the  only  square  he  has  to  move  to. 

e.  Q.  to  K.  R.  Sth    I  Q.  to  her  3d 
Your  Queen  threatens  to  win  K.  R.  P. 

orK.B. 
Black  could  defend  his  Bishop    b; 

eiviog  you   check  with  his   Queen   at 

King^  second,  and  then  take  the  doubted 

mut.  Pkobleh  No.  3. 


Pawn  with  his  Rook.  But  you  would 
have  a  better  game  by  plBving  your 
King  to  Queen's  square,  and  then  bring- 
ing out  your  Knight  to  Bishop's  third, 
to  enable  )ou  to  play  the  Rookto  King's 
square. 

9.  Q  takes  K.R.  P.  | 

In  this  situation  the  game  may  be 
considered  equal,  although  Black's  posi- 
tion ia  preferable.  I  am  of  opinion  thnt 
the  only  mode  of  kecpicg  the  r 


covers  with  Bishop  which  you  will  take, 
in  order  to  bring  out  the  Knight,  which 
will  leave  the  doubled  Fawn  at  your 
disposal. 


White  to  Mate  in  three  moves.  "fflfri". 

Pboblshh  Nos. 


Pboblem  No.  4. 

While. 

K.  on  K.  R. 
R.  on  adverse  K.  B. 
K.  B.  ou  Q.  Kt.  3d 
K.  R.  P.  on  R.  Sth 
K.  Kt.  P.  on  his  eq. 
Q.R.  P.onhjssq. 

Black. 

K.onK 
R.onK 
K.  B.  ou 
K.  B.  P. 
K.  Kt.  P 
Q.  R.  P. 

B.2d 
4th 

Q.Kt.3d 
onR.3d 

on  his  sq. 
on  bis  sq. 

White 

to  Male  in  three 

moves. 

Solutions  ti 
No.  1. 
Whi^.  Black. 

to  Q  B.  3th     K.  to  Q,  sq. 

to  his  6lh  K.  to  his  sq. 

to  K.  7th 


8:2. 


Mate. 


End  of  Second  Zeison. 


No.  2. 

White.  Black. 

B.  to  Q.  sq.  K.  to  B.  sq. 

R.  to  K.  Kt.  sq.    K.  to  his  sq. 

R.  to  R.  Kt.  8th 

Mate. 


PROBLEM  No.  13. 


PROBLEM  No.  U. 


=^l 


THE 


€ht%%  illastr^S  €UtonitU^ 


No.  5. 

KEW  SERIES 


-I 


SATURDAY,  JANUARY  30,  1847. 


!PR1C£ 
THREE  PENCE. 


CHESS  PLAYING  WITHOUT  SIGHT  OF  THE  CHESS  BOARD. 

Another  instance  of  the  remarkable  aptitude  for  **  Blindfold  "  Chess  possessed 
by  Mr.  Harrwitz  has  been  exhibited  lately  at  the  London  Chess  Club,  where  he 
contested  a  game  in  this  way  for  five  hours,  not  against  an  ordinary  practitioner, 
bat  in  opposition  to  the  combined  skill  of  two  of  the  ablest  analysts  of  the  day. 
His  competitors  on  this  occasion  were  Messrs.  Horwitz  and  Peiigal,  who,  in  con- 
sideration of  his  playing  without  the  assistance  of  the  chess  board,  gave  the  odds 
of  the  Q.'s  Rook.     The  following  are  the  moves  in  this  extraordinary  partie. 

Mr.  Harrwitz  plays  mthout  board  or  m«n  against  Messrs.  Hobwitz  and  Perioal 
in  consultation,  the  latter  giving  him  the  odds  of  the  Q.*s  Rook,  which,  before  com- 
mencing the  game,  the  student  must  remove  from  the  board. 


White.  Black, 

(Messrs.  P.  &  H.)    (Mr.  H.,  blind/old.) 

1.  K.  P.  2  K.  P.  2 

2.  K.B.  to  Q.B.  4th  K.  Kt.  to  B.  3d 

3.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3d  (a) 

4.  K.Kt.toK.Kt.5th  Q.  P.  2 

5.  P.  takes  P.  Q.Kt.to  Q.R.4th(A 

6.  K.B.toQ.Kt.5,ch  Q.  B.  to  Q.  2d 

7.  Q.  to  K.  2d  K.  B.  to  Q.  3d 

8.  B.  takes  B.,  ch.    Q.  takes  B. 

9.  Q.  B.  P.  2  Q.  Kt.  P.  1 

10.  Q.  Kt.  to  B.  3d  Castles  (K.  R.) 

11.  Castles  Q.  Kt.  to  Q.  Kt.  2d 

12.  Q.  P.  1  Q.  R.  to  K.  sq. 

13.  K.  to  R.  sq.  K.  R.  P.  1 

U.  K.Kt.toK.R.Sd  Q.  to  K.  Kt.  5th 

15.  K  B.  P.  1  Q.  to  K.  R.  4th 

16.  Q.Kt.toQ.Kt.5th  K.  P.  1  (c) 

17.  Q.  to  Q.  sq.         P.  takes  K.  B.  P. 

18.  R.  takes  P.  R.  to  K.  2d 

19.  Q.  B.  to  Q.  2d    K.Kt.tohis5th,(rf) 

20.  Q.  Kt.  takes  B.    Kt.  takes  Kt. 

21.  Q.  to  K.  Kt.sq.  K.  R.  to  K.,  sq. 

22.  Kt.  to  K.  B.  4th  Q.  to  K.  R.  5  th 

23.  K.  Kt.  P.  1  Q.  to  K.  B.  3d 

24.  B.  to  Q.  B.  3d     Q,  to  K.  B.  4th 


25.  K.  R.  P.  1 

26.  a  to  Q.  4th 

27.  R.  to  K.  B.  2d 

28.  K.  to  Kt.  2d 
VOL.  vni. 


K.  Kt.  to  K.  4th 
K.  B.  P.  1    (e) 
K.  R.  P.  1  (/) 
Q.Kt.toK.B.2d 


(Messrs.  P.  &  H.) 

29.  Q.  Kt.  P.  2 

30.  Q.  B.  P.  1 

31.  Q.  to  Q.  B.  4th 

32.  B.  takes  Kt. 

33.  P.toQ.6th(di8.ch 

34.  K.  R.  P.  1 

35.  Kt.  to  Q.  5th 

36.  Q.  takes  Q. 

37.  P.  to  Q.  7th 

38.  P.  to  Q.  B.  6th 

39.  Kt.  to  Q.  B.  Sd 

40.  Q.  Kt.  P.  1 

41.  Kt.  takes  Kt. 

42.  P.  to  Q.  4th 

43.  R.  to  K.  2d 

44.  K.  to  B.  2d 

45.  K.  to  K.  3d 

46.  K.  to  Q.  3d 

47.  R.  to  Q,  B.  2d 

48.  K.  to  K.  4th 

49.  R.  to  K.  2d. 

50.  K.toQ  3d(dis.ch. 

51.  R.  to  Q.  B.  2d 

52.  Q.  R.  P.  2 

53.  R.  to  K.  2d,  ch. 

54.  R.  takes  R.,  ch. 

55.  P.  to  Q.  5th 

56.  K.  to  Q.  4th 


Black, 
(Mr.  H.,  blindfold) 

Q.Kt.  to  K.Kt.  4th 
K.Kt.toK.B.6th(g') 
Kt.  to  K.  8th,  ch. 
R. takes  B. 
K.  to  R.  2d 
Kt.  to  K.  3d 
Q.  to  K.  Kt.  5th 
P.  takes  Q. 
R.  to  Q.  sq. 
R.  to  K.  4th 
Kt.  to  Q.  5th 
Kt.  takes  P. 
R.  takes  Kt. 
K.  to  K.  Kt.  3d. 
K.  to  B.  2d 
R.toK.B.4th,ch. 
R.  to  Q.  4th 
R.  to  Q.  3d 
R.  to  K.  B.  sq. 
K.  to  K.  3d 
K.  B.  P.  1,  ch. 
K.  to  B.  2d 
K.  to  his  2d  (A) 
K.  R.  to  K.  B.  3d 
Q.  R.  to  K.  3d 
R.  takes  R. 
R.  to  Q.  3d 
K.  Kt.  P.  1 


34 


THE    CHESS    PLAYERS    CHRONICLE. 


White. 
(Messrs.  P.  &  H.) 

57.  K.  to  K.  5th 

58.  K.  to  Q.  4th 

59.  P.  takes  P. 

60.  K.  to  K.  5th 

61.  K.  to  Q.  4th 

62.  K.  takes  R. 

63.  K.  to  K.  5th 

64.  K.  to  B.  4th 

65.  K.  to  Kt.  5th 


Black, 
(Mr.  H.,  blindfold) 

Q.  R.  P.  1 

Q.  Kt.  P.  1 

P.  takes  P. 

Q.  Kt.  P.  1 

R.  takes  P.,  ch.  (i) 

Q.  Kt.  P.  1 

Q.  Kt.  P.  1 

P.  Queens 

Q.  to  K.  5th 


White, 
(Messrs.  P.  &  H.) 

66.  K.  R.  P.  1 

67.  K.  takes  P. 

68.  K.  to  Kt.  5th 

69.  K.  to  Kt.  6th 

70.  K.  to  Kt.  5th 

71.  K.  to  B.  4th 

72.  K.  to  Kt.  5th 

73.  K.  to  R.  5th 

74.  K.  moves 


Blach 
(Mr.  H.,  blindfold) 

P.  takes  P. 
Q.  takes  Q.  B.  P. 
Q.  takes  Q.  P. 
Q.  to  K.  3d,  ch. 
K.  to  B.  2d 
K.  to  Kt.  2d 
Q.  to  K.  5th 
K.  to  B.  8d 
Q.  to  K.  R.  8th 


Mate. 


Notes. 

(a)  With  such  an  advantage  as  a  Rook  given,  the  second  player  may  safely  adopt 
this  defence, — although  in  even  games  it  is  not  to  be  recommended. 

(b)  Cozio,  we  believe,  is  the  first  author  who  introduces  this  move  in  the  '^  Two 
Knights'  Game." 

'c)  Beautifully  played. 

[d)  Threatemng  to  check  at  K.  B.  seventh,  and  thus  win  the  Q.  or  give  check- 
mate next  move. 

'e)  The  youngest  player  ought  to  see  why  he  dared  not  take  the  Ri 

If)  This  portion  of  the  game  is  extremely  difficult  for  both  parties,  and  is 
capitallv  played  by  the  unseeing  one.  How  nice  the  perception  which,  after  so 
many  changes  of  position  as  the  game  has  assumed,  could  detect  the  menaced 
danger  to  the  Q.  from  the  advance  of  the  Kt.  P. ! 

(je)  Cleverly  contrived;  foreseeing,  if  the  R.  takes,  the  certain  gain  of  ''the 
exchange." 

(h)  All  this  is  admirably  manoeuvred  on  both  sides. 

(x)  It  is  not  often,  over  the  Chess  board  even,  that  anything  finer  or  truer  is  seen 
than  the  play  of  Black  throughout  this  game.    When  one  looks  at  the  precision  of 
these  latter  moves,  and  remembers  under  what  circumstances  they  were  played,  the 
whole  thing  becomes  a  marvel,  as  curious  as  it  is  inexplicable. 


at« 

t 


SOLUTIONS  TO  THE  DIAGRAM  PROBLEMS  IN  OUR  LAST. 


No.  13. 
White.  Black. 

1.  B.  tks.  Kt.,  di8.ch  K.  to  Kt.  8th 

2.  R.  takes  Kt.,  ch    Q,.  takes  R. 

3.  Q.  takes  Q.,  ch    B.  takes  Q. 

4.  B.  to  Q.  dd.,  ch   B.  interposes 

5.  K.  takes  R.  B.  must  take  B., 

giving  Mate. 


No.  14. 


White. 


Black. 


1.  B.  toQ.Kt.  sq.,ch  K.  to  Q.  4th 

2.  P.  to  K,  B.  5th     Q.  R.  P.  1 

3.  R  to  Q.  B.  2d     K.  to  his  5th 

4.  R.toB.5th,dis.ch. 

Mate. 


No.  15. 
White.  Black. 

1.  Kt.  to  Q.  5th       K.  takes  Kt. 

2.  B.toK.B.7th,ch.  K.  to  his  5th 

3.  B.  to  K.  6th         Q.  P.  1 

4.  B.  to  K.  Kt.  sq.    P.  1 

5.  B.  to  K.  B.  2d      P.  1,  ch. 

6.  P.  takes  P. 

Mate. 


No.  16. 
White.  Black. 

1.  K.  to  Q.  R.  6th    K.  to  Kt.  sq. 

2.  B.to  K.Kt.3d,ch.  K.  to  R.  sq. 

3.  Kt.  to  Q.  B.  8th  P.  becomes  a  Q. 

4.  Kt.  to  Kt.  6th 

Mate. 


THE    CHESS    player's    CHRONICLE.  35 

QUEEN'S  PAWN  AGAINST  KING'S  PAWN. 
Tus  Centre  Gambit. 

In  a  late  Number  of  the  Berlin  Schachzeitung,  we  have  the  analysis  of  this 
opening,  which  was  promised  in  the  notes  to  the  three  games  which  appeared  in 
pp.  383 — 389  of  our  last  volume.  It  commences  with  the  remark,  that  the  move  in 
question,  although  irregular  and  not  commended  by  writers  on  the  game,  docs 
not  necessarily  involve  the  loss  of  the  game. 

"  The  first  question  is,  according  to  which  plan  is  White  (the  player  of  the 
white  pieces  being  supposed  to  move  first)  to  continue  the  game  r  Is  it  more  ad- 
vantageous to  pass  the  Pawn,  playing  K.  P.  to  his  fifth,  to  confine  the  adversary  ? 
or  is  it  better  to  take  the  Pawn,  and  induce  the  Queen  to  come  prematurely  into 
play  ?  The  first  mode,  it  is  pretty  well  known,  reduces  the  opening  to  a  position  of 
the  K.  P.  one  game,  far  from  unfavourable  to  the  second  player,  and  therefore  not 
advisable,  e»  g. 

K.  P.  two  Q.  P.  two 

K.  P.  one  K.  P.  one 

Q.  P.  two,  or  K.  B.  P.  two 

And  the  position  is  the  same  as  if — 

K.  P.  two  K.  P.  one 

Q.  P.  two,  or  K.  B.  P.  two  Q.  P.  two 

K.  P.  one 
bad  been  played. 

"  The  second  way,  that  is,  to  take  the  Pawn,  is  certainly  preferable.  In  this  case 
Black  may  immediately  retake  the  Pawn  with  his  Queen,  or  play  K.  Kt.  to  B.  third, 
with  the  intention  of  taking  the  Pawn  afterwards.  In  both  instances  the  first 
player  will  find  it  easy  to  gain  time  by  attacking  the  piece  which  takes  it,  and  also 
a  somewhat  better  development  of  his  game. 

*^  The  first  variation,  where  the  Q.  takes  the  P.,  wiU  exemplify  this  best : — 

1.  K.  P.  two  Q.  P.  two 

2.  p.  takes  P.  Q.  takes  P. 

3.  Q.  Kt.  to  B.  third        Q.  to  her  square 

(The  Queen  dare  not  go  to  her  B.*8  third,  and  would  derive  no  advantage  firom 
checking  at  K.*b  fourth,  as  White  would  answer  with  B.  to  K.  second,  and  upon 
Black  playing  next  Q.  B.  to  K.  Kt.  fifth,  would  advance  his  Q.  P.  two  squares, 
having  gained  some  moves.) 

4.  Q.  P.  two 

"  It  is  easy  to  see  now  that  White  has  a  move  in  advance :  the  opening  on  Black's 
side  is  therefore  defective,  though  not  at  all  dangerous.  In  this  position  his  best 
moves  to  follow  are  perhaps  K.  Kt.  to  B.  third,  or  Q.  B.  to  K.  B.  fourth,  and  then 
K.  P.  one.  (If  he  attempt  to  regain  the  move  by  playing  Q.  B.  P.  two,  he  would 
get  into  difficulties  through  K.  B.  to  Q.  Kt.  fifth,  and  then  Q.  P.  taking  P.) 

"  The  defence  of  K.  Kt.  to  B.  third,  is  rich  in  pretty  variations,  especially  if 
White  endeavours  to  preserve  his  Pawn.  First  of  all,  we  may  observe  that  the 
move  is  not  stronger  than  taking  the  Pawn  at  once  with  the  Q.,  for  White  will 
obtain  the  advantage  of  position  by  merely  playing  Q.  P.  two,  without  attempting 
the  defence  of  his  l^wn.  Unless  he  then  take  Pawn  with  Queen,  Black  has  nothing 
better  than  Kt.  takes  P. ;  upon  which  White  throws  forward  his  Q.  B.  P.  two. 
Black's  position  is  then  confined,  but  still  defensible.  White  might  also,  as  his  third 
move,  play  K.  Kt.  to  B.  third. 

"The  other  method  of  play,  which  consists  in  the  attempts  of  White  to  defend  the 
Pawn,  gives  rise  to  many  variations. 

"  The  most  obvious  is  Q.  B.  P.  two ;  the  next,  K.  B.  to  Q.  Kt.  fifth,  checking. 
By  the  first,  White  has  an  inferior  position,  though  he  retains  the  Pawn. 

1 .  K.  P.  two  Q.  P.  two 

2.  P.  takes  P.  K.  Kt.  to  B.  third 


3G  THE   CHESS   player's   CHRONICLE. 

3.  Q.  B.  P.  two  Q.  B.  P.  one 

4.  Q.  P.  takes  P.  Q.  Kt.  takes  P. 

5.  K.  Kt.  to  B.  third  K.  P.  two 

White's  Q/s  P.  remaiDs  in  a  very  unfavourable  situation,  impeding  the  develop- 
inent  of  his  pieces,  particularly  the  K.  Bishop,  so  much,  that  we  cannot  recommend 
this  way  of  playing. 

"  The  other  move  leads  to  two  variations — 

3.  K.  B.  to  Q.  Kt.  5th  ch.    Q.  B.  to  Q.  2od  (Q.  B.  P.  1  is  useless) 

4.  B.  takes  B.,  check  Q.  takes  B. 

5.  Q.  B.  P.  two  Q.  B.  P.  one 

6.  Q.  P.  takes  P.  Q.  Kt.  takes  P. 

7.  K.  Kt.  to  B.  third  Castles 

'*  Black  would  not  pla^  well  in  taking  the  B.  with  Q.  Kt.  instead  of  Q.  at  the  fourth 
move,  because  the  Kt.  is  much  better  posted  at  Q.  B.  third  afterwards  when  the 
Pawns  are  exchanged. 

**  The  position  after  the  seventh  move  is  not  quite  so  un&vourable  for  White  as 
in  the  previous  variation — ^but  still  the  Q.  P.  is  not  well  placed.  Castling  on  Q.'s 
side,  we  do  not  therefore  consider  dangerous  for  Black,  and  believe  the  opening  to 
be  even. 

^  If  White,  after  exchanging  the  Bishops,  resigns  the  Pawn,  he  gets  a  little  advan- 
tage of  situation  by  playing — 

5.  K.  Kt.  to  B.  3d  K.  Kt.  takes  P. 

6.  Castles 

(which  we  should  recommend  for  actual  play  ) 
"  At  last  we  arrive  at  the  following  line  of  play : — 

1.  K.  P.  2  Q.  P.  2 

2.  P.  takes  P.  K.  Kt.  to  B  3d 

8.  K.  B.  to  Kt.  5th,  ch.    B.  to  Q.  2d 
4.  K.  B.  to  Q.  B.  4th 

"  White's  purpose  is  now  to  sustain  the  Pawn  with  Q.  Kt.  to  B.  third  and  Q.  to 
K.  B.  third,  avoiding  Q.  B.  P. ;  to  be  enabled  to  take  the  adversary's  Q.  B.  P. 
without  disadvantage  if  Black  plays  it  one  square.  Black  aims  at  preventing  the 
Q.  from  going  to  K.  B.  third,  and  at  rendering  the  defence  of  Q.*s  Kt.  nugatory, 
and  also  at  endeavouring  to  oblige  his  opponent  to  push  Q.  B.  P.  two.  For  this 
reason  he  plays  at  once  Q.  Kt.  P.  two,  with  the  intention  to  advance  it  still 
farther  at  the  favourable  moment.  White  of  course  retreats  the  B.  to  Q.  Kt.'8  3d. 
Black  is  then  ready  with  Q.  R.  P.,  the  consequences  of  which  shall  be  shewn  here- 
after. At  present  we  will  pursue  the  variations  arising  from  Black's  playing  Q.  B. 
to  K.  Kt.  fifth,  which  compels  White  to  move  K.  B.  P.  one,  thus  depriving  him  of 
his  K.  B.  third  square  for  either  the  Q.  or  K.  Kt. — since  the  Pawn  at  Q.'s  fifth 
would  be  lost  by  any  other  move. — 

4.  K.  B.  to  Q.  B.  fourth  Q.  Kt.  P.  two 

5.  K  B.  to  Q.  Kt.  third  Q.  B.  to  K.  Kt.  fifth 

6.  K.  B.  P.  one  Q.  B.  to  K.  B.  fourth 

^  Black  would  probably  play  better  in  taking  his  Bishop  home  again,  as  it  would 
then  have  Q.  Kt  second,  and  Q.  R.  third,  to  play  to ;  and  no  longer  be  exposed  to 
attack  as  it  is  now. — 

7.  Q.  Kt.  to  B.  third       Q.  Kt.  P.  one,  or  Q.  R.  P.  (b) 

8.  Q.  Kt.  to  Q.  Kt.  fifth  Q.  R.  P.  one 

Black  must  remove  this  Kt.  before  taking  Q.'8  P.,  on  account  of  White's  taking 
Q.  B.  P. 

9.  Q.  Kt.  to  Q.  fourth     Q.  B.  to  his  square  or  (a) 

The  first  variations  will  shew  that  the  defence  of  the  B.  by  Q.  to  her  second  is 
of  no  avail. 

10.  K.B.toQ.R.4th,ch.  Q.  B.  to  Q.  second 

11.  Q.  Kt.  to  Q.  B.  sixth  B.  takes  Kt. 


THE   CHESS   player's   CHRONICLE.  37 

12.  P.  takes  B.  Q.  to  her  fourth 

13.  K.  Kt.  to  K.  second    K.  P.  one 

(Black  could  not  take  the  Pawn  on  account  of  White's _playing  K.  Kt.  to  Q.  4th.) 

14.  Q.  P.  two  Q.  Kt.  takes  P. 

15.  Q.  B.  P.  two  Q.  Kt.   P.  takes  P.   (in  passing) 
(If  Black  takes  P.  with  Q.,  White  wins  his  Kt.  by  Q.  to  Q.  Kt.  third.) 

16.  K.  Kt.  takes  P.  K.  B.  to  Q.  Kt.  fifth 

17.  Q.  to  her  Kt.  third      K.  B.  takes  Kt.  (check) 

18.  Q.  takes  B.  K.  to  Q  second 

19.  Q.  B.  to  K.  third         K.  R.  to  Q.  Kt. 

20.  Q.  R.  to  Q.  B.  square  K.  R.  to  Q.  Kt.  third 

21.  Castles 

Uaviug  a  much  better  position  than  Black. 

Q  to  her  second 

10.  Q.  B.  P.  two  Q.  Kt.  P.  takes  P.  (in  passing) 

11.  Q.  P.  takes  P. 

"  White  still  threatens  K.  B.  to  Q.  R.  fourth,  (but  before  his  last  move  that  would 
not  be  good)  and  he  has  still  a  Pawn  more  and  a  superior  game,  if  he  play — 

11.  K.  B.  to  Q.  R.  fourth  Q.  B.  P.  one 

12.  Q.  Kt.  takes  P.  P.  to  Q.  B.  seventh 

and  if  this  Pawn  is  not  taken,  Black  escapes  from  all  his  difficulties. 

(B) 

Q.  R.  P.  one 

8.  K.  Kt.  P.  two  B.  to  K.  Kt.  third 

(This  seems  better  than  Q.  R.  P.  one,  followed  by  Q.  to  K.  second)  (c) 

9.  Q.  R.  P.  one  Q.  Kt.  to  Q.  second 

(To  avoid  the  attack  on  the  Kt.  and  open  a  retreat  for  his  Bishop.) 
10.  K.  R.  P.  two  K.  R.  P.  one 

U.K.  Kt.  to  R.  third 
and  White  can  certainly  now  defend  Q.*8  P.  sufficiently, 

*^  In  this  position  of  the  game,  there  is  no  disadvantage  to  White  from  the  advanced 
situation  of  his  Pawns  on  tne  K.*s  side,  although  as  a  general  rule  it  is  not  advisable 
to  push  forward  the  Pawns  on  the  flanks  in  the  beginning  of  the  fight. 

(c) 
(From  White's  eighth  move  in  the  second  variation.) 

8.  Q.  R.  P.  one  Q.  Kt.  to  Q.  second 

9.  Q.  to  K.  second  Q.  Kt.  to  Q.  B.  fourth 

10.  K.  B.  to  Q.  R.  second  Q.  B.  takes  Q.  B.  P. 
"  If  White  for  his  tenth  move  play — 

Q,  to  K.  5th  Black  plays  Kt,  takes  B. 

Q,  B,R  takes  Kt,  „  B.toQ,B.7th 

P.  to  Q,  Kt,  4th  „  B,  to  Q.  Kt,  eth 

11.  Q.  P.  two  Q.  Kt.  to  Q.  sixth  (check) 

12.  K.  to  B.  square  Kt.  takes  B. 

13.  R.  takes  Kt.  B.  to  K.  B.  fourth 

(With  the  object  of  playing  it  afterwards  to  Q.  B.  square,  and  then  to  Q.  Kt.  2d.) 

The  games  are  equal.     • 

"  After  Black's  sixth  move  of  Q.  B.  to  K.  B.  fourth,  White  may  get  a  better 
position  by  playing  as  follows : — 

7.  Q.  to  K.  second  Q.  R.  P.  one 

(If  Black  take  the  Pawn,  White  takes  Q.  Kt.  P.  with  his  Q.,  having  the  advantage.) 

8.  Q.  B.  P.  two  Q.  B.  P.  one 


n 


38  THE    CHESS    player's    CHRONICLE. 

9.  Q.  Kt.  to  B.  third       Q.  Kt.  P.  one 
10.  Q.  Kt.  to  Q.  R.  fourth 
(To  play  it  to  Kt.  sixth,  if  Black  make  the  exchanges  of  P.  for  P.  md  Kt.  for  B., 
to  win  the  P.) 

'*  The  second  method  of  playing  is  when  Black  at  his  sixth  move,  instead  of 
moving  the  Bishop  to  K.  B.'s  fourth,  retreats  it  home  again. 

1.  K.  P.  two  Q.  P.  two 

2.  P.  takes  P.  K.  Kt.  to  B.  third 

3.  B.  to  Q.  Kt.  fifth,  ch.    B.  to  Q.  second 

4.  B.  to  Q.  B.  fourth        Q.  Kt.  P.  two 

5.  B.  to  Q.  Kt.  third       B.  to  K.  Kt.  fifth 

6.  K.  B.  P.  one  B.  to  his  square 

7.  Q.  to  K.  second 

(For  the  purpose  of  taking  Q.  Kt.  P.  if  the  Q.'s  P.  is  taken.)  Q.  Kt.  to  B.  third 
would  be  injudicious  :  Black  would  reply  with  Q.  Kt.  P.  one ;  and  if  White  moved, 
Q.  Kt.  to  his  fifth,  with  Q.  R.  P.  one,  and  which  must  lose  the  Pawn,  since  he 
would  be  unable  to  gain  a  move,  as  in  previous  variations,  by  attackisg  the  Bishop, 
which  before  stood  at  K.  B.  fourth. 

Q.  R.  P.  one,  or  Q,  B.  to  Q.  R.  third  (e) 

8.  Q.  B.  P.  two  Q.  B.  P.  one,  or  Q.  R.  P.  one  (d) 
(Black   could  not  take  the  Pawn,  because  the  Q.  would  retake,  threatening  an 
attack  on  K.  B.  P.) 

9.  Q.  P.  takes  P.  Q.  Kt.  takes  P. 

10.  Q.  B.  P.  takes  P.        Q.  Kt.  to  Q.  fifth 

1 1 .  Q.  to  K.  third  Q.  R.  P.  takes  P. 

(If  instead  of  this  move  he  play  Q.  B.  to  K.  third.  White  still  replies  vdth  K.  Kt. 
to  K.  second.) 

12.  K.  Kt.  to  K.  second  Kt.  takes  Kt. 

13.  K.  takes  Kt.  Q.  B.  to  Q.  R.  third 

14.  K.  R.  to  Q.  square  Q.  Kt.  P.  one  (dis.  check) 

15.  Q.  P.  one  K.  P.  one 

16.  Q.  R.  P.  one 

And  White,  having  gained  a  Pawn,  has  the  advantage. 

(») 

8.  Q.  R.  P.  one 

9.  Q.  B.  P.  takes  P.         Q.  R.  P.  one 

10.  K.  B.  to  Q.  B.  fourth  K.  Kt.  takes  P. 

11.  Q.  Kt.  to  B.  third 
Black  cannot  regain  the  Pawn. 

(e) 

7.  K.  B.  to  Q.  R.  third 

8.  Q.  Kt.  to  B.  third       Q.  Kt.  P.  one 

CLf  Black,  in  place  of  this  move,  play  Q.  to  her  second.  White  answers  with 
Q.  P.  one ;  and  if  Black  then  moves  Q.  B.  to  Q.  Kt.  second.  White  plays  Q.  to 
K.  fifth,  or  Q.  B.  to  K.  B.  fourth,  or  better  still  as  in  variation  (f) 

9.  K.  B.  to  Q  R.  4th,  ch. 
10.  Q.  Kt.  to  Q.  Kt.  5th 

With  the  better  position. 

8.  Q.  Kt.  to  B.  3d  Q.  to  Q.  second 

9.  Q.  R  P.  two  Q.  Kt.  P.  one,  (not  P.  tekes  P.,  because 

of  B.  to  Q.  B.  fourth) 

10.  Q.  Kt.  to  Q.  Kt.  fifth  B.  takea  Kt. 

11.  Q.  takes  B.  Q.  takes  Q. 

12.  P.  takes  Q.  Q.  Kt.  to  Q.  second 

13.  Q.  B.  P.  two 
Having  a  decided  advantage. 

(7\?  he  concluded  in  our  next) 


^sCj= 


PROBLEM  No.  17. 


PROBLEM  No.  18. 


PaOBLEM  No.  19. 


b 


PROBLEM  No.  20. 


-Q«^ 


W 


THE 


ClitSS  Ptasttr^S  €Hton<tlu 


No.  6. 

NEW   8SBISS. 


.! 


SATURDAY,  FEBRUARY  6,  1847. 


5  PSICB 

{thrbb  pbncb. 


TWO  GAMES,  HITHERTO  UNPUBLISHED, 

PiiATBD  by  Mr.  Szbn,  of  Pesth,  during  his  yisit  to  England,  in  1887,  with  Mr. 
Slous,  one  of  the  finest  players  of  that  period  in  London. 


White.  Black. 

(Mr.  SzEH.)  (Mr.  Slous.) 

l.K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 

3.  K.B.toQ^  B.4th  K.  B.  to  Q.  B.4th 

4.  Q.  B.  P.  I  Q.  P.  1  (a) 

5.  Q.  P.  2  P.  takes  P. 

6.  P.  takes  P.  B.  to  Q.  Kt.  Sd 

7.  Q.Kt.  toB.3d  K.  Kt.  toB.  3d 

8.  Q*  to  her  3d  (fi)  Castles 


9.  Castles 

10.  B.  toK.  3d. 

11.  P.  takes  B. 

12.  P.  toK.  B.  4th 

13.  Kt.  toK.  2d 

14.  K.R.toQ.  sq 

15.  K.  to  B.  sq 

16.  K.  to  his  sq 


B.  to  K.  Kt.  5th  {c 
B.  takes  Kt. 
K.  to  R.  sq 
Kt.  to  K.  Kt.  5th 
Q.  to  K.  R.  5th(rf 
Q.  takes  R.P.ch(e 
Q.toK.R.6th,ch 
B.toQ.R.4th,ch 


17.  Kt.  to  Q.  B.  3rd   Kt.  to  Q.  Kt,5th 


18.  Q.  to  K.  2d 

19.  P.  takes  P.m 

20.  K.  to  Q.  2nd 

21.  P.  takes  Kt. 

22.  B.  to  Q.  3d 

23.  Q.  takes  Kt. 

24.  R.  to  K.  R.  sq  (g)  K.  B.  P.  two 

25.  K.  to  B.  2d  B.  takes  Kt. 

26.  P.  takes  B.  Q.  B.  P.  two 


Q.  P.  one 
Q.  R.  to  K.  sq 
Kt.  takes  B. 
Q.  to  K.  B.  4tb 
Kt.  takes  B. 
Q.  takes  Q.  P. 


White.  Black. 

(Mr.  SzsN.)  (Mr.  Slous.) 

27.  P.  takes  P.  Q.  takes  P. 

28.  Q.  to  her  4th         Q.  to  her  B.  3rd 

29.  K.R.toK.Kt.sq(A)K.R.  to  B.  2d 

30.  Q.  takesQ.  R.  P.(t)K.  R.  to  Q.  B.  2d 

31.  Q.  to  her  4th  K.  R.  to  Q.  2d 

32.  Q.  to  her  Kt.  4th    Q.  to  K.  B.  6th 

33.  K.  R.  to  K.  sq        Q.  R.  to  Q.  sq 

34.  Q.  R.  to  Q.  B.  sq  K.R.toQ.7th,ch 

35.  K.  to  Q.  Kt.  sq       Q.  R.  to  his  sq 

36.  Q.  to  her  Kt.  3d    Q.  to  K.  5th,  ch. 

37.  R.  to  Q.  B.  2d        Q.  R.  to  Q.  sq 

38.  K.  R.  to  Q.  B.  sq  K.  R.  to  K.  7th 

39.  Q.  to  Kt.  4th         K.  R.  takes  K.  P. 

40.  Q.  takes  Q.  R.  takes  Q. 

41.  Q.  R.  to  Q.  Kt.  2d  Q.  R.  to  Q.  2d 

42.  K.  R.  to  K.  B.  sq   K.  Kt.  P.  one 

43.  O.  R.  to  Q.  Kt  5th  K.  R.  P.  two 

44.  K.  to  Kt.  2d  Q.  R.  to  Q.  B.2d 

45.  Q.  R.  to  Q.  Kt.  6th  K.  to  R.  2nd 

46   K.  R.  to  K.  B.  2d(A)K.  R.  to  Q.  B.  5th 

47.  K.  R.  to  K.  Kt.  2d  R.  takes  Q.  B.  P. 

48.  Q.R.  takes  K.Kt.  P.  K. R.  to  B.7th(ch 


49.  K.  to  Kt.  3d 

50.  K.  to  Kt.  4th 

51.  K.toKt  3d 

52.  R.  takes  R. 

And  Wins. 


Q.R.toB.6t  (ch 
R.toQ.B.5th(ch 
R.  takes  R. 
R.  tlEikes  K.  B.  P. 


Notes. 


(a)  The  science  of  Chess  Playing,  hoth  in  theory  and  practice,  has  been  making 
giant  strides  within  the  last  ten  years ;  and  in  nothing  is  this  shown  so  much  as  in 
the  general  improvement  manifested  by  all  classes  of  players  in  the  opening  of  the 
games.  Moves  which  we  find  almost  inyariably  adopted  by  the  magnates  of  chess 
at  the  period  when  the  present  games  were  played,  are  scouted  now  by  every  third- 
rate  player  as  unsound  or  feeble  ones.  He  should  have  played  his  Kt.  to  K.  B.*s  3rd, 
and  thus  have  equalized  the  game. 

VOL.  YIII.  .  o 


4& 


THE   CHESS    PLAYER  S    CHRONICLE. 


? 


''b)  K.  R.  P.  one  in  the  proper  move  at  this  critical  turn  of  the  '*  g^aoco  piano.** 

(c)  This  is  the  move  which  must  be  guarded  against  in  the  present  opening,  or 
it  is  sure  to  involve  some  awkward  contingencies. 

(d)  It  is  astonishing  how,  against  such  an  attack,  Mr.  Szen  should  have  contrived 
to  carry  on  the  mne  for  forty  moves  more. 

(e)  rerhaps  Kt.  takes  R.  P.,  or  Q.  to  K.  R.  6th,  to  prevent  the  escape  of  the 
King,  would  have  been  more  expeditious. 

(/)  This  opening  adds  additional  facilities  for  Black  to  keep  up  his  attack. 

(g)  White  has  partially  released  himself  from  the  trammeu  of  his  ill  managed 
d&mt. 

(h)  Q.  R.  to  K.  Kt.  sq.  seems  much  preferable.  The  two  Rooks  in  play  together 
would  have  been  found  troublesome  ere  long,  if  we  mistake  not. 

(0  Surely  better  to  have  left ,  this  Pawn  and  have  got  the  dormant  Rook  into 
the  field. 

(k)  Lost  time.     Why  not  at  once  to  K.  Kt.  sq.  P 


Between  the  same  players. 


jniU.  (Mr.  Slous.) 

1.  Q.  P;  2 

2.  Q.  B.  P.  2 

3.  K.  Kt.  to  B.  3d 

4.  K.  P.  1 

5.  B.  to  K.  2d 

6.  Castles 

7.  Q.  P.  takes  P. 

8.  K.  B.  takes  P. 

9.  Q.  R.  P.  1 

10.  Q.  Kt.  to  B.  3d 

11.  Q*  to  her  B.  2d 

12.  Q.  Kt.  P.  2 

13.  B.  to  Q.  Kt.  2d 

14.  Q.  R.  to  Q.  sq. 

15.  Kt.  to  K.  Kt.  5th 

16.  K.  B.  to  Q.  R.  2d 

17.  K.Kt.toK.4th 

18.  Kt.  takes  Kt. 

19.  B.  to  Q.  Kt.  sq. 

20.  Q.  to  K.  2d 

21.  R.  takes  R. 

22.  K.  R.  P.  one 

23.  Q.  takes  R. 


Black.  (Mr.Szsir.) 

Q.R2 

Q.  B.  P.  1 

K.  Kt.  to  B.  3d 

K.  P.l 

Q.  B.  P.  1 

Q.  Kt.  to  B.  3d 

Q.  P.  takes  P. 

K.  B.  takes  P. 

Castles 

K.  to  R.  sq. 

Q.  R.  P.  one 

B.  to  Kt.  3d 

Q.  to  K.  2d 

K.  P.  1 

K.  Kt.  P.  1  (a) 

Q.  B.toK.B.4th 

Kt.  takes  Kt. 

Q.  R.  to  B.  sq. 

K.  R.  to  Q.  sq. 

R.  takes  R. 

R.  to  Q.  sq. 

R.  takes  R.,  ch. 

K.  to  Kt.  2d 

Drawn 


White.  (Mr.  Slous.) 

24.  K.  Kt.  P.  2 

25.  B.  takes  B. 

26.  K.  toKt.  2nd 

27.  Q.  takes  Q. 

28.  K.  Kt.  P.  1 

29.  K.  R.  P.  1 

30.  K.  B.  P.  2  (b) 

31.  R.  P.  takes  P. 

32.  B.  to  Q.  5th,  ch. 

33.  K.  to  B.  3d 

34.  P.  takes  B.P.,  ch. 

35.  K.  to  K.  4th 

36.  P.  takes  P. 

37.  Q.  R.  P.  1 

38.  B.  to  Q.  B.  4th 

39.  P.  takes  P. 

40.  B.  to  Q.  4th 

41.  B.  takes  Kt. 

42.  K.  to  B.  4th 

43.  B.  to  Q.  B.  3d 

44.  P.  to  K.  4th,  ch. 

45.  B.  to  Q.  4th 

46.  B.  to  Q.  Kt.  6th 
game. 


Black.  (Mr.  Szsh.) 
B.  takes  Kt. 
B.  to  Q.  B.  2d 
Q.  to  her  3d 
B.  takes  Q. 
K.  B.  P.  1 
K.  R.  P.  1 
R.  P.  takes  P. 
K.  to  B.  2d  («) 
K.  to  his  2d. 
Kt.  to  Q.  sq. 
K.  takes  P. 
K. to  K.  2nd 
B.  to  Q.  B.  2d 
Q.  Kt.  P.  1 
QJR.  P.  one 
P.  takes  P. 
Kt.  to  K.  3d 
K.  takes  B. 
B.  to  Q.  sq. 
K.  to  Q.  4th 
K.  to  his  3d 
B.  to  K.  R.  5th 
B.  to  K.  8th 


Noten, 


(a)  If  he  had  played  K.  R.  P.  one,  White  would  have  answered  with  Q.  Kt  to 
Q.  5th,  and  have  got  a  splendid  attack. 

(h)  Well  played. 

(c)  Had  he  attacked  the  Bishop  by  playing  on  the  K.  B.  P.,  it  is  clear  he  must 
have  lost  a  Pawn. 


THE   CHESS   player's   CHRONICLE.  4S 

QUEEN'S  PAWN  AGAINST  KING'S  PAWN. 

Thk  Cbhtrb  Gambit. 

{Concluded  from  No.  6^  p.  38.) 

There  is  still  another  way  of  playing,  which  is  for  Black  at  his  fifth  move  to  ad- 
vance the  Q.  R.  P.  two,  instead  of  attacking  the  Q.  with  his  Bishop :  e,  g, — 

5.  *  Q  R.  P.  two 

6.  Q.  R.  P.  one  Q.  B.  to  K.  Kt.  fifth,  or  Q.  R.  P.  one  (h) 

7.  K.  R  P.  one  B.  to  his  square 

8.  Q.  Kt.  to  B.  third 

(Q.  to  K.  second  would  not  be  good,  see  (g).  If  Black  on  his  last  move  had 
played  the  Bishop  to  K.  B.  foilrtn,  the  present  move  of  Q.  Kt.  to  B.  third 
would  have  been  particularly  strong  in  reply  to  iL) 

Q.  B.  to  Q.  R.  third 

9.  Q.  P.  one  Q.  Kt.  P.  one  (If  instead  of  this,  he  play 

Q.  Kt.  to  Q.  second,  White  answera 
with  Q.  B.  to  K.  third.) 

10.  Q.  R.  P.  takes  P.        Q.  R.  P.  takes  P. 

11.  Q.  Kt  to  R.  third       Q.  B.  to  Q.  Kt.  second 

12.  Q.  R  to  Q.  second 

Winning  the  Q.  Kt.  P.  for  the  Q.  P.,  and  Black's  position  remaining  decidedly 
inferior. 

8.  O.  to  K.  second  Q.  B.  to  R.  third 

9.  Q.  Kt.  to  B.  third       Q.  R.  P.  one 

10.  K.  B.  to  Q.  R.  second  Q.  Kt.  P.  on^ 

11.  Q.  Kt.  to  his  fifth        Q.  to  Q.  second 

12.  K.  B.  to  Q.  B.  fourth  K.  Kt.  takes  P. 

13.  B.  takes  Kt.  B.  takes  Kt. 

14.  B.  to  Q.  B.  fourth        B.  takes  B. 

15.  Q.  takes  R  Q.  Kt.  P.  takes  P. 

16.  Q.  Kt.  P.  takes  P.       K.  P.  one 

There  is  no  advantage  on  either  side. 

(H) 

6.  Q.  R.  P.  one 

^7.  K.  B.  to  Q.R.  second 

And  White  will  remain  with  a  Pawn  more. 
The  result  of  this  investigation  shows  that  the  second  move  of  Black's  K.  Kt.  to 
B.  third,  and  the  third  of  White,  K.  B.  to  Q.  Kt.  fifth  (check),  are  productive  of 
the  most  interesting  varieties,  and  at  the  same  time,  are  advantageous  for  White  in 
afibrding  him  opportunities  for  defending  the  Pawn.  As  in  every  other  Gambit,  a 
very  correct  knowledge  of  the  variations  is  necessary — the  advantage  on  White's 
side  being  easily  lost  and  transferred  to  his  opponent.  Playing  this  game  for  the 
first  time,  it  is  not  advisable,  therefore,  for  the  Amateur  to  attempt  the  defence  of 
the  Pawn,  but  rather  to  play  as  shewn  in  the  beginning,  whereby  he  acquires  a  little 
superiority  of  position.  The  advantage  so  gained,  however,  is  any  thing  but  deci- 
dve,  and  for  a  change  of  the  openings,  this  kind  of  Gambit  may  be  ventured  by 
the  second  player. 

In  reference  to  the  preceding  analysis,  we  append  the  following  variation  on  the 
opening  moves,  with  wnich  we  have  been  fiiVQured  by  a  contributor : — 


44  THE   CHESS   player's   CHRONICLE* 

To  Me  Editor  of  the  Cheu  Player' »  Chromde, 

Sib, — ^In  looking  over  the  many  interesting  Tariations  which  arise  fixmi  the 
opening  of  Q.  P.  against  K.  P.,  or  the  **  Centre  Gambit,**  a  dehut  that  appears  to 
be  a  favourite  among  the  Berlin  players,  and  which  has  been  treated  on  at  great 
length  in  your  last  Number,  I  am  induced  to  believe  that  there  is  one  move 
lor  the  first  player  which  has  not  received  the  consideration  which  it  merits. 

The  leading  moves  in  the  anlaysis  given  in  the  Berlin  Journal  are  as  follows : — 

White.  Bladi. 

1.  K.  P.  two  Q.  P.  two 

2.  P.  takes  P.  K.  Kt.  to  B.  3d 

3.  K.  B.  checks  Q.  B.  to  Q.  2d 

4.  K.  B.  to  Q.  B.  4th  Q.  Kt.  P.  2 

5.  B.to  Q.  Kt.  3d  Q.  B.  to  K.  Kt.  5th 

The  move  then  recommended  for  the  first  player  as  the  only  practicable  one  is, 
K.  B.  P.  one.  Now  (his  move  is  unquestionably  bad,  as  it  prevents  either  Q. 
or  K.  Kt.  from  occupying  the  K.  B/s  third  square ;  and  the  move  I  suggest  instead 
of  it  is — 

6.  K.  Kt.  to  B.  3d  Kt.  takes  P. 

7.  Q.  Kt.  to  B.  3d 

Should  Black  attempt  to  defend  the  Kt.  with  K.  P.  or  Q.  B.  P.,  he  loses  a  Pawn.  If 
be  retreat  the  Kt.,  he  gives  up  a  Pawn  and  a  move — as  his  best,  ther^ore,  I  wOl 
suppose  him  to  pkiy — > 

7.  Kt.  takes  Kt. 
White  should  then  play 

8.  K.  Kt.  to  K.  5th 

And  although  she  is  en  prise  of  two  pieces.  Black  cannot  take  the  Q.  without  being 
mated ;  and  appears  to  nave  no  better  move  than 

8.  Q.  to  her  fifth 
Whereupon  the  game  would  probably  proceed  thus : — 

9.  Q.  takes  B.  Q.  takes  Kt.,  ch. 

10.  K.  to  B.  sq.  K.  B.  P.  two  (I  see  no  better  move.) 

11.  Q.  to  K.  B.  third         K.  Kt.  to  K.  fiflh 

12.  Q.  P.  one 

And  White  has  a  winning  position. 

I  remain.  Sir,  yours  obediently, 

KuiPBB. 


**«*  The  Subscribers  to  the  Cbess  Plateb*8  Chronicle  are  respectfully  ap- 
prized that,  to  meet  the  wishes  of  very  many  correspondents,  instead  of  giving  the 
Solutions  of  the  Diagram  Problems  as  heretofore,  every  week,  we  purpose  publishing 
them  in  future  once  a  fortnight.  The  positions  adapted  for  the  instruction  of 
Young  Players,  and  attached  to  the  Elementary  Lessons,  will  continue  to  be  solved 
as  before,  in  every  successive  Number. 


THE    CHESS  PLAYER  S   CHRONICLE. 


45 


CALVI'S    ELEMENTARY    LESSONS 
(CanHnuedfrom  No.  4,/>.  30.) 


SuPPIiEM£NTABT     LeSSON. 

The  Gambit  Evaded. 

We  interrupt  the  regular  progress  of 
the  Lessons  to  shew  Uie  beginner  the 
best  methods  of  evading  the  Gambit. 
The  defence  of  the  various  Gambits  is 
extremely  difficult,  and  it  is  for  this 
reason  that  strong  players  never  fail 
to  offer  the  King's  Bishop's  Pawn  to 
pWers  of  inferior  force. 

The  Gambit  may  be  evaded  in  three 
ways—First,  by  setting  up  a  Counter 
Gambit — Secondly,  by  taking  the  prof- 
fered Pawn  and  no/ defending  it — and 
Thirdly,  by  playing  the  King's  Pawn 
only  one  square. 

it  is  our  intention  to  examine  con- 
cisely these  three  methods,  and  we  shall 
reserve  the  proper  defences  of  the  Gram- 
bit,  when  we  shall  have  finished  the 
o^nings  of  the  King's  Bishop  and 
King's  Knight ;  still  adhering  to  our 
proposal  to  follow  the  order  laid  down 
iQ  the  Encyclopaedia  of  Chess. 


First 

Defence. 

1. 

2. 

The  Counter 

Blach. 
K.  P.2 
KB.  p.  2    * 

Gambit. 
White 

K.  P.  2 
Q.  P.  2 

The  attack  which  Black  makes  by 
playing  the  King's  Bishop's  Pawn  con- 
stitutes the  game  known  by  the  name 
of  the  King's  Gambit. 

Your  play  should  be,  to  take  the  K. 
B.  Pawn  with  the  King's  Pawn;  but 
our  purpose  is  now  to  shew  you  how 
you  may  best  defend  the  attack  by 
refusing  the  Gambit.  Your  move  of 
Q.  P.  two  is  well  played. 

3-  K.  P.  takes  Q.  P.  |  Q.tks.doubled.P. 

If  instead  of  taking  the  Queen's 
^awn.  Black  had  taken  the  King's 
Pawn  with  K.  B.  Pawn,  you  would 
nave  checked  his  King  with  the  Queen  at 


K.  R.  fifth.  He  would  either^have  covered 
the  check  with  K.  Knight's  Pawn,  or 
have  played  the  King.  We  will  sup- 
pose tnat  he  plays  the  King's  Knight's 
Pawn ;  you  then  would  give  check  by 
taking^  the  King's  Pawn,  and  on  the 
following  move  capture  the  Rook.  In 
the  second  case,  if  he  play  the  King 
to  his  second,  you  shoola  take  the 
King's  Pawn  with  your  Queen,  giving 
cheoE.  Black  would  play  his  Kins  to  K. 
B.  2d,  you  check  him  again  with  King's 
Bishop  at  Q.  Bishop's  fourth;  Black 
then  covers  with  the  Queen's  Pawn 
two  squares,  which  you  take  with  Bi- 
shop, repeating  the  check.  Black  King 
foes  to  his  Knight's  third ;  you  take  his 
Ling's  Bishop's  Pawn  with  the  Bishop, 
giving  check;  and  on  the  following 
move,  force  Black  to  exchange  his  Queen 
for  your  Bishop,  or  be  checkmated  in 
three  moves. 

It  is  good  play  to  take  the  Pawn  with 
your  Queen. 

4.  Q.  Kt.  to  B.  dd     I  Q,  to  K.  3d 
Black,    instead  of   playing  out   his 

Queen's  Knight,  might  have  taken  the 
King's  Pawn  with  his  K.  B.  Pawn.  We 
will  analyse  the  result  of  this  play  in  a 
succeeding  variation. 

By  withdrawing  the  Queen  to  King's 
third,  you  confine  your  Queen's  Bishop. 
Your  position  is  bad  at  present,  but  you 
will  snortly  make  some  amends  by  an 
attack  which  you  premeditate. 

5.  K.  Kt.  to  B.  3d     I  P.takesP.,dis.ch. 

Had  Black  taken  your  King's  Pawn 
with  his  King's  Bishop's  Pawn,  you 
could  retake  with  the  Queen,  and  the 
same  would  be  equal.  You  take  his 
K.  B.  Pawn,  checking,  which,  if  well 
defended,  will  win  you  the  game. 

6.  K.  to  K.  B.  2d      I  Q.  B.  to  Q.  2d 
Black's  move  is  a  very  good  move. 

The  Calabrese  in  his  Treatise,  says  that 
Gioachino  Greco  first  pointed  out  this 
move. 

It  was  necessary  to  play  your  Bishop 


46 


THE  CHESS  PLAYER  S  CHRONICLE. 


to  Queen^s  second.  If,  instead  of  doiiu; 
so,  you  had  given  check  with  your  iC 
B.  at  Q.  B.  fourth,  he  would  have  play- 
ed his  Queen*8  Pawn  two  sqaares, 
forcing  your  Bishop  to  withdraw.  Sup- 
posing that  you  had  withdrawn  it  to 
^night*s  thiid,  Black  would  have  play- 
ed his  Bishop  to  Q.  Knight*s  fifth, 
checking,  and  on  the  following  move 
would  have  brought  his  Rook  to  King's 
square,  forcing  an  exchange  of  his  Rook 
for  your  Queen. 

7.  Q.  P.  2  sqs.  I  K.  B.  to  Q.  dd 
He    plays  his    Queen's    Pawn    two 

squares  to  release  his  Bishop  and  attack 
your  doubled  Pawn. 

The  bringing  your  King's  Bishop  out 
is  a  good  move.  You  bring  an  impor- 
tant piece  into  play,  and  at  the  same 
time  defend  your  doubled  Pawn,  which 
confines  the  range  of  his  Queen*8  Bishop. 

8.  K.  B.  to  Q.  3d     I  K.  Kt.  to  K.  2d 

In  this  position  your  game  is  prefer- 
able to  that  of  Black's.  K  he  play  his 
K.  Kt.  to  his  fifth,  you  bring  your  Queen 
to  K.  B.  third  ;  and  i(  instead  of  move 
ing  his  Knight,  he  play  the  Rook  to 
King's  square,  you  move  the  Queen  to 
K.  R.  third. 


Variatianfram  Black*  s  fourth  tnove. 

Black.  White. 

4.  K.  B.  P.  takes  P.     I  Q.  tks.  K.  P.,  ch. 

5.  K.  B.  to  K.  2d        I  K.  B  to  Q.  dd 

When  the  King's  Pawn  is  taken  or 
laved  but  one  square,  the  King's 
ishop  must  not  be  played  to  Q.  B. 

fourth,    as  it  would    be     attacked  by 

adversary's  Q.'8  Pawn. 


g 


6.  K.  Kt.  to  B.  3d       I  Q.  to  K.  2d 

You    have  not   a  better  square    to 


play  TOUT  Queen  to,  sheltering  her  from 
attack. 


7.  Q.  P.  2  sqs. 

8.  K.  castles 


Q.B.toK.3d 
Q.Kt.to  Q.2d 


In  this  position  the  game  is  equaL 
If  Black  play  his  Q.  B.  r.  two  squares, 
vou  may  play  Q.  B.  P.  one,  ana  then 
bring  out  your  K.  Kt.  to  enable  you  to 
castle. 


Variaiion  from  BlacVs  third  move. 


K.  P.  2 
Q.  P.  2 
K.  P.  tks.  K.B.P. 


1.  K.  P.  2 

2.  K.  B.  P.  2 

3.  Q.  to  K.  2d 

Black's  move  is  bad.  The  Queen  on 
King's  second  confines  the  K.  B.,  and 
consequently  prevents  his  King  from 
castling  at  the  commencement  of  the 
game. 


4.  P.  takes  P.,  dis.ch. 

5.  a  B.  P.  2 


K.  B.  to  K.  2d 
K.  Kt.  to  B.  3d 


Black  brinffs  up  his  Q.  B.  Pawn  to 
defend  his  (K>ubled  Pawn,  which  you 
would  otherwise  have  taken  with  your 
Queen.  If  instead  of  playing  the  Q.  B. 
P.  two,  Black  had  brought  out  his  Q.  Kt. 
to  B.  third,  your  play  should  equally  be 
K.  Kt.  to  B.  thu^. 

6.  Q.  P.  2  I  K.  castles 

In  this  position  you  have  a  very  good 
game.  If  Black  play  his  K.  Kt  to  B. 
third,  you  nlay  Q.  B.  to  K.  Kt.  fifth, 
and  the  following  move  you  can  plav 
your  K.  B.  freeine  your  Rook,  wtuch 
can  be  well  posted  on  the  K.  square. 
If  the  Black  at  his  third  move,  in  lieu 
of  playing  Q.  to  K.  second,  should  play 
K.  Kt.  to  B.  third,  you  can  take  B.  P. 
with  K.  P.,  Black  will  take  P.  with  B., 
and  you  retake  with  Q.  P. :  your  game 
will  then  be  quite  as  good  as  that  of 
Black's. 


PROBLEM  No.  32. 


iSM^= 


i 


PROBLEM  No.  23. 
mt*.  By  Mr.  H.  I.  G.  A. 


White  to  pUy,  ood  Mate  in  fl*e  move*.       USt'ii. 


PROBLEM  No.  24. 


THE 


€Ht»si  !$l»»tt*»  ehvonitlt* 


No.  7. 

WW  8BSIBS 


J  SATURDAY,  FEBRUARY  13,  1847.  | 


PBICB 
THBBB  PBirCB. 


BLINDFOLD  CHESS. 

The  following  is  the  Second  Game  played  by  Mr.  Ha&rwitz,  without  sight  of 
board  or  men,  against  Messrs.  Horwits  and  Perigal,  the  latter  giving  the  odds  of 
Queen^s  Rook,  which  most  therefore  be  removed  from  the  board  before  playing  it 
over. 


WMte.  Black, 

(Messrs.  H.  &  P.)      (Mr.  Habrwitz, 

Blind/M.) 

1.  K.  P.2  K.P.  2 

2.  K.  Kt.  to  B.  3d   Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.B.  4th  K.  B.  to  Q  B.4th 

4.  Q.  Kt.  P.  2  B.  takes  Kt.  P. 

5.  Q.  B.  P.  1  B.  to  R.  4th 

6.  Castles  Q.  P.  1 
;  7.  Q.  to  Q.  Kt.  3d  Q.  to  K.  2d 

8.  Q.  P.  2  P.  takes  P. 

9.  P.  takes  P.  B.  to  Q.  Kt.  3d 

10.  Q.B.  to  K.Kt.5th  K.  R  P.  one 

11.  Q.RtoQ.2d(aK  Kt.  toK.R.3d 

12.  B.  takes  Kt.         P.  takes  B. 

13.  Q.  to  Q.  Kt.  5th  Q.  B.  to  Q.  2d 

14.  Q.toK.R5th,ch.  K.  to  Q.  sq.  (b) 

15.  Q.  Kt.to  B.  3d,    Q.  Kt.  takes  Q.  P. 

16.  Q.  Kt.  to  Q.  5th  Kt.  takes  Kt.  (c) 

17.  Q.  takes  Kt.        Q.  to  K.  Kt.  2d.  ch. 

And  White  resigns. 


White.  Black. 

(Messrs.  H.  &  P.)      (Mr.  Harrwitz, 

Blindfold.) 

18.  Kt.  takes  K.B.P.  R.  to  K.  B.  sq. 

19.  K.  P.  1  Q.B.toQ.B.3dr(0 

20.  Q.  to  K.  R.  3d    P.  takes  P. 

21.  R.  to  Q.  sq.,  ch.  K.  B.  to  Q.  5th 

22.  Kt.  to  R.  5th,        Q.  to  her  2d 

23.  Q.  to  R.  4th,  ch.  K.  to  B. 

24.  R.  to  Q.  2d  Q.  Kt.  P.  2 

25.  B.  to  B.  sq.  K.  to  Q.  Kt.  2d 

26.  R.  to  Q.  B.  2d     Q.  R.  to  K.  sq. 


27.  Kt.  to  B.  6th 

28.  Kt.  takes  R. 

29.  Kt.  to  B.  6th 

30.  Q.  takes  Q. 

31.  K.  takes  a 

32.  K.  to  Kt.  sq. 

33.  K.  takes  R. 


Q.  to  K.  B.  4th 
Q.  takes  R. 
Q.  tks  K.  B.  P.,  ch. 
B.  takes  Q.,  ch. 
R.  takes  Kt.  ch. 
R.  takes  B.,  ch. 
B.  to  Q.  4th 


Notes, 


(a)  This  game  is  beaudfnlly  opened  by  the  allies,  and  proves  that  the  attacking 
resources  of  the  Evans*  Grambit  are  very  far  from  being  exhausted  yet. 

SI  For.  the  most  part  Black's  moves  have  been  compelled^  and  in  a  came  without 
there  can  be  no  doubt  his  position  is  inferior  to  White's,  showmg  again  the 
force  of  this  remarkable  opening. 

fc)  The  exchanges  tell  ^sarfully  where  such  enormous  odds  are  given. 
^  Mr.  Harrwitz  sees  everything  without  the  board  as  well  as  most  players 
with  one. 


VOL.  vni' 


50 


THE  CHESS   PLAYER  S  CHRONICLE. 


This  smart  skirmish  came  off  a  few  days  since,  between  Mr.  £.  Williams 
and  Mr.  Maud,  an  amateur  of  the  London  Club.  Mr.  W.  giving  the  Q.  Kt., 
which  must  be  removed  from  the  Board. 


WhUe.  (Mr.  W.) 

1.  K.  P.  2 

2.  K.  B.  P.  2 

3.  K.  Kt.  to  B.  8d 

4.  K.  B.toQ.B.  4th 

5.  Q.  B.  P.  1 

6.  Q.  P.  1 

7.  Q.  R.  P.  2 

8.  Q.  Kt.  P.  2 

9.  Q.  toK.  2d 

10.  K.B.to  Kt.3d(5) 

11.  Q.  B.  takes  P. 

12.  Cstk  on  Q.  side 
18.  Q.  P.  1 

14.  Q.B.P.take8P. 


Black,  (Mr.  M.) 
K.  P.  2 

K.B.  to  Q.B.4th(a) 
Q.P.I 

Q.  Kt.  to  B.  dd 
K.  Kt.  to  B.  3d 
Castles 
Q.  R.  P.  1 
B.  to  R.  2d 
P.  takes  P. 
Q.  B.  to  Kt.  5th 
Q.  Kt.  to  K.  4th 
Q.  B.  P.  2 
P.  takes  Q.  P. 
Q.  to  B.  2d,  ch 


WkiU.  (Mr.  W.) 

15.  K.  to  Kt.  2d 

16.  P.  takes  Kt. 

17.  K.  P.  1 

18.  Q.  B.  takea  P. 

19.  Q.  to  her  2d  (c) 

20.  K.  R.  to  B.  sq 

21.  Q.to  K.B.4th(<0 

22.  R.  to  K.  Kt.  sq 

23.  Q.toK.  R.  6th 

24.  R.  takes  P.,  ch 

25.  Q.  takes  P.,  ch 

26.  B.  takes  Kt.,  ch 

27.  Q.  takes  Q.,  ch 

28.  B.  takes  B. 


Black.  (Mr.  M.) 

Kt.  takes  Kt. 

B.  to  R.  4th 

P.  takes  P. 

Q.  to  K.  2d 

Q.  B.  takes  K  B.  ^ 

Kt.  to  K.  5th 

B.  takes  Q.  R. 

K.  Kt.  P.  1 

Kt.  to  K.  B.  3d  (s) 

R.  P.  takes  R. 

K.  to  R.  sq 

Q.  takes  B. 

K.  to  R.  2d 

Q.  R.  to  Q.  sq 


White  mates  in  four  moves. 


Notes, 


[a)  This  is  considered  a  safe  way  to  evade  the  Gambit. 
r()  Apprehensive  of  the  advance  of  Black*s  Q.  P. 

[c)  White  leaves  the  K.  B.  P.  as  a  lure,  foreseeing  that  if  taken  he  will  te 
enabled  to  bring  his  R.B  to  bear  upon  the  K.*s  entrencnments. 


d)  Here  Mr.  Williams  plays  the  attack  with  much  spirit. 

e)  He  should  have  taken  the  B.  with  his  Q.,  and  then  the  R.  with  his  B. 


This  excellent  game  was  played  a  few  days  since,  between  Mr.  Buoklb  and  Mk 

Habewitz. 


Black. 
(Mb.  Harrwitz.) 

1.  K.P.2 

2.  Q.  P.  2 

3.  P.  takes  P. 

4.  Q.  B.  p.  2 

5.  Q.  Kt.  to  B.  3d 

6.  Q.  to  Q.  Kt.  dd 

7.  K.  Kt.  to  B.  3d 

8.  Q.  B.  P.  tks.  P. 

9.  K.B.toQ.B.4th 

10.  Castles 

11.  Q.R.  P.2 

12.  K.Kt.toK.5th 

13.  P.  takes  Kt. 

14.  Q.  takes  B. 

15.  Q.  to  K.  2d  (a) 

16.  Q.  to  K.  Kt.  4th 

17.  K,  B.P.2 

18.  Q.  B  to  K.  3d 


Wkite. 
(Mr.  Bucrle.) 
K.  P.  1 
Q.  P.  2 
P.  takes  P. 
K.  Kt.  to  B.  3d 
Q.  B.  to  K.  3d 
Q.  Kt.  P.  1 
K.  B.  to  K.  2d 
K.  Kt.  takes  P. 
Q.  B.  P.  1 
Castles 
Q.  to  Q.  3d 
Kt.  takes  Q.  Kt. 
B.  takes  B. 
Q.  to  Q.  4th 
K.  R.  to  K.  sq. 
B.  to  K.  B.  3d 
Q,  B.  P.  1 
Q.  B.  P.  takes  P. 


Black. 
(Mr.  Harbwxtz.) 

19.  P.  takes  P. 

20.  Q.  R.  to  Q.  sq. 

21.  K.  R.  to  K.  sq. 

22.  Q.  R.  to  Q.  2d 
28.  Q.  to  Q.  sq. 

24.  K.  R.  takes  Q. 

25.  Q.  R.  to  Q.  3d 

26.  B.  to  Q.  2d 

27.  Q.R.toQ.Kt.Sd 

28.  K.  Kt.  P.  1 

29.  Q.  R.  P.  1 

30.  K.  to  B.  sq. 

31.  K.  to  K.  2d  ip) 

32.  K.  to  Q.  3d 

33.  R.  takes  R. 

84.  K.  B.  P.  takes  P. 

35.  K.R.toQ.B.2d 

36.  K.  takes  R. 


WkUe. 

(Mb.  Bucrlv.) 
Kt.  to  Q.  B.  3d 
Q.  R.  to  Q.  sq. 
Kt.  to  Kt.  5th 
Q.  to  Q.  Kt.  6th 
Q.  takes  Q. 
Kt.  to  Q.  4th 
Q.  R.  to  Q.  B.  sq. 
Q.  R.  to  Q.  B.  7th 
Q.  R.  P.  1 
K.  Kt.  P.  2 
Q.  Kt.  P.  1 
K.B.toK.Kt2d  sq. 
K.  B.  P.  1 
R.  takes  B.,  ch. 
P.  takes  Kt. 
R.toQ.B, 
R.  takes  R. 

K.toB.  2d 


THE  CHBSS  PLAYBR  S  CHRONICLE. 


51 


Black. 
(Mb.  Harbwitz.) 

37.  K.  to  Q.  3d. 

38.  R.  to  Q.  Kt.  sq. 

39.  B.  to  Q.  B.  sq. 

40.  K.  to  fi.  4th 

41.  R.  to  K.  B.  (c) 

42.  R.  to  K.  sq. 

43.  K.  R.  P.  2 

44.  K.  R.  P.  1 

45.  R.  to  E.  2d 

46.  R.  to  Q.  B.  2d 

47.  K.  to  Kt.  dd 


(Mr.  BucKLX.) 
K.  to  K.  3d 
a  Kt.  P.  1 
Kt.  to  B.  6th 
B.  to  B.  sq. 
B.  to  K.  2d 
Kt.  to  Q.  4th 
K.  R.  P.  1 
K.  Kt.  P.  1 
Kt.  to  Q.  B.  6th 
Kt.  to  K.  5th 
K.  to  Q.  4th 


Biaek. 
(Mb.  Harbwitz.) 

48.  R.  to  Q.  B.  7th 

49.  K.  to  B.  2d 

50.  R.  to  Q.  7th,  ch. 

51.  K.  P.  1 

52.  K.  to  Q.  Kt.  2d 

53.  K.  P.  1  (d) 

54.  K.  to  Kt. 

55.  R.  to  Q.  Kt.  7th 

56.  R.  takes  B. 

57.  K.  to  B. 

58.  K.  takes  Kt. 


White. 
(Mb  BtjCKix,) 
Kt.  to  Q.  7th,  ch. 
B.  to  K.  Kt.  4th 
K.  to  B.  5th 
P.  checks 
K.  to  Kt.  5th 
Kt.  to  B.  5th,  ch. 
K.  to  R.  6th  (e) 
B.  takes  K.  P.  (/) 
Kt.  to  Q.  7th  ch. 
P.  checks 
P.  Queens. 


And  White  nltimately  won  the  game. 

Noies. 


(a)  Threatening  to  win  at  least  ^  the  exchange**  by  Kt.  to  K.  Kt.  6t1i. 
(h}  OTevlooking  the  after  capture  of  the  Bishop  with  the  Rook.     These  slips 
are  rare  in  the  play  of  Mr.  Harrwitz. 

(c)  The  remainder  of  the  game  is  played  with  great  care  and  judgment  by  both 
players,  and  abounds  with  instructive  situations  for  the  young  player. 

(d)  Checking  with  the  Rook  at  Kt.  7th  would  have  eiven  Mr.  H.  the  better  game. 
(«)  The  gettinff  command  of  the  square  at  the  right  moment  gives  White  the 

game.    If  Black  nad  checked  him,  before  advancing  the  Pawn,  we  should  have 
tidLen  the  Black  game  in  preference. 

(^)  He  is  now  enabled  to  take  the  Pawn  with  impunity. 


BLINDFOLD  CHESS. 


Game  played  between  M.  Wibli,  a  skilful  German  amateur, 
The  forpier  playing  without  seeing  the  Chess-board. 

jBfacA.   (M.  W.)    Wkiie.    (Mr.  H.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  6.  dd  Q.  Kt.  to  B.  3d 

3.  K.  B.  toQ.B.  4th  K.  B.toQ.  Kt.5th(ti 

4.  Q.  B.  P.  1  B.  to  Q.  R.  4th 

5.  Castles  K.  B.  P.  2 

6.  Q.  P.  2  P.  takes  Q.  P. 

7.  K.  Kt.  to  his  5th  Kt.  to  K.  4th 

8.  B.  takes  K.  Kt.  K.  R.  P.  1 

9.  Q.  takes  Q.  P.    P.  takes  Kt. 

10.  Q.  takes  Kt.,  ch  Q.  to  K.  2d 

11.  BtoKB7cb(&)  K.  takes  B. 

12.  Q.  takes  P.,  ch    K.  to  his  sq 

13.  Q.  takes  B.  Q.  to  her  3d 

14.  K.  B.  P.  2  Q.  Kt.  P.  2 

15.  Q.  to  her  Kt.4th  Q.  B.  P.  2 

16.  Q.  to  her  Kt.  8d  Q.  to  K.  R.  dd 

17.  K.  R.  P.  I  P.  to  K.  Kt.  5th 

18.  K.  B.  P.  1  Q.  to  her  Kt.  3d 


Black.  (M.  W.) 

19.  Q.  to  her  5th 

20.  K.  to  R.  2d 

21.  B.  to  K.  B.  4th 

22.  Q.  to  K.  5th,  ch 

23.  K.  B.  P.  1 

24.  Pta!cesKKtP(c 

25.  P.  takes  R. 

26.  BtakesP.,di8ch 

27.  R.  takes  B.  ch 

28.  Kt.  to  Q.  2d 

29.  B.  to  Q.  4th 

30.  K.  to  Kt.  2d 

31.  K.  takes  P. 

32.  Q.R.toK.B.sq 

33.  K.  to  Kt.  3d 

34.  K.  to  R.  4th 

35.  K.  to  Kt.  5th 

36.  R.  takes  Q. 


and  Mr.  Hanbah. 

White.  (Mr.  H.) 
Q.  B.  P.  1  (dis  ch) 
Q.  to  B.  2d  ch 
Q.  to  Kt.  2d 
K.  to  B.  2d 
Q.  P.  1 

R.  takes  P.,  ch 
P.  takes  Q. 
B.  to  K.  B.  4th 
K.  to  Kt.  sq 
R.  to  K.  sq 
Q.  to  B.  2d,  ch 
P.  takes  P.,  ch 
Q.  to  her  3d 
Q.  to  K.  R.  3d,  ch 
Q.  to  Kt.  3d,  ch 
Q.  to  R.  2d,  ch 
Q.  takes  R.,  ch 


And  wins,  (d) 
Notes, 


(a)  What  could  have  been  the  purport  of  this  move  ? 

lb)  Merely  to  move  the  K.,  and  thus  deprive  of  the  power  to  Castle. 

(jc)  It  requires  no  ordinary  powers  of  memory  and  abstraction,  to  see  the  way 
clearly  through  the  variations  from  this  point  without  the  aid  of  men  and  board. 

(d)  The  latter  part  of  this  game  is  conducted  with  femarkable  ability  by  the 
blindfold  player. 


52 


THB  eHE6S   riiATSE  S  OOKOMICLE. 


CHESS  INTELLIGENCE. 

Tm  LlYSRPOOI.  ChB88  Ci.ub. 

The  annual  dinner  of  the  Liverpool  Chess  Club  took  place  on  Friday  evening,  at 
the  Adelphi  Hotel.  Upwards  of  fifly  gentlemen,  members  of  the  club,  sat  down  to 
an  excellent  dinner  served  up  in  Mr.  Badley's  usual  style.  Upon  the  withdrawal 
of  the  cloth,  Mr.  Mongredien  took  the  chair,  Mr.  Duguit  occupying  the  vice  chair. 
Amongst  the  gentlemen  present  we  noticed  Messrs.  Spreckley,  Sdiwabe,  Swale, 
Scholefield,  £.  M.  Brown,  J.  Lefebre,  De  Finace,  T.  Lister,  jun.,  Berger,  Perigal  of 
London,  Tindal  Atkinson,  Welsh,  &c.  &c.  After  the  customary  loyal  toasts,  the 
chairman  gave  ''  The  Liverpool  Chess  Club.*^  Mr.  Spreckley  acknowledged  the 
toast,  and  congratulated  the  meeting  on  the  presence  of  Mr.  Perigal,  the  Honorary 
Secretary  of  the  London  Chess  Club,  Ad  concluded  with  proposing  that  club  and 
Mr.  Ferigal*s  health.  Mr.  Perigal,  in  returniog  thanks,  congratulated  the.  meeting 
'upon  the  fEiCt  that  chess  clubs  were  flourishing  all  over  the  world— especially  in 
England ;  for  clubs  were  being  formed  in  every  large  town  in  the  kingdom.  He 
did  not  reffret  his  journey  of  200  miles  to  attend  their  annual  lestivaL 

Tindal  Atkinson,  Esq.,  proposed  the  health  of  Howard  Staunton,  and  the  Chess 
Players  Chronicle,  a  sentiment  which  was  honoured  in  a  proper  style.  The  com- 
pany did  not  separate  till  a  late  hour,  having  spent  a  very  pleasant  evening. 


SOLUTIONS  TO  PROBLEMS  IN  KXTMBEa  S. 

No.  17. 

No. 

18. 

Mftte  in  this  petition  can-  b«  •ffectod  in 

three 

WkUe. 

Black. 

moTes  a»  followi : — 

1.  a  P.  S,  eh. 

K.t*B.Sdi 

White.                             Black. 

a.  Kt.  to  K.  Kt  ad.  ch 

8.  P.  I,  ch. 

K.  to  Kt  5th 

1.  R.  to  K.  3d,  ch.             a  takef  R. 

K.  takes  P. 

S.  Kt.  to  Q.  8th,  ch.           B.  takes  Kt 

4.  Kt  to  K.  Sd 

Any  nurre 

a.  B.  (oaMb 

6.  B.  moree 

Checkmate. 

DiacoTering  pheckmate. 

No.  19. 

No. 

ao. 

WMte,                              Block. 

White. 

Jflaek. 

1.  R.  to  B.  sq.,  cfa.             K.  to  Kt.  7th 

1.  Kt.toK:B.6th,eh 

K.  to  a  B.  4th 

fi.  R.  to  K.  R.  iq.              K.  taket  R. 

a.  Kt  to  K.  4th.  ch. 

K.  to  Q.  4t|i      ^ 

a.  B.  to  B.  ad 

a.  Kt  to  0.  B.  3d,  ch 

K.  to  B.  4<h 

Kate. 

4.  Kttoa.R.  4th,  ch. 

K.»a4th 

5.  P.  1,  ch. 

K.takeaKt 

6.  B.  matea 

NOTICES  TO  CORRESPONDENTS. 

"  y.  H.  der  L,"  Berlin.— It  is  quite  evident  that  the  Axndamental  idea  of  Problem  No.  889«  bj  Ms.  Kling, 
in  our  last  December  Number,  was  derived  from  the  position  by  Mr.  Bledow,  in  the  August  Number 
of  the  Berlin  Sehaehzeitung :  and  we  can  assure  our  respected  correspondent  that  if  the  resemblance 
had  been  seen  by  us  before  the  publication  of  No.  389,  it  would  have  been  acknowledged.  The  other 
subjects  of  Mr.  H.  der  L 's  communication  shall  be  replied  to  by  letter. 

*'  P.  T.,"  "  Legion,"  "S ^ville,"  "Argus,"  and  others  signing  themselyes  "Subscribers,"  "Conttant 

Readers,"  and  the  like.— "The  Handbook  of  Chess,"  by  Mr.  Staunton,  is  in  a  state  of  rapid  progres- 
sion, and  is  confidently  esqiected  to  be  ready  this  spring.    The  price  will  certainly  not  exceed  be, 

"  A  Manchester  Subseriber  "  will  find  the  omission  adverted  to  in  No.  2. 

"  R.  M.  C."  Solotiona  of  the  Diagram  Problems  in  the  last  December  Number  shall  be  given  the  first 
opportuni^. 

"  W.'*  is  thanked  for  the  information  that  the  position  we  published  ftom  the  work  of  "TrevaogadaehaTra 
Shastree"  has  before  been  published  in  England;  but  he  has  committed  a  mistake  in  sending  usT  as 
a  novelty,  a  Problem  which  for  two  years  past  has  adorned  the  wrapper  of  our  "rscsiinn 

"  A.  L.,"  Ipswich.— They  shall  have  immediate  attention. 

1¥e  beg  to  acknowledge,  with  thanks,  the  receipt  of  several  beantiiiil  positions  from  Messrs.  Kling, 
Kuisser,  and  Mc  G— y. 

•— «-,  Jersey.— The  games  by  eorritaondenee  between  Jersey  and  Southampton  shall  be  examined.  It 
is  certainly  to  be  regretted  that  the  match  was  not  played  out 


THB  CH£89  P&AYER  9  CHROKICLK. 


£3 


CALVrS    ELEMENTARY    LESSONS. 
(JSuppiemewtary  Lesson,  concluded  from  No.  6,   p.  46.) 

Second  Defence. 

To  take  th«  Pawn  and  not  defend  it 


Black. 

1.  K.  p.  2 

2.  K.  B.  P.  2 

3.  K.  Kt.  to  B.  3d 


White. 
K.  P.2 
P.  takes  P. 
Q.  P.2 


If  Black,  instead  of  playins  out  his 
K.  Kt.,  had  played  his  K.  B.  to  Q.  B.  4th, 
the  game  would  be  quite  changed  (see 
the  Variation). 

You  play  the  Q.  P.  2  eq.  to  free  your 
Queen  and  Bishop.  The  best  defence 
at  your  part  is  to  play  the  K.  Kt.  P.  2  sq. 
defending  the  Pawn,  but  this  belongs  to 
the  Defence  of  the  Gambit,  which  we 
propose  to  aiyoid  at  present. 

4.  K.  P.  1.  I  Q.  B.  P.  2  sq. 

Had  Black  taken  the  Q.  P.  instead  of 
playing  his  K.  P.,  you  would  have  taken 
the  Pawn  with  your  Queen.    In  that 

S>8ition,  if  ffiack  brings  out  the  Q.  Kt.  to 
.  3,  you  play  Q.  to  K.  3,  checking,  and 
your  position  would  be  the  same  as  in 
the  preceding  game. 

You  play  the  Q.  B.  P.  2  sq.  to  pre- 
vent his  supporting  the  K.  P.  with 
his  Q*s.  Pawn. 


P.  takes  P. 
Q.  Kt.  to  B.  3d 


5.  Q.  P.  2 

6.  Q.  takes  P. 

Had  he  taken  the  Pawn  with  the 
Knight,  instead  of  with  the  Queen,  you 
should  check  his  King  with  your  Queen 
at  K.  IL  5th. 

7.  K.  B.  to  Q.  Kt.  5th  I  Q.toherR.4th,ch 

8.  Q.  Kt  to  B.  3d       I  K.B.to  Q.Kt.5th 

In  this  position  you  have  a  good 
game. 

If  Black  take  your  Knight  with  the 
Bishop,  you  take  with  Q.  Kt.  P.  By 
taking  with  this  Pawn,  you  defend  the 
Q.  P.,  and  enable  your  Q.  B.  to  go  to 
Q.  B^  3d,  preventing  your  adversary 
from  castling. 

Variation  from  BlacKs  third  move. 


Black. 

1.  K.  P.  2 

2.  K.  B.  P.  2 

3.  K.  B.  to  Q.  B.  4th 

4.  K.  to  B. 


White. 
K.P.2 
P.  takes  P. 
Q.toK.R.5th,ch 
Q.  to  K.  B.  3rd 


ing  him  from  castling.  You  then  with- 
draw your  Queen,  because  it  would  b« 
attacked  by  adv.  K.  Kt. 


Q.P.  1 
Q.  B.  P.  1 


5.  Q.  P.  2 

6.  Q.  Kt.  to  B.  3d 

When  your  adversary  plays  his  Q.  Kt. 
to  B.  3d,  it  is  always  good  play  to  push 
on  the  Q.  B.  P.  1  sq. 


7.  K.  Kt.  to  B.  3d 

8.  K.  P.  1 


Q.B.to  K.Kt.5th 
P.  takes  P. 


You  take  K.*s  P.  with  Q.  P.  and  bring 
your  K.  B.  into  play. 

In  this  position  your  game  is  nearly 
as  good  as  Black*s. 


You  have  given  check  to  Ring  to 
compel  him  to  play,  thereby  prevent*  |  be  left  unguarded  by  Q.  B. 


Third  Defence. 

Sling's  Pawn  one  square. 

Black  White. 

1.  K.  P.  2  I  K.  P.  1 

By  playing  the  K.*s  P.  but  one  square, 
you  prevent  Black  from  attaching  your 
K.  B.  P.  with  his  K.  B.  carried  to 
Q.  B.  4th. 

This  method  of  play,  without  giving 
scope  for  any  brilliant  combinations,  is 
nevertheless  interesting,  and  may  be 
considered  a  good  defensive  move. 

2.  Q.  P.  2  I  Q.  P.  2 

Instead  of  playing  Q.  P.  2,  Black 
could  play  K.  B.  r.  2  squares  (see  the 
next  variation). 

3.  K.P.I  |Q.B.P.2sq. 

Instead  of  playing  K.  P.  1,  Black 
could  take  the  Q.  P.  with  his  K.  P. 
In  that  case  you  retake  with  Pawn,  and 
your  game  would  be  well  opened. 

You  play  Q.  B.  P.  2  squares,  attack- 
ing his  Q.  P.,  at  the  same  time  enabling 
you  to  bring  your  K.  B.  into  play. 


4.  Q.  B.  P.  1  I  Q.  Kt.  to  B.  3d 

If,  instead  of  playing  Q.  B.  P.,  Black 
had  given  check  with  his  K.  B.,  you 
should  equally  bring  out  your  Q.*s  Kt. 

5.  K.  Kt.  to  B.  3d       I  Q.  to  Kt.  3d. 

You  play  your  Q.  to  Kt.  3rd  to  attack 
the  Q.  P.  and  Q.  Kt.  P.,  which  cannot 


5* 


TUB   CHESS   PLAYER  S  CHRONICLE. 


□  0.3(1        IQ.B.  toQ.2d 


6.  K.  B. 
Your 

before  Ukina  the  Q.  P,  with' your 

Suppoiing  tDBt  jou  took  the  Q  P.  with 
your  Pawn,  befcre  bringing  out  your 
Bishop,  Black  would  have  taken  Fawn 
with  Pawn.  You  take  with  Kuight. 
Black  wonld  take  Knight  with  Knight, 
and  you  retake  with  Queen;  bat  Black 
would  give  check  to  King  with  his 
Bishop  at  Q,  Kt.  Stb,  and  you  would 
loae  your  Queen. 

7.  E.  B.  to  Q.  B.  2d   |  Q.R-toQ.B.iq. 
Black  plays    his    Bishop  to  defend 

ft.  P.       *^' 

Your  move  of  R.  to  B.  is  good  play. 
Af^r  the  exchange  which  you  will  make 
you  will  remain  master  of  this  file,  and 
^ou  will  be  enabled  to  bring  your  Rooks 
into  good  play  in  your  adversary's  game. 

8.  Kingcaatles       |  K.  B.  P.  1 

Your  move  is  a  good  attacking  move, 
although  it  does  expose  you  to  checks. 

9.  Q.  Kt.  P.  1        I  Q.  B.  P.  tks  Q.  P. 

10.  a  B.  P.tks.  P.    K.  B.  P.  takes  P. 

11.  P.  takes  P.         f  K.  B.  to  Q.  B.  4th 
Black  will  bring  his  St.  to  bii  ilfth, 

but  you,  by  playing  your  K.  Kt.  to  K.  2, 
will  be  enabled  to  resist  any  attack  that 
he  may  make. 


Variation. 

1.  K.  P.2  I  K.  P.I 

2.  K.  B.  P.  2  I  Q.  P.  a 

K.  B.  P.  2.  is  the  best  move  Black 
can  make.  In  the  preceding  game  he 
has  played  Q.Tawa  2,  and  he  hai  the 
worse  game. 

3.  K.  P.  1  I  Q.  B.  P.  3 

4.  Q.  B.  P.  1  Q.  Kt.  to  a  8d 
a.  K.  B.  to  Q.  3d     Q.  to  Kt.  3d 

6.  K.B.to(i.B.2d|  Q.B.  P.  1 

This  game  is  almost  the  same  ai  the 
preceding,  but  it  differs  in  die  following 

7.  K.  Kt.  to  B  3d  I  K.  B.  to  Q.  B  4[h 
Yon  bring  out  your  Bishop  with  the 

intention  of  giving  check   to  adverse 
King. 

8.  Q.  to  K.  2d       [  K.  Kt.  to  a.  3d 

9.  Q.  Kt.  P.  2         I  P.tk8.P.,enpaM<ntf 
Black  pushes  his  Q.  Kt.  P,  2  to  drive 

away  your  K.  Bishop  and  to  mask  the 
range  of  your  Queen,  which  prevent! 
him  from  Castling. 
10.  Kook'a  P.  fk8.P.  I  King  castles. 

In  this  poiition,  the  game  may  be  con- 
sidered as  equal. 

We  win  pnrsue  no  further  this  King's 
Pawn  one  Game,  as  it  is  entered  into 
more  fully  in  the  chapter  of  '-  Irregular 
Openings." 


Pboblbm  No.  6. 

mite. 

K. 
K 
R. 
P. 

on  Q.  B.  0th 
R.  on  his  4th 
on  Q.  B.  sq. 
on  ft.  Kt.  8d. 

Black. 

K.  on  Q.  R.  4tb 
R.  on  K.  B.  7th 
R.  on  Q,  Kt.  7lh 
P.S  on  Q.  R.  3d,  and  Q. 
Kt.4th. 

Whit*  to  give  Hate  in 
three  movsi. 

PROBLEM  No.M. 


PROBLEM  No.  26. 


PROBLEM  No.  27. 


:ji:;i 


PROBLEM  No.  28- 


■■■   % 


THE 


®HtS0  Ptoset^  €htonitU^ 


=£«: 


No.  8. 

NEW  SERIES, 


.1 


SATURDAY,  FEBRUARY  20,  1847. 


C  PBICS 

(THBKB  PBHCB. 


Tars  and  the  following  game  were  part  of  a  match  played  a  few  months  ago 
between  Messrs.  Harbwitz  and  Wiluams,  of  which,  at  the  time,  we  gave  the  first 
three  games.     (See  page  265  of  our  last  Volume.) 

White.  (Mr:  W.)     Black.  (Mr.  H.) 
1.  Q.  P.  2  Q.  P.  2 


2.  Q.  B.  P.  a  P.  takes  P. 

3.  K.  P.  1  K.  P.  2 

4.  B.  takes  P.  P.  takes  P. 

5.  P.  takes  P.  K.  Kt.  to  B.  Sd 

6.  Q.  Kt.  to  &  3d   K.  B.  to  Q.  3d 

7.  K.  Kt.  to  B.  dd   Castles 

8.  K.  R.  P.  1  Q.  B.  to  K.  B.  4th 

9.  Casties  Q.  Kt.  to  Q.  2d 

10.  Q.B.toE.Kt.5th  K.  R.  P.  I 

11.  Q.  B.toK.R.4th  K.  Kt.  P.  2 

12.  Q.  B.toKJSjU3d.fi,  tabes  K 

13.  P.  takes  Bl  Q.  B.  to  K.  Kt.  3d 

14.  K.  Kt.  to  K.  5th  Kt«  takes  Kt. 

15.  P.  takes  Kt  Q.  takes  Q. 

16.  Q.  R.  taktfs  Q.     Kt.  to  K.  R.  4th 

17.  K.  to  R.  3d  Q.  R.  to  Q»  sq 

18.  Kt.  to  Q.f5th      Q.  B.  P.  1 

19.  Kt.  to  K  .7th,  oh  K.  to  Kt.  2d 

20.  Kt.  takes  B.  (a)  R.  takes  R. 

21.  R.  takes  R.  K.  takes  Kt. 

22.  R.  to  Q«  dth,  eh  K.  to  Kt.  2d 

23.  R  to  Q.  7th(6)    Q.  Kt.  P.  2 

24.  B.  to  Q.Kt.3d(4j  Q.  R.  P.  2 

25.  K.  P.  1  a  R.  P.  1 

26.  B.  to  Q.  aq  Kt.  to  K.  B.  3d 

27.  R  to  Q.  B.  7th  Kt.  to  Q.4th 


WkUe.  (Mr.  W.)     Black.  (Mr.  H.) 

28.  R.  takes  Q.  B.  P.  P.  takes  K.  P. 

29.  R.  takes  P.  R.  ta  K.  B.  7th 

30.  R.  to  K.  5th        R.  to  Q.  7th 

31.  B.  to  K.  R  3d    Kt  to  Q.  Kt  3d 

32.  R.  tks  Q.  Kt.  P.  Kt  to  Q.  B.  5th 

33.  Q.  Kt  P.  1  P.  takes  P. 

34.  P.  takerP.  •        Kt  to  K.  6th 

35.  R.  to  K.  6th(d)  Kt  to  K.  B.  8th,ch 

36.  K.  to  Kt  sq        Kt  takes  P. 

37.  a  Kt  P.  1  R.  to  Q.  Kt  7th 

38.  Q.  Kt  P.  1  K.  to  B.  3d 

39.  R.  to  Q.  B.  5th    K.  R.  P.  1 

40.  R.to  Q.B.6tli  cli  K.  to  B.  4th 

41.  Q.  Kt.  P.  1         K.  R.  P.  1 

42.  Q.  Kt.  P.  1  K.  td  B.  5th 

43.  R.toQ.B.  4th,ch  E.  to  K.  6th 

44.  R.  to  Q.B  Jd,ch  K.  to  B.  5th 


45.  R.  to  Q.  3d 

46.  R.  to  Q.  sq 

47.  K.to  K.  2d 

48.  R.  to  Q.  8th 

49.  R  to  Q.  sq  (e) 

50.  B.  to  K.  B.  3d 

51.  R.  to  Q.  sq 

52.  K.  to  Kt.  sq 

53.  R.  to  K.  sq,  eh 

54.  K.  to  R.  2d 


R.  toQ.  Kt  8th,  ch 
R.  to  Q.  Kt.  7tii 
K.  to  K.  6th 
R.  to  Q.  Kt  Stk 
R.  takes  P. 
R.  to  Q.  Kt  8th 
R.  to  Q.  Kt  7th 
R.  to  Q.  R.  7th 
K.  t«  B.  5th 
R.  to  Q.  Kt  7th 


The  game  was  ultimately  given  up  as  a  drawn  hattle. 

Note9. 

(a)  Here  Mr.  Williams  let  slip  an  obvious  opportunity  of  winninff  the  game. 
He  should  have  taken  the  R.  with  R.  first,  and  then  the  B.  with  £t.,  by  which 
he  would  have  got  an  irresistible  position. 

(h)  But  why  not  play  the  B.  to  K.*s  second  P  What  escape  in  that  case  has 
thcKt?  V,       . 

(c)  B.  to  K.  second  now,  would  also  be  a  winhlne  tddf e. 

(d)  The  greater  part  of  this  game  is  very  much  below  Mr.  Williams's  force. 

(e)  Was  the  sacrifice  d*  this  P.  called  for?    We  thiak  not 

troL.  viir.  1 


58 


THE  CH£SS   PLAYER  S   CHRON1CI.S:. 


Between  the  same  parties. 


White,  (Mr.  W.) 

1.  K.  P.2 

2.  K.  Kt.  to  6.  3d 

3.  K.  B.toQ.B.  4t)i 

4.  Q.  P.  1 . 

5.  Q.  Kt.  to  B.  3d 

6.  K.  R.  P.  1 

7.  K.  B.toQ.Kt.  3d 

8.  a  B.  to  K.  3d 

9.  Q.  to  her  2d 

10.  Q.  E.  P.  2 

11.  Q.  B.  P.  takes  B. 

12.  B.  takes  B. 

13.  Q.  to  K.  2d 

14.  P.  takes  P, 

15.  Kt.  takes  Kt. 

16.  Q.Kt.  tohis5tk 

17.  Castles,  ^.  side 
J  8.  Q.  toherdd 

19.  Kt.  to  Q.  B.  dd 

20.  Q.  toK.Kt.  3d 

21.  Kt.  toQ.a4th 

22.  Q.  to  K.  B.  3d 

23.  Q.  Kt.  P.  1 

24.  Q.  to  hear  dd     • 


Blaeh  (Mr.  H.) 

K.  P.  2 

Q.  Kt.  to  B.  3d 

K.  B.  to  Q.  B.  4tb 

Q.  P.  1 

K.  Kt.  to  B.  8d 

Q.  B.  to  K.  3d 

Q.  to  her  2d 

K.  B,  to  Q.  Kt.  Sd 

Castles  OD  Q.  side 

Q.  B.  takes  B. 

Q.  P.  1 

Q.  R.  P.  takes  B. 

P.  takes  P. 

Q.  Kt  to  Q.  5th 

P.  takes  Kt. 

Kt  takes  K.  P.  (a) 

K.  R.  to  K.  aq 

Q.  B.  P.  1 

Ktto  Q.B.4th 

K.  B.  P.  2 

Q^  to  her  3.  2d 

K.  Kt.  P.  1      . 

Kt  to  K*  5th 

K.  to  Kt.  sq 


TWte.  (Mr.  W.) 

25.  K.R.toQ.B.sq 

26.  K.  B.  P.  1  (h) 

27.  R.  to  Q.  B.  2d 

28.  P.  to  Kt.  5th 

29.  K.  to  B.  2d 

30.  P.  takes  P. 

31.  K.  to  B.  sq 

32.  P.  to  B.  7th,  ch 

33.  P.toB.8,  becom- 
ing a  Kt.,  ch. 

34.  Q,  to  her  2d 
Z5,  Q.  takes  Kt.,  eh 

36.  R.  takes  R. 

37.  K.  takes  R. 

38.  Kt.  takes  P.  ch. 

39.  Kt.  to  B.  4th 

40.  R.  to  Q.  sq 

41.  Q.  Kt  P.  1 

42.  K.  to  B.  2d 

43.  K.  to  B.  sq 

44.  K.  to  Kt  sq 

45.  Kt.  to  Q.  2d 

46.  K.  to  R.  sq 

47.  Kt.  to  B.  sq,  ch. 


Blach  (Mf.  H.) 
K.  R.  P.  2 
Kt.  to  K.  Kt.  6th 
R.  to  K.  2d 
Q.  R;  to  K«  sq 
Kt.  to  K.  7th 
Q.  to  K.  Kt,  6th,ch 
Kt  toK.B.  5th(c) 
K. to  R.  2d 
K.  to  Kt.  sq. 

R.  to  K.  7th 

Q.  takes  Q. 
R.  takes  R. 
K.  takes  Kt 
K.  to  Q.  «q. 
K.  to  his  2d 
K.  to  B.  8d      ' 
K.  to  Kt  4th 
K.  to  R.  5th 
K.  to  Kt  6th  {d) 
Q.  P.  1 

Q.  to  K.  6th  (eh.) 
Q.  to  K.  7th 
K.  to  B.  7d] 


White  suireodered. 


Notes. 

Oi)  The  gain  of  this  P.  is  enough  to  decide  the  game  in  BlacVs  favour.^ 

(p)  It  was  imprudent  to  |^ve  the  Kt  commapd  of  so  attacking  a  position  as  he 
is  BOW  enabled  to  occupy. 

(c)  Threatening  mate,  as  well  as  attacking  the  Q. 

(a)  The  march  of  this  K.  is  an  instructive  lesson  to  young  players,  who  seldom 
avail  themselTcs  of  this  important  piece  as  they  ought  at  the  end  of  a  game. 


BLINDFOLD  CHESS. 

Game  played  by  Mr.  Habbwitz  blindfold,  against  Messrs.  Slous  and  Hobwiik 
consulting;  the  latter  giving  the  odds  of  Queen*8  Rook. 

(Remove  White  Q.  R.  from  the  Board.) 


(Messrs.  S.  &  H.) 

1.  K.  P.  two 

2.  K.  Kt.  to  B.  3d 


Black, 
(Mr.  Habbwitz, 

Blindfold,) 
K.  P.  two 
Q.  Kt  to  B.  2d 


3.  K.B.  to  Q.  B.  4th  K.  B.  to  Q.  B.  4th 

4.  Q.  Kt  P.  2  B.  takes  P. 

5.  Q,  B  P.  1  B.  to  Q.  B,  4th 


White. 
(Mess.  SL.  and  H.) 

6.  Castles 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  K.  to  R.  s 


10.  Q.  Kt.  to  B.  3d 


I. 


Black. 
(Mr.  Habbwitz.) 
Q.  P.  1 
P.  takes  P. 
K.B  toQ.Kt8d 
K.KttoB.  3d    . 
K.  R.  P.  1 


II.  Q.B.toQ.R.3d(a)Ca8tles 


TH£   CHESS  player's   CHRONICLE. 


69 


WhUe,  Black. 

(Mefcfira.  S.  &  H.)      (Mr.  HASBWitz. 

BUndfbld,) 
12i  K.F.I  K.  Kt.toK.  »q. 

13.  Q.  P.  1  Q.Kt.toK.  2d 

14.  Q.  Kt.  to  K.  4tb  Q.  Kt.  to  K.Kt,  3d 

15.  K.  R.  P.  1  Q.  B.  to  K.  B.  4th 

16.  Q.Kt.toK.Kt.dd  Q.  to  her  2d 

17.  Q.  to  Q.  Kt.  dd    R.  to  R.  sq. 

18.  K.  P.  1  P.  takes  P. 

19.  P.  takes  P.  Q.  to  K.  2d 

20.  Kt.  takes  B.         R.  takes  Kt. 

21.  Q.  B.  to  Q.Kt.  ^d  Q.Kt.toK.R.5th(& 

22.  Q.  to.Q.3d  R.  takes  Kt. 

23.  P.  takes  R.  Q.  to  K.  Kt.  4th 

24.  R.  to  K.  Kt.  sq.    Q.  to  K.  R.  4th 

25.  R.  to  Kt,  4th  (e)  K.B.  takes  K.B.P. 

26.  Q.  to  K.  4th        Q.  P:  1  (d) 

27.  B.  takes  P.  Q.  R.  to  Q.  sq. 

28.  B.  io  Q.Kt.  3d  (e)Ku  to  K.  B.  4^^! 

29.  K.  to  Kt.  2d        R.  to  Q.  7th 

30.  Q.  B.  to  Q.  B.  3d  Kt.toK.6th,ch.(/) 

31.  K.  to  R.  2d  Kt.  tks.  R.,  ch. 

32.  K.  B.  P.  tks.  Kt.  Q.  to  R.  5th. 
38.  Q.  t»K.B.3d     B.toKt.etb,  dbl.cb. 
34.  K.  to  Kt.  sq.        R.  to  K.  B.  7th  (A) 

And  Mr.  Harrwitz  anDoanced 


White,  Black. 

(MesB.  S.  and  H.)     (Mr.  Habbwitz.) 

35.  QB.tksK.Kt.P,chK.  takes  B. 

36.  Q.  to  Q.  3d         Kt.  to  B.  dd 

37.  K.  P.  1  B.  to  R.  7tb,  ch. 

38.  K.  to  R.  sq.  B.  to  Q.  3d 

39.  P.t>ecomii^Kt,chK.  to  R.  sq. 

40.  Kt.  takes  B.         P.  takes  Kt. 

41.  K.  to  Kt.  sq.        Kt.  to  K.  5th 

42.  Q.  to  Q.  4th,  ch.  R.  to  K.  B.  3d  (0 

43.  Q.  to  K.  3d  Q.toKt.6th,ch.(A) 

44.  Q.  takes  Q.  Kt.  takes  Q. 

45.  B.  to  Q.  B.  4th    K.  R.  P.  1 

46.  B.  to  Q.  3d         K.  R.  P.  1 


47.  K.  to  Kt.  3d 

48.  Q.  R.  P.  2 

49.  Q.  R.  P.  1 

50.  Q.  R.  P.  1 


K.  to  Kt.  2d 
R.  to  B.  5th 
K.  to  B.  dd 
Q.  Kt.  P.  1 


51.  B.  to  Q.  Kt.  5th  K.  to  K.  4tb 

52.  B.  to  Q.  7th        Kt.  to  K.  5th 

53.  B.  to  Q.  Kt.  5th  R.  to  B  7th,  ch 

54.  K.  to  Kt.  sq.        K.  to  B.  5  th 

55.  B.  to  Q.  B.  6th    R.  to  R  6th 

56.  K.  Kt.  P.  I  R.  to  Kt.  6tli,  ch. 

57.  K.  to  R.  2d  Kt.  takes  P. 

58.  B.  to  Q.  5th         Kt.  to  B.  6th,  oh.  - 

here  the  mate  in  five  moves  I 


Notes. 

(a)  The  opening  is  played  with  creat  judgment  by  the  allied  party,  and  0*om 
its  nature  would  give  them  a  fearful  attack  if  not  carefully  opposed.* 

(&)  At  length  Black  begins  to  shake  off  the  toils,  and  now  with  his  forces  in  the 
field  the  odds  are  sure  to  tell. 

(<?)  The  attack  and  counter  attack  are  well  sustained. 

(d)  Well  imagined :  to  release  his  Rook  and  Kt. 

(e}  They  might  have  won  the  exchange  perhaps,  by  P.  to  K.  seventh ;  but  it 
would  have  been  gaining  a  loss  in  the  end. 

(y )  Let  the  young  player  keep  in  mind,  that  all  this  is  seen  blindfold  by  the 
Bhick. 

(gr)  Threatening  mate  in  two  moves,  if  they  take  the  Rook. 

(h)  Admirably  played. 

(t)  He  leaves  the  Kt.  with  insanity,  foreseeing  the  adverse  Q.  must  fall  if  she 
dare  to  capture  him. 

{k)  This  simplification  of  affairs  will  save  him  a  world  of  mental  travail  for  the 
rest  of  the  game. 


♦  We  have  lately  had  the  pleasure  of  recording  some  games  wMch  were  played  years 
since  by  Mr.  Slous,  and  are  gratified  to  find,  by  the  present  one,  that  time  and  want  of 
practice  have  neither  lessened  hid  capabilities,  nor  utterly  extinguished  his  ardont  for 
Chess.  » 


«d 


THE  Ca£M   PLAYSa'S  CHltbMietfi. 


Game  played  b^ween  Metots.  EvAirs^alid  VsuiQAZj  cohsultiog  agakief 

MM»«Kx^pMu<zKi9  and  Kxjhg. 


(MM.  K.  and  K.) 

1.  K,  P.  2 

2.  X.  Kt.  to  B.  3d 

3.  a  P.  2 

4.  K.B.tpQ.B.4th 
6.  Q.  B.  P.  1 

6.  P.  takes  F.  (a) 

7.  Castlea 

8.  R.  to  K.  aq.  (6) 

9.  B.  takes  B. 

10.  Q.  to  her  Kt.  Si 

11.  Q.  tks.  Q.  Kt.  P. 

12.  Q.  to  her  R.  Gth 

13.  K.  P.  1 

14.  P.  takes  Pi 


Shek. 
(Capt.  E.  &  M.  P  ) 
R.P.2 

Q.Kt.toB.3d 
P.  takes  P. 
K,  B.,  ch. 
P.  takes  P. 
K.  B.  to  R.  4th 

Q.P.  1 

Q.  B.  to  K.  ad 
P.  tikes  B. 
Q.  to  Q.  3d 
Q.  R.  to  Kt.  sQ. 
K.  Kt.XoK.  2ti 
K.  Kt.  to  Q.  4th 
P.  takes  P. 


«  > 


White: 
(MM.  K.  and  K.) 
14fw  R»  tks.  K.  P4  ch. 
16.  Q.  takes  Kt^  ch. 
ir.  QBtoKKt^tbiC^ 
18.  aB.toK.3d(c) 
19u  K*Kt.tohia5tli,Qh 

20.  Kt.  takes  Q« 

21.  K.  Kt.  to  Q.  44i 
22..  KH  to  K  second 

23.  P.  takes  Kt. 

24.  K.  to  B.2d 
26.  Kt.  to  B.  4tl| 

26.  K,  Kt.P.  1 

27.  K.  to  Kt.  2d 

28.  K.  P.  takes  P. 


•->., 


'    !Black. 
(Ca^E.*J|.P.) 
Q^takesR.    .  ) 
K,  iohisseeond  .- 
K.  to  B.  2d 
K.  R.  to.  Q.  B.  nq^ 
K.  txiKt^sqf.. 
n.  takes  Q. 
R.toQ.B.2d  . 
Kt.  takes  B.    . 
R.  to  K.  sq. 
R.  to  B.  2d«  ph. 
K.  Kt.  P.  2 
B.  to  Kt.  3d 
P.  takes  Kt. 
R.  toK.8tb 


Aod  Wliite  surrendered. 
Nate9. 


^m  *  '«^  V  ^  w  V 

(a)  Thxa,  fdJoved  by  K.  P.  one,  was  the  ingenious  and  novel  mode  of  eontiottiiig 
the  attack^  which  Mr.  Cochrane  introduced  upon  1^  last  return  from  India. 

(b)  The  attack  must  be  sustained  with  vigour  in  these  sort  of  games^  or  it  crm^ 
bles  to  nothing.    The  strongest  move  is  K.*s  P.  one. 

(c)  Threatening  to  win  the  Q. 


SOLUTIONS  TO  PKOBLEMS  IN  No.  ^ 

, 

No.  21. 
WkiU.                              Bladt. 
f ,  Q.  to  her  Gth,  ch             X.  to  his  sq . 
2.  R.  takes  Kt,  eh              ft.  takes  R.  (bMt> 
3^  Q.  takoB  Pm  ch                B.  take<  Q. 
4.  Kt.  to  a  Gth,  ch              K.  to  his  2d 
A.  Kt.  to  Q,  B.'s  6th 

ICale. 

No.S2. 
WhiU.                                 Biaek, 
i.  Kt  to  K.  Kt.  4th,  ch      Q.  takes  Kt.  (best)' 
S.  O.  to  K.  R.ad,  ch          Q.  ioiei^nei 
8.  Q.  to  K,  B.  4^,  ch         K.toR.  2d     . 
4.  Q.  to  her  B.  7th,  di         Q.  to  B.  2d,  ch 
fi.  Q«  takes  Q ,  ch 

And  Mates  next  more. 

No.  23. 
Whitf,                              Bhfih. 

1.  R.  to  a.  R.  8th,ch.       Q.takesR. 

2.  Kt  takes  P.,  efa.           P.  tak<^s  Kt. 

3.  B<  takes  P.,  4i»  eh.      Q.  takes  R. 

4.  K.  B.  P.  1,  dis.  ch.        K.  to  R.  2d 
'5.  P.  beeones  ■  Kt.  r  gMsg  mats. 

Jl.  Kt  to  K.  «th 
i.  B.  to  0.  8th 
t.B.tDK.7th 
4.  B.  to  a  Gth 

Mate. 

24. 

BUnkJ    i 
P.  1. 

K.  takes  Kt. 
K.  takei  Kt. 

H 


U 


f( 


NOTICES  TO  CORRESPOltDENTS,    •  -       /• 

J.  W."  Liverpool.    At  all  times  most  acceptable.  .     - 

A.  V.  L,"  Jpswieh.— The  suggestion  shall  not  be  lost  «ight  of.      ' 

O.  I.  fi."-'Theimperfecfr  account  of  the  Annual  Festival  of  the  Liverpool  Chess  Playew,  i^tchfbiind  ite 
way  into  our  columns  last  week,  was  extracted  from  a  local  paper.  We  will  endeanroitf  to  maka 
amends  for  its  insertion  by  publishing  the  whole  true  and  partietilar  Tezsion  with  vjidoh  you  hxm 
iubsequemtly  flivoured  us. 

J.  W.  M.'*--Mr.  V.  H.  der  Laxa  is  at  present  in  Berlin^  from  whence  bo  makes  a  short  ezcux^n  tp 
Hambvrgh,  and  will  then  reside  at  Stockholm.  We  are  sorry  to  And  that  there  is  little  probal^ty  df 
his  Tisiting  England  this  year.  ' 

N.  M.,"  New  York. — No.  8  has  safely  reached  us,  and  is  oettainly  an  IminMremeBt  on  ihe  preceding 
Number.  We  shall  take  an  early  opportui^y  of  caUipg  aUention  lo  tlw  atrihiBc  pro^ese  Chess 
periodical  literature  is  making  in  the  United  States.  ^^  '  ^^ 


THE  6H9f»E^4kY9n:*«X}UilOKi€l»fi* 


61 


ThIBD  L£880N« 

**  L*£Doydop4di^  dee  £eh«is,'*  are  en- 
tir^^evoMd  to  the  ddfence  i^iist  the 
attack  afiaiysed  by  f^hilldor,  hi  hk  Fint 
G^ame.  -  This 'attack  consists  in  playing 
the  Qtreen  Ksbiop^e  Pawn  one*  square 
at  the  third  niol4 — aflter  each  player 
has  -inoYed  ibe'  King^s  Patrn  'two 
squares,  and  the  K.  B.  to  Q.  B*  4^ 
In  the  preceding  lessons  "we  examined 
the  first  defence,  and  in  this  lesson  we 
intend  analysing  eight  different  mefliods 
of  defence,  which,  although  not  present- 
ing any  briliiairt  combinations,  are  Hever- 
thelesfet  interesting. 

I  have  not  followed  the  ei^i/^t  order 
of  the  EncYclop^die,  because  I  think  it 
better  to  show  how  to  take  advantage  of 
w^aJI^  iQoves  hfi&Mie  ^jiving  jthe  best  da- 
fence.  TbiiS,  the  &th  opening  of  the 
JK«^^lopedie  will  Ibrm  our  lltb  open- 
ing, because  it  has  the  reputation  of 
being  the  best  defence  against  the 
Philidor  attack. 

FiBST   SfiCTIOK. 


Second  Opening', 
White.  Black. 


1. 
2. 
3. 


K.  P'  2 ' 

r!b.  to  Q.B.  4th 

Q.  B.  P.  I 


K.  P.  2 

k!  b1  to  Q.  B.  4th 

Q.  Kt.  to  3.  3d 


Black  plays  his  Q.  Kt.  to  B.  9d,  to 
prevent  your  playing  Q.  Pawn  2  squares. 

4.  Q.  P«  2  I  P.  takes  P« 

You  play  the  Queen*s  Pawn  two 
squares,  saerificiag  it  to  gain  another 
and  take  up  a  good  position. 

K  Black,  instead  of  takins  P.  with  P., 
should  withdraw  his  B.  to  Kt.  3d,  you 
bring  your  K.  Kt.  to  K.  2d«  JEie.  TdU 
then  take  Pawn  with  Pawn ;  you  retake 
with  Q.  B.  Pawn.  He  plays  Q.  P..  one 
sqiLiare,  and  you  will  Castle.  In  this 
position,  if  he  play  Q.  Bp.  to  King  3d, 
you  ought  to  push  on  the  Queen*s  Pawn. 
He  will  bring  his  Q.  Kt.  to  K.  4th,  at- 
tacking your  Bishop,  but  you  wiU  take 
his  Bishop  with  the  Pawn,  and  if  he 
take  the  Bishop  with  Knight,  you  take 
his  K.  B.  Pawn  with-  yOur  Pawn,  giving 
check.    Black  will  take  your  Pawn  with 


King,  and  you  will  win  the  Knight  by 
checking  wuh  Qoeen  at  |ier  ^th  square. 

5.  K.B.tksK.B.P.(ch  |  King  takes  Bp. 

It  often  happens  in  the  beginning  of 
the  game  that  you  can  capture  the  vA- 
verse  K.  B.  P*wn  with  the  K.  B.£^and 
place  your  game  in  a  good'  train.  Black 
prefbrs  taking  the  Pawn,  to  playing  his 
King  to  B  square,  because  you  would 
take  his'K.  Kt.  with  K.  Bp.,  and  cause 
him  to  lose  a  move. 

6.  (l.toQ.Tl.5th(ch  |  K.  Kl.  P-  1. 

7.  Q.  takes  K.  B.  Q,  K  Z. 

8.  Q.  to  her  Kt.  5th 

You  withdraw  the  Q.  to  Kt  />tb,  to 
prevent  your  adversary  from  plaviug  out 
nis  Q.  B.,  which  he  would  do,  nad  you 
withdrawn  your  Q.  to  her  B.  4th. 

Your  position  is  superior.  Ypur  ad- 
versary has  lost  fhe  right  of  castfinff, 
and  be  is  exposed  to  so  strong  an  atta<^ 
that  you  may  fearlessbr  advance  your 
Pawns  on  the  King's  side. 

Third  Opening, 
White,  Blaeh. 


1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.  B.  P.  i 


K.  P.  2 

K.  B.  to  Q.  B.  4th 

Q.  P.  1 


Black  plays  Q.  P.  one  square  to  sup^ 
port  his  K.  P.,  and  to  free  his  Qoeen's 
Bishop.  But  this  move  allows  you  time 
to  establish  your  Pawns  in  the  centre. 


4.  Q.  P.  2 

5.  P.  takes  P. 

6.  Q.  Bp.  to  Q.  2d 

7.  Kt.  takes  B. 


P.  takes  P. 
K.B.toKt.5th(ch 
B.  takes  B. 
K.  Kt.  to  B.  3d 


If  Black,  on  the  seventh  nwve,  had 
played  Q^  B.  to  K.  3d  instead  of  bring- 
ing out  his.K.  Kt.,  you  should  take  the 
B.  with  your  B.  He  could  retake  with 
K.  B.  fawn.  You  then  bring  vour 
Queen  to  K.  R.  5th,  checking,  and  force 
him  to  move  his  Sang,  or  eover  with  the 
Kt.'s  Pawn.  In  the  first  case,  he  gives 
up  the  liberty  of  castlinff,  and  confines 
the  march  of  his  K.  Ro€&.  In  the  se- 
cond, yott  would  give  him  check  at 
Q.  Kt.  5th,  and  win  the  Q.  Kt.*s  Pawn. 

8.  B.  to  Q.  3d.         I  Castles. 
&.  K.  Kt.  to  K.  2d 


62 


THE   CHESS   PLAYER  S  CHRONICLE. 


Your  position  is  st  gt>Awiit  tlw  Unt 

opening.  Your  Pawns,  thus  established 
in  the  centre,  confine  the  range  of  your 
adrersary^s  pieces  and  free  your  own. 

I^[furih  Opening' 
Whii0.  Black. 


1    K.  P.  2 

2!  k!  B.toQ«B.4th 

3.  Q.  B.  P.  1 


K.  P.  2 

k!  B.  to  a  B.  4th 

Q.  to  K.  B.  3d 


Black  play$  the  Queen  to  this  square 
to  prevent  yonr  playing  Queen^s  P.  two 
squares;  at  the  same  time  he  attacks 
your  K.  B.  Pawn,  and  threatens  mate. 

4.  K.  Kt.toB.3rd  |  Q.  Kt.  to  B.  drd 
Your   move    is   weU    played: — ^you 

cover  the  K.  B.  Pawn,  and  you  bring  a 
piece  into  play.  You  might  have  plaved 
your  Queen  to  K.  second,  instead  of 
playins  the  Kt.;  but  it  is  better  to 
leave  her  at  home  to  support  the  Q.'s 
Pawn  on  its  march. 

Black  playi  his  Q.  Kt,  with  the  in- 
tention of  stoppiDf^  your  Queen's  Pawn. 

5.  Q.  Kt.  P.  2        I  K.  B.  to  Q.  Kt.  3d 
You  ought    not  to  move  your  side 

Pawns  without  weighing  well  the  con- 
sequences— lor  they  are  difficult  to 
support,  and  it  opens  your  game  to  the 
adversary.  You  here  push  on  the 
Q.  Kt.  P.  2,  lo  enable  you  to  hiinf  out 
your  Q.  Kt.  to  E.  3d  without  exposmg  it 
to  be  taken  bv  Black*8  K.  B.  Blaa.*8 
move  is  well  played* 

6.  Q.  R.  P.  a         I  Q.  R.  P.  1 

By  playing  the  Q.  R.  P.  2,  you  oblige 
the  adversary  to  push  on  iU«  Q.  R. 
Pawn,  to  leave  a  square  vacant  for  the 
K.  Bishop.  Had  Black  played  his  Q. 
R.  P.  two  squares,  instead  of  one,  you 
should  have  played  on  Q.  Kt.  P.  one 
square.  It  is  a  general  rule,  when  a 
Pawn  is  attacked,  to  push  it  on )  and  in 
this  particular  case,  the  rule  would  have 
been  well  applied. 

7.  Q.  P.  1  i  ^-  ^- 1 

You  play  the  Q.  r.,  to  bring  your  Q. 
Bishop  into  play. 

8.  K.  R.  P.  1  I  K.  R.  P.  1 

You  push  this  Pawn,  to  hinder  BlacVt 
Q.  Bishop  from  being  placed  on  his  K. 
Kt.  5  th, — which  would  een^me  your 
Queen ; — at  the  same  time  you  secure 
a  place  for  your  Knight.  You  might 
have  also  played  your  Queen*s  B.  to 


King  9d,  tnd  nttCk  Bfi  K.  B.  If  he 
take,  you  retake  with  IViwn ;  and,  on 
the  following  move,  cftstle;  which 
would  evidently  give  you  a  superior 
game ;— ^nd,  if  he  withdfaw,  you  may 
play  your  Q.  Kt.  to  Q.  2nd.  Black 
plays  his  K.  R.  P.  to  prevent  your 
fibhop  flom  attacking  his  Queen. 

2.  Q.  to  K.  2nd     |  Q.  %  to  K.  dd 

You  bring  your  Queen  to  this  square 
to  place  your  Rooks  id  communication ; 
ana  your  object  for  placint  on  this  par- 
ticular square,  is  to  defend  the  K.  B.  P., 
in  case  you  might  wish  to  jplay  your 
K.  Kt.  Black  opposes  his  Q.*s  B.  to 
your  Bishop,  provoking  an  exchange  of 
one  of  his  pieces  which  is  not  in  play, 
for  one  of  yours  which  is  well  posted. 
In  this  position  you  bring  out  your  Q. 
Kt.  to  Q.  2nd,  and  your  position  is 
preferable  to  that  of  Black^s. 

Fifth  Opening. 
White.  Black. 


1.  K.  P.  2 

2!  K.B.toQ.B.4th 

3.  Q.  B.  P.  1 


K.  P.2 

K.  B.  to  Q.  B.  4th 

Q.  to  K.  Kt.  4tli 


The  Queen  brought  to  this  square  is 
a  bad  defensive  move. 

4.  Q.  to'K.  B.  3d.  I  Q.  to  K.  Kt.  3d. 

You  play  the  Queen  to  K.  B.  3d,  to 
defend  your  K.  Kt.*s  P.  At  the  same 
time  you  attack  the  K.  B*  Pawn,  and 
force  the  Black  to  act  on  (he  defensive. 
If  Black,  instead  of  playing  his  Queen 
to  K.  Kt.  3d,  had  brought  his  K.  Kt. 
to  B.  3d,  your  play  would  be  the  same 
as  you  now  are  going  to  do. 

6.  K.Kt.toK.Sd       I  Q.P.1 

The  Knight  brought  to  K.  2d,  places 
you  at  liberty  to  push  on  the  K.  B.  P., 
and  also  to  castle. 

Black  plays  his  Q.  P.  1  to  bring  his 
Q.  B.  into  play. 

6.  Q.  P.  2  sq.         I  Q.  B.  to  K.Kt.  5th 
Black's  move  is  bad.    H^  attacks  your 

Queen  to  charge  bis  B.  against  your 
K.  Kt.  on  the  following  move,  gaining  a 
Pawn  :  but  you  prevent  this. 

7.  K.B.  tks  K.B.P.,  ch  |  Q.  takes  B. 

8.  Q.  takes  B. 

In  this  position  you  have  a  good  game. 
If  he  take  Pawn  with  Pawn,  you  check 
the  King  at  adversary's  Q.  B.  square, 
afterwards  taking  the  Q.  Kt.'8  P. 


h^= 


PROBLEM  No.  31. 


b 


PROBLEM  No.  32. 


i 


=^^^i 


,  ••**•  -        ""^ 


I 

t  I 


THE 


€hp»  illastrss  Ciiiri]i)n(rlr 


No.  9. 

HEW  8ERIE 


f 


SA.TDRDAY,  FEBRUAEY  27,  1847. 


1   5         PRICE 
'   {three  pencb. 


:ae 


I' 


A  FNUAL  FESTIVAL  OF  THE  LIVBBPOOL  CHESS  =*CLUB. 


The  annlrersaiy  dixmer  of  the  membeTB  of  the  LiTorpool  Chefs  Clib  took  pUce  on 
]Vid&7  eyening,  the  5Ui  inst,  at  the  Adelphi  Hotel*  About  fifty  gentlemeavat  down  upon  the 
oecasion,  aii|L  the  yiands  and  winea  proyided  by  Mr.  Radley,  were  of  th|  choicest  (iescrip- 
;  the  company  present  were  a  few  non-members,  inclnsivf  of  "Mr,  ]?irigal, 
ofttiM  London  Chess  Club,  and  Mr.  Hennell,  also  a  member  of  that  club. 
,  ]^.,  tiie  president  of  the  club,  officiated  as  chairman,  a^d  the  yic^chiur 
omas  Duguid,  Esq.  i  ' 

the  rhaiwman  gave  J*  Thi  hssUh  stf^her  Majesty  the 


tlon.    Amo 
h6n.  secret; 
A.  Mongre< 
Was  occnpiei 
""Thecio 


len. 


by-^< 


^een." 

i  The  National  Anthem  was  snng  by  the  whole  company  standing. 

hThe  Chidninui  afterwards  rose  and  said,  that  he  had  much  ple&sure  in  peffbrmitig  his 
abnual  duty  of  proposing  what  was  generaljty  considered  the  toast  of  the  erening*  He 
culled  upon  them  to  join  heartily  in  drinking  '*  Continued  prosperity  to  the  Liverpool 
Chess  Club.'\.CCihem«).  He  tn^ted  jUtiaJk  uftoii  fiaQh..axi  occMian.  aa  that,  the  company 
Would  permE  him  to  say  a  few  words  to  the  young  chess-players  preaent;  it  miglit  be 
rj^essary  thitt;  he  should  exhort  them,  and  in  fact  the  members  generally;  to  attend  |0  club 
pilay;  unless'thef .  did  so,  they  would  never  become  good — certainly  not  ^[reat-^hess 
players.  It  Was  only  at  the  club  that  a  player  had  any  chance  of  asc^ainmg  hil  real 
strength,  (mear.)  The  chairman  next  dwelt  upon  the  great  advantage  of  chess  pltiying 
tA  young  mel  as  tending  to  inculcate  habits  of  deep  thixiking  and  to  qnitken  their  'facul- 
ties. He  caftioned  them  also  always  to  mistrust  antagonists  who  woiud<  offer  to  present 
tksm  mtik  a  knight  or  a  pawn.  *  He  noticed,  with  feelmgs  of  pleasure,  t^  enthusiasm  of 
their  neighbolira,  the  Yorkshire  ehess  plkyers,  whose  anniml  festivals  conldaiot  be  too  ^Uy 
appreciated,  Imd  he  trusted  die  members  of  the  Liverpool  Chess  Club  wdbld  imitate  meir 
example  ani^continue  topersevere  in  furtherance  of  the  objects  they  had  4n  view.  IHear, 
hear,  and  chlers.)  He  Boped,  that  wil^h  Uie  aid  of  the  Yorkshure  pltyers^  the  exerticfeis  of 
his  fHend  onilhis  right  (iSx,  Perigal  of  London),  and  of  other  chess  clubsy  that  they  Would 
shortly  be  ab)e  to  muster  some  three  or  four  thousand  chess  players  iroil^  all  parts  *  at  a 
grand  Chess  i*layers'  Festival.  (Laughtei^)  It  gave  him  great  gratification,  and  was  also 
eafleemed  a  liA  honour  by  the  I^verpool  C9iess  Club,  that  so  handsome  i  deputation  had 
vsdted  them Jnal^Kning  from  the  London  Ch|^  Club;  and  when  that  iuh  should  give 
iticelebrate»dinaier,  he  trusted  many  of  theoir  would  be  able  to  retun^the  compliment 
w^ch  had  bdfsn  ptfd.    (Cheers.) 

Mr.  Spreckley,  ^  honoraiy  secretary,  rose  to  propose  a  toast  in  honour  of  their  ppurent 
society — a  sotiety  of  which  he  hoped  the  Liverpool  Club  was  no  unwortlisr  offsprin^<-4he 
London  CheA  Club.  All  the  chess  clubs  in  England  were  particularly  iidebted  to  that 
elnb.  It  wasowine  entirely  to  the  spirited  conduct  of  some  of  its  members,  that  several 
irttportant  contests  had  taken  place.  He  would  nam#  ibose  between  Mj.  Staunton  and 
Jlr  .Horwitr4-between  the  latter  and  Mr.  Harrwitss,  MtiA  others,  in  whic|  some  uMition 


65  Tiis  chje;ss  pi.\y^r's  chronicle. 

had  been  ixuide  to  the  9cmco  of  chess,  and  maoy  bqlliant  gmnes  afforded.  There  was 
an  fldditkoal  reosouwhy  they  should  do  honour  to  the  toast  ne  was  about  to  propose,  and 
tliat  was,  because  the  Secretary  of  the  lioudon  Chess  Club — himself  one  of  the  finest  chess 
players  in  existence-^had  honoured  them  with  his  company.  Mr.  Sprecklev  'ooiicla#ed 
by  proposing  **  The  London  Chess  Club,  and  the  health  of  Mr.  Ferigal,*  which  was  drunk 
with  musical  honours  amid  much  cheering^ 

Mr,  Ferinl  acknowledged  Uie  com^imen^  He  said  it  gave  him  very  great  pleashre  t^ 
be  among  taem  upon  that  occasion.  He  was  also  happy  to  be  able  to  say  that  cheto 
playing,  as  a  science,  was  floivrishing  all  oyer  the  world,  but  more  especially  in^  fihgUind, 
where  clubs  were  forming  in  every  part  of  the  kingdom,  so  that  there  was  now  scarry*  a 
largo  town  widioutits  chess  club.  He  believed  that  the  Liverpool  Club  were  at  the  pve^ 
sent  time  afale  to  beat  any  other  provincial  club.    (Cheers.) 

Mr*.  Tindal  Atkinsoa,  in  rising  to  propose  tlie  next  toast,  observed  that  tt  had  been  said 
by  one  of  the  first  statesmen  of  the  country  that  if  they  would  give  him  the'wril^g  l^the 
popular  bidlads,  he  cared  not  into  whose  hands  the  government  of  the  country  might  faH. 
Whh  rcganl  to  its  effect  Htppu  the  national  character,  ho  would  say,  *'  If  you  wiH  giVe  io 
me  a  iiation  of  chess  players^  then  I  care  hot  into  whose  h^nds  the  government  migM 
falV  (Gkeen^y  He  said  so  because  he  considered  that  the  noble  game  of  chess  eaned 
into  operatioB  some  of  the  highest  pi;o{>crties  of  the  human  mind;  and  which-  prop^rtlss^  - 
being  called,  into  active  openUion,  distiuguished  the  intellectual  man  from  the  nkte'Wb^' 
wa«  sank  m  mere  sensual  ei\)oyraeut;  and,  in  proportion  as  the  game  of  chess  itBis 
appreciateil  and  practised,  so  would  the  national  character  be  elevated,  and-a  migh#f 
impulae  given  to  mau  in  his  progress  towards  civilization.  Mr.  Atkinson  d^yelt-  ai  ccft^ 
sideridile  length,  lt«d  with  great  eloquence,  ixpon  the  beneficial  elBscts  to  be  antieipiMKt 
frem  the  praottoe  of  chess,  and  said  that  he  had  risen  for  the  purpose  of  proposing  tfie^ 
hoakfa  ef  one  ^man  who  had  distinguished  himself  among  his  ^ows  by  Ms  great  abititito 
BB  a:  chew  pjUgreiHnthe  health  of  Mr.  Staunton^  Hhd  the  means  by  which  H'Icih^'^ 
ledge  ef  ehess  had  been  promulgated  and  preserved  amohgst  oinr  countrymetif. '  Surety 
inaa  who  kuew  lihe  power  of  the  fourth  estate — the  public  press— ^would  at  oAce  adttit 
that  il.  Iwd  dotte  good  work  for.  chess  players*  Mr,  Staunton  had  established'  a' je«imAl, 
tHe  mos*  complete  of  its  kind  that  had  ever  been  commenced,  which  had  already  teaciied« 
laifie  eiscidatioB;  he  would  propose  **  The  health  of  Mr.  Staunton,  and  success-  to  ^Tus 
Cbm9  Piayjba's  CUAOSCGI.B,'  (Druuk  with  the  usual  honours,  and  with  the  BOwt 
entkniiastic  e^lause.) 

.  Mr  Dttg^id,  the  vioe-president,  next  rose  to  propose  the  health  of  an  honeraty  meaiber 
of  tbe  Liverpool  Chess  Club;  a  gentleman  who  stood  in  the  very  first  rank  of  Bmrbpeiui 
chess  i^agrers.  He  wished  it  was  in  his  power  to  do  as  much  justice  to  the  individtiiil  iHSiese: 
heahh'he  waaa^ut  to  propose,, as Jii^  learned  predecessor  (Mr.  Atkhison)had  doner V^tlie- 
Eofi^h  dbampioK. among  chess  players.  (Cheers.)  All  he  could  do  was  to  ealltipoA  tfattn' 
to  cBute  cordially  with  him  in  driiiking  "  The  health  of  M.  St.  Amant,  and  success  fo  *  7%* 
Falamefkt*  which  had  done  as  much  good,  and  had  exercised  as  favonrable  an  inflnenoe  for 
the  promotioii  of  the  study  of  cliess,  as  it  was  possible  for  any  paper  to  do.  (Great  cheering.) 

The  Chairman  ackaoiwledgcd  the  compliment  paid  to  Mr.  Staunton  and  M.  Bt^  Amanti 
and  read  letters  firom  those  gentlemen  apologizing  for  their  unavoidable  Hbsenee  and  e^ 
prassive  of  the  pleasure  it  would  have  given  them  to  attend  the  annual  feslital  of  the 
Livar|>ool  Gbesfli  CluU  Mr.  Staunton,  in  his  note,  pledged  hipiself  that  no  'engagement 
wheilttver  of  A  private  nature  should  prevent  his  attendance  upon  the  next  oecasieii.  (Tin 
aonounicement  was  xecelyed  with,  great  cheering^ 

Mr^  ^Schwabe  proposed  the  h^th  of  Mr.  George  Walker,  one  ef  the  most  prolifie 
wrutds  o€  the  paresent  day  «pQn  their  favourite  game,  and  one  who  hod  done  m«eli  town 
atoie  its  eattension.  He  was  unfortunately  prevented  firom  being  present  on  that  'eecttsmi, 
iu  person,  but  he.(]klr.  Schwabe)  could  assure  the  company  that  Mr.  Wnlker's  beHt  wi^ee 
were  for  the  secceiiS  of  the  Liyerpool  Chess  Club.  (The  toast  was  drunk  with  tiie  mtuit 
lion<M»r&)  I. 

Mr.  Sleigh  next  called  upon  the  company  to  join  with  him  in  drinking  the  heidtli  of  ifin 
most  distinguished  personage  iu  the  Liverpool  Chess  Chib— 4he  gen^einiui  wiio  iMudae 
long  and  so  aUy  filled  the  office  pf  president  of  the  club.  (Great  cheeriitgj  whtoii  wib 
prolonged  for  »  considerable,  timo.;    He  could  not,  in  his  pi^esonce,  -peirAfil'blmidf  to 


THE  CtfESS  PLAVEll^d   CHROKfCLB.  C7 

expr^  whAt  be  felt  towards  tlieu*  chairman  !n  his  jptivato  charftctey  as  a  friend,  but  he 
hoped  those  who  were  present  would  show  how  much  they  respected  Mr.  Mongi«dicn  by 
the  enthusiasm  which  they  would  manifest  in  drmkincp  his  h^Hh,  aAd  that  he  may  long 
lire  to  jproside  over  the  Xiverpool  Chess  Club.  (Drunk  with  mtuical  honoara,  tucoom* 
panicd  with  tremendous  cheering.) 

The  Cludniuiny  in  acknowledging  the  compliment,'  said  Chat  he  Talued  hizhly  In's 

coimQctioa  with  the  Xiverpool  Chess  Cluh.    He  had  hef onged  to  it  nearly  ftom  its  com^ 

meacemenl^  and  trusted  that  his  connection  with  It  would  endure  fbr  many  yearsL    It  had 

affprded  him  a  great  deal  of  pleasure  in  a  variefy  of  ways,  and  the  Idndnest  he  had  re- 

ceiyed  from  «U  the  members  of  the  club  was  exceedingly  gmtifyiiig  t^  him.    (Cheers.) 

Mr.  Berger  proposed  the  health  of  the  treasurer,  Mr.  Bchwabe.  He  was  happy  to  be 
able  to  coi^gratoJa^e  that  gentleman  and  the  club,  that,  at  length;  there  was  a  Waaee  in 
hand  for  him  to.  keep  watch  over,  and  he  trusted  it  would  contiliue  tO'  increase*  (Hear, 
hear.)     / 

Mr.  Schwabe  briefly  returned  thanks. ' 

Mr..  Lefeivxe,  vx  rising  to  propose  the  ne)ct  t6ast,  said  that  he  fyt  himself  placed  in  rather ' 
a  digieult  poutUm;  hot  80  dinicult^  however,  as  that  of  those  celebrated  players,  Messrs. 
Kieaeritzky  and  Harrwltz,  in  their  cx)ntcst  with  Mr.  Staunton,  for  he  could  see  die  board, 
and  a  veiy  nice  set  of  men  round  it.  (Laughter.)  Stifl  he  feared  he  should  expose  him* 
self  to  the  liability  of  making  some  false  move,  conscious  as  he  was,  of  his  In/trfiir  piay, 
uid  he  begged,  therefore,  before  commencing  ths  attack  to  take  some  necessary  pKteaM.f 
tioas.  Iiest:in  his  course  of  his  observations  he  should  let  slip  any  GaUieism  or  sound 
strange  to  their  wn,  he  hoped  they  would  permit  him  to  say,  once  ibr  all,  befcveiMiid^ 
fadifnbs,  (XiUighter*.  However  irregular  this  opemug  might  appear,  he  hoped  hir  manmg 
amtiemafy  tp.  succeed  in  solvittg  the  problem  entrusted  to  him  ;  that  of  proposing  tiial  they 
8hoiU4  drink  the  health  of  their  honoranr  secretary,  Mr.  Bpreckl^y.  (Cheers.)  A  toast 
was  oiften  regarded  aa  a  mere  piece  of  formality,  but  he  was  sure,  tipoft  tii«t  occasion,  it 
wmM  be  seen^  tfiat  the  earnestness  which  animated  him,  pervaded  all  the  members  pv8«' 
sGAt  raad,  tiioiigh  he  might  fail  to  do  justice  to  Ms  sutject,  he  hoped  his  w^vde/woiiid 
net  fail  UkCQiky^to  them,  and  to  their  worthy  secretary,  the  conviction  of  Ikiamoit  faeait* 
fdhb  sincerity^  (Cheers.)  He  was  sure  they  all  appreciated  the  hideAltigahle  exertiona  of 
tbeir  jieci^Btary  for  the  advancement  of  the  club  ;  and  when,  by  any  chance,  that  gentieBUBL 
was  not  present,  he,  for  one,  felt  as  though  they  had  lost  Kfaeir  most  iimpovtattt  pMos. 
(laughter.)  He  did  not  wish  to  disparage  the  obligations  of  the  club  to  oOtermamliam 
of  the  Qommittee  ;  but  he  could  have  no  idea  of  a  Liverpool  Chess  Club  apart 'Arhm'ita 
prescpl  hfmorary  secretary.  Owing  to  pressure  of  business^  or  some  other  cause,  Uttefy  had 
net  aliw^ys  the  presence  of  the  former  gentleman,  but  their  secretaiy  was  alwaya  u  hie 
posts  he  was,  in  ftvc^  the  prop  of  their  club,  and  the  very  soul  of  its  Mstence,  (Great 
^^^bl^i^)  Kpr  should. Uicy  praise  him  merely  l)ccansc  he  was  to  them  a  useftil  man, 
hot  fl^^becansc  he  was  au  upnouir  to  the  club,  as  being  one  of  the  most  eminetit  players  of 
theidoy»  They  must  be  proud  to  see  at  their  heaua  President  and  Seoretory  betweoii 
wi^m^imd  the  firstplayers  of  tb^  age  there  was  not  the  di^fb^nce  of  mere  than  a  pawn. 
Ai^^hat^ichib^  either  EngUsh  or  foreign,  did  not  know  the  namcsof  Mongredi^n  iutd;8pr^ik- 
ley;?  (Cheers.)  He  ventured  to  assert  that  they  would  arrive  at  sdmethlngllke  An-equaJitji 
YrilJ)  the  rulers  of  ^:hess  pl|i.y.\  Let  them  then  honour  in  M/.  $preckleyth^  enttmsiBstia 
leiver  of  the  science^  tp  which  they  might  apply  what  Cicero  said  of  tlm  BeHc^  Lettres^^ 
(Laughter) — gentlemen  need  not  be  afraid  ;  he  wtmld  not  inflict  the'qiiotation  b^mb 
thtm*  :  (Gi;eat,lai^hter.)  jptut,  j^ides  the  many  advantages  entrtnerated  by  the  Roman 
phftwoph«rirtl^re,was  one  wluch,^  ;n  his  time,  could  not  be"  ftilly  appreCMfed-^^hat ' of 
eaU^bhshing  among  individuais  of  all  notions  a  kind  oif  fire(miasoniy"aM  tirotherikdod 
vhid>/W!as  hriBglng-meii'mQrQ  together  ftom  ohe  endof  the  globe  M  the  fitfeWj  not  only  u» 
liva^  hut  ^Wto  face  each  other  upon  the  tiiequered  field.  '^  patbdy  the  ftaylng  of  K^rvg 
John  of  France,  "  that  if  good  faith  was  ever  banished  from  the  heiffta  of  men  it  ihould 
stiMjftnAlwfhge  in  the  hearts,  of  kings/*  he  would  hope  that  if  the  entente  eordiale  between 
England  land  Frai>^  j^hould  J(br  a  whtle  be  disturbed,  it  wbuld  stil!  find  a  re^ge  am^ng 
th«rches«r  ylay«i»  of  both  nations,  (drr^at  cheering.)  At  chess  we  might  expierience,  as 
a'oeitaiiijnaiiistor  did  upon  a  late  occasion,  a  ched  by  dtscoverg,  but  then  we  fihoiAd-ctttiei^ 
our  protest  against  the  successioH  of  the  moves  bf  otir  adversary,  and  not  j^css*  \m  re&ttiti 


68 


THE   C1I£SS   PLAYERS  CHRONICI«E. 


nor  sit  brooding  over  the  loss  even  of  our  Quam;  imd  though  the  younger  player  may  not 
always  be  a  match  for  the  old  one,  still  he  would  cheerfully  maiuttun  the  contest  and 
fall  nobly.  (Roars  of  laughter.)  He  felt  now,  as  at  chess,  that  there  was  no  time  to  be 
lost ;  and,  therefore,  they  need  not  be  afraid  that  he  would  eJTe  their  patience  a  per- 
peiuai  cheek ;  but  he  would  at  once  call  upon  them  to  join  with  nim  in  drinking  the  health 
of  a  gentleman  who,  bold  as  a  ktiight,  true  to  his  colour  and  Une  of  conduct  as  a  bishop^ 
drawalargeXy  upon  their  sympathies,  davhUe  the  enjoyment  at  the  clnb,/orces  the  exchange 
of  the  wannest  affection,  and  wbu  the  tribute  of  their  most  sincere  admiration  and  friend- 
ship.   "  The  health  of  Mr.  Spreckley."    (The  toast  was  drunk  with  hearty  applause.) 

Mr.  Spreckley  acknowledged  the  ccmipliment,  and  observed  that  it  gave  him  great 
pleasure  to  be  able  to  say  that  the  toast  which  their  chairman  had  proposed  year  after 
year,  *'  Success  to  the  Liverpool  Chess  Club,"  seemed  to  be  working  out  its  own  fulfUmoit. 
Since  the  year  1848,  the  clun  had  nearly  doubled  the  number  of  its  members,  and  it  wa» 
now  admitted  to  be  the  largest  chess  club  in  the  world. 

After  several  other  toasts  had  been  duly  hononn^d,  the  Chairman  next  eaUed  lor  a 
bumper  to  "  The  Ladies  **  which  was  heartily  responded  to.  He  then  announced  that  the 
routine  business  of  the  evening  was  terminated,  and  thai  any  of  the  gentlemen  were  at  li- 
berty to  volunteer  songs  and  toasts  ad  libitum;  and  it  is  perhaps  needless  to  say  that  the 
company  continued  to  enjoy  themselves  to  a  late  hour. 


White, 

1 .  B .  checks 

2.  K.  Kt.  P.  t 
8.  B.  to  Kt.  ad 

4.  R.  to  K.  B.  8th 

5.  R.  to  K.  B.  7th 


SOLUTIONS  TO  PROBLEMS  IN  No.  7. 


I 


No.  25. 

Black, 
B.  covers 
Q.  Kt.  P.  1 
P.  on 
P.  on 

B.  takes  R. 
Hate. 


No.  37. 
White,  Black, 

1,  Kt.  to  Q.  sq.  ch.  K.  to  K.  7th,  (best) 

S.  Kt.  to  Q.  B.  8d,  ch.  K.  to  B.  7(h  (best) 

8.  Kt  to  K.  4th,  ch.  .  K.  to  K.  7th  (beat) 

4.  R.  to  Q.  Kt.  3dt  dis.ch.  K.  to  O.  8th 

5.  B.  to  Q.  8d  Anything 

6.  R.  mates 


While, 
\.  R.  takes  P. 

2.  K.  toQ.  B.  4th 

3.  B.  to  Q.  B.  7th 


2. 

8.  R.  to  R.  eth 


No.  36. 

Blaok, 
K.  to  Kt.  8d 
K.  takes  R.,  or  (a) 

Mate. 

K.  to  B.  3d 

Mate. 


No.  38. 


White. 
1.  R.  takes  Kt.,  ch. 
3.  Q.  to  K.  5th,  ch. 

3.  B.  to  Q.  B.  7tb,  ch. 

4.  B.  to  Q.  B.  2d 

5.  a  P.  1 


Black. 
P.  takes  R. 
K.  takes  €1. 
R.  interposes 
Anything 


Mate. 


NOTICES  TO  CORR£8POin)BNT8. 

Chess  Sri&ts.— Everybody  has  heard  of  "Rowing  "Shirts,  "Cricket'*  Shirts,  "Hantinff"  Shirts,  and 
the  like,  w  ith  devices  emblematical  of  thosepleasant  sp<vts.  To  some  even  a  "  check  "  shirt  is  no  no- 
velty—but who  before  heard  tell  of  a  Chess  Shirt  t  And  yet  why  not?  Why  should  huntsmsop  and 
scuUers,  and  crioketacs  have  their  amusements  commemorated  in  "  deathless  print "  and  Cheaa> 
players  pass  unnoted  and  unknown.  All  our  patterns  why  should  they  engross  f  So  thought  the 
Ligenious  deviser  of  those  before  us,  (himself  of  a  surety  an  enthusiast  in  our  game)  the  tatafmx  of 
proof,  the  Chess  Shirt  of  Messrs.  Besxmbbss. 

pROBLXH  No.  M*    We  are  indebted  to  Dr.  Roget,  for  an  <  additional  and  very  elegant'  solution  of  this 
position  as  follows  i 


WMte, 

1.  B.toK.'seth. 

2.  R.  to  Q.  B.'s  Sd. 

3.  K  to  his  B.'s  3d. 

4.  B.  to  K.  B.'s  5th. 


Black, 
Either  Pawn  one  sq, 
The  other  Pawn  one  sq. 
K.  to  Q.'s  6th. 


Checkmate. 


'<  J.  K."  Dublin  Chess  Club.^You  are  quite  right. 

"  H,  J.  C.  A."— Received  with  thanks,  though  tax  less  serviceable  than  a  Problem,  with  ordinacy  conditions. 

«  O.  S.  S."  Liverpool.— They  will  be  very  acceptable,  as  we  purpose  resuming  "  Chess  in  the  Provinces" 

shortly. 
«  C.  B.  W."  Aldborough.— Is  thanked  for  the  Problem  which  shall  have  due  attention. 
*'  D.  P.  J.,"  "I.  M."  and  others.— -We  oannot  spare  room  to  acknowledge  Solutioins. 
Errata.— The  Problem  No.  2.  by  C.  R.  L.  in  our  first  Number  is  to  be  solved  in  4ve  not  four  moves  as  there 

expressed;  and  in  Piroblem  No.  3.  by  Mr.  Horwits,  Mate  is  Co  be  given  in  five  and  not  six  moves  as 

there  d^bscribed* 


THE   CHESS   PLAYERS   CHRONICLE. 


69 


CALVrS    ELEMENTARY    LESSONS. 
(Third  LeMon  concluded  from  No.  8,  p.  62.) 


Sixth  Opening, 
White.  Black. 


K.  P,  2 

K.B.  to  Q.B.  4th 

Q.  to  K.  K  5tb 


1.  K.  P.  2 

2!  K.  B.  to  Q.  B.  4tli 

3.  Q.  B.  P.  1 

Blaek  briDgs  out  bis  Qtieen  too  soon. 
He  exposes  her  to  an  attack  which  will 
gain  you  several  moves. 

4.  Q.  to  K.  2d         I  K.  Kt.  to  B.  3d 

You  play  your  Q.  to  K.  2d,  to  defend 
the  Kw  P.  and  K.  B.  P. 


5.  Q.  P.  1 

6.  K.  Kt.  P.  1 


K.  Kt.  to  his  5th 
Q.  to  B.  3d 

You  might  have  played  K.  Kt.  to  B.  3d 
instead  of  K.  Kt.*s  P.,  and  still  have  bad 
a  good  game.  Let  us  suppose  that  you 
have  played  it.  Black  can  take  K.  B.  P. 
withK.  B.  or  with  the  Queen.  If  he 
take  with  Bishop,  you  move  your  K.  to 
Q.  Black  withdraws  his  Q.  to  K.  R.  4th, 
and  you  brin^  the  Rook  to  K.  B ,  to  take 
on  the  following  move  the  K.  B.  P.  with 
your  B.,  which  would  give  you  a  good 
game. 

Now  let  us  examine  the  consequence 
of  his  taking  K.  B.  P.  with  the  Queen 
instead  of  with  the  Bishop.  You  take 
his  Queen  with  yours.  Black  will  give 
you  check  on  retaking  with  Bishop,  and 
you  play  King  to  K.  2d.  The  next 
move  you  will  play  K.  R.  P.  1,  to  com- 
pel his  Knight  to  withdraw,  which  will 
aUow  you  to  take  K.  P.  with  your  Kt., 
and  will  gain  several  moves  on  your  ad- 
versary. 

7.  K.  Kt.  to  R.  3d  I  Q.  P.  1 

It  is  dangerous  to  move  the  Kts.  to 
R.'s  3d.  because  they  are  liable  to  be  cap- 
tured with  the  adverse  Bishops; — ^in 
this  position,  they  also  lose  half  their 
strength,  being  only  able  to  command 
hali' a  circle. 

8.  K.  B.  P.  1  I  Kt.  to  K.  6th 


Your  move  is  well  played.     You  must 
always  endeavour  to  withdraw  your  ad- 


versary's pieces, — whether  it  be  by 
pushing  tne  Pawns  on  them,  or  by 
opposing  other  pieces. 

I^ack  plays  his  Kt.  to  K.  6th  not  to 
crowd  his  game — which  would  be  the 
case  had  he  withdrawn  it  to  Rook  3d. 


B.  takes  B. 
B.  takes  Kt. 


9.  Q.  B.  tks.  Kt. 

10.  Q.  takes  B 

11.  Q.Kt.toQ.2d 

In  this  position,  having  gained  several 
moves,  you  have  a  better  game. 


Seventh  Opening. 


K.  P.  2 

K.  B.  to  Q  B.  4th 

Q.  B.  P.  1 


1.  K.  P.2 

2.  K.B.toQ.B.4th 

3.  Q.  B.  P.  1 

This  is  a  bad  defensive  move. 

4.  Q.  P.  2  I  Q.  P.  2 

If  Black,  instead  of  playing  Q.  P.  2, 
had  taken  Pawn  with  Pawn,  you  would 
have  checked  the  King  by  taking  K.  B. 
Pawn  with  your  Bishop. 

6.  K.  B.  takes  P. 

6.  P.  takes  B. 

7.  Q.toR.4th,ch 

You  win  a  Pawn,  and  your  position  is 
quite  as  good  as  that  of  your  adversary. 


P.  takes  B. 
P.  takes  P. 


Eighth  Opening, 


1.  K.  P.  2 

2.  K.  B.toQ.B.4th 

3.  Q.  B.  P.  1 


K.  P.  2 

K.  B.  to  Q.  B.  4th 

K.  B.  P.  1 


This  move  is  a  worse  defence  than  the 
preceding  one.  The  King's  B.'s  Pawn 
IS  a  dangerous  pawn  to  play  at  the  com- 
mencement of  the  game. 

4.  B.  takes  Kt.         R.  takes  B. 

5.  Q.toK.R5th,ch 

On  the  following  move  you  take  the 
K.  R.  Pawn,  and  force  your  adversary 
to  move  his  King  to  protect  his  Rook. 


'  '■■(f'yy.. 


THE  CHESS  PLAYE»'I  CHRONICLE. 


JFirrfA  Opening. 

1.  K.  P.  2  (  I  K.  P.  2. 

2i  K.B.toQiB.4th  I  K.  B.  to  Q.  B.4th 

3.  Q.  B.  P.  a  I  Q.  R.  P  1 
Black  lose^  a  move  b;  playing  the  Q. 

It.  P.  1,  and^allows  you  time  to  esla- 
blkli  your  P^ds  in  the  centra. 

4.  Ct  P.  2  ^  I  P.  takes  P. 

5.  P.  takea^.        |  B.  to  Q.  R.  2d 
Instead  ol^  taking  Pawn  with  Pawn, 

yaa  might  afeo  have  taken  the  K.  B.  P. 
with  K.  B.,  imcckiDg  as  we  have  noticed 
in  the  secoLi^  openiiig.  But  yoii  will 
have  M  gooi^a  game  By  playing  in  this 
innnneT. 

8.  Q.  B.  to-K.  3d  1  Q.  B.  P.  1 


ou^ht  to  wki  00  account  of  the  good 
position  of  iae  centtti  TtnniB. 


7.  K.  B.toQ.  3d  |K.  *t.  loB.  gd 

If  instead  of  playing  I  .  B.  to  Q!^ad, 

gu  had  brought  out  t  e  Q.  Ku.  to 
3d,  Bladt  would  have  layed  ft.  Kt. 
P.  2,  and  on  the  followii  ;  move,  {>iiKh 
on  the  Pawn,  (;oiiipelltng  oarKt  tore- 
treat  inglorioiuly  to  bis  o  m  square. 

8.  Q.Kt.toB.3d|  Q.    M 

jS.  K.  R.  P.  1  I  Kir  ;  castles.  , 

J.' You  play  K.  R,  P.  1,  o  prevent:  his 

bringing  his  Bishop  to  KiKt.  5th. 

Your  adversary  haviii,  castled,  ,  you 
ought  to  push  on  the  K  ng's  B.  Pawn 
two  squarcB,  then  biirig  our  Quecli  to 
K.  Jl.  3d,  and  form  |iA  'Rti^ck  by  playing 
yoiirK.  Kt.  and  K.  R.  Pjivns. 

In  the  next  tesimii  we  '  111  analyst  the 
defence  Black  ought  to  nfike  against  the 
move  of  Q.  B.  P.  one  aqlarc  playeid  on 
the  third  move,  and  we  vill  levie^T.  the 
clei-en  openings  which  ll:^  author  of  the 
"EocyclopsdiaofChessT  devotes  ttitfaie 
'ofSMfig. '■'■■  ••■'■  i 


PROBLEM  No.  33. 


b 


i. 


T£tB 


€im»  Plusnr^S  Cfitonirlt 


No.  10. 

mSW  SERIES, 


.} 


SATURDAY,  MARCH  6,  1847. 


5  PRICE 

(THREE  PE^XB. 


•  CHESS  IN  LIVERPOOL. 

Smart  iitfile  Game  of  a  Match  now  pending  between  the  Hon.  Secretary  of  the 
London  Chess  Club  and  Mr.  Sprbcki^et,  Secretary  of  the  Liverpool  Chess  Chib. 


White.    Mr.  P. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 
X  E.  B.  to  Q.B.  4th 

4.  Q.  B.  P,  1 

5.  Q.  Kt.  P.  2 
6*  Q.R.  P.« 

7.  ap.2 

8.  P.  takes  P. 

9.  Kt.  takes  Kt. 
lOi  Castles 

11.  K.  R.  P.l 


Black.    Mr.  S. 
K.  P.  2 

Q.  Kt  to  B.  3d 
K.  B.  to  Q.  B.  4th 
Q.  P.  1  (a) 
B.  to  Kt.  3d. 
Q.  K.*P.'l 
a  to  K.  2d  ib) 
Kt.  takes  P. 
Q.  takes  Kt. 
Kt.  to  B.  3d 
Q.B.tk8,K.RJP.^) 

And  White 


White.    Mr.  P. 

12.  6.  to  K.  3d 

13.  R.  to  K.  sq. 

14.  K.  to  B. 

15.  K.  to  K.  2d 

16.  Q.  to  Q.  3d: 

17.  Q.  takes  Kt. 
16.  K.  to  Q.  sq! 
19   R.toK.2d 

20.  Q.  takes  B. 

21.  R.  takes  Q. 

resigns. 


Black.    Mr.  S. 
Kt.  to  Kt.  5th 
Q.  to  R.  7th,  ch. 
Q.  takes  P.  ch. 
Kt.  takes  R 
KX.  takes  B. 
Q.  takes  P.,  ch. 
B.toK.Kt.5th,ch. 
B.  takes  R.,  ch. 
Q.  takes  Q. 


t 


Notes, 
(a)  Not  so  good  a  defence,  Mr.  Spreckley,  as— 4.  K.  Kt.  to  B.  3d- 
h)  This  is  a  better  move  in  the  Giaoco  Piaao  than  taking  P.  with  P. 
c)  Bold,  Ijut  well  played.  ^ 


BLINDFOLD  CHESS. 

Game  played  at  the  London  Chess  Club  by  Mr.  Harkwitz,  blindfold,  'against 
Messrs.  Slous  and  HoRwrrz  consulting,  the  latter  giving  the  od4s  of  Queen*8 
Rook. 


(White's  Q.  R.  must  be 
White.  Black. 

(Messrs.  S.  &  U.)     (Mr.  H ,  Blind/old) 

1.  K.  P.  2  jBl  P.  2  '^      '^ 

2.  K!B.toQ.B.4th  K.  Kt.  toB.  3d 

3.  K.Kt.toBd8d(a)  Q.  Kt.  to  B.  3d  (b 

4.  K.  Kt.  to  Kt.  5th  Q.  P.  2 

5.  P.  takes  P,  Q.  Kt.  to  R.  4th 

6.  B.  checks  -  Q.  B.  to  Q.J2d 

7.  Q.  to  K.  2d         K.  B.  to  Q.  3d 
3v  B.  takes  B.,  ch.    Q.  tekes  B. 

'  IFOl..  Tm. 


removed  from  the  Board.) 

White.  Black.      . 

(Messrs.  S.  &  H.)   (Mr.  H.,  Blind/old.) 


9.  Q.  B.  P.  2 

10.  Q.  Kt.  P.  1 

11.  Q.  P.  1 

12.  B.  to  Q.  2d 

13.  B.  takes  B. 
I4«-  Q»  to  her  sq. 

15.  K.  takes  Q. 

16.  Q.  takes  R. 


Castles  K.  R. 
Q.  to  K.  B.  4th 
B.toQ.Kt.5th,ch 
Q.  takes  Kt. 
Q.  taB.  8th,  ch. 
Q.  takes  Q.,  ch. 
Q.  Kt.  P.  1 
K.  takes  B. 


74 


THE   CHESS   PLAYERS   CHRONICLE. 


WkUe.  Black. 

(Mcggrs.  S.  &  H.)     (Mr.  II ,  Blindfold.) 
17.  Q.  Kt.  to  B.  3d  Q.  R.  P.  1 


18.  B.  to  K.  8q. 

19.  Q.  Kt.  P.  1 

20.  Q.  R.  P.  2 

21.  K.  B.  P.  1 

22.  K.  Kt.  P.  2 


28.  K.  Kt.  P.  1 

24.  K.  R.  P.  2  (c) 

25.  P.  to  Q.  4th 

26.  R.  takes  R.,  ch.    K.  takes  R. 

27.  Kt.  to  K.  2d        Kt.  to  Q.  3d 


R.  to  K.  sq. 
Q.  Kt.  to  Q.  Kt.  2d 
K.Kt.  to  K.  Kt.5th 
Kt.  to  R.  3d 
K.  B.  P.  2 
Kt.  to  B.  2d 
Kt.  toK.  R.8q.  (d 
P.  takefl  P. 


28.  Q.  B.  P.  1 

29.  P.  takes  P. 
SO.  Kt.  takes  P. 
31.  K.  to  Q.  2d 


P.  takes  P. 
Kt.  to  Q.  B.  6th 
Kt.  to  K.  6th,  ch. 
Kt.  takes  Q.  P. 


32.  Kt  .takes  K.B.P.  K.  Kt.  P.  I 

33.  Kt  to  K.  3d  Kt.  takes  Kt. 

34.  K.  takes  Kt.  K.  to  Q.  2d 

35.  K.  to  Q.  4th  K.  to  K.  Sd 

36.  K.  to  Q.  B.  4th  Kt  to  6. 2d 

37.  K.  to  Q.  Kt.  4th  K.  to  Q.  4th 

38.  K.  to  Q.  R.  5th  K.  takes  P. 


WhUe, 
(Messrs.  S.  &  H.) 

39.  K.  takes  P. 

40.  K.  to  R.  7th 

41.  K.  B.  P.  1 

42.  Q.  R.  P.  1 

43.  K.  to  Kt.  Sth 

44.  Q.  R.  P.  1 

45.  a  R.  P.  1 

46.  K.  to  B.  8th 


Black, 
(Mr.  H.,  Blindfold.) 
K.  to  B.  3d 
Kt.  to  K.  4th 
Kt.  to  B.  6th 
Kt.  to  Q.  5th 
Kt.  to  K.  3d  (e) 
Kt.  to  Q.  B.  4th 
Kt.  to  Q.  2d,  ch. 
Kt.  to  Kt.  dd,  ch. 
K.  to  Q.  2d  (/) 


47.  K.  to  Kt.  Sth 

48.  K.  to  Q.  Kt.  7th  K.  to  Q.  3d 

49.  K.  B.  P.  1  P.  takes  P. 


50.  K.  R.  P.  1 

51.  K.  Kt.  P.  1 

52.  K.  R.  P.  1 

53.  K.  R.  P.  1 


K.  B.  P.  1 
P.  takes  P. 
K.  B.  P.  1 
K.  B.  P.  1 


54.  K.  R.  P.  Queeos  P.  Queens 

55.  Q.  to  Q.  Sth,  ch.  Kt.  to  Q.  2d 

56.  Q.tks.Q.B.P.,oh  K.  to  his  2d 

57.  Q. R.P.Queens  Q. to  1^. B. 6tb, ch. 
58  Q  toQ.  B.  6th   Q.toQ.Kt.6th^ch. 

59.  K.  to  Q.  B.  7th   Q.  to  K.Kt.  6th«ch. 

60.  K.  to  Q.  B.  Sth 


And  Black  resigns. 


Notes. 

(a)  Both  the  German  ^^Handbuch,"  and  Major  Jaenisch  in  his  **NouvelIe 
Analyse,**  recommend  Q.*s  P.  one,  instead  of  this  sortie  of  the  Kt. 

(b)  This  brings  us  to  the  first  position  of  the  two  Knights*  game,  an  opening  de- 
cidedly inferior  for  the  second  player  when  odds  are  given. 

(c)  It  is  not  often,  in  a  game  so  far  advanced,  that  either  party  retains  his  com- 
plement of  Pawns,  as  White  does  here. 

if)  The  object  of  Uii«  voluntary  retirement  of  the  Kt.  is  too  profound  for  us  to 
om. 
(e)  This  was  siu'ely  an  error.    With  the  board  before  him,  Mr.  Harrwitz  would 
have  made  short  work  of  the  enemy's  Pawns,  but  now  they  are  likely  to  prove  too 
many  ibr  him. 

(/)  Better  to  have  played  for  the  drawn  game  by  checking  again  with  the  Kt. 


SOLUTIONS  TO  CALVl'S  PROBLEMS,  Nc«.  3,  4.  6,  ft  6. 


No.  3. 
White.  Black. 

1.  Ktrto  K.  B.  8th  K.  Kt.  P.  2 

3.  P.  takM  P..  en  passant  K.  R.  P.  1 
3.  Pawn  ghres  checkmate 

And  wins. 


White. 
1.  R.  to  Q.  7th,  ch 
a.  Kt  Co  K.  B.  6th 
3.  R.  to  K.  R.  7th 


No.  6. 

Bhck. 
Kt.  takes  B.  (I) 
What  he  caa 
Mate. 


(I)  If  instead  of  talcing  Bishop,  Black  plays 
King  to  Kt.,  White  checks  with  Kt.  at  B.  6th,  and 
mates  with  Rook  at  K<  B.  7th. 


While. 

1.  B.  to  K.  Sth,  ch. 

2.  B.  to  his  tth,  ch, 

3.  B.  to  K.  Kt  6th 


No.  4. 

Slaek. 
X.  to  R. 
K.  to  R.  td 


Mate. 


Black 


No.  6. 
White. 

1.  Q,  R.  at  his  sq.,  ch.         R.  cortrs 

2.  K.  R.  to  Q.  R.  4th,  ch.    R.  takes  R.  (2) 

3.  P.  I  sq.  Mate. 


(2)  If  BlMsk,  instead,  take  with  Pawa,  White 
equally  gives  mate  with  Pawn. 


TUB   CHESS   PLAY£R  S   CHRONICLE. 


!& 


CHESS  AT  BRIGHTON. 

Game  played  between  Captain  Kekn bdt  and  Ma.  Stauhtom,  the  latter  giving 

the  odds  of  Pawn  and  two  moyes. 


(RemoDe  K,  B.  P.  from  the  hoard.) 


(Whitt. 
(Captain  K.) 

1.  K.  P.  2 

2.  Q.  P.  2. 

3.  K.  b!  to  Q.  3d 

4.  Q.  R  P.  2 

5.  Q.  P.  1 

6.  K.  P.  1  (5) 

7.  Q.  P.  takes  P. 


Black, 
(Mr.  S.) 

K.P.I 

Q.  Kt.  P.  1  (a) 

Q.  B.  P.  2 

Q.  P.  1 

K.  Kt.  P.  1 

Q.B.toQ.Kt.2d  (c) 

8.  Q.  to  K.  Kt.  4th  K.  Kt.  to  K.  2d 

9.  Q.  to  K.  B.  4th   K.  Kt.  to  K.  B.4th 
10.  K.  B.  takes  Kt.    P.  takes  B. 

n.  Q.  takes  P.  Q.  to  Q.  B.  2d 

12.  P.  takes  P.  K.  B.  takes  P. 

13.  Q.  to  K  B.  7tb,ch  Q.  takes  Q. 

14.  P.  tks.  Q.,  ch.(rf)K.  takes  P. 

15.  K.  B.  P.  1  Kt.  to  Q.  B.  3d 

16.  K.  Kt.  to  K.  2d   Q.  R.  to  K. 

17.  K.  to  K.  B.  2d     Kt.  to  Q.  Kt.  5th 

18.  Q.  Kt.  to  R.  3d  Kt.toQ.  6th,  ch  (c) 

19.  K.  to  K.  B.  K.  R.  to  K.  Kt. 


White. 
(Capt.  K.) 

20.  Q.Kt.toQ.Kt5th 

21.  Q.  R.  to  Kt. 

22.  Q.  Kt.  to  B.  3d 

23.  K.  R.  P.  1 

24.  Q.  Kt.  to  Q.  6th 

25.  P.  takes  B. 

26.  K.  Kt.  P.  2 

27.  K.  to  Kt.  2d 

28.  Kt.  to  Q.  B.  3d 

29.  R.  takes  Kt. 

30.  B.  to  Q.  2d 

31.  Kt.  takes  R. 

32.  Kt.  to  B.  3d 

33.  Q.  R.  P.  2 

34.  B.  to  K.  3d 

35.  B.  to  K.  Kt.  5th 

36.  K.  B.  P.  1 

37.  P.  takes  R 


Black. 
(Mr.  S.) 
K.  B.  to  Q.  Kt. 
K.  R.  P.  2 
K.  R.  P.  1 
Q.  R.  toK.Sd 
B.  takes  Kt. 
Q.  R.  toK.Kt.3d 
P.  takes  P.  en  pas. 
K.  R  to  K. 
Kt  to  K.  8th,  ch. 
R.  takes  R. 
R,  takes  R. 
R.  to  Kt. 
R.  to  Q. 
Q,  R.  P.  1 
B.  to  K.  4th 
R.  to  Q.  2d 
B.  takes  Kt. 
R.  takes  P. 


Anii  Black  ultimately  won. 


Notes.  .    «.         ,       u 

(a)  This  Is  aft  error  weU  taken  advantage  of  by  Captain  Kennedy,  whose  opening 

"  (tr^&Sent  move,  and  one  to  which  Black  has  no  satisfactory  answer. 

(c)  To  prevent  his  B.  going  to  K.  4th.  ^    «  k-    ;^^~.^*, 

(d)  White  did  unwisely  to  permit  his  opponent  to  escape  from  his  jeopardy. 

(e)  It  is  now  BUck's  turn  to  conduct  the  attack. 


Game  played  between  M.  Kuiper, 
White.  (M.  K.)     Bhch,  (Amatbub.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4thK.  B.  to  Q.  B.  4th 

4.  Castlea  Q.  P.  1 

5.  K.  R.  P.  1  K.  R  P.  1 

6.  Q.  P.  1  K.  Kt.  to  B.  3d 

7.  a  Kt.  to  B.3d    Q.  B.  to  K.  3d 

8.  B.  toQ.  Kt.  3d    Q.  Kt.  to  K.  2d 

9.  Q.Kt.toK.2d    Castles 

10.  Q.Kt.toK.Kt.3dQ.  B.  P.  1 

11.  K.Kt.toR.4th  K.Kt.  P.  2 

12.  K.  Kt.  to  B.  3d   K.  Kt.  to  B.  2d 

13.  K.  Kt.to  R.  2d    B.  takes  R 

14.  QJR.P.  takes  B.  K.  B.  P.  2 

And 


Professor  of  Chess,  and  an  Amatbub 


White.  (M.K.)      Black.  (Amatbtjb.) 
15  Q.  to  K.  R.  5th  K.  to  Kt.  2d 


16.  P.  takes  P. 

17.  Kt.  takes  Kt. 

18.  Kt.  to  his  4th 

19.  Kt.  takes  R. 

20.  Q.toK.  2d 

21.  B.  toK.  3d 

22.  B.  takes  B. 

23.  K.  Kt.  P.  1 

24.  K.  to  Kt.  2d 

25.  Q.  B.  P.  1 


Kt.  takes  P. 
R  takes  Kt. 
R.  to  K.  B.  3d 
Kt.  takes  Kt. 
Q.  R  P.  1 
Kt.  to  Q.  2d 
Kt.  takes  B. 
Q.  to  Q.  2d 
Kt.  to  K.  3d 
K.  R.  P.  1 


26.  Q.  takes  R.  P;  R.  to  K.  R  square 

27.  Q.  toK.Kt.4th 


wins. 


76 


TH£  CHESS   PLATJBR9  CHRONIGLE* 


CHALLBNCWB  TO  THE  CHB6S  AIMULTBUBS  OF  .EKQJiAND  FOB 

ONE  THOUSAND  DOLLARS  A  SIDE. 

We  hare  roceived  a  commttnication  from  Mr.  Staolej,  the  best  chess  player  in  tfce 
United  States,  expressiye  of  his  readiness  to  phij  a  match  of  twentyr«PM  l^smes,  in  New 
York,  for  the  above  amoimi  of  stake  on  each  side,  w'iAi  any  amateur  in  Bneland,  except  Mr. 
Staunton,  and  to  allow  the  sum  of  250  doUan  to  be  deducted  for  traTeUfiigf  expenses  from 
the  joint  stakes,  **  win  or  lose,"  hj  any  g^entleman  who  maj  be  disposeii  to  accept  his 
cartel,  and  pay  a  visit  to  America.  All  communications'  on  the  subject  to  be  addMssed 
to  the  Editor  of  the  Cktu  PImyir's  Chr&nick,  King  WiUiam  Street,  Strand,  wito  i»enH 
powered  to  adjust  the  terms,  and  settle  all  necessary  preliminaries  for  the.t>lAj^Q9  the 
match  this  sprinc.  ,;     ^' 

We  shall  be  deSi^ted  to  hear  that  Mr.  Stanley^s  challenge  is  accepted,  bn^  wf  a^^reheod 
the  terms  are  not  suffleiently  inviting.  To  give  himself  a  chance  of  a  competitor,  he  sjiould 
guarantee  the  foil  expenses  of  tnvelline.  There  are  at  least  halt  a  doiien  amateOTB  liere 
Who  woald  rejeaoe  at  an  opportunity  of  playing  such  a  match  with  Mr.  Sta^y  in  SngUoil, 
hot  who  havB  little  stooiadi  fbr  a  journey  of  8^000  miles,,  especially  upon  a  dotihtfiil  eaprax^ 
and  at  half  l&eir  own  eocpense. 


No.  Sd. 

1.  Q.  to  K.  Kt  8t&,  eh. 

2.  Kt.  to  0.  Kt.  etb,  ch. 

3.  Q.  to  K.  Kr.  «th,  ch. 

4.  Kt^toaD.fith,  cb 


1. 


SOLUTIONS  to  PROBLEMS  IK  Mb.  9. 


Matt. 


Btack, 
K.  to  Q.  td 
K.toK.S4 
Q.  interpoirev 
R.  Ukes  Kt. 


1.  B.  to  K.  fttk 
a.  K,  to  Q.  B.  dd 
ft.  B:tBketK 
i*  ILtoS:.R.6th 
6.  B..  to  K.  E,  5th 
6.  A.  to  a  R.  ftS 


Vo.  SO. 

K>>Q>R.34 
£.  to  Q.  Sit.  dd 
K.taketfB. 
K^to  a.  RijScb- 
K.^Q«R.6tb^ 

*MaittL 


No,  >l. 
'   Wkiie.  Black. 

1.  B.  to  Q.,  dis.  ch.  K.  takes  Kt  (b«it) 

J.  P.  to  Q.8th«  becomes  1  r*  *.v— o  t\.^^\ 
a  Kt.  diL  eh         [  ^  ttkesO. (best) 

3.  Ktr  to  K.  6th  and  play  as  Black  can,  the  Kt 
iiates  nkit  move* 


White, 
U  Q,  to  her  5th 
S.  Kt.  to  Q.  B.  6th«  di. 
a.  K.  P.  %  ch. 

4.  R,  takes  P.  ch. 

5.  Kt  to  Q.  4th 


Rb.  IB.  •     ■    *> 

Bkmh 

Kt  takes  Q.  (best) 
K.  to  K.  B.  «th 
K.  tiftee  P. 
K.toX.B,^4tb. 


MM6. 


NOTICES  TO  CORRESPONDENTS. 
"  ^'J^'J^-  ?•"  l^eyonport. --We  reply  to  your  inquiries  teriaiim.      let    Mr.  Petniff  hin  vmm  tIAmI 

"^2?  ***5S-  r^'  ^^  PJfyw  nwajd  is  itUl  in  the  Held,  but  is  not  considered  to  Save  imS^cd  in  h2 
game.  4A.  The  games  between  Messis.  Horwits  and  Sl^nttti,  Hnmfta  aad«(«iiatmC^  Hirr- 
wit.  and  Honjite,  were  all  taken  down,  and  will  be  fo«nd  in  Volume  7  of  this  M«aaiiie  ^-Md  2a. 
Mr.  Dai^els  died  of  consumption,  the  latter  end  of  the  year  1846.  '^^■^mw  ^«a  0», 

"  H.  /.  G.  A."— The  position  is  certainly  curious,  and  deserves  publicity. 

<' Puttino."— Your  problems  and  suggestions  shall  not  be  fotgetten.  •    - 

"  ^  S2!  ^'K.^**?!.* "  Jf  *!S^*** '°'  I'l*.  ^^  ^*  •^*^***  ^"  '"  •<>«•  «"^  •^"8^  the  action  of  the 
Ldltor,  but  the  limited  space  at  his  command  is  an  obetacle  to  kit  dolnr  tStSu  mighS^U  iM^aitm 

.  hZ^  nl??'*,  **  a^^^^y  *J»e  '*  «h»*o^  •'  a  shade  •'  between  your  "  somewhat  remarkable  nosi- 
SL  .?^  !?°^  p!S3^,  ■***  "  P~Wem  of  Gianutlo's.  Th*  munber  i^  aitnUon  of  ie  d5S?i«^J«e 
^"pSW?'  tondiUon,  ure  the  same,  and  the  only  variattoa  epnrists  toft?  SSliS  3  m^SS^ 

"  '^'^^t^Itt'^'SS^^J^^IS^^P^^i  *•,  paragraph  in  our  last,  concerning  the  New  Chess  shirt  is 

!! ''  ^'  i?***  ^^"^^*^^-— '^•l<»»«  ««*in.    The  best  shall  appear  ere  long. 

' ''  Z;!!ftI^*J!5.!ll,^!  *i*^  ***  ?*^*  «»"»on  to  express  our  obligations  frequently. 
careniHy  constructed  are  always  acceptable.  •«  h"  «wy 


Positions  so  well  and 


THB   CHC36S  PLAYJBR's   GHRONXCUK* 


77 


CALVrB    ELEMENTARY    LESSONS 

{^Continued from  p,  70.) 


Fomrrfl  LKtooN. 

TJMVt  BECTIOir. 

TefUh   Opening, 
White.  Bbek. 


1.  K;  Pv  2 

2.  K.B.  to  Q.B.  4th 
^.  Q.  B.  p:  1 


K.P.2 

K.  B.  to  Q.  B.  4th 

Q.  P.  2 


The  ioventioD  of  BlacVs  last  move  of 
defence  belongs,  to  Mr.  Lewis. 

4.  Bp.  takes  P.         |  K.  Kt.  to  B.  8d 

If  instead  of  taking  with  Bishop,  jou 
had  taken  with  Pawn,  Black  would  have 
taken  your  K.  B.  Pawn,  i^vwg  check, 
and  on  the  foUowine  move  he  would 
have  ehecked  with  C&een  at  K«  R.  5th, 
regaining  the  RtWn  and  secaridg  a  good 
position.  Btftck  brings  his  Knif^t  out, 
with  the  intention  of  regahiing  his  Pawn 
by  taking  yoaf  Bp.'  In  this  situation  you 
have  several  moneaato  play.  Mr.  Lewis 
has  given,  in  his  treatise,  a  very  able  and 
lengthy  analysis  of  this  opening.  We 
we  will  only  show  the  principal  method 
of  pursmng  the  attack  and  defence. 

If  you  play  the  Queed  to  K.  B.  3d, 
he  takes  Bp.  with  the  Knight  and  Cas- 
tles otf  ftifi  flowing  move.  If  you  give 
check  with  Queen  at  her  Rook  4th,  he 
plays  Q.  B.  Pawn  one  square.  In  this 
)$@mo»  you  can  take  the  K.  B.  P.  with 
your  Bishop  checking,  but  Black  with- 
draws his  King  to  K.  B.  square,  and  his 
gameirofdid  be  ptefttaUe. 

Xf  you  play  the  Queen  to  Q.  Kt  3d, 
he  castka,  and  if  you  take  the  Q.  Kt.  P. 
wMi  your  Bp.  he  takes  Bp.  with  Bp., 
and  then  brings  the  Queen  to  her  sixth 
square,  and  forms  an  irresistible  attack. 

If  you  push  the  Queeu^s  Pawn  two 
.squares  he  takes  P.  with  Pawn,  and  vou 
retake  with  yours.  In  this  case  he  gives 
you  check  with  Bishop  at  Q.  Kt.  5th, 
'and  the  following  move  takes  your  Bp. 
with  Knight,  which  will  still  give  him 
the  attack. 

5.  Q.  ta  her  Kt.  3d  )  King  Castles 
'    The  Queen  posted  on  her  Kt.  Sd, 


defimda  the  Bp.  which  would  be  taken 
by  the  Kt.,  and  attacks  the  K.  B.  Pawn. 
Black  castles  to  defend  the  K.  B.  P. 
and  brings  his  Rook  into  play. 

6.  K.  Kt.  to  B.8d  I  Q.  B.  P.  1 

(See  Walker's  Art  of  Chess  Play.) 
Black  could  phiy  K.  Kt.  to  his  ^th, 
instead  of  Q.  B.  Pawn  1. 

In  that  case  you  would  play  Q.P.  two 
squares,  and  have  a  good  game*  Be 
could  also  briog  his  Knight  to  Queen's 
2d,  to  support  bia  King's  Pawn.  Your 
reply  to  this  move  should  be  Q.  P.  1. 

7fK.Bp.takesK.B.P.(ch)  |  R.  takes  Bp. 

Instead  of  taking  Bp.  with  Rook* 
Black  could  play  his  Aing  to  Rook, 
square.  Suppo^ng  he  did  so^  yon  ou^t 
to  play  in  tne  following  manner. 


Q.P.  2 
K.P.  1 

King  Castles 
P.  takes  Kt. 
P.  takes  P. 


P.  takes  P. 
Q.  to  K.  2d 
B.  takes  Bp. 
Q.  takes  P. 


Tour  game  is  preferable  to  that  of 
Bhick's. 

8.  K.Kt.takesK.P.  |  Q.  to  K.  ad. 

Xf  instead  of  playing  Q.  to  K.  2d., 
Black  should  take  vour  JeL  B.  P.  check- 
ing, your  proper  play  would  be  to  move 
the  l^ng  to  B.  square,  for  if  you  took 
the  Bishop,  he  would  bring  his  Knight 
to  his  5th,  giving  vou  double  check,  and 
you  would  lose  tne  Knight,  which  in 
this  position  is  the  chief  support  of 
your  game. 

9.  Q.  takes  R.  ch.  J  Q.  takes  Q. 
10.  Kt.  takes  Q.       |  K.  takes  Kt. 

You  now  pla^  Q.  P.,  2  squares  and 
on  the  foUowmg  move^  K.  B.  P.  1 
sauare,  then  tne  move  o£  King  to 
Bishop  2nd,  to  support  the  Pawn  on 
their  march.  Your  position  is  veiy  good. 
With  regard  to  the  relative  strength  of 
the  beUucerents,  vou  have  au  extra 
Pawn.  TWO  small  pieces  are  equal  to 
a  Rook  and  two  Pawns. 


THE   CHESS   flayer's    CMBOMICLE. 


VaHatkufivn  BiaJCs^tk  m 


G.  a.  ukn  Kl.  I  U  ID  K,XI,  4(h 
If  iDBtcad  of  taking  with 
Queen,  yon  had  taken 
with  the  Pawn,  Black 
would  have  had  a  better 

Sine.  Black  could  aUo 
ve  exchanged  Queens. 
In  that  case  jou  should 
hare  played  as  follows : 

K.P.UkHa.|Q.Kt.laa.M 


IfyouhadpUyedQ.P. 
instead  of  Q.  Kt.  Fawn, 
your  game  would  have 
been  comjHviniscd. 


Black  could  have  with- 
drawn his  B.  to  Q.  Kt. 
3d,  but  you  should  equally 
have  played  the  foUowing 


Bad  Black,  at  the  9th  move,  castled, 
iDBtead  of  playing  Q.  B.  P-  one  souKre, 
you  should  have  played  Queen'a  Pawn, 
and  your  gaqe  would  have  been  better 
opened. 
10.  Queen  ta  bcrSd. 

Yon  withdraw  the  Queen  to  her  3d. 
to  post  her  OH  K.  B.  3d.  square,  which 
will  give  you  a  good  position. 


Ekvadh   Opening. 
WkHe.  mac 

.  K.  Pawn  3  1  E.  P.a 


This  it  a  good  defensive  move  for 
Black,  it  prevents  you  from  playing  the 
Queen  Fawn  tno  squares. 


4.  K.  Kt.  to  B.  3d     1  Q.  Fawn  1 

The  brindng  your  Knight  to  B. 
3d  is  a  good  move.  Had  you  played, 
)n*te«d,K.B.P.  tnosquareE,  Black  could 
have  taken  the  E.  Kt.  with  hil  Bp,  ^ou 
retake  with  Rook,  and  be  gains  a  piece 
by  pla;ying  the  Qw*^  to  her  Bp.  4th. 
Supposing  that  you  did  play  the  K.  B. 
Pawn,  two  squares,! Black  could  not  take 
Pawn  with  Pawn,  witbout  exposing  him- 
self to  an  attack,  difficult  to  defeud-— as 
may  be  judged  from  the  fi>llowiDg  mode 
of  play. 


Q.P.asq. 


B.  takes  Et. 
Q.  Kt.  to  Q.  2d 
Q.  Kt.  to  K.  B. 
Kt.  takes  P. 


K.  I.  takes  P. 
Q.l»kt8K.P.(«h 
K.  Bp.  to  K.  2d 
K.  Kt.  to  B.  3d 
E.  St.  to  his  5th,  ch 
KL  to  K.  6th 
Pawn  takes  Bp. 
Q.  toK.B.5t£ 
King  Castles. 


Black,  although  a  Pawn  minus,  has  a 
belter  game.  We  will,  nest  week,  aneiyse 
Hack's  fourth  move  (Q.  P.  1). 


PROBLEM  No.  ST. 


b 


PROBLEM  No.  38. 


=r^SL 


^-i^= 


PROBLEM  No.  39. 


PROBLEM  No.  40. 


ir  »,•  ■    m  am     •  ^  fm.  •«•   .   .   .^   v^i^* 


ta>    *«,<kM«««(«*  V'  .a^« 


THE 


No.  11. 

K<W  BEBIE8 


TT 


SATURDAY,  MARCH  13,  1847. 


J 


PKICB 
THREE  PEKCF. 


CHESS  AT  BRIGHTON. 


f 


Game  played  bctspeen  Mb.  Staunton  and  Captain  Kehnedt,  the  former  giving 

the  odds  of  Pawn  and  two  moveB»  ^ 


{Remove  Black's  K.  B.  Pawn,) 


R. 
B. 

Rr. 

R. 
R. 
R. 
R. 
R. 
It. 
K. 

K. 
K. 
P. 

K. 
Ji. 


(WhUk.  Black. 

(CaptainJC.)  (Mr.  S.) 

1.  K.  &  Q.  P.  2      K.  P.  1 
%  K.  B.  to  Q.  3d   Q.  B.  P.  2 
3i  P.  takes  P.  '      Cfc  checks 
4,  Q.  Kt.  to  B.  3dB.  takes  P. 
6.  K.  Kt.  to  B.  3d  Q.  R.  P.  1 
Q,  Castles.  Q.  Kt.  to  B.  3d 

7i  Q.B.  to  K.B.4tfa  K.  Kt.  to  K.  2d 
6-  Q.  R.  P.  1  K.  Kt.  to  Kt.  3d 

9.  Q.B.toK;lCi.33Q.  lo  Q.  sq. 

10.  K.  P.  1  Castles  (a) 

11.  R  takes  ^t.       P.  takes  B. 

12.  Q.toa«d       Kt.toK.2d 
13;  B.  to  K.  E.  4th  Q.  P.  2. 
14^  B.  takes  Kt.  (b)(i,  takes  1L. 

15.  Q.  tksdo^bledP.R.  to  K.  B.  4th 

16.  Q.  Kt.  tq[K.2d  B.  to  Q.  2d 

17.  Kt.  to  K.^t.3d  Q  to  K.  B.  2d  (c) 
.  (ob  R.  takes  Q. 

Q.  R.  to  K.  B. 
mt  B.  tale«  Kt. 
B.  to  Q.  Kt.  4th 
n.  K.  R.  to  ft.  B.  R.  takes  K.  B.  P. 

i  And  Wini*. 

I  Notes, 

a)  It  was  tiiipossible  to  sustain  the  Knight  eventually. 
5)  P.  takn  r.  in  passitig,  would  have  been  much  better  play. 
'  Oh  If  B.  ui  K.  sq.,  White  would  have  taken  R.  with  Kt. 
uQ  To  pr^ent  the  escape  of  tiie  Knight. 
le)  He  na^no  better  move  apparently. 
if)  '^his  And  tlic  pi^eeediiig-  ymw  w^^wr  im^  b»iwiien  'the 
mioh  below  the  average  standard  of  their  games. 
vcftH  vm.      t  ' 


18.  Q.  takes 

19.  Q.  B.  P. 

20.  K.Kt.to 

21.  P.  takes 


White. 
(Capt.  K.) 

23.  Q.  Kt.  P.  1 

24.  Q.  R.  P.  1 
d5.  R;t9K:  B. 

26.  R.  takes  R. 

27.  K.  to  B.  2d 

28.  Kt.  to  K.  2d 

29.  Kt.  to  Q.  B. 

30.  Kt.  to  Q.  3d 

31.  K.  to  Kt. 

32.  K.  takes  R. 

33.  K.  to  B.  2d 

34.  K.  Kt.  P.  2 
85.  K.  to  Kt.  3d 

36.  K.  R.  P.  2 

37.  K.  takes  P. 

38.  P.  checks 
^..Kt.toQ.B.5thQ. 
4Q.  K.  to  R.  5th  Q. 
41*  K,  Kt.  P.  1  («)  P. 


4t.  K.  Kt.  P.  1 
43.  K.  to  R.  6th 


B 

B. 


'Bku^. 

(Mr.  S.) 
to  Q.  7th 
to  p.  3d 
tskes  R.  (ch 
takes  Q.  P. 
to  Q.  Kt.  5th 
to  K.  5th 
takes  K.  P. 
diecks 

laKesR.  (ch  ' 
to-B.  2d 
to  "B.  3d 
Ki  P.  2  sq 
P.-l 
takiss  P.  (ch 

P.4 

to  B.  4th 

R.»P.  1  (d) 

Kt  P.  1 

ta]^8  Kt. 

checks 

to  }$.  2d 


players,  ate 
M     - 


82 


THE  CHESS   player's   CHRONICLE. 


BLINDFOLD  CHESS. 

Mr.  H-ABBwiTz  plays  blindfold,  against  Messrs.  Pbbig&l  and  HobwI'he  contutt*- 
ing,  the  allied  party  giving  the  odds  of  Queen's  Rook,  which  must  be  removed  flrom 
the  Board. 


White. 
Messrs.  P.  and  H. 

1.  K.P.2 

2.  K.  Kt.  to  B.  dd 
3,.K.B.toQ.B.4th 

4.  Q.  Kt.  P.  2     . 

5.  Q.  B.  P.  1 

6.  Castles. 

7.  Q.  P.  2 

8.  P.  takes  P, 

9.  Q.  B,  to  St.  2d 

10.  Q.  P.  1 

11.  B.  takes  Kt. 

12.  Kt.  to  Q  4th(a) 

13.  Q.  takes  B. 

14.  K.  B.  P.  two 

15.  Kt.  to  B.  3d 

16.  B.  to  Kt.  5th,  ch. 


Blach 
Mr.  HABBwrrz, 
BUn^old, 

K.P.2 

Q.  Kr.  to  B.  3d 

KB.  to  Q.B.  4th 

B.  takes  Kt.  P. 

B.  to  Q.  B.  4th 

Q.P*1 
P.  takes  P. 

R  to  Kt.  3d 

K.  Kt.  to  B.  3d 

Q.  Kt.  to  K.  2d 

P.  takes  B. 

B.  takes  Kt. 

Kt.  to  K.  Kt.  3d 

Q.  to  K.  2d 

P.  to  K.  B.  4th 

K.  to  B.  sq. 


White, 
Messrs.  P.  and  H. 

17.  B.  to  Q.  3d 

18.  B.  takes  P. 

19.  K.  B.  P.  I 

20.  Q.  to  Q.  2d  (5) 

21.  K.RP4I 

22.  Kt.to  Q.Kt.5th(c 

23.  Kt.  takes  B.P.  (£f 

24.  Kt.  takes  R. 

25.  K.  Kt.P.  I 

26.  Kt.  tp  Q.  B.  7th 

27.  R.  to  K.  B.  4th 

28.  Q.to  Q.  Kt.  4th 

29.  P.  takes  R. 

30.  K.  to  B.  sq. 

31.  K.  toK.2d 

32.  K.  to  B. 


Black.   ' 
Mr.  Habbwitz, 
Blindfold. 

P.  takes  P,  - 

K.  R.  to  Kt.  sq.    . 
Q.  to  K.  4th 
Kt.  to  K.  2d 
Kt.  toKt.  3d 
Q.  takes  B. 
Q.  to  K.  R.  5th 
Kt.  to  K.  4th 
Q.  Kt  P.  1 
Q.  B;  to  Q.  2<J 
Q,  to  K.  R.  6|h 
R.  takes  Kt.  P.,  ch. 
Q.  takes  P.,  ch. 
Q.  B.toR.  6th,  ch. 
B,  to  Kt.4^,  ch. 


- Aftermany  mo?e9)  giren  up  as  drawn  game. 

'  ^  Notes, 

(a)  This  mode  of  playing  we  prefer  to  moving  Kt.  to  K.  R.  4th. 
\b\  The  whole  of  thui  game  is  well  played  by  the  allies. 

(c)  Beautiflilly  conceived.    They  are  sore  to  recover  more  thAO  an  equivalent  if 
the  Bishop  be  taken. 

{d)  Threatening  mate  as  well,  to  win  the  Rook. 


Game  played  at  the  London  Chess  Club,  by  Mr.  Habbwivz,  blindfold,  against 
Messrs.  Hobwxtz  and  Yon  Cabnaf^ consulting.  The  latter  giving,  tbe  .o4d#!of 
Queen's  Rook,  which  must  therefore  be  removed  from  the  board.  r 


Wihite.  Black. 

(MM.  a  &  Vv  C;)      (Mr.-  Habbwitz.) 

1.  K.  P.  2   .  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3d 
3.Q.B-P*!  Q.  P.  2 

4.  K.B;foQ.Kt.5th  P.tlikesP. 

5.  Kt.  takes  P.         Q.  to  Q.  4th 

6.  Q.  to  Q.  R.  4th  K.  Kt.  to  K.  2d 

7.  K.  R  P.  2  P.takesP.(cn^aj«. 

8.  Kt.  takes  P.         Q.  R  to  K.  3d 

9.  CasUes  Q.  R.  P.  1 

10.  Q.B.  P.  1  Q.toQ.8q. 

11.  B.  t^es  Kt.,  ch.  Kt.  takes  R 

12.  Q.  P.  2  Q.  B.  to  Q.  2d 

13.  Q.  to  Q.  Kt.  Sd  K.  R  to  K.  2d 

14.  Q.  P.  1  K.B.toQ.B.4tb,ch. 

15.  K.  to  R.  8q«    .      Kt.  t«  K.  2d 

16.  K.  Kt.to  his  5th  Castles 


White.  .    Blaek,  . 

(MM;  H.  fr  V;  O.)    (Mb.  HaBbwit2.) 

17.  Q.  to  Q.  8d         Kt.  to  K.  Kt.  3d 

18.  Q.  Kt.  to  B.  3d   K.  R  P.  1 

19.  K.  Kt.  to  K.  4th  K.  B.  to  Q.  R.  2d 

20.  Q.  to  K.  Kt.  8d  Q.  Kt.  P.  2 

21.  Q.  Kt.  P.  1  Q.  Kt.  P.  I 

22.  Q.  Kt.  to  K.  2d  Q.  to  K.  2d 

23.  Q.  to  Q.  3d         Q.  R.  to  K. 

24.  K.  Kt.  to  Kt.  3d  Q.  B.  to  K.  Kt  5th 

25.  Q.  Kt.  to  Q.  4th  Kt.  to  K.  4th 

26.  Q.  to  Q.  2d         B.  takes  Kt. 
27*  Q.  takes  B.  K.  B.  P.  I 

28.  K.  R.  P.  1  Q.  to  K.  R.  5th 

29.  Q.B.toK.B.4th  Kt.  to  Kt.  3d 

30.  B.  takes  Q.  R  P.  K.  B.  P.  1 

31.  Kt.toK..4th       K.  B.  P  1 

32.  Kt.  to  K.  B.  2d  P.  takes  P.  eh. 


And  White  resigns. 


THE  CHB6B   PLAYER'S  CRItOMlCLS. 


^ 


Game  played  at  the  Loodon  Cbess  Club 
BkuJi    (Mr.  P.)      White.  (Mr.  L.) 

1.  K.  p.  a  K.  P.  a 

2.  K.  Kt  to  B.  3d    Q.  P.  1 

3.  K.Rto  Q.R4th(a  K.  B.  to  K.  2d 

4.  a  P.  tivo  &.  Kt.  to  B.  3d 

5.  Q.  to  K  ad         Q. B.  to  K.  Kt.5th 

6.  P.  takes  P.  P.  tekes  P. 

7.  B.  takes  K.B.P.CI1.  K,  to  R  sq.  (b) 

8.  B.  to  Q.  Kt.  3d    Q.Kt.  toB.  3d 

9.  Q.  B.  P.  1  K.  B.  to  Q.  3d 

10.  Q.B.toK.Kt.dth  Q.  to  K.  sq. 

11.  ILR,  P.  1  B.toR.  4t& 

12.  K.  Kt.  P.  2     '     B.  to  K.  Kt.  3d 

13.  Q.  Kt.  to  ^  ad  Q.Kt.toQ.R.4th 

14.  K.  B.  toQ.  B.ad  Q.  to  Q.  B.  3d 
1^.  CasUes,  K.  R       Q.  Kt.  P.  2 

16.  Q.  R  to  Q.         Q.  B.  to  K.  B.  2d 

17.  K.Kt.toR.4th    Q.KttoQ.R5th 

And 


between  Mr.  W.  P — 
Bhek.    (Mr.  P.) 

18.  K.RtoQ.3d 

19.  Q.Kt.toK.R3d 

20.  K.Kt.  to  K.B.  5th 

21.  .Q.Kt.toR4th 

22.  Q.toK.R3d 

23.  Kt.Uke8B,ch. 

24.  Q.B.toK.3d(c) 

25.  Q.toK.Kt.2d(</) 

26.  Kt.toK.B.5th 

27.  Q.RtoQ.2d(« 

28.  Q.toK.B.3di 

29.  Kt.  to  K.  Kt.  t 

30.  K.  P.  takes  P. 

31.  B.  to  K.  4th 

32.  Kt.  takes  B. 

33.  Kt.toQ.eth,  ch. 

34.  Q.  takes  Q. 
wins. 


? 


-o  and  Mr.  I/owk. 
WM9.   (Afr.L.) 
Q.  R  P.  1 
Q.  Kt.  to  his  ad 
a  Kt.  to  Q.  2d 
aRtakesaRP. 
K.  to  B.  2d 
P.  takes  Kt. 
K.  R  P.  1 
K.  Kt.  P.  2 
Q.  R.  to  K.  Kt.  sq. 
Q.  B.  to  K.  3d 

Q.  P.  1 
K.  R  P.  1 
B.  takes  P.' 
B.  takes  B. 
K.  toK. 


.  to  &.  sq. 
.  to  K.  2d 


Notes, 


(a)  Tfiis'lnove  may  be  made  without  disadvantage,  but  it  is  certainly  not  so 
strong  as  playing  Q.  I*,  two. 


was  not  good 


play. 


{e)  We  should  have  pneftrred  taking  Q.  P.  with  the  Kt.,  ch.-— 4ind  if  the  Kt. 
Hem  taken,  playing  B.  to  Q.  R  4th,  thecking,  £to. 
(/)  This  shows  manifestly  that  Black  lost  ground  in  retreating  his  Quecti. 

CHESS  IN  INDIA. 

Thb  following  is  the  sixth  game   of  the  Match  between  a  *^  European  **  and 
'^  Native,**  mentioned  in  our  last  volume,  page  374. 


White.  (Native.)  Black,  (European.) 

1.  Q.  P.  2  Q  P.  2 

2.  Q.Kt.toQ.B.3d  K.P.I 


3.  K.P.  1 

4.  B.  to  Q.  2d 

5.  B.  takes  B. 
e.  K.  R  P.  1 

7.  K.B.  toQ.3d 

8.  K.  Kt-  P.  8 

9.  Q.MK].8d    • 
10.  Caafles 
ILKiiRRl 

12.  P.tak^P. 


K.  R  to  Q.  Kt.  5th 
B.  takes  Kt 
K.  Kt.  to  K.  B.  8d 
O.  B.  P.  1 
Castles 
Q.  to  B.  2d 
Kt«  to  ELsq 
K.  B.  p.  2    • 
K.Ki;toK.B.  3d 
P.  takes  P. 


13.  Kt.  to  K.  B.  3d   Kt.  to  K.  5th 

14.  B.  takei  Kt.        K.  B.  P.  takes  R 

15.  Kt.  lo  K.  fith       Kt.  to  Q.  2 

16.  Q.  R  to  Kt.  sq    Kt.  takes  Kt. 

17.  Q.  P.  takes  Kt.   B..to  K..3d 

18.  Q.  to  K.  Kt.2d  R  to  K  a  4tfa 

19.  Rto  Q.  Kt.4ith  Q.  B.  P.  1  (n) 

Q.  R.  to  Q.  R  aq 


20.  B.  takes  P. 

21.  Q.  B.  P  1 

22.  B.  to  Q.  6th 

23.  K.  R.  P.  2 


Q.  Kt.  P.  1 
Q.  to  Q.  2d 
a  P.I 


White.  (Native.)    Bhck.  (European.) 

24.  K,  P.  takes  P.     R  takes  K.  B.  P. 

25.  K.  to  Q.  Kt.  sq  R  to  K.  Kt.  5th 

26.  Q.  to  K  2d  K.  R.  P.  2 
^7.  R.  takes  R.          B.  takes  R. 

28.  Q.  to  K.  3d(^)    Q.  B.  to  K;  R  6di 

29.  R  to  Q.  B.  Bq(c  Q.  to  K.  Kt.  5th 

30.  B.  to  K.  7th        Q.  ia  Q  2d 

31.  B.  toJL  Kt  5ih  Q.  to  K.  3d 

32.  R.  to  Q.  B.  2d     Q.  Kt.  P.  1 


33.  Q.  Kt:  R 1 

34.  R  t0  Q:  2d 

35.  B.  Kt  7th 

36.  B.  to  Q:  6th  . 

37.  K.  to  Kt  2d 

38.  R  to  Q«  B.  20 

39.  K^toiRjs^   >• 

40.  Q.:B.  P.  1. 

41.  P.  take*  P. 


Q.  taQ.4th:; 
Q.RP-ij  - 
R.  toQ.R2d 
R  to  K.  B.  2d 
^RiP;l- 

R  to  Q.  2a  r 

Rtd(i)Kt.j»d 
P.  takeaP.'   • 
Q.  to  Q.  R  3d 


42.  R.  to  Q.Kt.2d  (d  R  takes  R 

49,  K.  takes  R.  Q.  takes  Q.  B.  P. 

44.  Q.  to  Q.  Kt.  3d   Q.  takes  Q.,  ch. 

45.  K.  takes  Q.  K.  P.  1 


Drawn  Game. 


Notes. 


84 


THB  CHSBS   PI»AY£R's   CHRONICLE. 


Note», 

%*  The  notes  to  these  ^mes  are  by  the  European  plajer» 

UiS  A  palpable  mistake. 

1^^  It  would  not  evidently  do  to  take  the  proffered  P. 
^C)  Why  not  to  K.  Kt.  square  ? 

(</)  80  played  with  the   vle^  apparently  of  getting  his  K.  into  play,   but  it 
looks  rery  much  JSke  an  oversight. 


Ko.  as. 

While. 
I.  Kt.  at  K.  Sa,  tg  a  B.     P.  1 


SOLUTIONS  TO  PROBLEMS  IN  Ko.  9, 
Blath. 


3.  K.  to  a.  B.  Sd 
a.  X.toQ.l.td 

4.  Xt.  to  K, 
«.  X.  to  Xt. 

«.  Kt.  to  Q;  B.  Sd 


P.  1,  ch. 
P.  1 

P.  i»eh. 
P.  I 


Mate. 


WMie. 
I.  R.  toX.  U.  Ath 
a.  Xt.toQ.  4th»dlieh 


NTo.  S5. 

JiUt*k» 
K.taJu9tP. 


Mat*. 


No.  8A. 
While.  Black. 

I.  R.  to  Q.  R.  4th,  ch.        K.  Uket  P. 
a.  B.  (oQ.  B.  Sd  B.  takes  B. 

Mate. 


No.  31. 
Whil^  Black. 

U  KLatK.B.6th  tk8.Kt.Ak.  R.  takes  Kt«  <w  (A) 

2.  R.  to  a B.  7th»  dis.  oh.  Kt.  to  O,  ^,  or  (C) 
8.  K.  takes  R.  dU.  ch.  B.  to  Q.  B.  Sth,  ch. 
4.  R.  takes  B-  • 

Hate. 

(A) 

K.  tA  Q,  A.  Ml»  V  IB) 

2.  R  to  K.Kt.4th,dbl.ch.     Kt.  to  Q.  5th 

3.  R.  takes  Kt. 

Mttte* 


9.  Kt.  to  Q.  B.  3d 


(B) 

K.  to  Q.  5th 

Mate. 
(C) 


R.  to  K.  4th 

8.  K.  to  Q.  fth,  dis.  ch..      B^ioa.Bj.5t)i,orK.t9Q.8 
4.  Xt.  takes  Kt.,  mate ;  or  B. 
takes  It.,  inate. 


Whiir. 

1.  a.toKt.'s7th,ch. 

2.  Q.  to  K.'s  6th,  eh. 
8.  B.  to  Q.'s  '2(\ 


8OLUTI9NS  TO  CAIfVI'S  PROBLEMS,  Noe.7aiid8 
Nc.  7.  No.  8. 


Mate. 


Black. 

White. 

Black 

K.  to  B.'s  5th 

1.  X.  R.  to  hit  6th,  ch. 

P.  takes  R. 

Kt.  takes  Q. 

9.  B.  to  Q's  8d 
8.  R.  takes  K.  R.  P. 

Mate. 

Anydiiag 

■!.■»» 


■  >4«i» 


NOTICES  TO  GORRBSPQNDBNTB. 

<'S.  N.  W.,**  FaIham.>-Yott  appear  to  he  right  respecting  Problem  No.  %  by  Mr.  C.  R.  L.  The  law  upon 
the  sttk^ectof  •'QnMning*  s  Pawn,  in  Bnglaad,  France,  and  Germtny^is,  that  *'vhm  aPaim  mtf 
reached  its  8th  square,  it  must  be  immediately  exchanged  for  a  Queen  or  any  other  Piece  the  player 
may  tliink  fit,  even  though  all  tlie  Pieces  remain  on  the  board.  It  f^ows,  uierelbre,  that  Ite  may 
haye  two  or  more  Queens,  three  or  more  Rooks,  Bishops,  or  Knigbts.'*'-^ee  the  laws  of  ChesS}  in 
.  Lewis's  later  works,  and  in  Vol.  II.  of  the  Chess  Flayer's  Chronicle,  p.  966.— Your  Problem  shall  be 
examined. 

"J.  K.,"  DubU&.->Tnie ;  the  same  thing  was  pointed  out  by  M.  Kling. 

« 

**  J.  B.  T.,  yreymouth^-*«Yoa  are  mistaken  refpoctiag  Problem  28,  pushing  on  the  Pawn  will  not  serve 
to  postpone  the  Mate,  which  is  given  bv  a  discovered  check.— Uave  the  wooden  Chessmen  well 
deaned  with  soap  and  water,  and  afterwaras  highly  Tarnished. 

'*  C.  H.  S.,"  New  Yodc.— The  three  first  numbers  of  your  entertahiinff  Chronfele  of  Chess  Dologs  ui  tbo 
other  side  of  the  Atlantic  have  Just  reached  us,  and  shall  have  due  attention. 

"M.  P.  Brandon,"  «  Hon.  Sec,"  "  A.  D.  W."  and  others.—"  The  Handbook  of  Chen  "  will  be  ready  in  a 

few  weeks.    You  must  apply  to  vour  BookseUmrs. 
*«*  Yorkshire  Chess  Assoeiation.'--TM  Amateurs  of  Chess  are  requested  to  bear  in  mind  that  the  Annual 
'n«r  of  this  excellent  Institution  will  this  year  be  held  in  hull,  on  Wednesday  the  12th  of  May., 


THB   CRE8S   PLAYER's   CHEONICLE. 


8S 


CALVrS    ELEMENTARY    LESSONS 

{CorUifa§ed/rom  p,  70.) 


Q.  Pawn  one  square  is  a  good  de- 
fensive move.  D^  instead  of  playing  this, 
he  had  taken  EL  B.  Pawn  with  Bp.  giving 
check,  you  should  take  his  Bp.  with  King. 
He  would  then  check  you  with  Queen 
at  Q.  B.  4th,  but  you  would  cover  with 
Q.  P.  two  squares,  and  the  next  move 
take  the  K.  P.  with  your  Knight,  which 
would  leav0  you  with  a  good  game. 
This  remark  just  poidted  out  has  been 
made  by  Salvio  in  hts  Treatise. — NapUs^ 
1604 — page  44. 

5.  Q.  P.  1  I  K.  Kt.  to  B.  3d 

6.  King  casdes       |  Q.  B.  to  K.  3d 

In  this  position  ^e  game  may  be  con- 
sidered equaL  I^  instead  oi  castling, 
you  had  played  the  K.  Kt.  to  his  fifth, 
Black  could  castle  and  have  a  better 
game. 


VariaUon  from  Whitens  fourth  move. 


1.  K,  P.  2 
3.  Q.  B,  F,  1 


K,  P.  2. 

K,  B,  to  Q.  B,  4th 

Q.  to  JET.  Ud 


4.  K.  Kt.  to  B.  3d  I  K.  Kt.  to  B.  3d 

This  variation  is  ^ven  by  Philidor. 

By  playing  your  Kt.  to  K.  second, 
instead  of  to  Bishop  third,  Black  could 
take  the  K.  B.  Pawn,  checking,  and  on 
the  next  move  could  give  check  by  play- 
ing Queen  to  her  Bishop's  fourth.  He 
would  thereby  regain  his  piece,  and  win 
a  Pawn  and  a  good  position. 

5.  Q  to  K.  2d       I  Q.  P.  1 

Had  he  attacked  your  K.  B*  Pawn 
with  his  Knight,  you  should  play  the 
Q.  Pawn  two  squares  and  establish  your 
pawns  in  the  centre, 

6.  Q  Pawn  1         |  Q.  B.  Pawn  1 

Ton  might  also  have  pushed  on  this 
Q.  P.  two  squares,  occupying  the  centre. 
But  you  would  never  have  been  able  to 
preserve  them  in  this  position. 

Bkck  might  also  have  played  the  Q. 
S*  to  K..  Kt.  fifth :  in  that  case,  you 
should  push  on  the  Rook*s  Pawn,  forcing 
the  Biabop  to  withdraw  or  exchange  it 


for  the  Knight.  As  a  general  rule,  you 
ought  never,  when  3'ou  can  prevent  it, 
to  allow  your  pieces  to  be  confined  by 
the  Bishops. 

7.  K  R.  P.  1.         I  K.R.P.  1 

These  Pawns  have  been  played  on 
both  sides  to  prevent  the  Bishops  from 
pinning  the  Knights. 


8.  Q.  B.  to  K.  3d. 

9.  Q.  takes  B. 
10.  B.  takes  B. 


B.  takes  B. 
B.  to  K.  3d 
Q.  takes  B. 


You  here  perceive  the  utility  of  play- 
ing on  your  pawn  at  the  seventh  move. 
Without  that  move  he  could  now  attack 
yoiu*  Queen  with  Kt.  at  his  fifth,  and 
then  push  on  the  K*  B.  Pawn,  bringing 
it  into  good  action.  These  kinds  of 
moves  are  important  to  play  in  time; 
especially  in  those  games  where  the 
adversary  forces  you  to  bring  out  your 
Ejiights  before  the  Pawns. 


Q.  Kt.  to  Q.  2d 

The  same. 


11.  Q.  Kt.toQ.2d 

12.  King  castles 

The  game  is  equal.  White  has  kept 
the  advantage  of  the  move.  The 
player  who  can  first  bring  his  K.  B.  P. 
into  action  by  playing  it  two  squares, 
will  have  the  advantage. 

The  eleven  openings  we  have  just 
analyzed,  present  some  excellent  varia- 
tions to  play  for  the  player  when  he 
plays  even, — ^because  he  can  keep  the 
move  for  a  long  time,  wi&out  making 
any  sacrifice.  But  should  he  give  a 
piece,  this  kind  of  opening  does  not 
offer  an  attack  sufficiently  powerful  to 
embarrass  the  adversary  from  the  com- 
mencement of  the  game. 

The  defence,  as  we  have  seen,  is  that 
shewn  in  the  eleventh  opening.  The 
first  and  tenth  openings,  however, 
fVimish  the  best  modes  of  sustaining  the 
attack,  and  even  arriving  at  a  drawn 
game. 

End  of  Fourth  Lesson, 


;    PLAVEn  E    CHHONICLE. 


The  foliowii^  CheehniaUi  have  the  lote  nierilo/TOtvitigUCfaalty  occ'iarred  al  pitg. 
PBOBI.BM  No.  9.  !  ; 


While  to  play,  and  Mate  in  three  moves. 
Problem  No.  10. 


PROBLEM  No.  41. 


^<!tj= 


PROBLEM  No.  4 


PROBLEM  No.  44. 


i 


THE 


%  M^ 


No.  12.      I 
NBW  8B]UJfi8.y 


SATURDAY,  MARCH  20,  1847. 


:9saBCdt»«a: 


^b 


{ 


PBIGB 
THBBB  PBirOB. 


?  CHESS  IN  GERMANY. 

Gime  between  Metm.  MduuiB  and  V,  p.  Gox^tx,  of  Beifiiu 


mite.  CblU  M.)  JWflcft.  (Mir.  V.  D.  G.) 
1.  K.  P.  2  i  K.  P.  2 

1  E.  Kt.  t(jB.  Sd.  Q.  Kt.  toB.  8d 
8.  E.B.to  <^.B.4thK.  R  toQ.  B.4th 


4.  Q.  Kt.  R  » 
^.  Q.B.P.,1 

6.  Castles  \ 

7.  Q.  P.  2  1 

8.  P.  takes  P. 
^  Q.  P.  1  I.. , 

10.  B.  to  Q.  3d 
n.  K.  R.  P.  I 


B.  takes  Kt.  P. 
B.  to  Q.  R.  4th 

P;  takes  P« 

B.  to  Q.  Kt.  3d 
.,KtJoft.R.4tJifr.| 
K.Kt.toB.8d 

Castles 


12.  Q.B.to  K-Kt  5th  K.  R.  to  K.  sq. 
ll  Q.  Kt.  to  B.  3d    Q.  B.  P.  2 
14  Q.  to  her  2d        Q.  R.  P.  1 


Wha&:(m.M.)  Bfacfc  (Mr.  V.D.G.) 
15.  K.Kt.toK.R.2d(&K.  B.  to  Q.  R.2d 
15.  K.  to  R.  sq.  Q.  B.  P.  1 

17.  K.&toQ.B.2dQ.Kt.  P.2 

18.  B.  takes  K.  Kt.   K.Kjt.P.  takes  R(c 

19.  Q.toK.R.6th     K.t9R.sq. 

20.  K.F.I  P.t0K.  B.4th 

21.  K.  Kt.  to  his  4th  R.  tb  K.  Kt.  sq. 

22.  Kt.  to  K.  B.  6th  R.  to  Kt.  2d 

23.  Q.Kt.  to  UkAtbid  P.  takes  K.  P.  ' 

24.  Q.Kt.toKJKt5th  Q.  to  K.  2d 

25.  Q.  Kt.  P.  2  (c)     K.  P.  1 

26.  Q.R.toQ.sq.      K.F.1 

27.  F.take8K.B.P. 


i 


And  wins. 


(a)  This  liove  subjects  the  Q.'s  Kt.  to  a  long  inaction.    It  is  better  to  play  him 
toK.'« 


*8  2d. 


(b)  We  sliould  prefer  to  this  move,  K.  P.  1,  and  if  the  Pawn  look  P.,  wotld 
pkv  Q.  Kt.  to  K.  4th.  Black  dare  not  then  take  Q.  P.  with  Q.,  or  ^he  would  lose 
at  least  the  Knight. 

(e)  Takin|  with  the  Q.  would  cost  a  Pawn,  as  White  might  then  take  Q.  Kt  P. 
with  Kt. 

(d)  The  ntanceuvring  with  the  two  Knkhta  here  is  ingenious  enoitth. 
. {e)  It  doel  not  appear  that  White  wouEl  gain  much  by  tijung th|K.  R.  P.  with 
eikher  of  the  Enights,  because  Black  could  reply  with  R.  to  K.  Kt.  34. 


CHESS  IN  J'RANCE. 


i 


Thb  follo$eing  entertuning  parUe  was  played  in  Paris  twelve  Jmonths  siuce, 
between  sonie  of  the  leading  members  of  the  Cercle  des  Echtcs  8i  consultalion, 
a|painst  the  chief  Ajnateurs  of  the  Cfiff^  de  la  Regenee.  ; 

WhitL  Black. 

(i^es  of  the4Caf&.)  (AlUes  of  the  Cercle) 
1.  K.  P.  2  f  K.  P.  1 


2.  Q.  P.  2  * 

3»  P.  takes  P. 


a.  P.  2 

P.  takes  P. 


White.  I  Black. 

(Allies  of  the  Caf^O  (AniisoftheCercl^) 
4.  aB.  P..2  Q.B.  P.  1 

K.  p.  to  Q.  3d 
B:  to  Q.  B.  2d 


a,  Kt.  to  B.  3d 
rB.p.r  ^ 


VOL.  vui. 


90 


THE   CHESS   flayer's    CHltONICLE. 


Wkitt.  Black. 

(AllieBofdwCafE.)  (AUieioftheCercle) 
7.  <!.  a  to  E.  Sd     Q.Kt.P.  1 
B.  Q.Kt.  P.3  ft.R.JP.2 

9.  Q.  R.  p.  I  Q.  K.  P.  Ulies  P. 

10.  Q.  R.  P.  Ukea  P.  R.  tekes  R. 

11.  Q.  UkM  R.  P.  Ukes  Q.  B.  P. 
13.  Q.Kt.P.takeiP.  K.Kt.toB-3d 

13.  K-Kt.  loB.  3d    Q.B.toK.  Kt.5th 

14.  K.  Kt.  to  Q.  2d   C«atlM 

15.  K.B.  tolLU     Q.B.toK.  R4th 
At  tU*  point,  tbe  gBme 


WMU.  Black. 

(AllieBortheCafE.)(AlliesaftlMCeKle) 


16.  GMtlea 

17.  B.  lakfi  Kt. 

18.  K.  R.  P.  1 

19.  Q.  to  K.  K). 

30.  K.  B.  P.  9 

31.  R.  takei  Q. 
22.  K.  to  a  2d 
S3.  K.  to  R  3d 
34.  R  to  Q.  R.  sqj. 


K.  Kt.  to  bis  5ih  ' 
B.  takeaR   , 
^toK.  B.  Ah  - 
Q.  B.  to  K.  B.  4th 
Q.  takes  Q. 
R.  to  K.  iq. 

K.R.P.  a 

K.R.P.  1 

Q.  B.  to  Q.  6th 


portpoDedfot  uwtber  ritting;  but  on  resimuiiRit, 
the  {dayara  afpeed  to  make  the  poaitioii  the  inbject  of  four  fecial  gamei.  The 
-"~— '~-  "—•—  1— !»~  ~™-i..j  ..  'ollowa ! — 

agMost    M.  Hauwits, 

EkU     „         M.  VniLLBUtBT, 

.    .  M.  ViTXTBDif         „       M.  Sasub, 

H.  Kuno  „       M.  Db  La.  Rocflx. 

The  lubJMiied  digram  repreMota  the  aituotioD  at  the  tweaty-fonrUi  moire,  limn 
which  the  four  Tuiatioiu  commenced. 
Kntli  In  0i)(n. 


Firil  VahaHaii. 


e«tt  >i  U  Kiftia. 


WlaU.  Black. 

(M.  Padubb.)  (M.  Ba»»witz.) 

35.  B.  to  K.  B.  2d  B.  to  Q.  eq. 

36.  R.  to  K.  sq.  K.  to  B.  sq. 

37.  B.  takes  R.,  ch.  E.  takea  R. 
28.  K.  to  Kt.  4th  K.  B.  F.  2,  ch. 


YHate.  Black. 

(M.  Paulub.)         (M.  Hauwtti} 
29.  K.  to  R.  3th         K.  to  B.  2d 

50.  B.takesE.R.P.  P. toK.Et.Sd,'^' 

51.  K.  to  R.  6th         B.  takea  B. 


THB  CHSSS  rLAYKK's  CHRONICI.B. 


81 


Stcowd  Votuitiom 


Wkiie. 

(M.  KiBSEBmKU.) 

25.  K.  to  B.  2d 

26.  R.  to  Q.  R.  4th 

27.  Kt.  to  K.  B.  dd 

28.  Kt  takes  R.R.P. 
28.  Kt.toK.B.5th 

30.  Kt.toK.R.6th,ch 

31.  P.  takes  Kt. 

32.  P.tk8K.Kt.P.,ch. 

33.  P.toK.R.4th. 

34.  R.  to  K.  Kt.  4th; 

35.  K.  to  his  sq. 

36.  K.toQ.2d. 

37.  P.  takes  K.  KlP. 

38.  Kt.toQ.sq. 

39.  R.toQ.4th. 


Black. 

(M.  VUILUUIMIT.) 

Kt.  to  Q.  R.  8d 
B.  to  Q.  sq. 
K.B.P.  1 
K.  Kt  P.  2 
Kt.  takes  Q.  B.  P. 
K.  to  Kt  2d 
K.  takes  Kt. 
P.  takes  P. 
KtoKtad. 
R.  to  B.  sq^  ch. 
R.  to  K.  B.  4th. 
B.  to  Q.  B.  5th. 
B.  takes  P. 
K.  toR.8d. 
B.  takes  B.,  oh. 

And 


(M.  KnsBBmxu.)  (M.  Vuilummbt.) 

40.  Kt  takes  B.        R.  to  K.  B.  7th,  ch. 

41.  K.  to  Q.  B.  8d.    B.  to  Q.  Kt.  4th. 

42.  K.  Kt.  P.  1.         R.  to  K.  B.  6th. 
48.  R.toK.R.4th,  ch.  K.  to  Kt  4th. 

44.  R.  to  Kt  4th,  ch.K.  to  B.  dd. 

45.  K.  to  Q.,  4th.      B.  to  K.  B.  8th. 

46.  R.toK.B.  4th,  ch.  R.  takes  R. 

47.  P.  takes  R.  B.  to  K.  7th. 

48.  Kt  to  Q.  B.  2d.  K.  to  B.  4th. 

49.  K.  to  his  8d.        B.toQ.Kt4th. 

50.  Kt  toQ.4th,ch.K.  to  B.  dd. 

51.  Kt  takes  B.        P.  takes  Kt 

52.  P.  to  Q.  B.  6th    K.  to  his  3d. 
5B.  P.  to  K.  B.  5th,chJ&.  to  Q.  8d.     ' 
59.  P.  to  K.  B.  6th. 


Wms. 


TMrd  Variation. 


WhUe.  Black. 

(Ma.  YiTZTHVM.)        (Mx.  Sasias.) 

25.  R.  to  Q.  R.  7th.  Kt.  to  Q.  R.  8d. 

26.  R  to  K.  B.  2d.    B.  to  Q.  sq. 

27.  K.  to  Kt^th.     K.  B.  P.  2,  ch. 

28.  K.  to  R  8d.        B.  to  K.  B.  8d. 

29.  Kt  to  Q.  Kt  8d.  Kt  to  Q.  Kt  5th. 

30.  R.  to  Q.  Kt  7th.  Kt  to  Q.  B.  7th. 

31.  R.  to  Q.Kt  6th.  R.  to  K.  8d. 

32.  P.  to  K.  Kt  dd.  P.  takes  P. 

33.  K.  takes  P.  B.  to  Q.  B.  5th 

34.  Kt  to  Q.  R.  5th  B.  takes  Q.  P. 


White. 

(Ms.  VlTZTHUlf.) 

35.  B.  takes  B. 
86.  Kt.  takes  B. 

37.  K.  to  R.  4th 

38.  K.  to  Kt  3d 

39.  K.  to  B.  2d 

40.  Kt  to  Q.  5th 

41.  R.  to  Kt  7th,  ch. 

42.  Kt  to  K.  3d 

43.  R.toQ.Kt.4th(I) 


Black. 
(Mb.  Sasias  ) 

Kt  takes  B. 
P.  takes  Kt 
R.  to  K.  R.  3d,  ch. 
R.toK.Kt3d,ch. 
Kt.  to  Q.  Kt  6th. 
K.  td  B.  2d 
K.  to  his  sq. 
Kt.  takes  P. 
Kt  to  Q.  6th,  ch. 


And  wins. 


JFVmrtft  Variation. 


White.  Black. 

(Mx.  Kiiird.)    (M.  Dx  ul  Rochx.) 

25.  R.  to  Q.  &.  dd    B.  to  Q.  R.  3d 

26.  K.  to  B.  2cL  B.  to  Q.  sq. 

27.  KttoK.Uaa.  &toK.B.ad  .  . 

28.  Kt  to  K.  5th      B.  takes  Kt 

29.  K.RP. takes B.  B.  to  Q.  B.  5th 

30.  R.  to  Q.  R»  8th  K.  Kt  P.  1 

31.  Kt  to  Q.  R.  4th  K.  to  B.  sq. 

32.  B.toK.R.6th,ch.  K.  to  his  2d 

33.  B*toK.Kt.5tb,ch.  K.  to  his  3d 


White.  Black. 

(Mx.  Klihg.)    (M.  De)la  Rockx.) 

34.  R.  to  R.  7th         Kt  to  Q.  R.  8d 

35.  B.  takes  K.  R.  P.  Kt  t^  Q.  Kt  5th 

36.  Ktto  Kt  6th     Kt4L0  Q.  B.  7th 

37.  Kt  to  Q.  R.  8th  R.  to  K.  B.  sq. 

38.  K.  Kt  P.  2  K.  B.  P.  2 

39.  KttoB.7th,ch.    K.  to  Q.  2d 

40.  Kt.tk8.QP  dis.ch.  K.  to  his  3d 

41.  Kt  to  K.  B.  4th 


Mate. 


m 


THB  CHStS  PLAYE&'S  CHftOVISLB. 


CHESS  AT  BRIGHTON. 
Game  played  between  Captaik  Kxnhbdt  and  a  SIdlAil  Metropolitan  Amateur. 


White.  Slack. 

(Mr.  W.  H.)        (Captain  K.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 

3.  Q.  P.  2  P.  takes  P. 

4.  K.B.toQ.B.4thK.  B.  checks 

5.  Q.  B.  P.  1  P.  takes  P. 


6.  Castles 

7.  Q.  takes  P. 

8.  Q.  R.  P.  1 

9.  Q,  Kt.  P.  2 


P.  to  Q.  B.  7th 
Q.P.  1 

B.  to  Q.  R.  4th 
B.  to  Q.  Kt.  3d 


10.  Q.B.toQ.Kt2dK.  Kt.  to  B.  8d 

1 1.  Q.  Kt.  to  B.  3d  Castles 

12.  Q.  B.  to  Q.  sq.    Q.  to  K.  sq. 

13.  Q.  Kt.  to  Q.  5th  Kt.  takes  Kt. 

14.  R.  takes  Kt.       Q.  B.  to  K.  8d 

15.  K.Kt  toKt.5th(aKt.  to  K.  4th  (If) 

16.  Kt.  takes  Q.  B.  P.  tokes  Kt. 


White. 
(Mr.  W.  H.) 

19.  K.  to  R.  sq. 

20.  Q.  to  K.  id 

21.  B.  to  Q.  B. 

22.  K.  Kt.  P.  1 

23.  Q.  takes  Q. 


Slack. 
(Captain  K.) 
K.  P.  1 

Q^  to  K.  B.  5th 
B.  to  K.  6th  (e) 
Q.  to  K.  B.  6th,  ch 
R.  takes  Q. 


24.  K.  to  K.  Kt.2d  B.  takes  R. 


25.  K.  takes  R. 

26.  R.  takes  B. 

27.  K.  to  K.  8d 

28.  Q.  R.  P.  1 

29.  K.  B.  P.  2 

30.  P.  takes  P. 

31.  K.  takes  P. 


B.  takes  B. 
R.  to  Q.  B.  sq. 
K.  Kt  P.  2 
K.  to  K.  B.  2d 
Kt.  P.  takes  P.,  eh. 
P.  takes  P.,  ch 
K.toK.3d 


32.  R.  to  K.  Kt.  sq.  R.  to  K.  B.  sq.,  ch. 
83.  K.  to  K.  3d       R.  to  K.  B.  2d 
34.  K.  R.  P.  2  Q.  B.  P.  1 

85.  Q.  R.  P.  1  Q.  P.  1 


17.  Q.  R.  to  Q.  2d  Kt.  takes  K.  B. 

18.  Q.  takes  Kt.      Q.  to  K.  B.  2d 

After  many  more  moves,  the  game  terminated  in  fayonr  of  Black. 


Notes, 
ai  Ingemouslv  played. 

bS  Black  would  have  played  badly  in  taking  the  offered  exchange. 
(c)  Cleyerly  conceived. 


I 


SOLOTIOKS  TO  PROBLEMS  IN  No.  10. 


WMte. 
1.  B.  to  K.  Kt.  Tth,  ch. 
3.  Kt.  to  K.  R.  6fh,  ch. 

3.  Q.  takM  B.,  ch. 

4.  R.  Uket  B. 

5.  Q.  checkmates. 


No.  37. 


Bhuk. 
K.  to  B.  Sd  (hett) 
K.  takes  B. 
K.  takes  Kt 

K.  or  P.  takes  R. 


No.  38. 


Wkiie. 
1.  CttoK.  R.sq.,ch. 
3.  Q.  to  Q.  R.  sq.i  ch. 

3.  Q.  takes  B.t  ch. 

4.  Q.  to  K.  R.  8th,  ch* 

5.  B.  mates. 

t  K.  to  Q.  Sth 
4.  Q.toO.  R.t  ch.,  and  B.  mates. 


Blatk. 
K.  to  Q.  Sth 
K.  to  K.  Sth 
t  K-  to  K.  4th 
K.  moves 


1. 

a. 

3. 


WMte, 
R.  to  Q.  2d 
R.  to  Q.  6th 
Q.  B.  dieckmates. 


No.  39. 

Black, 
Kt.  to  K.  B.  Sth  (best) 
t  K.  takes  R. 


R.  mates  at  Q-  B.  6th. 


t  Or  aoything 


White. 
1 .  R.  checks 
a.  Q.  takes  doubled  P. 

3.  Kt.  to  Q.  B.  6th 

4.  a  Kt.  P.  2. 


No.  40. 

Black. 
Kt.  ooTers  (best) 
K.  takes  Q. 
K.  takes  Kt. 


Mate. 


NOTICES  TO  CORRESPONDENTS. 

"  K."— We  have  to  acknowledge,  with  thanks,  the  receipt  of  several  beautiful  Problems  from  the  same 
welcome  source  to  which  we  have  so  oflen  been  indebted, 

*'  W.  E.  W."— Yon  appear  to  be  quite  right. 

"  J.  N." — ^The  positions  shall  be  attentive! j  considered. 

"  J.  D.  M.''—- The  challenge  from  New  York  has  not  yet  been  responded  to,  but  we  confidently  hope, 
when  the  terms  are  modified  so  far  as  payment  of  expenses  to  the  party  travelling  are  concerned,  that 
we  shall  find  some  one  with  spirit  enough  to  take  up  the  gauntlet 

Correspondents  will  be  good  enough  to  bear  in  mind  that  when  their  communications  are  not  replied  to 
in  the  number  of  the  same  week  on  which  they  are  receive^,  the  omission  is  owing  to  Want  of  space, 
but  they  wiU  always  be  noticed  in  the  following  ntuuber. 


THS  CHK8S  player's  CHRONICLE. 


9S 


CALVrS   ELEMENTARY    LESSONS 

{ConHnuedfromp.  86.) 


FlTTH  LsMoir. 
Firtt  SecHan.    Tweif^  Opening. 

The  Lopa  GsmUtt 

This  opening  could  also  be  placed 
among  the  King^s  Bishop^s  Gambits. 
But,  unlike  the  other  gambits,  it  be- 
comes a  gambit  only  at  the  fourth 
move;  we  have  placed  it  among  the 
openings  of  "  King^s  Bishop*s  Opening,*' 
to  which  it  morelegitimatelj  belongs. 


1.  K.  P.  2 

2.  K.  RtoQ.B.4th 

3.  Q.toK.2d 


Blaelu 
K.  P.2 

K.  B.  to  Q.  B.  4th 
Q.  K  P.  1 


By  playing  the  Q.  to  K.  second,  you 
threaten  to  take  the  K.  B.  P.  with  B., 
checking,  and  bring  your  Q.  to  her 
B.  fourth,  regaining  the  piece  and 
winning  a  Pawn. 

Black's  move  is  bad.  It  does  not  pre- 
Tent  the  attack  which  we  have  shewn, 
and  allows  the  adversary  time  to  form  a 
strong  attadL,  as  we  shall  presently  see. 

Blaiek,  instead  of  playmg  Q.  B.  P. 
one,  could  i^y  the  fbllowisg  moves  :— 
Q.  P.  one,  K.  Kt.  to  B.  3d,  Kt.  to 
K.  2d,  and  lastly,  Q.  Kt.  to  B.  3d. 
These  several  moves  of  defence  which 
present  themselves  in  the  Lopez  Gram- 
bit,  we  shall  analvse  in  this  Lesson-^ 
reserving  for  the  last  the  defence  we 
consider  to  be  the  best. 

4.  ILB.  P.  2         |B.takesKt. 

K.  B.  P.  2  is  a  good  attacking  move. 

Black's  move  is  bad.  He  exchanges 
the  Bishop  lor  Kt ,  with  the  intention 
of  preventing  his  adversary  from 
casthng  on  the  Kind's  side;  but  the 
position  which  remams  on  the  white 
side,  fully  c<»iipen8ates  for  this  disadvan- 
tage. Blade  had  better  have  played  the 
Q.  P.  one  square. 

The  next  variation  wiU  show  you 


what  would  happen  if  he  take  P.  with  P. 
instead  of  exchanging  pieces. 

$.  R.  takes  B.         |  P.  takes  P. 

Black's  more  here  is  very  bad — he 
allows  his  adversary  to  establish  hia 
Pawns  in  the  centre  and  to  open  his 
game. 

6.  Q.  P.  two  sq.      I  Q.  to  K.  R.  5th,  ch. 

Black,  by  checking  with  his  Queen,  de- 
fendshis  Pawn,  or  exchanges  it  forWhite's 
K.  Kt.  P.,  but  he  embarrasses  his  Queen 
—does  not  bring  out  his  pieces,  and 
gives  his  adversary  time  to  aevelope  his 
game. 

7.  K.  Kt.  P.  1       IP.  takes  P. 

8.  R.  takes  P.       |K.Kt.toB.Sd 

If,  mstead  of  taking  with  the  Rook, 
you  had  taken  with  Uie  Pawn,  you,  by 
covering  your  Rook,  would  have  weak- 
ened your  same. 

Black  phiys  K.  Kt.  to  B.  3d  to  take 
your  K.'s  P.  He  should  have  played 
the  K.  R.  P.  one  sq.  Li  that  case  you 
should  play  the  Queen  to  Bishop  2d. 

9.  Q.RtoK.Kt.5th  I  Q.  to  K.  R.  4th 
10.  Q.toK.Kt.  2d   I  K.  Kt.  to  his  5th 

You  must  not  take  the  Kt.  with  your 
Rook — ^if  you  did  so.  Black  could  push 
on  the  Q.  P.  two  sq.,  and  would  finish 
by  regaining  his  piece. 

I^  mstead  of  playing  Knight  to  his  5th, 
Black  had  played  the  Q.  P.  two  sq.,  you 
withdraw  the  K.  B.  to  K.  2d,  and  the 
next  move  i^y  your  Q.  B.  to  Q.  2d. 

We  wiU  pursue  this  game  no  further. 
— ^White  wins  a  piece,  and  preserves  a 
good  position. 


Variation  from  BlaclCs  Faurtk  Move. 


White. 

1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.toK.  2d 

4.  K.  B.  P.  2 


Black. 
K.P.2 

Same 

Q.  B.  P.  1  sq. 

F.takeiP. 


M 


THE  CHESS   player's  CHBONICXJ^ 


5.  K.  Kt.  to  B.  8d    I  K.  Kt  P.  3 

Black  plays  the  K.  Kt.  P.  to  support 
his  doubled  Pawn. 


6*  Q.  P.  2  sq. 


K,  B.  to  Q.  Et.  3d 
K.  Kt.  P  1 


7.  K.  R.  P 

You  endeaATOur  to  break  his  game 
by  playioflr  the  K.  R.  P.  Black  pushes 
on  tbe  Pawn,  tiot  beinc  enabled  to  tup- 
port  its  defence.  Had  he  defended  with 
the  R.  P.,  yoi|  should  take  with  Pawn ; 
and  if  he  ddend  with  K.  B.  P.,  you 
takjB  P.  with  Knight,  to  mve  hiin,  then, 
check  to  King  with  your  Q.  at  K.  R.  ^th. 


K.  Kt.  toR.  3d 
K.  B.  takes  Q.  P. 
B.  takes  Kt 
R.  to  Kt. 


8.  Kt.  to  K.  6ih. 

9.  B.  tks.  dbld.  P. 

10.  Q.  B.  P.  I 

11.  Q.B.  takes  B. 

In  this  potttion  jrou  have  the  better 
game.  You  aan  bring  the  Q.  B.  to  Q. 
6th,  hindering  Black  from  bringing  out 
his  pieces,  and  from  castling.  If  mack, 
instead  of  playing  Rook  to  Kt.  sq.,  had 
pushed  on  K.  B.  P.  1  sq.,  you  should 
still  reply  wifh  the  same  move,  Q.  B. 
to  <^  6th. 


Thirteenth  Opening, 

White.    — 

1.  K.  P.  S 

2.  k:.B.  to  Q.B  4th 

3.  Q.  to  K  2<i 

4.  Q.  B.  P.  1 

5.  K.  B.  P.  2 


K.P.  2 
Same. 
Q.  P.  1  sq. 
Q.Kt.toB.  3d 
P.  takes  P. 


BIack*s  movie  is  badly  played.  Kk  Kt. 
to  B;  3d  woulcl  have  been  better. 

6.  Q.  P.  2  I  Q.  to  K.  R.  5th,  ch. 

7.  K.  to  Q.  I  K.  B.  to  Q.  Kt.3d 

Itf  instead  of  playing  K.  to  Q.,  you 
had  played  the  Kt*  P.  1  sq.,  you  would 
have  lost  your  advantage.  Black  could 
have  taken  Pawn  with  Pawn,  and  threat- 
ened you  with  a  check  by  discovexy. 

8.  K.  Kt.  to  a  3d.  I  Q.  to  K.  Kt.  5th 

Black  wishes  to  save   his   doubled 
Pawn,  and  he  -  gives  you  time  to  open  | 
your  game  by  attacking  his  Queen.  | 


9.  K.  R.  P.  1.  Q.  toK.  Kt  6lir 

10.  Q.  Kt  to  Q.  2d    K.  Kt  to  B.  3d 

1 1.  K.  R.  toK.  K.  Kt.  to  R.  4th 

12.  K.  P.  1  } 

In  this,  position  you  liave  a  good 
game.  You  will  attack  the  Queen  with 
your  Q.  Kt  at  K.  4th,  than  with  K.  Kt. 
at  R.  4th.  Then  you  caH  pUiy  K.  Kt. 
P.  2  on  his  Kt.  to  drive  hiiti  away,  which 
will  shortly  give  you  an  dpportunitv  to 
take  his  doubled  Pawn  wit$  your  Q.  % 


Fourteenth  Opening. 
White.  Black. 


1.  K.  P.  2 

2.  K  B.  to  Q.B.  4th. 

3.  Q.  to  K.  2d. 

4.  Q.B.  P.  1. 


K.P.  2. 
Sameu 

K.Kt.toB.  3d. 
Castles. 


If  instead  of  playing  Qt  B.  P.  1,  Tpu 
had  taken  the  K.  B.  P.  with  your  K.B. 
you  would  have  had  a  bad  mme,'  aa 
shown  in  a  preceding  lesson.  By  Cast« 
Ud^  Black  brijQga.l^.Bobk  into  piay» 
which  will  give  him  a  good  game,  ypur 
Queen  being  before  your  Sang. 

5.  Q.  P.  1.  I  Q.  B.  P.  1.       , 
Black  plays  this  Pawn  preparatory  (to 

6.  Q.6.to  K.Kt.5th.  I  Q.  P.  2. 

7.  K.  B.  to  Kt  3d.   I'FtakesP. 

Your  retreat  of  Bp.  is  Veil  playjbd. 
Had  you  taken  Pawn  with  Pawn,  Black, 
by  retaking  with  Pawn, 'would  hive 
established  nis  two  Pawns  in  the  centre, 
and  would  have  left  his  Knight  a  squiire 
to  play  to.  You  could  ha^e  taken  the 
Kt  with  vour  Q.  B.,  but  in  that  ca^e 
Black  would  have  had  a  better  game  |by 
retaking  with  K.  Kt.  Pawn^  ; 

8.  Pawn  takes  Pawn.  I 

This  game  may  be  consiilered  eqilal. 
It  is  given  by  Salvio,  who,  in  Castlitig, 
places  the  Rook  on  King*s  square,  ^- 
cording  to  the  Italian  metliDd  of  Cast- 
ling. In  this  particular  instance,  tlis 
method  of  Castling  does  not  materiailf 
alter  the  game. 


PROBLEM  No.  46. 


PROBLEM  No.  48. 


THE 


Cfc^S  illaset^j$  €ht0ttitU^ 


No.  13 

NEW  SERIES. 


.i- 


3r=. 


SATURDAY,  MARCH  27,  1847. 


iPBICE 
THESE  PEVCB 


CHESS  AT  BRIGHTON. 


Captain  Kennedy  gives  K.  Kt  and  "the  move**  to  Mr.  Dblaiuin  of  the 

Brighton  Chess  Club. 

(^Remove  BlacKs  K,  Kt.  from  the  boardJ) 


White.  (Mr.  D.)    Blach.  (Capt.  K.) 

1.  Q.  B.  P.  2  K.  P.  2 

2.  K.  P.  2  K.  B.  to  Q.  B.  4th 

3.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  8d 

4.  Q.  P.  1  Q.  P.  1 

5.  Q.  Kt.  to  B.  3d   Castles 

6.  Q.  B.  to  K.  3d     Kt.  to  Q.  fifth 

7.  Q.Kt.toQ.Kt.5th  Q.  B.  to  K.  Kt.  5th 

8.  Q.  Kt.  takes  Kt.  P.  takes  Kt. 

9.  Q.  B.  to  Q.  2d    Q.  B.  P.  1 

10.  K.  B.  to  K.  2d     K.  B.  P.  2 

11.  Q.  Kt.  P.  2         K.  B.  P.  Ukes  P. 


White.  (Mr.  D.)     Black.  (Capt,  K.) 

12.  Q.Kt.P.takesB.  P.  takes.Kt. 

13.  K.  B.  takes  P.      Q.  to  K.  2d,  ch. 

14.  K.  B.  interposes  Q.  R.  to  K.  sq. 

15.  K.  B.  P.  1  R.  takes  K.  B.  P. 

16.  K.  R.  P.  I  R.  takes  K,  R.  P. 

17.  R.  takes  R.  B.  takes  K.  B. 

18.  Dble  P.  takes  P.  Q.  to  K.  dd 

19.  Q.  to  Q.  B.  sq.    B.toK.B  6th,di8.ch 

20.  K.  to  K.  B.  2d     Q.  to  K.  7th,  ch. 

21.  K.  to  SL.  Kt.  3rd  Q.tksK.Kt.P.,ch. 

22.  K.  to  K.  R.  4th    Q.  to  K.  Kt  4th 

Mate. 


B&tvreen  Mr.  Buckle  (giving  the  odds  of  his  King*8  Kjiight),  and  an  Amateur. 

{Remove  Black*s  K.  Ktfrom  the  board,) 


Black,  (Mr.  t,) 

1.  Q.  P.  2 

2.  Q.  B.  P.  2 

3.  Q.  Kt.  to  B.  3d   K.  P.  1 

4.  (1b.  to  K.B.  4th  Q.  P.  1 


White.  (Amateur.) 

K.  B.  P.2 

K.  Kt.  to  B.  8d 


5.  K.  P.  1 

6.  K.  B.  to  K.  2d 

7.  Castles 

8.  K.  B.  to  B.  3d 


Q.  Kt.  P.  1 
Q.  B  to  Kt.  2d 
K.  B.  to  K.  2d 
B.  takes  B. 
Q.  Kt.toQ.2d 


9.  Q.  takes  B. 

10.  Q.  R.  to  Q.  sq.    Castles 

11.  K.  R.  to  K.  sq.      Q.  to  K.  sq. 


Black.  (Mr.  B.)     WhUe.  (Amateur.) 

12.  K.  P.  1  K.  P.  1 

13.  Q.  P.  takes  P.      Q.  P.  takes  P. 

14.  K.P.tks.  K.B.P.(a  P.  takes  B. 
15i  Q.  Kt.  to  Q.  5th  Kt.  takes  Kt. 

16.  Q  takes  Kt.,  ch.   R.  interposes 

17.  R.  takes  B.  Q.  takes  R. 

18.  Q.  takes  Q.R.,Gh  R.  interposes 

19.  Q.  to  Q.  5th,  ch.  R.  interposes 

20.  K.  to  B.  sq.  (h)    Q.  B.  P.  2 

21.  R.  to  K.  sq.  Q.  toK.B.  3d 

22.  R.  to  K.  6th         Q.  Ukes  K.  B.  P, 


And  Black  forces  mate  in  three  moves,  (c) 

Notee. 
(a)  Having  an  opening,  Black  now  plays  vrith  his  wonted  ingenuity  to  the  end. 
'h)  Quiet  but  efficacious, 
c)  A  vexy  neat  little  enigma  for  young  players. 
VOL.  viii.  o 


98  THE    CHESS    PLAYERS    CHRONICLE. 

CURIOSITIES    OF    CHESS. 

Napolbon'b  Rbtkbat  fbom  Moscow. 

This  ingenious  stratagem  is  the  invention  of  the  celebrated  Russian  player,  M. 

PisTROFF,  by  whom  it  wa3  sent,  thus  entitled,  to  Labodrdohnais,  a  fen  years  since. 

9ttis, 


"The  square  on  which  the  Black  King  titanda  is  Moscow,  and  the  Bereuna  is 
represented  by  the  white  diagonal  line,  commaoded  by  the  White  Queen.  The 
CoBsacki  are  id  possession,  and  drive  Napoleon  from  Moscow  to  FariE,  where  the 
Czar  achieves  his  victory,  by  a 'check  by  discovery.'  At  the  sixth  move  the 
Bussian  Queen  might  have  check-mated,  by  opposing  the  passage  of  the  Beresina 
— the  impetuosity  of  the  Russian  Cavalry,  however,  frustrates  this  a 
SoLUTioH  WITH  Moves.* 


Whita. 
,  I.  K.  Kt.  to  Q.  2d,  double  ch 

2.  Q.  Kt.  to  Q.  B.  3d,  ch. 

3.  K.  Kt.  to  Q.  Kt.  sq.,  ch. 

4.  Q.  Kt.  toR.2d,ch. 
6.  K.  Kt.  to  R.  Sd,  ch. 

6.  Q.  Kt.  to  his  4th,  ch,  (a) 

7.  K.  Kt.  to  Q.  Kt.  5th,  ch. 

8.  Q.  Kt.  to  Q.  R.  6th,  ch. 

9.  K.  Kt.  to  Q.  R.  7th,  cb. 

10.  Q.  Kt.  to  his  8th,  ch. 

11.  K.  Kt.  to  Q.  B.  8th,  ch. 

12.  Q.  Kt.  to  Q.  7tb.  ch. 

13.  K.  Kt.  to  K.  7th,  ch. 

14.  K.  toKt.2d 

Die.  check  and  mate. 

(a)  Q.  to  her  R.  8th,  would 
victwy. 

gire 

Nfae. 
check-mate,  but  the  Cavalry  are  to  effect  the 

larch  consists  of  a  ser 


THE   CHESS   PLAYERS   CHRONICLE. 


99 


CHESS  IN  LIVERPOOL. 

Game  lately  won  by  the  Hon.  Soc.  of  the  London  Chess  Club,  of  Mr.  SpESciLLBr. 


Wkite, 
(Mr.  P.) 

1.  K.  P.2 

2.  K.  Kt.  to  B.  3d 

3.  K.  B.  to  Q  B.  4th 

4.  Q.  B.  P.  1 

5.  Q.  P.  2 

6.  K.  P.  1 

7.  K.  B.  to  Kt.  5th 

8.  Kt.  takes  P. 

9.  B.  takes  Kt. 

10.  Q.  to  K.R.  5th(a) 

11.  P.  takes  B. 

12.  Q.  to  R.  6th 

13.  K.  B.  P.  1 

14.  B.  takes  Kt. 

15.  K.  R.  P.  2  (b) 

16.  R  takes  P. 

17.  Kt.  to  Q.  2d 


Black, 
CMr.  S.) 

K.  P.2 

Q  Kt.  to  B.  3d 

K.  B.  to  Q.  B.  4th 

K.  Kt.  to  B.  3d. 

P.  takes  P. 

Q.  P.  2 

Kt.  to  K.  5th 

Castles 

P.  takes  B. 

B.  takes  Kt. 

K.  Kt.  P.  1 

K.  B.  P.  1 

Kt.  to  Kt.  4th 

P.  takes  B. 

P.  takes  P. 

R.  to  B.  2d 

a«.  P.  1 


White, 

(Mr.  P.) 

18.  K.  toB.  2d(c) 
i9v  Q.RtoK.Rsq 

20.  Q.  takes  Kt.  P.  ch 

21.  R.  takes  R  P. 

22.  R.  Ukes  Q. 

23.  R.  to  K.  8th,  ch 

24.  R.  takes  B. 

25.  K.  to  K.  3d 

26.  R  takes  P.,  ch 

27.  P.  takes  P. 

28.  R  to  Q. 

29.  K.  to  Q.  4th 

30.  R  to  B.  6th,  ch 

31.  K.  takes  P. 

32.  R.  to  B.  7tb,  ch 

33.  K.  to  B.  6th 

34.  K.  P.  1 


Biack. 

(Mr  S.) 

Q.  to  K.  2d 
Q.  R.  to  Q.  Kt.  sq 
K.  R  to  Kt.  2d  (rf) 
R.  takes  Q. 
Q.  R  takes  P. 
K.  to  B.  2d 
R  takes  Kt.,ch 
K.  R.  takes  P. 
K.  to  Kt.  3d 
R.  takes  Q.  R.  P. 
K.  to  B.  4th 
K.  to  K.  3d 
K.  to  K.  2d 
P.  2  8q 
K.  to  K.  sq 

JP.  1 
P.  I 


White  mates  in  two  moves. 


Notes. 


(a)  In  this  position  of  the  Giuoco  Piano  the  first  player*s  efforts  are  directed  to 
prevent  the  adversary's  K.  Kt.  from  escaping ;  and  White  bow  hiovcs  thus,  that 
when  he  attacks  the  Kt.  with  B.  P.,  Black  ma;  be  unable  to  check  with  his  Q.  at 
K.  R  5th. 

(b)  Well  played.    This  insures  a  dangerous  opening  on  the  Black  Ejng*t  Camp. 

(c)  Preparatory  to  bringing  more  force  upon  the  line  of  operation, 

(d)  It  is  evidently  mate  in  two  moves,  if  the  Queen  be  taken. 


Game  played  between  Captain  KsinrEDT  and  Mr.  E.  Williams. 


WTiiU. 
(Captain  K.) 

'  1.  K.P.2 

2.  K.  Kt.  to  B.  3d 

3.  Q  P.  2 

4.  K.  B.  to  Q.  B.  4th 

5.  Q.  B.  P.  1 

6.  Castles 

7.  Q.  B.  takes  P. 

8.  K.  P.  1  (a) 

9.  K.  P.  1  (b) 

10.  Q.  ukes  Q.,  ch. 


Black, 

(Mr.  W.) 

K  P.*  2 

Q.  Kt.  to  B.  3d 
P.  takes  P. 
B.  checks 
P.  takes  P. 
P.  takes  P. 
K.  B.  to  his  sq. 
B.  to  K.  2d 
Q.  P.  takes  P. 
B.  takes  Q. 


White, 
(Captain  K.) 

11.  B.  takes  K.  Kt.  P. 

12.  B.  takes  R. 

13.  Q.  Kt.  to  Q.  2d 

14.  R.  takes  B. 

15.  K.  Kt.  to  Kt.  5th 

16.  K.  Kt.  to  K.  4th 

17.  Kt.  takes  Kt. 

18.  R  to  Q.  Kt.  sq 

19.  R.  to  Q.  B.  sq 

20.  B.  to  K.  2d 


Black, 

(Mr.  W.) 

B.  toB.3d(c). 
B.  takes  B. 
B. takes  R. 
K.  Kt.toB.3d 
K.  R  P.  1 
Kt.  takes  Kt. 
K.  to  K.  2d 
Q.  Kt.  P.  1 
Kt.  to  K.  4tb 
Q.  B.  P.  2 


100 


THE  CHESS   PLAYER  S  CHRONICLE. 


White.  Black. 

(Captain  K.)  (Mr.  W.) 

21.  K.  B.  P.  2  Kt.  to  Q.  B.  3d 

22.  B.  to  K.  R.  5th  Kt.  to  Q.  5th 

23.  Kt.  to  B.  2d  B.  to  Q.  Kt.2d 

24.  K.  Kt.  P.  1  B.  to  Q.  sq. 

25.  K.  to  B.  8q.  K.  B.  P.  2 


White. 
(Captain  K.) 

26.  Q.  R.  P.  2 

27.  R.  to  B.  8d 

28.  K.  to  K.  sq 

29.  Kt.  takes  Kt. 


Black, 

(Mr.W.) 

Kt.  to  Q.  Kt.  6th 
Kt.  to  Q.  7tb,  ch. 
Kt.  toK.5th 
B.  takes  Kt. 


And  Black  ultimately  wins  by  the  strength  of  his  Pawns. 


Nates. 


(a)  This  18  not  so  good  a  move  as  Q.  Kt.  to  B.  Sd. 

(b)  A  very  tempting  step,  and  one  which  leads  to  ruin. 

(c)  Captam  Kennedy  had  forgotten  this  well-known  reply. 


SOLUTIONS  TO  PROBLEMS  IN  No.  11. 

Kq. 

41. 

No.  43. 

White. 

Black. 

White.                               Black 

1.  R.  takesQ.  KlP.,  ch. 

Kt  takes  R.  (best) 

1.  Q.  takes  Kt  ch.              K.  takes  Q. 

3:  Q.  to  K.  B.  4th,  ch. 

K.  to  R.  2d  (best) 

a.  Kt.  to  a  5th,  ch.            K.  to  his  5th 

3.  B.  toQ.Kt.  6th 

K.  takes  B. 

3.  Kt  to  Q.  6th,  ch.             K.  takes  Kt. 

4.  Kt.  to  Q.  B.  8th,  ch. 

R.  takes  Kt 

4.  K.  P.  2,  ch.                      K.  takes  P. 

5.  P.tks.R.becomesaKt.ch.K.  moves 

5.  Kt.  to  Q.  Kt,  7th. 

6.  Q.  checkmates. 

Mate. 

No. 

43. 

No.  44. 

WkiU. 

Blaqk. 

White.                               Black 

I.  Q.  takes  R.,  ch. 

Kt  takes  Q. 

1.  Kt  to  K.  7th,  ch.            B.  takes  Kt 

2.  Kt.  takes  F.,  dble.  ch. 

K.  to  R.  ad. 

9.  R.  to  K.  R.  8th,  eh.        K.  takes  R. 

3.  Kt.  to  R.  8th,  dis  ch. 

K.  to  R.  3d 

3.  a  to  K.  R.  6th,  ch.         P.  tekes  Q. 

4.  Kt.  to  B.  7th,  ch. 

K.  to  R.  4th 

4.  Kt  to  K.  B.  7th,  dis.  eh.  K.  to  Kt 

5.  R.  takes  Kt.  ch. 

Q.  takes  R. 

5.  Kt  takes  P. 

^.  P.  mates. 

Mate. 

SOLUTIONS  TO  CALVI^S  PROBLEMS,  Nos.  9  and  10-    See  page  86. 


No.  ». 
White.  Black. 

1.  Q.  to  K.  Kt  8th,  eh.       R.  Ukes  Q. 

2.  Kt  to  Kt  6th,  ch.  P.  takes  Kt. 

3.  R.  to  R.  4th 

Mate. 


No.  U). 


White. 
1.  Kt  to  Q.  Kt  401 
3.  K.  to  Q.  Kt  7th 
3.  Kt  to  Q.  B.  6th 


Ma^. 


Black. 
Pawn  I  sq. 
P.  queens 


NOTICES  TO  CORRESPONDENTS. 

*}  A.  H."— -Ingenious,  but  not  ^fficult    We  shall  have  much  pleasure  i9  finding  .space  for  it  in  an  ^arljr 
number,  and  in  hearing  from  you  i^ain. 

V  T.  C.  0.*'~-Your  best  plan  to  ensure  aa  early  delivery  is  to  have  the  '*  Chronicle  '*  by  post :  you  may  the^ 

always  receive  it  by  Friday  mo^;ning.    Thanks  for  the  correction, 

V  Gamma."— The  games  ace  very  acceptable,  and  will  soon  be  made  aYail«bIe. 

V  H.  B.  B."~Receiivctd  with  thanks. 

"  K.  and  Mac  G."— The  highly  ingenious  and  instructive  amfndment^  of  two  very  popular  Problems,  with 
which  Mr.  Kling  and  Mr.  Mac  G>- — ^y  have  favoured  us,  shall  appear  in  our  next 

*<  B«  M.  D."  "  M.  P."  **—  Hall."— TAe  Cheu  Player'e  Htmdbwk  is  progressing  rapidly.    Duf  notice  will 
be  given  of  its  completion.  ^  ..  ' 


THE  CHE33   PLAVER  S   CHRONICLE. 


101 


CALVrS    ELEMENTARY    LESSONS 


{Continued  from  p.  94.) 


Fifteenth  Opening, 
WhUe,  Black. 


1.  K.  P.  2. 

2.  K.B.  toQ.B.4th. 

3.  Q.  to  E.  2<L 


K.  P.  2 

ILB.  toQ.  B.  4th. 

K.  Kt.  to  K.  2d 


This  move  of  Black  does  not  appear 
to  me  to  be  good.  It  is  true  it  preyents 
White  from  pushing  on  the  K.  B.  P.  2 
8C|. ;  but  if  White  take  K.  B.  P.  with 
Bishop,  ch.,  and  then  bring  his  Queen  to 
Q.  B.  4th,  he  regains  his  piece,  and 
finds  himself  in  a  position  to  Castle  soon. 

4.  K.  B,  P.  2.  I  Q.  P.  1. 

You  would  have  done  better  had  you 
played  K.  Kt.  to  B.  3d. 

5.  K.  Kt.  to  B.  3d.  I  Q.  Kt.  to  B.  3d. 

6.  Q.  B.  P.  1 .  1  Castles. 

In  this  position  the  game  is  even. 


Sixteenth  Opening, 
White.  Black. 


1.  K.  P.  2. 

2.  E.B.toQ.B.4th 

3.  Q.  to  K.  2d. 


K.P.  2, 

San^e. 

Q.  to  E.  2d. 

This  defence  is  good.  As  a  general 
rule,  it  is  well  to  oppose  Queen  to 
Queen.  The  result  generally  equal- 
izes the  position. 

4.  K.  B.  P.  2.  I  K.  Kt.  to  B.  3d. 

5.  K.Kt.  toB.  3d.  1  Q.P.  1. 

^  Black,  by  playing  his  Q.  P.,  defends 
his  K.  P.,  and  gives  free  range  for  his 
Q.  Bishop^r-an  important  piece  to  bring 
into  play  at  the  commencement  of  the 
game. 

6.  Q  Kt.  to  B.  3d.  I  Q.  B.  P.  1. 
Black  pushes  on  this  Pawn  to  arrest 

the  progress  c^your  Q.  Kt.,  which  how- 
ever would  have  been  taken  by  his  K. 
Kt.  This  move  allows  hink  to  dispose 
of  his  Kt.,  without  the  fear  of  yours 
penetrating  into  his  game. 


7.  Q.  P.l. 

8.  K.  B.  P.  1. 

9.  QB.toK.Kt.5th. 
lO.Q.  B.  to  R.  4th. 


Q.  B.to  K.  Kt.  5th. 
Q.  Kt.  to  Q.  2d.  04 
K.  R.P.  1. 
K.  Kt.  x*  2. 


Whether  White  take  the  Pawn  en 
ptusani,  or  withdraw  B.  to  K.  B.  2d,  the 
game  will  be  equal. 


Seventeenth  Opening. 


White. 

1.  K.  P.  2. 

2.  K.  B.toQ.B.4th. 

3.  Q.  to  K.  2d. 

4.  Q.  B.  P.  1. 


Black, 
K.  P.  2. 
Same. 

Q.  Kt.  to  B.  3d. 
K.  Kt.  to  B.  3d. 


Instead  of  playing  Q.  B.  P.  1,  you 
could  take  the  King's  Bishop's  Pawn 
with  your  Bp.,  giving  check  (see  First 
Variation). 

5.  K.  B.  P.  2.  I  B.  takes  Kt. 

6.  R.  takes  B.  J  King  Castles. 

7.  Q.  P.  1.  [  Q.  P  2  sq. 

If,  instead  of  pushing  on  the  Queen*s 
Pawn  1  sq.,  you  had  taken  Pawn  with 
Pawn,  the  game  would  have  changed 
(see  Second.  Variation). 

8.  Bp.  takes  P.         |  Kt.  takes  Bp. 

If  you  had  taken  the  Pawn  with  the 
Pawn,  Black  could  have  taken  yours 
with  Knight.  You  would  have  taken 
K.  Pawn  with  your  K.  B  P.,  but  your 
adversary  would  have  taken  that  Pawn 
with  Q.  Kt.,  and  his  position  would 
have  been  superior. 


9.  P.  takes  Kt. 
10.  B.  takes  P. 


K.  P.  takes  K.B.P. 
R.  to  K. 


You  mi^ht  also  have  played  the  Q.  ta 
K.  B.  3d,  mstead  of  taking  P.  with  Bp. 
In  that  case.  Black  should  play  Q.  Kt» 
to  K.  4. 

If  Black  had  taken  the  doubled  Pawn 
with  his  Queen,  he  would  have  weakened 
his  attack. 


11.  B.toK.  3d 

12.  K.  R.  P.  1 

13.  Q.  P.  1 


Kt.  to  K.  4th 
Q.  B.  to  K.  B.  4th 
B.  to  Q.  6th 


Black  next  plays  his  Kt.  to  Q.  B.  5th, 
and  wins  at  least  a  piece. 


First  Variation  fromWhite's fourth  move.^ 
White.  Black. 


4.  K.B.tk8K.B.P.ch 

5.  Q.to  Q.B.4th,  ch 

6.  Q.  takes  B. 


K.  takes  B. 
Q.  P.  2 
P.  takes  P. 


You  could  have  taken  P.  with  Pawn^. 
instead  of  taking  B.  with  Q.  In  that 
case.  Black  would  have  taken  your  K. 
B.  P.  with  B.,  giving  check,  and  on  the 


102 


THE   CHESS    PLAVEKS    CHRONICLE. 


fbUowinff  move  would  have  plsyed  hia 
Kt.  to  Q.  R.  4Ui. 
7.  Q.to(i.B.4th,ch  |  Q,  Bp.  to  K.  3d 

By  wiehing  to  win  a  Fawn  with  your 
e  given  vour  adversary 

I  tke.  dbid  P.  I  K.  £t.  to  B.  3d 

lu  thU  poaicion,  you  can  move  yoor 
Queen  to  six  diflereut  squarcB.  But, 
choose  whatsoever  square  you  Ukc,  your 
gaioe  is  bad. 

I  believe  there  is  only  one  move  which 
deservea  to  be  analysed,  the  others  ofTer- 
ing  Do  prolonged  resistance.    This  move 
is  the  following  : 
9.  Q.  to  K.  R.  4lh  I  Q.  Kt.  to  Q.  flth 

It;  instead  of  playing  Q  to  K.  R.  4tb, 
you  had  moved  her  to  Q.  R.  4th,  Black 
would  have  played  Q.  to  her  4th. 

Black  attacks  your  Q.  B.  P.,   and 
would  take  that  Pawn  and  the  Q.  Rook, 
if  not  defended, 
to.  Q.Kt.toIt.3d|  K.P.  1 
II.  Q.  B.P.  1  iK.  Kt.  P.2 

Instead  of  playing  Q.  B.  Pawn,  you 
could  play  Q.  P.  1,  or  K.  Kt.  lo  R.  3d, 
or  even  Kt.  to  K,  2d. 


Had  you  pUycd  Q.  P.  1,  BUck  would 
have  taken  P.  iritli  Pawn ;  vou  would 
have  retaken  with  yours;  tnd  Black,  by 
moving  the  Q.  Kt,  to  K.  B.  4th,  would 
have  forced  you  to  play  the  Q.  to  K.  R. 
3d,  to  defend  your  Q.  Pawn.  In  (bat 
position  Black  could  move  bis  R,  to  K., 
and  have  a  good  game. 

If  instead  of  Q.  P.  1 ,  yuu  had  plaved 
K.Kt  to  R.  3d,  Black  wouU  have  pushed 
on  Rook's  Pawn  1  squaie,  lo  take  your 
Queen  if  you  castle. 

Lastly,  bad  you  played  the  Kt.  to  K. 
2d,  Black  would  have  takefi  witb  Q.  Kl., 
and  the  next  move  would  flay  the  Q.  to 
her  fith. 
12.  Q-  takes  P.         I  K.  R,  to  Kt 

Had  you  not  taken  Pawn,  you  would 
have  lost  the  game  ei 


Q.  to  K.  3d 

14.  Q.  to  K.  2d 

15.  Q.Kt.toR2d 

16.  Q.Kt.toK.  3d 

17.  Q.P.takesKt. 
IB.  Q.toK.  B.  iq. 

19.  Q.  toK.  2d 

20.  Kt.  to  R.  8d 

21.  Kt.toK.B.4tb 
22    K.  toB. 


Q.E;t.toK.  B.4ih 
R.  tdces  Kt.  Fawn 
Q.  to  ber  3d 
Kt.  takes  Kt. 
Q.H.toK.Kt.iq. 
R-toQ.  sq. 
Kt.  to  his  3th    . 
Kt.toK.4th    . 
Kt.toK.B.6th,cb. 


M^ 


PROBLEM  No.  49. 
Bj  Mb.  N.  D. 


PROBLEM  No.  50. 


k&J= 


PROBLEM  No.  51. 
B  pOBition  arose  io  plaj  between  Mb.  Kuno 


PROBLEM  No.  22. 


THE 


€ht%%  piastt^S  Clitom'cle 


No.  14.      ) 

NB\^  SBRJES.) 


SATURDAY,  APRIL  3,  1847. 


iPBlGS 
THBEB  PENOB. 


CHESS  IN  PARIS. 

Game  lately  played  by  M.  St.  Am  ant  against  Messrs.  Dkvinck,  Vuixxebmet. 

Benvoit,  and  Delondbe  in  consultation. 


White. 
(Allied  PABxr.) 

1.  K.  P.  2. 

2.  Q.  P.  2.  (a) 

3.  K.B.toO.B.4th 

4.  K.  Kt.  to  B.  3d 

5.  Castles. 

6.  Kt.  takes  Q.P.(rf) 

7.  Q  Kt.  to  B.  3d 

8.  Q.  B.  to  K.  3d 

9.  K.  B.toQ.  Kt.  dd 

10.  Q.B.toK.B.4th 

11.  K.  R.P.  1. 

12.  Q.  B.  to  K.  3d 

13.  K.  B.  P.  2. 

14.  Q.  to  her  3d 

15.  Q.  R.  P.  2. 

16.  Q.  Kt,  to  K.  2d 

17.  K.  Kt.  P.  2. 

IS.  Q.Kt.toK.Kt.3d 

19.  K.  Kt.P.  1. 

20.  Kt.  takes  Q.  B.  P. 


Black. 
(M.  St.  a.) 
K.  P.  2. 
P.  takes  P. 
Q.  Kt.  to  B.  3d  (ft) 
K.  Kt.  to  B.  3d 
K.  B.  to  K.  2d  (c) 
Castles. 

K.  B.  to  Q.  B.  4th 
Q.  Kt.  to  K.  4th 
K.Kt.toKt.5th 
Q.  P.  1. 

K.  Kt.  to  K.B.  3d 
Q.  B.  P.  1. 
Q.Kt.toK.Kt.  3d 
Q.  R.  P.  2. 
K.  Kt.  to  R.  4th 
Q.  to  K.  sq. 
K.  Kt.  to  B.  3d 
Q.  Kt.  P.  1.  (e) 
Q.  Kt.  to  Q.  2d 


Black. 
(M.  St.  a.) 


Q.  B.  to  R.  3d 

And  Black  soon  resigns. 

Notes. 


White. 
(Allied  Pabty.) 

21.  Q.B.  P.  2  Q.P.  1  (/) 

22.  Kt.  to  Q.  4th  (^)  P.  takes  Q.  B.  P. 

23.  B.  Ukes  P.  K.  Kt.  to  K.  4th 

24.  B.  P.  takes  Kt.     Kt.  takes  P. 

25.  B.  to  Q.  Kt.  5th  Kt.  takes  Q. 

26.  B.  takes  Q.  K.  R.  takes  B. 

27.  R.  to  K.  B.  3d     Kt.  to  K.  4th  (h) 

28.  R.  to  K.  B  4th     Q.  R.  to  Q.  sq. 

29.  Kt.  from  Q.  4th 

to  K.  B.  5th    Kt.  to  Q.  6th 

30.  B.  takes  B.  Kt.  takes  R. 

31.  B.  takes  Q.  Kt.P.  R.  to  Q.  7th 

32.  B.  takes  Q.  R.  P.  Kt.tksK.R.P.(ch 

33.  K.  to  R.  sq.  R.  takes  Q.  Kt.  P. 

34.  Kt.takesK.Kt.P.  R^  to  Q.  B.  sq.  (t) 

35.  Kt.  to  K.  B.  6th  R.  to  Q.  B.  7tb 

36.  Kt.toK.R.5th,ch.  K.  to  B.  sq. 

37.  Kt.  to  K.  Kt.  4th  Kt.  takes  Kt.  P. 

38.  R.  to  Q.8q.  B.  to  Q.  6th 


(a)  This  is  not  an  advisable  method  of  opening  the  game ;  if  properly  opposed, 
it  loses  not  only  the  move,  but  frequently  a  valuable  Pawn  also. 

(h)  White  omits  to  avail  himself  of  the  error  his  opponents  have  committed. 
He  should  have  checked  with  his  B.  at  Q.  Kt.  5th. 

(c)  This,  too,  was  a  bad  move. 

id)  Why  not  K.  P.  1.  P 

(e)  Intending^  presently  to  attack  the  Q.  with  Q.  B. 

(/)  The  position  of  this  P.  is  curious  ^ — although  undefended,  and  en  prise  of 
three  Pieces,  none  dares  take  it. 

(g)  This  appears  to  be  playing  the  game  of  the  adversary  by  admitting  the  two 
Kt.8  to  co-operate  on  the  K.*s  4th  square.  We  should  have  thought  Q  R.  to  K. 
square  a  safe  and  satisfactory  answer  to  Whitens  advance  of  the  Q.  P. 

(jk)  Better  to  have  secured  the  Q.  Kt.  P. 

(0  It  is  plain  he  could  not  take  without  losing  his  Rook  in  return. 

VOL.  VIII.  f 


106 


THK    CHESS  PLAYERS  CHRONICLE. 


CHESS  IN  PUBLIN^ 

The  two  fiillowxfig  Gftmet  were  lately  played  between  two  Members  of  tlie  Dublin 

Chess  Club. 


White, 

1.  K.  P.  2 

2.  K.  Kt  to  B.  3d 

3.  K.  B.toQ.B.4th 

4.  Q.  B.  P.  1 
fi.  Castles 

H.  Q.  P.  2 

7.  P.  takes  P. 

8.  Q.  P.  1 

9.  Q.  Kt.  to  B.  dd 

10.  K.  Kt.  toQ.4th 

11.  K.  toR.  sq. 

12.  K.  B.  P.  2 

13.  K.  B.toK.  2d 
U.  R.  Ukes  Kt. 

14.  Kt.  toK.  B.  3d 
16.  Q.  to  Q.  dd 
\1.  Q.  Kt.  toK.2d 


Black. 
K.  P.2 

Q.  Kt.  to  B.  3d 
K.B.toQ.  B.4th 
Kt.  to  B.  3d 
Q.  P.  1 
P.  takes  p. 
B.  to  Q.  Kt.  3d 
Q.  Kt.  to  K.  2d 
Castles 
K.  R.  P.  I 
Q.  Kt.  to  K.  Kt.  3d 
K.  Kt  to  Kt.  5th 
Q.  to  K.  R.  5th 
Q.  B.  takes  B. 
Q.  to  K  E.  4th 
K.  B  P.  2 
P.  takes  K.  P. 

And 


WhUe. 

18.  Q.  takes  P. 

19.  Q.  tDQ.B.4th 

20.  R.  takes  B. 

21.  P.  takes  Kt. 

22.  Kt.  to  K.  B.  4th(& 

23.  B.  to  Q  2d 

24.  Q.  takes  R. 

25.  Q.  to  K.  4th 

26.  K.  R.  P.  1 

27.  R.  takes  R 

28.  K.  to  R.  2d 

29.  K.  to  K.  Kt.  3d 

30.  K.  to  Kt.4th 

31.  K.  to  B.  5th 

32.  K.  to  B.  4th 

33.  K.  tQ  B.  4th 

34.  B.  to  Kt.  5th 

wins. 


Blojck, 
Q.  R.  to  K.  sq. 
R  takes  Kt. 
Kt.  to  &  4th  (o) 
R.  takes  R. 
Q.R.  takes  K.P.(« 
R.  takes  Kt. 
R.  to  K.  B.  4th 
Q.  to  K.  B.  dd 
R.toK.B.ath,ch. 
Q  takes  1^.,  ch. 
B.toK.Kt.8th,ch. 
B.  to  K.  B.  7th,  ch. 
Q.  t6  Q.  8th,  ch. 
Q.  to  K.R.  4th,  ch. 
K.  Kt.  P.  2,  ch. 
P.toKt./PtMis.ch, 
Q.  takes  B.,  ch. 


Noten. 

{a)  Prettily  devised.    Black  now  wins  at  least  "  the  exchange.** 

\b)  Taking  the  Rook  would  be  obvious  suicide. 

(e)  These  moves  of  the  second  player  are  of  the  tight  stamp,  and  show  that  chess 
genius  in  Ireland  has  been  dormant,  but  not  dead,  since  the  lamented  loss  of  Mr. 
Stephens,  and  his  old  .opponent  of  Carlpw^ 


.t>4k. 


Between  the  same  players. 


WhlU, 

1.  K.  P.  2 

2.  K.  Kt.  to  B. 

3.  K.B.toQ.B. 

4.  Q.  Kt.  P.  2 

5.  Q.B.P.  1 

6.  Catties 

7.  Q.  P.  2 

8*  Pb  takea  P. 

9.  B.  to  Q.  Kt, 
la.Q.  Kt.  to  Q. 
11.  K.  P.  I 


Black. 

K.  P.  2 
Sd  Q.kt.toB.dd 
4thK.B.toQ.B.4iai> 

B.  takes  Kt.  P. 

B.  to  Q^  R.  4tli 

B  to  Q.  Kt.  dd 

P.  takes  P. 

Ci.P.1 
2d  K.  Kt.  to  B.  3d 
2dQ,B.  toK..Kt.5th 

P.  takes  P. 


12.  P. 

13.  Q. 

14.  Q. 

15.  Q. 

16.  K« 

17.  Q. 

18.  R, 

19.  Kt 

20.  P. 

21.  R. 


takes  P. 
Kt.  to  K.  4th 
takes  B. 
B.  takes  Kt. 
B.  taiLes  Kt. 
R.  to*  Q.  sq. 
takes  B. 
.toK.B.6th,ch 
takes  P. 
to  K.  R.  4th 


Black. 
Kt.  to  Or  4th 
B.  takes  Kt 
Q.  Kt.  to  Q.  5ih 
B.  takes  B. 
Castles  (a) 
Q.  B.P,  1 
P.  takes  B. 
.P.  taker  Kt. 
K.  to.R.  sq. 


Black  resigns,  (i) 


Note. 


{a^  He  must  evidently  have  lost  Ml  Q.  had  he  taken  the  Bishop. 

{b)  Thia»  like  the  formeiv  is  an  extremely  smart  and  well  played  little  skirmish.^ 
We  shall  be  pleased  to  see  ifew  more  specimens  of  the  same  sort)  and  on  the  next 
o  ccasion  with  the  names  of  the  competitors  appended. 


THE   CHESS   rt.AYER*£r  CHROlflCCiK. 


lOT 


CHESS  MATfcH  AT  BRIGHTON. 

The  ibtiowitig  is  cme  of  the  giimes  of  a  match  now  pendtag  between  Oaptam 
Kennedy,  the  President  of  the  Brighton  Chess  Club,  and  Mr.  G.  Wiel,  a  German 
Amateur,  lo^  known  in  this  country  as  a  player  of  considerable  skill.  The  terms 
of  the  match  are^  that  the  wioaer  of  the  first  eleven  games  shall  be  conqueror,  and 
that  Captain  Kennedy  shall  wager  at  the  rate  of  three  tO'  two  on  each  game.  Up 
te  last  'week  the  score  stood : 

Ca|»tain  Kennedy  6,  |  Mr.  Wiel  2,  |  Drawn    1. 


Q.P.  2 

Q.  B.  P.  2 

K.  p.  1 

Q.  Kt.  to  B  3d 

Q.  R.  P.  2     , 


Black,  (Mr.  W.)     White.  (Capt.  K.) 

1.  K.  P.  1 

2.  Q.  B.  P-  1 
8.0,1*.  2 

4,  K.  Kt.  to  B.  3d 

5.  Q.  B.  P.  I 

6,  K,Rto(i.K,t.5thK.  B.  P.  1 

7.  Q.  to  Q.  R.  4th   Q.  B.  to  Q.  2nd 
8..  Castles  K.  B.  to  ^  ad 
9.  Q.  Kt.  to  Q.  2d  K  Kt.  to  K.  2d 

l(k  Q.  P.  ti^es.  p.      B.  takes  P. 

11.  Q.Kt. to  Q.Kt  3d  K.  B.  to  Q.  3d 

12.  K.  Kt.  to  Q.  4th  IC.  P.  1 

13.  K.  Kt.  to  K.  B.  3d  Castles 


f> 


14.  Q.  to  K.  R.  4th    Q.  R.  P.  1 

15.  Q.Kt.  to  Q.  2d^)ft.  P.  I 

16.  K.  Kt.  to  K.  sq.  Q.  to  K.  sq. 

And  Whlle'mated  ii^  five  moves* 


Black,  (Mr.W.) 

17.  K.  Kt.  P.  2 

18.  K.  B  to  K.  sa 

19.  K.  R.  P.  1 

20.  K.  B.  takes  P. 


White.  (Capt.  K.) 

Q.  to  K.  Kt.  3d 
K  B.  P.  I 
P.  takes  P. 
Q.  Kt.  to  K  4th 


21.  Q.  to  K.  B..  5th  Q.  Kt.  takes  K.B. 

22.  Q.  takes  Q.  K.  Kt.  takes  Q. 

23.  P.  takes  Q.  Kt.  Q.  B.  takes  P. 

24.  K.  B.  P.  I  Q.  B.  to  K.  R.  6th 

25.  K.Kt.  to  K.Kt.  2d  B  takes  Kt. 

26.  K.  takes  B.  Kt  to  K.  R.5th,  ch. 

27.  K.  to  R.  3d  Kt.  takes  K.  B.  P. 

28.  Kt.  takes  Kt.  P.  takes  Kt. 

29.  K.  R.  to  B.  2d  K.  R.  to  K.  B.  3d 


30.  B.  to  Q.  2d 

3.L  Q.R.toQ.B.8q. 


Q.  R.  to  K.  B.  sq. 


(a)  If  Black's  K.  B.  had  now  taken  Q.  R.  P.,  he  would  have  been  lost,  by  White 
on  his  next  move  attacking  Black*s  Q.  with  his  K.  Kt  at  Kt.  third. 


.■fiwii  ■»     ■  »»»ryTi— ■  <    ft 


CHESS  IN  LIVERPOOL. 

Qame  lately  played  between  the  Present  of  the  Liverpool  Club,  mid  the  Hon. 

Secretary  of  the  London  Chess  Ctuk 


White:  (Mr.  P.) 

1.  K.  P.  2. 

2.  K.  Kt.  to  B.  3d 

3.  K.B.  to  Q.R  4th 

4.  Q.B.  P.  1 

5.  Castles  (6) 

6.  Q.  P.  2 

7.  P.  takes  P. 

8.  Q.  P.  1 

9.  Kt.  takes  Kt. 
10.  Kt.  to  B.  3d 
IK  K*R.  P,  I    .. 
12.  K.  to  R.  sc[« 


Blaek:  (Mr.  M.) 

K.  P.  2 

Q.  Kt.  to  B.  3d 

K.  B.  to  Q.  B.  4th 

Q.  P.  J  (a) 

Kt.  to  B.  3d 

P.  takes  P. 

B.  to  Kt.  dd 

Kt.  to  K.  4th 

P.  takes  Kt. 

Castles 

K.  R.  p.  1 . . 

B.  to  Q-  5th 


WkiU.  (Mr.  P.) 

13.  Q.  to  K.  so. 

14.  B.  to  Q.  2d 

15.  B.  to  Kt.  8d  ' 

16.  Kt.toK.ed 

17.  Kt.  takes  B. 

18.  R.  to  Q.  B.  sq. 

19.  B.  to  Q.  B.  4th 

20.  R.  takes  B. 

21.  K.  B.  P.  1 

22.  ft.  to  K.  Kt.  3d 

23.  K,R;toQ.B.s( 


24.  BiksQ-Kt 


B.sq. 


Black  (Mr.  Mv) 

Q.  B.  P.  1 
Q.  Kt.  P.  2 
Q.  Kt.  P.  I 
Q.B,P.  1 
K.  P.  takes  Kt^ 
B.  to  R.  3d 
B.  takes  B. 
R.  to  Q.  B.  sq. 
R.  to  K.  sq. 
K.  to  R,  2d 
Q.toKt.  3d 
P.  takes  B. 


10$ 


TH£  CHESS  PLAYERS  CHRONICLE; 


White.  (Mr.  P.)  ..    JPJaelL  (Mr.  M.) 

25.  R.  takes  R.  R.  takes  R. 

26.  R.  takes  R.  Q.  to  R.  3d 

27.  Q.  to  Q.  Kt.  8th  Kt.  to  R.  4th 

28.  R.  to  R.  8th,  ch.  K.  to  Kt.  3d 

29.  Q.  to  K.  5th        Q.  to  K.  B.  3d 

30.  Q.  to  B.  ^tb,  ch.  Q.  takes  Q. 


White.  (Mr.  P.)         Blaeh.   (Mr.  M.) 


31.  P.  Ukes  Q.  ch. 

32.  K.  Kt.  P  2,  ch. 
d3i  P.  takes  Kt. 
P^.R^toJ^dth 
S5.  R.  to  K.  sq. 


K.  takes  P. 
K.  to  B.  5th 
Q.  P.  1 
K.  takes  P.  (^0 


And  wins. 


Notes, 

(a)  K.  Kt.  to  B.*s  third  is  a  stronger  move. 

(h)  P.  to  Q.*s  fourth  is  considered  preferable. 

(e^  This  should  have  been  foreseen  by  Black,  his  adversary  had  long  bttn 
lodiiing  for  the  opportunity. 

{d)  Advancing  the  Q  P.,  one  step  further  would  have  been  futile,  on  account  of 
R.  .to  K/s  fourth,  ch.,  followed  by  R.  to  Q.'s  fourth,  &c. 


SOLUTIONS  TO  IMlOBLIiMS  IN  No.  It. 

Ko. 

45. 

No.  47. 

Wkfte. 

hlaclt. 

WhiU.            %                     Black. 

1.  Q.  to  K.  B.  6th 

Kt.  takes  Kt.  (best) 

1.  P.  takes  Kt.  P.  eh.          R.  tekesP. 

%.  B.  to  a  6th,  dis.ch. 

Kt.  iRtezpo8es{best) 
Q.  takes  R. 

a.  Q.  to  B.  8th,  ch«              R*  to  Kt. 

a   R.  to  K.  Kt.  Sth,  ch. 

3.  Kt.  to  Kt.  6th,  eh.           P.  takes  Kt. 

4.  Q.  take*  Kt. 

4.  Q.  to  R.  6th. 

Mate. 

Mate. 

4 

Kik.4& 

•                                  .              .                 - 

White. 

Black. 

No.  48. 

1.  Q.  takes  Kt.  eh. 

K.  takes  Q. 

W%He.                                   Black. 

3.  P.  to  Q.  B.  6th 

\.  Kt.firomQ.B.toQ.3d,ch.  P.  takes  Kt. 

become*  a  Kt.  di. 

K.toK.  B.  (best) 

S.  K.  to  Q.  Kt.  8d              a  takes  Q.  (best) 

8.  Kt.  takes  K.  R.  P.  ch. 

K.  to  K.  Kt. 

9.  Kt  to  Q.  7th,  eh.            K.  toQ.5ih 

, 

4.  Kt.  to  K.  7th.  ch. 

K.  takes  Kt. 

4.  B.  to  Q.  KL  6th. 

«tt«          a 

5.  R.  to  K.  R.  4th,  ch. 

B.  covers 

Checkmate. 

Ik 

6.  lutakeaB.«h. 

K.  to  Kt.  M 

,                                            « 

7.  Kt.  to  K.  fi.  5th,  ch. 

K.  to  h  t.  (best) 
K.  to  K.  4 

8.  R.  to  K.  Kt.  7th»  ch. 

9.  R.  takes  R. 

Mate. 

NOTICES  TO  CORRESPONDENTS. 

"  V^  H.  D.  I,..*'fiCock]iol3a.— Mr.  Lewis  receivied  your  last  eommunieation  safely,  and  replied  to  it  three 
months  since.    Not  having  again  heard  from  you,  he  is  apprehensive  his  letter  lias  mise&rried^ 

*'  H.  B.  B«"  ia mistaken;  on  looking  af  »in,  he  vill  find  the  Mate  is  perfectly  practicable. 

"  Marasion  "  is  thanked  for  his  suggestion,  although  its  adoption  would  certainly  be  put  down  to  the  score 
of  vanity  and  bad  taste,  in  the  individual  named. 

*'  B.  T.  W."— We  have  seen  Walker's  New  Translation  of  Jaenisch's  "Nouvelle  Analyse ;"  but  a  work  of 
such  magnitude  demands  a  more  careful  examination  than  at  this  moment  we  can  bestow  on  it,  and 
we  are  compelled^  therefble,  to  postpone  our  purposed  notice  for  the  present. 

"  J.  B.  T."— Your  emeadatioik  of  Mr.  Woodward's  Nine-Move  Problem  appears  too  true.  It  shall  be  sut* 
mitted  to  the  Author.  i 


THE  OHES9  PLAYER  S  CHRONlCbE. 


109 


GALVrS    ELEMENTARY    LESSONS 
{Cfmiinued  from  p,  102.) 

jSecond  Variation  from  Whites  sevMh  move. 


Black. 
Q  KtUkesP. 
K.Kt.takcsP 
R.  toK. 
a  P.  2 


WfMt.  ' 

7.  P.  takes  P. 

8.  K.B.toQKtSd 

9.  Q.  takes  Kt. 
10-  K.  to  Q. 

Black  sacrifices  this 
Pawn  to  free  his  B.,  and 
afterwards  his  Q.  Rook. 

11.  atakeaP.  |  B.toK.Kt.5th,ch 

Instead  of  taking  Pawn 
with  Queen,  you  could 
take.it  with  Bp.  In  that 
case,  Black  would  have 
plajed  Q.  B.  P.  1 

12 '  K.  to  B.  3d      I  Q.  to  K.  B.  3d 

In  this  position  Black, 
although  with  a  piece 
minus,  can  win  by  force. 

The  opening  we  have 
just  examineid,  is  kno^ti 
by  the  name  of  the  Lopez 
Gambit ;  bearing  the 
name  of  its  inventor,  Ruy 
Lopez,  who  was  the  tirbt 
t()  explain  it,  in  his  Trea- 
tise on  Chess,  1561. 

Tlus  artfu^.  Gambit  opening  becomes  v«ry  dan- 
Serom  if  the  K.  B.  P«  (that  is  played  on  the  fonrth 
move),  be.  tAk>cQ  i  ^ut  if  it  be  nut  taker,  the  same 
may  be  drawn  by  adopting  diffoient  di-feaces.     Tlie 

PaOBliBM  No.  11. 


last  is  invented  by  me.  It  leads  to  the  winning  of 
the  game,  if  White  plavB  on  hii  4th  move  the  K. 
B.  P.  3;  but  if  the  Q.  P.  be  played  one  square,  the 
game  will  be  equal. 


Pboblem   No.  12. 

White, 
K.  on  his  R.  sq. 
Q.  on  K.  B.  5th  sq. 
R.  on  Q.  Kt.  7th 
Kt.  on  K.  B.  7th 
Pawns  on  K.  Kt.  2d,  and 
K.  R.^s  second. 

Black. 

K.  on  his  Kt.  sq. 

RookB  on  K.B.  and  Q.  Kt. 

Bp.  ooQr  R.4th 

Kt.  on  Q.  7th 

Pawns  on  K.  R.  2d,  K. 
Kt/s  2d,  Q.  Kt.  3d, 
Q.  Kt.  6th,  and  Q. 
B.  fifth. 

White  to  Mate  in  4  moves. 


White  to  Mate  in  three  moves. 


lie 


«THE   CHESS   PLAYER  S  CHRONICLE. 


first  Section. 
King's  Bitbop  at  second  moirt. 

The  openiiigs  we  are  about  to  analyze 
in  this  lessoa  being  dangerous  for  the 
party  who  has  the  move,  I  have  thought 
It  better  to  give  the  Hrst  move  to  Black. 
By  this  means,  those  amateurs  who 
follow  this  course  wiU  not  be  led  into 
error  on  the  issue  of  the  game ;  and 
they  will  the  more  easily  be  enabled  to 
remember » that  the  best  moves  are  thcM3 
which  we  shall  direct  the  White  to  play 


Eighteenth  Opening. 

WhiU, 
K.  P.  2, 

K.  B  to  Q.  B.  4th 
K.  Rt.  to  B.  Sd 


BlacK 

1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Or  to  K.  B.  3d 

Black,  by  bringing  out  his  Queen 
thtis  early  to  K.  B.  ^  -tiet  «riy  ooafiaoa 
the  King's  Knisht,  but  exposes  her  to 
an  attack  from  the  adversary's  pieces. 

Several  beginners,  who  have  neither 
read  any  work  on  Chess,  nor  looked 
over  any  games  played  by  good  players, 
bring  their  Queen  to  K.  b1.  3d,  threaten- 
ing mate  by  taking  the  K.  B.  Pawn  with 
Queen.*  Bat  they  do  not  see,  that  by 
wishing  to  surprise 'their  adversary,  they 
acquire  a  bad  position,  and  consequently 
weaken  their  game. 

your  move,  K.  Kt.  to  B.  3d,  is  well 
played.  You  could  also  play  the  Q.  to 
k.  2d,  but  the  bringing  out  the  Kt.  is 
preferable. 

4.  Q.toK.Kt.  3d  I  Q.  to  K.  2d. 

Black  plays  his  Queen  to  Kt.  3d, 
attacking  the  K.  P.,  and  K.  Kt.  Fawn. 
Instead  of  paying  the  Queen,  he  could 
have  moved  the  Q.  P.  one  square.  (See 
Variation.) 

Instead  of  moving  the  Q.  to  K.  2d, 
y«u  could  caatle.  In  that  case,  if  Black 
took  your  K.  Pawn  with  Queen,  you 
should  take  his  K.  B.  P.  with  K.  Bishop, 

*  This  Mate  is  called  by  the  French, 
Eehecdu Berger ;  byth»ItftiiMlB»  £mm0 Bar- 
ifiere ;  and  by  the  English,  Sehafar*»  Matt. 


'■■  cheeking,  and  afta>iia»di  ylay  the  Roolc 
to  K.  square,  which  will  give  you  the 
superiority  of  a  Pawn  and  a  good  poai- 
tioo. 
5.  Q  tks.K.Kt.P  I  R.  to  Kt. 

By  taking  this  Pawn,  Black  loses, the 
game  in  a  few  moves. 

6.  Q.  to  K.R.eth  I  K.B,tks.K.B.P.^ch 

By  taking  this  Pawn,  y<^  prevent  the 
Queen  from  playing  to  K.  R.  4th: 
Black  cannot  take  the  Bishop  without 
losing  his  Queen.  * 

7.  K,  to  B.  I  Q.  P.  2  sq. 

Black  plays  his  K.  to  B.  dq.,  to  take  your 
B.  by-and-by,  or  force  jk)u  to  lose  a 
move. 

You  push  on  the  Q.  P.  I.  sq.,  and  leave 
it  to  be  taken ;  thereby  Ateing  your  Q. 
B ,  and  allowing  your  adversary  no  time 
to  retreat  his  Ct 

8.  K.  B.  to  K.  2d  I  R.  to  Kt  3d 

Black  lo8«  hi?  .Q»  lind  you  will 
easily  win, 

'  r 

Variatian  from  Black* s  fourth  move. 

Black,  White.     '' 

4.  Q.  P.  1  I  Q.  P.  1 

5.  QB.toK.'Kt.StK']  Q."^.toK.  Kt,5th 

Your  move  is  good,  ail  the  folloiwing 
moves  will  shew.  It  is,  however,  neces- 
sary to  remark^  that  if  ]i|lack*s  Q..  had 
been  on  her  own  sq.,  aisid  the  Q.  Kt. 
on  Queon*a  2d,  he  would  have  taken  vour 
Kt.  with  his  B.,  and  y<tu  would  have 
lost  a  i»^ce.  ' 

6.  Q.  to  K.  Kt.  3d  I  Kt.  takes  K.  P. 

Had  Black,  instead  of  playing  Q.  to 
Kt.  3d,  taken  the  Kt.  .with  Q.  B.,  he 
would  have  lost  the  ^change.  By 
taking  the  K.  P.  with  Kt.,  you  pl^^e  it 
enprisej  and  discover  your  Q.  But 
whatever  Blaek  may  pli^,  you  will  re- 
main with  th6  better  game. 


7.  Q.  takes  B. 

8.  Q.  takes  Kt. 


Q.  lakes  B.    . 
Q.  loadv.Q.B.,ch. 


Black,  instead  of  takine  the  Kt., 
could  play  the  Queen  to  adverse  Q.  B. 
sq.  In  that  case  you  ^ould  play  the 
Kmg  to  his  second,  and  you  would  bare 
a  good  game. 


PROBLEM  No,  S3. 
By  Von  S.  Lbow. 


^4^= 


J  "i  . 


%ikl 


^    /^    ?^^    /9<^ 


P      B  E  I  N     sa 


-Q**^ 


THE 


€ht%»  piasetr^S  Cfetom'clr^ 


No.  15. 

NEW  SERIES 


.1 


r 


SATURDAY,  APRIL  10,  1847. 


{PBICE 
TSIBEB  PENCE. 


CHESS  BY  CORRESPONDENCE. 

Game  now  playing  by  correspondence  between  Hamburgh  and  Lubeck.  The 
leading  playersr  on  the  Hamburgh  side,  are  Messrs.  Hendebson,  Hoffman,  and 
Kbuqbb.     Th6se  of  Lubeck,  desire  to  remain  anonymous. 

White,  (Lubeck.)    BlacJL  (Hamburgh.) 

20.  K.Kt.  to  Q.Kt.3d  Kt.  to  Q.  R.  5th(/ 

21.  B.  to  K.  Kt.  3d    Q.  to  K.  B.  2d 

22.  Q.  to  Q.  3d  (g)    Q.  R.  P.  2 
28.  Q.  to  Q.  B.  2d     Q.  B.  to  K.  B.  4th 

24.  Q.  to  her  B.  sq.   Q.  B.  to  Q.  6th 

25.  Q.Kt.  to  K.B.  sq.  Kt.  to  Q.  Kt.  3d 

26.  Q.  Kt.  to  K.  3d    Q.  R.  P.  1 

27.  K.  Kt.  to  Q.  2d  K.  R  P.  2 

28.  Q.  to  Q.  R.  3d     Q.  to  K.  Kt.  3d 

29.  Q.  to  Q.  B.  5th    Kt.  to  Q.  2d 

30.  Q.  to  Q.  Kt.  4th  B.  to  Q.  Kt.  3d 

31.  Q.  to  K.  R.  4th    B.  to  Q.  R.  4th(A) 

32.  Q.  Kt.  to  Q.  sq.   B.  to  Q.  B.  7th 

33.  Q.  to  K.  R.  3d     Kt.  to  Q.  B.4th  (t) 

34.  R.  to  K.  3d  B.  takes  Kt. 

35.  Q.R.  to  Q.B.sq(A  B.  to  Q.  B.  7th 

36.  Q.  to  K.  R.  4th    K.  B.  to  Q.  sq. 

37.  Q.  to  Q.  Kt.  4th  Kt.  to  Q.  6th 

38.  R.  takes  Kt.         Q.  takes  R. 


WhUe,  (Lubeck.)    Black.  (Hamburgh.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B  3d  Q.  Kt.  to  B.  3d 

3.  Q  P.  2  P.  I^kes  P. 

4.  K.  B.  to  Q.  B.  4th  K.  B.  to  Q.  B.  4th 

5.  Q.  B.  P.  1  K.  Kt.  to  &  8d 

6.  K.  P.  1  Q.  P.  2 

7.  B.  to  Q.  Kt.  5th  Kt.  to  K.  5th 

8.  Q.  Kt.  P.  2  (a)  B.  to  Q.  Kt.  3d 

9.  K.  Kt.  takes  P.  B.  to  Q.  2d 

10.  B.  takes  Q.  Kt.    P.  takes  B.  (b) 

11.  Castles  Castief 

12.  K.  B.  P.  1  P.  to  Q.  B.  4tb  (c) 

13.  Q.Kt.P.  tks.  P.  Kt.tk8.P.atQ.B.4th 

14.  K.  to  R.  sc^  K.  R.  to  K.  sq. 

15.  B.  to  K.  B.  4th    (i.  B.  P.  1 

16.  Q.  to  Q.  24  B.  to  Q.  B.  2d 

17.  Q.  to  K.  Si         Q.  to  K.  2d 

18.  R.  toK.  sq  K.  B.  P.  l.(rf) 

19.  Q.  Kt.  to  Q.2d(e  P.  takes  P. 


And  White  have  now  to  move. 


Notes. 


(a)  A  false  step,  from  the  ill  effects  of  which  White  never  recovered. 

(b)  Had  they  taken  with  the  B.,  White  might  have  played  Q.  to  EL.  Kt.  fourth, 
threatening  to  win  the  Kt.  next  move  by  K.  B.  P.  one. 

(c)  This  part  of  the  game  is  extremely  well  conducted  by  the  Hamburgli 
triumvirate. 

(d)  Finely  played. 

(e)  If  they  had  taken  the  proffered  P.,  Black  could  have  ^on  a  piece  by  re- 
taking the  P.  with  their  Q. 

if)  Better  play  than  taking  the  Kt. 

Ig)  With  the  object  of  playing  her  afterwards  to  Q.  R.  third. 
(A)  Promising  to  play  Q.  P.  one,  and  then,  if  the  Kt.  retired,  to  win  the  Q.  by 
R.  B.  to  Q.  square,  and  Q.  B.  to  K.  B.  fourth.  (i)  They 

VOL.  VIIL  Q 


114 


THE   CHESS   PLAYERS  CHliONICLE. 


(t)  They  might  have  left  the  Kt.  with  impunity,  since  White  would  have  lost 
their  Q.  if  they  ventured  to  take  him. 

(A)  The  last  few  moves  of  White  are  merely  hopeless  vagaries.  They  should 
have  resigned  such  a  game  some  time  before. 

CONSULTATION  GAME. 

Game  lately  played  at  the  London  Chess  Club  between  Messrs.  HAttRWirz  and 
and  BuROHEB,  against  Messrs.  V.  Carnap  and  Mbdlbt. 


White, 
(MM.  Von  C.  &  M.) 

1.  K.  P.  2 

2.  K.  B.  P.  2 

3.  K.  Kt.  to  B  3d 

4.  P.  takes  P. 


Black. 
(MM.  H.  &  B.) 
K.  P.  2 

K.  B.  to  Q.  B.  4th 
Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  5th 


6.  K.B.toQ.Kt.5th  K.  B.  to  Q.  Kt.dd 

6.  Q.  P.  2  Q.  to  K.  2d 

7.  Q.  Kt.  to  B.  3d    K.  B.  P.  one 

8.  P.  takes  P.  Q.  takes  P. 

9.  Q.  Kt.  to  Q.  5th  Q.  to  K.  Kt.  3d. 

10.  Castles  K.  Kt.  to  B.  3d 

11.  Q.Kt.  takes  K.B.  R.  P  takes  Kt. 

12.  K.  P.  one  K.  Kt.  to  Q.  4th 

13.  K.B.toQ.B.4th  Q.  Kt.  to  K.  2d 

14.  K.Kt.  toKt.  5th  K.  R.  P.  I 

15.  K.  B.  to  Q.  3d      Q.  to  Q.  B.  3d 

16.  Q.  to  K.R.5th,ch.  K.  Kt.  P.  one 


White, 
(MM.  Von  C.  &  M.) 

17.  QtoK.R.4th 

18.  Q.  to  K.  B.  2d 

19.  K.  P.  one 

20.  Kt.  takes  B. 


Black, 
(MM.  H.  k  B.) 
K.  R.  P.  one 
Q.  P.  one 
B.  takes  P. 
K.  to  Q.  2d 


21.  Q.toK.B.3d  (a)  K.Kt.toQ.Kt.5th 

22.  Q  takes  Q.  P.  takes  Q. 

23.  Kt.  to  K.  B.  4th  K.  Kt.  P.  one 


24.  Kt.  to  K.  2d 

25.  P.  takes  Kt. 

26.  Q  B.  to  Q.  2d 

27.  K.  R.  to  B.  7th 

28.  K.  R.  to  R.  7th 


Kt.  takes  B. 
K.  R.  to  Kt.  Rq. 
K.  R.  P.  one 
K.  toK.  3d 
Kt.  to  Q.  4th 
Q.  H.  to  B. 


29.  Kt.  to  Q.  B.  3d 

30.  Q.  R.  to  K.  (ch    K.  to  K.  B.  4th 

31.  Kt.  takes  Kt.       P.  takes  Kt. 

32.  K.  R.  to  K.  R.  6th 


And  Black  resigns. 

Note, 
(a)  Queen  to  K.  2d  would  have  won  the  game. 


CHESS  IN  SCOTLAND. 


Game  played  between  Mr.  G.  and  Mr. 

White,  Black. 

(Gamma.)  (Delta.) 

1.  K.  P.2  K.P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  B.  to  Q.  B.  4th  Q.  checks. 

4.  K.  to  B.  sq.  Q.  P.  I 

5.  Q.  to  K.  B.  3d  Q.  B.  to  K.  3d 


6.  B.  takes  B. 

7.  Q.  P.  2 

8.  P.  takes  P. 


P.  takes  B. 
K.P.I 
P.  takes  P. 


9.  Q.  to  her  Kt  3d  K.  B.  to  Q.  B.  4th 

10.  K.  Kt.  to  R.  3d     Q.  Kt.  to  Q.  2d 

11.  Q.  Kt.  toQ.  2d   Castles 

12.  Q.Kt.toK.B.3d  Q.  to  K.  R  4th 

13.  K.  Kt.to  Kt.5th  K.  Kt.  to  B.  3d 


D.,  two  strong  players 

White, 
(Gamma.) 

14.  B.  to  Q.  2d 

15.  K.Kt.toK.B.7th 

16.  B.  to  K.  sq.  (a) 

17.  Kt.  Ukes  K.  R. 

18.  Q.  to  her  5th 

19.  B.  to  K.  B.  2d 

20.  K.  takes  B. 

21.  Q.  to  K.  6th  (ch 

22.  K.  R.  to  K.  sq. 

23.  Q.  R.  to  Q.  sq. 

24.  Q.  to  her  B.  4th 

25.  K.  to  Kt.  sq. 


of  DumlHeshire. 

Black, 

(Delta.) 
K.R.P.  1 
K.  Kt.  takes  K.  P. 
K.  Kt.  to  Q.  3d 
R.  takes  Kt. 
Kt.  to  K.  6.  4th 
B.  takes  B. 
Q.Kt.toK.  B.  3d 
K.  to  Kt.  sq. 
K.  R.  to  K.  sq. 
Q.  R.  P.  1 
K.  P.  1 
Kt.  to  K.  eth 


And  White  resigns. 

Note, 
(a)  Had  he  taken  either  of  the  Rooks,  Black  could  have  checked  at  K.  Kt.  6th,  &c. 


THE   CHBSS    player's   CHRONICLE. 


115 


CHESS  IN  LIVERPOOL. 


The  following  game  was  lately  played  in  th€ 

President  and  Hon. 


While. 
(Mr.  Spreciclbt.) 

1.  K.P.2. 

2.  Q.  P.  2 

3.  P.  takes  P. 

4.  Q.  Kt.  to  B.  3d 

5.  K.  Et.  to  B.  3d 

6.  K.  B.  to  Q.  B.ith 

7.  B.  to  Q.  Kt.  3d 

8.  Q.  R.  P.  1 

9.  K.P.  1  (6) 

10.  Castlea 

11.  Kt.  toK.  4th 

12.  Kt.  to  Q.  6th,ch. 

13.  P.  takes  B. 


Black, 

(PRB8II>£|IT.) 

q,  B.  P.  1 

K.  P.  2 

Q.  checks. 

Q.  takes  K.  P.  (a) 

Q.  to  B.  2d 

Q.  Kt.  P.  2 

Q.  R.  P.  2 

K.  R.  P.  1 

K.  B.  to  Q.  B.  4th 

K.  Kt.  toK.2d 

Q.  to  R.  2d 

B.  takes  Kt. 

Kt.  to  Kt.  3d 


Liverpool  Chess 
Secretary. 

While. 
(Mr.  Spjusckl£y.) 

14.  R.  to  Km  cb. 

15.  Q.  to  K.  2d 

16.  K.  R.  P.  2 

17.  Q.  to  K.  bth,  ch. 

18.  Q.  to  K.  4tfa 

19.  Q.  to  Q.  3d 

20.  B.  to  K.  3d  (c) 

21.  K.  B.  toB.  4th 

22.  K.  R.  P.  1 

23.  P.  takes  Kt.,ch. 

24.  B.  takes  R.P. 

25.  Q.  B.  to  Kt.  5th 


Club  between  the 

Blach, 
(Pbbsidiskt.) 
K.  to  B.  sq. 
K.  to  Kt.  sq. 
Q.  to  B.  4th 
K. to  R.  2d 
K.  B.  P.  2 
Q.  Kt.  P.  1 
Q.  to  Kt.  4th 
Q.  to  Kt.  2d 
R.  to  B.  sq. 
K.  to  R.  sq. 
Q.  B.  P.  1 
Kt.  to  B.  3d 


White  Mates  in  three  moves. 


Notes. 

(a)  This  mode  of  play  gives  too  much  scope  for  the  development  of  the  adver- 
sanr's  forces. 

(h^  A  fix'midaUe  obstacle,  this  little  Pawn,  to  the  march  of  Black's  men. 

(c)  He  might  have  mated  by  force  io  a  few  moves,  if  he  had  checked  with  the 
Kt.  at  K.  Kt.  5th ;  e.g. 

20.  Kt.  to  Kt.5th,ch.     P.  takes  Kt.  22.  P.  to  Kt.  6th,  ch.     K.  or  Kt.  takes  P 

21.  K.  R.  P.  takes  P.     Kt.  moves  (best)  ] 

White  Mates  in  four  moves. 


CHESS  AT  BRIGHTON. 


Game  between  the  late  Mr.  Dai«iels 


mack.  (Mr.  D.) 

1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.  to  K.  2d 

4.  Q.  B.  P.  I 

5.  K.  B.  P.  2 

6.  Q.  P.  1 

7.  K.  Kt.  to  B.  3d 

8.  K.  R.  P.  1 

9.  Q.  takes  B. 

10.  K.  P.  takes  Q.  P. 

11.  P.  takes  P. 

12.  P.  takes  Q.  Kt. 

13.  K.  Kt.  P.  1 
H.  K.  R.  to  R.  2d 


WhUe.  (Capt.  K.)  Blach. 

K.  P.  2  15.  Q. 
K.  B.  to  Q.  B.  4th 

Q.  Kt.  to  B.  3d  16.  K. 

Q.  P.  1  17.  K. 

K.  Kt.  to  B.  3d  18.  K. 

Q.B.toK.Kt.5th  19.  Q. 

Castles  20.  K. 

Q.  B.  takes  Kt.  21.  Kt 

Q.  P.  1  22.  K. 

K.  P.  I  23.  K. 

K.  Kt.  takes  P.,  24.  K. 

on  K.  4th.  25.  K. 

Q.  toK.R.5th,ch.  26.  K. 

Kt.  takes  P.  27.  K. 
Q.  R.  to  Q.  sq. 

And  Black  ultimately  lost 


and  Capt.  Kennedy. 

(Mr.  D.)      WhUe.  (Capt.  K.) 

B.  to  Q.  2d     Kt.  to  K.  B.  4th 

(dis.  check.) 
to  K.  B.  sq.  (a  K.  R.  to  K.  sq. 
to  K  .Kt.  2d  (i  K.  R.  to  K.  8th 
R.  to  R.  sq.  (c  K.  R.  to  K.  6th 
B.  takes  R.      Kt.  takes  Q.  B.,  ch 
to  R.  2d  B.  to  Q.  3d 

.  to  Q.  R.  3d  B.tks.  K.  B.  P.,  ch. 
to  Kt.  sq.  Q.  to  K.Kt.4th,ch. 
to  B.  2d  R.  to  Q.  7th,  ch. 

R.  takes  Q.  Kt.  P. 

Kt.toK.Kt.7th,ch 

R.  to  Q.  7th,  ch. 

R.   to  K.  B.    7th 
(dis.  ch.,  and  winning  Q.) 

the  game. 


to  K.  sq. 
R.  to  B.  sq. 
to  Q.  sq. 
to  Q.  B.  sq. 


116 


THE   CHS8S   player's   CHRONICLE. 


Notes* 


(a)  If  K.  goes  to  Q.  square,  Kt.  checka  at  K.  6th,  winning  B. 

(b)  Had  Black  now  attempted  to  brine;  his  Q.  R.  into  action  by  playing  Q, 
to  R.  3d,  White's  subsequent  check  with  Kt.  at  K.  Kt.  sixth,  would  have  1 
fatal. 

(e)  If  Black  had  taken  R.  with  B.,  White  would  have  retaken  with  Q.,  threaten- 
ing to  mate  with  Her  Majesty  at  K.  Kt.  8th,  or  with  Kt.  at  K.  R.  5th. 


Kt. 
been 


SOLiniONS  TO  PROBLKMB  IN  No.  13. 


White. 


No.  49. 


1.  R.  to  Q.  sq.,  ch. 
S.  R.  to  a  8th,  cb. 
a.  p.  1,  dii.  ch. 
4.  P.  becomet  a  Kt.,  ch. 
«.  Kt  retake*. 

Mate. 


Black, 

Q.  takes  R. 
K.  takes  R. 
K.  moves. 
Kt.  takes  Kt. 


No.  50. 
WkUe. 

1.  K.  R.  to  K.  B.  6th,  ch. 

I.  B.  to  K.  B.  7th. 

i.  R.  to  a.  ftth,  ch. 

4.  B.  to  Q.  U.  3d. 

b.  R.  to  Kt.'ii  5th,  dblcch. 

t.  R.  to  Q.  R.  6th. 

Mate. 


Btack. 

K.  takes  Q.K. 
E.  to  Q.  B.  8d  (best). 
K.  to  Q.  B.  6th. 
K.toQ.  Kt's6th. 
K.  to  U.  5th  or  6th. 


WkU«, 

1.  Q  to  R.Sth.  ch. 

2.  Kt.  to  B.  4  th,  cb. 

3.  R.  to  Q.  R.  Sd. 

4.  P.  to  a  B.  3d,  ch. 
6.  P.  takes  P. 


No.  51. 


White. 


Blaek, 

K.  takes  Q. 
K.  moTes. 
Anydiing. 
P.  takes  P. 


Mate. 


No.  53. 


1.  K.  at  K.  5th.  takes  B.,ch. 

5.  Kt.  to  Q.  B.  6th,  ch. 

3,  K.  takes  Q.,  ch. 

4.  Q.  to  Q.  Kt.  7th,  ch. 

6.  Q.  to  Q.  Kt.  6th,  eh. 

6.  Q.  to  K.  6th,  ch. 

7.  Q.  to  Q.  6th,  ch. 

8.  a.  to  Q.  Kt.  6th,  ch. 


BUtek. 

Q.  takes  R.  ch. 
K.  to  Q.  Kt.  4th. 
R,  takes  R. 
K.  takes  Kt. 
K.  to  Q.  4th. 
K.  to  Q.  B.  4th. 
K.  to  Q.  Kt.  4Ui. 
K.  takes  Q.,  dis. 


NOTICES  TO  CORRESPONDENTS. 

*'  L.  Anoaimo." — Your  correction  has  been  handed  to  the  Author. 

*<  C.  R.  L.*' — Very  acceptable.    We  shall  be  glad  to  hear  from  our  old  contributor  more  frequently. 

"C.  B.  W.**— Received  with  thanks,  though  of  little  utility  compared  with  Problems  unfettered  by  such 
conditions,  aa  to  mate  with  a  particular  Pawn  or  Piece. 

*'  I.  8."*^It  is  quite  true  that  Mr.  Mc  G y's  position  (No.  60}  can  be  solved  in  five  moves,  but  not  in  four, 

as  I.  8.  at  first  imagined. 

**  A.  F.  W." — ^The  circular  of  the  Committee,  chosen  to  conduct  the  Annual  Meeting  of  the  Yorkshire 
Chess  Association  this  year,  will  be  issued  in  a  few  days,  and  will  doubtless  afford  voa  the  information 
asked.  In  the  mean  while,  we  may  mention  that  the  festival  is  appointed  to  be  held  at  Hull,  on  Wed- 
nesday, the  12th  day  of  May. 


♦  In  publishing  this  game,  it  is  the  wish  of  Captain  Kennedy  that  it  should  be  stated, 
that,  although  Tanqnished  in  this  instance,  Mr.  Daniels  was  the  stronger  player,  and 
won  a  large  majority  of  the  games  between  them. 


'CHE   CUES3   PLAYERS   CHRONICLE. 


117 


CALVrS    ELEMENTARY    LESSONS 
(Cnniitmed/ram  p,  110.) 


You  have  lost  a  piece,  but  your  posi- 
tion is  so  good  that  it  will  compensate 
you  for  the  loss. 

9.  K.  to  his  2d       I  Castles. 

In  this  position,  if  Black  should  take 
the  Q.  Kt.  P.,  you  bring  out  the  Q.  Kt. 
to  Q.  2d ;  and  if,  instead  of  taking  Q. 
Kt.  P.,  he  should  play  K.  Kt.  P.,  you 
bring  out  the  Kt.  to  B.  3d,  and  after- 
wards play  Q  Kt.  Pawn. 

This  variation,  which  includes  several 
moves  worthy  of  notice,  is  given  by 
Lewis  in  his  work,  *'  A  Second  Series  of 
Lessons  of  the  Game  of  Chess,**  p.  16, 
et  infra,  1834. 

Nineteerdh  Openijig, 
Black,  White 


1.  K.  P.  2 

2.  K.B.  toQ.B.4th 

3.  Q.  to  K.Kt.4th 


K.  P.  2 

K.  B.  to  Q.  B.  4th 

Q.  to  K.  B.  3d 


By  playing  the  Queen  to  K.  Kt.  4th, 
Black  attacks  your  K.  Kt.  Pawn,  and 
fsTcea  yoa  to  make  a  defensive  move. 

Your  move  of  Q.  to  K.  B.  3d,  is  suffi- 
ciently good.  You  defend  the  K.  Kt. 
P.,  and  at  the  same  time  attack  the 
adversary's  K.  B.  Pawn. 


4.  K.  Kt.  to  B.  3d 

5.  Q.  to  Kt.  3d 


Q.  Kt.  to  B.  3d 
Q.  P.  1  sq. 


In  this  position,  the  game  may  be 
considered  equal.  Black  has  been  forced 
to  play  his  Queen,  to  prevent  her  from 
being  attacked  by  your  Q.  Bishop, 
which  you  would  do  by  pushing  the  Q. 
Pawn  two  sc^uares.  This  defensive 
move  causes  lum  to  lose  the  advantage 
of  the  move,  an  advantage  which  can  be 
preserved  for  fourteen  or  fifteen  moves, 
in  the  ordinary  regular  openings. 

Twentieth  Opening, 
Black.  White. 


1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.  to  K.  R.5th 


K.  P  2 

K.  B.  to  Q.  B.  4th 

Q.  to  K.  2d. 


In  the   Third  Lesson,  we    have  ex- 


plained how  you  should  play  when  your 
adversary  plays,  at  the  third  move,  the 
Queen  to  K.  R.  5th.  It  is  very  true 
that,  in  the  opening  to  which  we  have 
alluded,  you  played  at  your  third  move 
the  Q.  B.  P.  1,  but  this  move  alters  so 
little  the  position,  that  almost  all  the 
combinations  which  we  have  analyzed 
are  to  be  met  with  in  the  present  open- 
ing. This  motive,  together  with  the 
fear  of  wearying  the  learner  with  repeti- 
tion, induces  us  to  refer  him  to  the 
aforesaid  opening. 


4.  Q.  Kt.  to  B.  3d 

5.  K.  Kt.  to  B.3d 

6.  Q  takes  K.  P. 

7.  K.  to  B.  sq. 


Q.  B.  P.  1 
K.  Kt  to  B.  3d. 
K.  B.tks.K.B.P.,ch 
Q.  takes  Q. 


If  Black,  instead  of  playing  his  K.  to 
B.,  had  taken  the  B.,  you  should  give 
check  with  your  Kt.  at  K.  Kt.  fifth. 

He  mieht  have  also  played  his  K.  to 
Q,  but  his  position  would  not  have 
altered. 

8.  Kt.  takes  Q.      |  K.  B.  to  Q.  5th 

Your  move  is  very  good.  The  Cala- 
brese  first  pointed  out  this  move. 

9.  Kt.  tks.K.B.  P.  I  Q.  P.  2  sq. 

Black  might  have  withdrawn  his  K. 
Kt.  to  B.  3d,  instead  of  taking  K.  R  P. 
In  that  case  you  should  take  C£  Kt.  with 
your  Bishop,  and  afterwards  take  K.  P. 
with  Kt. 

10.  K.  Kt.  takes  R.  |  P.  takes  B. 

Black,  in  this  position,  cannot  save 
his  Kt. :  you  will  consequently  have  two 
Pawns  more,  which  will  give  you  the 
game.  Had  the  Black  King  been  on  his 
Queen's  square,  instead  of  on  his  B.'s 
square,  his  K.  R.  would  be  at  liberty ; 
that,  however,  would  not  prevent  you 
from  taking  the  Kt. 

Twenty-first  Opening. 
Black,  White. 


1.  K.  P.  2 

2.  K.B.toQ.  B.  4th 

3.  Q.  toK.R.5th 


K.  P.2 

K.  B.  to  Q.  B.  4th 

Q.  to  K.  B.  3d 


1 


This  opening,  which  is  from   Cozio, 
shews,   that  White   could,  at  the  third 


118 

move  of  tbc  preceding  opeDing,  move  I' 

Queen  to  B.  3d,  sod  hnvc  as  good  a  gam 
4.  K.  Kt.  to  U.  3d  I  Q.  P.  I 
J.  ft.  P.  1  I  K.  R.  P.  1  so. 

You  play  ibat  PawD  to  prcveot  Black 

from  p]kying  kie  ft.  D.,  or  KL   U     " 

Kt  fith. 

6.  K.Kt  tobiBSth   I  E.  K[.  P.  ] 
(we  VariaUon.) 

7.  K.B.IkB.K.B.P.ch     K.  to  bia  2i 

8.  B.tk£.E.KtJ.      I  B.  P.  takea 


HE   CHESS    PLAYERS   CHRONICLE. 


Black  would  have  daos  better  bad  he 
taken  the  Q,  Kt.  P.  with  QuceD.  He 
would  bave  lost  a  piece,  but  be  would 
have  had  tbiee  Pawn*  more,  and  two 
of  them  paased  Pawnt, 

9.  ftB.tk8.K.KLP.  I  R.  tAcB  ft. 
10.  B.  takes  ft.  ch  Kt.  takes  Q. 
n.  G.  takes  R.         |  Kt.  takes  B. 

You  h«*e  evidently  the  better  game. 


Variation/rtm  Black's  SixA  » 


Black. 
«.  a  lo  E.  Kt.  «dk 
7.  ft.  takes  ft. 
&  B.  toQ.2d. 
9.  K.  Kt.toR.4th 
10.  ft.  Kt.  to  R  3d 


WlaU. 
ft.  to  K.  Kt.  ad 
P.  takes  ft. 
Q.  Kt.toB.3d 
K.  Kt  to  K.  2d 
K.  Kt.  P.  1  sq. 


Your  game  b  better.    The  doubled 


Pawn  hinders  Black  ftoic  playing  out 
his  Kt ,  aLd  pushing  his  K.  B.  P,  2 
sqnareH.    lie,  at  the  same  time,  leaves 

a  file  open,  which  can  be  taken  posses- 
sion of  bj  ^our  Hooks,  forming  an 
attack,  and  introducing  themsclvca  in 
your  adversary's  game. 


PROBLEM  No.  57. 
By  H.  C.  KbUoer. 


PROBLEM  No.  58. 


PROBLEM  No.  39. 
By  A.  L.,  Ipawich. 


White  to  male  in  four  w 


^ 


PROBLEM  No.  60. 


W. 


THE 


€hti%  iHastir^sS  €ht0n(tU^ 


No.  16. 

HEW  8BRIE8 


f 


SATURDAY,  APRIL  17,  1847. 


{  PRICK 

TRREB  PENCE. 


CHESS  IN  SCOTLAND. 

Game  lately  played  between  Mr.  G.  and  Mr.  D.,  of  Dumfiieshire. 


White. 
(Gamma.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 
8.  Q.  B.  P.  1 

4.  K.  B.  to  Q.B.  4th 

5.  Castles. 

6.  Q.  to  Q.  Kt.  3d 

7.  K.KttoKt  5th 

8.  K.  B  P.  2 

9.  Kt.  toK.  6th 

10.  B.  takes  B. 

11.  B.  takes  P. 

12.  Q.toQ.4th 

13.  Q.  B.  P.  I 

14.  Q.  P.  1  (cO 

15.  K.  P.  takes  Q. 

16.  R.  to  EL  #h 

17.  Kt.  to  B.  Sd 

18.  R.  to  K.  3d 

19.  Kt.  toKt.  5th 

20.  B.  to  Q.  2d 


Black. 
(Delta.) 

Q.  B.  P.  2 

Q.  Kt.  to  B.  3d 

K.  P.  2 

Q.P.  1 

Q.  B.  to  Kt  5th 

Q.  to  Q  B.  2d 

K.  Kt.  to  R.  dd 

K.  B.  P.  1 

B.  takes  Kt. 

P.  takes  P. 

Q.Kt.  to  Q.  R.  4th 

Q.  to  Q.  B.  3d 

K.  B.  to  K.  2d 

Q.  takes  Q. 

K.  Kt.  P.  2 

K.  Kt.  to  B.  2d 

K.  Kt.  to  K.  4th 

K  R.  P.  2 

K.toQ. 

Q.  Kt.  P.  1 


White. 
(Gamma.) 

21.  Q.  R.  to  K. 

22.  Q.  Kt.  P  1  (b) 

23.  Kt.  to  B.  3d 

24.  Kt.  to  K.  2d 
^5.  P.  to  Q.  4th 

26.  Kt.  takes  P. 

27.  P.  takes  P. 

28.  Kt.toKt.5th(ch 

29.  Q.  R.  to  Q.  B. 

30.  K.R.toQ.R.3d 

31.  K.B.toK.B.5th 

32.  Kt.  to  Q.  4th 

33.  Q.B.  toQ.Kt.  4th 

34.  Q.  R.  to  K. 

35.  K.  R.  to  K.  3d 

36.  K.  B.  tks  Kt.  (e) 

37.  B.  takes  Kt. 

38.  Kt.  to  K.  6th 

39.  Kt.  takes  B.  (cb 

40.  R.  to  K.  6th 


Black. 
(Delta.) 

Q.  Kt.  to  Kt.  2d 
Q.  R.  P.  1 
K.  to  B.  2d 
Q.  Kt.  P.  1 
Q.  B.  P.  takes  P. 
P.  takes  P. 
Q.  R.  P.  1  (c) 
K.toQ. 
Kt.  to  Q.  B.  4th 
Q.  R.  P.  1 
K.  R.  to  Kt. 
K.  R.  to  Kt.  2d 
K.  Kt.  to  Q.  2d 
K.  to  B.  2d  (d) 
B.  toK.  B._ 
K.  takes  B. 
P.  takes  B. 
R.  to  R.  2d 
R.  takes  Kt. 


Wins  a  Pawn,  and  eventually  the  Grame. 


Notes. 

(a)  Q.  to  K.  R.  5th,  eh.  seems  better. 

lb)  With  the  intention  of  advancing  Pawn  to  Q.  4th  next  move. 

(c)  He  would  evidently  lose  a  piece,  if  he  took  Q.  B.  Pawn. 

(d)  Black  has  most  successfully  foiled  White's  efforts  to  gain  the  e^Lchange. 

(«)  Perhaps  R.  to  K.  8th  would  have  been  more  desirable,  but  Black,  seeing  one 
method  of  winning,  preferied  adhering  to  it. 


VOL.  viu. 


1S2 


THE  CHESS  PLAYER  a  CHRONICLE. 


Between  Mr.  Harbwitz  and  one  of  the 

WhUe.  (Mr.  H.)    Black.  (Amateur.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3d 

3.  K.B.toQ.a4thE.  B.toQ.B.4th 


4.  Q.  Kt.  P.  2 

5.  Q.  B.  P.  1 

6.  Castlet 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  Q.  P.  1 

10.  Kt.  takes  Kt. 


B.  takes  Kt.  P. 

B.  to  Q.  R.  4th 

Q.P.  1 

P.  takes  P. 

B.  to  Q.  Kt.  3d 

Q.Kt.toK.4th(a) 

P.  takes  Kt. 


11.  B.to  Q.Kt.  2d    Q.  to  K.2d 

12.  K.  to  R.  sq.  K.  Kt.  to  B.  Sd 
IS.  Q.  Kt.  to  Q.  2d  K.  Kt.  toKt.5th(5  I 

^  Black  Resigns. 


strongest  Amateur  Players  of  the  day. 

White,  (Mr.  H.)    Black.  (Amateur.) 

14.  B.toQ.Kt.5th,  ch.K.  to  B.  sq.  (c) 

15.  Kt  to.  K.  B.  3d    Kt.  takes  P.,  ch. 

16.  R.  takes  Kt.         B.  takes  R. 

17.  B.  tokesK.  P.      K.  B.  P.  1 

18.  Q.  P.  1  (rf)  Q.  to  K.  R  2d  («) 

19.  P.  takes  P*  K.  Kt.  P.  1 

20.  B.  to  Q.  6th,  ch.  K.  to  Kt.  2d 

21.  K.  P.  1  Q.  B.  to  K.  Kt,  5th 

22.  Q.  to  K.  2d  Q.  B.  takes  Kt. 

23.  Q.  takes  Q.  B.      B.  to  Q.  5th 

24.  R.to  K.B.sq.       K.  B.  P.  1 

25.  Q.  takes  Q  Kt.P.  B.  to  Q.  Kt.  3d 

26.  K.  P.  1 


Notes. 


(a)  This  is  not  thought  so  advisable  as  playing  the  Kt.  to  K.  second. 
{b)  Premature.    To  this  move,  Black  may  attribute  much  of  his  subsequent 
embarrassment. 

He  wonld  have  lost  at  least  a  Pawn,  by  interposing  the  Q.  B. 
From  this  stage,  White  plays  very  ingeniously, 
[el  Better  to  have  played  the  Q.  to  her  square  again. 


CHESS  AT  BRIGHTON. 

Game  between  Captain  Kshnedt  and  Mb.  G.  Wiei^ 


Black. 
(Me.  W.) 

1.  K.  B.  P.  2 

2.  K.  P.  1 
8.  Q,  P.  2 

4.  K.  Kt.  to  B.  3d 

5.  Q.  B.  P.  1 

6.  K.B.to  Q.Kt.5th 

7.  Castles 

8.  K.B.  to  Q.R.  4th 

9.  K.B.toQ.B.2d 

10.  K.Kt.to  K.R.4th 

11.  K.  B.  P.  takes  P. 
i2.  R.  takes  R. 


White. 
(Capt.  K.) 
Q.P.2 
Q.  B,  P.  2 
K.P.I 

Q.  Kt.  to  B.  3d 
K.  B.  P.  1 
Q.  B.  to  Q.  2d 
K.  B.  to  Q.  3d 
K.  Kt.  to  K.  2d 
Castles 
K.P.  1 

K.  B.  P.  takes  P. 
Q.  takes  R. 


13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 


23. 
Mate. 


Black. 
(Ma.  W.) 
P.  takes  P. 
Q.toK.R.5th 
Q.  to  K.  Kt.  5th 
Q.  to  K.  Kt.  3d 
Q.  to  K.  B.  4th 
Q.  takes  Q. 
Q.  Kt.  to  Q.  2d 
Q.Kt.toK.B.sq. 
Q.B.toQ.2d(a) 
R.  takes  B. 

K.  to  R.  sq. 


White. 
(Capt.  K.) 
Q.  Kt.  takes  P. 
K.  Kt.  P.  1 
K.  R.  P.  1 
Q.  to  K.  B.  3d 
R.  to  K.  B.  sq. 
R.  takes  Q. 
Q.  Kt.  to  K.Kt.  5th 
Q.  B.  to  Q.  Kt.  4th 
Q.  B.  takes  Q.  Kt. 
K.B.  takes  K.  R,  P. 

(check) 
R.  takes  R. 


Note. 


^  (a)  This  move  loses  Black  the  gailie  at  once.    He  ought  rather  to  have 
his  K*  Kt.  to  B.  3d,  still,  however,  having  the  worst  of  the  battle — e.  g. 


retreated 


21.  K.  Kt.  to  B.  3d 

22.  K.  takes  B. 
23  K.  toB.  2d 
24.  P.  takes  Kt. 

White  kphu  a  passed  Pawn,  witli  a  good  position,  and  ought  therefore  to  win. 


Q.  B.  takes  Q.  Kt. 

Kt.  takes  K.  R.  P.  (check) 

Kt.  takes  Kt. 


THE  CHESS  PLAYER*8  CHRONICLE. 


I2S 


CHESS  AT  LEIPSIC. 

The  two  following  games  were  lately  played  between  Count  VirntUM,  one  of 
the  strongest  amateurs  of  the  Ctrde  d$9  JEchect  in  Paris,  and  Hbbb  Hixshbagr, 
the  editor  of  the  Leipsic  Chess  Magazine. 

TFAite.  (HerrH)  ^fadL  (Count  V.) 

1.  K.  P.  2.  K.  P.  2 

2.  K.  B.  P.  2.  P.  takes  P. 


3.  K.  B.  to  Q.  B.  4th  Q.  Kt.  P.  2  (a) 

4.  B.  takes  Kt.  P,  Q.  B.  P.  1 

5.  B.  to  Q.  B.  4th  Q.  to  K.  R.  5th,  oh. 

6.  K.  to  B.  sq.  Q.  B.  to  Q.  R.  3d 

7.  Q.  to  K.  2d  B.  takes  B. 

8.  Q.  tdces  B.  K.  Kt.  to  B.  3d 

9.  K.  Kt.  to  B.  dd  Q.  to  K.  R.  4th 

10.  P.  to  K.  5th  Kt.  to  Q.  4th 

11.  Q.  Kt.  to  B.  3d  Kt.  to  Q.  Kt.  dd 


White,  (Herr  EL)    Black.  (Count  V.> 
12.  Q.  tks.  dbL  P. 


K.  B.  to  K.  2d 

13.  Q.  P.  1  Casdes 

14.  Q.  B.  to  K.  8d    K.  B.  P.  1 

15.  B.  takes  Kt.         P.  takes  £.  P. 

16.  Qto  herB.4th,ch.  Q.  P.2 

17.  Q.Kt.  takes  Q.P.  R.  takes  K.  Kt.»ch. 

18.  K.  to  Kt.  sq.  (5)  P.  takes  Kt. 

19.  Q.  takes  P.,  ch.   R.  to  K.  B.  2d 

20.  Q.  takes  Q.  R.     P.  takes  B. 

21.  Q.  tks.  Kt.,  ch.    R.  to  B.  sq. 

22.  Q.  takes  P.  Q.  to  K.  7th 


The  partie  was  not  finished,  but  it  must  evidently  be  won  by  White. 

Note8, 
^(a)  This  is  an  interesting  variation  from  the  ordinary  defence  of  the  K.  Bishop's 
Gkunbit. 
(f)  Suppose  B.  to  K.  B.  second. 


Between  the 

Bhch  (Count  V.)    White.  (HerrJH.) 
1.  K.  P.  2  K.  P.  2 


2.  K.  Kt.  to  B.  3d 
13.  P.  takes  P. 

4.  ft.  to  K.  2d 

5.  Kt.  to  Q.  4th 


Q.  P.  2  (a) 
P.  to  K.  5th 
Q.  to  K.  2d 
Q.  to  K.  4th 


6.  Q.toherKt.5th,ch  Q.  Kt.  to  Q.  2d 

7.  Q.  B.  P.  1  K.  B.  to  Q.  B.  4th 

8.  K.Kt.  to  Q.Kt.3d  Q.  takes  Q.  P. 

9.  K.  B.  to  Q.  B.  4th  Q  to  K.  4th 
10.  Castles'  Q.  B.  P.  1 


same  players. 

BUuk.  (Count  V.) 

11.  Q.  to  her  R.  5th 

12.  Q.  P.  2 

13.  Q.  to  her  R.  4th 

14.  Q.toR.5th 

15.  Q.  B.  to  Q.  2d(ft) 

16.  K.  R.  to  K.  sq. 

17.  Q.B.toK.B.4th 

18.  K.  takes  B. 

19.  K.  toKt.  sq. 


White,  (Herr  H.) 

Q.  Kt.  P.  1 

P.  tks.  P.  in  passing 

Q.  Kt.  P.  1 

P.  takes  B. 

K.  Kt.  to  K.  2d 

Q.  to  her  3d 

B.  tks.  K.  B.  P.,  ch. 

Q.  takes  B.,  ch. 


White  wins. 


Notes, 


(a)  This  is  not  a  good  move,  but  care  is  required  in  taking  advantage  of  it. 
Q>)  To  play  R.  to  K.  square. 


Game  krtely  played  by  Mr.  Wulliams,  giving  Pawn  and  two  moves,  to 
Mr.  G.  W.  Medley  of  the  London  Chess  Club. 


Black, 
(Mr.  Meduit.) 

1.  K.  P.  2 

2.  ft.  P.2 

3.  ft.  B.  P.  2 

4.  ft.  P.  1 

5.  K.  B  to  Q.  3d 


(Remove  Whites  K.  B.  Baton,) 


White 
(Mr.  WuxiAMS.) 

K.P.I 

Q.  B.  P.  2 

Q,P.  1 
K.  Kt.  P.  1 


6.  ft.  Kt.  to  B.  3d   K.  B.  to  Kt.  2d 


Black,  White. 

(Mr.  MsDLBT.)  (Mr.  Williams.) 

7.  K.  B.  P.  2  K.  Kt.  to  R.  3d 

8.  K.  Kt.  to  B.  3d  Castles. 

9.  Q.  to  Q.  B.  2d  Q.  Kt.  to  R.  3d 

10.  Q.  R.  P.  1  Q.  Kt.  to  B.  2d 

11.  K.  R.  P.  1  Q.  R.  P.  I 

12.  Q.  R.  P.  1  Q.  R.  to  Kt. 


id4 


THE   CHESS   PLAYER  S   CHRONICLE. 


Bktck. 
(Mr.  MsDiiET.) 

IS.  K.  Kt.  P.  2 

14.  Q.  B.  P.  takes  P. 

15.  P.  takes  P. 

16.  K.  Kt.  P.  1 

17.  K.  R.  P.  1 

18.  K.  B.  to  K.  2d 

19.  B.  thkcs  B. 

20.  B.  to  K.  2d 

21.  K.  R.  P.  1 


Whiie,  I 

(Mr.  WujJAMs.) 

P.  takes  Q.  P. 
Q.  Kt.  P.  2 
P.  takes  P. 
K.  Kt.  to  B.  2d 
Q.B.toK.Kt.  5th 
B.  takes  Kt. 
K.  Kt.  to  K.  4th 
K.  Kt.  to  Q.  2d 
Q.  B.  P.  1 

cm         And 


Black, 
(Mr.  Mja>LBT.) 

22.  P.  takes  Kt«  P. 

23.  K.  P.  1 

24.  K.  P.  1 

25.  B.  to  K.  B.  3d 

26.  K.  to  Q. 

27.  Q.  to  K.  B.  2d 

28.  ft.toK.U.7th»ch 

29.  P.  takes  Kt,^  ch 

Wins. 


White. 
(Mr.  WiuoAMS.) 

K.  R.  P.  takes  P. 
Q.toR. 

K.Kt.toQ.B.4th 
KJ&t.  to  Q.  6tb,ch 
Q.  Kt.  P.  1 
Q.Kt.take8R.P. 
K.  to  K.  B,  2d 


•OLVTimVS  TO  CALTI'S  PROBLtMB  Nos.  II  ft  13. 


No.  11. 
WUU.  JBlaot, 

I.  B.  to  X.  Kt.  5th  Pawn  tnkei  Bishop. 

9.  Kt.  to  K.  B.  fttli  Pawn  1  iq. 

|f .  Om  of  th«  Pawnt  tdwt 
the  P. 

Mate. 


No.  12. 


jmu. 

MIocJL 

I. 

KLtoE.Sth,*ch. 

K.  to  R. 

s. 

a  to  K.  B.  7th 

R.  takes  Q. 

8. 

R.  take*  R.»  th 

R.t»Bleb«p. 

4. 

K.  tak«B  H. 

Mate. 


SOLUTIONS  TO  PROBLEMS  IN  No.  14. 


White, 

1.  R.  to  Q.  6th 

3.  B.  to  Q.  Xk.  4th 

a.  B.  to  a.  R.  5th 

4.  B.  to  Q.  B.  7th 
6.  R.  to  K.  B.  Gth 


No.  U. 


fiteeJfc. 
X.  mOTei. 


Mate. 


White. 


No.  64. 


1.  Kt  ftrom  Kt  6th  to  B.  Sd  ch  K.  to  Xt  6th 
3.  R.  to  Q.  Kt.  6th  ch 

3.  Q.  R.  P.  1  ch 

4.  KttoQ.  B.4th,  dblech 
6.  Q.  to  X.  7th,  ch 

6.  R.  to  Q.  B.  Sth,  ch 

7.  Kt  to  Q.  4th.  eh 

8.  P.  becomes  a  Xt  ch 

9.  B.  to  X.  6th,  eh 


P. takes  R. 
X.  to  Q.  B.  4A 
X.  toQ.  3d 
B.  takes  a. 
X.  takes  R. 
K. to  Q.  ad 
Q.  takes  Xt 
Kt  takes  B. 
M«te. 


White. 

1.  Kt  takes  P.  ch 

3.  a.  to  K.  B.  4th,  eh 
a.  R  takes  H.  ch 

4.  R.  takes  Q.  ch 


Ko.  65. 

Black. 

K.  moyes. 
K.  takes  Q. 
Q.  takes  R, 


Mate. 


Nb.9f 


"  'M    t «. 


While. 


Slack. 


1.  B.  to  Q.  B  4fh,  ch 

2.  R.  to  Q.  B.  7th,  ch 
8.  B.  take*  Kt  ch 


Kt  coven. 
Q.  takes  R. 
B. takes  B. 

Mate. 


NOTICES  TO  COERESPONBENfS. 

"  A.  H U,"  Leicester->ha8  our  best  thanks  for  his  fries^y  offer.    The  Problem  shall  ^:f9i»  in  an  early 

number.    His  former  clever  little  stratagem  was  given  among  the  Enigmas  in  the  llraetrated  Londoat 
News. 

"  T.  W,"  Liveipool.— Aoceptedf  MdiSi  many  aeknowledgnents.  The  emendation  alluded  to,  shall  he  eeni 
per  Post 

"J.  N.'*— We  have  been  unable,  ftom  the  pressure  of  many  claims  upon  our  sttention  at  this  moment* 
from  examining  your  problemf,  but  they  shall  receive  attention  shortly. 

'*  Phile  Chess."— The  price  of  "Stanley's  (hess  Magaxine"  is  two  shillings  per  number  in  this  country. 
The  aimiial  subscr^tlon  for  it  in  New  York  is  three  dollars. 

'*  M.  T.  S.  R."  Devenpoit.— Your  solution  of  No.  46  appears  tlie  correct  one.  The  one  published  seem| 
erroneous.  Tty  again  to  solve  the  beautifiil  stratagem  on  our  wrapper.  It  Is  one  of  the  most  maeterlf 
tour-move  positions  extant  Many  of  the  Problems  published  in  the  "Chronicle"  fonuerly  were  ex* 
tremely  difticult,  and  have  pufcled  tlie  finest  players  of  the  day.  Our  present  aim  ii  to  ada|it  thest 
ingenuities  to  the  capacity  of  rving  amateurs,  rather  than  to  the  finished  adept 


THB  CHESS  PLAYEK's  CHROKICLK. 


7\Deulj/-iatoBd  Op«»img. 


ELEMENTARY    LESSONS 
iCoMoMdJromp,  118.) 


I    the   "  Palamede," 


vhich  I  am  about  to  shew ;  fi>r  I  fcA 
pcntuded  that  it  it  tb«  onlj  defeoce 
Thkh  eta  be  luccessftjUj  oppoied  to  ua 


Blaei.  WMlt. 

I.  K.  P.  2.  1  K.  P.  2 

S.  K.B.toQ.B.4th     K.  B.  to  Q.B.  4th 

3.  Q.  St.  P.  3        I  B.  taket  F. 
Bbck  ucriflecs  the  Q.  KL  Pawd,  to 

chauge  the  position  of  jour  Bishop. 

Tod   i;Bn  take   thia    Pawn,    witttont  ' 
IcBTiog  jour  edjentry  a  Buperior  posi-  j 

4.  K.  B.  P.  2  aq.     I  Q.  P.  2  aq.  ' 
If  jroo  took  this  Pawn,  Black  would  I 

liring  out  his  E.  Kt.,  and  would  form 
the  attack  of  the  King's  Gambit,  which  I 


Etid  of  Sisth  Leuon. 


you  could  Dot  parry,  on  account  of  the 
bad  poHtion  of  jour  Biabop. 

Your  more  of  Q.  P.  2,  ia  a  good  de- 
fensive more.  You  bring  jour  Q.  B.  into 
plaj,  and  maak,  at  the  «ame  time,  hia 
K.  Biihop.  This  more  clni^ca  the 
game  at  once. 
5.  K.  P.  takes  P.    |  K.  P.  1 

If  Black,  instead  of  taking  jom  Q. 
Pawn  with  his  K.  P.,  had  taken  it  with 
the  K.  B.,  jou  should  plaj  the  Q.  B. 
P.  1,  and  afUrwarda  mofe  Queen  to 
her  Atth. 

YonrmoreofK.  P.  I,  is  Tey  good. 
It  prevents  the  adverse  K.  Kt.  from 
plajing  to  K.  R  third,  and  preveota 
jour  adversarj  from  covering  the  attack 
of  jour  BiBhop,  when  plajed  to  Q. 
B.  4tb. 

If,  instead  of  plajing  K.  P.  '.yon 
had  taken  tbe  Fawn  with  Pawn,  Bbck 
would  have  plajed  his  K.  Kt.  to  B.  Sd. 

Your  positioD  is  Bufficientlj  goocl,  and 
jon  ought  Fventoallj  to  win  the  game. 


pMomxtt  Na  18. 


White  to  Mate  in  three  a 


126 


THE   CHESS  FLAYER*S  CHRONICLE. 


Sbvsmtk  Lvssoir. 

Pint  Seetloa— K.  B.  at  Sd  inoT«. 
Twentf-third  Opening. 

This  opening,  which  is  to  found  in 
^  Stein,''  does  not  give  any  remarkable 
superiority  to  White ;  on  the  contrary, 
he  directs  White  to  bring  out  his  pieces 
with  so  little  effect,  that  Black  could, 
at  the  end  of  several  moves,  take  the 
attack  from  you. 


White. 
1.  K.  P.  2 

3.  K.fi.toQ.&4th 
8.  Q.  P.  1 

4.  Q.  to  K.  2d 

6.  Q.  R  to  K.  3d 


Bhck. 
K.  P.  2 

K.  fi.  to  Q.  B.  4th 
Q.  P.  1 
Q.  to  K.  2d 
R  takes  B. 


When  you  cannot  mask  the  direction 
of  the  adverse  K/s  B.  with  your  Q.*8  P., 
the  only  piece  which  you  can  success- 
fully oppose  to  it,  is  the  Q.*s  B.  This 
move,  which  appears  rather  a  defensive 
than  an  attacking  move,  is  a  pretty  good 
one  in  this  position. 

If  Black,  instead  of  taking  your 
Bishop,  had  withdrawn  it  to  Q.  iLt.  3d, 
you  should  take  it,  and  on  the  following 
move  should  play  the  K.  B.  P.  2  sq., 
which  would  give  you  a  good  game.  In 
general,  when  an  opportmi^  piesents 
itselfofexdiangineapiece,  it  is  better 
to  take  it  first,  it  may,  however,  hap- 
pen that  by  allowing  your  adversary  to 
take  your  piece,  you  sain  an  advantage 
bv  bringing  a  piece  mto  play,  or  by  re- 
placing a  doubled  Pawn,  &c. 

6.  Q. takes  B.        IQ.RtoSLSd 

7.  Q.  Kt.to  Q.2d  {  Q.  B.  P.  1  sq. 

Black  plays  the  Q.  B.  P.',  to  enable 
him  to  push  on  the  Queen's  Pawn. 

8.  R  takes  B.        |  Q.  takes  B. 

Black  would  have  done  better  had  he 
taken  the  Bishop  with  the  Pawn,  for  he 
would  have  been  the  first  to  bring  his 
Rook  into  play. 

9.  K.  B.  P.  2  I  Q.  to  K.  Et  5th 
10   P.  takes  P.         | 

You  have  a  better  game  than  your 
adversary.  If  he  take  the  EL  P.  with 
Pawn,  you  play  K.  Kt.  to  B.  dd,  and 


afterwards  casde  on  the  Queen's  side ; 
ud  1^  instead  of  taking  K.  P^  he  should 
take  die  K.  Kt.  P.  with  the  Queen,  yoa 
castle.  He  cannot  take  the  Rook  with- 
out losing  his  Queen. 

TWnfy-^/buffft  Opetung. 

White.  Black. 

1.  K«  P.  2  I  K.  P.  2 

2!  K.B.toQ.  B.4th  I  K.  b!  to  Q.  B.  4th 

It  is  to  Mr.  Walker  we  are  indebted 
for  this  game.  It  contains  aeveral  irre- 
gular moves  on  the  part  of  Black ;  b«t, 
on  the  other  hand.  White  acquires  so 
brilliant  an  attack,  that  it  becomes  in- 
teresting. 


3.  Q.  P.  I 

4.  Q.  to  R.  2d 
6.  K.  R  P.  2  sq. 


Q.  B.  P.  1 
Q.P.  1 
P.  takes  P. 


Black,  by  tsking  this  Pawn,  leaves  his 
adversary  master  of  the  cetitre.  (See 
the  *' Lopez  Gambit,*'  of  which  this 
opening  may  be  considered  as  a  varia- 
tion). 

6.  Q.  B.  takes  P.  |  Q.  to  K.  R  dd 

Instead  of  taking  the  Pawn,  you 
ought  to  bring  the  Kt.  to  B.  third. 

7.  Q.  toK.  R3d  I  Q.  tks.  Q.  Kt.  P. 

Tou  would  have  played  better,  by 
withdrawing  Q.  B.  to  her  square. 


8.K.Btks.KB.P.ch 
9.  K.  Kt.  to  KJ2d 
10.  K.  to  Q.  2d 


K.toQ.2d 
Q.  takes  R 
KB.toQ.KtJSth,di 


Efeck,  instead  of  playing  his  Bishop, 
should  withdraw  his  Queen  to  K.  B.  3d. 
After  the  move  he  has  just  made,  his 
game  is  lost.  The  moves  being  brilHant, 
I  give  them  to  the  Mate. 


U.  Q.KttoR8d 

12.  Kt.  takes  B. 

13.  QtoKKt.4th,ch 

14.  Q.  tks.  K.Kt.P. 

15.  Q.  to  K.  Kt.3d 

16.  QKt.tohis5thch 

17.  Q.  B.  tks.P.,  ch 

18.  K.B.toQ.5th,ch 

19.  Q.  P.  1 


B.  takes  Kt.,  ch. 
Q.  takes  R 
K.  to  Q.  B.  2d 
Q.  Kt.  to  Q.  2d 
Q.  Kt.  P.  1 
P.  takes  Kt. 
K.  to  Q.  Kt.  2d 
K.  to  R.  3d. 
Doubled  P.  1  sq. 
K.  to  Kt.  4th 


20.  Q.  B.  tks.  P.      I 

White  gives  checkmate  in  three  moves. 


PROBLEM  No.  68. 


PROBLEM  No.  63. 
Bj;  Mr.  G,  W^Mfolft. 


PROBLEM  No.  64. 


€ht1»  mitisfv*^  Cfctrotttrtc. 


And  Vihite  wmi. 


ISO 


THE   CHESS   player's   CHRONICLE. 


Thb  following  hard  fought  game  was  lately  played  by  Messrs.  Harbwitz 

and  TucKETT. 


WhUe.  (M.  H.)     Black,  (Mr.  T.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  6.  Sd     Q.  P.  2 

8.  Q.  P.  2  Q.  P.  takes  K.  P. 

4.  Kt.  takes  P.         K.  B.  to  Q.  3d 

5.  Q.  to  K.  R.  5th   Q.  B.  to  K.  3d 

.  6.  Q.B.  to  K.Kt.5th  K.  Kt.  to  B.  3d 

7.  Q.  to  K.  R.  4th    K.  R.  P.  1 

8.  Q.  Kt.  to  Q.2d   K.  B.  to  K.2d 

9.  B.  takes  Kt.         P.  takes  B.  (a) 

10.  K.Kt.  to  Q.B.4th  P.  to  K.  B.  4th 

11.  Q..  to  K.  Kt.  3d    Q.  Kt.  P.  2 

12.  K.  Kt.  to  K.  5th    Q.  R.  P.  1 

13.  Q.  B.  P.  1  Q.  to  her  4th 

14.  K.  B.  to  K.  2d     K.  B.  to  Kt.  4th 

15.  K.  B.  P.  2  (i)      K.  B.  to  B.  3d 

16.  Castles  on  K.  side  K.  R.  P.  1 

17.  Q.  to  K.  3d         K.  R.  P.  1 

18.  Q.  B.  P.  1  Q.toQ.Kt.2d 

19.  Q.  P.  1  Q.  B.  to  Q.  B.  sq. 

20.  Q.Kt.  to  Q.Kt.3d  K.  B.  to  K.  2d 

21.  Q.  R.  to  Q.  sq.    Q.  |Ct.  to  Q.  2d 

22.  K.  to  R.  sq.  P.  takes  P. 

23.  B.  takes  P.  Q.  R.  P.  1 

24.  K.Kt.  tks.  K.B.P.  K.  R.  to  B.  sq. 

25.  Q.  P.  1  K.  B.  to  K.  B.  3d 

26.  K.  Kt.  to  K.  5th  Q.  B.  P.  1 

27.  K.  Kt.  to  Kt.  6th  K.  Kt.  to  Q.  Kt.  Sd 

28.  Q.  to  her  B.  5th  Kt.  takes  B. 

29.  Q.  takes  Kt.  (c)  R.  to  K.  B.  2d 

30.  K.  Kt.  to  K.  5th  R.  to  Kt.  2d 

31.  Q.Kt.  to  Q.B.5th  Q.  takes  Q.  Kt.  P. 

32.  K.  R.  to  Kt.  sq.    B.  takes  Kt. 

33.  Q.P.  1,  ch.  B.  takes  P. 

34.  Kt.  takes  B.  R.  takes  Kt. 

35.  Q.  to  Kt.  8th,  ch.  K.  to  K.  2d 

36.  R.  takes  R.,  ch.    K.  takes  R. 

37.  Q.  takes  R.  B.  takes  P. 


38 

39 
40 
41 
42 
43 
44 
45 
46 
47 
48 
49 
50 
51 
52 
53 
54 
65 
56 
57 
58 
59 
60 
61 
62 
63 
64 
^ 
66 
67 
68 
69 
70 
71 
72 
73 
74 


WhiU.  (M.  H.)    {Black.  (Mr.  T.) 

R.  to  Q.  sq.,  ch.  B.  to  Q.  7th 
Q.  takes  Q.  R.  P.  K.  P.  1 
Q.  takes  P.,  ch.    K.  to  Q  B.  2d 
Q.  to  R.  7th,  ch.  K.  to  Q.  3d 
Q.  to  Q.  3d,  ch.  K.  to  his  4th 
R.  to  K.  B.  sq.     Q.  to  B.  6th 
Q.  to  Q.  7th        Q.  to  B.  7th 
Q.toK.Kt.7th,chK.  to  Q  4th 
K.  R.  P.  1  Q.  to  K.  5th 

Q.toKt.,5th,ch.  K.  to  Q.  dd 
Q.  to  Q.  8th,  ch.  K.  to  Q.  B.  4th 
Q.  to  K.B.8th,ch  K.  to  Q.  Kt.  3d 
Q.  to  Q.  8th,  ch.  K.  to  Q.  Kt.  4th 
Q.  R.  P.  2,  ch.     K.  to  Q.  B.  5th 
Q.toK.Kt.8th,ch  K.  to  Q.  B.  6th 
Q.toK.Kt.7th,ch  Q.  coveis 
Q.  to  Kt.  6th       Q.  B.  P.  1 
Q.  to  Q.  R.  6th   Q.  B.  P.  1 
Q.  to  Q.R.  5th,ch  K.  to  Q.  6th 
Q.  to  K.B.  5th,ch  K.  to  B.  6th 
Q.  to  Q.R.  5th,ch  K.  to  Q.  B.  7th 
Q.  to  Q.  Kt.  5th  B.  to  Q.  B.  8th 
Q.  to  K.  R.  5th    Q.  to  her  6th 
R.  to  K.  sq.  B.  to  Q.  R.  6th 

Q.  takes  K.  R.  P.  K.  to  Q.  7th 
R.  to  Q.  R.  sq.     B.  to  Q.  B.  8th 
Q.  R.  P.  1  Q.  B.  P.  1 

Q.  R.  P.  1  K.  P.  1 

Q.  to  K.  B.4th,ch  Q.  to  K.  6th 
Q.  takes  Q.,  ch    K.  takes  Q. 
R.  takes  B.  K.  to  Q.  7  th 

R.  to  Q.  R.  sq.     P.  queens,  ch. 


R.  takes  P. 
Q.  R.  P.  1 
P.  queens 
Q.  to  Q.  R.  2d 


K.  takes  R. 
P.  1 

P.  queens 
K.  to  Q.  8th 


Q.  to  K.  B.  2d 

And  after  many  more  moves,  Black  resigns,  (d) 


Notes, 


(a)  For  some  moves  White  has  been  roanoeuvering  very  ingeniously  to  win  the 
K.  P.,  and  now  compels  his  opponent  to  double  his  K.  B.  r.  to  preserve  it. 

(b)  Well  played.    If  Black  take  the  P.  in  passing,  he  loses  bis  Q.  R. 

(c)  Q.  P.  one  (check),  appears  to  us  far  more  conclusive.    After  that  move,  wc 
see  no  chance  of  Black*s  prolonging  his  defence  beyond  a  few  moves. 

(d)  This  game  is  somewhat  of  the  longest,  but  the  latter  part  is  very  instruc- 
tiye. 


THE    CHESS    PLAYERS   CHRONICLE. 


131 


CONSULTATION  GAME, 

Played  at  the  London  Chess  Club,  between  Messrs.  Horwitz  and  Mjedlst,  against 

Messrs.  Haskwitz  and  Von  Carnap. 


White. 
(H.  and  G.  W.  M.) 

1.  K.P.2 

2.  K.  B.  P,  2 

3.  P.  takes  P. 

4.  K.  Kt.  to  B.  3d 

5.  Q.  P.  2 

6.  K.B.  to  Q.Kt.  5th 

7.  Castles. 

8.  Kt.  takes  P. 

9.  K.  to  R.  sq. 

10.  Q.  takes  B. 

11.  Q.toQ.8q. 

12.  Q.  B.  to  K.  3d 

13.  Q.  B.  P.  1 

U.  Q.  Kt  to  Q.  2d 

15.  Kt.  to  E.  R  3d 

16.  Q.  to  E.  sq. 

17.  Q.  R.  to  Q.  sq. 

18.  B.  takes  Kt. 

19.  Kt.  to  E.  5th 

20.  Q.  Kt.  P  2 

21.  Q.  R.  P.  1 


Black. 
(H.  and  Von  C.) 

K.  P.  1 

a  P.  2 

P.  takes  P. 

Q.  B.  P.  2 

Q.  Kt.  to  B.  8d 

K.  Kt.  to  B.  3d 

P.  takes  P. 

K.  B.  to  Q.  B.  4th 

B.  takes  Et. 

Castles. 

K.  Kt.  to  E.  5th 

E.  B.  P.  2 

Q.  B.  to  E.  3d 

Q.  to  E.  R.  5th 

Q.  to  E.  R.  dd 

Q.  R.  to  Q.  sq. 

Q.  R.  P.  1 

P.  takes  B. 

Q.  B.  to  Q.  B.  sq. 

Q.  R.  P.  1  (a) 

P.  takes  P. 


White. 
(H.  and  G.  W.  M.) 

22.  R.  P.  takes  P. 

23.  E.  R.  to  B.  3d 

24.  E.R.toE.R.3d 

25.  B.  to  Q.  4th 

26.  Q.  to  E.  R.  4th 

27.  Q.R.toE.Kt.8q. 

28.  E.  Et.  P.  2 

29.  E.  Et.  P.  1 

30.  E.  takes  R. 

31.  E.  to  Kt.  2d 

32.  K.  to  B.  3d 

33.  E.  to  B  2d 

34.  K.  to  E.  Et.  3d 

35.  B.  takes  Et. 

36.  Kt.P.tksK.R.P. 

37.  Q.  to  Q.  8th,  eh 

38.  Q.toQ.B.7th,ch 

39.  Q.  to  E.  Et.  7th 

40.  Q.toE.Et.6th,ch 

41.  Q.toE.B.6th,ch 

42.  Q.toK.Et.6th,  ch 


Black.. 
(H.  and  Vou  C.) 

B.  to  Q.  Et.  2d 
Q.  R.  to  Q.  R.  sq. 
Q.  to  E. 3d 
Q.R.  toQ.R.7th 
K.  R.  P.  1 
K.  R.  to  Q.  R.  sq. 
Q.  R.  to  R.  8th 
R.  takes  R.,  ch 
R.  to  R  8tb,  ch 
R.  to  R.  7th,  ch 
Et.  to  Q.  7th,  ch 
Et.toQ.B.5th,ch 
Et.  takes  Et. 
Q.  P.  1 

K.  Et.  P.  takes  P. 
E.  to  B.  2d 
K.  to  E.  sq. 
Q.  to  Q.  4th 
E.  to  E.  2d 
E.  to  E.  sq. 
K.  to  K.  2d 


And  the  game  was  drawn  by  perpetual  check. 


Note. 


(a)  This  move  should  have  lost  Black  the  game ;  White  ought  to  have  played  in 
answer,  B.  to  Q.  Kt.  6th. 


CHESS  AT  BRIGHTON. 

Game  between  Captain  Kennedy  and  Mr.  G.  Wiel. 


Black. 
(Mr.  W.) 

1.  K.  B.  P.  2 

2.  Q  B.  P.  2 

3.  K.  P.  1 

4.  K.  Kt.  to  B.  ^d 

5.  E.  B.  to  E.  2d 

6.  Q.  Kt.  to  B.  3d 

7.  Q.  R.  P.  1 

8.  Castles 

9.  Q.  Et.  P.  1 

10.  Q.  P.  1 

11.  P.  takes  P. 

12.  Q.  P.  1 


White. 
(Capt.  E.) 
Q.  P.  2 
K.P.I 
Q.  B.  P.  2 
Q.  Et.  to  B.  3d 
K.  B.  to  Q.  3d 
E.  Kt  to  E.  2d 
Q.  R.  P.  1 
Castles 
K.  B.  P.  1 
E.  B.  to  Q.  B.  2d 
P.  takes  P. 
P.  takes  P. 


Black. 
(Mr.  W.) 

13.  K.  Et.  takesP. 

14.  Q.  takes  Kt. 

15.  Q.  toQ.3d 

16.  Q.to  Q.  sq. 

17.  Q.  to  Q.  2d  (a) 

18.  K.  B.  toQ.B.  4th 

(check)  (ft) 

19.  P.  takes  R. 

20.  Q.  takes  P. 

21.  E.  toR.  sq. 

22.  B.toQ.2d 

23.  Q.  to  Q.  B.  sq. 


White. 
(Capt.  K.) 
Kt.  takes  Et. 
E.  B.  to  Q.  Et.  3d 
Q.  B.  to  E.  B.  4th 
Q.  R.  to  Q.  B.  sq. 

Q.P.  1 

Q.  R.  takes  B. 

Q.  P.  takes  Et. 
Q.  to  Q.  B.  2d 
R.  to  Q.  sq. 
R.  to  Q.  6th 
Q.  to  Q.  2d 


13a 


THU   CHESS   PLAYERS  CHRONICLE. 


Black.  WhiU. 

iMB.  W.)  (Capt.  KO 

^  B.  P.  1  B.  takes  Q.  B.  P. 

S6.  Q.  takes  B.  R.  takes  B. 

26.  Q.toQ.B.4th(ch.)  B.  interposes 

27.  Q.  to  Q.  Kt.  4th  Q.  to  Q.  4th  (c) 
2S.  K.  P.  1  Q.  to  (^  2d 
29.  K.  B.P.  1  B.  toK.  B.2d 

80.  K.  R.  to  K.  sq.    Kt.  to  Q.  B.  8d 

81.  Q.  to  Q.  Kt.  6th  B.  to  Q.  B.  6th 

82.  Q.  R. to  Q.  B.8q.B.  to  Q.  Kt  4tb 
88.  Q.R.toQ.Kt.  sq.  Kt  to  K.  4th 
34.  Q.  R.  P.  1  B.  to  Q.  B.  8d 

85.  Q.toQ.Kt.3d(ch.)K.  to  R.  sq. 

86.  K.  R.  to  Q.  sq.    K.  R.  P.  1 
37.  R.  takes  R.  Q.  takes  R. 

White  Mates 


Bladi. 
(Mb.  W.) 
88.  R.  to  Q.  sq. 

39.  Q.  to  K.  6th 

40.  K.  R.  P.  2 

41.  K.  toK.Kt.8q.(iO 

42.  K.  to  R.  sq. 

43.  K.  to  R.  2d  («) 

44.  K.R.P.  1 

45.  K.  to  R.  3d 

46.  Q.  to  Q.  Kt.  8d 

47.  K.  to  Kt.  8d 

48.  K.  to  Kt.  2d 

49.  K.  to  R.  3d 

in  two  moves. 


White. 
(Capt.  K.) 
Q.  to  Q.  R.  4th 
B.  takes  K.  P. 
B.  to  Q.  B.  3d 
Q.  toQ.B.4th,  ch. 
B.  takes  K.  Kt  P. 

(check) 
Q.toQ.  B.2d 
B.  to  Q.  B.  3d  (/) 
B.  to  Q.  2d 
B.  takes  P.  (ch.) 
Kt  to  Q.  6th  (dis. 

ch.) 
B.  to  K.  5th  (ch.) 


Notes. 

(a)  Mr.  W.  does  not  appear  to  ^>preciate  the  importance  of  time  in  Chew. 
What  could  be  worse  than  the  last  few  moves  of  the  Q.  ? 

(b)  This,  too,  is  a  &ult  quite  unworthy  a  player  possessing  a  genius  for  the 
game,  as  Mr.  W.  unquestionably  does. 

A  lost  move.    White  has  too  much  advantage,  and  plays  without  reflection. 


is, 


i)  It  is  difficult  to  fiithom  the  object  of  this  move,  which  gives  his  adversary  an 
immediate  and  &tal  attack. 

He  would  clearly  have  lost  his  Rook  by  taking  the  B. 


&. 


)  Kt.  to  Q.  6th,  dis.  ch.*  would  have  been  a  gM>d  move  also. 


WkUe, 

1.  Kt.  to  a  B.  5th 
1.  K.toB. 
S.  K.  to  B.  id 

4.  Kt  to  a  3d 

5.  KttoQ.B.  tq. 
S<  Kt.  matM. 

SOLUTIONS  TO  PRO 

No.  57, 

Black. 

K.  talcee  B.  (or  a) 

K.  to  a  B.  Sth 
K.  to  R.  7tfa 
K.  to  R.  Sth 
P.  movee. 

(A.) 

K.  to  R.  Sth 
K.  takes  B. 
Sre.  as  ahore. 

BLEMS  IN  No.  15. 

No.  59. 
WUU.                              Biaek. 

1.  Q.P.  l>eh                      K.UkesKt 
8.  B.  to  Q.  Kt  8d,  oh         R.  inierposee. 
8.  B«  to  Q.                          Any  move. 
i.  B.  to  K.  B.  Sd 

Mate. 

S.  K.  to  B.  Sd 

S.  Kt.  to  Q.  Sd,  fto. 

No.  60. 
WkUe.                                  Black, 

1.  Q.  to  a  Sth,  ch              Kt  tokes  Q.  (a) 
8.  Kt  to  Q.  B.  Sth,  ch        K.  to  B.  4th  (belt) 
8.  K.  P.  8,  di                      K.  Uket  P. 

4.  R.  takes  P.,  ch               K.  to  B.  4th 

5.  Kt  to  a  4th 

Mate. 

(A.) 

P.  takes  Q. 

8.  Kt  to  a  B.  6tb,eh       K.  to  B.  4th 
8.  Kt  to  a  4th 

Mate. 

Wkit9, 

L  Q.  to  Q.  8th,  eh 
S.  R.  to  B.  7th,  eh 
S.  Kt  to  K.  8th 

9.  Q.  to  K.  8th,  eh 
S.  Q.  to  Kt  6th 

No.  58. 

BImek. 

Kt  takee  Q.  (i) 

K.toQ.8d 

Mate. 

(A.) 

K.  to  B.  Sd 
K.toKt'sad 

Mate. 

SOLUTIONS  TO  CALVFI 

No.  18. 
WkiU,                             Black. 
1.  Kt  toK.  B.  7th,  eh.      E.  takes  Kt 
S.  R.  to  ad.  K.,  eh;           B.  talcee  B. 
8.  Kt  to  K.  6th 

Mate. 

1  PROBLEMS  Nos.  18  8r  14. 

No.  14. 
WkUc.                               Black. 
1.  Kt  takee  Kt,  ch.          P.  takes  Kt 
8.  a  takee  Q.>  ch.              K.  takes  Q. 
8.  K.  to  Q.  B,  6th               Kt  P.  8 
4.  P.  takee  P. 

Mate. 

rv  B.  Want  of  room  obliges  us  to  postpone  the  Notices  to  CorrespondenU  until  next  week.] 


THE   CHESS   PLAYERS   CHRONICLE. 


133 


CALVrS    ELEMENTARY    LESSONS 
(Continued  f romp,  126.) 


Twenty-Ji/ih  Opening. 


White. 

1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.  P.  1 

4.  Q.  B.  P.  1 

5.  Q.  to  K.  2d 

6.  K.  B.  P.  2 


Black. 
K.  P.  2 

K.  b!  to  Q  B  4th 
Q.  Kt.  to  B.  dd 
Q.  to  K.  2d 
a  P.I 


We  need  not  pursue  this  opening  any 
further,  but  refer  the  reader  to  the 
Lopez  Gambit,  analyzed  in  the  Fifth 
Lesson. 

Twenty'sixih  Opening. 
White.  Blaeh. 


1.  K.  P.  2 

2.  K.B.toQ.B.  4th 

3.  Q.  P.  2 


K.  P.  2 

k!  B.  to  Q.  B.  4th 
P.  takes  P. 


Yours  is  a  bad  move. 
Bbck  ought  to  take  Pawn  with  Bishop. 
(See  the  next  opening.) 


K.  takes  B. 
K.  Kt.  P.  1  sq. 


4.  KBtksKBP.,ch 
15.  Q.toK.R5th,ch 
6.  Q.  takes  B. 

In  this  position  you  have  a  better 
game. 


Twentyeeventh  Opening, 
White.  Black. 


1.  K.  P.  2 

2.  K.B.toQ.B.  4th 

3.  Q.  P.  2 

Black  here  plays  the  correct  move. 


K.  P  2 

K.  B.  to  Q.  B.  4th 

B.  takes  P. 


4.  K.  Kt.  to  B.dd 

5.  Q.  B.  P.  1 

6.  K.Kt.tohis5th 


Q.  Kt.  to  B.  3d 
B.  to  Q.  Kt.  3d 
K.  Kt.  to  R.  3d 


We  have  remarked  in  the  First  Les- 
son, that  a  Knight  placed  on  a  side 
square  loses  half  its  value;  but  in  this 

S)8ition,  it  is  the  only  defensive  move 
lack  has  to  pky. 

7.  Q.  to  K.R.  6th  I  Q.  to  K.  B.  3d 

Your  attack  has  failed. 

Black's  game  is  as  well  opened  as 
yours.  He  has  a  pawn  a-head,  and  this 
advantage  will  make  a  sensible  difference 
towards  the  end  of  the  game. 

It  rarely  happens,  that  sacrifices  made 
at  the  commencement  of  the  game,  pro- 
duce good  results. 


Tweniy-e^hth  Opening. 


White. 

1.  K.  P.  2 

2.  K.  B.toQ.B.4th 

3.  K.  Kt.  to  B.  3d 

4.  K.  R.  P.  1 


Black. 
K.  P.  2 

k!  B.  to  Q.  B.  4th 
Q.P.  1 
K.  Kt.  to  B.  8d 


You  play  the  K.  R.  P.  1  sq.  to  prevent 
the  adverse  Q.  Bishop  from  playing  to 
K.  Kt.  6th,  but  you  lose  a  valuable  move. 

You  should  rather  play  Q.  B.  P  1  sq. 
Black  would  not  have  been  able  to  play 
the  before-named  move  without  iiguring 
his  game. 

6.  Q.  P.  1  I  Q.  B.  to  K  8d 

6.  Q.B.toK.Kt6th  |  B.  takes  B. 

Instead  of  playing  Q.  B.  toK.  Kt.6tb, 
you  should  have  withdrawn  the  EL  B. 
to  Q.  Kt.  3d. 

7.  P.  takes  B.        |  K.B.tk8.K.B.P.,  ch 

8.  K.  tokes  B.        |  Kt.  tks.  K.  P.,  ch. 

Black  has  evidently  the  better  game. 
Twenty'ninih  Opening. 


White. 

1.  K.  P.  2 

2.  K.B.toQ.B4th 

3.  K.  Kt.  to  B.  8d 

4.  Castles 
6.  Q.  P.  2 

If  Black,  instead 


Black. 

K.  P.  2 

K.  B.  to  Q.  B.  4th 

Q.  to  K.  2d 

Q.  P.  1 

K.  B.  to  Q.  Kt.  3d 
of  withdrawing  the 
Bishop,  had  taken  Pawn  with  Pawn,  he 
would  have  opened  his  adversary's 
game. 

6.  P.  takes  P.         |  P.  takes  P. 

In  this  position.  Black  has  as  good  a 
game  as  you  have.  If  you  play  the  Q. 
B.  to  K.  Kt.  6th,  Black  brings  out  his 
K.  Kt.  to  B.  8d,  and  if  you  play  the  Q. 
Kt.  to  B.  3d,  he  plays  the  Q.  B.  P.  1. 

TkirHeth  Opening. 
White.  Black. 


1.  K.  P.  2 

2.  K.B.toQ.B.4th 
8.  K.Kt.  to  B.  3d 


EL  P.  2 

K.  B.  to  Q.  B.  4th 

Q.  to  K.  B.  8d 


Cozio  is  the  author  of  this  opening. 
We  have  already  seen  that  the  bringmg 
out  the  Q.  to  K.  R  8d  is  bad.  We 
believe  the  same  results  will  follow  from 
the  present  game. 


134 


THE   CHESS    FLAYER  8    CHRONICLE. 


4.  Q.  B.  P.  1 

5.  Q.  P.  2 

6.  P.  takes  P. 

7.  Q.  Kt.  to  B.  3d 


Q.  P.  1 
P.  takes  P. 
KB.toQ.Kt.5th,ch 
Q.B.toK.Kt.5th 


Id  this  position,  Cozio  says  that  Black 
has  the  better  gaofie,  and  I  believe  he  is 
right ;  but  if,  at  the  seventh  move,  you 
bad  played  vour  King  to  his  Bishop's  sq., 
instead  of  playing  the  Kt.  to  B.  3a,  your 
game  would  have  been  superior.  By 
playing  your  King  to  that  square,  you 
can  afterwards  play  the  Queen  to  K. 
4th,  or  to  Kt.*s  3d,  and  win  a  piece 
two  Pawns. 


Thirty-first  Opening, 
White,  Black, 


s 
or 


1.  K.  P.  2 

2.*  K.  B.toQ.B.4th 

3.  K.  Kt.  to  B.  3d 


K.  P.  2 

K.  B.  to  Q.  B.  4th 

Q.  Kt.  to  B.  3d 


Black's  move  is  the  correct  one. 

4.  KtoKt.;  RtoK*  |  K.Kt.  to  B.  3d; 

Carrera,  who  is  the  author  of  this 
opening,  makes  White  castle  according 
to  the  Italian  method,  which  allows  a 
choice  of  placing  the  two  pieces, — ^pro- 
vided the  Rook  be  not  carried  beyond 
the  King's  square,  and  that  the  same 
Rook  which  was  on  the  right  hand  side 
of  the  King,  pass  to  his  left  side. 

There  exist  two  other  remarkable 
discordances  between  the  Italian  and  the 
French  game,  in  which  the  Pawns  are 
concerned.  The  first  is,  that  the  Pawns 
can  pass  an  adverse  Pawn,  by  playing 
them  two  squares,  without  being  liable 
to  being  taken  en  passant  by  such  adverse 
Pawn.  The  second  is,  a  Pawn  arriving 
at  his  eighth  square,  may  become  such- 
and-such  a  piece  at  the  will  of  the  play- 
er, provided  that  such  a  piece  is  not  on 
the  board ;  by  this  method  he  is  never 
allowed  to  have,  at  the  same  time,  two 
Queens,  three  Knights,  &c.t  It  is 
desirable  that  these  discordances  between 
the    games  of  the  two  nations  should 


(*)  This  is  the  Italian  method  of  Castling, 
(t)  The  Germans  also  conform  to  this 
rule. 


disappear,  and  that  all  nations  shduld 
adopt  an  uniform  code  of  rules  and 
laws. 


5.  Q.  B.  P.  1 

6.  Q.  P.  2 

7.  KBtks.KBP.ch 


K.  Kt.  to  his  5th 
P.  takes  P. 
K.  takes  B. 


Instead  of  taking  K.  B.  P.  with  Bishop, 
you  should  take  the  K.  P.  with  Q.  B.  P. 

8.K.Kt.tohis5th,ch  j  K.  to  Kt. 
9.Q.  takes  Kt.         |  Q.  P.  1 

You  regain  the  lost  piece,  but  your 
position  is  not  better,  than  that  of  Black. 

10.  Q.  to  R.  5th      I  Q.  to  K.  2d 

Black  has  the  better  game.  Ue  will 
bring  his  Q.  B.  out  to  K.  B.  4th,  then 
he  will  attack  your  Knight  and  Queen, 
and  oblige  eitner  one  or  the  other  to 
retreat. 

Thirttf'Second  Opening, 
White,  Black. 


1.  K.  P.  2 

2.  K.B.toQ.6.4th 

3.  K.Kt.toK.B.3d 


K.  P.2 

K.  B.  to  Q.  B.  4th 

K.  Kt.  to  B.  3d 


Black's  last  move  is  bad.  Black  allows 
his  K.  P.  to  be  taken,  which  had  better 
beeti  defended.  By  this  opening,  Salvio 
wishes  to  shew,  that  after  naving  played 
badly,  we  sometimes  may  find  resources. 


4.  K.  Kt.  tks.  P. 

5.  P.  takes  P. 


Q.  P.2 
K.toKt.;R.toK.* 

You  could  take  the  P.  with  B.,  and 
have  an  equally  good  game. 


6.  K.toKt.;R.toK. 

7.  K.  takes  B. 

8.  R.  takes  R. 

9.  K.  to  Kt. 


K.  B.tk8.K.B.P:,ch 
R.  takes  Kt. 
K.Kt.tohis5th,ch. 
Kt.  takes  R. 


Black,  says  Salvio,  has  bettered  the 
position  of  his  game,  which  had  been 
compromised  by  the  loss  of  bis  K.  Pawn. 

In  reality,  your  doubled  Pawn  masks 
the  range  of  your  K.  B.,  and  paralyses 
your  attack;  but  the  superiority  of  a 
rawn,  and  especially  the  strength  of 
five  Pawns  against  three  on  your  Queen*8 
side,  ought  to  win  you  the  game. 

End  of  Seventh  Lesson, 
(*)  The  Italian  method  before  named. 


mk^^ 


PROBLKM  No.M. 
By  Mr.  Woodwabd, 


PROBLEM  No.  66.* 


PROBLEM  No.  I 


=^^^1 


*I%^^«.l  SATUBDAY.  MAY  1.  1847.  j„,^rpS^-. 

CURIOSITIES  OF  CHESS. 
Ki^nlar  termiDatioD  of  a  game  betvectt  M.  HoKwirx  aad  tbe  late  Mr.  Popsbt. 


Slack,  Mr.  Popert,  had  now  to  pUf,  and  the  game  proceeded  ai  fbllowe  :- 


White.  (M.  H.) 

Black.  (Mr.  P.) 

Q.  takes  K.  R  P. 

R.take.K.B.P. 

B.  to  a.  Kt.  sq. 

R.  takes  Q.  P. 

P.  to  Q.  B.  3d 

R.  to  K.  K.  fith 

Q.  takes R. 

Q.  takes  Q.  B.  P.,  ch 

P. takea  a 

B.  takes  Q.  R.  P. 

ISH 


THE    CHESS    PLAYER  S   CHRONICLE. 


CHESS  IN  GERMANY. 

The  two  following  capital  games  were  played  by  correspondeDce,  in  the  year 
1832,  between  Messrs.  Hoffman  and  John,  two  of  the  best  players  of  the  Ham- 
burgh Chess  Club. 


White,  (Mr.  H.)    Black.  (Mr.  J.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Et.  to  B.  3d 

3.  K.B.  to  Q.B.4th  K.  B.  to  Q.  B.  4th 

4.  Q.  P.  1  K.  Et  to  R  3d 

5.  Q.B.  to  K.Et.  5th  Q.  P.  1 

6.  Q.  B.  P.  1  E.  R.  P.  1 

7.  B.  takes  Et.  (a)  Q.  takes  R 

8.  E.  R.  P.  1  Q.  R  P.  1 

9.  Q  Et.  P.  2  B.  to  Q.  Et.  3d 

10.  Q.  Et.  to  Q.  2d  Castles* 

11.  Castles  Et.  toE.  2d 

12.  E.  Et.  to  his  sq.  Q.  B.  P.  1 

18.  B.  to  Q.  Et.  3d    Et.  to  E  Et.  3d 

14.  Et.  to  Q.  B.  4th  B.  to  Q.  R  2d 

15.  Q.  Et.  to  E.  dd    Et.  to  K.  B.  5th 

16.  B.  to  Q.  B.  2d     B.  to  E.  3d 


Q.  R  to  Q.  sq. 
Q.to  E.Et.  4th  ih) 
E.  Et.  P.  1 
E.  B.  P.  2 
Et.  P.  takes  P. 


17.  Q  to  E.  B.  3d 

18.  Q.  R  to  Q.  sq. 

19.  P.  to  Q.  R  dd 

20.  Q.  P.  1 

21.  P.  takes  B.  P. 

22.  Q-  to  E.  Et.  3d    Q.  to  E.  B.  3d 

23.  P.  takes  P.  P.  takes  P. 
24   R.  takes  R.          R  t&kes  R. 

25.  K.  Kt.  to  B.  8d    R.  to  E.  Kt.  sq. 

26.  Q.  to  E.  R  4th   Q.  to  K.  Et.  2d  (c) 

27.  E.  Et  P.  1  B.  takes  Kt. 

The  game  was  drawn. 


WhUe,  (Mr.  H.)  Black.  (Mr.  J.) 

28.  P.  takes  B.  Et  to  E.  7th 

29.  E.  Et.  P.  1  P.  takes  P. 

30.  Et.takesE.P.((/)  B.  to  Q.  4th,  ch. 

31.  E.  P.  1  P.  takes  E.  RP. 

32.  Et.toE.Et4th(e)  Q.  to  E.  Et.  4th 

33.  Q.  takes  Q.  R  takes  Q. 

34.  R.  to  E.  B.  6th  R.  takes  Et. 

35.  P.  takes  B.  E.  to  Et.  2d 

36.  R.  to  K.  B.  3d  P.  takes  Q.  P. 

37.  B.  to  Q.  Kt.  dd  R  to  K.  Et.  7th 

38.  R  takes  P.  R  to  E.  Et.  6th 

39.  R  takes  R  Et.  takes  R.,  ch. 

40.  E.  to  Et.  2d  Et.  to  E.  7th 

41.  K.  to  B.  2d  (/)  Kt.  takes  P. 


E.  to  B.  3d 
Et.  to  Q.  Et.  4t1i 
P.  to  Q.  Et.  3d 
Et.  to  Q.  B.  2d 
K.  to  his  4th 


42.  E.  to  his  3d 

43.  E.  to  Q.  3d 

44.  R  takes  P. 

45.  Q.  R.  P.  1 

46.  B.  to  K.  B.  3d 

47.  E.  to  Q.  B.  4th    Et.  to  E.  sq. 

48.  E.  to  Q.  B.  Sd     Et.  to  Q.  dd 

49.  B.  to  E.  2d 

50.  B.  to  E.  R  5th 

51.  K.  to  B.  4th 

52.  K.  takes  P. 

53.  B.  to  K.  B.  3d 


P.  to  Q.  R.  4th 
Et.  to  K.  5th,  cb. 
P.  takes  P. 
K.  to  Q.  3d 


Note9.  ■ 

(a)  B.  to  E.  R.  4th,  we  should  have  preferred. 

(b)  B.  takes  Q  R.  P.  would  have  been  imprudent,  on  account  of  P.  to  Q.  B.  4th. 
(cS  It  seems  difficult  for  White  to  survive  the  fierce  attack  now  opened  upon 

his  Eine*s  entrenchment ;  but  Black's  own  position  is  one  of  some  jeopardy,  and 
forbids  his  doing  all  he  threatens. 

The  situation  is  extremely  interesting  at  this  point. 
[e)  This  seems  imperative. 
')  Why  not  at  once  take  the  defenceless  Pawn  ? 


Between  the  same  players. 


White.  (Mr.  H.)  Black.  (Mr.  J.) 

1.  E.  P.  2  E.  P.  2 

2.  E.  Kt.  to  B.  dd  Q.  P.  1 

3.  Q.  P.  2  P.  takes  P. 

4.  Kt.  takes  P.  Q.  B.  P.  2 


White.  (Mr.  H.)    Blaok.  (Mr.  .J> 

5.  B.  checks  Q.  B.  to  Q.  2d 

6.  B.  takes  B.,  ch.    Et.  takes  B. 

1.  Et.  to  Q.  Et.5th  Q.  to  her  Et.  Sd 
8.  Q.Et.toB.3d(a)  E.  Et.  to  B.  8d 


*  The  present  games  were  played  at  the  period  when  the  Italian  method  of  CastUDg- 
was  in  vogue  at  ^unburgh  •  in  this  case  both  parties  performed  the  operation,  by  moving 
their  King  to  his  Rook*»  squarCf  and  the  Rook  to  King  JBiahop*s  i^uare. 


THE   CHESS   PLAYERS  CHRONICLE. 


139 


White  (Mr.  H.)      Black.  (Mr.  J.) 
9.  Castles   (Pladns  B.  to  K.  2d 
his  E.  on  R.  sq.,  and 
R.  on  K.  sq.) 

10.  K.  B.  P.  2  Q.  R.  to  Q.  sq. 

11.  Q.toK.2d  Q.  R.  P.  1 

12.  K.Kt.toQ.R.3d(&  Castles    (Placing 

his  K.  on  B.  sq., 
and  R.  on  K.  sq. 

13.  K.Kt.  to  Q.B.4th  Q.  to  her  B.  dd 

14.  K.  Kt.  to  Q.  2d    Q.  P.  1 

15.  K.  P.  I  K.  Rt.  to  his  sq. 

16.  K.Kt.  to  K.B.  3d  K.  Kt.  to  R.  3d 

17.  Q.  to  her  3d         R  to  Q.  6th 

18.  Q.  Kt.  to  K.  2d   K.  B.  P.  2  (c) 

19.  Q.Kt.  P.l  Q  Kt.  P.2 

20.  Q.  B.  P.  2  Q.  Kt.  to  his  3d 

21.  P.  tokes  Q.  Kt.  P.  P  takes  P. 

22.  Q.  Kt.  P.  1  Q.Kt.toQ.R.5th(J 

23.  Q.  R.  P.  1  Q.  to  her  Kt.  3d 

24.  P.  takes  P.  Kt.  takes?. 

Drawn 


White,  (Mr.  H.)    Black.  (Mr.  J.) 

25.  Q.  to  herKt  8q.(tf  Q.  Kt.  to  K. 5th 

26.  Q.Kt  tk8.Q.P.(/R.  takes  Kt. 

27.  R  to  K.  3d  B.  to  Q.  B.  4th 

28.  Kt.  takes  R.  B.  takes  Kt. 

29.  Q.toher  Kt.4th,ch  B.  to  Q.  B.  4th 

30.  B.  takes  B.  Kt.  takes  B.  {g) 

31.  Q.  R.  to  Q.  B.  sq.  Kt.  to  K.  Kt.  5th(A 
32   K.  R.  to  K.  2d  (t  R.  to  Q.  sq. 

33.  K.  R.  P.  1  K.  to  K.  sq. 

34.  P.  takes  Kt.  Kt.  to  Q.  6th 

35.  Q.  to  her  Kt.  3d  Q.  to  K.  R.  3d,  ch. 

36.  K.  to  Kt.  sq.         Q.  to  her  Kt.  3d,ch 
87.  K. toR. sq.  Q.  to  K. R. 3d, ch. 

38.  K.  to  Kt.  sq.        Q-  to  Q.  Kt.  3d,  ch 

39.  K.  to  B.  sq.  Kt.  takes  Q.  R. 

40.  Q.  to  K.Kt.8th,ch  K.  to  his  2d 

41.  Q.tks.K.Kt.P.,ch  K.  to  his  sq. 

42.  Q.  toK.Kt.8th,chK.  to  his  2d 

43.  Q.  tks.  K.R.P.,ch  K.  to  his  sq. 

game. 


Notes, 

(a)  Promising,  if  not  prevented,  to  play  afterwards  Q.  Kt.  to  Q.  fifth,  daring 
Black  to  capture  the  other  Kt. 

(b)  P.  to  K.  fifth,  appears  to  he  a  stronger  move  by  &r. 

(c)  In  the  Italian  school,  according  to  whose  rules  these  games  were  played,  a 
Pawn  cannot  be  taken  in  passing. 

(d)  Black  wisely  declines  the  proffered  P.,  foreseeing  he  would  lose  a  more  im- 
portant one  in  return. 

(e)  This  is  a  good  move,  and  the  first  of  a  series  of  beautiful  manoeuvres,  which 
apparently  should  have  ended  to  the  advantage  of  White. 

(/)  The  combination  here  is  admirably  conceived  by  White. 

j^^)  Had  he  taken  with  the  Q.,  White  would  have  taken  the  Kt.  with  R.,  re- 
gaining his  piece  with  a  winning  position. 

(h)  R.  to  Q.  B.  square,  would  not  have  saved  the  Kt. 

(t)  After  the  play  on  White*s  part  in  the  last  few  moves,  what  can  be  thought 
or  said  of  such  a  move  as  this?  And  in  a  game  by  correspondence  too,  where  uo 
momentary  distraction  can  be  pleaded,  but  where  abundant  time  and  opportunity 
are  afforded  for  reflection ! 


CHESS  AT  BRIGHTON. 

Captatn  Kbhneby  gives  K.  Kt.  and  ''the  Move,**  to  Mb.  Del  amain  of  the 

Brixton  Chess  Club. 

(Remove  Black's  K.  Kt) 


White.  (Mr.  D.) 

1.  Q.  B.  P.  2 

2.  K.  P.  2 

3.  Q.  R.  P.  1 

4.  Q.  Kt  P.  2 


Black.  (Capt.  K.) 

K.  P.  2 

K.  B.  to  Q.  B.  4th 

Q.P.  1 

B.  to  Q.  5  th 


White.  (Mr.  D.)     Black.  (Capt.  K.) 

5.  Q.  R.  to  R.  2d  Castles. 

6.  Q.  P.  1  K.  B.  P.  2 

7.  K.  Kt.  to  B.  3d  Q.  B.  P.  2 

8.  K.  B.  to  K.  2d  Q.  to  K.  B.  3d 


140 


THE   GHB88   PLAYER  8   CHUOVICLE« 


White.  (Mr.  D.)    Black.  (Capt.  K.) 
9.  Castles.  K.  B.  P.  1 

10.  Q.B.  to  Q.Kt.  2d  K.  Kt.P.  2 

11.  K.  R.P.  1  K.  toR.Bq. 

12.  Q.  Kt.  to  Q.  2d  EL  R.  P.  2 

13.  K.Kt.toK.R.2d  K.  Kt.  P.  1 

14.  P.  takes  P.  K.  R.  to  Kt.  sq. 

15.  P.  takes  P.  Q.  Kt.  to  B.  8d 

16.  Q.  B.  takes  B.      Q.  B.  P.  takes  B. 

17.  K.  B.  P.  1  Q.  to  K.  Kt.  4th 

18.  K.Kt.toK.Kt.4th  K.  R.  to  Kt.  2d 

19.  K.R.  to  K.B  2d    Q.  takes  K.  R.  P. 

20.  Q.Kt.  to  K.B.  sq.  K.  R.  to  R.  2d 

21.  K.Kt.  to  K.R.  2d  B.  to  K.  3d 

22.  K.  Kt.  P.  2  P.  takes  P.  in 

passing. 


WkUe,  (Mr.  D.)    Black.  (Capt.  K.) 

23.  Q.  Kt.  takes  P.     Q.R.  to  K.  Kt.  sq. 

24.  K.Kt.toK.Kt.4th  Q.  to  K.  R.  6th 

25.  K.R.  to  K.Kt.  2d  Kt.  to  K.  2d 

26.  K.  to  K.  B.  2d  (a)  B.  takes  K.  Kt. 

27.  P.  takes  B.  Q.R.toK.B.  sq.,  ch 

28.  K.  to  K.  Kt.  sq.   Kt.  to  K.  Kt.  8d 

29.  Q.  to  K.  sq.  Kt.  to  K.  B.  5th 

30.  Q.  to  K.  B.  sq.     Q.  to  K.  R.  5th 

31.  B.  to  K.  B.  3d      Kt.  to  K.R.  6th,  ch 

32.  K.  to  R.  2d  Q.  R.  takes  B. 

33.  Kt.toK.B.5th  (p)  Kt.  to  K.  R  7th, 

dis.  check 

34.  Kt.  takes  Q.        K.R.  takes  Kt.,  ch 

35.  K.  to  K.  Kt.  sq.  K.  R.  to  R.  8th 


Mate. 


Notes. 


(a)  White  now  threatens  to  win  his  adversary's  Q.,  hy  playing  R.  to  K.  R.  2d. 
(h)  If  Q.  takes  R.,  she  is  lost  hy  the  discovering  check. 


NOTICES  TO  CORRESPONDENTS. 

**  H.  J.  C.  A.'* — The  promiMd  communications  are  sure  to  prote  acceptable,  wkeneveryou  ha^re  leisoveto 
tranacribe  them.  For  the  problems  forwarded  this  week  accept  our  thankful  acknowledgment,  and 
rely  on  their  being  promptly  examined  and  reported  on. 

"  Humbug,"  Glasgow. — Your  solution  of  Mr.  Hoffman's  pretty  problem,  No.  31,  in  four  moTes,  instead  of 
five,  ^ipears  correct,  and  is  certainly  more  elegant  than  the  original. 

"8.S.— Our  very  limited  space  will  not  admit  of  pujr  giving  the  detailed  results  of  the  sereral  matchsa 
mentioned.  But  you  will  find  them  all  chronicled  in  former  numbers,  which  may  be  oonsulted  either 
at  the  publisher's,  ot  at  Ries's  Grand  Divan,  in  the  Strand. 

**  J.  R.  E.*' — Not  difBcult,  but  an  improvement  on  your  previous  attempts.  It  shall  appear  when  we  are 
less  inressed  for  room. 

«*H.  A.  K."  and  "C.  8."— Received  with  many  thanks. 

'<  T.  Kling." — We  shall  gladly  avail  ourselves  of  your  welcome  budget. 

<'  Philo." — In  an  early  number. 

«'  D.  B.  S."  and  «*  Roberto."— The  Handbook  will  in  all  probabilitv  appear  next  month;  and  in  addition 
to  the  catalogue  of  contents  which  have  been  generally  advertised,  it  will  be  enriched  by  a  series  of 

exquisite  problems  by  the  Rev.  H.  Bolton,  Mr.  Kling,  and  Mr.  McG ^y,  composed  expressly  for 

it.    We  cannet  undertake  commissions  to  supply  this  or  any  other  Chess  work;  your  orders  muafc  be 
given  to  a  bookseller. 

<'M.  T.  8.  R."— On  referring  to  our  solution  of  No.  67,  we  believe  you  will  find  the  position  and 
conditions  were  correctly  given.  If  you  are  again  unsuccessftil  with  the  wrapper  Problem,  the  solution 
shall  be  forwarded. 

**  H.  G."—- Blank  diagrams,  for  recording  ends  of  games,  problems,  &c.,  may  now  be  had  tux  a  mere  trifle 
per  himdred,  of  Mr.  Hastings,  the  publisher,  ox  Carey-street,  Lineoln's-inn. 

**  Scrutator"  is  thanked  for  his  correction. 

"  A  Votary."— We  cannot  possibly  find  room  for  your  diacuxBive  theories  on  the  sutiject  of  the  Knight's 
march  over  the  Ohess-board. 

<«?•  W.  N."— The  patterns  of  the  Chess  shirts  consist  of  the  seyeral  Chess  pieces  prettily  arranged  and 
linked  tbgether.    They  may  be  got,  we  dare  say,  in  any  part  of  the  metropolis. 

**  J.  T.  R."— SubacnpUons  for  the  German  Chess  Magasines  are  receiyed  by  Messrs.  Williams  and  Norgate' 
of  Covent  Garden ;  and  for  Stanley's  American  one,  by  Messrs.  Wiley  and  Putnam,  of  Paternoster' 
row. 


Solutions  to  Problems  in  No.  16,  in  our  next. 


THB    CHESS    PLAYERS    CURONICLE. 

CALVrS    ELEMENTARY    LESSONS 
(CoiUinued/rom  p.  134.) 
Pkoblem  No-  is. 


Wbite  to  Mate  in  four  moTes. 


FsoBLEM  No.  16. 
Wiite. 
K.  on  his  E.'i 
Q.onB 
R.  onE 


FL'iBO. 
L'sSU) 


on  K.'B  aq. 
B.  on  Q.  Kt.'e  3d 
wns  on  K.  R/s  3d,  K. 
Kt.'s  2d,  K.  B.'b  6th, 
and  Q.  R.'b  2d  iq. 
Black. 


I  Kt/i 


iq. 


Q.  on  K.  B.'s  BO. 

Rooks  on  Q.  B.%  m.,  aod 

Q.B.'fi4th;lLB.oD 

Q.  Kt.'a  3d. 
Pawns  on  K.  B.'b  2d,  K. 

Et.'82d,K.B.'B2d,Q. 

a'B  6th,  Q.  Ki.'b  2d, 

aadQ.B.'B2dBqi>. 
While  to  Mate  iD  4  movei. 
Calyi. 


Eighth  Lbbboh. 


Thirty-Ourd  Opening. 

White.  Black. 

1.  K.  P.  2  I  K.  P.  2 

2.  K.  B.toQ.B.4th    K.  B.  to  Q.  B.  4th 

3.  K.  Kt.  to  K.  2d  I  K.  Kt.  to  K.  2d 
This  opening  is  from  a  treatise  by 

Silberschmidt. 

The  King's  Knight  is  not  well  placeci 
OQ  the  Eline's  second  ;  it  leaves  you  at 
liberty,  it  la  true,  to  push  on  the  K.'s 
Bishop's  Fawn  two  squares,  but  it  gives 
the  adveraar;'B  Queen  an  opportunity  of 
occupying  the  K.  Rook*B  3th  square, 
which  is,  as  we  have  seen,  a  good  post 
to  ffll,  when  it  cannot   well  he  dnven 

Black  would  have  done  better  had  he 
brought  his  K.  Kt.  out  to  B.  3d,  attack- 
ing youc  King's  Pawn,  which  if  you 
defend  with  the  Queen's  Kt.  or  Q-'b  P., 


Black  could  play  hia  Kl.  to  his  fifth  sq., 

S'ntn^  at  tcaal  a  P. ;  and  it,  inatead  of 
'ending  it  in  either  of  the  above  ways, 
you  defend  it  by  playing  the  K.  kt 
to  his  tliird,  Black  could  play  the  Q. 
Pawn  two  squares ;  in  that  case,  if  you 
take  the  Pawn  with  King's  Pawn,  Black 
can  then  play  the  K.  Kt.  to  hia  Rfth, 
attacking  the  K.  B.  Pawn,  which  could 
only  bo  well  defended  by  your  Kt.  et 
King's  fourth. 

Supposing  this.  Black  could  take 
your  E.  B.  P.  with  his  Bishop,  ^viog 
check ;  you  take  B.  with  Kt.,  which 
would  be  retaken  by  hia  Kt. ;  you  then 
take  the  Kt.  with  your  King,  and  Black, 
by  checking  with  Queen  at  K.  Rook'a 
flflh,  would  regain  his  piece  with  a  good 

4.  Castles  I  Q.  B.  P.  1  »q. 

5.  Q  B.  P.  1  sq.      Q.  P.  2  aq. 

6.  P.  takes  P.  P.  takes  P. 

7.  KBtoQKtSthch  [  Q.  Kt.  to  B.  3d 

In  this  position,  you  puBh  on  the  Q.'s 
Pawn  two  squares  and  break  his  centre 


U2 


THE  CHB8S  PLAYER*S  CHRONICLE. 


PawQg,    which   will     make  the    game 
equal. 

Thirty-fourth  Opening. 

White.  Black. 

1.  X.  P.  2  K.  P.  2 

2.  k!  B.toQ.B.4th  K.  B.  to  Q.  B.  4th 

3.  K.  Kt.  to  K.  2d  Q.  B.  P.  1 

In  the  preceding  opening,  we  have 
already  shewn  that  your^  thurd  move  is 
bad ;  Stamma  proves  it  in  the  following 
manner : — 

4.  Q.  P.  2  I  P.  takes  P. 

Instead  of  playing  the  Queen's  Pawn 
2  sq.,  you  should  have  played  the  Q. 
Kt.  to  B.  3d ;  in  that  case.  Black  would 
have  opened  his  game  by  playing  his 
Queen  s  Pawn  2  sq.  You  would  not 
have  been  able  to  have  taken  the  Pawn 
with  Pawn  without  rendering  your  K. 
B.  Pawn  liable  to  be  taken  with  the 
adverse  K.  Bishop. 

5.  Kt.  takes  P.       i  Q.  to  K.  R.  6Ch 

6.  Q.  Kt.  to  B.3d  I  Q.  P.  2  sq. 

In  this  situation,  Black  has  the  better 
game.  We  need  not  continue  the  analysis 
of  this  opening,  having  sufficiently  proved 
that  the  error  lies  at  White's  3rd  move. 


Thirty-fifth  Opening. 

In  the  thirty-four  openings  which 
have  formed  the  subject  of  the  preceding 
Lessons,  we  have  analysed  the  com- 
binations resulting  from  the  defence  of 
Black's  second  move,  which  consists  in 
playing  the  K.  B.  to  Q.  B.  4th.  We 
sbfidl  now  see  what  other  moves  Black 
can  make,  instead  of  the  one  we  have 
just  named. 

White.  Black. 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.toQ.B.4th    k!  Kt.  to  B.  Sd 

By  this  move,  Black  wishes  to  take 
the  attack  from  you,  and  force  you  to 
act  on  the  defensive.  His  move  *is  bad, 
as  we  shall  see  in  the  course  of  this 
lesson,  but  after  having  supposed  several 
weak  moves  on  your  part. 

3.  Q.  Kt,  to  B.  3d  I  K.  B.  to  Q.  B.  4th 
Your  move  is  simply  defensive,  by 


which  you  lose  the  advantage  of    the 
move. 

4.  K.  Kt.  to  B.  3d  I  Q.  to  K.  2d 

6.  K.Kt.tohis5th  I  K.B.tks  K.B.P.  ch. 

Your  fifth  move  loses  you  the  game. 


6.  K.  takes  B. 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  B.  to  K.  3d 


Q.  to  B.  4tb,  ch. 
Q.  takes  B. 
Q.  to  Q.  B.  4th,ch. 
Q.  takes  P. 

In  this  situation,  Black  has  the  ad- 
vantage. 


Thirty-sixth  Opening. 
White.  Black. 


K.  P.  2 

K.  Kt.  to  B.  dd 

Kt.  takes  P. 


1.  K.  P  2 

2.  K.  B.toQ.B.4th 

3.  Q.  Kt.  to  B.  3d 

Black  takes  your  most  valuable  Pawn. 

4.  Kt.  takes  Kt.     |  Q.  P.  2  sq. 

Before  taking  the  Kt.,  you  ought  to 
have  taken  the  K.  B.  P.  with  your  B., 
giving  check.  Your  position  would  not 
then  have  been  so  bad. 


5.  B.  to  Q.  3d 

6.  B.  takes  P. 

7.  K.  Kt.  to  B.  3d 

8.  Kt.  takes  K.  P. 


P.  takes  Kt. 
K.  B.  to  Q.  B.  4th 
K.  B.  P.  2  sq. 
Q.  to  K.  R.  5th 


If  Black,  instead  of  playing  his  Q.  to 
K.  R.  5th,  had  taken  the  B.  with  the 
Pawn,  you  would  have  had  a  better 
game  by  checking  with  your  Q.  at  K.  R. 
5th. 

Black  wins  a  piece,  preserving  a  good 
position. 

Thirty-eeventh  Opening. 


White. 

1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.  Kt.  to  B  3d 

4.  K.  Kt.  to  B.  3d 


Black. 
K.  P.2 

K.  Kt  to  B.  3d 
Q.  B.  P.  1  sq. 
Q.  P.  2  sq. 

Had  you  played  the  Queen  to  K.  B. 
3d,  Black  would  have  moved  on  his 
Queen's  Kt.  Pawn  two  squares  on  your 
Bishop,  and  afterwards  would  have 
pushed  on  the  Pawn,  attacking  the  Kt^ 
to  enable  him  to  pky  the  Q.  P.  2  sq. : 


5.  P.takeaP. 

6.  Kt.  to  K.  5th 

7.  KBtoQKt5thch 


K.  P.  1 
P.  takes  P. 
Q.  B.  to  Q  2d 


Black's  position  is  better  than  yours. 


%Wk^^ 


PROBLEM  No.  70. 


-^i 


PROBLEM  No.  72. 


THE 


eht9»  illastr^S  Cfitronfrle 


No.  19. 

NEW  SERIES 


.} 


SA.TDRDAY,  MAY  8,  1847. 


(  PRICE 

( THREE  PEKOE 


3:. 


CHESS  IN  THE  METROPOLIS. 


Game  lately  played  by  Mr.  WuiLia^ms,  tnying  Pawn  and  two  moves,  to 
Mr.  G.  W.  MnpuiT  of  the  London  Chess  Qub. 


(Remove  Whites  K.  S,  Paum.) 


Black. 
(Mr.  Mbdust.) 

1.  K.  P.2 

2.  Q.  P.  2 

3.  Q.  B.  P.  2 

4.  a  P.  1 

5.  Q.  Kt.  to  B.  3d 

6.  K.  R  to  Q.  3d 

7.  K.  a  P.  2 

8.  K.  Kt.  to  B.  3d(a 

9.  Castles 

10.  Q.  B.  P.  takes  P. 

11.  K.  R.  P.  1 

12.  K.  to  R.  sq. 

13.  Q.  takes  R 

14.  Q.  to  Q.  sq. 

15.  Q.  Kt.  to  K.  2d 

16.  K.  Kt.  P.  2 


White, 
(Mr.  Williams.) 

S:.P.  1 
Q.  B.  P.  2 

Q.P.  1 
K.  Kt.  P.  1 
K.  R  to  Kt.  2d 
K.  Kt.  to  K.  2d 
Castles. 
K.  P.  takes  P. 
Q.  B.  to  K.  Kt.  5th 
K.B.toQ.5th,ch. 
B.  takes  K.  Kt. 
Q.  Kt.  to  Q.  2d(6 
Q.  Kt.  to  K.  B.  8d 
aKt.  to  K.R.  4th 
Q.  to  Q.  2d 


Btach, 
(Mr.  Mbdlet.) 

17.  Kt.  takes  B.  (c) 

18.  K.  to  Kt.  2d 

19.  Kt.  to  K.  6th  (<?) 

20.  Q.  takes  Kt. 

21.  Q.  R.  P.  2 

22.  Q.  B.  to  Q.  2d 

23.  P.  takes  P. 

24.  B.  to  Q.  B.  Sd 

25.  Q.  Kt.  P.  2 

26.  B.  to  Q.  B.  2d 

27.  Q.  to  Q.  sq. 

28.  Q.  to  Q.  4th 

29.  R.  to  ^  R  7th 

30.  Q.  takes  Q. 

31.  RtoQ.R.8th,ch 


WhiU, 
(Mr.  WiujAMS.) 

Kt.toKt.6th,  ch,(d 

Kt.  takes  R. 

K.  R  to  B.  3d 

Q.  R.  P.  1 

Q.  R  to  Kt.  sq. 

Q.  Kt.  P.  2 

P.  takes  P. 

K.  R  to  B.  2d 

Q.  B.  P.  1 

Q.  to  Q.  Kt.  2d 

K.  R.  P.  1 

R.  to  K.  R  2d 

Q.  to  Q.  Kt.  3d 

R  takes  Q. 


And  wins. 


Notes. 

(a)  Black  could  now  have  taken  the  K*s  P.  with  P.,  and  then  haTe  played 
K.  B.*s  P.  one  with  a  fine  attackinefl;&nie. 
Cbi)  Threatening  to  play  him  to  K.*s  fourth,  attacking  Q.  and  B. 
[e)  Taking  the  Kt.  would  obviously  have  cost  him  the  game  at  once. 
[d)  A  fatiu  error. 

Seeing  the  adverse  Kt.  has  no  escape,  Black  prudently  provides  for  the  safety 

own. 
VOL.  vni.  u 


of  his 


146 


THE   CHESS    PLAYER  S   CHRONICLE. 


Game  played  between  Capt.  Kennedy  and  Mr.  Wiixiams. 


White. 
Capt.  Kennedt. 

1.  K.  P.  2 

2.  Q.  Kt.  to  B.  Sd 

3.  K.  B.  to  Q.  B.  4th 

4.  K.  B.  P.  2 

6.  K.  Kt.  to  B.  dd 

6.  Q.R.  P.  2 

7.  Q.  Kt.  to  K.  2d 

8.  Q.  Kt.  to  Kt.  3d 

9.  Castles 

10.  Q.  B.  P.  1 

11.  P.  takes  P. 

12.  B.  to  R.  2d 

13.  K.  to  R.  sq. 


Black, 
Mr.  Wiixiams. 
Q.  B.  P.  2 
K.  P.  1 

q!  Kt.  to  B.  3d 
Q.  P.  1 

K.  Kt.  P.  1  («) 
K.  B.  to  Kt.  2d 
K.  Kt.  to  B.  3d 
Q.  R.  P.  1 
Castles 
Q.  P.  1 
P.  takes  P. 
Q.  P.  ] 
Q.  B.  to  Kt.  5th 

And  White 


White, 
Capt.  Kennedy. 

14.  Q.  to  Kt.  3d 

15.  R.  takes  B. 

16.  Q.  P.  1 

17.  B.toQ.2d 

18.  Kt.  to  K.  4th 

19.  Kt.  takes  P. 

20.  Kt.  takes  Q.R.F 

21.  P.  takes  Kt.  (d) 

22.  P.  takes  Kt. 

23.  Qvto  Q.  5th 

24.  Q.  B.  to  B.  sq. 

25.  Q.  to  K.  B.  3d 

26.  K.  to  Kt  2d. 

resigned. 


Black, 
Mr.  WiLLiA&ifl. 
B.  takes  Kt. 
Q.  to  K.  2d 
K.  Kt.  to  Kt.  5th 
Q.  to  Q.  2d  (6) 
Q.  to  Q.  B.  2d 
Q.  Kt.  to  K.  4th 
.  Kt.  takes  R.  (c) 
R.  takes  Kt. 
Q.  R.  to  Kt.  3d 
R.  takes  Q.  Kt.  P. 
R.  to  K.  7th 
R.  to  K.  8th,  ch. 
Q.  takes  Q.  B.  P. 


Notes, 


(a)  This  important  variation  in  the  present  description  of  *'  close  game,**  for  the 

Eurpose  of  more  speedily  bringing  the  K.  Kt.  into  action,  was  first  played  in  the 
ite  games  between  Messrs.  Staunton  and  Horwitz. 
(h)  Q.  to  K.  R.  5th  would  have  been  more  effective.    The  present  move  seems 
purposeless. 

Sc)  Very  well  conceived. 
(Q  If  he  had  taken  the  Q.,  Black  would  clearly  have  mated  him  next  move. 


Grame  played  between  M.  Kiessbitzkij  and  Mr.  Fbankun. 


White,  (Mr.  F.) 

1.  K.  P.  2 

2.  Q.  Kt.  to  B.  3d 

3.  Q.Kt.  to  his  sq.(a 

4.  K.  B.  P.  2 

5.  K.  Kt.  to  B.  3d 

6.  Q.  B.  P.  1 

7.  K.B.  to  Q.Kt.5th 

8.  Q.  P.  1 

9.  P.  takes  Q.  P. 

10.  B.  takes  B.,  ch. 

11.  K.Kt.toK.5th,ch 

12.  K.  R.  P.  2 

13.  K.Kt.  to  Q  B.4th 

14.  Q.B.tks.K.Kt.P. 

15.  K.  to  B.  sq. 

16.  Q.  B.  to  K.  3d 

17.  K.  takes  P. 

18.  Q.  Kt.  to  B.  3d 

19.  Q.  to  R.  5th,  ch. 


Black.  (M.  K.) 
Q.  P.  2 
Q.  P.  1 
K.  P.  2 
Q.  B.  P.  2 
P.  takes  P. 
Q.  Kt.  to  B.  3d 
Q.  B.  to  Q.  2d 
K.  Kt.  P.  2 
Q.  Kt.  takes  P. 
K.  takes  B.  (li) 
K.  to  his  sq. 
K.  B.  to  Q.  3d 
P.  to  K.  B.  6th 
K.  B.  checks 
P.  to  K.  B.  3d 
P.tks.K.Kt.P.,ch. 
B.  to  Q.  B.  2d 
K.  Kt.  to  K.  2d 
Kt.  to  Kt.  3d 

And 


White.  (Mr.  F.) 

20.  Q.take8Q.B.P. 

21.  Q.  to  Kt.  5th,ch. 

22.  Q.  to  K.  B.  5th 

23.  Q.  to  her  5th 

24.  B.  takes  Kt. 

25.  Q.  Kt.  takes  Q. 

26.  K.  R.  to  Kt.  sq. 

27.  K.  to  B.  2d 

28.  Q.  Kt.  P.  1 

29.  Q.  Kt.  takes  B. 

30.  Kt.  to  Q.  5th 

31.  P.  takes  P. 

32.  K.  to  his  3d 

33.  Q.  Kt.  P.  1 

34.  Q.  R.  takee  P.,ch 

35.  Kt.  takes  B.  P. 

36.  K.  to  B.  2d 

37.  K.  to  B.  sq. 

wins. 


Black.  (M.K.) 
Q.  Kt.  to  K.  3d 
K.  to  B  2d 
Q.  takes  Q.  P. 
K.Kt.toK.B.5tb,cb 
Q.  takes  Q. 
B  takes  B. 
Q.  R.  checks 
Q.  R.  to  Q.  B.  sq. 
Q.  Kt.  P.  2 
P.  takes  K.  Kt. 
P.  takes  P. 
Q.R.toQ.B.7th  ch. 
K.R.toQ.Kt.8q. 
Q.  R.  to  K.  R.  7th 
.  K.  to  B.  sq. 
R.  to  K.R.  6th,  cb. 
R.  to  R.  7th,  ch. 


Notes. 


(a)  K.'s  second,  would  have  been  a  better  place  of  retreat. 

(6)  To  avoid  the  loss  of  his  K.  Kt.  P.,  Black  is  obliged  to  take  with  his  K. 


THE    CHESS   PLAYER  S   CHRONICLE. 


147 


CHESS  IN  AMERICA. 

Game  won  by  Mr.  Gbo.  Hammond  of  Mr.  Stanley. 


WhUe. 
(Mr.  G.  H.) 

1.  K.  P.2 

2.  K.  Kt.  to  B.  3d 

3.  Q.P.  2 

4.  K.B.toQ.  B.  4th 

5.  Q.  B.  P.  1 

6.  Castles 

7.  Q.  R.  P.  1 

8.  Q.  Kt.  P.  2 

9.  Q.  takes  P. 

10.  Q.toQ.Kt.  3d 

11.  Q.  Kt.  toB.  3d 

12.  B.toK.  Kt.5th 

13.  Kt.  to  Q.  5th 

14.  P.  takes  B. 

15.  Kt.  takes  Kt. 


Black. 
(Mr.  Stanley.) 
K.  P.  2 

Q.  Kt.  to  B.  3d 
P.  takes  P. 
B.  checks 
P.  takes  P. 
Q.  P.  1 

B.  to  Q.  R.  4th 
P.  to  Q.  B.  7th 
B.  to  Q.  Kt.  3d 
Q.  to  K.  2d 
K.  Kt.  to  B.  3d 
B.  to  K.  3d 
B.  takes  Kt. 
Kt.toK.  4th 
P.  takes  Kt. 


WhUi, 
(Mr.  G.  H.) 

16.  B.toQ.Kt  5th,ch 

17.  P.  takes  P 

18.  P.take8Kt.P.(a) 

19.  B.  takes  Kt. 

20.  Q.toK.Kt.3d,ch. 

21.  Q.  to  K.  R.  4th 

22.  Q.tks.K.B.P.ch. 

23.  B.  to  Q.  B.  6th 

24.  B.  takes  Q.  R. 

25.  K.  Kt.  P.  1 

26.  Q.  R.toQ.  B.  sq. 

27.  Q.R.toQ.B.7th 

28.  K.  R  to  Q.  B. 

29.  Q.  to  K.  B.  5th, 


Black. 
(Mr.  Stanley.) 
Q.  B.  P.  1 
Castles  K.  R. 
Q.  takes  P. 
K.  Kt.  P.  takes  B. 
K.  to  R.  sq. 
K.R.toK.Kt.  sq.(6) 
R.  to  Kt.  2d 
Q.  to  Q.  Kt.  sq. 
Q.  takes  B. 
B.  to  Q.  5th 
K.  R.  P.  1 
Q  to  K.  Kt.  sq. 
K.  to  K.  R.  2d 
check 


And  wins. 


Notes. 

(a)  The  opening  of  this  game  is  very  smartly  played  by  Mr.  Hammond. 

(b)  His  best  move,  perhaps,  was  B.  to  Q.  sq. 


CHESS  OF  OLD  IN  THE  WESTMINSTER  CHESS  CLUB. 

The  following  game,  hitherto  unpublished,  was  played  at  the  Westminster  Chess 
club  in  the  early  part  of  1838,  between  Messrs.  Slous  and  G.  Walkeb. 


White. 
(Mr.  G.  W.) 

1.  K.  P  2 

2.  K.B.toQ.  B.  4th 

3.  Q.  B.  P.  1 

4.  Q.  P.  2 

5.  B.  tks  K.B.P.ch. 

6.  B.  Ukes  Kt. 

7.  K.  Kt.  to  B.  3d 

8.  B.  to  K.  Kt.  5th 

9.  Q.  Kt.  P.  2 


Black. 
(Mr.  S.) 
K.  P  2 

K.  B.toQ.  B.  4th 
Q.  Kt.  to  B.  3d  (a) 
K.  P.  takes  P. 
K.  to  B.  sq. 
R.  takes  B. 
Q.  to  K.  B.  3d 
Q.toK.  B.'2d 
B.  to  Q.  Kt.  3d 


White. 
rMr.  G.  W.) 

10.  Q.  to  her  2d  (i^) 

11.  Q.toherdd 

12.  Q.  Kt.  takes  P. 

13.  Q.  to  her  2d 

14.  R.  to  Q.  sq. 

15.  K.  Kt.  to  K.  5th 

16.  Q.  takes  Kt. 

17.  Q.  takes  Q. 

18.  K.  to  B.  sq. 


Black. 
(Mr.  S.) 

Q.P.  1 

P.  takes  Q.  B.  P. 
Q.  Kt.  takes  P. 
Q.  to  her  B.  5th 
B.  to  Q.  R.  4th.(c) 
Kt.toQ.B.7th,  ch. 
Q.  takes  Kt.,  ch. 
B.  takes  Q.  ch. 
B.  takes  Kt. 


And  Black  wins. 


Notes. 

fa)  This  move  ought  to  have  lost  the  game. 

Jb)  White  never  recovers  the  time  lost  by  this  and  his  subsequent  move, 
(c)  Very  well  played :  Black  has  completely  turned  the  tables  on  his  opponent, 
through  being  enabled  to  plant  his  Queen  and  the  two  minor  officers  so  advantageously. 


i 


148 


THE  CHB88  PLAT£R  8  CHRONICLE. 


CHESS  INTELLIGENCE. 


(To  the  Editor  of  the  CheM  Playei^s  Chronicle.) 

HvU,  14th  April,  1847. 

Sib,— -I  beg  to  inform  jon  that  the  seventh  Annirenaiy  of  the  **  Yorkshire  Chess 
Association,"  wUl  be  held  at  the  Fablic  Booms,  Kingston  Sqoar^  in  thld  Town,  on  Wed- 
nesday, the  13th  of  May  next. 

Mons.  St.  Amant  has  accepted  an  invitation  to  attend  the  Meeting;  Mr.  Staunton  is 
expected  to  be  ]«esent;  and,  in  addition  to  the  Torkshiro  Amateurs,  several  of  the  most 
celebrated  Flayers,  from  other  parts  of  the  Kingdom,  have  signified  tiidr  intention  to 
attend. 

Play  wiQ  commence  at  Ten  o'Qock  in  the  Morning,  and  be  continued  until  Five, 
when  Dinner  will  be  served. 

\*  Tickets,  including  a  Pint  of  Wine,  Luncheon,  and  Coffee,  10«.  6dL  each. 
I  shall  fbel  obliged  by  an  early  communication  from  you,  if  it  be  your  intention  to 
attend  the  Meeting. 

I  am.  Sir, 

Tonr  most  obedient  Servant, 

J.  R,  CLAKKE, 

Secretary. 


SOLUTIONS  TO  PROBLEMS  IN  No.  16. 

No.  61. 
WhHe.                                   BUtek. 

No.  63. 
WhUe,                              Black. 

1.  Kt.  to  K.  Kt.  4th,  ch.    K.  to  R.  4th  (best) 
1.  Q.  to  K.  B.  7th,  ch.       B.  interpotet 

3.  Kt.  to  B.6tb,  ch.            K.  moTtt 

4.  atoK.  B.6th 

Mat*. 

L.  B.  to  K.  8th,  ch.           K.  moves 

S.  B.  to  Q.  R.  4th               B.  to  a  Kt  Sth 

3.  R.  to  K.  8th,  ch.            B.  interposes 

4.  Kt  to  Q.  Kt  Mh           K.  moTss 
ft.  Kt  to  Q.  4th,  dis. 

Mate. 

No.  61. 
WkiU,                                 Black. 

1.  P.taket  P.                      K.  to  Kt.  iq.  (best) 
1.  P.  on  dis.  ch.                  K.  to  R.  9d  (or  a) 

5.  Kt.  P.  1,  ch.                   IC.  takes  P. 
4.  Q.  to  Q  4th,  ch.             K.  to  B.  2d 
A.  Q.  to  Q.  6th,  ch.            K.  Ukes  Q. 

6.  P.  takes  &. 

Becoaes  a  Knight,  and  mates. 

No.  64. 
WUte.                                 Black, 

(A.) 

K.  interposes 
S.  Q.take*B.,  eh.            K.toR.  M 
4.  K.  Kt.  P.  l,4h.              K.  takes  P. 
h.  Q.  tofi.  6th 

Mute. 

1.  Q.  to  K.  B.  8d,  ch.         Q.  intetposes  (best) 

2.  a  takes  Q ,  ch.              P.  takes  O. 

3.  P.  one  square                 P.  one  square 

4.  B.  taken  P.                      R.  moves 
6.  P.  takes  R. 

Mate. 

NOTICES  TO  CORRESPONDENTS. 

We  beg  to  tender  our  thaakftil  acknowledgments  for  the  many  valuable  communications  which  have  come 
to  hand  during  the  last  week;  of  these  we  may  be  permitted  to  paitic\Uarise  a  collection  of  exquisite 
Problems,  tiiie  invention  of  the  Rev.  H.  Bolton;  a  similar  contribution  of  gems,  composed  by  Mr. 
McQ  y  and  Mr.  Kling,  and  the  unpublbhed  M88.  of  no  less  than  fifty  gaiaes»  plajM^  by  some  of 
the  leading  members  of  me  Westminster  Chess  Club  in  its  palmiest  days. 

^*  J.  J.  B.,"  "P*  L.,"  and  several  other  correspondents,  are  respectfully  informed  that  we  cannot  undertake 
the  commissions,  however  flattering  and  well  intended  they  may  be,  with  which  they  have  favoured  lU. 
All  orders  for  Mr.  Bohn's  forthcoming  Handbook  should  be  given  to  a  bookseller.  For  early  copies, 
we  should  recommend  you  to  apply  to  Hastings,  of  Carey  Street 

N.  T.  W." — The  Solutions  of  the  Seen  Problem  hitherto  given,  have  been  so  straggling  and  unmethodical 

as  to  repel  rather  than  attract  the  student    We  are  glad  to  find,  however,  that  amateurs  need  ao 

longer  be  deterred  from  the  examination  of  this  beautiful  position  by  the  want  of  system  shown  in  its 

analysis, — a  completely  systematised  solution,  from  the  pen  of  Captain  Evans,  the  skilful  originator  of 

the  Evans  Oambit,  being  among  the  attractions  of  Mr.  Bohn's  new  Chess  work. 


i/t 


*%i  L<,"  "  £«  C,"  '<  S.  B.,"  HuU.— Received  with  thanks,  and  now  under  consideration. 


THE   CHESS   PLATER*S   CHRONICLE. 


149 


CALVrS    ELEMENTARY    LESSONS 
(Continued  from  p.  142.) 


Thirty-etghOi  Opening, 

White,  Black, 

1.  K.  P.  2  I  K.  P,  2 

2.  K.B.to  Q.B.4th  |  K.  Kt.  to  B.  3d 

3.  K.  B.  P.  2  sq.    |  Kt.  takes  P. 

K.  B.  P.  2  sq.  is  badly  played.  This 
openiDg  is  by  the  Calabrois,  who  delights 
in  giving  brilliant  and  dashing  games. 
To  attain  this  end,  he  makes  weak 
moves  OQ  both  sides :  yours  is  one  of 
them. 

4.  E.  Kt.  to  B.  3d 


f5.  Castles. 


P.  takes  P. 
K.B.toQ.B.4th,  ch 


The  Calabrois  directs  this  check, 
which  gives  White  the  game;  but  if 
Black,  instead,  had  played  the  Q.  Pawn, 
his  game  would  have  been  better  than 
yours,  as  Cozio  has  remarked. 

Thirty-mnth  Opening. 


1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.  P.  1  sq. 


K.  P.2 

K.  Kt.  to  B.  3d 
Q.  B.  P.  1  sq. 


By  playing  the  Queen*s  Pawn,  you 
support  your  King's  Pawn,  and  bring 
your  Q.  B.  into  play;  but  you  leave 
every  latitude  to  your  adversary.  Black 
could  make  a  better  move.  (See  the 
next  opening). 

4.  Q.B.toK.Kt5th  |  K.  R.  P.  1 
You  play  this  B.  to  Kt.  5th,  to  pre- 
vent Black  from  playing  his  Q,  Pawn 
two  squares. 


5.  B.  takes  Kt. 

6.  Q.  Kt.  to  B.  3d 

7.  K.B.toQ.Kt.3d 

8.  Q.  R.  P.  1  sq. 

9.  K.  Kt.  to  B  3d 

10.  Q.  to  her  2d 

11.  B.  takes  B. 

12.  K.  castles  with 
his  K.  R. 

Black  will  castle 


Q.  takes  B. 

Q.  Kt.  P.  2  sq. 

Q.  R.  P.  2 

K.  B.  to  Q.  B.  4th 

Q.  P.  1 

q!  b!  to  K.  3d 

P  takes  B. 


on  the  same  side. 


which  will  give  him  a  superior  position, 
being  enabled  to  bring  his  Rooks  into 
play  before  yours. 

Fortieth  Opening. 


1.  K.  P.  2 

2.  K.BtoQ.B.4th 

3.  Q.  P.  1 

4.  K.  Kt.  to  B.  3d 

5.  Q.  B.  P.  1 


K.  P.  2 

K.  Kt.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
Q.  P.  1 

Castles 


Instead  of  castling,  Black  could  play 
Q.  B.  to  K.  Kt.  fifth,  or  to  King's  3d. 
If  he  play  to  K.  Kt.  6th,  you  should 
play  your  Queen  to  her  Kt.  3d,  and 
your  ^sition  would  be  much  better 
than  his;  if,  instead  of  the  move  Q.  B.  to 
K.  Kt.  fifth,  he  play  it  to  K.  3d,  you 
should  take  it  with  K.  B.,  and  after- 
wards bring  your  Queen  to  Q.  Kt.  3d. 

6.  Q.  R.  P.  2 


7.  Castles 


Q.  R.  P.  2 
Q.  B.  to  K.  3d 


If,  instead  of  playing  the  Q.  B.  to  K. 
3d,  he  had  placed  it  on  K.  Kt.  5th,  you 
should  push  on  the  K.  R.  P.  one  square. 
In  that  case,  should  he  take  Kt.  with  B. 
you  should  retake  with  Pawn  to  make 
an  opening  for  your  Rooks. 


8.  B.  takes  B. 
9*  Q.toherKt.3d 


P.  takes  B. 

Q.  to  her  B.  sq. 


Your  position  is  better,  but  not  suffi- 
ciently good  to  ensure  the  winning  of 
the  game. 

Forty-first  Opening. 

1.  K.  P.  2 

2.  K.  B.toQ.B.4th 

3.  Q.  P.  2 


K.  P.2 

K.  Kt.  to  B.  Sd 

K.  P.  takes  P. 


Your  move  is  the  correct  move.  It  has 
been  given  by  an  anonymous  writer  of 
Venice,  in  1812.  Instead  of  t£^ing  P. 
with  P.,  Black  could  take  Pawn  with  Kt. 

This  variation  shall  be  analysed  in 
the  first  opening  of  the  following  lesson. 

4.  K.  P.  1  I  Kt.  to  K.  5th 

In  a  game  played  between  La  Bour- 
donnais  and  McDonnell,  Black,  instead 
of  playing  Kt.  to  K.  5th,  plays  his  Q. 
to  K.  2d ;  but  White,  by  also  playing 
Q.  to  K.  2d,  forces  the  Kt.  to  retire  to 
his  square,  which  loses  Black  several 
moves  and  consequently  the  game. 

5.  K.BtkBKBP,ch  I  K.  takes  B. 

You  can  also  take  the  doubled  P. 
with  Q,.  and  have  a  good  game. 


6.  Q.toK.B.3d,ch. 

7.  K.  Kt.  to  R.  3d 

8.  Castles 

9.  P.  takes  Kt. 

10.  Q.  toQ.5th,  ch. 

11.  K.  R.toK.,ch. 

12.  Q,B.toK.Kt5th 

13.  R.  tks.  B.,  ch. 


14.  Q.  gives  checkmate. 


K.  Kt.  to  B.  3d. 
K.  B.  to  K.  2d 
K.  R.  to  B.  sq. 
B.  takes  P. 
K.  to  his  sq. 
K.  B.  to  K.  2d 
R.  to  B.  2d 
R.  takes  R. 


THE    CHESS    PLAYERS   CHRONICLE. 
PVOBLBM    No.    17. 


White  to  Mate  in  four  mo' 
Pboblem  No.  IS. 


White  to  Mate  in  four  ino\ 
£tid  of  Eighth  Lesson. 


PROBLEM  No.  73. 


PROBLEM  No.  74. 


1 


THE 


Ciitss  iPlastr^  CinmnCclt^ 


No.  20.      I 

NEW  SERIES.  ( 


SATURDAY,  MAY  15,  1847. 


{PBIGIB 
THBBB  PBNOB. 


CHESS  OF  OLD  IN  THE  WESTMINSTER  CHESS  CLUB. 

The  two  foQowing  gameB,  hitherto  unpublished,  were  played  at  this  Club  about 
ten  years  ago.  The  first  between  Mr.  Slous  and  Mr.  Matthbws,  an  Amateur  of 
acknowledged  skill ;  the  former  giving  the  Pawn  and  move.  The  aeoond  betwaen 
Mr.  Slous  and  Mr.  Snx. 


Bladk. 
(Mm.  Matthbws.) 

1.  K.  P.  2 

2.  a  P.  2 

3.  Q.  P.  takes  P. 

4.  K.  B.  P.  2 

5.  K.  Kt.  to  B.  3d 

6.  B.  to  Q.  B.  4th 

7.  B.  takes  K.  Kt. 

8.  Q.  Kt.  to  B.  ^^ 

9.  Castles 

10.  K.  R.  P.  1 

11.  K.  Kt.toQ.4th 

12.  Q.  to  K.  B.  3d 

13.  K.  B.  P.  1 

14.  Q.  to  K.  Kt.  8d 

15.  Q.  to  B.  2d  Qf) 


{Take  WhUe'i  K.  B.  P.  from  ike  Board.) 


White. 
(Mb.  Slous.) 
Q.  Kt  to  B.  3d 
K.  P.  2 
Kt.  takes  P. 
Q.  Kt.  to  K.  B.  2d 
B.  to  K.  2d 
Q  Kt.  to  Q.  3d(a) 
R.  takes  B. 
Q  Kt.  to  K.  B.  2d 
Q.  P.  1 
Q.  B.  P.  1 
R.  to  R.  sq. 
K.  R.  P.  2 
Kt.  to  K.  4th 
K.  R.  P.  1 
B.  to  K.  B.  8d 


Black. 
(Mb  Matthbws.) 

16.  B.  to  K.  B.  4th 

17.  Q.  R.  P.  2 

18.  Q.  Kt.  P.  2 

19.  K.  R.  to  K.  sq. 

20.  B.  tak«9  Kt. 

21.  Q.  to  Q.  2d 

22.  K.  Kt.  to  K.  2d 

23.  P.  takes  P. 

24.  Q.  to  K.  3d 

25.  Q.  to  K.  B.  2d 

26.  K.  Kt.  P.  1 

27.  Kt.  takes  B. 

28.  Q.  takes  Q. 

29.  K.  to  R.  2d 

30.  R.  to  K.  2d 


Wkiite. 
(Mb.  Slous.) 
Q.  to  K.  2d 
B  to  Q.  2d  (c) 
K.  R.  to  B.  sq. 
K.  Kt.  P.  2 
B.  takes  B. 
Q.  to  K.  Kt.  2d 
K.  Kt.  P.  1 
Q.  takes  P. 
K  R.  to  Kt.  sq. 
P.  to  K.  R.  6th 
B.  takes  P. 
Q.  takes  Kt.,  ch. 
R.  takes  Q ,  ch. 
R.  tokes  Kt. 
K.  to  K.  2d 


And  White  wins. 
NaUe. 


(a)  We  cannot  commend  this  notelty,  which- seems  to  add  to  tha  constraint  the 
opening  itself  imposes  upon  White*s  forces. 
(6)  He  would  not  take  the  K.  Kt.  P.,  on  account  of  B.  to  K.  B.  3d. 
(c)  Preparing  for  Castling  on  this  side. 


Black.  WkiU. 

(Mr.  Slous.)  (Mr.  Szbn.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  8d 

3.  B.  to  Q.  B.  4th  B.  to  Q.  B.  4th 

4.  Q.  B.  P.  1  a  P.  1 

VOL.  vm. 


Black. 
(Mr.  Slous.) 

5.  Q  P.  2 

6.  P.  takes  P. 

7.  Castles 


WkUe. 
(Mr.  Szbb.) 
P.  takes  P. 
B.  to  Q.  Kt.  3d 
K.  Kt.  to  B.  3d 


8.  Q.  Kt.  to  B.  3d    Castles 


154 


THB  bHBSB  PLAVER's  CHmOMICLE. 


Black. 

Wkiie. 

Smink» 

White. 

1 

(Mr.  BiiDCs.) 

'  (Mf<Sisii.) 

(Mr.  SloI^s.) 

.     (Mii.^9ttN.y 

9. 

<J.P.l 

Q.  Kt.  to  K.  8d 

13.  Q.  a  to  Q.  9d 

Kt.  tHkas  K.  P.  (o 

10. 

Q«t#harad 

Q.Kt.toK.Kt.3d 

14.  Kt.  takea  Kt* 

Q.  takes  Kt.. 

11. 

K.  R.  P-  i 

Ci.t0K.ad 

15.  Q.  B.  to  K.  sq. 

/i  ..     .    " 

12. 

Kt.toA.3daq. 

A.  to  K.  iq. 

• 

• 

( 1       *  . 

> 

WWe 

resigns. 

» 

Noiei. 
(a)  This  is  a  filtal  oTorrig^t,  and  one  most  unlopked  for  firom  so  cafefiil  v  player 
the  Hungarian. 


CHESS  IN  THE  METROPOLIS. 

The  ibllowing  are  two  well   contested   games  between  Mr.  Habswits-  aad 
Mr.  H— -^]«^  one  of  the  leading  playeis  of  the  8t.  George's  Chess  Club. 


Black. 
(Mr.  HAmawiTZ.) 

1.  K.P.  2 

2.  K.  Kt.  to  B.  8d 

3.  Q.  P.  2 

4.  Kt.  takes  P. 
6.  K.  B.  F.  2 


s 


Wkite. 

Mr.  H ^. 

P.  2 


Q.  Kt.  to  B.  Sd 
P.  takes  P. 
Kt.  to  K.  4th 
Kt.  to  K.  Kt.  fifd 

6.  K.  B.  to  Q.  B.  4tb  KB.toQl.Kt.5th,eh 

7.  Q.B.  P.  1  B.toQ.K.4th 

8.  Kt.  to  K.  B.  «th     Q.  to  K.  B.  3d  (tf> 


Black. 
(Mr.  Harrwitz.) 
15.  K.  R.P.2 
le.  K.  R.  P.  1 

17.  K.  P.  takesKt. 

18.  K.  to  Q.  2d 

19.  R.  to  K.  sq. 


WMte. 
(Mr.HT- 


•v. 


K.  KttcfK.^ 
Kt.  takes  Kt. 
Q.  to  K.  2d 
Q.  to  K.  5th 


K;  t«  Q.  2d 
20.  P.atK.B.5tfitksKt.  R.  P.  takes.  P. 


K.  to  B.  sq. 
Q.  to  her  sq. 
Q.P.  1 


9.  K.  Kt.  P.  2 

10.  K.  Kt.  P.  1 

11.  Q.  B.  toK.8d. 

12.  (i.  to  her  5th  (b)   (2.  R  to  K.  3d 

13.  Q.  to  her  4lh        B;  takes  B. 

14.  Qjtka^Kt.P.,ch.K.tain^8q. 


21.  K.  R.  P.  1 

22.  Q.  to  her  4th 

23.  K.  to  Q.  B.  sq. 

24.  Q.  talfes  Q.  B. 

25.  K.toQ.sq. 


Q.  R.  to  K  sq. 
Q.toK.Kt.7lfh,«h. 
K.B.tb  Q.Kt.3d 
B.  takes  £»  ch^ 
Q.  takes  Q.  Kt.  P. 


Aqd  wins. 


26.  Q.takesK.BP.,cb«K.  to  (^.B.  sq. 

27.  Q.  to  her  B.  4th   Q.toQ.B.8th,ch. 
5)8.. K. to. I^. 2d       ^    B.toQj;Kt3d|dia*h 


i^ 


otei. 


(a)  White  has  not  opened  his  game  judiciously,  to  be  driven  to  this  alternatite 
so  early  in  the  contest. 

(5)  Safer  and  better,  |)erhaps»  to  have  taken  the  K.  B,  P.  with  Bi^op,  and  then 
have  moved  Q.  to  her  5th,  or  in  the  first  instance  to  have  played  the  Q,  to  her  4tb 
only.  ,.  ' 


Black. 
(Mr.  Harrwits.) 

1.  K.P.2 

2.  K;  Kt.  toB.  8d 

3.  Q.  P.  2 

4.  Kt.  takes  P. 

5.  Q.  takes  Kt. 

6.  K.  B.  to  Q.  B.  4th 

7.  Castles 

8.  K.  B.  P.  2 

9.  K.  K  P.  1 
10.  K.  R.  P.  1 


(Mr.  H^** — ^.) 

K.  t.  2 

Q.  Kt.tofi.'Sd 

P.  lakes  P.  - 

Kt.  takes  Kt. 

Q.  P.1'  '/ 

K.  Kt.toB.3d 

K.  B.  to  K.  2d 

Caittles 

Q.  Kt.  P.  I 

aBtoQ.  Kt.  2d 


Black. 
(Mr*  Harri4itx.) 

11.  Q.  Kt.  toB.  $d 

12.  K.fDR.8q.^ 
13.'  K.  B.  ih  K.  2d 

14.  Q. Pollers* 

15.  Kt.toQ.5(h 

16.  Ci.  B.  P.  2 

17.  Kt.  takes  P. 

18.  Q:'B.toK.R4lh 

19.  Q,  to  her  4th 

20.  B.  to  K,  B.  3d 


Wkiie. 

(MK  BUJ-k:) 

Q.  Kt.  Pi'* 
Q,n.  p.l  '»• 
Q.Kt.P.l^> 
(^.  R  to  Q.  B.  sq. 
P.  takes  P.  en  pas, 
Q.  to  her  2d 
i).&P.l    ( 
Q.  to  her  B:  dd 
Q.  to  her  R.  tA 


TBB  CMS8$^  PLAYISR  »  CIIAONICU. 


159 


Biaeh 
(Mn  Ha&bWitz.) 

2L  Q.  R.  to  Q.  8d. 

22.  Q.  to  K.  R  2d 

23.  R  to  K.  dd 

24.  R  takes  P. 

25.  Q.B.  to  Q.Kt.  6th 

26.  B.  takes  R. 

27.  Q.  takes  B. 

28.  r.  ID  Ki  R^th 

29.  P.  takes  P. 

30.  RtoK.  Ktsq. 

31.  Kt.  to  Q.  5th 

32.  Q.R.toK.  Rsq. 

33.  Kt.  to  K.  B.  6th 

34.  Kt.  to  K.  R.  5lh 

35.  Q.toK.  R8d 

36.  K.RloK.Kt.4th 

37.  K).  takes  ?«' 

38.  Q.  R.  takos  Q. 


(Mr.H V,) 

K.  R.  to  Q.  sq. 
Kt.  to  K.  sq. 
Q.  R.  to  Q.  R  2d 
B.  takes  K.  P. 
R  takes  K.  B. 
B.  takes  P.,  oh 
Kt.  takes  B. 
R  tohis'Sq^ 
B.  takes  P. 
Kt.  to  K.  ad 
K.  to  R  sq. 
€^toberS;t.2d(a) 
Q.  to  K.  2d 
Rto.K.4th(A) 
Q.toK.R.fith(c) 
Q.  to  K.  2d 
Q.  takes  Q«   . 
RtakesQ^K^P. 

>   .  And 


BkA  WUte, 

(Mr.  HAX&wsrz.)      .  (Mr,  H-^'^-^.) 

39.  K.  RtksQ.R  P.  Kt.  to  Kt.  4th 
4d.  Q.RtoQ.Rt.  7th  B.  to  K.  4th 

41.  K.  R  to  Q.  R  7th  Kt  takes  P. 

42.  R.  takes  P.,  ch     K.  to  Kt.  sq. 

45.  &.  to  Kt.  2d         Kt.  to  Kt.  4th 
44.  R  to  Q.  7th         R  to  K.  B.  sq. 

46.  RtoK.Kt.7tb,cK^B.  takes  R 

46.  R  4ak90  Bh  ^  S.  to.R  U[. 

47.  R.  takes  Kt  R  to  Q.  R  sq« 
i8.  Kt  to  K.  B.  6th  R.  takes  P.,  eh 
49.  K.  to  R  dd  R  to  Q.  R.  sq. 
5Q.  K.  to  Kt  4th  •  RtoK.  Rsq. 
51.  R  to  Kt  6th  Q.  P.  1 

62.  K.  to  K.  KtJth    R  to  4-  «q- 

63.  R  toK.  R6tb^  K.  to  K(t.  M 

64.  R.  to  R  7th,  ch    K.  to  B.  sq. 
55.  K.  to  Kt  6th      . 

wins» 


Notei, 


(a)  Had  he  pUyed  the  Bhhop  to  Q/s  6  A,  aq  the  hope  of  regaining  '^  the  cx- 
cbangey'*  l^ack  could  hqite  moved  Q,  toK.  B.  M;.aiid  If  then,  the  Bishop  took  the 
Rook,  White  ivbidd  have  been  mRted  in  four  moves. 

(5)  It.  IS  not  so  clear  now.  that  White  coM  not  have  plajed  this  Bishop  to  Q.*s 
5th  ^\'antaeeousl7. 

(e)  This  IS  worse  than  a  ]08t  move^  Kt.  to  K«  ^t.  4th  appears  a  far  stronger 
mode  of  resistiog  the  eneray. 


«  *    ■»»■ 


^me  played  betiiteen  Mr.  J. 
Wkite.  (ifr.  B.)    Black.  (Mr.  E.  W.) 

K.  P.  1 

aP2 

P.  takes  P. 
K.  Kt  to  B.3d 


1.  K.  P.  2 

2.  Q.  P.  2 

3.  P.  takes  P. 

4.  K.B.  toQ.3d 


5.  K.KttoJB.M   K.B.toCi,3d, 

6.  Castles  Castles 

7.  R.  to  R.  sq.  K.  R.  P.  1 

8.  KttoK.6th       Q.B.P.  2 

9.  Q.  B.  P.  1  Q.  Kt.  to  B.  3d 
10.  K.  B.  Id  Q.  B.  2d  R.  to  K.  sq. 

U.  K.  B.  B.  a;         ;Q.  R  P-  tiA:es  ^ 

12.  Q.  B.  p.  takes  P.  Q*  to  Q^  Kt  3d 

13.  Qi  %  to,K.  3d     Q.  takes  Kt.  P. 

14.  Q.  to  Q,  2d       ,K.  t9  B(.  sq.  (p) 

15.  Q.  to  R  9d.         Q.  tak^  Q.  . 


BnowH  and  Mr;  Si  WiLtiAiis.     ^ 

WhiU.  (Mr.  B.)    Bladt.  (Mr.  E.  W.) 

16.  Kt  takes  Q.        K.  B.  to  Kt.  6th 

17.  Q.  Kt  toKt  6th  R  to  K.  2d 
t8.  Q.RP.  1  B.ti^esR    . 
19.  R.takdsB.  Q.  R.P.  1        ' 
20  Q.  Kt  to  Q.  6th  Q.  Kt  takes  Kt 

21.  K.  B.  P.  takes  Kt  Kt  to  K.  sq. 

22.  Kt.  takes  H.  ^      R.  tAkes  B. 

23.  K.B.toQ.Kt3dK.R.toQ.2d 

24.  Q.  B.  to  Q.  2d     K.  to  K.  2d 

26.  Q.RtQ&t  4th,  ch  K.  to  Q.  ^. 
2^.  K.  R  P.  1  ft.  Kt  Pi  1 

27.  R  to  K.  Qd  Kt  to  ft.  ^.  2d 
28i  R  lo  K.  B.  8fl   '  Kt.  to  K.  3d 
29.  ft  B.  to  Q.  6th   Kt  takes  ft  p. 


And  Black  nltimately  wins  the  !Gttm0. 

»      Note. 
(a)  Had  he  tisken.  the  Rodi,  White  would  have  pUyed  Kt.  to  Q.  B.  ?d;  and  if 
the  ftithen  moied  to.bsr  Kt.  7tby  by  checking  with  his  K,  B.,  White  would  iiave 
wsnhar. 


156 


THB   CHR88   PLAYER's  CHROKICLE. 


CHESS  AT  BRIGHTON. 

Captain  Kennedy  gives  his  Q.  Kt.  to  Dr.  K ^  of  the  Br^rhton  Cbess  Club. 

(Remove  WhiieU  Q.  Et.fnm  the  board.) 


White.  (Capt.  K.)  Black.  (Dr.  K.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  lo  a  3d 

3.  Q.P.2  P.  takes  P. 

4.  K.  B. to  Q.B.  4th  K.  B.  checks 

5.  Q.  B.  P.  1  P.  takes  P. 

6.  Castles.  P.  to  Q.  B.  6th 

7.  Q.  takes  P.  Q.  P.  1 

8.  Q.  B.  P.  1  B.  to  Q.  B.  4th 


9.  Q.  Kt,  P.  2 
10.  Kt.  takes  B. 


B.  to  Q.  6th 
Kt.  takes  Kt. 


11.  Q.  to  Q.  R.  2d     Q.  B.  to  R.  3d 

12.  Q.  R  to  Q.  Kt.2dQ.  B.  takes  B. 
18.  Q.  takes  B.  Q.  Kt.  to  K.  3d 

14.  K.  R  P.  2  K.  Kt.  to  B.  3d 

15.  K.  P.  1  K.  Kt.  to  Q.  2d 


Whiie.  (Capt.  K.) 

16.  K.  P.  takes  P. 

17.  K.  B.  P.  1 

18.  Q.  to  Q.  B.  Sd 

19.  Q.toK.5th 

20.  K.B.P.take8Kt. 

21.  Q.toK.2d 

22.  Q.  takes  P.,  cfa 

23.  K.R.takesR.,ch 

24.  Q.  takes  Kt. 

25.  R.  to  Q.  B.  sq. 

26.  K.  R.  P.  1 

27.  R  to  K.  B.  sq. 

28.  Q.  to  K.  R  7th 

29.  Q.  takes  Q. 

30.  R  to  K.  B.  8th 


BlacL  (Dr.  K.) 

Caades; 

K.Kt.t»Q.Kt3d 
KJU.toQ.R.5th 
K.  Kt.  takes  B. 
Kt.  to  Q.  B,  5tfa 
K.  B.  P.  takes  P. 
K.toK.  R.8q. 
Q.  takes  R 
Q.  takes  Q.  P. 
RtoQ.  aq. 
Q.BLP.  1 
Q.  to  K.  2d 
R.  to  K«  8^  {^) 
Rtak^Q. 


Mate. 


Note. 
(a)  This  more  is  not  in  accordance  with  Dr.  K.*s  usual  steady  and  coirect  play. 


SOLUTIONS  TO   PR 

Ko.66. 
WkUi.                              Black, 
1.  B.  to  Q.  B.  4th,  ch.       a  P.  I 
S.  B.  to  K.  B.  sq.              R.  takM  B. 
S.  Kt  to Q.  R.  6th            ilny  mere. 
4.  K.t.  checkmates. 

0BLEM8  IV  No.  17. 

67. 
WMf.                              Black. 
I.  B.  takM  a.  P.               P.  fo  Q.  B.  7^ 
S.  KtfromQ.  R.9dtoa.  P.tod.  R.  7th     - 

:Z.  Kt.'to  Q.  Sd.  eh.            K.  to  a  5th 
4.*  Kt  ftom  Q.  B.  to  Q«  K.  toQ.  B.  6tk  -. .  • 

Kt  3d,  ch. 
5.  B.  mates. 

No.M. 

■ 

W»ii§.                              Ulaek. 
1.  Q.  B.  P.  1,  ch.               K.  to  Q.  sq. 
t.  Q.  tekes  K.  B.  P.           Q.  to  Q.  B.  sq. 
S.  Q.  takes  K.  B.,  oh.        A.  interposes. 
4.  Kt.toK.  B.7th 

Matt. 

-    T           ..t    w  ■      '                   ■■;■•    = 

No.  68. 
WhUe.                             Black. 
1.  Q.  to  K.  R.  sq.»ch.        K.  toKt  Mb 
S.  B.  to  a  7th                  Abj  move. 
3.  Q.  mates. 

; ,  \..'..i:i.. 

NOTIC£8  TO  CORRESPONDENTS. 

••  M.  T.  S.  R."!— Toui  solution  of  PzoUeic  No.  69,  in  five  instead  of  six  moves,  'seems  cpnreet  \^e  h^ve 
looked  in  vain  at  page  ITS  for  the  position  hetween  two  Amateurs  at  Boston,— where  does  ft  a^aif 
The  player  in  qnestion  is  a  very  dever  one,  so  that  it  is  probable  there  is  some  mistake  .in.1fa«vitiM* 
tion.  In  London,  you  will  iind  play  at  the  St.  George's  Chess  Club,  »,  Cavendidi-squsre ;  ti»e  London 
Chess  Club,  Oeorge  and  Tultnre  Hotel,  Comhill ;  or.  if  you  object  not  to  a  tiublie  room;  at  Rtes 
Chrand  Divan,  in  the  Strand.  In  the  first  match  mentioned,  the  serious  indisposition  of  the  A^Siish 
Player  prevented  anything  like  a  fair  exhibition  of  his  powen-,  and  it  was  only  astonishiiig,  under  Ike 
drcumstanees,  that  anything  like  a  fight  was  made. 

"  A.  L."  Ipswich,  is  cordially  thanked  for  hia  welcome  contribution. 

**T.  W.  N."— The  Handbook  will  contain  analyses  of  all  the  openings,  illustrated  by  actually  played 
games.  About  500  pages,  and  the  price  five  shillingsj  for  further  particulars,  pray  constat  the 
advertisements. 

'*H.  J.  C.  A."— You  are  right  with  regard  to  Pnttino's  Problems,  and  he  should  exhibit  more  care  io 
their  construction  ;  but  you  have  made  a  great  mistake  with  respect  to  the  singularly  beautiftil 
position  by  Mr.  Kling. 

**  G.  P.  S."— Mr.  Kenny's  Shilling  Manual  is  the  book  you  want  Get  that  and  you  will  soon  be  In  train 
to  venture  on  the  larger  works.  j..' 


THB  CfiSSS  PLArER  at  CHRONICLE. 


157 


(CarUinuedfrom  p.  1^0.) 
Ninth  Lsssoh. 


First  Section.~King'i  Bishop's  Gftma. 

Fortif'Ucwd  Opwing. 

1.  K.  P.  2  I  K.  P.  2 

2.  K.  B.toCl.a4t{i  I  K.  Kt.  to  B.  3d 

We  have  seen  in  tbo  preceding  lessoo, 
that  Black*8  second  moye  is  bad,  and  a 
▼ariatAon  has  been  given,  shewing  the 
best  move  that  Wh^te  can  play  in  this 
position. 

The  pittsent  opening  \»  meiely  a  vari- 
ation of  the  same  move.  (See  Ponziani*s 
Work,  p^  7a.    Modena,  1782.) 

3.'Q.P.2      *    '\  I  Kt.  take's  P.    ; 

4.  P.  takes  P.        |  iC.  B.  ta  Q,  B:4th 

if  BUick,  instead  of  playing  his  K.  B., 
had  taken  v«Hir  K.  R  P.  with  his  Kt, 
you  should  Bring  out  your  Q.  to  B.  Sd. 

5.  Q.  to  her  HxYi     1  B.  tks.  K.  B.  P.,  cb 

6.  K.  to  B.  ^  to  R.  5th 

7.  Q.tks.K.B.P.ch    K.  to  Q, 

8.  K.  Kt.  to  R  3d    K.Kt.to  lus  6th,ch. 

9.  K.  takes  B.       .    Kt.  takes  R.,  eh. 

10,  K.  to  Kt.  sq.  ,      Q.  to  K.  B.  7th,  ch. 

11.  K.  takes  Kt.      |  Q.  B,  P.  1 

Your  ggame  is  superior  to  that  of  your 
adversary,  in  position  as  well  as  in  the 
number  of  pieces* 

Forty'third  Opening, 

To  foUow  the  order  observed  in  the 
Eneyclopedie  den  Echecs^  we  give  this 
opening  here^  although  its  proper  place 
wmdd' De'  m  the  next  section.  The 
author  of  this  charming  .opening,  is 
Gicpchimp  Greco,  says  Le  Calabrois,  and 
for  this  reason  we  fcUow  the  example  of 
La  BourdonDais,  (Palam^de,  vol.  L,  p. 
181)  and  call  it  the  Opening  of  the  Ca- 
labrok.  Many  authors  of  acknowledged 
celebrity  have -treated  of  thk.  opening; 
Lolli,  Ponziani,  La  Bourdonnais,  Lewis, 
and  Walker  are  of  this  number ;  and 
lastly,  ^guer,  who  in  his  Hand-book 
has  published  nearly  three  hundred  van- 


1 


ations  on  this  opening.  These  authors, 
with  the  exception  of  Lolli,  agree  that 
he  who  has  the  move,  ought  to. wifi; 
but  the  attacks  which  have  been  in- 
vented since  Lolli  Vrote  his  work,  shew 
that  Ins  proposed  defence  is  unsound. 

Opening  of  the  Calahroit^ 

Whik.  Black. 

1.  K.  P.  2 '  I  K.  P.  2 

2.  K.  B.toQ.B;4th  I  K.  Kt.  to  B.  3d 

3.  K.  Kt.  to  B.  3d  I  Q.  Kt.  to  B.  8d 

Black's  move  of  Q.  Kt.  to  B.  3d,  ^ve^ 
you  a  strong  attack  i  and  I  am  of  optnion 
that  it  ought  to  occasion  him  t)ie  lops  of 
the  game.  ,  .    .     vr 

4.  K.  Kttohls  5fli  I  Q.  P.  2  wr- 

By  playing  your  Kt.  to  Kt.  5th,  you 
doubly  attack  the  K.  B.  P.,  which  cannot 
be  defended  by  any  of  his  pieces. 

5.  P.  takes  P.        |  Kt.  takjep  If  .  r 

.  Instead  of  taking  the  Pawn,  Black 
could  play  his  Q.  Kt.  to  R.  4th.  Id 
that  case,  you  should  check  with  your 
B.  at  Qp  Kt.  5th ;  Black  would  cover 
with  Queen's  Bishop ;  and  you,  by  play- 
ing the  Q.  to  K.  2,d,  would  pjreserve  the 
won  Pawn. 

6.  K.Kt.tks.K.B.P  I  K.  takes  Kt. 

The  sacriice  of  this  Kt.  is  made  at 
the  right  time.  I  think  that,  after  thia 
move,  you  ought  to  win  by  f^rcerbiit 
the  attack  must  ba  briskly  foll<}w«»d^p' 

7.  Q.toK.B.dd,ch.  |  K.  to  his  3d 

8.  Q  Kr.  to  B.3di^Kl,tO^Rv:8r 

Instead  of  playing  the  Q.  Kt.  to  K.*a 
second,  Black  ,cou)d  play  it  to  hip  5;^h 
square.  In  that  case,  you  shoi^a  play 
the  Q.  to  K.*8  4th,  afterwards  attacking 
the  Kt.  wiA  Q.  R.  P. 

9.  Q.  P.2sq.  I  K.  K.  P.  1 

Q.'s  P.  2  squares  is  a  good  attacking 
move.  Black,  if  he  toc^  it,  would  lose 
a  piece. 

Black,  instead  of  K.  R.  P.  1,  might 


Erratum.— In  Calyi's  Problem,  No.  17,  inserted  in  last  week's  Number,  the  begmner 
will  find  that  there  are  three  Black  Rookp  on  the  board  instead  of  two.  Take  away  the 
^ook  on  King's  Knight  6th,  and  the  Problem  will  be  found  to  be  easy  of  solutioh. . ,  ; 


158 


THE   CHESS   PLAYERS   CHRONICLE. 


have^  played  Q.  B.  P.  1  sq.  {See  Varia- 
tion in  our  next  number.) 

10.  King  castks       |  Q.  B.  P.  1  sq. 

If  Black,  instead  of  playing  this  P., 
had  moved  the  K.  Kt.  P.  two  squares, 
you  should  play  Q.  to  K's  4th.  (See 
Variation  below.) 

11.  K.  R.  to  K.  sq.  I  K.  to  Q.  2d 

Instead  of  playing  the  King,  Black 
could  play  his  Q.  Kt.  to  K.  Kt.  3d.  In 
such  case  you  could  play  as  follows: — 

P.  takes  P. 

Q.  to  K.  Kt  4th,  ch. 

K.  P.  1,  eh. 


Q.  Kt.  P.  2  sq. 
K.  to  B.  2d 
K.  to  B.  3d 


Q*  to  K.  B.  3d,  eh.,  winning  the  game  by 
force. 

At  the  same  eleventh  move,  in- 
stead of  playing  K.  to  Q.  2d,  Black 
might  play  Q.'Kt.  P.  2  sq.  SuppK>suiff 
this,  the  game  might  be  eontinuea 
thus: — 

B.  takes  Kt.        .     IP.tekMB. 
R.  takes  P.,  ch.  K.  to  Q.  2d 

R.  takes  P.,  ch.        J  Kt.  takes  R, 
Q.  takes  Kt.,  and  afterwards  captures  the 
Rook. 

These  variations  are  taken  from  Lewises 
Second  Series  of  Lessons,  pp.  »3,  &c., 
1834. 

12.  P.  takes  P.         |  K.  to  Q.  B.  2d 

If  Bkck,  gistead  of  phiying  the  K., 
had  taken  your  Kt.  with  his,  you  should 
play: — 


K.  P.  1,  ch 

Q.B.toK.B.4tb,ch 
Q.  B.  P.  takes  Kt. 
Q.  R  to  Q.  sq. 
B.  takes  Kt. 
R.  takes  P. 


K.  to  Q.  B.  2d 
K.  to  Q.  Kt.  3d 
Q.  R.  P.  1 
Kt.  to  Q.  4th 
P.  takes  B. 


Tour  position  is  so  good  that  you 
ought  to  win  In  a  few  moves. 


13.  K.  P.  1  sq^ 

14.  B.  Ukes  Kt. 

15.  Kt.  takes  Kt. 


Q.  Kt.  P.  2  sq. 
Kt.  takes  B. 
P.  takes  Kt. 


If  Black,  instead  of  taking  Kt.  with 
Pawn,  had  taken  with  the  Queen,  you 
should  exchange  Queens,  and  then  play 
K.'s  P.  1  sq.  ^   ^ 

16.  QBtoKB4th,ch  |  K.  to  Q.  Kt.  8d 


Ee mi^^t  bIaq  have  covered  withR^ 
In  that  case,  you  should  play  : — 

K.  P  1 

Q.  to  Q.  B.  3d«  ch. 

B.  takes  B. 


Q.  to  her  2d 
K.  to  Kt  3d 


;i 


You  win  a  {uece,  remaning  witv 
good  position.  ^  i 


a 


K.  R  to  Q.  B.  4th 
Q.  toK.  aq.     I, 


17.  Q.  to  K.  3d,  ch. 

18.  K.  P.  1 

19.  Q.  to  K.  5th 

Black  is  forced  to  sacrffice  a  piece, 
and  consequently  loses  th^  game.      1 1 

VcariaHon  from  BlacVs  Tenth  mov'fi 

White,  Blaeh.        fj 

10.  K.  Kt.  P.  2  8qi^ 

11.  Q.  to  K.  4th        K.  d.  to  Kt.  2a 

12.  K.  B.  P.  2  sq.       P.  t«kes  P.      j  \ 

Black  could  also  play  tL  R.  to  kL-  R 
square,  or  Q.  B.  P»  1  squA-e.  ;} 

The  result  of  the  first  move  wouldj  be 
as  follows  :-^  Vi 

K.  R.  to  B.     'i 
K.  B.  P.  1  sq.,  ch      R.  takes  P. 
R.  takes  R.  KttakeaR. 

B.  takes  Kt.,  ch. 

Your  position  is  good. 

TbU  sdcon'd  hiove  wotf^  produce!  jthe 
following  resuk;-—  i| 


ii' 


)\ 


I  { 


Q.B.  P.  Isq.l 
K,  B.  P.  1  sq.,  ch.  K.  tDQ.3d  ^1 
K.  B.  P.  1  sq.  B:  l^es  P.     jl 

R.  takes  B.,  ch.         Kt.4ake8  R.  |' 
Q.  takes  P.,  «h.        ...  j ; 

You  take  the  Kt.  ^  njext  move,  j ;  In 
the  last  variation.  Black  pn  the  se^^nd 
move,  could  move  bis  Ki  to  Q.  2d)  in- 
stead of  to  Q«.  3d.  In  tiat  case,  jvou 
could  continue  tfa^  attack  |»  follows  i^ 

P.  takes  P. 
K.  to  R.  eq.  . 
P.  takes  Kt. 
K.  B.  P.  1  sq. 
K.  P.  1  sq.,  dh. 

White. 

13.  Q.  B.  tks.  P. 

14.  B.  takes  P. 

15.  Q.  takes  B.,  ch. 

16.  Kt.  takes  Kt. 

17.  B.«akMP.  • 

You  can  win  the  game. 


I  Q.  lb  Kt.  3d,  dh. 

Kt.  lakes  Kt.  I 
Kt.toQ.  4thil 
B.  t^hissq.    ;. 

i' 

Blach.    '• 
Q.B.  P.  1  sqj  . 
B.  takes  B.       ^^. 
K.  ti)Q.2d     :' 
P.  takes  Kt. 


PROBLEM  No.  rr. 


PROBLEM  No.  78. 


-Q«: 


PROBLEM  No.  80. 


TIIET 


€hts»  Plastt^  Ciitoniclt^ 


-  <  I 


,  J  SATURDAY,  MAY  22,  1847.  L„„^^'^L^ 

>•  I  '  ( THREE  PENCE. 


I.  I 


ANNIVEBSARY  OF  THE  YORKSHIRE  CHESS  ASSOCIATION. 

Yhb  seventh  anniyenHiry  of  this  delightful  institution  was  celebrated  at  Hall  on  the 
12lh  inst.,  anil  will  long  be  memorable  as  the  most  brilliant  and  interesting  festival  yet 
given  by  this  society  in  honour  of  the  noble  game.    The  whole  suite  of  apartments  in  the 
public  rooms  were  in  requisition  for  the  occasion;  and  it  was  calculated  thai  nearly  two 
huiidred  persins,  including  the  ladies  who  graced  the  meeting  by  their  presence,  must 
hat|B  assembM  dnring  the  day.    Members  and  visitors  began  to  conffreffate  as  eaily  as 
eklven  in  the  faMiittoa»  a&dia  the  general  company  we  recognised  ^  et.  Araant,  the 
leading  chess  player  of  Fraiios  (Mr.  Staunton  who  had  accepted  the  pressing  invitation 
of  ^e  committee*  was  unfortnnateW^  detained  by  unavoidable  business,  and  did  not  arrive 
in  Hull  tBl  tiieevvmng);  Heasra  Horwita,  Hairwitz,  and  Worrell,  from  London;  Messrs. 
Bbedes,  Cadman,  R.  H.  Brown,  Tennant,  Clapham,  from  Leeds;  Mr.  Silas  Angas,  from 
Dittham;  Mr.  O.  H.  Seymour,  from  York;   Messrs.  S.  Adams  and  S.  Newham,  from 
Noftmgham;  Messrs.  Farratt,  Horn,  Marsden,  and  Brierly^  from  Huddersfield;  Messrs. 
Shepherd,  Rolin8on,Barflf,  and  the  Rev.  R.  Garvey,  from  Wakefield ;  Messrs.  Norris,  and 
J(«i  and  James  Craven,  from  Halite;    Mr.  Samuelson,   from  Liverpool;    Messrs. 
Shepherd,  J>ailing,  and  Tiger,  from  Beverley;  Mr.  Doughty,  from  Lincoln;  Mr.  Oldham, 
from  Louth;    Mr.  ISneholson,  from  Brigg;  Mr.  Boden,  fiY>m  Settle;  Mr.  T.  Frost,  from 
Cromfbrd;  Messrs,  Linley  and  Parker,  from  Sheffield;  Mr.  Morris  of  Croxton,  the  highly 
respected  Precdent,  and  Messrs.  Frost,  Clarke,  Levett,  Boden,  Owen  X>ahr,  W.  C.  &oa 
Hatiseli,  Bmre§^  B.  Levett,  N.  Levett,  Lloyd,  Galland,  H.  Smith,  J.  Smttb,  Homcaitle, 
BlundeU,  ]&ke,  Pearson,  Hill,  Alexander,  Wigelsworth,  Sigmont,  Sampson,  Newbald, 
Saanderson,  FDtterell,  James  Jackson,  A.  Jackson,  Schofield,  Green,  Jones,  and  the  Rev. 
0.  f.Noad,  IX  C.  Lu;  the  Principal  of  Kingston  College,  &c.  ftc.  &c.    Chess  playing 
speedily  commenced;  and  although  in  meetings  of  this  descri])tion,  which  are  mainly  for 
we  purpose  of  promoting  social  intercouise  among  the  fraternity,  the  play  is  not  expected 
to  be  of  a  high  order,  some  of  the  contests  were  not  undeserving  preservation.    The  most 
intereiting  of  ibese,^  consisted  of  the  games  wherein  Mr.  Harrwitz  exhibited  his  extnior- 
dinsry  powers  of  blindf<Ad  play,  by  conductmg  tw^  games  at  once  without  chess- 
l>oa^  and  men,  (which  will  be  found  in  another  pstrt  of  this  number),  the  games 
wherein  Mr.  Hbrwitz  gave  lai*ge  odds,  with  his  customary  brilliancy,  to  several  of  the 
meittbers,  and  a,  short  game  between  M.  St.  Amant  and  Mr.  Newham,  of  Kottingham." 

THE  DINNER. 

Shortly  afte|  five  o'clock  the  dinner  was  announced,  and  the  assembled  visitors 
adjoomed  to  liie  spacious  dining  room  which  had  been  commodiously  and  elegantly 
arrayed  for  the  occasion.  The  diair  was  occupied  by  C.  Frost,  Esq.,  the  President  sup- 
ported by  M.  St.  Amant  and  Mr.  Rhodes  on  one  hand,  and  the  Rev.  Dr.  Noad  and  Mr. 
^ewham  on  ika  other.  Bethel  Jacobs,  Esq.,  vice-president  of  the  Hull  Chess  Club, 
Henry  Levett,  tsq.  cx-president,  the  Rev.  R.  Garvey,  C.  Homcastle,  Esq.,  and  G.  V. 

VOL.  vm.  Y 


160  THE   CHESS   player's   CHRONICLE. 

Wigelstrorth,  Esq.,  officiated  as  rice-presidents.    Above  120  gentlemen  sat  down  to  tiie 
entertainment,  which  was  admirably  served,  and  commanded  general  satisfaction. 

Upon  the  removal  of  the  doth,  the  Chairman  in  appropriate  terms  gave  snccessivety, 
"  The  Queen,"  "  Prince  Albert,"  and  •^The  rest  of  the  Royal  Family,"  all  of  which  were 
received  with  unbounded  enthusiasm. 

In  a  few  minutes  the  President  again  rose,  and  said  he  had  now  to  propose  a  toast 
which  might  appear  a  singular  one,  in  this  country,  and  on  such  an  occasion;  but  we  had 
had  the  honour  of  having  our  exertions  for  the  promotion  of  chess,  noticed  by  the  Sove- 
reign of  a  neighbouring  realm,  who  had  expressed  his  favour  towards  the  chess  players  of 
this  country  in  a  manner  which  entitled  him  to  their  warmest  approbation.  (Hear,  hear, 
and  cheers.) 

The  Ohaibman  then  read  the  following  paragraph  from  an  English  newspaper,  in  illus- 
tration of  this  interesting  fact : — **  The  M^rch  number  of '  Le  Palamede '  portrays  a  highiy 
interesting  interview  which  has  lately  taken  place  between  the  French  King  and  M.  SL 
Amant,  the  first  chess  player  in  France.     It  appeans  that  St.  Amant  was  on  duty  at  the 
Palais  Royal,  as  a  captain  of  the  National  Guard,  and  Louis  Philippe  gave  him  a  long 
audience,  chiefly  relative  to  chess.     Our  readers  will  recollect  that  at  the  last  meeting  <» 
Yorkshire  players,  the  Rev.  Richard  Garvey  introduced  the  following  sentiment  into  his 
speech: — 'Would  that  our  heart-felt  aspirations  for  a  continuance  of  the  «nfen£e  oonfidSe 
could  penetrate  the  halls  of  St.  Cloud,  tliat  its  venerable  mcmavcb  might  know  and  feel 
how  much  we  Englii^bmen  love  peace  with  France,  and  how  ardent  are  our  wishes  for  the 
healtSi  and  long  life  of  that  wise  and  greAt  man  who  now  rules  the  Gallic  empire,'  &c. 
The  report  of  this  meeting  having  been  specially  made  to  Louis  Philippe^  his  Majesty 
tims  expressed  himself  in  r^ly  to  St.  Amant: — *I  have  always  loved  chess;  but,  rias!  for 
many  long  years  have  had  no  time  to  sacrifice  to  its  shrine.    The  pleasure  with  which  I 
greet  its  great  representative  in  France  is  not  thereby  diminished.*  His  Majesty  then  con- 
tmuedin  English  (which  he  speaks  remarkably  well),  '  Yon  are  about  to  revisit  England, 
and  will  again  participate  in  these  interesting  chess  reunions,  I  heartily  congvatnlate  yon 
on  the  pleasure  you  will  enjoy;   felicitating  you  in  the  development  you  have  so  ably 
given  to  the  serious  side  of  the  question'—ihat  of  the  most  kindly  and  brotherly  feeling  be« 
tween  the  two  countries.*    So  wts  ideally  have  to  announce  liie  interesting  fact  that  a  mes- 
sage sent  to  Louis  Philippe  by  an  English  gentlemsn  on,  the  part  of  English  gentlemen, 
has  been  responded  to,  as  one  free-bom  man  ought  to  reply  to  scnother.  This  interview  was 
marked  tibiroughout  with  the  most  pleasing  amenity  on  the  port  of  the  King.    He  entered 
a  private  room,  hat  in  hand,  like  a  gentleman  about  to  pay  a  morning  -dsit,  St.  Amant 
having  waited  in  the  talon  a  few  minutes,  the  King  bekiff  quite  alone  with  his  subject, 
having  closed  the  door  after  him.     His  health  seemed  all  that  France  and  Europe  could 
wish,  nis  manner  that  of  a  high-bred  gentleman  speaking  to  his  equal.  O,  Louis  Qnatorze, 
can  you  rest  in  your  grave  ?    St.  Anrant  has  come  to  London  enpatsant  for  the  Yoifc^ure 
Chess  Festival  on  May  12,  at  which  Louis  FhiMppe's  kmdly  acceptance  of  last  year's  good 
wishes  will  not  fell  to  be  duly  appreciated.    These  chess  passages  are  del^^ftil  to  the 
poet,  and  the  enthusiast;  they  make  the  crooked  ways  of  life  straight,  and  the  rough 
places  of  politics  plain.    Honour  to  chess,  as  affording  a  neutral  ground  on  which  Kings, 
Queens,  Biflliops,  and  Pawns,  may  meet  in  all  amity  axtd  good  feeling."    (Hic  seadiag  of 
this  extract  was  received  with  great  applause.)   The  Chairman  said  it  was  very  grodfying 
that  one  of  tiieir  vioe-chiunnen  (the  Rev.  Bfr.  Garvey)  had  been  the  means  of  eliciting  the 
above  sentiments  from  the  King  of  France,  in  consequence  of  some  observations  made  by 
the  reverend  gentleman,  a  few  months  ago,  at  a  chess-meeting  at  Wakefield.    (Applause.) 
The  Chidrman  concluded  by  proposing  ^  The  King  of  the  f^nch,  and  the  Royal  Patrons 
•f  Chess."    (Inmiense  cheering.) 

The  Prbsidbkt  next  gave  **  The  Dean  of  York,  and  the  Clerical  C&css  Players.*' 
(Applause.)  A  Chess  Club  had  been  recently  established  at  York,  and  it  had  the  honour 
of  being  presided  over  by  the  Dean  of  York.  (Cheers  )  There  were  many  excellent 
chess  players,  he  rejoiced  to  say,  among  the  clergy,  as  it  was  a  proof  to  the  world  that  the 
game  had  in  itself  no  connexion  with  gambling,  or  any  other  immorality;  and  in  their 
own  town  he  might  particularize  the  names  of  Dr.  Noad,  the  Rev.  R.  K.  Bailey,  and  the 
Rev.  W.  Singleton,  all  of  whom  were  attached  to  this  admirable  and  philosophic  recrea- 
tion.   (Great  applause.) 

Dji.  Noad  politely  acknowledged  the  honour  done  to  the  clergy  iu  the  name  of  the 


THtt  CMSS9  PLAYBK*S   CHRONICLC.  161 

Dean  of  York,  and  asaared  the  meeting  of  his  most  perfect  i^mpathy  with  the  obeenratioua 
which  had  fallen  from  the  Chainnan,  as  to  the  noble  and  spotless  character  of  the  game  of 
che8&  It  was  the  first  occasion  on  which  he  had  had  the  oppoitanity  of  meeting  with  so 
manj  chess  pUyers,  but  he  hoped  it  would  not  be  the  last    TCheers.) 

The  Chaibman  then  proposed,  **The  Mayor  und  Corp<»ation  of  Hall,"  and  expressed 
his  regret  that  the  former  was  prefvented  attending,  as  he  desired  to  do»  by  an  official 
ei^agement,  from  which  he  promised  to  repair  to  this  meeting  if  possible.  The  toast  was 
most  cordially  received,  as  were  also  **  The  Army  and  Navy,"  and  **  Prosperity  to.  tha 
Town  and  Trade  of  HulL" 

The  Prbaibbnt  then  rose  to  prt^pose  the  toast  of  the  evening,  and  was  received  with 
hearty  applanse.  He  said  the  toast  he  had  now  to  propose  was  certainly  one  of  very 
great  imp(»taxiee  to  a  large  proportion  of  the  company  then  assembled,  and  to  all  com* 
pofflng  ue  Chess  Association.  The  association  consisted  of  those  clubs  in  Yorkshire 
wkichr  had  been  formed  for  the  pnrpose  of  cultivating  the  gAme  of  chess— a  more  noble, 
or  pure,  or  innocent  recreation  could  not  be  conceiv^  as  it  was  clos^  connected  with 
mental  improvement.  The  association  was  increasing,  not  only  in  th.9  number  of  clubs, 
but  in  the  number  of  chess  players  constituting  each  club.  1  ork  had  lately  formed  a 
elub,  and  thalt,  he  had  no  doubt,  was  partly  from  a  desire  to  join  this  association,  which 
has  been  atSended  with  such  advantages  to  the  cause  of  chess  playing.  Tliey  were  not 
BOW  tiying  an  experiment,  for  this  was  the  seventh  anniversaiy  of  the  association.  (CllieerB.) 
They  had  served  an  apprenticeship-— they  were  now  free,  and  he  hoped  they  would  carry 
on  as  masters  the  cause  with  credit  to  themselves.  It  was  really  agreeable  to  reflect  on 
the  caose  for  which  they  were  associated,  and  it  was  highly  flattering  to  witness  so  many 
gentlemen  firom  a  distance,  assembled  to  pav  their  devotion  to  the  ancient  game,  and  to 
enjoy  each  other's  society.  They  had  been  honoured  with  the  company  of  one  gentleman 
who  had  come  all  the  way  from  Paris  to  unite  with  this  association,  and  to  render  his 
invaluable  aid  at  this  anniveraaxy.  (Tremendous  cheers.)  He  was  particularly  happy 
to  hear  those  plaudits,  and  he  was  not  sorry  to  add  that  on  no  previous  occasion  had 
there  been  a  more  numerous  assembly  to  meet  the  distinguished  visitors  who  had  arrived. 
In  addition  to  the  presence  of  Mons.  St.  Amant,  they  had  the  presence  of  two  other  dis- 
tinguished foreigners,  who  i^me  from  London  expressly  to  be  present  on  this  occasion. 
As  for  Mx.  Harrwitz,  he  ^ad  astonished  them  all  with  his'  power  of  recollection  (great 
applause),  the  exercise  of  which  appeared  to  baffle  aU  mental  calculation.  To  conceive 
a  gentleman  encountering  two  others  at  the  same  moment,  without  seeing  the  board,  was 
an  operation  which  defeated  any  ordinary  mode  of  expression  to  describe.  It  was  an 
almost  incredible  effort  of  the  memory;  but  he  would  not  call  it  znemory  merely,  although 
the  memory  must  be  very  greatly  concerned  in  the  mieration,  and  he  would  relinquish  w» 
task  of  attempting  to  desmbe  it,  for  really  it  scoreety  came  within  the  limits  of  our  00m- 
prehsBsibiUty.  ^e  other  gentleman,  Mr.  Horwitz,  Imd  done  several  members  the  honour 
of  competing  with  him,  and  had  shewn  how  able  he  was  to  beat  those  whom  they  fancied 
to  be  very  good  chess  players.  In  addition  to  these  diey  had  had  a  gentleman  from 
beytHid  the  Atlantic  for  their  visitor,  and  in  Mr.  Anderson,  firom  New  York,  they  had  a 
most  vahmble  acquisition.  (Cheers.)  To  return  to  our  own  country.  They  had  had  a 
gentleman  whose  name  was  identified  with  the  cause  of  chess  throughout  the  world. 
(Cheers.)  They  could  not  but  wish  prosperity  to  the  society  to  which  he  belonged,  nor 
doubt  that  he  would  continue  to  give  hii  utmost  exertions  to  maintain  and  increase  its 
£une.  To  the  honour  of  that  society  he  oug^t  perhaps  to  remark  that  the  London  Chess 
Club  waa  perhaps  the  oldest  of  the  kind  in  the  kingdom.  The  gentleman  to  whom  he 
referred  had  mode  lus  journey  solely  to  attend  this  meeting.  He  did  not  come  by  way  of 
experiment,  because  the  kindness  which  he  had  experienced  in  Xeeds,  and  the  gentle 
manly  reoeptlGn  which  he  hod  met  from  all  the  members,  had  been  such  as  to  induce  him 
most  cheernillv  to  repeat  Us  visit.    (Loud  and  long-continued  cheers.) 

This  was  followed  by  a  song  from  Mr.  Jacobs,  which  that  gentleman  had  composed  and 
set  to  music  for  the  occasion,  and  in  honour  of  ehessL 

At  this  moment,  Mr.  Staunton,  the  champion  chess  player  of  England,  and  the  victor  in 
the  memorable  chess  match  between  England  and  France,  in  1843,  entered  the  room, 
having  just  arrived  by  the  railway  from  London  to  be  present,  and  the  scene  of  excite- 
ment that  ensued  almost  baffles  description :  cheers,  long,  loud,  and  reiterated,  accom- 
panied him  to  his  seat  beade  the  chairman,  and  it  was  some  time  before  the  applause 
sabsidec^. 


162  THE  CHESS  flayer's  CHRONICLE. 

lyhen  sUence  was  restored,  the  Ber.  Mr.  Qarvey  got  up,  and  in  an  admirable  and 
peculiarly  appropriate  address,  congratulated  the  company  on  the  meeting  at  that  asaemUy 
of  the  two  great  chess  champions  of  England  and  France,  and  said  it  afforded  him  still 
greater  pleasure  to  understand  that,  notwithstanding  the  differences  which  had  too  long 
existed  between  those  distinguished  pU^ers,  they  were  now  ready  to  lay  them  aside,  and 
proffer  to  each  other  the  right  hand  of  roUowship  and  cordiality.  Tliis  annooncement  was 
received  wiUi  the  most  deafening  plaudits,  and  for  a  long  time  the  rer.  gentleman  was 
prevented  from  pursuing  his  speech.  When  the  cheering  had  subsided,  Mr.  Garvey 
called  upon  the  company  to  fill  a  bumper;  and  after  alluding  with  singular  eloquence  and 
good  feelins  to  the  happy  reconciliation  they  had  that  day  witnessed  between  the  two 
magnates  of  the  game,  ne  proposed  **  The  Health  of  Mr.  Staunton  and  M.  St.  Amant,  and 
the  thanks  of  the  Yorkshire  Chess  Association  to  them  for  the  honour  of  their  visit."  The 
toast  was  received  with  unbounded  and  enthusiastic  cheering,  accompanied  by  musical 
honours;  and  on  Mr.  Staunton  signif^dng  his  wish  to  give  wav  to  his  oelebrated  competi- 
tor, that  gentleman  responded  to  it  m  an  eloquent  and  finely-delivered  oration  in  his 
native  tongue,  reciprocating  the  sentiments  of  the  rev.  gentleman  who  had  proposed  it,  and 
expressing  the  warmest  esteem  both  of  himself  and  his  countrymen  towards  die  English 
nation,  and  his  ar<lent  and  dearly-cherished  wishes  for  the  perpetuation  ot  Uiat  kindly 
feeling.  He  complimented  the  assembled  company  of  British  players,  by  remarking,  that 
chess  was  practised  in  England  before  it  was  known  in  France;  and  concluded  hu  aUe 
address  by  proposing  that  they  should  drink  with  all  honours  the  **  Health  of  Ibr. 
Rhodes,  the  originator  of  these  meetings,  and  the  Chess  Players  of  Leeds  "  (The  toast 
was  received  with  reiterated  cheers.) 

Mr.  Rhodes  returned  thanks  in  a  neat  and  appropriate  speech,  and  begged  to  propose 
the  health  of  the  Chairman.    (Loud  applause.) 

The  Chairman  most  gratefully  acknowledged  the  kindness  with  which  his  health  had 
been  received,  and  in  an  elegant  and  complimentary  speech,  proposed  the  healUi  of  Mr. 
Horwitz,  and  Mr.  Harrwitz.    (Drank  with  three  times  three,  and  great  applause.) 

Mr.  Staunton  rose  and  was  again  received  by  a  renewal  of  the  enthusiastic  cheering 
which  had  greeted  him  on  his  arrival. 

He  apologised  for  the  liberty  he  had  taken  in  deviating  firom  the  customary  course  of 
pocedure  on  such  occasions;  and,  suff^ng  as  he  then  was  from  the  excitement  of  twelve 
hours  rapid  whirling  through  the  air  on  the  railroad,  and  the  rapturous  reception  they 
had  done  him  the  honour  to  bestow,  he  wished  to  postpone  the  observations  it  was  his 
intention  to  midce,  until  a  later  period  of  the  evening;  but  he  could  not  resist  the  oppor- 
tunity whidi  the  seconding  this  toast  gave  him,  to  make  a  passing  remark  on  those 
gendemen  whose  health  they  were  about  to  drink.  He  had  repeated  opportunities  of 
meeting  them  in  competition  over  the  chess-board,  had  played  with  each  a  match  of  many 
weeks  duration,  and  had  always  received  from  them  on  ib»  most  tfyins;  occasicms  the 
greatest  possible  affability  and  courtesy.  On  the  present  occasion  they  had  afforded  a 
gratifying  proof  of  their  willingness  to  aid  the  cause  of  chess  in  this  country  by  coming 
from  so  great  a  distance,  and  he  was  sure  that  on  any  future  assemblage  of  a  similar 
description,  their  invaluable  assistance  might  with  confidence  be  reckoned  on.  Mr. 
Staunton  then  briefly  alluded  to  the  speech  of  Mr.  Garvey,  in  the  sentiments  of  which  he 
cordiidly  agreed.  He  expressed  the  highest  admiration  for  the  talent  of  M.  St.  Amant, 
and  paid  the  sincerest  tribute  to  those  powers  of  coura^  and  endurance  which  had 
sustained  him  in  a  manner  almost  unparalleled  during  their  great  struggle.  He  believed 
that  mudi  of  the  bitterness  which  had  been  exhibited  in  the  unfortunate  diffiuenees  which 
had  sprung  up  between  them,  was  foreign  to  the  natural  disposition  of  both,  and  had  been 
engendered  and  fostered  not  by  themselves  but  by  the  interested  or  unwise  interference  of 
injudicious  partisans.  Deprecating  any  further  animosity  except  over  the  cheas-table, 
when  nothing  would  afford  him  greater  pleasure  than  to  renew  hostilities  wiUi  M.  SL 
Amant  in  another  match,  he  concluded  by  seconding  the  compliment  which  the  Chairman 
had  proposed  in  honour  of  Messrs  Harrwits  and  Horwits.  (The  toast  was  drunk  with 
musical  honours  and  loud  applause,  and  was  suitably  acknowledged  by  those  eminent 
players.) 

Mr.  Newham  and  the  Chess  Players  present  wbo  are  non-members,**  was  then  proposed, 
and  responded  to  by  Mr.  Newham,  who  in  return  gave  *^  the  health  of  Mr.  WiJker 
the  cause  of  chess  literature." 


THB  CHESS  PLAYER  S  CHRONICLE. 


163 


The  president  nest  gare  the  health  of  Mr.  OraTen,  and  the  Chees  Clab  of  HahYaT, 
which  was  replied  to  by  Mr.  Craven,  who  proposed  **  the  Secretary  and  Committee  of  the 
Hull  Club."  This  was  responded  to  by  Mr.  Clarke  and  the  ex-president,  Mr.  I<evett;  the 
latter  cf  whom  proposed  the  President  and  the  Secretary  of  the  London  Chess  Club, 
which  was  appropriately  acknowledged  by  Mr.  Worrell.  **The  Rev.  R.  Garvey,"  **the 
Vice-President,  B.  Jacobs  Esq.,"  and  the  *'  Ladies  **  were  severally  toasted,  and  property 
replied  to. 

After  the  termination  of  the  regalar  toasts  Mr.  Staunton  addressed  the  company,  and  in 
the  course  of  his  speech  announoeid  the  gratifying  fact,  that  stimulated  by  the  success 
which  had  attended  those  provincial  re-unions,  the  London  players  were  awakening  from 
their  lethargy,  and  the  result  was  the  prospect  of  an  annual  assemblage  in  the  Metropolis 
of  all  the  leading  players  in  the  Kingdom:  as  a  preliminair  step,  the  London  Chess  Club 
would  hold  their  Anniversary  Dinner  on  the  26th  inst.,  and  he  had  been  deputed  to  give  a 
special  invitation  to  &e  company  then  present,  and  a  promise  that  everv  thing  womd  be 
done  to  render  the  meeting  the  most  attractive  which  had  ever  been  called  together  in  the 
cause  of  Chess.  This  announcement  was  received  with  enthusiastic  demonstrations  of 
pleasure.  A  discussion  then  ensued  between  Mr.  Staunton,  Mr.  Craven  of  Halifax,  and 
Mr.  Robinson  of  Wakefield,  on  the  subject  of  the  most  convenient  day  for  holdin|^  the 
Annual  Meetings  of  ihe  Yoiiuhire  Chess  Association  in  future;  and  upon  the  suggestion  of 
Mr.  Staunton,  Monday  the  third  of  May,  1848,  was  appointed  for  the  next  Anniversary, 
which  is  to  be  held  at  Halifax, 

The  proceedings  terminated  shortly  after.  On  the  following  day  several  interesting 
games  were  played,  in  which  Mr.  Staunton,  Mr.  Horwitz,  M.  St.  Amant,  and  Mr.  Harrwits, 
took  a  part;  and  in  die  evening  many  of  the  most  distinguished  visitors  were  invited  to  a 
splendid  entertainment  at  the  house  of  the  hospitable  President,  whose  indefatigable 
Inndness  and  urbanity  were  the  theme  of  general  eulogy  to  all  who  had  the  gratification 
of  being  present  at,  certainly,  the  most  spkndid  assemblage  of  the  Association  which  has 
yet  been  held. 


CAMBS  FLATSD  AT  THE   TOBKBHISB  CHB88  FBSTIVAI*. 

The  two  following  games  were  played  by  Mr.  Harrwitz  simultaneously  and 
without  seeing  the  board.  His  competitor  in  tbe  first  being  Mr.  Boden,  one 
of  the  most  promisinfl;  players  of  the  Northern  Clubs,  and  in  the  other,  Mr.  Lucasi 
the  Treasurer  of  tiie  Hull  Chess  Club. 

White.  Black. 

(Mb.  Habbwitz.)      (Mb.  Boden.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d   Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.B.4th  K.  B.  to  Q.  B.  4th 

4.  Q.  Kt.  P.  2  B.  takes  P. 


5.  Q,  B.  P.  1 

6.  Castke 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  Q.  P.  1 
10.  K.  P.  1  id) 


B.  to  R.  4th 

Q.P.  1 

P.  takes  P. 

K.  B.  to  Q.  Kt.  3d 

Q.  Kt.  to  K.  2d 

Q.B.toK.Kt.5th 


White.  Black. 

(Mb.  Habbwitz.)    (Mr.  Bopbn.) 

11.  Q.  B.  to  Kt.  2d   K.  Kt.  to  R.  3d 

12.  P.  takes  Q.  P.     Q.  takes  P. 

13.  B.takes  K.  Kt.  P.  K.  R.  to  Kt.  sq. 

14.  B.  to  Q.  Kt  2d   Castles 

15.  Q.  Kt.  to  B.  3d   Q.B.toK.R.6th(6 

16.  K.  Kt.  to  K.  sq.  K.  Kt.  to  his  5th 

17.  K.  Kt.  to  B.  3d    K.Kt  tks.  K.  R.  P. 

18.  K.  Kt.  to  K.  sq.   R.  takes  P.,  ch. 

19.  Kt.  takes  R.         Q.  to  K.  Kt.  6th 


And  Black  wins. 


Notes. 


(a)  The  advance  of  this  Pawn  is  a  most  seductive  move,  but  experience  has 
loQg  shewn  that  it  is  not  sound.  If,  indeed,  it  could  be  made  with  safety,  the 
Evans*  opening  would  be  almost  irresistible. 

(h)  This  is  the  winning  move. 


164 


THE   CHESS    PLAYER  S   CHRONICLE. 


Between  Mr.  Ilarrwitz  (blindfold)  and  Mr.  Locu,  plaf«fllftlrtiie-«ame  time 

with  the  preceding. 


White,  Black. 

(Mb.  Habbwitz.)        (Mb.  Lucas.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  Kt.  to  6.  3d    K.  Kt.  P.  2 

4.  K.  B.  to  Q.B.4th  K.  a  to  Kt.  2d 

5.  Q.  P.  2  Q.  P.  1 

6.  Castles  Q.  Kt.  to  B.  3d 

7.  Q.  B.  P.  1  K.  R.  P.  2 

8.  K.  R.  P.  2  K.  B.  P.  1 

9.  Q.  Kt.  to  E.  3d    K.  Kt.  P.  1 

10.  K.  Kt.  to  K.  sq.  P.  to  K.  B.  6th 

11.  P.  takes  P.  P.  takes  P. 

12.  Kt.  takes  P.         Q.  B.  to  K.  Kt.  5tb 

13.  Q.  to  her  Kt.  3d  K.  Kt.  to  K.  2d 

14.  K.Kt.tohis4th,(a  K.  R.  to  B.  sq. 

15.  K.  B.,  eh.  K.  to  Q.  2d 
le.  B.toK.6th,di.(5)  B.  takes  B. 
17.  Q.  takes  B.|  eh.    K.  to  his  sq. 


White.  .Black. 

(Mb.  IIabbwitz.)        (Mp.  Lucas.]) 

18.  Kt.  to  R.  7th        R.  to  K.  B  2d    . 

19.  Q.  B.toK.Kt.^th  Q.  to  Q.  2d 

20.  Q.  P.  1  Q.  Kt  to  K.  Uk 

21.  B.  takes  P.  Q.  takes  Q. 

22.  P.  takes  Q.  R.  takes  B.  ' 

23.  Kt.  takes  R.,  eh.  B.  takes  Kt. 

24.  R.  takes  B.  K.  Kt|  to  Kt  3d 

25.  Q.  R.  to  K.  B.  sq.  K,  toJC.  2d 

26.  Kt.  to  Q.  Kt.  5th  Q.  B.T.  1 

27.  Kt.  to  Q.  4th       R.  to  K.  B.  sq. 

28.  R  takes  R.  Kt.  td^es  R. 

29.  Kt.toK.B.5th,ch  K.  talees  P. 

30.  Kt.  to  Kt.  7th,ch  K.  to  JL.  2d 

31.  Kt.  tks.  R.  P.       K.  Kt  to  his  3d 

32.  Kt.  to  Kt.  7th      Kt.  tiices  P. 

33.  Kt.  checks  Kt.  tajkes  Kt. 

34.  R.  takes  Kt 


The  game  was  prolonged  for  many  moves,  but  finally  terminated  in  Whitens 
&vour. 


Nates. 


(a)  Very  prettily  conceived.    If  Black  take  the  Kt.,  Mate  follows  in  three  mov^. 

(b)  With  the  board  before  him,  Mr.  Harrwitz  would  doubtless  have  preferred 
playing  Kt.  to  K.  sixth. 


BOBtWPOira  TOT  *  P&OBL'EMS  TN"  ltd.  T^'. 


« •  - » . 


No.  69. 

Black. 
K.  to  Q.  4th 
K.  to  K.  3d  (beii) 
K.  takes  Q. 
K.  takes  Xt. 


White. 
I.  Q.  to  K.  B.  5th.  ch. 
S.  Q.  takes  Kt.,  ch. 

3.  Q.  to  Q.  5th,  ch. 

4.  Kt.  iakes  P.,  dii.  ch. 

5.  R.  takes  Kt.,donblech.  K.  to  Q.  B.  5th 

6.  B.  to  Q.  5th 

Checkmate. 


No.  70. 
Whiie.  Slack. 

I.  Q.  to  Q.  B.  3d  K.  moves 

S.  Q.  to  K.  Kt.  3d,  ch.  „ 

3.  atoK.  3d 

Mate. 


No.  n. 
WkUe.  Vlaek. 

1 .  a  tks.  K.  Kt.  P.,  ch.     B.  Ukea;Q. 

2.  B.  to  K.  8th  P.  Q.'s  «h.  (or  ▲) 

3.  R.  toQ.BJtth,dis.eh.2i  Q.  tak^B. 

4.  R.  mates 

Kt.  to  K.  Kt.  3d 
R.  takes  Kt,  double  flh.       K.  movfs 
R.  to  K.  B.  6th,  double  ch.  * 

"Mate. 


Black. 
I.  Kt.  to  Q.  B.  8th 
a.  K.toQ.Sd 

3.  a.toaKt.6th,dL. 

4.  ^  to  Q,  6th 

Mate. 


Ko.  7S. 

fTMie. 
K.  toQ«4th 
K.  to  Q.  B.  4th 
K.  movfs 


=f= 


^s. 


NOTICES  TO  CORRESPONDENTS. 

We  beg  to  acknowledge  with  becoming  thanks  the  receipt  of  man;  rare  and  beautiful  problems  from 

Mr.  Kling,  Mr.  M'G y,  Mr.  Medley,  Mr.  Boden  of  Hull,  Mr.  Horwitx,  Mr.  Harrwitz,  and  htm  « 

legion  of  anonymous  contributors  in  town  and  country. 

*'  C.  R.  L." — Be  good  enough  to  oblige  vm  by  estomining  Uie  position  again,  if  you  have  an|r  doubts.  Our 
time  is  so  completely  absorbed  at  this  moment,  that  it  is  impossUde  for  us  to  give  tos  a  problem  tha 
consideration  which  it  requires. 

"  J.  K  E."— It  shall  be  carefolljrexamluea,  and  reported  on  shortly. 

"J.  ti."— Your  emendation  appears  correct. 

"  J,  D.,"  Dumfries. — Received,  with  thanks^  and  shall  appear  in  an  caily  number. 


m^^ 


PROBLEM  No.  83. 


F 


PROBLEM  No.  84. 


=^^"^1 


THE 


Ciirsd  plas^t^d  Cfcrorii'rlr^ 


No.  22. 

KEW  BERnSS, 


.f 


SATURDAY,  MAY  29,  1847. 


a±: 


{FSlClfi 
TRBEB  PKNOK 


Bek: 


CHESS  IN  YORKSHIRE. 

Game  played  at  the  Yorkshire  Chess  Meeting. 
Mr.  Habbwitz  (Blindfold)  against  Mr.  S.  Bodbw. 


Wkiie.    (Mr.  H.) 
1.  K.  P.  2 
2  K.  R  P.  2 

3.  P.  takes  Q.  P. 

4.  K.  Kt.  to  fi.  3d 

5.  P.  takes  P. 

6.  Q.  Kt.  to  B.  dd 

7.  Q.  Kt.  takes  Q. 

8.  K.  takes  B.  (a) 

9.  B.  to  Q.  B.  4th 

10.  K.  R.  to  K.  sq. 

11.  B.  to  Q.  Rt.  5th 

12.  Q.  B.  P.  1 

13.  Q.  P.  2 

14.  R.  takes  R. 

15.  Kt.  to  Q.  Kt.  4th 

16.  P.  to  Q.  5th 

17.  P.  takes  Kt.,  ch 


Black.  (Mr.  8.  B.) 
K.  P.  2 
Q.P.  2 

K.  B.  to  Q.  R  4th 
Q.  B.  to  K.  Kt.  5th 
Q.  takes  Q.  P. 
B.  takes  Kt. 
B.  takes  Q. 
K.  to  Q.  2d 
Q.  Kt.  to  B.  8d 
Q.  R.  to  K.  sq. 
B.  to  Q.  5th 
R  takes  K.  P. 
B  takes  K.  R.  P. 
K.  takes  R. 
K.  to  Q.  2d  (b) 
K.  Kt.  to  B.  dd 
Kt.  P.  takes  P. 


WhUe.    (Mr.  H.)  Biadi  '(Mr.  8.  B.) 

18.  Kt.  takes  P.         Q.  R.  P.  1 

19.  B.  to  Q.  R.  4th    K.  to  Q.  dd 

20.  Kt.  to  Q.  4th        Q.  B.  P.  2 

21.  Kt.  to  K.  B.  dd    B.  to  K.  Kt.  6th 

22.  Q.  B.  to  K.  3d     Kt.  to  Q.  4th 

23.  K.  to  his  2d         R.  to  Q.  Kt.  sq. 

24.  B.  to  Q.  B.  sq.  (c  Kt.  to  Q.  Kt.  Sd 

25.  B.  to  Q.  Kt.  3d    R.  to  K.  sq ,  ch 

26.  K.  to  B.  sq.  Q.  R  P.  1 

27.  K.  B.  to  Q.  B.  2d  Kt.  to  Q.  4th 

28.  Q.  B.  to  Q.  2d     Kt.  to  K.  6th,  di 

29.  B.  takes  Kt.         R.  takes  B. 

30.  Q.  R.  to  Q.sq.  ch  K.  to  Q.  B<  4tb 

31.  R.  to  Q.  4th        K.  R.  P.  2 

32.  B.  to  Q.  sq.  K.  Kt.  P.  2 

33.  B.  to  K.  2ci 


And  Black  resigns. 


Niftes, 

(a)  It  would  not  have  been  safe  for  White  to  take  the  Q.  B.  P<  checking,  because 
filack  could  have  escaped  with  his  Bishop,  and  then  have  prevented  the  Kt.  from 
getting  away,  thus  gaining  two  minor  pieces  for  the  Q.*s  Rook. 

(h)  An  unaccountable  slip.    He  should  have  moved  his  King  to  a  Black  square. 

(c)  Apparently  his  best  move.  If  he  retired,  the  other  B.  Black  could  have 
answered  with  R.  to  K.  sq.,  winning  back  a  piece ;  and  if  R  to  Kt.  sq.,  then  Kt 
takes  Q.  B.  P.,  winning  a  P.  and  the  exchange. 


VOL.  vin. 


t 


168 


THE   CHESS   player's   CHRONICLIC. 


CHESS  IN  SCOTLAND. 

Game  played  between  Gamma  and  Delta,  two  of  the  best  players  in 

DumfHeshire* 


WhiU.  Black, 

(Mr.  D.)  (The  Rev.  Mr.  G.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  B.  to  Q.  B.  4th  Q.  ch. 

4.  K.  to  B.  sq.  K.  Kt.  P.  2 

5.  Q.  Kt.  to  B.  3d    K.  B.  to  Kt.  2d 

6.  K.  Kt.  P.  1  (a)    P.  takes  P. 

7.  K.  to  Kt.  2d         B.  takes  Kt.  (5, 

8.  K.  Kt.  to  B.  Sd.   Q.  to  K.  R.  3d 

9.  P.  takes  P.  Q.  to  K.  Kt.  Sd 


White. 
(Mr.  D.) 

10.  Q.  P.  takes  B. 

11.  Kt.  to  K.  5th 

12.  K.  to  R.  2d 

13.  K.  R.  to  K.  sq. 

14.  B.takesK.B.P.,ch.K.  to  Q.  sq. 

15.  Q.  to  her  4th        R.  to  K.  B.  sq. 

16.  Q.B.toK.B.4th(<f  R.  takes  B. 

17.  Kt  takes  R.  cfau    Q.  takes  Kt. 

18.  R.  takes  Kt.         K.  takes  R. 


Black. 
(The  Rev.  Mr.  G.) 
P.  to  K.  Kt.  5th 
Q.  takes  K.P^ch 
K.  Kt.  to  K.  2d 
Q.  to  K.  B.  4th 


And  White  mates  by  force  in  four  moves. 

Notet. 

(a)  This  ingenious  but  hazardous  variation  on  the  Bishop's  Grambit  we  owe  to 
M'Donnell. 

(li)  This  is  an  imprudent  move. 

(«;  This  also  is  unadvised,  as  it  enables  White  to  bring  hb  K.  R.  into  immedlete 
eo-operation  with  the  other  Pieces. 

(a)  The  terminating  moves  of  White  are  very  skilfully  conceived. 


CHESS  IN  THE  METROPOLIS. 

Mr.  Pebioal  gives  the  Pawn  and  two  moves  to  Mr.  Medlkt. 
(Remove  Block's  K,  B.  P.  from  ike  Board.) 


WhUe.  (Mr.  M.) 

1.  K.  P.  2 

2.  Q.  P.  2 

8.  K.  B.  P.  2 

4.  K.  B.  to  Q.  3d 

5.  K.  Kt.  to  B.  3d 

6.  Castles 

7.  K.  B.  P.  1 

8.  P.  takes  P.  (J>) 

9.  K.  R.  P.  1 

10.  Q.  B.  P.  2 

11.  Q.  Kt.  toB.  3d 
12   Q.  B.  takes  Kt. 

13.  Q.  to  her  B.  2d 

14.  K.  P.  1 


Black.   (Mr.  P.) 

Q.  P.  1  (a) 

K.  Kt.  to  R.  3d 

Q.B.to  K.  Kt.  5th. 

K.P.I 

K.  B.  to  K  2d 

Kt.  to  K.  B.  2d 

B.  takes  P. 

Castles 

Q.  B.  P.  1 

Kt.  to  K.  Kt.  4th 

B.  takes  B. 

K.  Kt.  P.  1 

P.  takes  P. 

And  Black 


WkiU.  (Mr.  M.)    mack.  (Mr.  P.) 

15.  P.  takes  P.  Q.  Kt.  to  Q.  2d 

16.  B.  takes  Kt.  P.    B.  to  K.  6tb  ch. 


Q.B.  takes  Q.B.P. 
K.  to  R.  sq. 
R.  takes  K.  Kt 
Q.  to  K.  Kt.  4th 
Q.  to  K.  R.  3d 
B.  to  Q.  7th 


17.  K.  to  R.  sq. 

18.  B.  takes  P.  ch. 

19.  K.  R.  to  K.  sq. 

20.  P.  takes  R. 

21.  Q.  to  K.  4th 

22.  B.  to  K.  B.  5th 

23.  R.  to  K.  Kt.  sq.    Kt.  to  Q.  Kt.  3d 

24.  K.  P.  1.  B.  to  K.  Kt.  4th 

25.  R.  takes  B.  Q.  takes  R. 

26.  B.  to  K.  Kt.  sq.    Q.  to  K.  B.  Sd 

27.  Q.toK.  Kt.  4th  (c 

urrenders. 


Notes. 


{a)  This  move  seems  to  add  to  the  constraint  of  Black*s  position, 
(ft)  P.  to  K.  R.  3d,  we  believe  to  be  strooger. 

(e)  The  attack  is  very  smartly  played  by  Mr.  Medley,  who  is  rapidly  taking  a 
prominent  rank  among  our  rising  Amateurs 


THE   CHESS   PLAY£K*fl   CHRONICLE.  169 

Spirited  game  between  Mr.  Nobsm  and  another  Amatbub. 


WhiU.   (Mr.  N.)    Black.    (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  R  8d 

3.  Q.  B.  P.  1  K.  B.  P.  2 

4.  Q.  P.  2  K.  B.  P.  takes  P. 
6.  Kt.  takes  P.  K.  Kt.  to  B.  3d 

6.  K.B.  to  Q.Kt.5th  Q.  R.  P.  1 

7.  B.  takes  Kt         Q.  Kt.  P.  takes  B. 

8.  Q.B.toK.Kt.5thP.  to  Q.  B.  4th 

9.  Q.  to  Q.  R.  4th    P.  takes  P. 


WkiU.    (Mr.  N.)    Black.    (Mr.  S.) 

10.  P.  takes  P.  Q.  R.  to  Kt.  sq. 

U.  Q.  R.  P.  1.  R  takes  Q.  Kt  P. 

12.  Q.  Kt.  to  B.  3d    K.  R  P.  1 

13.  B.  takes  Kt.         Q.  takes  R 

14.  Castles  (a)  K.  P.  1 

15.  Q.  Kt.  to  Q.  5th  P.  takes  P.  ch. 

16.  K.  to  R.  sq.  Q.  to  her  sq. 

17.  Q.  to  her  sq.  (6)  K.  R  P.  1 

18.  Q.  to  K.  B.  3d     Q.  to  K.  R  5th 


And  White  forces  mate  in  nine  moves. 


(a)  White  has  now  an  attack  which  nothing  can  withstand.  If  his  adversarj 
attempt  to  prevent  the  advance  of  the  Q.  Kt.  to  Q.  5  th,  then  the  Kt.  can  take  the 
K.  P.  and  assmne  an  almost  equally  menacing  position. 

(6)  Well  played.      The  battle  must  be  won  on  the  King*s  side. 


NOTICES  TO  CORKESPONDENTS. 

"  L*Aiionynio*' — Is  thaaktd  for  the  niggaitsd  ooarootion. 

**  Delta,**  Dumfries. —The  game  aUuded  to  would  be  rery  aMeptable,  from  there  bang  lo  few  recorded 
•amides  of  Mr.  D.'t  play. 

"Junior,"  Brighten. — ^We  beliere  you  are  right. 

**  A.  B.  the  Yatmger.'*'^The  eonealtatton  game  in  question  Was  began  late  in  the  afternoon,  and  up  to 
the  time  of  its  postponement  was  unquestionably  in  favour  of  Messrs.  S.  and  H.  Its  resumption  after 
a  sumptuous  dinner  was  absurd*  and  the  pleyi  under  such  eircumstanoes,  too  ridiculous  to  be 
recorded. 

"/.  N.  W."-.~We  will  examine  yonr  amended  position.  In  its  former  state  it  was  tu  too  simple  Ibr  pub- 
lieatioa.  The  only.complete  and  systematised  analysis  of  the  i^sen  Problem  ever  published  will  be 
giren  in  the  forthcoming  Handbook,  and  it  is  impossible,  without  some  such  aid,  for  the  student  to 
master  Ha  many  difficuitiea.  This  key  has  been  fUmished  by  Caotain  Evans,  the  inventor  of  the 
beautiful  Svaas'  C^ambit,  and  has  the  merit  of  being  both  concise  and  lucid. 

"  S.  B.,"  HuU.->Maiiy  thanks. 

^'  J.  E.  C.»"  Hi^— A  private  communication  has  been  forwarded. 

"8pecUtor."-«Ther^>on  of  the  Yorkshire  Chess  Meeting  is  sadly  abbreviated  in  the  lUmkraUdNem. 
We  suppose  this  to  be  owing  to  the  hurry  and  turmoil  of  Easter  week,  m$  ike  sosm  reportf  verb.'et 
lit,  tuikat  given  ip  u»,  was  furnished  to  the  Editor. 

"  Korthumbrian." — Such  ui  association  of  names  and  things  is  laughable  enou|^,  while  we  have  sterling 
authors  like  V.  H.  De  Lasa,  Lewis,  and  Jaenisch. 

"  B.  T." — We  have  received  a  copy  of  M.  Alexandre's  stupendous  compilation  of  Problems,  and  shall 
take  oeeanon  hM«after  to  direct  attention  to  its  merits  and  detesti. 

W.  K  '-^M^Mt.  ICenny's  usefUl  Manual  fa  oAitainable  at  any  bookseller's  tar  one  shilling,  and  will  afford 
you  all  the  Informati^a  you  cin  flwed,  lor  the  first  few  months  of  your  norieiaiiB.. 

*'  I.  O.  U."— The  annual  dinner  of  the  London  Chess  Club  takes  pkRe  utter  we  go  to  pressb  hm,  we  ho^f 
aeatt  week  to  give  a  full  report.  -  • 


Srrtttuwt.—ln  Calvi's  Ninth  Leuon-,  p.  157,  at  the  fiirty-4hird  opening,  for,  «  The  author  of  this  charming 
opening  is  Giatehimtf  Qreco,  sajrs  £»  Ghlabfois,"  read,  <'Xhe  author  «f  Ibis  ehaming  TOpening  is 
Giiifihimo  Greco,  called  Le  Calabrois."  ; 


*'.«i 


Solutions  to  Problems  In  our  next; 


YOEKSHIEE  FESTIVAL. 

Since  our  last  report  of  ihis  brilliant  anniversarjr,  we  bare  been  faTomred  with 
a  more  accurate  oojp  of  the  leading  speech  of  the  ereDing.  It  was  admirably  deli- 
yered  by  the  Rev.  Mr.  Garvey,  and  it  will,  no  doubt,  interest  many  of  our  readers. 

**  The  graceful  and  honourable  reconciliation  which  has  just  taken  place,  has  taken  a 
weight  from  off  my  shoulders,  and  rendered  the  task  which  hat  been  entrusted  to  me,  easy 
of  execution.  I  feel  now,  in  proposing  to  you  the  healths  of  Mr.  Staunton  and  Mons.  St. 
Amant,  the  C9iees  Champieiifl  <^  England  and  France,  tiiat  I  cannot  say  anything  in 
praise  of  the  latter  without  adding  a  fresh  leaf  to  the  laurel  wreath  of  Ms  conqueror; 
nor  can  I  speak  in  admiration  of  Mr.  Staunton  without  soothing  the  feelings  of  his 
mightr  riyal.  I  am  far  too  great  a  novice  in  tiie  noble  same  to  be  able  to  duly  appre- 
ciate the  merits  of  these '  masters  of  the  mysteries;*  but  I  h<^  yet  to  win  my  spars,  and 
I  hold  them,  with  you,  in  that  respect  and  estimation  which  they  so  weU  desenre.  I  am 
sure,  I  shall  but  echo  ^our  feelings  when  I  wish  that  the  happy  event,  by  which  this 
meeting  has  been  signalised,  may  be  the  fortunate  omen  of  reriying  good  fieelings  between 
our  two  countries,  of  a  return  to  that  emtaUe  eordiale,  the  disruption  of  which,  we  all  so 
deeply  deplored.  Ton  have  heard  that  your  sentiments,  of  which  I  was,  on  a  former 
occasion,  the  permitted  organ — sentiments  certainly  not  discreditable  to  us— have  been 
reported  to  the  King  of  the  fVendi,  and  you  have  heurd  the  words— words  which  do  credit 
to  his  heart,  and  to  his  head — widi  which  he  was  pleased  to  notice  them.  If  again  I  may 
be  allowed  to  be  your  interpreter,  I  would,  with  all  truthful  courtesy  and  proper  respect, 
add  further  >^ 

**  *  Sire,  we  have  msny  faults-~we  English  I  yet  a  lust  for  political  aggrandisement  is  not 
one  of  them  ;  nor  is  an  European  domination  the  day-dream  of  British  statesmen,  or  the 
cherished  foUr  of  the  Englisn  people.  Ours  is  a  holier  and  a  happier  mission;  we  deem 
it  our  birthright,  and  our  behest,  to  raise,  bright  and  burning,  the  torch  of  freedom  aloft 
among  the  nations,  that  all  may  be  gladdened  by  its  influence,  and  eventually  enlightened 
by  its  ray.  Vot  this  purpose,  we  d^ure — ^nay,  we  covet,  an  honourable  and  a  lasting 
peace,  not  for  the  benefit  of  ourselves  alone,  but  for  the  good  of  all ;  and.  Sire,  we  think 
that  if  by  the  interchange  of  good  offices,  by  the  interweaving  of  our  oommercial  policies, 
hv  mutual  sympaUiies,  and  mutual  benefits  ;  we  ^ould  bridge  over  La  Manche  and  the 
]{hine-^if  the  good  sense  and  high  moral  feeling  of  iBngland,  France,  and  honest  Qer- 
many — ^whose  motto  is  Treu  und  Fest— coidd  so  prevail  as  to  render  it  impossible,  becawe 
suicidal,  for  any  administration  to  entertain  the  question  of  war  with  their  brethren — ^wo 
should  reap  the  greatest  benefits  to  society,  and  commence  a  new  duikpter  in  the  history  of 
the  world*  The  glare  and  glitter  that  now  add  saeh  a  seducing  lustre  to  the  pomp 
and  circumstance  of  war,  would  grow  pale  before  the  mild  and  refulgent  begins  of  peace. 
Statesmen,  and  ttie  princes  of  the  earth,  would  find  war  as  absurd  a  method  of  iredressing 
wrongs,  as  the  wager  of  battle  between  individuals  is  now  held  to  be  lAberpj^, 
that  plant  of  tender  growtii,  would  commence  to  dioot  rapidly.  Slavery,  whether 
of  the  white  or  black  man,  would  be  swept  away.  Art  and  scienoe  woold  ^ourish^ 
Truth,  justice,  and  charity  would  become  the  rule  of  the  nations;  ^d  hiiniaa 
nature,  elevated  by  freedom,  refined  by  education,  softened  by  philanihropy^ 
and  purified  by  the  then  more  active  energies  of  Ghristianily,  would  approaumat^  to  tua^ 
prinueval  majesty  with  which  it  was  endowed  by  the  great  Creator.'  Thus,  with  all  due 
humility,  would  I  reply  to  the  gracious  remarks  of  tht  ^^reat  King  of  the  French.  Nor 
let  us  be  deemed  quixotic;  tiie  genius  of  the  age  in  which  we  live  forbids  us  to  despair; 
We  have  seen  the  untiring  perseverance  of  one  man  blot  out  from  the  Statute  BooK  the 
disabilities  which  pressed  upon  his  co-religionists.  We  have  seen  the  indomitably  $ipci]gpr# 
the  unswerving  faithAilness  of  forpose  of  another,  overcome  all  opposition,  and  bresjk  dowQ 
a  barrier  of  interest  and  prejudioe,  appailing  to  a  less  devo&^d  champion,  when  he 
set  free  the  commerce  of  the  country.  Kor  can  it  be,  that  our  efibrts  in  the  noble 
cause  of  peace  shall  ful,  if  boldly  used  on  all  suitable  occasions.  But  though  I  desire 
peace,  and  that  no  blood  may  be  shed  at  our  meetings  but  the  blood  of  the  grape,  yet  I 
wish  for  all  honourable  rivalry  between  us,  and  over  Caissa's  dominions  a  perpetual 
confiict;  nor  could  I  wish  these  gpsUant  knights  to  ratify  their  league  of  amity  by  « 
nobler  sacrifice  than  the  commencement  of  a  new  campaign.  Both  are  anxious,  and 
eager  for  the  fray;  the  one  is  bumine  to  redress  the  mischance  of  fortune,  the  oth^ 
urgent  to  reassert  his  superiority:  to  me  former  I  would  say, 

"'A  qui  venge  sa  ^loire,  il  n'est  rien  d'  impossible 
Son  bras  est  invamcu,  mais  non  p^s  invincible.' 


to  the  latter, 
'*  I  give  you  the  health  of  Mr.  Staunton,"  &c. 


*  Upon  him  bravely,  do  your  worst; 
And  foul  fall  him  that  blenches  first.' 


THE    CHRIS    PLAYBR'u    CHBOMICLE. 

CALVrS    ELEMENTARY    LESSONS 

[CirKtinvedfrom p   158.  ) 

Variation  f Torn  WkW:'!  Ninth  movt. 


mu..               XtatM. 

9.  Q.  p.  Id      as.  p.  liq. 

maBMKK«U.K.It.P.lH. 

BUckconlddwpUyhis 

Q.  Kt  P.  2.  iq. ;   or  take 

Fawn  vilh  Fawn,  or  move 

his  Queen  to  her  third. 

If  be  pUy  the  Q,  Kt. 

P.  two  squares : — 

K.B.tk..Kt.,chP.  uk«B. 

CulWnO.'!    siRicoQ.  B. 

E.  n.loK.         K.  ■.  P.  ttq. 

B.  loK.  a.4thK.  K.P.  Ih|. 

iS.'iaS:JV'i!- 

F.  1.,  ch.        K.  to  B.  M 

L  ukta  a.  P.,  ud  youi  awu 

If  he  take    Fawn    with 

Pawn:- 

Cwla  Q.  R.     P.  ukH  Xt 

E,  K.  to  K.,  eh.,  ud  fia  will 

Lastly,  if  he  play  a  to 

herthiii:- 

Whiit.                     Bkci. 

Foriy-foHrth  Opimng. 

Castles  odQ.'8  side 

a  Kt.  P.  3  sq. 

White.                  Black. 

K.  B.  to  Q.  Kt.  3d 

K.  B.  to  Kl.  2d 

1.  K.  P.  2 

K.  P.  2  sq. 
K.  Kt.  to  B.  3d 

P.  takes  P. 

Q.  to  Q.  B.  4ih 

3.  K.B.toQ.B.4th 

a.  to  Kt.  4tb,  ch. 

K.  to  B.  2d 

3.  Q.  P.  1  sq. 

4.  P.  takes  P. 

Q.P.2«q. 
Kt  takes  P. 

K.  F.  1,  ch. 

K  to  Kt. 

li.  to  K.  B.  3d 

K.  R.  P.  1 

5.  Q.  to  K.  2d 

K.  B.  P.  1  sq. 

Kl.  to  K.  4th 
Q.  R.  P.  1  M. 

Q.toherKt.'B5tb 
Q.  to  R.-8  4th 

Yours  is  a  good  attacking  more. 

,,                     .       / 

8.  K.  B.  P.  2  sq 

Q.  Kt  to  B.  3d 
Q.B.toK.Kt5th 

You  cao  mate  in  a  few  moves. 

7.  K  Kt.toB.3d 

11.  Q.B.  takes  Kt. 

K.  B.  takes  B. 

8.  Q.toK.4th 

K.  Kt  to  Q.Kt3d 

IS.  Castles  on  Q'l 

K.  R.  to  B. 

9.  P.  lakes  P. 

B.  takes  Kt. 

side. 

10.  P.  takes  B. 

P. takes  P. 

13.  Q.  to  K.  4ib 

K.  to  K.  B  2d 

U.  KB.toQ.KtSth 

Q.  to  her  4th 

14.  Kt.  takes  Kt. 

P.  takes  Kt 

Yonr  game  is  to  be  preferred. 

15.  R  Iks.  P.,  ch. 

K.10 

-"I- 

Jti  this  poution,  you  c: 


Forly-Jifth  Oj>ming. 
V^ite.  Biaek, 

1.  K.  P.2sq.         I  K.  P.2aq. 

2.  K.  B.toQ?B4th    K.  Kt  to  B.  3d 

3.  Q.  to  K.  2d  K.  B.  to  Q.  B.4tl| 

4.  K.  B.  P.  2  sq.    1  P.  takes  P. 


172 


THE  CHESS  PLAYER  S  CHRONICLE. 


Black  should  inte  tskeicthe  Q.  Kt. 
(See  Lopez  Gambit,  page  93,  et  infra,) 

5,  K.  Kt.  to  B.  3d  I  Castles. 

6.  Q.  P.  2  sq.  I 

Yoar  position  is  'much  better  than 
that  of  your  adfersary's. 

Fartysixth  Opening. 

White  Black. 

1.  K.  P.  2  sq.  K.  P.  2  sq. 

'2.  K.B.toQ.B.4th     K.  Kt.  to  B.  Sd 
3.  K.  Kt.  to  B  3d     Kt.  takes  P. 

Your  move  of  K.  Kt.  to  B.  3d,  is  not 
the  correct  one.  We  have  seen  in  the 
Forty-first  and  Forty-second  Openings, 
that  the  Q.  Pawn  two  squares  is  the 
rie^ht  play. 


4.  Kt.  takes  P. 

5.  K.  B.  to  Kt.  3d 

6.  Q.  P.  2  sq. 

7.  Q..toKR.5th,ch 


Q.  P.  2  sq. 
Q.  to  K.  2d. 
K.  B.  P.  1  sq. 
K.  Kt.  P.  1  sq. 


8.  Kt.  takes  P.       |  P.  takes  Kt. 

9.  Q.  takes  R.        |  Kt»teh*ii6th,dig  ck 
Black  has  the  better  game. 

Forty-seventh  Opening. 
White.  Black. 


1.  K.  P.  2 

2.  K.  B.toQ.B.4th 

3.  K.  Kt.  to  t.  3d 


K.  P.  ilsq. 
K.  Kt.  to  B.  3d 
Q.  to  K.  2d 


Black,  instep  of  playing  Q.  to  K.2d, 
should  have  taken  the  Pawn  ii^th  the 
Kt.,  as  shewn  in  the  preceding  (djpening. 


4.  KKt.to  hi«  6th 

5.  P.  takes  P, 

6.  B.  takes  Kl. 
7   Q.  toB.  3d 


Q.  P.  2  sq. 
Kt.  takes  P. 
Q.  takes  Kt. 


Y«ii-«piU^m^«£M»ii)  «till  preserving 
a  good  position. 

Forty-eighth  Opening. 
WhiU.  Block. 


1.  K.  P.  2.  sq. 

2.  K.  B.toQ.B.4th 

3.  K.  Kt.  to  B.  3d 


BlacVs  move  is  very  bad. 


K.  P.  2.  sq. 
K.  Ki.  to  B.  3d 
K.  B.  to  Q.  3d 


4.  Q.  P.  2  sq. 

5.  P.  takes  P. 

6.  Q.  to  her  5th 


K.  Kt.  takes  P. 
K.  B.  to  Q.  B.  4th 
K.  B.tks.K.B.P.,ch 


Black,  to  avoid  a  mate,  is  forced  to 
lose  a  piece. 

Forty-nndk  Opening. 


White. 

1.  K.  P.2sq. 

2.  K.  B.toQ.Bw4th 

3.  K.Kt.toB.3d 

4.  K.Kttohis5th 


Black. 
K.  P.  2  sq. 
K.  Kt.  to  B.  3d 
Q.  P.  1  sq. 
Q.  B.  to  K.  3d 


5.  Kt.  takes  B.       |  P.  takes  Kt. 

■  Y011'  pi'efaff  ^i^HOg  with  die  Kt.  ta 
preserve  your  K.  B.,  which  prevents 
Black  from  castling. 


6.  B.  takes  P. 
7   B.  toQ.  5th 
8.  Q.  to  K.  IB.  3d 


Kt.  takes  P. 

K.  Kt.  to  Q.B.4th 

Q.  toB. 


Your  move  is  a  very  good  one. 

After  checking  with  Uie  Queen  at,K. 
B.  7th,  you  can  push  on  the  QueQn*s 
Pawn  two  squares  to  free  your  Q.  B., 
which,  in  a  few  moves,  will  lead  to  your 
winning  the  game. 

End  of  Ninth  LesMim, 


SOLUTIONS  TO  CaLYI'S  PROBLEMS.     (See  pAge  141), 


White. 
1.  Kt.  takes  R.  Pi>  ch. 
S.  Kt  to  B.  7th,  «h. 
8.  a.  to  K.  Kt.  6tii 

4.  a^  to  K.  rqi 

Mate. 


Stuck. 
K.toH.id 
K.  to  Kt. 
Q.  takes  Kt 


N4>.  16. 

V  Miaek. 

•    K,loll.  ♦ 
K  ItaklsR. 
it  takfi  H. 


mm. 

1.  Q.  tks.  B.  P.,  ch. 
8.  R.toK.Sth 
S.  R.tftkesR% 
4.  Ct  takes  Kt.  P 

Mate.'- 
*  If  Black  had  t»ken  Q,  f|th  a,  he  would  hitf 
be^  Aeckmated  in  three  Mtes. 


PROBLEM  No.  85. 


PROBLEM  No.  86. 


tW^i^^ 


PROBLEM  No.  87. 


b 


PROBLEM  No.  88. 


THE 


Ciirsd  illafi^t^d  €ht0n(tU^ 


,  I  SATURDAY,  JUNE  5,  1847.  j^^^!!"^"* 

i. )  '  '  ( THREE  PENCR 


ANNIVEBSABT  FESTIVAL  OF  THE  LONDON  CHESS  CLUB. 

(^Frcm  a  CarreMpondent) 

The  Committee  of  this  old  established  society  give  their  annaal  hospitable  entertain- 
ment to  the  members  and  Mends  of  the  club,  on  Wednesday  evening,  at  tiie  George  and 
Yultnre  Hotel,  Condiill.  Invitations  to  the  number  of  one  hundred  had  been  issued, 
and  ve  believe  about  eighty  lovers  of  the  noble  game  assembled  to  do  honour  to  the 
occasion.  Among  these  we  recognised  nearly  all  the  laading  meaibeiv  of  the  club,  and  a 
majority  of  the  most  distinguished  players  of  the  day,  including  Messrs.  Mongredien, 
(the  President  of  the  Club,)  Perigal,  (Hon.  Secretwy,)  Yates,  Alsager,  W.  and  A. 
Palling,  Lonsdale,  Brady,  Worrell,  Staudigl,  Staunton,  Catherwood,  St.  Amant,  (the 
leading  French  player,)  Montefiore,  Hcwrwitz,  Harrwita,  Kenny,  Von  Camap,  Catley, 
Alexandre,  Williams  of  Bristol,  Jones,  Ries,  Kark,  Kenrick,  Cohen,  Medley,  Frost, 
(President  of  the  Hull  Club,)  Anderson,  (from  New  York,)  M*Gahey,  Tlndal  Atkinson, 
Bowland,  &c.  ice.  Mr.  Dpnglias  Jerrold  had  been  confidently  expected  to  be  present, 
bnt  the  pressure  of  unavoidable  business  deprived  the  expectant  visitors  of  his  wished  for 
company.  The  dinner,  which,  vritb.  the  wines,  was  of  the  first  quality,  commenced  about 
seven  o'clock,  the  chair  being  occupied  by  Mr.  Mongredien,  while  Messrs.  G.  Perigal, 
Fraser,  and  Lonsdale,  officiated  as  Vice  Presidents. 

Upon  the  withdrawal  of  the  cloth,  "  Non  Nobis  Domine  *'  was  sung  in  excellent  style  by 
Messrs.  Kenny,  F.  Smith,  Sec  The  Chairman  then  appropriately  proposed, "  The  Queen," 
which  with  the  succeeding  toast  of  ^  Prince  Albert  and  the  rest  of  the  Royal  Family,"  was 
received  with  unqualified  enthusiasm.  Glee,  ^  Here's  a  health  to  the  Queen  and  the 
Prince."  Upon  tiie  conclusion  of  this  beautifal  glee,  the  President  rose  for  the  purpose 
of  introducing  the  toast  of  the  evening,  **  Prosperity  to  the  ^London  Chess  Club,**  whidi 
was  welcomed  with  uproarious  cheers.  In  the  course  of  his  able  address,  he  took 
occasion  to  remvk,  that  the  dub  was  in  the  proud  positi<m  that  evening  of  forming  the 
nuclens,  round  which  rallied  most  of  the  peat  notabilities  of  chess.  (Cheen.)  It  was  a 
still  moregratifyfaig  feature  of  the  erening's  entertainment  that  the  learned  professions  and 
the  fine  arts,  of  painting  and  music,  bad  each  their  representatire.  (Applause.)  If  Chess 
could  not  be  called  the  most  amusing  of  sciences,  it  was  at  least  the  most  Instructive  of 
scientific  amusements  (applause)  ;  and  not  among  the  least  of  its  moral  aid  corrective 
influences  vros  the  fact,  that  in  the  assemblage  of  its  amateurs  in  festive  meetings  like  the 
present,  temporary  irritation,  nay  the  feuds  of  years,  became  absorbed  in  the  generous  and 
joyous  hospitality  of  the  occasion,  and  were  at  once  and  for  ever  forgotten.  (Immense 
ftpplause.)  It  was  scarcely  necessary  now  to  allude  to  the  pleasurable  drcumstanoes 
attending  the  late  great  Chess  Gathering  in  Yorkshire,  where  it  was  not  more  hoped  than 
l^clieved  that  the  basis  was  laid  for  one  of  the  most  important  and  exciting  matches  ever 

YOL,  vm.  A  A 


176  THE  CHBSS   PLAYKR*S  CHRONICLE. 

•^ayad)  (Thia  intimadoii  of  ibe  prospect  of  another  ftrngsle  between  tbe  two  leadings 
Champions  of  Great  Britain  and  France  was  reoeived  wUh  most  raptarons  and  long* 
eontinned  cheering)  and  the  respective  representatires  of  England  and  France  who  weue 
then  present  (great  cheering)  he  trusted  would  agree,  without  loss  of  time,  upon  tho^tenns 
of  a  contest  replete  with  great  and  lasting  glory  to  them,  and  of  exhanstless  interest  to 
the  chess  community  at  large.  (Tumultuous  cheering.)  Without  longer  trespassing  upon 
their  indulgence,  he  would  propose  **  The  London  Chess  Cinb.**  (The  toast  was  re- 
sponded to  with  three  times  tnree  cheers,  and  great  applause,) 

Mr.  Peri^al,  in  proposing  **  Prosperity  and  Permanence  to  Chess  Clubs  all  over  the 
World,"  said, — ^in  doing  honour  to  tne  distinguished  continental  chess  piajem  present, 
Messrs.  St.  Amant,  Horwitz,  Harrwitz,  Standig^  and  Alexandre,  the  toast  natarally  coupled 
itself  with  the  name  of  the  principal  foreign  chess  player  present,  M.  St.  Amant  (loud 
ehe^ng);  and  he  was  sure  the  meeting  would  pay  to  all  the  honour  merited.  (Great 
applause.) 

M.  St.  Amant,  who  was  receiTed  with  reiterated  cheers,  acknowledged  in  French,  and 
4n  elegant  and  appropriate  language,  the  honour  which  had  been  done  him,  and  the 
delight  he  experienced  on  all  occasions  in  participating  in  the  enjoyments  of  these  fra- 
lemal  banquets  among  the  chess  players  of  Great  Britain.  He  expressed,  in  brief  but 
general  terms,  his  readiness  to  engage  in  another  match  with  any  one;  and  spoke 
Decomingly  of  his  confidence  in  his  own  powers. 

At  tiie  conclusion  of  his  yery  brilliant  address,  which  we  hope  hereafter  to  giro  entiis, 
he  was  again  greeted  with  a  renewal  of  the  applause  which  had  welcomed  him  on  rising, 
in  the  midst  of  which  he  resumed  his  seat. 

At  die  call  of  the  Chaurman,  Mr.  Alexander  Fulling  then  rose  to  propose  the  next 
toast  of  the  CTcning — *'  Mr.  Staunton  and  Chess  Literature.''  He  hailed  with  delight  the 
ftiet,  that  chess  had  a  literature,  because  that  circumstance  alone  constituted  a  healthy 
symptom  of  the  state  and  progress  of  ciyilization.  (Great  applause.)  He  had  then  the 
gratification  of  seeing  before,  him  two  gentlemen,  both  highly  distinguished  for  their 
exertions,  not  only  in  the  practice  but  in  &e  theory  of  the  game.  Of  one  of  these  eminent 
belligerents,  their  own  countryman,  Mr.  Staunton  (enthusiastic  applause),  it  was  an  act 
only  of  simple  justice,  and  one  acknowledged  by  all  who  knew  Mm,  to  say,  that  he  had 
brought  to  we  study  and  practice  of  chess,  powers  of  mind  so  Taried,  and  an  intellect  so 
cnltivated,  as  would  have  insured  him  the  topmost  rank  in  any  pursuit  to  which  he  might 
hare  devoted  his  energies.  (Loud  cheering.)  After  some  able  obsenratiiHis  upon  the 
influence  of  «hess  upon  we  intellectual  character,  Mr.  Pulling  concluded  by  proposing  **  the 
health  of  Mr.  Staunton,  and  success  to  the  literature  of  chess." 

The  toast  was  drunk  with  **  three  times  three  and  one  cheer  more,"  and  followed  by 
'*  The  Wanderer,"  which  was  exquisitely  sung  by  Herr  Staudigl,  and  produced  a  perfect 
torrent  of  applause. 

In  acknowledging  the  honour  conferred  on  him  by  such  a  reception  of  the  toast,  Mr. 
Staunton  regretted  he  was  not  endowed  with  that  spontaneous  eloquence  which  was  alike  the 
proTince  and  the  power  of  his  learned  Mend, — ^possessing  that,  he  mi^ht  hope  to  express  in 
something  like  appropriate  terms  the  sentiments  of  grateful  pride  with  which  he  accepted 
the  generous  compliment  they  had  bestowed.  In  that  case,  he  would  have  ventured  to  ex- 
patiate in  glowing  terms  upon  the  harmless  and  delightful  recreation  which  they  had  that 
day  met  together  to  commemorate.  He  would  have  done  a  right  too  long  neglected ;  and 
regardless  of  the  mere  m3rthology  of  chess,  leaving  Caissa  and  her  nymphs  to  the  poet- 
asters of  the  game,  he  would  have  parodied  the  benison  of  Sancho  Panza,  and  invoked 
**  blessings  on  the  man  who  first  invented  chess."  (Loud  cheering.)  With  the  capabilities 
of  the  gentleman  who  had  last  addressed  them,  he  should  have  been  tempted  to  call  for 
honours  to  that  g^reatand  far-seeing  intellect  which  had  given  to  us  a  pastime  so  unexception- 
able and  cadiolic,  that  the  whole  world  might  participate  in  its  enjoyments  (great  applause) 
—a  recreation  which  forms  a  ligament  of  union  between  the  prince  and  the  poor  man,  the 
wise  and  the  unlearned,  and  the  old  and  the  vonng^  (Cheers.)  Yes,  honours  too  long 
delayed,  but  richly  merited,  to  the  memory  of  that  g^reat  magician,  who  in  the  invention  of 
chess  had  devised  a  spell  potent  enough  to  call  together  in  convivial  brotherhood  so  many 
intellectual  spirits  as  those  now  around  him!  (Applause.)  But  lacking  the  powers  of  his 
friend,  he  must  be  satisfied  to  leave  these  subjects  for  abler  hands,  contenting  himself  by 
acknowledging,  in  the  simplest  phraseology  of  such  occasions,  his  profound  obligations 


THB   CMBSS   PLAYSK*S   CtlRONICLS,  177 

for  tlM  flattering  hoaonr  they  h«d  done  him.  (Lovd  cheering.)  Before  refuinlHg  hit 
iMt,  however,  he  was  desirous  of  directing  their  attention  to  the  name  of  one,  •  veteraft 
ia  the  cause,  whose  absence  was  greatljr  deplored;  of  one  to  whom  every  (^esa  plajrer 
then  assembled,  nay,  every  chess  pUyer  m  the  country,  was  under  obligations,--fae  aUitded 
to  Mr.  Lewis.  (Trranendons  applause.)  Mr.  Lewis  was  one  of  the  pioneers  in  the  Utefatnn 
of  chess.  (Cheers.)  He  commenced  his  hUxrars  when  little  assistance  was  attainable  firom 
either  contemporaries  or  predecessors  in  his  own  language,  and  he  had  to  seek  it  from  the 
sQggestive  but  imperfect  productions  of  other  nations.  It  was  unnecessary  to  partkttJMrise 
the  works  lor  which  we  were  indebted  to  Mr.  Lewis;  every  skilful  practitioner  knew  them, 
and  the  inexperienced  would  soon  find  the  necessity  of  beconaing  acMtnainted  with  them 
also.  He  would  bestow  no  more  of  his  tediouaness  upon  them,  therefore,  but  piPopoM 
with  cordiality  **  The  health  of  Mr.  Lewis."  The  toast  was  drunk  with  unaaimons  aecla- 
nation.  Mr.  Moody  here  sang  a  comic  song,  on  *'  Jenny  I^ind,**  whidi  elicited  gveal 
laughter. 

Mr.  Alsager,  one  of  the  oldest  members  of  the  dub,  in  a  brief  but  effective  speech, 
proposed  **  The  health  of  Mr.  G.  Walker,"  (great  api^anse).  Mr.  Walker's  services  im 
the  cause  of  Chess,  were  known  and  appreciated  wherever  the  game  was  known;  and  it 
must  be  a  source  of  pleasure  to  all  there,  as  it  was  to  him,  to  see  Mr.  Walker  among 
them.*  He  had  been  too  long  absent.  For  seven  years  he  had  deserted  the  club,  but 
having  now  rejoined  it,  he  trusted  he  would  not  give  occasion  for  reproof  in  iiiture,  Imt 
would  resume  his  visits  as  of  yore.  (The  toast  was  received  with  hearty  applause^  and 
dnmk  with  three  times  three  cheers.) 

Mr.  George  Walker  returned  thanks.  The  pleasure  he  felt  at  the  kind  compliment 
paid  hun  was  enhanced  by  Mr.  Alsager's  reproof.  A  loving  £ather  alone  chastens  his 
child;  while  an  indifierent  parent  cares  not  what  becomes  of  him.  It  was  true  that  for 
nearly  ten  years  he  had  not  visited  the  club,  but  no  blame  could  attach  to  him  on  that 
account  He  had  never  run  £rom  the  ^[ood  ship;  never  deserted  his  colours;  but  had 
been  as  an  officer  detached  on  an  expedition,  pbmting  the  Ghess  flag  in  remote  regions, 
and  working  hard  to  establish  a  west-end  dub  (applauBe).  He  could  not  be  in  two  places 
at  once,  like  the  president,  who  so  ably  kept  alive  the  cause  both  in  the  clubs  of  laverpool 
and  London  (laughter  and  cheers).  He  could  not  understand  it,  and  looked  upon  Mr. 
Mongredien  almost  with  fear.  He  was  always  in  the  Liverpool  Club,  and  always  in  the 
London  Chih.  The  Irishman  said  a  man  could  not  be  in  two  places  at  once,  barrins  he 
was  a  bird  or  a  fish;  but  he  should  have  said,  **  barring  he  was  a  Mongredien."  If  he 
were  told  at  this  moment  Mr.  Mongpredlen,  now  before  them,  apparently  in  the  chair,  was 
taking  the  chair  at  a  dinner  of  the  Liverpool  Club  also,  he  would  believe  it.  But  it 
should  never  happen  again,  that  Mr.  Walker  would  give  Mr.  Alsager  cause  to  repeat  his 
admonishment.  He  trusted  to  join  the  club  shortly  m  permtmenee^  and  never  again  leave 
it  He  had  heard  previous  speakers  with  great  satisfaction.  One  remark  of  Mr.  Staun- 
ton's had  especiali^  pleased  him.  Mr.  Walker  fully  agreed  in  Mr.  Staunton's  remarks 
about  originality  m  writers.  Let  all  works  be  compared  together,  and  each  writer 
awarded  ms  just  meed  of  praise  (hear,  hear).  The  public  were  competent  judges.  All  new 
writers  who  entered  the  field  had  an  easier  task  to  work  out  than  their  predecessors.  They 
foond  the  piles  driven,  the  foundations  of  the  building  formed,  while  they  had  only  to  add 
fimcy  work  to  suit  different  tastes.  Let  all  new  writers  be  tried  by  the  test  of  dates  and 
comparison.  The  newer  the  writer,  the  easier  his  labour,  having  now  such  excellent 
ground  to  build  upon.  Mr.  Walker  was  glad  to  meet  so  many  friends,  all  high  in  Cheas. 
They  should  remember  responsibilities,  and  extend  chess,  especially  among  the  poor.  They 
should  form  working  men's  chess  clubs.  The  true  way  to  advance  the  morals  of  the 
masses,  was  to  give  them  rational  amusement  Brougham  said  the  other  night  in  the 
Lords,  that  the  greatest  obstacle  to  teaching  the  adult  was  sleep.  A  labourer  who  has 
woi^ed  hard  all  day,  goes  to  sleep  in  the  evening  over  a  lecture  or  a  book.  Give  that 
Bian  a  chess-board  then  to  keep  him  awake  (laughter).  Strengthen  the  mind,  call  into 
action  and  ener^the  thinking  powers,  through  chess,  and  the  mind  will  insfmct  itself  in 
other  matters.  This  theory  lK>lds  good  to  a  larger  extent  than  is  supposed.  He  (Mr. 
Walker)  had  playisd  chess  with  men  of  every  ra^,  with  persons  of  all  dimes,  sorts,. and 
*  conditions;  but  the  game  he  took  most  delight  in,  was  one  he  once  played  with  a 
^  poor  ploughman  in  Northamptonshire,  just  returned  to  the  farm  after  a-  hard  day's  work. 
"He  (Ifi*.  w.)  said  to  the  farmer,  "  This  must  be  a  good  servant  of  yours."  "Ay,"  said 
the  fanner,  "better  than  any  other  two  I  have  got  (loud  cheers).  After  this  speech, 
Messrs.  Kenny  and  F.  Smith  sang  with  spirit,  the  grand  duett  from  "  William  Tell" 


178  THB   CHB88   PLAYBR's   CHRONICLE. 

Mr.  Tindal  Atkinson  then  gare  **  The  Visitort,^  and,  in  a  speech  remarkable  for 
power  and  beauty,  dwelt  upon  the  peculiar  claims  which  each  had  upon  their  considera- 
tion. His  happy  allusion  to  the  varied  excellences  of  the  great  bano,  Staadigl,  and  that 
generous  disregard  of  self  which  had  prompted  him  to  come  among  them,  unfiBttered  by 
professional  restraint,  delighting  and  Bstonishing  them  by  turns,  drew  down  a  hur- 
ricane of  applause.  He  skilniUy  touched  upon  the  professional  excellences  of  Mr.  Horwitz, 
the  extraordinary  faculty  for  bondfold  chess  possessed  hj  Mr.  Hanrwitz,  and,  with  great 
feeling,  drew  attention  to  the  veteran,  Alexandre,  whose  long,  long  life  had  been  a  battle 
for  the  cause  of  chess.  Upon  the  conclusion  of  his  address,  which  was  repeatedly  inter- 
rupted by  the  cheers  of  the  assembly,  Mr.  Atkinson  was  greeted  with  entlmsiastic 
plaudits. 

Herr  Staudigl  returned  thanks  on  his  own  behalf,  by  single  a  celebrated  Qennan 
drinking  song,  (composed  by  himself)  in  a  style  which  abeolntdy  electrified  the  com- 
pany, who  rose  en  matae  at  its  conclusion,  and  cheered  him  to  his  seat. 

M.  St.  Amant,  briefly  but  eloquently,  proposed  **  Prosperity  to  the  Yorkdiire  Chess 
Association,"  coupling  with  it,  **  tne  health  of  the  founder,  Mr.  Rhodes  of  Leeds."  (The 
toast  was  drunk  with  acclamations.) 

Mr.  Frost  of  Hull  replied,  and,  in  a  speech  of  great  ability,  expatiated  on  the  ad- 
vantages accruing  to  chess  from  the  annual  assemblage  of  its  amateurs  at  m^tings 
like  those  of  the  Yorkshire  Chess  Association.  He  begged  to  remind  the  present 
meeting  that  the  next  festival  of  the  Yorkshire  clubs  would  be  held  at  Hidifax  in  May 
1848,  and  he  could  assure  to  all  who  heard  him,  and  intended  to  be  present,  a  most 
cordial  welcome.    (Loud  cheers.) 

The  health  of  the  Chairman,  Mr.  Mongredien,  was  then  drunk  amid  vociferous  ac" 
clamations.  In  acknowledging  the  compUment,  Mr.  Mongredien  proposed  Mr. 
Perigal,  their  Honorary  Secretary,  a  gentleman  to  whom  the  club  was  under  infinite 
obligations.  **  Vetatf  e*ett  moit**  said  Louis  the  XIY. ;  BO  with  more  truth  might  Mr. 
Perigal,  on  many  occasions,  have  exclaimed,  "The  London  Chess  Club,  I  am  the  Club  I" 
For  more  than  once  the  club  would  have  sunk  to  nothing,  but  for  the  energy  and  devotion 
of  its  indefatigable  Secretary.  "  The  health  of  Mr.  Perigal  "  was  responded  to  in  a  manner 
which  must  nave  shewn  him  that  his  manifold  services  to  the  Club  were  not  unap- 
preciated by  his  brother  players.  Mr.  Perigal  returned  thanks,  and,  with  much  humour, 
dilated  upon  the  present  flourishing  position  of  the  Club,  not  so  much  with  respect  to 
numbers,  as  to  the  state  of  its  finances;  and  he  would  avail  himself  of  the  present  occa- 
sion to  add  to  the  numerical  stren^h  of  the  Club,  by  proposing  the  election  of  two 
more  honorary  members,  Mr.  Harrwitz  and  Captain  Evans,  the  originator  of  the  Evans's 
Gambit.  (Great  applause.) 

Several  other  toasts  were  drunk,  and  many  exquisite  songs  and  glees  diversified  the 
proceedings.  At  twelve  o'clock  the  president  gave  permission  for  the  introduction  of 
**  cigars  and  coffee,"  and  the  festivities  of  this  delightfiil  meeting  were  not  concluded  till 
an  early  hour  in  the  morning. 


KOTICES  TO  CORRESPONDENTS. 

*'M.  T.  S.  R." — 1.  The  Problems  are  left  entirely  in  the  hands  of  the  composers;  and  even  to  them, 
accustomed  to  detect  a  flaw  at  a  glance,  you  see  the  difficulty  of  avoiding  mistakes.  The  public  at 
large  have  no  oonception  of  the  time  and  mental  labour  required  for  producing  a  really  beautifU 
problem. — 2.  The  provincial  player  mentioned  would  have  no  kind  of  chance  in  a  set  match  with 
St.  Amant,  or  Horwitz,  or  Harrwitz,  or  Kieseritzl^].— 3.  Mr.  M.  of  the  London  club  is  a  rapidly  im- 
proving player. — 4.  Your  emendations  appear  to  be  perfectly  sound. 

"  J.  A.  T." — The  subscription  to  the  chess  club  at  Brighton  is  only  one  guinea  per  annum;  and  occasional 
residents,  if  properly  approved  of  by  the  council,  may  be  admitted  on  the  trifling  paynMnt  of  is,  per 
month — ^bttt  for  one  month  only.    The  club  room  is  now  on  the  Pier  Esplanade. 

"I.  K."->-l.  The  game  has  several  points  of  interest,  and  is  tuH  of  promise  of  tatan  exeellence,  but  it 
wants  stamina,  neither  party  apparently  knowing  how  to  hold  an  advantage  when  it  is  in  his  power. — 
2.  In  your  problem  Uie  board  is  unnecessarily  crowded,  and  it  is  not  at  all  dear  that  mate  can  be 
given  in  three  or  even  five  moves,  if  Black  when  checked  by  the  Kt.  play  his  King  to  Q.  R.  3d.  Look 
at  the  position  again. 

"C.  E.,"  St.  Ives. — Your  solution  of  the  famous  Indian  problem  is  the  true  one.  We  will  mention  the 
want  of  punctuality  of  which  you  complain,  and  have  no  doubt  it  will  be  remedied. 

"  C.  R.  L." — Your  very  interesting  communication  on  the  subject  of  the  chess-men,  recently  made  from 
the  original  beam  of  Caxton's  house  in  the  Almonry,  Westminster,  shall  appear  next  week. 


THE  CHB89  PLAYEIl's   CHHONtCLS. 

CALVI'S    ELEMENTARY    LESSONS. 
{^Contimudfrom  p  172.) 
Fboblbk  No.  19. 


Pboblbh 

No.  20. 

K. 

Wkile. 
on  bU  B.'b  <q. 
on  Q.  Kt.'8  2d 

on  K.  Kt.'s  4th 

Kt.  on  K.  B.'s  5tb 


Q. 


Black. 
K.  Kt.'Baq. 
Q.  Et.'«  sq. 
K.ODK.B.'ssq. 
Kt.  on  K.-s  3d 
FawDB  OD  E.  B.'8  2d,  Q. 
Kt.'B  Stb,  and  Q.  B.'s 
fifth. 
White  to  Mate  in  3  move*. 


TXHTH    LXSSOEI. 

Fiftieth  Opernng. 

White.  BlaiA. 

1.  K.  P.  2.  iq.        I  K.  P.  2.  sq. 

2.  K.B.toQ.B.4th|  Q.  B.P.I  sq. 
Sack  ptajB  this  Pawn  to  enoble  him 

to  push  on  the  Queen's  Pawn  two 
tquuet,  attacking  or  masking  jour  Bi- 
shop. This  more  is  bad ;  it  confines 
his  Queen's  Knight,  and  giTes  you  lime 
to  boprove  your  game. 

I  K.  B,  to  Q.  B,  4th 

„,  t  jour  Queen  to  this 

square,  jou  prevent  Black  from  placing 
liii  Q.  P.  2  sq.     In  this  position,  tlus  is 
Ihe  best  ino»e  jou  can  make. 
Buck's  move  is  bad. 


3.  Q.  to  K.  2d 


4.  KB.t]uK.BP,ch  I  K.  takes  B. 
B.  Q.toQ,B.4th,ch    Q.  P.  2  sq. 

6.  Q.  takes  B.  P.  takes  P. 

7.  Q.toQ.B.4th,ch  1  Q.  B.  to  K.  3d 

If;  instead  of  checking  at  Q.  B.  4th, 
you  had  taken  the  K.  P.  with  the  Queen, 

fnir  adversary  would  have  preserved  the 
awn  on  King's  5tb,  which  would  have 
hindered    the    biit^ng    out    of  your 

e.  Q.tks.dbled.P.  | 

You  have  a  good   poution,  and  a 
Pawn  more  thau  your  adversary  has. 

Fifty-firil  Opemng. 
White.  Black. 

1.  K.  P.  2  sq.  I  K.  P.  2  iq. 

2.  K.B.toaB.4th    Q,  B.  P.  1  sq. 

3.  Q.  to  K.  2d       1  Q.  to  K.  Kt.  4th 
Black,  by  this  mode  of  play,  exposes 


180 


THE  CHESS  PLAYER  S  CHUOMICLE. 


his  Queen  to  aoattMktwbkhrWitt  Im^ 
him  many  mo?e8. 

4.  K.  Kt.  to  B.  8d  J  Q.  takes  Kt  P. 
6.  KB.tksKBP,ch  |  K.  to  his  2d 

Black  would  have  lost  his  Queen  had 
he  taken  the  Bishop. 

6.  K.  R.  to  Kt.      I  Q.  to  R,  6th 

7.  Q  P.  2  s^.         I 

Your  game  is  to  be  preferred. 

This  openidgf  shewn  by  Ponziani  in 
his  second  opening,  has  been  ably  ana- 
lyzed  by  LewiJB  in  his  excellent  **  Treatise 
on  Chess.** 

Fift^second  Opening, 

White.  Black. 

1.  K.  P.  2  8(1.  K.  P.2sq. 

2.  K.  B.  to4B4th  Q  B.  P.  1  sq. 

3.  Q  to  K.  SSd  K.  Kt.  to  B.  8d 

4.  K.  B.  P.  S  sq.  K.  B.  to  Q  B.  4th 

6.  P.  takes  P.  B.  takes  Kt. 
6*  R.  takes  B.  Q.  P.  2  sq. 

7.  P.  takes  P.,  enpaseani. 

Your  position  being  so  much  superior, 
we  need  not  continue  tbis  opening. 


Fif^^'4kmd^ 

White^ 

1.  K.  P.2  8|. 

2.  K.B.toQjB.4th 

3.  QtoK.  2d 

4.  Q.  B.  P.  1  sq. 

Your  move  of  the  Q  B.  Pawn,  is  bad. 
You  neither  open  your  game  nor  attack 
any  of  your  adversary's  pieces,  and  you 
give  him  time  to  take  up  the  offensive. 

You  should  have  played  the  K.  B.  P. 
tw6  squares.  . 


Black, 
K.  P.  2  sq. 
Q  B.  P.  1  sq. 
Q.  P.  1  sq. 
K.  B,  P.  2  sq. 


5.  Q.  P.  1.  : 

6.  P.  takes  P. 

7.  Q.  P.  1 

8.  Q.B.toK.Et5th 

9.  K.B.toQJit.3d 
10.  Q.  Kt.toQ2d 


K.  Kt.  to  B.  3d 

B.  takes  P. 

K.  P.  1 

Q.  P  1 

K.'  B.  to  K.  3d 

QKttoQ.2d 


Black's  game  is  better  than  yours ; 
he  can,  by  castling,  bring  his  Rooks  into 
play;  but,  br  pushing  we  K.  B.  Pawn 
1  sq.,  you  equalize  the  game;  for,  if 


your  adveraarjr  should  take  it  with  his 
Pawn,  you  retake  with  Kt,  and  if  he  do 
not  take  it,  you  will  exchange  Pawns. 

Fi/ttf'fourtk  Opting. 
White.  '  Black. 


1.  K.  P.2sq. 

2.  K.  B.toQ.B.4th 
8.  Q  P.  1 


K.  R  2  sq. 
Q  ]|.  P.  I  sq. 
K.  B.  P.  2  sq. 


This  opening  of  Coziq*s  is  very  in-^ 
sjhnictive  and  interesting.  • 

The  best  mode  of  commencing  the 
attack  is  to  play  the  Q  to  K.  2d,  as  we 
have  seen  in  the  four  preceding  openings. 
The  Q.*s  P.  moved  two  squares  may, 
however,  also  be  played;  but  Q  P.  1 
square  only,  gives  your  adversary  an 
opportunity  of  opening  his  game,  and 
allows  him  the  choice  of  his  move. 

4.  QtoK.R5th,ch  |  K.  Kt.  P.  1 

Before  giving  check  to  the  Queen,  it 
would  have  been  better  to  have  taken 
the  K.  Kt.  with  your  Bishop. 


5.  Q.  to  K.  2d 

6.  P.  takes  P. 

7.  Q.tks.KP.,ch. 

8.  P.  takes  P.,  ch. 


K.  Kt.  to  B.  3d 
Q.  P.  2  sq. 
K.  to  B.  2d 
P.  takes  P. 


9,  K.B.toQ.Kt.3d  j  KBtoQ.Kt.5th,ch. 

Move  as  you  win,  you  Ipse  the  Queen 
for  a  Rook.  * 

Fijly-fif^  Opening. 


White, 

1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  Q.  P.  2  sq 

4.  Q.  P.  1  sq. 


Black. 
K.  P.  2.  sq. 
Q.  B.  P.  1  sq 
Q.  to  K.  2d 
Q  P.  1  sq. 


Your  move  is  badly  played.  You 
confine  the  range  of  your  K.'s  B.,  which 
is  the  best  attacking  piec^  at  the  com- 
mencement of  the  game.  Instead  of  this 
move,  you  should  have  brought  out  your 
Q.*s  Kt.  to  B.*s  3d;  Blade  would  have 
taken  Q.  P.  with  his  Pawn;  and  you, 
by  castling,  would  preserve  a  superior 
position. 

5.  Q.toK.2d        |K  B.P.2  8q. 

Q.  to  K.  2d  is  a  useless  move  in  this 
position. 

6.  Q.  Kt.  to  B.  3d  I  K  Kt.  to  B.  3d 

7.  QB.toK.Kt.5th  )  K.  t.  P.  1  sq.     . 


3»«j= 


PROBLEM  No.  89. 


PROBLEM  No.  go. 
This  ingeniously  suicidal  ttratagcm  is  by 


THE 


eht%%  piastre  ehtonitU^ 


No.  24.      I 

NEW  8BHIS8.> 


SATURDAY,  JUNE   12,  1847. 


{PRICE 
THHEB  PENOB, 


Game  played  between  M.  St.  Amant  and  Mb.  6.  Mbblbt, — M.  St.  Amamt, 

giving  the  odds  of  his  Q.*8  Kt. 


(Remove  White's  Q.  Kt.  from  the  board.) 


White. 
(M.  St.  Amamt.) 


1.  K.  P.  2 

2.  K.  B.  to  ^B.  4th 

3.  K.  Kt.  to  B.  3d 

4.  Q.  P.  1 

5.  K.  Kt.  takes  P. 

6.  K.B.toQ.Kt.3d 

7.  Q.  P.  1 

8.  K.  B.  P.  2 

9.  Castles 

10.  Q.  B.  P.  1 

11.  K.  R.  P.  1 

12.  Q.  to  K.  2d 
18.  K.  Kt.  P.  2 

14.  K.  Kt.  P.  1 

15.  P.  tks.  Q.  B.  P. 

16.  K.  to  R.  2d 

17.  Q.  takes  B. 

18.  Q.  takes  K.  P. 

19.  Q.  B.  to  Q.  2d 

20.  R.  to  K.  Kt.  sq. 

21.  R.  takes  R 

22.  Q.  B.  tak^  P. 

23.  Q.  takes  Q.  P. 

24.  B.  takes  Q. 

25.  Q.B.toQ.6th,ch. 

26.  R.  to  K.  sq.,  ch. 


Black. 

(Mr.  MjBDIiET.) 

K.P.2 

K.  Kt.  to  B.  3d 
K.  Kt.  takes  P. 
K.  Kt.  to  B.  3d 

a  P.  2 

K.  B.  to  Q.  3d 
Q.  Kt.  to  R  3d 
Castles 

Q.  B.  to  K.  B.  4th 
Q.  Kt.  to  K.  2d 
K.  R.  P.  1 
Q.  B.  P.  2 
Q.  B.  to  K.  5th 
E.  Et.  to  R.  2d 
B.  takes  P.,  ch. 
K.  R  P.  1  (a) 
P.  takes  Kt. 
P.  takes  P. 
P.  takes  P.  (b) 
B.  takes  R.,  ch.  (c) 
K.  R.  to  B.  2d 
Q.  Kt.  to  Q.  B.  3d 
Q.  takes  Q. 
K.  to  K.  B.  sq. 
K.  to  K.  sq. 
K.  to  Q.  2d 


White.  Bkwk. 

(M.  St.  Amant.)      (Mr.  Mbblbt.) 

27.  B.  takes  R.  E.  takes  Q.  B. 

28.  R.  to  K.  Kt.  sg.  Q.  Kt.  to  K.  4th 

29.  R.  takes  P.  K.  Kt.  to  B.  3d 

30.  B.  to  Q.  Kt.  3d  Q.  Kt.  P.  1 

31.  B.  toQ.8q.  Q.R.  P.2 

32.  Q.  R.  P.  2  R.  to  K.  R.  sq. 

33.  B  to  K.  2d  R.  to  K.  R.  5th 
84.  R.  to  Q.  Kt.  7th  K.  to  Q.  B.  3d 

35.  R.  to  Q.  Et.  8th  R.  to  E.  5th 

36.  B.  to  K.  B.  sq.     R.  to  E.  8th 

37.  B.toK.Kt.2d,ch.  K.  to  Q.  B.4th 

38.  Q.  Kt.  P.  2,  ch.   P.  takes  P. 

39.  P.  takes  P.,  ch.    K.  to  Q.  B.  5th 

40.  R  takes  P.  E.  Et.  to  Q.  2d 

41.  R.  to  Q.  Et.  7th  R.  to  Q.  Kt.  8th 

42.  R.to  Q.B.7th,ch.  E.  to  Q.Et.6th  (d) 

43.  Q.  R.  P.  1  E.  to  Q.  R.  4th 

44.  Q.  R.  P.  I  E.Et.  to  Q.  Et.  3d 

45.  Q.  R.  P.  1  R.  to  Q.  Kt.  7th 

46.  R  to  Q.  Et.  7th  Q.  Et.  to  Q.  B.  5th 

47.  R.  to  Q.  Et.  8th  R  takes  P. 

48.  B.  to  Q.  5th         R  to  Q.  Et.  7th,  ch 

49.  K.  to  Kt.  3d         R  to  Q.  Kt.6th,ch. 

50.  K.  to  K.  R  4th    R.  to  Q.  R  6th 

51.  B.  takes  Kt.         K.  to  Q.  Et.  5th 

52.  B  to  Q.  R  6th  (e) 


And  wins. 


Notes. 

(a)  It  is  not  easy  to  determine  the  best  move  for  Black  at  this  point :  advancing 
the  K.  B.  P.  is  certainly  not  the  most  advisable. 
(6)  We  shoold  rather  have  played  up  the  Rook  to  K.  B.*s  3d. 

(c)  This  Bishop  exercised  so  important  an  influence  upon  the  position,  that  taking 
the  Rook  with  it,  served  to  advance  White's  game. 

(d)  He  would  evidently  have  lost  his  Rook  by  taking  the  Pawn. 

(e)  This  is  an  extreme]^  beautiful' move,  and  the  position  it  produces  is  singu- 
larly curious  and  instructive. 

VOL.  vm.  B  B 


184 


THE   CHESS   PLAYERS   CHRONICLE. 


CHKSS  OF  OLD  IN  THE  WESTMINSTER  CHESS  CLUB, 

The  two  following  games  were  played  about  ten  veara  ago,  at  the  rlub  in  Bedford 
Street.  The  first  between  Messrs.  Slous  and  Mathbws,  the  former  giving  the 
Pawn  and  move ;  and  the  seeond  between  Messrs.  Sju>ub  and  G.  Walker. 


Remove  White's  K.  B.  P.  from  the  hoard. 


Black.  (Mr.  M.) 

1.  K.  P.2 

2.  Q.  P.  2 

3.  P.  takes  P. 

4.  K.  B.  P.  2 


Wiite.  (Mr.  S.) 
Q.  Kt.  to  B.  3d 
K.P2 
Kt.  takes  P. 
Q.Kt.toK.Kt.Sd 

5.  K.  KU  to  B.  3d    K.  B.  to  Q.  B.  4th 

6.  K.B.toQ.B.4th  K.  Kt.  to  B.  3d 

7.  K.  B.  P.  1  Q.  Kt.  to  K.  2d 

8.  Q.Kt.toB.3d    Q.P.  1 

9.  K.  Kt.tohi8  5th  R.  to  K.  B.  sq. 

10.  Kt.  tks.  K.  R.  P.   Q.  P.  1 

11.  Kt.tk8.Kt.,ch  (a  R.  takes  Kt. 

12.  Kt.  takes  Q.  P.    Kt.  takes  Kt. 

13.  B.  takes  Kt.         Q.  B.  P.  1 

14.  Q.  to  K.R.5th,ch.  K.  to  K.  2d 

15.  K.B.  to  Q.Kt.3d(6Q.  to  her  fifth 

16.  Q.  to  K.  B.  3d     Q.B.  tks.K.B.P(c) 

17.  P.  takes  B.  Q.  to  K.  4th,  ch. 

18.  Q.  to  K.  2d  R.  takes  P. 


Black.  (Mr.  M.) 

19.  Q.  takes  Q.,  ch. 

20.  K.  to  Q.  sq. 

21.  B.  to  Q.  2d 

22.  K.  to  Q.  B.  sq. 

23.  K.  to  Kt.  sq. 

24.  Q.  R.  P.  1 

25.  K.  R.  P.  1 

26.  K.  to  R.  2d 

27.  K.  R.  to  K.  B.  sq 

28.  Q.  B.  P.  2 

29.  Q.R.  toK.8q. 

30.  R.  takes  R. 

31.  R.  to  Q.  Kt  sq. 

32.  P.  takes  P. 

33.  B.  to  Q.  sq. 

34.  B.  to  K.  Kt.  4th 

35.  Q.  R.  P.  1 


White.  (Mr.  S.) 
R.  takes  Q.,  ch. 
Q.  R.  to  Q.  sq.,ch. 
B.  to  K.  6th 
Q.  R.  takes  B. 
aR.tk8.K.Kt.P. 
B.  to  K.  B.  5th 
Q.  Kt.  P.  2 
Q.  B.  P.  1 
K.  Kt.  P.  2 
K.  R.  to  K.  7tb 
B.  to  K.  4th  (d) 
R.  takes  R. 
Q.  R.  P.  1 
P.  takes  P. 
R.  to  Q.  7th 
Q.  B.  P.  1 
Q.  Kt.  P.  1 


And  White  ultimately  won  the  game. 


Notes. 

(a)  Better  it  would  seem  to  have  taken  the  Rook,  although  the  move  in  the  text 
looks  promising  enough,  if  well  followed  up. 

ib)  P.  to  K.  5th,  we  should  have  preferred, 
c)  This  is  a  good  move,  and  turns  the  scale  at  once  in  favour  of  White's  game. 
(d)  Here  also,  White  plays  with  great  care  and  ingenuity. 


Between  Messrs.  Si^ous  and  Wauusr, 


White.  (Mr.  S.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

8.  Q.P.2 

4.  Kt.  takes  P. 

5.  B.  to  Q.  B.  4th 

6.  Castles 

7.  Q.  Kt.  to  B.  3d 
8   K.  B.  P.  2 

9.  Kt.  takes  K.B.P 

10.  K.  B.  P.  1 

11.  K.  toR.sq. 


Black.  (Mr.  W.) 
K.  P.  2 

Oi  kt.  to  B.  3d 
Kt  takes  P. 
Kt.  to  K.  Sd 
Q.  B.  P.  1 
K.  Kt.  to  B.  3d 
B.  to  Q.  Kt.  5th 
Q.  to  her  R.  4th 
K.  takes  Kt. 
Q.  to  B.  4th,  ch. 
Q.  takes  B. 


I 


WhUe.  (Mr.  S.)    Black.  (Mr.  W.) 

12.  P.  takes  Kt.,  ch.  Q.  takes  P. 

13.  Q.to  K.R.5th,ch.  K.  Kt.  P.  1 

14.  Q.  to  K.  R.  4th,  B.  takes  Q.  Kt. 
ch.  (a) 

15.  P.  takes  B.  R.  to  K.  B.  sq. 

16.  B.  to  K.  R.  6th   K  Kt.  P.  1 

17.  Q.to  K.R.5th,ch.  K.  to  his  2d 

18.  B.  takes  R.,  ch     K.  takes  B. 

19.  Q.  tks.  K.  Kt.  P.  K.  to  B.  2d 

20.  K.  P.  I 


And 


wms. 


Notes. 
(a)  lotending  to  recover  a  piece  by  advancing  the  K.  P.,  and  thus  attack  both 
Kt.  and  B. 


THE   CHESS   player's   CHRONICLE. 


185 


CONSULTATION  GAME. 

From  the  lUnstrated  London  Netos, 

The  following  umart  specimen  of  the  King*s  Bishop^B  Gambit  was  played  the 
week  before  last  at  the  London  Chess  Clab,  by  Messrs.  G.  Wa.lkbb  and  Mbdlet, 
consulting  against  Messrs.  Pbbiqal  and  Von  Cabnap. 


White,  Black. 

(Messrs.  W.  &  M.)      (Messrs.  P.  &  C.) 

1.  K  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  B.  to  Q.  B.  4th  Q   checks 

4.  K.  to  B.  sq.  K.  Kt.  P.  2 

5.  Q.  Kt.  to  B.  3d    K.  B.  to  Kt.  2d 

6.  Q.  P.  2  Q.  P.  1 

7.  K.  Kt.  to  B.  3d    Q.  to  K.  R.  4th 

8.  P.  to  K.  R.  4th    P.  to  K.  R.  3d 

9.  P.  to  K.  5th         P.  takes  P. 

10.  Q.  Kt.  to  Q.  5th  K.  to  Q.  sq. 

11.  Q.  P.  tks.  K.  P.   B.  to  Q  2d 

12.  K.  to  Kt.  sq.         Q.  to  K.  Kt.  3d 

13.  P.  takes  K.  Kt.  P.  P.  takes  P. 
U.  R.  takes  R.  B.  takes  R. 

15.  K.  Kt  takes  P.(a  Q.  takes  K.  Kt. 


White.  Black, 

(Messrs.  W.  &  M.)      (Messrs.  P.  &  C.) 

16.  Q.  B.  takes  P.      Q.  to  K.  Kt.ad  (b 

17.  PtoK.  6th  P.  takes  P. 

18.  K.  takes  Q.  B.  P.  P.  to  K.  4th  (c) 

19.  Kt.toK.6th,ch(rf)  K.  to  K.  sq.  (e) 

20.  Q.  to  her  6th        B.  takes  Kt. 

21.  B.  takes  B.  K.  Kt.  to  K.  2d 

22.  B.  takes  K.  P.       B.  takes  B. 


Q.  to  K  R  3d 
Q.  Kt.  to  Q.  R.  3d 


23.  Q.  takes  B. 

24.  Q.  R  to  Q  sq. 

25.  B.  to  Q.  7th,  ch.  K.  to  Q.  sq.  (/) 

26.  B.  to  Q.  R.  4th,  K.  to  Q.  B.  sq. 
dis.  ch.  (g) 

27.  Q.  takes  K.  Kt.    Q;  to  her  Kt.3d,cb. 

28.  K.  to  B.  sq.  Kt.  to  Q.  B.  4th 

29.  R.  to  Q.  6th         Kt.  takes  B. 


And  White  mates  in  six  moves. 


Notes. 

(a)  This  sacrifice  is  invented  by  Petroff,  who  has  very  elaborately  and  skilfully 
analysed  its  numerous  variations.  McDonnell  suggested  playing  Q.  to  K.  square, 
to  which  BlacVs  answer  should  be  K.  B.  to  K.  Kt.  second  again. 

(h)  His  best  move.  If  he  play  Q.  to  B.  fourth,  or  Q.  to  K.  Kt.  5th,  or  Q.  to 
K.  Kt.  second,  White  has  a  still  better  attack. 

(c)  This  game  is  move  for  move  according  to  the  analysis  given  in  the  books. 

(d)  The  best  play  according  to  Petroff  and  Jaenisch,  is  Kt.  takes  R. 

(e)  This  was  forgetfulness :  K  to  K.  second  is  the  move  which  wins. 
(/)  The  other  side  is  more  speedily  fataL 

(g)  B.  to  Q.  B.  sixth,  is  stronger  we  think. 


THB  LAST  RELIC  OP  CAXTON'S  HOUSE. 
To  the  Editor  of  the  Chess  Player's  ChromeU, 

Sir,— You  are,  doubtless,  aware  that  the  Printing-house  of  the  famous  Caxton,  that 
stood  so  many  centuries  in  the  Almonry,  at  Westminster,  has  met  the  fate  which  awaits 
too  many  other  structures  dear  to  the  antiquary's  heart — and  has  come  to  the  ground. 

This  old  edifice  was  composed  (in  popular  phraseology)  of  **  lath  and  plaster,"  with  the 
exception  of  one  beam  of  wood  which  formed  its  main  support.  The  beam  in  question,  I 
am  happy  to  say,  was  immediately  purchased  by  a  gentleman,  highly  distinguished  for 
his  antiquarian  researches,  who  resides  in  the  neighbourhood,  and  who  is  justly  proud  of 
having  availed  himself  of  the  opportunity  afforded  for  becoming  the  preserver  of  so  inte- 
resting  a  relic  As  an  appropriate  memorial  of  the  old  typographer's  first  labour  in  this 
country,*  he  has  had  a  Chess-board,  and  two  sets  of  Chess-men  made  from  this  beam. 

The  men  are  extremely  beautifiil.  The  Pawns  are  about  an  inch  in  height,  and  the 
pieces  lofty  in  proportion;  the  Books,  Bishops,  and  Knights,  being  minutely  and  elaborately 
carved  in  the  old  style;  and  the  owner  has,  with  good  taste,  left  them  unvarnished,  so 
that  the  spectator  can  at  once  perceive  the  great  age  of  the  wood.    The  Chess  board  is  of 

*  This  was  "The  Game  and  Playe  of  the  Chesse,"  1474,  folio,  pp.  144.  a  translation  of  the  work  of 
Jaoobvs  de  Cessolis,  from  the  French  of  Jehan  de  Vignay,  and  generally  believed  to  be  the  first  book 
printed  in  England.  Three  years  before,  while  acting  for  our  English  merchants  in  Holland,  Caxton 
translated  from  the  French,  *'  The  Recuyell  of  the  Histories  of  Troye,"  which  was  printed  at  Ghent,  and 
was  undoubtedly  the  firtt  work  printed  in  the  English  language.— Ed. 


186 


THE  CHESS   PLAYER  8  CHRONICLE. 


a  siase  adapted  to  the  men,  and  is  left  nncolonrod  also,  the  squares  bemg  indicated  by  lines 
cut  in  the  wood;  while  it  is  ornamented  with  a  margin,  on  which,  in  raised  letters,  is  a 
description  of  the  circumstances  under  which  it  was  made. 

Trusting  this  brief  communication  may  prove  a  precursor  to  a  more  detailed  description 
of  these  interesting  **  remembrancers  **  from  the  pen  of  the  accomplished  possessor  himself, 

I  subscribe  myself,  Sir,  yours  obediently, 

C.  ILL. 


SOLUTIONS  TO   PROBLEMS  IN  Not.  19  and  90. 


No.  78. 
WMie.  Black, 

1.  Kt.  to  R.  4th,  cb.  K.  to  K.  5th 

S.  B.  toa  B.  4th  R.  takes  B.  • 

a.  Kt.toK.  B.Sth 

Mate. 

•  If  Knight  take  Blahop,  Kt  iBateeatQ.B.8d. 
If  Bishop  take  Knight,  Bishop  mates  at  Q.'s  8d 


Whiie. 
1.  Q.  takes  P.  ch. 

9.  P.  takes  Q.,  ch. 
S.  B.  to  Q.  Kt.  Sd 


No.  74. 

Blaeh. 

Q.  takes  Q. 

K.  toKt. 

Kt.  takes  Bp. 
Mate. 


1 
9. 

i. 

4. 

5. 


No. 
Whiie. 
P.  to  Q.  R.  4th 
K.  to  Q.  R.  3d 
Q.  to  Q.  R.  7th,  ch. 
Q.  takes  Q.  B.  P.,  ch. 
a  takes  a 


77. 

Btuei, 
atoK.B.  7th,  ch.  (best) 
Q.  to  K.  7th 
Q.  interposes 
Q.  interposes 


Mate. 


WhiU, 
1.  Q.  to  K.  B.  8d 
9.  Q.  to  K.  B.  4th,  eh. 
8.  a  to  Kt.  U 
4.  Q.  to  Kt.  7th,  ch. 
fi.  a  to  Q.  R.  7th 


No.  75. 


Blatk, 
R.  to  K.  3d  (ietl) 
R.  toK.5th(5«f/) 
R.  to  K.  6th  {hnt) 
R.  intefpoees. 


Mate. 


No.  7S. 
WhiU,  Black. 

1.  Q.  to  her  6th  K.  B.  P.  1  (best) 

9.  Q.  to  her  B.  7th,  and 
mates  next  more. 


Black, 
1.  K.  P.  1,  ch. 
9.  Kt.  to  K.  4th,  ch. 
S.  Q.  takes  Kt. 

4.  Q.  takes  R. 

5.  Q.  checkmates. 


i.  Q.  to  K.  B.  3d,  ch. 
4.  B.  to  R.  5th 


No.  76; 


White 
K.  to  Kt.  4ih 
K.toR.  3d(A) 
R.  takes  P.  [b§»t) 
Any  more. 

(A) 
9.  K.  to  Kt  5th 
K.takesa 

Mate. 


White, 
1    Kt  to  Q.  7th,  ch. 
9.  Q.  to  K.  5th,  ch. 
8.  R.  Ukes  P. 
4.  R.  takes  Q. 
».  Kt  takes  Kt 
6.  R.  checkmates 


No.  79. 


Black. 
R.  takes  Kt.  (best) 
fL  takes  Q. 

Q.toQ.  K.  8th,  ch.  (best 
Kt  to  Q.  B.  9d 
R.  takes  Kt 


White. 
1.  Q.  takes  R.,  ch. 
9.  R.  takes  B.,  ch. 
8.  K.  takes  Kt 


No.  80. 

Black, 
K.takesa 
Q.  interposes 
Q.  takes  R. 
Mate. 


SOLXTTIONS  TO  CALVI*S  PROBLEMS.    Nos.  17,  18. 


No.  17. 
White.  Black. 

1.  Q.  to  K.  R.  Gth  R.  to  K.  Kt  • 

9.  B.  to  K.  B.  Gth  P.  takes  B. 

8.  Q.  tks.  dbld.  P.,  ch.    R,  to  Kt  9d 
4.  Q.  takes  R. 

Mate. 
*  If  Black  instead  of  playing  Rook,  had  taken 
the  Queen,  he  would  have  lost  in  three  moves. 


No.  18. 
White.  Black, 

1.  R.  to  B.  6th.,  ch.       K.  takes  Kt 
9.  Kt  to  his  8d.,  ch.      R.  takes  Kt 
8.  Q.  to  K.  R.  4th.  ch.  K.  takes  Q. 
4.  R.  to  his  6th 

Mate. 


*«*  In  Problem  No.  17  there  is  an  error,  see  page  157. 


NOTICES  TO  CORRESPONDENTS. 

Wx  have  agidn  the  pleasing  duty  bf  acknowledging  many  valuable  contributions  from  our  esteemed  oom- 

municants,  Messrs.  Kling,  M*c  Q ^y,  H ^n,  Medley,  Boden,  Woodward,  and  others  who  prefer 

remaining  anonymous. 
"  E.  C,"  Halifitx.— Manv  thanks  for  the  suggestion,  of  which  we  shall  not  fail  to  avail  ourselves. 
■'  G.  H.  S."  York. — A  private  communication  has  been  forwarded. 

"T.  W."  Liverpool.— They  are  very  acceptable,  and  shall  be  made  public  with  all  due  expedition. 
** Observator." — We  were  indebted  to  a  correspondent  for  our  report  of  the  Hull  Chess  Meeting;  he 

probably  copied  the  list  of  names  from  one  of  the  local  papers. 
"C.  8.,"  Brighton.-.>Reoeived  with  thanks,  and  acknowledged  by  letter. 
**J.  B.  O."— "The  Handbook**  may  be  looked  for  in  a  few  days,  being  now  at  prtH.    Apply  to  any 

Bookseller. 


THE   CHESS   player's   CHRONICLE. 


187 


CALVrS    ELEMENTARY    LESSONS 
{Continued  from  p.  180.) 


After  tbe  last  move,  the  Amateurs  in 
their  Treatise,  direct  the  move  of  B. 
takes  Kt.  and  after  several  moves  they 
win  the  game  for  Black ;  but  we  shaU 
see,  by  several  of  Philidor*s  openings, 
that  the  Q.*s  P.  2  squares  at  the  third 
move,  gives  you  a  good  position. 

Fifty'sieth   Opening 


White. 

1.  K.  P.2sq. 

2.  K.  B.toQ.B.4th 
8.  Q.  P.  2  sq. 

4.  P.  takes  P. 


Black. 
K.  P.  2  sq. 
Q.  B.  P.  1 
Q.  P.  1  sq. 
Q.  to  Q.  R.  4th,ch. 


Instead  of  taking  Pawn  with  Pawn,  it 
would  have  been  better  to  have  moved 
your  Q.  Kt.  to  B.  8d. 

5.  Q.B.toQ.2d  sq.  |  Q.  takes  dbled.  P. 
Covering  the  check  with  the  Q.  Kt., 

would  have  been  better;  this  would 
have  allowed  you  time  to  play  the  K. 
Kt.  to  B.  3d  the  next  move. 

6.  Q.  Kt.toB.3d     Q.  P.  Isq. 

7.  K.B.toQ.Kt.3d 

Black  has  the  better  game. 

Fifiy'Seventh  Opening. 


White. 

1.  K.  P.  2  sq. 

2.  K.B.toQ.B.4th 

3.  Q.  P.  2  sq. 

4.  K.  P.  tks.  Q.  P. 

5.  BtoQKt5th,ch. 

6.  B.  takes  B.,  ch. 

7.  P.  takes  P. 

8.  Q.  to  K.  2d 

9.  Q.Kt.to  B.3d 
10.  Q.B.toK.B.4th 


Black. 
K.  P.  2  sq. 
Q.  B.  P.  1  sq. 
Q.  P.  2  sq. 
Q.  B.  P.takes  Q.P. 
Q.  B.  to  Q.  2d 
Kt.  retakes 
Kt.  takes  P. 
Q.  to  K.  2d 
Castles  Q.  R. 
Q.  Kt.  to  Q.  B.  dd 


If  Black,  mstead  of  playing  his  Kt.  to 
B.  3d,  had  played  it  to  Q.  B.  5th,  you 
should  exchange  Queens. 

You  should  now  castle  also  on  the 
Queen's  side,  not  only  to  place  your 
King  in  safety,  but  ^o  attack  your  ad- 


veraary's  isolated  Pawn  with  the  Q.  R., 
which  you  can  eventually  capture. 


Fifty-eighth 

White 

1.  K.  P.  2  sq. 

2.  K.B.toQ.B.4th 

3.  Q.  P.  2  sq. 

4.  Q.  takes  P. 

5.  K.  B.  P.  2  sq. 

6.  K.B.to  Q.  3d 


Opening. 

Black. 
K.  P.  2  sq. 
Q.  B.  P.  1  sq. 
P  takes  P. 
Q.  P.  1  sq. 
Q.  B.  to  K.  dd 


Your  position  is  to  be  preferred. 
Fifty-ninth  Opening. 


White. 

1.  K.  P.  2  sq. 

2.  K.B.  toQ.B.4th 

3.  Q.  P.  2  sq. 

4.  P.  takes  P. 


Black. 
K.  P.  2  sq. 
Q.  B.  P.  1  gq. 
K.  Kt.  to  B.  3d 
Kt.  takes  P. 


Had  you  plaved  your  Q.  Kt.  to  B.  3d, 
instead  of  takmg  P.  with  P.,  Black,  by 
pushing  on  his  Queen's  Pawn  two 
squares,  would  have  acquired  a  irood 
position.  ® 


5.  KB.tksK.BP,ch 

6.  Q.  to  K.  B.  3d 

7.  K.  Kt.  to  R.  3d 


K.  takes  B. 
K.  Kt.  to  B.  3d 


You  have  a  much  better  game  than 
your  adversary  has.  (See  the  Forty- 
first  Opening,  page  149.) 

Sixtieth  Opening. 
White.  Black. 


1.  K.  P.  2  sq. 

2.  K.B.toQ.B.4th 

3.  Q.  B.  P.  1  sq. 


K.  P.  2  sq. 
Q.  B.  P.  1  sq. 
Q.  P.  2  sq. 


We  have  seen  that  the  best  move  you 
can  make  is  Q.  to  K.  second. 


4.  P  takes  P. 

5.  B.  to  Q  Kt.  8d 

6.  Q.  P.  2  sq. 


P.  takes  P. 
Q  Kt.  to  B.  3d 
K.  P.  1  gq. 


Your  adversary's  position  is    better 
than  yours. 

JEnd  of  Tenth  Lesson. 


THB   CHBM    FLAYKRS  LimoMICLF.. 

Pboblbm  No.  21.* 


Pkobuh  No.  23. 

WhiU. 
K.  on  Q.  R.'b  2d 
R.oa(;i.Kt.'s7th 
KnighU  on  K.'a  7tli,  sad 

K.  B.'t  4tb. 
Pawns  on  K.  Kt.'s  4th,  Q. 

Kt.'s  3d,  and  Q.  B.'s 


K.onK.B.'sB<i. 

Rooki  on  E.  It's  and  Q. 
B-'s  sqiiareH. 

Pawna  on  Q.  IL'a  2d,  Q 
Fs.  3d,  Q.  B.'b  4th, 
K.  B.'*  3d,  K.  It'i 
7tb,  and  K.'h  7th  aqn. 

White  to  Male  in  4  moves. 


White  gives  Mate  in  fotir  rr 


Elbtshth  Lbwoh. 


CiLTI. 


At  the  eod  of  this  lesuin  we  shall 
have  Rttained  the  object  we  had  in  view 
— namelj,  that  ofciamining  the  BeveDty 
openinEH  which  the  "  Encyclopedia  of 
Chess  devotes  to  the  playing  the  K.'b 
B.  at  second  move. 

In  the  latter  lessons,  we  have  been 
forced  to  abridge  a  great  number  of 
openings,  which  we  should  have  wished 
to  have  analyzed  at  greater  teogth  had 
our  space  allowed  of  so  doing. 

we  found  it  impossible  to  give  every 
opening  entire.  General  principles  of 
of  the  game  have  been  exphuned ;  the 
consequences  of  each  move  have  also 
been  shewn  to  the  beginner,  the  modes 
of  evading  the  gambit,  and  lastly,  the 
best  method  of  defending  the  attacks 
which  result  from  the  first  move.  After 
this  lesson,  we  shall  examine  the  greater 
number  of  openings  which  the  "Ency- 
clopiedia   of  Chess "    devotes   to    the 


second  section — viz^  the  playing  the  K.'s 
Kl.  at  the  second  move.  Weneednot.as 
in  the  first  section,  follow  the  begmner 
step  by  step ;  but,  by  devoting  mace 
time  to  the  consideration  of  the  open- 
ings, we  shall  be  enabled  to  unfold  to 
our  readers,  all  the  beauties  of  this  ad' 
mirable  and  instructive  game. 

Sixtg-^tl  OptMing. 
While.  Black. 

1.  K.  P.2aq.         |  K.  P.  2  sq. 

2.  K.B.toQ.B,4th  I  Q.  B.  P.  1  sq. 

In  the  preceding  lesson,  we  have  leet) 
that  the  best  replies  you  can  mate  to 
Black's  second  move  ofQ.  B.  P.  1  sq.,  are 
Q.  to  E.  2d,  or  Q.  P.  2  squaies.  By  ^y- 
ing  these  moves,  you  prevent  your  aitter- 


P.   2 


sq.,  O 


Q.  B  4th. 
This  opening,  as  also  the  uxly-third, 
will  serve  to  shew  you,  that  by  pUyii^ 
differently,  your  adversary  will  have  the 
better  game.  We  will  first  suppose 
that  you  play  as  follows : — 
3.  K.  Kt.toB.3d|  Q.P.2Bq. 


•  This  Mate  was  given  in  aciua!  play,  by  M.  G-,  a  distinguished  amateur. 


^*!^= 


PROBLEM  No.  93. 


^ 


PROBLEM  No.  94. 


i^M»^j= 


PROBLEM  No.  9S. 
By  C.  Stahlbt,  Ext. 


PROBLEM  No.  96. 


THE 


Ciirss  Plasetr^S  CiiriDiCde. 


kewVbies.}  SATURDAY,  JUNE   19,  1847.  {xHBErPEKC. 

CHESS  IN  HAMBURGH  AND  ALTONA. 

Bt  Yon  H.  Dek  Laza. 

Shohtlt  after  the  terrible  fire  of  Hamburgh,  and  again  towards  the  close  of  last  year 
when  passing  through  that  city,  I  had  an  opportunity  of  becoming  personally  acquainted 
with  several  Mends  of  our  noble  game  in  Hamburgh  and  Altona.  It  affords  me  now 
particnhur  pleasure  to  make  public  mention  of  the  exceedingly  kind  reception  which  those 
genUemen  gave  me,  and  of  their  more  than  ordinary  strength  in  chess.  On  both  occa- 
sions, however,  my  stay  could  not  be  prolonged  beyond  a  couple  of  days;  hence  it  was 
not  possible  for  me  to  obtain  a  perfect  knowledge  of  the  state  of  chess  matters  there.  I 
hope,  therefore,  those  who  are  more  intimately  acquainted  with  it,  will  look  with  indul- 
gence on  my  account — ^in  many  respects,  perhaps,  incorrect — ^and  see  themselves  called 
upon  to  complete  what  may  be  found  defective  in  it. 

There  exist  in  Hamburgh  two  Chess  Clubs,  the  oldest  of  which  was  established  in  1819, 
and  at  present  consists  of  eight  members.  Chess  a  quatre  is  almost  exclusively  played  in 
it  The  society  meets  every  Saturday  evening,  at  six  o'clock,  in  the  house  of  one  of  the 
members  by  turn,  in  alphabetical  order.  Whoever  comes  after  half-past  six  or  seven 
o'clock  must  pay  a  greater  or  less  fine,  and  whoever  stays  away  altogether  has  to  pay 
still  more.  A  small  sum  is  also  collected  for  the  games  lost.  Tlie  money  thus  made  up 
is  spent  on  an  annual  country  excursion  of  the  club.  The  larger  Chess  Club,  to  whicn 
several  of  the  best  players  of  Altona  belong,  dates  from  1830.  This  society  contains  at 
present  between  sixty  and  seventy  members.  The  club  meets  twice  a-week,  Wednesdays 
and  Saturdays,  at  the  Rhine  Hotel,  ABC  Street,  No.  56,  as  a  private  society.  The  fol- 
lowing gentlemen,  known  to  me  personally,  mav  be  mentioned  as  among  the  best  players: — 
Feill,  Hartmann,  Hoffmann,  John,  Schmeichel,  and  Schuback — without  meaning  to  limit 
the  nnmber  of  eood  players  to  these  names;  for  independent  of  the  club,  Messrs.  Petersen 
and  Brede,  in  Altona,  and  Henderson  and  Kriiger,  cannot  be  passed  unnoticed.  Of  these 
players,  Mr.  Brede,  the  editor  of  the  "  Schachalmanack,"  is  well  known  to  the  chess  pub-  ^ 
uc,  particnlariy  by  his  excellent  problems;  and  both  Mr.  Kriiger  and  Mr.  Henderson  are  to 
be  classed  with  the  strongest  players  of  Hamburgh.  I  am  sorry  to  say  I  had  time  to 
play  only  one  game  with  the  former,  which  was  decided  by  an  oversight.  With  Mr.  Hep- 
derson,  an  Englishman,  who  has  been  living  here  for  some  months,  I  had  the  pleasure  of 
playing  two  games  even,  and  afterwards  five  games  in  which  I  gave  the  pawn  and  two 
moves.  1&.  Henderson  had  often  formerly  opportunity  of  practising  the  same  odds 
against  Mr.  Staunton,  and  knows  very  well  how  to  conduct  the  attack  in  this  sort  of 
game;  hence  I  was  able  to  vrin  only  one  game  against  two,  and  make  a  draw  of  another. 
A  game,  in  which,  I  believe,  Mr.  Henderson  still  preserved  his  advantage,  remained 
unfinished.  It  is  to  be  hoped  this  gentleman,  who  has  gained  the  esteem  of  the  chess 
players  here  by  his  engaging  qualities,  will  prolong  his  stay  in  Germany  for  some  years. 

VOL.  vin.  c  c 


I9l2  THE   CHBSS    player's   CHRONICLE. 

On  my  first  visit  in  1842,  the  club  possessed  two  members  aniversally  known  in  the  Chess 
world,  Messrs.  Popert  and  Horwitz.  The  first  of  these  players — of  whom  an  interesting 
partie  with  De  La  Bourdonnais  may  be  found  in  the  Handbnch,  p.  367—- lived  long 
in  England,  and  measured  his  strength  there  with  honour  against  the  strongest  players. 
He  returned  to  Hamburgh  only  a  few  years  before  his  death,  when  he  was  in  a  very  suffer- 
ing state  of  health ;  but  even  then,  he  was  only  inferior  to  Mr.  Horwitz.  The  name  of 
the  last-mentioned  gentleman  occurs  often  in  the  pages  of  this  Journal;  and  we  need  not 
repeat  he  takes  his  place  among  the  first  players  of  London.  He  still  belongs  to  the 
Hamburgh  Club  as  an  honorary  member.. 

The  Chess  strength  of  this  society,  which  is  considerable,  has  not  been  employed  alone 
in  peaceful  contests  within  the  club,  but  has  decidedly  distinguished  itself  by  a  series  of 
correspondence  games  with  other  clubs.  Two  games  were  first  undertaken  with  Kiel, 
where  Mr.  Silberschmidt  then  resided.  This  proficient  only  succeeded  in  drawing  one 
game,  and  lost  the  other  in  which  Hamburgh  had  the  move.  The  result  of  two  other 
games  with  the  older  Berlin  club,  from  1833  to  1836,  was  equally  favourable  to  Hamburgh. 
The  conduct  of  the  games  for  Berlin  rested  almost  exclusively  on  the  late  ingenious 
player,  Mendheim.  Last  of  all,  in  contest  with  Breslau,  each  club  won  the  game  in  ^ich 
they  lukd  the  move.  It  is  a  ]>eculiarity  of  these  correspondence  games,  that  the  half  of 
them,  in  which  Hamburgh  had  the  move,  was  played  with  the  Italian  or  free  castling, 
and  paaaar  battagUa  of  the  Pawns.  This  mode  of  castling  appears  to  have  been  introduced 
into  Hamburgh  somewhere  about  the  year  1820,  and  to  have  foimd  still  more  adherents 
.by  the  spread  of  Mosler's  translation  of  **  Fonzianu"  The  dub  has,  however,  lately,  by  a 
particular  resolution,  returned  to  the  mode  of  castling  in  use  in  the  rest  of  Germany;  and 
this  was  consequently  used  in  the  above-mentioned  games  with  Messrs.  Schmcichel, 
Henderson,  and  Kriiger.  These  games,  we  must  not  omit  to  remark,  can  give  no 
correct  idea  of  the  real  strength  of  their  players,  as  they  were  not  played  throughout  with 
the  attention  the  reader  may  be  accustomed  to  expect.  This  is  particularly  the  case  with 
Mr.  Schmeichers  game  (see  page  193  of  the  present  Number);  this  gentleman  formerly 
played  a  good  detd  with  Mr.  Lewijt,  and  was  not  very  inferior  to  him  in  strength;  but  on 
account  of  ill-health  is  now  compeUedfalmost  to  abstain  from  Chess.  He  belongs  to  that 
class  of  players  who  have  studied  the  game  theoretically,  and  occupies  himself  with 
collecting  and  making  Chess  problems.  His  problems,  together  with  a  considerable 
Chess  library,  and  an  unique  work  of  art,  fiell  a  prey  to  the  ^amea  of  the  great  fire.  The 
work  mentioned,  consisted  of  a  splendid  Chess-boEurd,  made  entirely  of  amber,  and  had 
once  belonged  to  Augustus  the  Strong,  of  Poland.  To  judge  from  the  age  of  the  board, 
and  the  able  execution  of  the  numerous  medallions  which  represented  subjects  of  Grecian 
mytholo^,  or  hunting  pieces,  the  work  could  only  have  come  from  the  hand  of  Albert 
Diirer.  Its  worth  was  valued  at  several  thousand  dollars,  but  there  exists  now  only  a 
drawing  of  the  board  made  before  the  fire,  by  a  literarv  gentleman  of  Gottingen. 

A  short  time  ago,  a  new  proposition  was  made  to  the  Hamburgh  Club  for  a  correspon- 
dence game,  by  the  Lubeck  Club,  which  had  just  terminated  its  &oaae  with  Leipsic.  The 
ehallepge  was  not  accepted  by  the  club,  but  some  members  of  it  declared  themselves 
ready  to  undertake  the  game.'  It  was  thus  that  a  private  contest  by  correspondence  was 
originated  between  three  players  in  Hamburgh,  Messrs.  Kriiger,  Hoffinann,  and  Hender- 
son, and  two  Lubeck  jdayers.  The  moves  of  the  Hamburgh  players  were  communicated 
^  through  the  medium  of  the  Hamburgh  paper,  **  Die  Naehrichter,*'  but  those  of  their 
anonymous  adversaries  in  the  first  instance  by  letter.* 

Besides  the  large  club,  in  which,  as  we  have  stated,  the  players  meet  only  two  evenings 
in  the  week,  games  may  be  seen  going  on,  generally  afler  dinner,  in  a  Cafe  called  the 
Payilion,  on  the  road  to  Altona,  and  every  evening  at  the.  Cafe  Bellevue.  Also,  in  many 
other  of  the  numerous  coffee-houses,  games  now  and  then  may  be  found,  so  that  it  may 
oe  said  generally,  that  Chess  is  practised  industriously  in  Hamburgh.  This  may  also  he 
said  of  the  neighbouring  Altona,  where  formerly  there  were  also  regular  meetings  of  the 
best  players  in  a  private  club.  These  unions  have,  however,  been  lately  broken  off,  at 
least  in  the  former  locality,  on  account  of  the  death,  in  January  last,  of  their  hospitable 
patron,  Herr  Bekelmann. 


For  thi8  game  see  p.  1 13  of  the  present  volume. 


•  THE   CHESS   PLAYERS   CHRONICLE. 


m 


The  two  following  eames  are  those  referred  to  in  the  preceding  article,  played 
by  YoM  H.  De  Laza,  during  bis  brief  stay  in  Hamburgh. 


White.  Black. 

(Hbbb  Ejiuges.)  (Von  H.  Db  Laza.) 

1.  K.P.2  K.P.2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  Kt.  to  B.  Sd    K.  Kt.  P.  2 

4.  K.  R.  P.  2  K.  Kt.  P.  1 

5.  K.  Kt.  to  K.  6th  Q.  P.  1 

6.  Kt.  tks.  K.  Kt.  P.  B.  to  K.  2d 

7.  Q.  P.  2  B.  takes  R.  P.,  ch. 

8.  Kt.  to  B.  2d         B.  to  K.  Kt.  6th(a) 

9.  Q.  to  K.  B.  3d     Q.  to  K.  B.  3d 

10.  Q.  P.  1  (b)  K.  Kt.  to  K.  2d  (o) 

11.  Q.  Kt.  to  B  3d    K.  Kt.  to  Kt.  3d 

12.  B.  to  Q.  2d  K.  Kt.  to  K.  4th 

13.  Q.  to  K.  R.  5th    K.  Kt.  to  Kt.  5th 


White.  Black. 

(Hbbs  Kbugbb.)  (Yon  H.  Y^r  Laza.) 

14.  Q.  Kt.  to  Q.  sq.  Q.  to  Q  5th  (d) 

15.  B.  toQ  Kt.5th,ch.  K.  to  K.  B.  sq. 

16.  R  to  Q.  B.  3d      B.  takes  K.  Kt.,cli. 

17.  K.  to  K.  B.  sq.     Q.  to  Q.  B.  4th 

18.  B.  to  K.  2d  B.  toQ.4th 

19.  B.  takes  K.  Kt.    B.  takes  B. 

20.  Q.  takes  B.  Kt.  to  Q.  R.  3d 

21.  Q.  takes  dbld.P.  Q.  R.  to  K.  sq. 

22.  B.  takes  B.  Q.  takes  B. 

23.  Q.  Kt.  to  B.  3d    Q.  Kt.  to  B.  4th 

24.  Q.  R.  to  K.  sq.     Q.  R.  to  K.  2d 

25.  Q.  to  K.  B.  5th    Q.to  K.  4th 

26.  R.  tks.  K.  R.  P.(6  Q.  takes  Q.,  ch. 


And  White  resigned. 

Notes. 

(a)  Black  here  plays  the  move  recommended  by  Szen,  of  Pesth,  as  the  strongest 
defence. 

(6)  Yon  De  Laza  placed  in  a  similar  position  (Game  I.  of  the  BerUn  Schach- 
zeitang)  Q«  B.  P.  1,  which  we  consider  stronger. 

fc)  The  best  more  to  defend  the  doubled  Pawn. 
d)  Black  ought  rather  to  have  taken  the  Kt.,  and  then  Q.  Kt.  P.  with  his 
Queen. 
(e)  An  oversight,  which  costs  a  Rook  and  the  game. 


White.  Black. 

(YoN  Db  Laza.)  (Hbbb  Schmbichbl.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  Kt.  to  B.  3d  K.  Kt.  P.  2 

4.  K.  R.  P.  2  K.  Kt.  P.  1 

5.  Kt.  to  K.  5th  K.  R.  P.  2 

6.  B.  to  Q.  B.  4th  R.  to  K.  R.  2d 

7.  Q.  P.  2  P.  to  K.  B.  6th 

8.  K.  Kt.  P.  1  Q.  Kt.  to  B.  3d 

9.  Kt.  takes  Kt.  Q.  P.  takes  Kt.  (a 

10.  Q.  Kt.  to  B.  3d   B.  to  Q.  Kt.  5th 

11.  B.  to  K.  Kt.  5th  Q.  to  Q.  3d 

12.  K.  to  K.  B.  2d     K.  B.  takes  Kt. 

13.  P.  takes  K.  B.      B.  to  K.  3d 

14.  B.  to  a  3d  K.  B.  P.  2  (6) 

And 


Wiite.  Black. 

(YoN  Db  Laza.)    (Hbrb  Schmbichbl) 

15.  P.  takes  K.  B.  P.  B."to  Q.  2d 

16.  R.  ehecks  K.  to  K.  B.  2d 

17.  Q.  to  Q.  Kt.  sq.   Q.  Kt.  P.  2 

18.  Q.toQ.Kt.3d,ch  Q.  to  Q.  4th  (c) 

19.  Q.  B.  P.  1  Q.  takes  Q.  P.,  ch 

20.  Q.  B.  to  K.  3d     Q.  to  K.  B.  3d 

21.  P.takesQ.Kt.P.chK.  to  Kt.2d 

22.  Q.  B.  P.  1  Q.  to  K.  B.  2d 

23.  K.  B.  P.  1  ch       Kt.  takes  K.  B.  P. 

24.  K.  B.  takes  K.  R.  Q.  takes  Q. 

25.  R.  P.  takes  Q.      K.  takes  K.  B. 

26.  B.  to  K.  Kt.  5th  K.  to  Kt.  3d 

27.  P.  takes  P.  B.  takes  P. 

28.  R.  to  Q.  R.  6th 

Wins. 


Notes. 


(a)  Black,  in  our  opinion,  has  made  the  strongest  moves  for  the  defence. 

(b)  A  move,  which  not  only  costs  a  Pawn,  but  opens  a  dangerous  line  of  attack 
to  White,  and  deprives  Black's  King  of  the  last  Pawn  that  shelters  him. 

(c)  It  is  easy  to  see  this  is  onlv  a  temporary  expedient. 

(d)  This  Pawn  ought  not  to  have  been  taken,  as  White  wins  a  piece  by  either 
moving  Q.  R.  to  R.  6th,  or  K.  R.  to  K.  6th. 


194 


THE  CHESB  PLAYER  S  CHRONICLE. 


CHESS  BY  CORRESPONDENCE. 

Game  by  correspondence,  just  tenninated,  between  Stockholm  and  Upsala.    The 
mores  appeared  originally  in  the  ^  ^ockholm  Aftonblatt**  erening  paper. 


BUwk. 

WhUi. 

Black.                     White. 

(Stockholm.) 

(Upsala.) 

(Stockhojlm.)             (Upsaul.) 

1.  K.  P.  3 

K.P.2 

18.  Q.  B.  to  R  3d      Q.  takes  K.  P. 

2.  K.  Kt.  to  B.  3d 

0^  Kt.  to  B.  3d 

14.  Kt.  to  Q.  2d        Q.  P.  2 

3.  B.  to  Q.  B.  4th 

B.  to  Q.  B.  4th 

15.  Q.  R  to  K.  sq.    Q.  P.  takes  R 

4.  Q.  Kt.  P.  2 

B.  takes  Q.  Kt.  P. 

16.  Kt.  takes  P.         Q.  to  Q.  4th 

6.  Q.  R  P.  1 

B.  to  Q.  R  4th 

17.  B.  takes  Kt.         R.  to  K.  sq. 

6.  Castles 

B.  to  Q.  Kt.  3d 

18.  Kt.  takes  B.         Q.  takes  Q. 

7.  Q.  P.  2 

Q.  to  K.  2d 

19.  R  P.  takes  Q.     R  P.  takes  Kt. 

8.  P.  takes  K.  P. 

Q.  Kt.  takes  P. 

20.  B.  to  Q.  6th         B.  to  K.  3d 

9.  K.Kt.  takes  Kt 

.  Q.  takes  Kt. 

21.  B.  takes  Q.  B.  P.  Q.  R.  to  Q.  B.  sq. 

10.  Q.  to  Q.  Kt.  3d 

Q.  to  K.  R  4th 

22.  B.  takes  P.           Q.  R  takes  P. 

11.  K.  P.  1  sq. 

K.  Kt.  to  K.  2d 

23.  Q.  Kt.  P.  1  sq. 

12.  K.  to  R.  sq. 

Castles 

Drawn 

Game. 

80LUTIOKS  TO  PROBLEMS  IK  No.  81. 

No. 

81. 

No.  83. 

WMe, 

BiMk, 

WMU.                             Black. 

1.  B.  to  K.  Kt.  Sd 

Q.P.  1 

1.  KttoE.7thdis.eh.  ataheeR. 

S.  Q.  B.  P.  1 

a  p.  I,  eh. 

S.  P.  to  a  Kt.  4th,  eh.  K.  takes  P.  (be$i) 

S.  K.  to  K.  B.  8d 

K.  to  Q.  4th 

8.  Kt  to  a  B.  0th,  eh.  K.  to  B.  4th  {bett) 

4.  K.  to  K.  B.  4th 

4.  P.  to  a  Kt  4th,  eh.  K.  toQ.  4th 

Hate. 

6.  Kt  to  Q.  B.  8d 

Mate. 

^jm                   «K     m 

No.  84. 
WkUt,                               Slack. 

1.  Q.  takes  Kt  eh.          P.  takes  Kt 

Wa 

a« 

8.  K.  Kt.  to  Q.  6th,  eh.  K.  to  Q. 

no*  OM, 
White.                               Block, 
1.  B.  to  K.  8th               K.  Kt  P.  1 
S.  R.  to  K.  4th                K.  Kt.  P.  1 

8.  a  R.  takes  Bp.,  eh.   K.  to  K.  M 
4.  K.  R.  to  K.  eh.          K.  to  B.  • 
4.  R.  takes  H.  eh.          Q.  takes  R. 

S.  B.  to  K.  7th 

K.  KtP.  1 

6.  R.  takes  Q. 

4.  K.  to  R.  4th 

K.toQ.B.4th 

Mate. 

f.  R.toK.ftth 

*  If  Queen  interpose,  Rook  takes  Q.  and 'mates 

Mate. 

next  move. 

NOTICES  TO  CORRESPONDENTS. 

*'  P.  N.  W."— It  is  an  error.    Mate  cannot  be  given  in  three  moTes.    The  note  was  eopied  horriedly 
from  the  ron^  transeriptsent  ns,  and  was  not  sufficiently  examined. 

"  R.  F.  B."— The  Problems  are  acknowledged  with  thanks,  and  shall  be  examined  without  loes  of  time. 

"E.  C."  Halifax.— We  shall  be  happy  to  alford  vou  any  asslstenee  in  our  power  towards  the  promotion 
of  your  design,  which  appears  well  calculated  to  Airther  the  interests  of  tne  Association. 

«i  H.  T  "  "  M.  P."— For  **  early  copies' 
in  the  field. 


of  "  The  Handbook,"  you  should  giTC  early  orden.    It  is  already 


**  Puttino."— They  shall  hare  due  attention. 

**  Stupid."— You  are  quite  right ;  it  is  impracticable. 

*'C>  R.  L."^]ifany  thanks.    They  shall  appear  shortiy. 


THE   CHESS   PLATER*g   CHRONICLE. 


19j 


CALVrS    ELEMENTARY    LESSONS 
(Continued  from  p.  188.) 


Black*8  move  is  the  correct  one.  (See 
the  next  opening.) 

4.  P.takeaP.         |  P.  takes  P. 

It,  mstead  of  taking  P.  with  P.,  you 
withdraw  the  K.  B.  to  Q.  Kt.  3d,  your 
adversary  has  still  time  to  support  his 
centre  Pawns. 


5.  E.  B.  to  Q.  Kt. 
6thy  ch. 

6.  Q.  to  K.  2d 

7.  Q.  takes  B.,ch. 

8.  Q.  takes  Q.,ch. 


Q.  B.  to  Q.  2d 

B.  takes  B. 
Q.  to  her  2d 
Kt.  takes  Q. 


Black's  position  is  better  than  yours. 

Sixfy'iecond  Opening 
WkUe.  Black. 


1.  K.  P.  2  so. 

2.  K.B.to  Q.B.4th 

3.  K.Kt.  toR3d 


K.  P.  2  sq. 
Q.  B.  P.  1 
K.  B.  to  Q.  3d 

As  we  have  seen  above,  Black  would 
have  done  better  had  he  played  Q.  P.  2 
squares.  The  amateurs  m  their  Trea- 
tise, page  174,  (Edition,  Stoupe,  1786, 
Paris)  make  Black  win  after  the  move 
of  K.  B.  to  Q.  3d;  but  I  think  that 
even  now,  Black  will  have  a  bad  game  if 
you  pky  as  follows : — 

4.  Q.  P.  2  sq.         I  K.  Kt.  to  B.  3d 

If  Black  had  pkjred  his  (t.  to  K.*s  B. 
3d,  you  should  brmg  out  your  Q.  B.  to 
K.  Kt  fith,  and  on  the  following  move 
take  P.  with  P. 

5.  Castles  |  Kt.  takes  K.  P. 

Tou  could  not  have  taken  P.  vrith  P.  on 
account  of  the  check  which  Black  would 
have  ^ven  you  vdth  the  Q«  at  Q. 
R.4th. 

6.  P.  takes  P.        I  K.  B.  to  Q.  B.  2d 

7.  Q.  to  K.  2d      I  Kt.  to  Q.  B.  4th 

If  instead  of  playing  Q.  to  K.  2d, 
you  had  moved  it  to  Q.  Sd,  Black 
would  have  supported  his  Kt.  with  K. 
RP.  '    ^^       ' 

8.  QB.toK.Kt.5th  | 


Your  position  ought  to  ensure  you  the 
winning  of  the  game. 

Sixty-third  Opening. 
White  Black, 


1.  K.  P.  2  sq. 

2.  K.  B.toQ.B.4th 

3.  Q.  Kt.  to  B.  3d 


K.  P.  2  sq. 
Ci.  B.  P.  1  sq. 
K.  B.  to  Q.  Kt.  5th 


Your  third  move  is  bid. 


4.  K.  Kt.  to  B.  3d 

5.  Q.  P.  1  sq. 

6.  Castles 


Q.  to  K.  B.  3d 
K.  R.  P.  i  sq. 
Q.  P.  1  sq. 

This  vras  not  the  proper  time  for 
castling.  Your  adversary  can  now  form 
a  very  dangerous  attack  with  his  Pawns. 

7.  K.  R.  P.  1  sq. 

8.  K.  Kt.  toE.2d 

9.  K.  Kt.  to  his 


4th  sq. 

10.  Q.  to  K.  B.  8d 

11.  Q.  R.  P.  1  sq. 

12.  Q.  Kt.  P.  2  s 

13.  Q.  B.  to  K.  3 


3- 


K.  Kt.  P.  2  sq. 
K.  Kt.  to  K.  2d 
Q.  to  K.  Kt  2d 


Q.  Kt.  to  Q.  2d 
K.B.  toQ.R.  4th 
K.  B.  to  Q.  Kt.  3d 
K.  Kt.  to  his  3d 

Black  vrill  now  have  a  superior  game 
by  playing  his  K.  Kt.  to  K.  JB.  5th. 

Sixty-fourth  Opening, 


White, 

1.  K.  P.  2  sq. 

2.  K.  6.toQ.B.4th 

3.  Q.  Kt.  to  B.  3d 

Black  has  opened 


Black. 
K.  P.  2  sq. 
Q.  B.  P.  1  sq. 
K.  B.  to  Q.  3d 

his  game  badly, 


but  you  do  not  take  advantage  of  his 
fiiults.  We  have  seen  in  the  preceding 
lesson,  what  are  the  best  moves  to  be 
made  in  this  position. 

K.  B.  to  Q.  B.  2d 
Q.  to  K.  2d 


4.  Q.  P.  1  sq. 

5.  Q.  to  K.  B.  3d 

6.  Q.B.toK.Kt5th 

7.  K.  Kt.  to  K.  2d 

8.  K.  R.  P.  1  sq. 

9.  K.B.toQ.Kt.3d 


K.  Kt.  to  B.  3d 
Q.  P.  1  aq. 
Q.  B.  to  K.  3d 
Q.  Kt.  P.  2  sq. 


In  this  position,  the  game  may  be 
considered  equal. 


196 


THE   CHESS   PLAYERS   CHRONICLE. 


Sixty^fifth  Opening. 
White.  Black. 


1.  K.  P.  2  sp. 

2.  K.B.  toQ.B.4th 


K.  P.  2  eq. 
Q.  B.  P.  2  sq. 


Black*s  second  move  is  bad :  it  not 
only  prevents  the  K.*b  B.  from  occupy- 
ing the  Q.  B/s  fourth  square,  but  con- 
fines his  other  pieces. 


8.  K.  Kt.  to  B.  dd 

4.  Q.  B.  P.  1  sq. 

5.  Q.  P.  1  sq. 

6.  Q.  B.  to  K.  3d 

7.  K.B.toQ.Kt.3d 

8.  P.  takes  P. 

9.  P.  takes  P. 

10.  Q.toherfithsq. 


Q.  Kt.  to  B.  3d 
K.  Kt.  to  B.  dd 
Q.  R.  P.  1  sq. 
Q.  Kt.  P.  2  sq. 
Q.  B.  P.  1  sq. 
Kt.  takes  P. 
P.  takes  P. 
K.  Kt.  to  Q.  3d 


In  the  sixty-fifth  opening — which  the 
author  of  the  "Encyclopaedia"  attri- 
butes, (wrongly,  I  beheve,)  to  Philidor — 
White  plays  his  Queen  to  ner  3d  square ; 
but  it  18  easy  to  perceive  that  the  move 
of  Q.  to  her  5th  is  a  much  better  move. 

11.  K.Kt.tks.K.P.  I 
The  game  is  evidently  yours. 

Sixiff'Sixih  Opening. 
White.  Black. 


1.  K.  P.  2  sq. 

2.  K.B.  toQ.B.4th 


K.  P.  2  sq. 
Q.  Kt.  P.  1  sq. 

Black's  move  is  not  only  a  useless 
move,  but  the  Pawn  occupies  a  square, 
to  which  the  K.*s  B.  is  often  obliged  to 
retreat. 


8.  Q.  P.  1  sq. 

4.  K.  B.  P.  2  sq. 

5.  B.  takes  P. 

6.  P.  takes  P. 

7.  Q.toK.2d,ch. 

8.  B.  takes  Kt. 


K.  Kt.  to  B.  3d 
P  takes  P. 
Q.  P.  2  sq. 
Kt.  takes  P. 
K.  B.  to  K.  2d 
Q.  takes  B. 


You  win  a  Pawn,  and  remain  with  a 
good  position. 

Sixty^seventh  Opening. 
White.  Black. 


1.  K.  P.  2  sq. 

2.  K.B.toQ.B.4th 

3.  Q.  B.  P.  1  sq. 


K.  P.  2.  sq. 
Q.  Kt.  to  B.  3d 
K.  R.  P.  1  sq. 


To  open  your  game  effectively,  you 


should  rather  have  played  K.  B.  P. 
2  squares. 

4.  Q.  R.  P.  1  sq.    I  K.  Kt.  P.  1  sq. 

You  lose  a  move  by  playing  the  Q.  R. 
P.  1  sq..  Your  only  motive  for  playing 
this,  seems  to  be,  to  prevent  your  adver- 
sary from  playing,  sooner  or  later,  the 
K.  B.  or  Q.  Kt.  to  Q.  Kt.*s  fifth  square, 
or  to  open  a  retreat  for  your  K.*8  B.  in 
case  it  should  be  attacked  by  BlacVs 
Q.  Kt.  In  the  first  instance,  it  would 
be  rather  advantageous  to  you  than 
otherwise,  that  Black  should  play  his 
Bishop  or  Knight  to  the  square  before 
named;  because,  if  the  Bishop  play 
there,  you  bring  a  piece  out  by  covering 
the  check  with  the  Knight — and  if  the 
Knight,  you  will  compel  him  to  with- 
draw it  by  pushing  on  the  Q.  R.  P.  1 
sq.,  thereby  gaining  a  move.  In  the 
second  instance, — that  is  to  say,  in  case 
he  should  play  his  K.  Kt.  to  R.  4th— 
you  can  move  your  Bishop  to  Q.'s  3d,  an 
advantageous  square  to  occupy,  and  you 
can  afterwards  force  his  J&night  to 
retreat  ingloriously. 

Q.*s  P.  2  squares  would  have  been  a 
better  move :  Black  opens  his  game 
badly.  He  gives  you  tune  to  develop 
vour  ffame  as  you  wish,  and  exposes 
himself  to  an  attack  with  your  K.*s  P.8, 
should  he  castle  on  that  side. 


5.  Q.  P.  2  sq. 

6.  P.  takes  P. 


P.  takes  P. 
K.  B.  to  Kt.  2d 


This  method  of  opening  Black*s  game, 
is  called  Petite  chapeUe.  (The  Italians 
denominate  it  JFwichetto.)  This  open- 
ing will  be  more  fully  examined  in  the 
section  of  irregular  openings. 


7.  K.  Kt.  to  B.  3d 

8.  K.  R.  P.  1  sq. 

9.  Q.  Kt.  to  B.  3d 
10.  Q.  B.  to  K.  3d 


Q.  P.  1  sq. 
Q.  B  to  Q.  2d 
K.  Kt.  to  K.  2d 
Castles 


Your  position  is  to  be  preferred. 


Sixty'dghth  Opening. 


White. 

1.  K.  P.  2sq. 

2.  K.B.toQ.B.  4th 

3.  Q.  B.  P.  1  sq. 


Black. 
K.  P.  2  sq. 
Q.  Kt.  to  B..8d 
K.  R.  P.  1  sq. 


PROBLEM  No.  97. 


PROBLEM  No.  98. 


^^^"^1 


PROBLEM  No.  99. 


PROBLEM  No.  100. 


=r^^ 


THE 


€ht9»  iltosrr^d  €htonitUi 


No.  26. 

KEW  BSH1K8 


.f 


SA.TURDAY,  JUNE  26,  1847. 


5  PBICK 

(THREE  PENCE. 


CHESS  IN  THE  METROPOLIS. 

Grame  played  between  Mr.  6.  Pebigal  and  Mr.  Delan not  of  the  Cercle  des 
Echeca  in  Paris.    Mr.  P.  giving  the  Pawn  and  two  moves. 

Remove  Whitens  K.  B.  P.Jrom  the  hoard. 


Black.  (Mr.  D.) 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  B.  to  Q.  3d 

4.  K.  P.  1 

5.  Q.  B.  P.  1 

6.  K..  xi«  P.  2 


White.  (Mr.  G.  P.; 

Q.  Kt.  to  B.  3d 
K.  P.  1 
K.  Kt.  P.  1 
Q.  P.  2  (a) 
a  Kt.  to  K.  2d 


7.  Q.  B.  to  Kt.  5th  K.  B.  to  Kt.  2d 

8.  K.  R.  P.  1  K.  R.  P.  1 

9.  Q.  B.  tks.  Kt.  {h)  Kt.  takes  B. 

10.  P.  takes  K.  Kt.  P.  Q.  B.  P.  2 

11.  Q.  to  B.  3d  (c)    R.  to  K.  B.  sq. 

12.  Q.  to  K.  2d  Q.  to  her  Kt.  3d 

13.  K.  Kt.  to  B.  3d    B.  to  Q.  2d 

14.  Q.  Kt.  P.  1  P.  takes  Q.  P. 

15.  Kt.  takes  P.         Q.  R.  to  Q.  B.  sq. 

16.  Castles  Q.  R.  P.  1 

17.  Kt.  to  K.  B.  3d    Kt.  to  K.  B.  4th 

18.  B.  takes  Kt.         R.  takes  B. 


Black.  (Mr.  D.)       White.  (Mr.  G.  P.) 

19.  Q.  B.  P.  1  P.  takes  P. 

20.  P.  takes  P.  Q.  to  Q.  B.  2d 

21.  Q.  Kt.  to  Q.  2d  B.  takes  K.  P. 

22.  Kt.  takes  B.         R.  takes  Kt. 

23.  Q.  to  K.  B.  3d     R.  to  K.  B.  4th 

24.  Q.  to  K.  R.  3d     Q.  to  K.  B.  5th 

25.  Kt.  to  K.  4th  (d)  Q.  takes  Kt. 

26.  Q.  takes  K.  R.  P.  B.  to  Q.  B.  3d 

27.  K.  B.  P.  1  Q.  to  Q.  5th,  ch. 

28.  K.  to  R.  sq.  Q.  to  B.  3d  {e) 

29.  Q.  to  R.  7th         Q.  to  K.  4th 

30.  Q.toK.Kt.8th,ch.K.toQ.2d 

31.  Q.  to  R  7th,  ch.  K.  to  Q.  3d 

32.  Q.R.toQ.sq.,  ch.  K.  to  Q.  B.  4th 

33.  Q.  to  K.  7th,  ch.  K.  to  Kt.  3d 

34.  Q.  R.to  K.,  sq.      Q.  R.  checks 

35.  K.  to  Kt.  sq.        Q.  to  K.  R.  7th,  ch 

36.  K.  to  B.  2d  R .  tks.  K.  B.  P.  ch 


And  White  won  the  game, 


Notes, 
(a)  Q.  P.  1  always  strikes  us  as  preferable, 
(ft)  But  why  not  K.  B.  takes  P.,  ch.  ? 
(c)  This  is  sheer  loss  of  time. 

'  {d)  Black  sacrifices  this  Kt.  to  win  the  K.  R.  P.,  hoping  then  to  turn  his  forward 
Pawn  to  good  account, 
(f)  Q.  to  K.  4th  would  have  been  stronger  play. 


yoL.  vni. 


i>  i> 


200 


THE   CHESS    PLAYER  S   CHRONICLE. 


Played  by  Mr.  Haeewttz  and  an  Amatjutb  of  the  London  Chess  Club. 


Black.  White. 

(Mr.  P.)        (Mr.  Habbwitz) 

1 .  K.  P.  2  EL  P.  2 

2.  K.  B.  to  Q.  B.4th  K.  Kt.  to  B.  3d 

3.  Q.  Kt.  to  B.  3d  K.  B  to  Q.  B.  4th 

4.  K.  Rt.  to  B.  3d    Q.  P.  I 
6.  K.  R.  P.  1  Castles 

6.  Q.  P.  1  Q.  Rt.  to  B.  3d 

7.  Castles  Q.  B.  to  R.  3d 

8.  K.B.  to  Q.Kt.  3d  Q.  Kt.  to  R.  2d 

And 


Black.  White. 

(Mr.  P.)  (Mr.  Habbwttz.) 

9.  Q.  Kt.  to  R.  2d    Q.  Kt.  to  K.Kt.  3d 

10.  Q.  B.  P.  1.  K.  B.  to  Q.  Kt.  3d 

11.  K.  B.  to  Q.B.2d  Q.  B.  P.  1 

12.  Q.Kt.to  R.Kt.  3d  Q.  to  Q.  2d 

13.  Q.  to  R.  2d  (a)   Q.  B.  takes  P. 

14.  P.  takes  B.  Q.  takes  P. 

15.  Q.  B.  to  K.  8d     K.  Rt.  to  Kt.  5th 

16.  B.  takes  B.  Q.  Kt.  to  K.  R.  5th 

wins. 


Note. 


(a)  Foreseeing  the  meditated  sacrifice  of  White's  Bishop,  Black  plays  this  under 
the  mistaken  impression  that,  if  his  opponent  took  the  K.  R.*s  P.,  it  would  cost  him 
apiece. 


Mr.  Hakewitz  gives  Mr.  G.  Medlst  the  Pawn  and  two  moves. 
{Remove  BlacK*  K.  JB.  P.  from  the  board.) 


White.  Black. 

(Mr.  Medlst.)     (Mr.  Haebwitz.) 

1.  K.  P.  2 

2.  q!  P.  2  Q.  Kt.  to  B.  3d 

3.  Q.  Rt.  to  B.  3d   K.  P.  2 

4.  P.  takes  P.  Kt.  takes  P. 

5.  K.  B.  P.  2  Kt.  to  K.  B.  2d 

6.  K.B.toQ.  B.  4th  K.  Kt.  to  R.  3d 

7.  R.  B.  P.  1  K.  B.  to  Q.  Rt.  5th 

8.  Q.  B.  Ukes  Kt.   Q.  to  K.  R.  5th,  ch. 

9.  K.  to  B.  sq.  (a)  Kt.  takes  B. 

10.  K.Kt.  to B.  3d      Q.  to  K.  R.  4th 

11.  Q.  Kt.  to  Q.  5th  K.  B.  to  Q.  11. 4th 


White.  Black. 

(Mr.  Medlst.)     (Mr.  Haebwitz.) 

12.  Q.Kt.  to  K.B.4(b  Q.  to  K.  Rt.  5th 


13.  R.  Kt.  P,  1 

14.  P.  takes  P., 
passant 

15.  K.  to  Kt  2d 

16.  Q.  to  Q.  5th 

17.  K.  R.  P.  1 


K.  Rt.  P.  2 

en  P.  takes  P. 


Q.  P.  1 

B.  toQ.  Kt.  3d 

Q.  to  Q.  2d 

18.  Q.  Kt.  takes  P.    R.  to  K.  Kt.  sq. 

19.  Q.  toK.  R.5th   Kt.toK.B.2d 
20 '  Q.  R.  to  Q.  sq.    Q.  B.  P.  1 

21'  Q.  Kt.  to  K.  5th 


And  wins. 


Notes. 

(a)  This  is  the  proper  move ; — K.  Kt.  P.  1  gives  an  immediate  advantage  to  the 
second  jplayer. 

(b)  Q.  to  her  4th  seems  to  be  still  stronger.    The  attack,  however,  seems  to  be 
very  weU  conducted  by  Mr.  Medley. 


CHESS    AT    BERLIN. 


Foe  the  following  game,  hitherto  unpublished,  we  are  indebted  to  Mr.  Horwitz. 
It  is  one  of  the  too  few  of  the  celebrated  Mendheim*s  ever  preserved ;  and,  although 
played,  as  Mr.  Horwitz  assures  us,  with  the  utmost  possible  rapidity,  it  presents 
two  or  three  striking  and  beautiful  situations. 


White.  Black 

(Mr.  MssDHEiM.)  (An  Amateub.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  6.3d  Q.  Kt.  to  B.  3d 


White.  Black. 

(Mb.  Mbndheim.)   (An  Amateub.) 

3.  B.  to  Q.  B.  4th    B.  to  Q.  B.  4th 

4.  Q.  B.  P.  1  K.  Kt.  to  B.  3d 


THE   CHESS   PLAYER  S   CHRONICLE. 


301 


White, 
(Mb.  Mendheim.) 

5.  Q  Kt.  P.  2 

6.  Q.  P.  1 

7.  Castles 

8.  B.  takes  B. 

9.  Q.  to  ber  Kt.  3d 

10.  Kt.  to  Kt.  5th 

11.  Q.  R.  P.  2 

12.  Q.  R.  P.  1 

13.  Q.  Kt.  P.  1 

14.  Q.  tk8.Q.Kt.  P 

15.  B.  to  Q.  R.  3d,  (a 

16.  Kt.  tks.  K.  P.  (b 

17.  Kt.tks.Q.B.P.,ch 

18.  Kt.  Ukes  Q. 

19.  Kt.  to  Q.  2d 

20.  Kt.  toQ.6th,ch. 

21.  Kt.  tks.  Q.  Kt.  P. 


Black, 
(An  Amateur.) 
B.  to  Q.  Kt.  3d 
Q.  P.  1 

Q.  B.  to  K.  3d 
P.  takes  B. 
Q.  to  her  2d 

Q.P.  1 
Q.  R.  P.  1 
B.  to  Q.  R  2d 
P.  takes  Q.  Kt.  P. 
P.  takes  K.  P. 
Q.  Kt.  to  K.  2d 
Q.  takes  Q.,  (c) 
K.  to  B.  2d. 
P.  takes  P. 
K.  R.  to  Q.  sq. 
K.  to  his  3d,  (d) 
K.  R.  to  Q.  B.  sq. 


White. 
(Mr.  Mendhbxm.) 

22.  Q.  B.  P.  1 

23.  Q.  R.  to  Q.Kt.sq. 

24.  Q.  Kt.  to  his  Sd 

25.  Q.Kt.toB.5th,ch 

26.  Kt.  takes  Q.  P. 

27.  Q.R.toKt.5th,ch 

28.  K.  R.  to  Q.  B.  sq 

29.  Q  R.to  Q.Kt.6th 

30.  Kt.  to  Q.  Kt.  2d 

31.  Kt.  takes  R. 

32.  Kt.  takes  B. 
38.  K.  B.  P.  2,  (c) 

34.  K.  R.  P.  1 

35.  K.  Kt.  P.  2 

36.  R.  tks.  Kt.,  ch. 

37.  Kt.  to  Q/s  8th  • 


Black. 
(An  Amateur.) 
B.  to  Q.  5th 
B.  to  Q.  B.  6th 
R.  tks.  Q.  B  P. 
K.  to  Q.  4th 
Kt.  to  Q.  B.  3d 
K.  to  his  3d 
Q.  R.  to  Q.  B.  sq. 
K.P.I 

B.  takes  Q.  R.  P. 
B.  takes  R. 
R.  to  Q.  B.  2d 
K.  R.  P.  1 
K.  Kt.  P.  1 
K.  R.  P.  1 
R.  takes  R. '     ' 


Mate. 

Notes, 


(a)  This  is  a  higher  style  of  play  than  taking  the  Pawn.  Black  is  prevented,  for 
the  moment,  from  castling  on  the  King^s  side,  and,  if  he  venture  on  the  Q.*s  wing, 
the  advance  of  White's  Q.  R.  P.  presently,  would  be  fataL 

(l>\  Very  neat.    Again  Black  is  deprived  of  the  power  to  castle. 

(c)  He  appears  to  have  no  better  move. 

(d)  Thinkmg  to  hem  in  the  Knight  if  he  took  the  Q.  Kt.  P. 

(e)  White  might  gain  a  piece  by  taking  the  Kt.  with  R.,  and  checking  with  hit 
K.  Kt.  at  Q.  8th ;  but  Mendheim  is  preparing  for  the  pretty  mate  with  which  he 
temiinates  the  contest. 


CHESS  IN  AMERICA. 


Game  played  between  Dr.  R. 

White,  Black, 

\Dr,  R.)  (Mr.  S.) 

1.  K.P.  2  K.  P.  2 

2.  K.Kt.  to  B.  3d    K.  B.  P.  2  (a) 

3.  Kttakes  K.  P.    Q.  to  K.  B.  3d 

4.  Q.P.  2  Q.P.  1 

5.  Kt.to  Q.  B.  4th   P.  takes  P. 

6.  Q.  1.  to  K.  3d(6)  Q.  P.  1 

7.  Kt.  t>  K.  5th       K.  B.  to  Q.  3d 

8.  K.  B.P.  2  K.  Kt.  toR.  3d 

9.  Q.  toX.R.  5th,  ch.Kt.  to  B.  2d 

10.  Kt.  ta;es  Kt.  Q.  takes  Kt. 

11.  Q.tak«Q.,  ch.  K.  takes  Q. 

12.  Q.  B.  I.  2  Q.  B.  P.  1 

13.  Q.  R  P  1  Q.  B.  to  K.  3d 

14.  Q.  Kt.  U  B.  3d  K.  Kt.  P.  1 

And 


and  Mr.  E.  A.  D.  of  Lexington. 

White,  Black, 

(Dr.  R.)  (Mr.  S.) 

15.  Q.  R.  to  Q.  B.  sq.  Q.  Kt.  to  Q.  2d 

16.  P.  takes  P.  P.  takes  P. 

17.  K.  B.  toK.  2d     Q.R.  P.  1 

18.  Castles  Q.  Kt.  P.  2 

19.  K.  B.  P.  1  (c)      P.  takes  P. 

20.  Kt.  takes  Q.  P.    B.  takes  Kt. 

21.  R.  takes  P.,  ch.    K.  to  his  3d 

22.  B.  to  K.  Kt.  4th  Kt.  to  K.  6. 3d 

23.  B.  toK.  R.  3d      B.  to  Q.  B.  5th 

24.  R.  takes  Q.  Kt.  P.  K.  to  B.  2d. 
dis.  ch. 

25.  R.toQ.Kt.7th,  ch.  K.  to  Kt.  3d 

26.  Q.  R.  takes  B. 


wms. 


Notes. 


202 


THE  CHESS  PLAYERS   CHRONICLE. 


Notes. 


(a)  If  i>roperly  answered,  this  counter-gambit  is  disadvantageous  to  the  player 
of  it,  but  it  requires  ereai  care  on  the  other  side. 

(ft)  6.  Q.  Kt.  to  B.  s  8d  is  the  proper  move,  and  if  Bhick  then  play  6.  Q.  B.  to 
K.  B;s  4th,  White  should  reply  with  7.  K.  Kt.  P.  two. 

(c)  From  this  point  to  the  end  Dr.  R.  plays  very  cleverly. 


SOLUTIONS  TO  PROBLEMS  IN  No.  ». 


No.  85. 
White.  Black, 

1.  Q.  to  Q.  B.  ad,  ch.     K.  to  Kt. 
a.  Q.  takes  Ku,  ch.         K.  take*  Q. 
S.  K.  ukei  R.  R.  P.  1 

4.  Kt.  takes  Q.  B.  P. 

Mate. 


WkUe. 
1.  Kt.  to  K.  Sd 
9.  B.  to  K.  Kt  4th 
a.  B.  to  K.  Sd 
4.  Kt.  to  Q.  Ath 
0.  Q.  B.  to  Q.  R.  Sth 
6.  Kt.  to  a  Kt  4th 


N0.S6. 


Btack. 


P.  1 
P.I 
P.  1 
P.  1 
P. takes  B. 


Black  muBt  now  make  a  piece.  If  he  make  a 
Queen  or  Rook,  he  mates  on  the  more.  It  he 
create  a  Bishop,  then  White  plays  B.  to  Q.  B.'s 
third,  check. 

7.  Black  B.  Ukes  B.  mating.  If  he  call  for  a 
Knight,  then  White  can  play  Kt.  to  Q.  B.'s  second, 
check,  which  Black  Knight  must  retake,  mating. 


No.  87. 

WhiU. 

I.  K.  to  K.  R.  ad  K.  to  B. 

a.  R.  to  Q.  B.  7th,  ch.  K.  to  Kt 

a.  B.  to  K.  8th  K.  to  B. 

4.  B.  to  K.  Kt  6th  K.  to  Kt 

A.  R.  to  K.  B.  7th  K.  to  R. 

6.  B.  to  K.  R.  7th  Kt  mates 


No.  88. 


Black. 


WhiU, 
1    Q.  to  K  R.  4th,  ch. 
a.  R.  to  K.  R.,  ch. 
a.  Kt  to  Q.  5th,  ch. 

4.  R.  to  K.  B.,  ch. 

5.  R.  takes  Q.,  ch. 

6.  Kt  to  K.  Kt  5th 


Black, 
K.  takes  Q. 

K.  to  K.  Kt  4th 
K.  to  B.  4th 
K.  to  K.  3d 
R.  takes  R. 


Mate. 


NOTICES  TO  CORRESPONDENTS. 

*'  H.  F.  P.,"  Maraxion.— Thanks  for  the  game,  which  shall  have  due  attention.  With  respect  to  tie  other 
subject  of  your  communication,  we  must  trouble  you  to  address  the  publisher. 

"  T.  C.  S." — Under  the  circumstances  mentioned,  the  player  having  moved  his  Rook  and  touchediiis  King 
was  bound  to  Castle. 

"  F.  G.  W."— The  largest  collection  of  Problems  that  we  know  of,  is  that  lately  published  by  Mf.  Alex- 
andre, which  contains  above  Two  Thousand,  by  the  greatest  masters  in  this  departmen-of  Chess 
strategy  that  the  world  has  seen. 

'*G.  M.  J." — Our  next  number  will  be  enriched  by  two  beautiful  positions,  invented  by  tb>  Bxw,  H. 
Bolton. 

•'Bucephalus." — A  King  may  Castle  after  having  been  in  check. 

«  C.  C."  Kidderminster.— The  game  reached  us  too  late  for  examination  this  week,  but  it  ^all  be  dolj 
reported  on. 

"C.  R.  L."    "Herr  Kling."    "J.  M'G."    Safely  received,  and  very  accepUble. 

"  J.  M.  T."    «'  Civis.'*    "  The  Handbook"  is  on  the  eve  of  publication.    Apply  to  any  boo>eller* 


THE  CHESS   player's   CHRONICLE, 

LVI'S    ELEMENTARY    LESSONS. 
ConHiuud  from  page  196. 


It  hu  been  roeationed  in  the  preced- 
ing opening,  that  K.  B.  F.  2  sq.  ia  b 
better  move  to  plaj  here. 


4.  Q.  P.  2  Bq. 

fl.  P.  takes  P. 

6.  Q.  Kt.  to  B.  3d 

7.  Q.  to  her  3d 

8.  P.  takes  P. 


F.  takes  P. 
E.B.toQKt5th,cb. 
K.  Kt.  to  B.  3d 
Q.F.  Siq. 
Kt.  takes  P. 


Black  has  the  better  game. 

Sixtti-mnth  Opening. 
The  following  is  from  Cozio's  Trea- 
lise.  Altbough  be  does  castle  accord- 
ing to  the  Italian  melbod,  we  ttave 
inserted  it,  as  it  is  given  iD  the  **  Ency- 
clopsedia : —  " 

White.  Black. 

1.  K.  P.  2  I  K.  P.  2 

2.  K.  B.  toQ.B4th  |  Q.  to  K.  B.  3d 
We    have    already   seen   that   Black 

plays  ill  b;  briaging  out  his  Queen  to 
K.  B.  3d  at  bis  3d  move.  It  is  equally 
wrong  to  do  BO  at  his  2d  move. 

3.  K.  Kt.  to  R  3d  I  K.  B.  to  Q.  B.  4tb 
4    Casdes,   K.   to     Q.  P.  1 

Kt,,B-toK.sq| 

Pboblim  No.  23. 


This  method  of  castliDg  renders  the 
openings  more  varied  and  DriUiant.  In 
the  present  poution,  and  following  our 
own  rules  of  castling,  Black  would  have 
done  better,  had  he  played  Q.  B.  P.  I 
iq.  (See  the  Thirtieth  Opening.) 
2.  O-  P-  3  sq.        I 

Your  position  ia  evidently  better  than 
thatof  Bbck's. 


Seseniieth  Openhig. 


Black. 
K.  P.  2  sq. 
Q.  to  K.  B.  3d 
Q.  to  K.  Kt.  8d 
'i,  takes  K.  P. 
i.toQ. 


White. 

1.  K.  P.  2  sq. 

2.  K.  B.toaB 
a:  K.  Kt.  to  B.  3d 

4.  Castles 

5.  K.  B.  takes  K. 
B.  P..  ch. 

Had   Black    Uken    the  Bishop,    be 
would  have  lost  his  Queen. 

6.  Kt.  takes  K.  P.  ] 

Your  ^ame  is  as  good  as  in  the  preced- 
ing opemng. 

End  of  EUwnth  Zetton. 


White  to  Mate  in  four  moves. 


204 


THE   CHESS   PLAYER  S   CHRONICLE. 


Tw£i<FTH    Lesson. 
Second  Section. 

King's  Knight  at  second  move. 

The  second  section  will  comprise 
those  openings  in  which,  after  each 
party  has  played  his  K.*s  P.  two  squares, 
the  first  player  brings  out  his  K.'s  Et. 
to  B/s  third  square;  this  method  of 
opening  the  ^me  is  superior  to  the 
moTe  of  K.*8  B.  to  Q.  R*s  fourth,  be- 
cause it  attacks  an  undefended  Pawn. 
In  my  opinion  it  is  also  to  be  preferred 
to  any  other  move,  for  this  reason,  that 
it  leads  to  a  solid  game,  and  it  gives  rise 
to  a  great  number  of  variations. 

This  opening  is  consequently  more 
frequently  played,  and  more  assiduously 
studied,  than  the  other  openings. 


First  Opening. 


Black. 

K.  P.  2  sq. 
Q.  Kt.  to  B.  3d 


White. 

1.  K.  P.  2  sq 

2.  K.  Kt.  to  B.  3d. 

By  bringing  out  your  K.*s  Kt.  you  at- 
tack the  adverse  K.  P.,  and  force  a  de- 
fensive move. 

Black*smove  of  Q.  Kt.  to  B.*8  third  is 
the  best  defensive  move  he  can  make  in 
this  position.  (See  Ponziani,  page  51, 
Modena,  1782 ;  Walker,  page  45,  1841 ; 
Lewis,  page  95,  London,  1842  ) 

I  thought  that  the  strongest  players 
in  Paris  coincided  in  my  opinion ;  but  it 
was  otherwise.  In  the  game  played  by 
correspondence  between  Paris  and  Pesth, 
the  reply  of  K.'s  Kt.  to  B.'s  third  was 
adopted ;  Messieurs  Kieseritskij  and  La- 
roche  alone  voting  for  the  correct  move 
of  Q.  Kt.  to  B.'s  third. 

The  strongest  player  of  the  age* 
wished  to  play  the  K.  B.  P.  two  squares, 
which  motion  was  not  carried.     This 


*  ICom,  Dflschapeliet. 


move  will  be  analyzed  in  the  chapter  on 
Irregular  Openings. 

3.  K.B.to  Q.B.4th  |  K.  B.  to  Q.  B.  4th 

This  method  of  opening,  which  is 
called  by  the  Italians  ^^  givoco  piano^ 
brines  out  your  pieces  with  regularity, 
and  loses  no  move. 

4.  Castles  |  K.  Kt.  to  B.  dd 

This  is  an  opening  of  the  Calabrois : 
it  demonstrates  that  he  who  has  the 
move,  ought  neither  to  lose  a  move  nor 
make  wrong  attacks.  If  done,  the 
second  player  can  easily  wrest  the  attack 
from  him. 

5.  R.  to  K.*s  sq.     |  Castles 

Your  move  is  bad ;  you  would  have 
done  better  had  you  played  Q.  B.  P. 
one  square,  or  even  Q.'s  P.  one  square. 
Had  you  played  instead,  the  K.  Kt.  to 
his  fifth  square,  the  game  would  have 
quite  changed.    (See  Variation.) 


K.  R.  to  K.  sq. 
P.  takes  P. 


6.  Q.  B.  P.  sq. 

7.  Q.  P.  2  sq. 

While  endeavouring  to  establish  your 
Pawns  in  the  centre,  your  adversary 
forms  an  irresistible  attack. 


8.  K.  P.  1  sq. 

9.  P.  takes  P. 


K.Kt.tohis5th8q. 
Q.  Kt.  takes  Q.  P. 

If,  instead  of  taking  P."  with  P.,  you 
had  moved  your  Q.  B.  to  K.  Kt.  5th, 
Black  would  have  taken  your  K.  B.  P. 
with  Knight,  and  would  have  had  a 
much  better  game. 


10.  K.  Kt.  takes  Kt. 

11.  Q.B.toK.'s3d 


Q.  to  K.  R.  5th 
Q.  takes  R.  P.,  ch. 


Had  you  played  your  K.'s  Kt.  to  B. 
third,  instead  of  Q.  B.  to  K.'s  third, 
Black  could  have  checkmated  you  in 
three  moves. 


12.  K.  to  B. 

13.  K.  to  K.'s  2d 

14.  R.toK.Kt'ssq. 

It  is  evident  that  Black  has  the  better 
g^me. 


Q.to  K.R.'s  8th,cb. 
Q.  takes  K.  Kt.  P. 
Kt.  takes  B. 


m^= 


PROBLEM  No.  101. 


PROBLEM  No.  102. 


iii^= 


PROBLEM  No.   103. 


PROBLEM  No.  IM. 


i 


THE 


Cfites  illasftr^d  Cfetronitlf. 


,  j  SATURDAY,  JULY  3,  1847.  {.HHBrPEKc. 


CHESS  IN  GERMANY. 

The  two  following  games  between  MM.  Hanstein  and  Matst,  are  extracted 

from  the  Berlin  Schachzeitung. 

WhUe  (Mr.  H.)       Bkek  (Mr.  M.) 

1.  K.  P.  2  K.  P.  2 


2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  Kt.  to  B.  3d    K.  Kt.  P.  2 

4.  K.  R.  P.  2.  K.Kt.  P.  1 

5.  K.  Kt.  to  K.  5th  K.  R.  P.  2 

6.  K.B.toQ.B.4th  R.  to  K.  R.  2d 

7.  Q.  P.  2  P.  to  K.  B.  6th 

8.  K.  Kt.  P.  1  Q.  Kt.  to  B.  3d 

9.  Kt.  takes  Kt.       Q.  Kt.  P.tks.Kt.(a 

10.  Q.  Kt.  to  B.  3d    K.  B.  to  K.  R.  3d 

11.  K.  to  B.  2d  Q.  B.  to  Q.  Kt.  2d 

12.  Q.  to  her  3d         K.  B.  takes  B. 


WhUe  (Mr.  H.)       Bhck  (Mr.  M.) 

13.  Q.  R.  takes  B.      R.  to  K.  Kt.  2d 

14.  K.  P.  1  Q.  P.  2 

15.  P.  takes  P.   (in  P.  takes  P. 
passing.) 

16.  K.  R.toK.  sq.,ch.  K.  to  B.  sq. 

17.  Q.Kt.toK.4th(6  K.  Kt.  to  B.  3d 

18.  Kt.  toK.  Kt.  5th  P.  to  Q.  4th 

19.  Q.toherR.dd,ch  K.  to  K.  sq. 

20.  B.  to  Q.  3d  Q.  to  her  Kt.  3d 

21.  Q.  B.  P.  I  Q.  R.  P.  2 

22.  Q.  to  K.  7th         Q.  R.  to  K.  «q.  (e 

23.  Q.  takes  R.,  ch. 


And  wins. 


Notes, 

(a)  Here  Black  deviates  from  the  regular  defence.  Q.  Kt.  P.  takes  Kt.  with  the 
view  of  playing  Q.  B.  to  Kt.  2d,  and  afterwards  throwing  up  Q.  P.  2 ;  in  our  opinion, 
however,  it  is  decidedly  stronger  to  take  with  Q.  P. 

(h)  Not  fearing  the  advance  of  Q.  P.,  in  which  case  White  would  play  Q.  to 
Q.  R.3d,  ch.,  and  then  Q.  Kt.  to  Q.  6th  or  Q.  B.  5th,  and  Black  would  find  him- 
self in  a  very  bad  position.  By  the  move  of  Q.  Kt.  to  K.  4th,  White's  Q.  and  Kt. 
are  brought  into  active  play,  and  he  gets  a  fine  attack. 

(c)  With  the  intention  of  sacrificing  the  Kt.  on  K.  B.  6th«  exchanging  Rooks,  and 
trvmg  to  get  %p  an  attack.  He  overlooks,  however,  the  sacrifice  of  White's  Q.  If 
Black  had  played  Q.  takes  Q.  Kt,  P.,  ch.,  he  would  have  lost  a  piece  by  White 
moving  R.  to  Q.  B.  2d ;  Q.  B.  P.  1  also  would  not  have  saved  the  game,  for  White 
would  have  taken  P.  with  P.,  and  on  Black's  playing  Q.  to  Q.  B.  3d,  White  would 
have  moved  R.  to  K*  3d«  doubled  his  Ropks,  having  an  irresistible  attack.  The 
only  correct  move  was,  therefore,  Kt.  to  K.  5th,  ch.,  in  which  case  White  is  ibrced 
to  exchange  Kts.,  and  then  take  the  Pawn  with  the  Rook,  in  order  to  be  able  to 
•keep  up  the  attack. 

VOL.   VIII.  X  K 


208 


THE   CHESS    PLAYERS   CHRONICLE. 


Between  the  same  players. 


White,  Black, 

(Mr.  M.)  (Mr.  H.) 

1.  K.  P.2  K.  P.2 

2.  K  Kt.  to  B.  Sd  Q.  Kt.  to  B.  Sd 

8.  K.  B.  to  Q.  B.  4thK.  B.  to  Q.  B.  4th 

4.  Q.  B.  P.  1  K.  Kt.toB.3d 
6.  Q.  P.  2  P.  takes  P. 

6.  K.  P.  1  (c) 

7.  P.  takes  Kt.  (6)  P.  takes  B. 

5.  P.  takes  K.  Kt.F.  R.  to  K.  Kt.  sq. 

9.  P.  takes  P.  B.  takes  P.  (c) 

10.  Kt.  takes  B.         Q.  takes  Kt. 

11.  Q.  takes  Q.         Kt.  takes  Q. 

12.  Q.  Kt.  to  R.  3d   R.  takes  P. 

13.  B.  to  K.  3d  Kt.  to  K.  3d  {d) 

14.  Castles  onK.*ssd.B.  to  Q.  2d 

15.  Kt.  takes  P.         B.  to  Q  B.  3d 

16.  K.  B.  P.  1  Castles 

17.  Q.R.toQ.B.sq.(OKt.  to  Q.  dth 


White, 
(Mr.  M.) 

18.  K.toB.  2d 

19.  K.  R.  to  Q.  sq. 

20.  R.  takes  R.,  eh. 

21.  Q.  Kt.  P.  1 

22.  Kt.  to  Q.  2d 

23.  R.  to  Q.  sq. 

24.  Q.  R.  P.  2 

25.  K.  to  Kt.  3d 

26.  B.  to  K  R.  6th 

27.  R.  to  Q.  B.  sq. 

28.  R.  to  K.  sq.,  ch. 

29.  R.  to  K.  4th 

30.  R.  to  K  Kt.  4th 
81.  R.toKt.7,ch.(/) 

32.  R. takes K. Rip. 

33.  K.toB.  4th 


(Mr.  H.) 
B.  to  Q.  Kt.  4th 
Kt.  to  Q.  B.  Sd 
K.  takes  R. 
K.  B.  P.  1 
Kt.  to  Q.  Kt.  5tfa 
R.to  Q.2d 
B.  to  Q.  R  3d 
R.  to  Q.  3d 
K.  to  his  2d 
Q.  B.  P.  1 
K.  to  B.  2d 
Kt.  to  Q.  4th 
Kt.  to  K.  2d 
K.  to  his  3d 
Kt.  to  B.  4th»  ch. 
R.  takes  Kt. 


And  Black  wins. 


Nates, 


(a)  Black  has  only  a  choice  between  this  move  and  playing  Kt.  to  K.  5th. 

\h)  The  authors  unanimously  declare  K.  B.  td  Q.  Kt.  5th  a  better  move,  and 
carry  out  the  game  to  the  disadvantage  of  the  first  player.  We  do  not  agree  ^ith 
them  in  this;  but  consider  the  game  equal,  even  after  taking  K.  Kt.  with  K.  P. 
The  variations  to  be  found  in  the  books  by  no  means  exhaust  the  subject. 

(c)  If  Black,  as  in  Bilguer  b.  1.,  p.  116,  first  take  with  the  Knight,  White  can 
also  go  on  exchanging  pieces. 

(d)  If  he  had  playea  Kt.  to  K.  B.  4th,  he  would  have  lost  the  power  of  castling 
on  the  Queen*s  side,  also  by  White's  moving  Kt.  to  Q.  Kt.  5th. 

(«)  By  taking  Q.  R.  P.  with  Q.  B.,  White  would  get  three  pawns  for  his  piece. 
^  ^/)  Here  White  fidls  into  the  trap :  he  could  on^  avoid  the  loss  of  a  piece  by 
^ving  up  the  exchange. 


CHESS  IN  THE  METROPOLIS. 


Mr.  HoBWiTZ  gives  the  Queen's  Rook  to  Mr.  J ,  of  Rochester. 

{Remove  BlacVs  Q,  R.  from  the  board.) 

White  (Mr.  J.) 
K.  P.  2 
P.  takes  P. 


Black  (Mr.  H.) 

1.  K.  P.  2 

2.  K.  B  P.  2 


3,  K.  Kt.  toB.  3d  K.  Kt.  P.  2 

4.  B.  to  Q.  B.  4th  B.  to  K.  Kt.  2d 
fy,  Q.  P.  2  Q.  P.  1 

6.  Q.  B.  P.  1  K.  R.  P.  1 

7.  Castles  Q  B.  P.  1 

8.  K.  Kt.  P.  1  K.  Kt.  P.  I 

9.  K.  Kt.  to  R.  4th  P.  to  K.  B.  6th 

10.  Q.  B.  to  K.  B.4th  Q.  P.  1 

11.  P.  takes  P  P.  takes  P. 


Black.  (Mr.  H.^ 

12.  R.  to  K.  sq.,  en. 

13.  B.  to  Q.  3d 

14.  K.Kt.to  his  6th(a 

15.  Kt.  to  K.  5th 

16.  Kt.  tks.  K.  Kt.  P 

17.  Q.toherKt.  3d 

18.  Q.toherR.3d(c 

19.  R.  takes  B.,  ch. 

20.  B.toKt.6th,ch.. 
2)    O  mates 


White  (Mr.  J.) 
B.  to  K.  3d 
Q.  Kt.  to  B.  3d 
K.  R.  to  his  2d  (b 
K.  R.  to  his  sq. 
Q.  R.  to  B.  sq. 
Q.  Kt.  P.  1 
K.  R.  P.  1 
P.  takes  R. 
K.  to  Q.  2d 


Not.. 


(a)  Well  played. 

(bS  Better  far  than  taking  the  Kt., — although  in  any  case  ^ack  most  haw  sn 
embarrassing  attack. 

^  The  game  move.    After  this.  White  has  no  resource. 


TUB   CHBSS   PLAYBk's   CHRONICLS,  ^0') 

CHESS  SKETCH. 

Thb  followiDg  entertaining  little  eame  is  taken  from  a  tale,  entitled  **  The 
RoUendorf  Cheas-daV*  which  was  published  in  the  Leipsic  *^  Schacfa  Ahnanack  ** 
for  1846.  The  Pastor  of  the  village  RoUendorf  has  established  among  the  simple- 
minded  peasantry  a  Chess-club,  which,  ere  long,  receives  the  honour  of  a  visit  iVom 
a  neighbouring  Baron,  a  worthy  nobleman,  but  excessively  vain  of  his  powers  at 
Chess.  He  of  oourso  makes  terrible  havoc  amidst  the  untutored  players  of  the 
village,  beating  every  one  right  and  left,  and  overwhelming  the  club  witn  consterna- 
tion and  dismay.  It  happens  opportunely  enough,  that  just  prior  to  his  departure 
a  yoong  munc  director  nrom  Vienna,  a  native  of  the  village,  arrives  after  many 
vears*  absence,  and  is  apprised  of  the  humiliation  of  his  old  fHends.  He  reveals 
himself  only  to  the  Pastor,  and,  having  acquired  some  knowledge  of  the  game 
during  hu  travels  abroad,  undertakes  to  encounter  the  formidable  Baron.  The 
BaroD  conceiving  him  to  be  one  of  the  members  of  the  village-club,  prepares  for 
another  easy  victory,  and  thus  the  game  proceeded : — 

White,    (The  ViBHiiBSB.)  Black,    (The  Baeon  ) 

1.  Q.  Kt.  to  B.  3d 

At  this  move  the  Baron  smiled,  and  replied  with — 

1.  K.  P.  2 

2.  K.  Kt  to  B;s  3d 

BAmoN.— ^'£h!  eh!  What  can  you  do  with  the  Knights?  They  will  be 
attacked  and  driven  back  by  my  Pawns,  and  your  game  lost  before  you  dream  of  it- 
Always  first  play  forwards  the  Pawns.** 

2.  Q.  P.  1 
V»ir.— ^*  I  thought  I  had  still  time  to  play  them.** 

3.  Q.  P.  2  3.  Q.  Kt.  to  B.  3d 

4.  Q.  P.  1 

Baikon. — ^'^  Quite  correct,  if  you  could  support  this  Pawn  prop3rly;  6ut  you 
can*t  do  that,  as  you  will  see  presently,  for  your  own  Knights  are  in  the  way. 

4.  Q.  Kt.  to  K.  2d 

5.  K.  P.  2  5.  K.  B.  P.  2 

6.  Q.  B.  to  K.  Kt.  5th 

Baboit. — ^^  That*8  another  bad  move !  You  must  now  either  exchange  pieces  or 
retreat.     In  either  case  my  game  is  developed  to  your  disadvantage.'* 

6.  K.  R.  P.  1 

7.  Q.  B  to  K.  R.  4th 

Baroh. — ^  In  this  way  your  Bishop  is  lost.    Will  you  retract  that  move  ?  ** 

7.  K.  Kt  P.  2 
ViBN. — "  I  never  take  back  a  move.** 

B^BON. — *'  That  sounds  well,  but  proudly.** 

S,  K.  Kt.  takes  K.  P. 
Baboic. — "  Curious  piece  of  chance.    Do  you  know,  I  should  actually  be  mated 
in  three  moves,  if  I  were  now  to  take  your  Bishop.*' 

8.  Q  P.  takes  Kt 

ViBW.— •*•  O  yes!     I  have  then  merely  to  give  check  with  my  Queen,  and  win.'* 
Babon. — "  Really  you  don't  play  quitie  so  badly  as  I  thought  at  first  you  did.  Still 

the  lucve  does  not  avail  you.     Yoar  game  is  irrecoverably  lost.    I  take  the  K.ight 

of  coutse.** 

9,  Q.  to  K.  R.*s  5th,  ch.       9.  K.  to  Q.  2d 

10.  B.  takes  K.  Kt.  P.  10.  B.  to  K.  Kt.  2d 

11.  B.  to  Q.  Kt.  5th,  ch.        11.  K.  to  Q.  3d 

12.  Q.  B.  to  K.  3d 


aio 


THE   CHESS  PfiAYER  S   CHRONICLE, 


Babon.— **  Back  with  the  Bishop  still  further.** 

12.  K.  B.  P.  I 

13.  B.take8K.  B.  P 

Baron. — *•  Who  would  ever  throw  away  his  pieces  at  this  rate  ?" 

13.  F.  takes  Q.  B. 

14.  K.  P.  1  sq.,  ch. 

Babon. — Afler  long  consideration.  *'  Singular  chance !  Again,  I  can*t  take  the 
Pawn  with  my  Bishop.  Shall  I  shew  tou  whv  P  You  would  check  with  the  Kt. 
at  K.  4th,  and  then  cneck  again  with  the  Castle,  and  thus  win  my  Queen.  But  if 
I  go  to  Q.  B.  4th,  I  am  out  of  all  danger." 

14.  K.  to  Q.  B.  4th 

15.  Rt.  to  Q.  R.  4th,  ch.      K.  takes  K.  B. 

16.  Q.  to  K.  2nd,  ch. 

Ilere  the  Baron  pondered  long,  at  last  he  cried,  "  You  don*t  imagine,  surdy,  that 
vou  are  going  to  mate  me  f  Your  attack  will  soon  be  exhausted.  I  can  move  my 
King  to  K.  4th,  or  even  take  the  Kt.  without  any  danger.** 

16.  K.  takes  Kt. 

17.  Q.  to  Q.  B.  4th,  ch.      K.  to  Q.  R.  4th 


18.  Q.  Kt.  P.  2,  ch. 

19.  Q.  to  Q.  Kt.  3d,  ch. 

20.  Q.  R.  P.  2,  ch. 

21.  Q.  R.  P.  1,  ch. 

22.  Q.  B.  P.  2,  ch. 

23.  Q.  Kt.  P.  1,  mate. 


K.  to  Q.  R.  5th 
K.  to  Q.  Kt.  4th 
K.  to  Q.  Kt.  Sd 
K.  to  Q.  Kt.  4th 
K.  to  Q.  R.  Sd 


I  could  have  saved  it, 


Babov. — **  Well,  your  same  went  charminglv  of  itself, 
had  I  not  taken  the  Knight  as  I  first  intended.* 

ViEN. — ^*  But  Hebb  Babov,  I  thought  in  that  case,  you  would  have  been  mated 
sooner.    Will  you  put  up  the  pieces  again  and  play  from  that  point  ?  ** 

Babon. — ^  No,  no,  I  am  glad  it  is  over.    I  have  played  several  £;ames,  and  have 
a  terrible  headache.** 

SCHACH    AliMAVACK,  p.  22. 


SOLUTIONS  TO  CALVi'S  PROBLEMS,  Nm.  19  6t  20.    (Se«  page  179.) 


White. 
1.  KL  to  K.  5th 
3.  R.  to  R.  4th,  eh. 
3.  K.  Kt.  P.  1 


No.  19. 

BlaeJk. 
B.  to  K.  9d,  (belt) 
B.  takes  R. 

Mafte. 


No.  90. 
White.  Black. 

1.  Q.  to  K.  Kt.  7th,  ch.        Kt.  takes  a 

2.  Kt.  to  K.  B.  6th,  ch.        K.  to  R. 

3.  P.  takes  Kt 

Mate. 


SOLUTIONS  TO  PROBLEMS  IN  No.  33. 


White. 
1.  B.  to  K.  R.  4th 
9.  Q.  to  Q.  B.  7th 

3.  B.  to  K.  B.  3d 

4.  Q.  takes  Kt. 


No.  89. 

Black. 
K.  to  a  4th 
K.  takes  Kt. 

Q.  interposes 

Mate. 


No.  90. 


WhiU. 
1.  R.  to  Q.  B.  sq.,  ch. 
9.  R.  takes  R.,  ch. 

3.  B.  toK.3d 

4.  B.  toQ.4th 

5.  B.  to  Q.  B.  8d 
(.  R.  to  K.  Kt.  3d 


Blaek. 
R.  covers 
K.  takes  R. 
K.  moves 
K.  moves 
K.  moves 
P.  takes  R. 
Mate. 


1. 
3. 
3. 
4. 
5. 
6. 
7. 


No.  91. 
White.  Black 

Kt  to  K.  6th  Castles 

B.  takes  B.,  ch.  K.  to  R.  sq. 

Kt  to  B.  7th,  ch.        K.  to  Kt  sq. 
Kt  takes  Kt.,  dis.  ch.  K.  to  R.  sq. 
Kt.  to  B.  7th.  ch.        K.  to  Kt  sq. 
Kt  to  K.Kt5th,dis.ch  K.  to  R.  sq. 
R.  takes  R. 

Mate. 


No.  93. 


White. 


Black. 


1.  Kt  to  K.  R.  5th,  ch.  K.  to  K.  B.  4th 

5.  Q.  to  K.  4th,  ch.         K .  takes  Q. 

3.  Kt  to  Kt.  Sd,  ch.        K.  to  K.  B.  6th 

4.  B.  to  Q.  Kt  7th,  ch.   Q.  interposes,  ch. 

6.  B.  takes  Q. 

Mate. 


THE    CHESS    player's    CHRONICLE. 


CALVI'S    ELEMENTARY    LESSONS. 

(Ctntinuedfrnm  p  204.) 

Variation  from  WhUs'ifJik  movt. 


9,  K.Kt.<olitiSUi|Cuil«. 

Inateid  of  Castling,  bad 
Black  played  his  Queeo's 
Pawn  two  square  B,  you 
■bould  take  Pawo  witli 
Pawn,  and  afterwards 
take  the  K.  B.  Pawn  wiUi 
Knight;  tbia  ivoiild  leaH 
to  a  vanstion  of  the  Game 
of  the  "  Ctdahroia"  which 
has  already  been  enatyzed. 


Had  you  played  the 
King  to  Rook's  square, 
intending  afterwards  to 
push  on  the  King's  6. 
Pawn  two  squares,  Black 
would  still  have  played 
the     K,    R.    PawD     one 


You  would  have  done  better,  had  you 
withdrawn  the  Kt.  to  B.'s  3d,  the  result 
would  have  at  least  equalized  the 
game ;  although,  it  ia  true,  you  would 
Gave  given  up  the  attack. 
8.  Q.  R  takes  P.    |  K.  B.  to  K.'a  2d 

Black  has  the  better  game. 

Second  Opening. 
WhiU.  Blaei. 

1.  K.  P.  2  sq.  I  K.  P.  2  sq. 

2.  K.Kt.loB.  3d      Q.Kt.  toB.  3d 

3.  K.RtoQ.B.4th    K.  B.  to  a  B.  4th 

4.  Castlea  |  0-  ?■  1 
Black's  move  is  a  good  defenee. 

5.  Q.  B.  P.  1  sq.      10-  to  K.  2d 
Tour  move  is  also  well  played.     By 

pnihiog  on  this  Pawn,  you  arrest  the 
march  of  the  adverse  Knight.  You  are 
envied  to  support  your  Queen's  Pawn 
when   played   two   squares,   and  lastly 


you  open  a  range  for  your  Queen,  which 
when   placed    on   her   Knight  s   3d,   is 
enabled  to  fonn  a  strong  attack,  sa  will 
be  seen  hereafter. 
6.  Q.  P.  1  1  K.Kt.  toB.  3d     - 

Had  you  pushed  on  the  Queen's 
Pawn  two  squares,  Black  should  with- 
draw his  Bishop  to  Q.  Knight's  3d. 

In  this  posilioo,  the  game  may  be 
considered  even. 

Variation  Jrom  Black's  fifth  move. 
White.  Black. 

1.  K.  P.2  K.P.  2 

2.  K.  Kt  to  B.  3d     Q.  Kt.  to  B.  3d 

3.  K.  B.toQ.B.4th    K.  B.  to  Q.  B.  4Ih 

4.  Castles  Q.  P.  1 

5.  Q.  B.  P.  1  Q.  B.  to  K.  Kt.  3th 
Black  could  also  play  the  Bishop  to 

K.'a  3d.  If  he  did,  you  should  ex- 
change Bishops,  and  then  play  your 
Queen  to  her  Knight's  3d,  attacking  the 
Q.  Kt.  Pawn,  and  the  doubled  Fawn. 


THE    CMBS9    FLAYERS    CHRONICLE. 


Black,  in  reply,  would  havft  been  forced 
to  move  bi(  Queen  to  her  Biahop's  square, 
defending  the  Pawns,  which  would  give 
him  a  bad  poution. 
6.  Q.  tc  Or  KL  9d  I  B.  talies  Kt. 

Had  Black  moved  his  Q.  B.  to  K- 
R.'*  *th,  vou  should  take  Q.  Kt.  Pawn 
with  Queen. 


7.  B.tV!.K.B.P.,ch. 

8.  B  tnket  Kt. 

9.  P.  tBlies  B. 

10.  K.  to  R.  »q. 

11,  Q.toQ.iq. 


K.  to  B.  eq. 
R.  takes  B. 
Q.toK.Kt.4ih,cb. 
Q.  to  K.  R.  4th 


Your  g4ine  is  to  be  preferred. 


TUmI  Op*i»iag. 
White.  Black. 

1  K.  P.2  IK.  P-2k|. 

2.  K.Kt-toB-ad        Q.Kt.  to  B.  8d 
S.  K.  B.  to  Q.  B.  4th    K.  B.  to  Q.  B  4th 
4.  Cadtles  1  Q.  to  K.  B.  3d 

We  have  already  remarked,  that  it  is 
dangerous  to  bring  out  tke  Queen  thus 
early  in  the  ^me. 

5.  Q.  B.  P.  1  »q. 

6.  Q  P.  1  sq. 

7.  Q.  Kt.  P.  2  eq. 

8.  P.  Ukes  K). 


L4tb 


QKt.t 
ht.  takes  B. 
K.B.toQ.Kt.3d 
Klct.Sth  I  Q.  to  K.  Kt.  3d 
10.  P.  to  Q.  B.  Jth    1 
You  have  the  ttetter  game. 


VarialioK/rm 

1.  O-B-toKKlfilbQ.  to  K.  Kt  : 

Black  could  also  take 
your  K.  Kt.  with  Q.  l\., 
or  take  B.  wlih  the  Queen. 
In  the  first  case  you  should 
take  bis  Queen,  and  gain 
the  •  ■         ■ 


the 
und,  you   should   play 


S.  O.  B.  b 

9.  K.Ktt 

You  can  now  win  the 

gme  by  force,  by  taking 
B.  *ith  Knight,  and 
afterwards  the  other  Bi- 
shop with  your  Bishop. 

The  eight  following  openings  are 
taken  trom  the  Italian  authors,  who 
castle  differently,  as  we  have  before 
noticed. 

We  give  them,  in  order  to  follow  the 

Encyelopmiia    of    Chew.     They    are 

'  besides,  brilliant,  instructive,   ana  may 

be    often    followed    even     by   castling 


according  to  our  own  method,  when  the 
adverse  player  loses  a  move. 

Fourth  Opning. 
While.  Blatk. 

1.  K.  P.  2sq.  [K.  P.  Ssq. 

2   K.  Kt.  toB.  3d       fl,Kt.toB.  3d 

3.  K.  B.  toQ.B.4th    R.B.toQ.B.4th 

4.  K.  to  R.,R.  to  B.  I  K.  Kt.  to  B.9d 


b«J.= 


PROBLEM  , No.,  108.*  . 


THE 


CHees  iUastt^  Cfiirotii'dt 


No.  28. 

KEW  8BRIE8. 


.] 


SATURDAY,  JULY   10,  1847. 


{PRICE 
TBBBB  PBNCB. 


CHESS   MATCH. 

Thb  seasonable  dulness  of  the  Metropolitan  Chess  Circles  at  this  period  has 
been  agreeably  enlivened  by  the  prospect  of  three  or  four  contests,  now  on  the 
tapis  ^tween  our  leading  plarers.  For  one  of  these,  to  be  played  by  Mr.  Harr* 
witz,  giving  odds  against  Mr.  6.  Medley,  preliminaries  were  settled  last  week ;  and 
we  have  been  &vored  with  the  moves  in  the  Games  which  were  plaved  last  week, 
before  a  numerous  assemblage  of  amateurs,  at  the  London  Chess  Club. 


Game  L 

Between  Mr.  Harrwitz  and  Mr.  Medley,  the  former  giving  the  pdds^of  Pawn  and 
two  moves. 

(Remove  WhUe's  K.  B,  P,  frtm  (he  Board.) 


Black  (Mr.  M.) 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  Q.B.  P.2 

4.  Q.  P.  I 

5.  K.  B.  P.  2 

6.  K.  B.  to  Q.  3d 

7.  Q.  Kt.  to  B.  3d 

8.  Q.  P.  takes  P. 

9.  K.  B.  P.  I 

10.  Q.  B.  takes  Kt. 

11.  Q.  Kt.  to  Q.  5th 

12.  Q.  to  K.  B.  3d 

13.  K.  Kt.  to  K  2d 

14.  Q.  Kt.  P.  2  (a) 


WhUe  (Mr.  U.) 

K.  P.  1 
Q.  B.  P.  2 

Q.P.1 

K.  Kt.  to  R.  3d 

Q.  Kt.  to  R.  3d 
K.  B.  to  K.  2d 
B.  takes  P. 
B.  to  K.  B.  2d 
P.  takes  B. 
K.  R.  to  K.  Kt.  sq. 
K.  B.  to  K.  B.  3d 
Q.  to  Q.  R.  4th,ch 
Q.  to  Q.  sq. 

And  White 


Black  (Mr.  M.)      WhUe  (Mr.  H.) 

15.  Q.  R.  to  Q.  Kt.  sq.  Q.  Kt.  takes  P. 

16.  Kt.  takes  Kt.         P.  takes  Kt. 

17.  R.  takes  P.  Q.  to  Q.  R«  4th 

18.  Q.  R.P.  1  Q.  R:  to  Q,  Kt.  sq. 

19.  Castles  Q.  takes  Q.  R.  P. 

20.  K.  R.  to  Q.  Kt.  sq.  Q.  Kt.  P.  1 

21.  Q.  B.  P.  1  (b)       K.  to  K.  B.  sq. 

22.  Kt.  to  K.  B.  4th  (c  Q.  P.  takes  P. 

23.  Kt.  to  K.  6th,  ch.  B.  takes  Kt. 

24.  P.  takes  B.  K.  to  Kt.  2d 

25.  P.  to  K.  5th  (O    Q.  R.  to  K.  B.  sq. 

26.  Q.  to  K.  B.  5th     K.  R.  to  K.  R.  sq 

27.  P.  takes  B.  ch       R.  takes  P 
I  28.  R.  to  K.  Kt  4th,  ch. 

surrendered. 


Notes, 


(a)  Very  well  played.    White  dare  not  take  the  Pawn. 

(hS  Threatening  to  win  the  adverse  Queen  by  checking  with  the  Bishop. 

(c)  This  is  cleverly  conceived.  Most  players  would  have  been  content  to  take 
the  Qneen*s  Pawn. 

{d)  The  attack  is  uncommonly  well  sustained.  If  Mr.  Medley  prosecutes  the 
remaining  games  in  the  same  vigorous  stjyrle,  the  contest  is  likely  to  be  one  of  the 
most  severe  that  has  been  seen  for  some  time. 

rot.  vm.  p  F 


216 


THE  CHESS   PLAYER  S  CHRONICLE. 


Gamb   II. 

Between  the  same  players,  Mr.  H.  giving  the  odds  of  Pawn  and  two  mores. 

(Remove  WhiUts  K.  B.  P.  fnm  (he  Board  } 


WhiU  (Mr.  H.) 

K.P.1 

Q.  B.  P.  2 

Q.  P.  1 

K.  Kt.  to  R.  3d 

Q.  Kt.  to  R.  3d 

K.  Kt.  P.  1 

K.  B.  to  Kt.  2d 

Castles 

Q.  B.  to  Q.  2d 

Q.  to  K.  2d 

K.  Kt.  to  B.  2d 

13.  K.  R.  to  B.  2d  (a  Q.  Kt.  to  his  5th 

14.  Q.  P.  takes  P.       Q.  B.  takes  P. 

15.  Q.  Kt.  to  Q.  5th   Q.  B.  takes  Kt. 

16.  B.  P.  takes  B.       K.  B.tks.Q.  Kt.  P. 

17.  Q.  R.  to  Kt.  sq.    B.  to  K.  Kt.  2d 

18.  K.  B.  P.  1  Kt.  P.  takes  P. 


Black  (Mr.  M.) 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  Q.  B.  P.  2 

4.  Q.  P.  1 

5.  K.  B.  P.  2 

6.  K.  B.  to  Q.  3d 

7.  Q.  Kt.  to  B.  3d 

8.  K.  Kt.  to  B.  3d 

9.  Castles 

10.  K.  R.  P.  I 

11.  Q.  B.  toK.  3d 

12.  Q.  to  Q.  2d 


Black  (Mr.  M.)       Wkite  (Mr.  H.) 

19.  K.  P.  takes  P.       Q.  Kt.  takes  Q.  P. 

20.  Q.  B.  toK.  Kt.5th  Kt.  takes  B. 


21.  Kt.  takes  Kt. 

22.  Q.  R.  to  K.  sq. 

23.  K  takes  B. 

24.  Kt.  to  K.  6th 

25.  Kt.  takes  R. 

26.  K.  to  K.  B.  sq. 

27.  R.  to  K.  2d 


B.  to  Q.  5tb 
B.  takes  R.  ck. 
Q.  to  K.  Kt.  2d 
Q.  to  K.  B.  3d 
Q.  to  Q.  5th,  ch. 
R.  takes  Kt. 
Kt.  to  K.  B.  5th 
R.  takes  P. 


28.  K.  B.  P.  1 

29.  B.  tks.K.R.P.ch(&  K.  takes  B. 

30.  R.  to  K.  7th,  ch.   K.  to  Kt.  3d 

31.  Q.  takes  Q.  P.  takes  Q. 

32.  R.  takes  Q.  Kt.  P.  Kt.  takes  K.  R  P. 

dis.  ch. 

33.  K.  to  K.  sq.  Kt.  to  B.  5th 

34.  R.  takes  Q.  R.  P.  Kt.  tksXKt.P.ch 


The  game  was  prolonged  a  few  more  moves,  and  finally  won  hy  White. 

Notes, 

(a)  Q.  R.  to  K.  sq.,  preparatory  to  advancing  the  K.  B.*s  P.,  would  have  been 
better  play,  we  believe. 

(b)  He  has  nothing  better  to  do.    The  game  is  gone. 


Game  III. 

Between  the  same  players,  Mr.  H.  giving  the  odds  of  Pawn  and  two  moves. 

(Remove  White's  K,  B.  P.  from  ike  hoard*} 


Black  (Mr.  M.) 

1.  K.  P.2 

2.  Q.  P.  2 

3.  K.  B  to  Q.  3d 

4.  P.  takes  P. 

5.  Q.  B-  to  Q.  2d 

6.  Q.  Kt.  to  B.  3d 

7.  K.  Kt.  to  B.  3d 


White  (Mr.  H.) 


K.P.1 
Q.  B.  P.  2 
Q.  to  Q.R.  4th,  ch 
Q.  takes  P. 
K.  Kt.  to  B.  3d 
Q.  Kt.  to  B.  3d 

8.  Q.  Kt.  to  Kt.  5th  Q.  to  Q.  Kt.  8d 

9.  Q.  B.  to  K.  B.  4th  Q.  P.  I 
10.  B.  takes  Q.  P.       K.  Kt.  takes  K,  P. 

^1.  Q.Kt.toQ.B.7th,ch,K.  to  Q.  2d 

12.  K.  B.  takes  Kt.     K.  B.  takes  B. 

13.  Kt.  takes  R.  Q.  to  Q.Kt.5th,ch 

14.  K.  Kt.  to  Q.  2d    K.  B.  to  K.  B.  5th 

15.  Q.  B.  P.  one         Q.  to  Q.  Kt.  4th 

16.  Kt.  to  Q.  Kt.  3d,  K.  to  K.  2d 

dis.  ch.  (a) 

17.  Q.  to  K.  B.  3d      K.  R.  to  K.  B.  sq. 

18.  B.  takes  Q.  Kt.     P.  takes  B. 

White  mates  in  two  moves. 


Black  (Mr.M.) 

19.  Q.  Kt.  to  Q.  4th 

20.  Kt.  takes  P.,  ch. 

21.  Q.  R.  to  Q.  sq. 

22.  R.  to  Q.  8th,  ch. 

23.  K.  Kt.  P.  2 
2^.  Q.  to  Q.  sq.  (c) 

25.  K.  to  B.  sq. 

26.  K.  B.  P.  1 

27.  K.  to  Kt.  2d 

28.  K.  to  R.  3d 

29.  R.  to  Q.  3d  (d) 

30.  R.  to  Q.  4th 

31.  R.  to  Q.  6th 


32.  K.  takes  B.  (e) 

33.  B.  to  Q.  7th,  ch. 

34.  K.  to  R.  4th 

35.  Q.  takes  R. 


White  (Mr.  H.) 
Q.  takes  Q.  Kt.  F. 
K.  to  K.  sq. 
R.toK.B.4tb(i) 
K  to  B.  2d 
Q.toQ.B.8th,ch. 
Q.  tks  Q.B.  P.,ch. 
Q.  takes  Kt. 
R.  to  Q.  B.  4th 
R.  to  Q.  B.7th,ch. 
Q.  takes  Kt. 
Q,  to  Q.  B.  3d 
K.  P.  1 
Q.B.'tak^K.Et. 

P.,  ch. 
Q.  to  Q.  B.,  ch. 
K.  to  K.  sq. 
Q.  takes  R. 


[Notes 


i:hb  chess  player  s  cukoniclr. 


2J7 


Notes, 

(a)  Q.  K  p.  2  before  discovering  check,  would  have  added  to  the  strength  of 
Black^s  attack. 

(b)  B.  to  Q.  7tfa  checking,  vith  the  object  of  winning  the  Queen,  would  have 
been  imprudent. 

(c)  It  Book  to  Q.  sq.,  "White  would  have  first  checked  with  his  K.'s  Bishop  at 
his  7th,  and  then  with  the  Q.  B.  at  Q.  lX*s  third,  winning  easily. 

'ji)  Had  he  ventured  to  take  the  Rook,  mate  would  have  followed  in  three  moves, 
[e)  If  he  had  taken  with  the  P.,  White  would  have  mated  him  in  three  moves. 


t. 


%*  Two  more  games  have  been  subsequently  played  in  this  eneoanter,  and  the 
score  now  stands  as  follows : — 

Harrwitz        .        .        .        2       |        Medley        .        ;        .        3 

Drawn        ...        0 


CHESS  IN  THE  METROPOLIS. 

Game  played  between  M.  Vow  Cabnap  and  Mr.  S s,  one  of  the  strongest 

members  of  the  London  Chess  Club. 


White.  (Mr.  C.)         Black.  (Mr.  S.) 

1.  K.  P.  2  K.  P.2 

2.  K.  B.  P.2  P.  takes  P. 

3.  K.  B.  to  Q.  B.  4thQ.  to  K.  R.  5th,  ch. 

4.  K.  to  B.  sq.  K,  Kt.  P.  2 

5.  Q.  Kt.  to  B.  3d    K.  B.  to  K.  Kt.  2d 

6.  Q.  P.  2  Q.  P.  I 

7.  K.  P.  1  P.  takes  P. 

8.  Q.  Kt.  to  Q.  5th  K.  to  Q.,   sq. 

9.  K.  Kt.  to  B.  3d    Q.  to  R.  4th 

10.  P.  takes  P.  Q.  B.  to  Q.  2d 

11.  Q.  B.  to  Q.  2d(a)K.  Kt.  to  K.  2:d 

12.  Q.  B.  to  Q.  Kt.4thQ.  Kt.  to  B.  3d 

13.  Kt.  takes  Kt.       Ku  tdus  Kt. 

14.  K.  P.  1  P.  takes  P. 
16.  B.  takes  P.  Q.  to  K.  sq. 

16.  Kt.  tks;  K.  Kt.  P.K.  to  B.  sq. 

17.  B.  takes  B.,  ch.    Q.  takes  B: 

18.  Q.  takes  Q.,  ch.  K.  takes  Q.    . 

19.  R.  to  Q.  sq.,  ch.  K.  to  K.  tq. 

20.  R.  to  K.  sq.  B.  to  B.  dd 

21.  Kt.  to  K.  4th       B.  to  K.  4th  (¥) 

22.  B.  takes  Kt.         K.  takes  B. 

23.  Kt.  to  Q.  B.  6th  K.  to  Q.  3d 

24.  Kt.  takes  P.,  ch.  K.  to  Q.  4th 

25.  Q.  B.  P.  2,ch        K.  to  Q.  5th 

26.  Kt.  to  Q.  R.  5th  B.  to  Q.  3d 

27.  R.  to  Q.  sq.,  ch.  K.  to  K.  6th 

28.  K.  R.  P.  2  K.  R.  to  K.  Kt.  sq. 

Drawn 


White.  (Mr.  C.)        Black.  (Mr.  S.) 

29.  Kt.  to  Q.  B.  6tb  K.  R.  to  Kt.  6th 

30.  Kt.  to  Q.  4th       K.  to  K.  5th 

31.  K.  to  B.  2d  B.  to  Q.  B.  4th 

32.  K.  R.  to  K.,  ch.   K.  R.  to  K.  6th 

33.  Kt.  to  Q.  Kt.  5thB.  to  Q.  Kt.  5th 

34.  Q.  R.  to  Q.  4th,  chK.  to  K.  B.  4th 

35.  R.  takes  R.  P.  takes  R.,  ch. 

36.  K.  takes  P.  (c)    B.  to  Q.  B.  4th 

37.  K. Kt.  P.  2,  ch.     K.  to  K.  4th 


B.  takes  R.,  ch. 
K.  R.  P.  1 


88.  Q.  Kt.  P.  2 

39.  Kt.  takes  R 

40.  Kt.  to  K.  B.  3d,chK.  to  Q.  3d 

41.  K.  to  Q.  4th        R.  to  K.  B.  80. 

42.  K.toK.4th 

43.  K.  to  Q.  4th 

44.  a  B.  P.  1,  ch. 

45.  Q.  R.  P.  I 


46.  P.  takes  P. 

47.  K.  Kt,  P«  1 

48.  P.  takes  P. 

49.  K.  to  Q.  5th 

50.  K.  to  K.  6th 


R.  to  K.  sq.,  ch. 
Q.R.P.  2 
K.  to  B.  3d 
P,  takes  P. 
K.  to  Kt.  4th 
P.  takes  P. 
K.  takes  F. 
R.  to  K.  Kt.  sq. 
K.  takes  P, 


51.  K.  to  K.  B.  7th  JR.  takes  P. 

52.  Kt.  takes  R.  K.  to  Q.  4th 
6S.  K.  to  B.  6th  p.  2 

54.  K.  to  B.  5th  P.  1 

55.  Kt.  to  K.  4th 


game. 


\_Ifoics. 


218 


THE  On8S   PLAYBR*8  CHRONICLfi. 


Noieg. 

Xa)  Thii  ingemons  variadon  we  owe  to  Mr.  Scfauhen,  of  New  York,  and  it  is 
undoubtedly  a  valuable  addition  to  tbe  stock  methods  of  carrying  on  the  attack  in 
the  Bishop^s  gambit. 

(b)  The  g»me  here  is  pUved  with  great  care  on  both  sides,  but  White  hardly 
appears  to  have  made  as  much  of  his  attack  as  he  might  have  done. 

(c)  Thb  was  a  grave  slip,  and  miglit  have  cost  the  game. 


CHESS  IN  INDIA. 

(To  the  Editor  of  the  Cheu  Player's  Chronicle,) 

NegupuUm,  Jipnl  Utk,  1847. 

Bear  Sib,— As  an  old  sabscrifaer  to  ^oor  Chess  Magazine,  I  have  noticed  with  pleasure 
that  the  players  in  ^dia  hold  no  InconsideFable  plaee  in  yonr  list  of  amateurs  of  tne  royal 
game,  fiombay  dums  the  celebrated  Cochrane  for  her*  own,  and  Bengal  can  boast  of 
the  skilful  player  ^dio  writes  under  the  general  appellation  of  a  Shagird.  Madras  has, 
as  yet,  laid  no  churn  to  the  honour  which  a  place  in  your  Chromele  affords.  I  send  the 
enclosed  games  to  shew  that  Madras  rivals  her  sister  Presidencies,  at  least  in  the  posses- 
sion of  some  Chess  votaries.  Most  of  the  natives  in  these  parts  are  weak  players,  and 
there  are  few,  to  whom  one,  of  moderate  strength,  could  not  eive  the  odds  of  a  Book. 
From  tibe  rest,  I  must  except  a  celebrated  Brahmin  at  Tanjore,  the  champion  of  this  part 
of  the  oonntiy.  This  man,  Vencut  Agar  by  name,  wcmld,  I  tlLuok,  rank  as  a  strong; 
player  in  any  countrv.  He  is  of  course  ignorant  of  the  Book  <»enings,  but  he  is  a  very 
cautious  player,  and  his  patience  and  resource  in  situations  of  dmlcnlty  always  bring  h&n 
through  safely.  I  have  none  of  his  games  recorded  except  the  first  we  ever  played  toge- 
ther, which  I  had  the  good  fortune  to  win  by  a  coup  da  main.  Since  then,  out  of  some 
twenty  games  we  have  contested,  I  have  only  been  able  to  win  one  other  and  draw  one; 
but,  as  Siey  were  all  very  long  g^es,  I  was  unable  to  remember  all  the  moves  when  the. 
opportunity  of  writing  some  of  them  down  occurred.  I  hope  at  some  future  day  to  be 
able  to  send  you  a  fair  specimen  of  the  skill  of  tiiis  Tamul  Philidor. 

I  am  your  obedient  Servant, 

J.  L  M» 


I** 


The  fi>IlowiQg  are  the  Games  alluded  to  in  the  foregoing  oommumcation:— * 


Ko.  1. 


White,  Black. 

(Mr.  M.)  (Vbwcdt  Aqab.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  P.  1 

3.  Q.  P.  2  K.  B.  P.  1  (a) 

4.  Q.  P.  takes  P«  &  P.  takes  P. 

5.  Kt,  takes  P,  Q.  P.  takes  Kt^ 


White.  Blaeh. 

(Mr.  M.)         (Vbhoot  Aqas.) 

6.  Q.toK.R.5th,ch.  R.  to  Q.  2d 

7.  B.  to  Q.  B.  4th    Q.  to  K.  B.  3d 

8.  Q.B.toK.Kt.5th  Q.  to  K.  Kt.  3d 
9*  Q.toK.Kt.4th,ch.K.  to  Q.  8d  (&) 


White  mates  in  three  moves. 


NoU$. 


(a)  English  students  learned  in  tbe  books  will  smile  at  this  move. 
(h)  The  Brahmin  is  evidently  thk-own  off  his  play  by  the  rapidity  of  the  (to 
him)  unexpected  attack. 


THE  CHESS  PLAYBB0  OHROKICLEU 


289 


No-«. 


Black.  White. 

(Rev.  B.  C.)  (Mr.  M.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt  t6  B.  3d  Q.  Kt.  to  B.  8d 

3.  Q.  B.  P.  1  K.  Kt.  to  B.  3d 

4.  Q.  E.  1  Q.  P.2 

5.  Q.  Kt.  to  Q  2d  P.  takes  P. 

6.  P.  takes  P.  B.  to  Q.  B.  4th 

7.  B.  to  Q.  B.  4th  Castles 

8.  Castles  K.  R.  P.  1 

9.  Q.  Kt.  P.  2  B.  to  Q.  3d 

10.  B.  to  Q.  Kt.  3d  Kt.  to  K.  2d 

11.  Kt.  to  K.  R.  4th  K.  to  R.  2d 

12.  Kt.  to  Q.  B.  4th  Kt.  takes  K.  P. 

13.  Q.  to  K.  B.  dd.  K.  B.  P.  2 

14.  B.  to  Q.  B.  2d  Kt.  to  K.  Kt.  sq.(a 


15.  K.  Kt.  P.  1 

16.  B.  tak«8  Kt. 

17.  Q.  R.  to  K.  sq. 

18.  Q.  to  her  sq. 


Kt.  to  K.  Kt.  4th 
Q.  takes  B. 
K.  P.  1 
Q.  to  K.  B.  3d 


Black. 
(Rev.  B.  C.) 

19.  Q.  to  her  2d 

20.  Kt  to  K.  Kt.  2d 

21.  Kt.  tikes  B. 

22.  Q.  to  K.  dd 

23.  K.  B.  P.  1  (6) 

24.  R.  takes  P. 

25.  K.  Kt.  P.  1 
^.  B.  Ukes  p.,  ch. 

27.  R.  takes  Kt. 

28.  Q.  takej  R. 

29.  R.  to  K.  B.  8q.(& 

30.  Q.  to  K.  7th,  ch. 

31.  Q.  takes  Q.«cli. 
82.  Kt.  to  R.  3d 

33.  R.  to  Q.  B.  sq. 

34.  Q.  R.  p.  1 

35.  R.  to  Q.  B.  4th 

36.  Kt.  takes  R. 


(Mr.  M.) 
K.  Kt.  P.  2 
R.  to  (;t»  «q. 

R.taJusiK<. 
B.  to  ft.  dd 
P.  takes  P. 
Kt.  to  K.  2d 
Q.  R.  to  K.  sq.  (c) 
Kt.  takes  B. 
B.  takes  R. 
B.  to  K.  3d  (d) 
<i.  takes  Q.  B.  P. 
Q.  interposes 
K.  takes  Q. 
R.  to  Q<  4!tfa         . 
Q.B.P.  1' 
B.  takes  Kt.  P. 
R.  takes  R. 
K.  to  B.  3d 


And  wins  fiaaUj. 


Notes*   ' 

(a)  The  only  way  to  save  a  Pawn. 
fbS  A  very  masterly  move. 

[c)  Bad  as  this  move  is,  there  seems  no^  hetter  on  the  board. 
Id)  The  only  play  to  save  the  game. 
[e)  This  move  loses  the  game. 


>  •  •  .* 


No.  8. 
Between  the  same  players. 


White. 
(Ret.  B.  C.) 
1.  K.  P.  2 


Blach. 
(Mr.  M.) 
K.  P.  2 

2.  K.  Kt  toB.  3d  Q.P.2 

3.  K.  Kt  takes  P.   Q.  to  K.  2nd 

4.  Q.  P.2  K.  B.  P.  1 

5.  KJ^ttoK.B.3cKaB.  to  K.  Kt.  5th 

6.  K.  P.  1  •  P.  takes  P. 

7.  F.  tiikea  P;  B.  takes  Kt 

8.  Q.  takes  B.  Q.  takes  P.  ch. 

9.  K.<  B.  ia  K.  2d    K.  Kt.  to  B.  3rd 
10.  Castles  B.  to  Q.  3d 


White. 
(Rev.  B.  C.) 

12.  K.  B.  P.  2 

13.  Q.  to  K.  B.  3d 

14.  B.  to  Q.  3d 

15.  K.  to  R.  sq.  (h) 

16.  Q.B.P.1 

17.  KttoQ.2d;i 

18.  K.  B.  P.  h  (p) 

19.  P.  takes  Q. 

20.  R:  taker  Ri,  eh. 

21.  Q.  &  takes  Kt. 


11.  Q.toK.3d         KttoK.5th 

And  after  a  few  moves  White  resigned. 


Black. 
(Mr.  M.) 
Q.  U>  K.  B;  4ti[» 
Castles 

B.  to  Q.  B.  4th,  ch 
Q.  Kt.  to  B.  3rd 
Q.  foiK.;3rd 
Q.  Kt.  to  K.  4th 
Kt'  takes  Q.  -^ 
Kt.  takes  Kt 
RL  takes  R. 
Kt  toB.7tbycb; 


Natei. 

(a)  Q.  Kt.  to  B.  3d,  sacrificing  the  K.  Kt.,  is  the  move  here  n^ade  hy  Cochrane. 

lb)  Had  the  Q.  Bishop  interposed,  Black  might  have  taken  the  ^.  B..  P.  with 
safety.  '  .,...._.,.,.„  .. 

(c)  Had  White  retreated  the  Q.,  Black  would  have  forced  mate  by  checking 
with  Kt  at  K.  Kt.  6th» 


jeso 


THE   CHESS   PliAYER^S   CHRONICLE. 


White. 
(Mr.  M.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  Sd 

3.  K.B.toQ.B.4th 

4.  Q.  B.  P.  1 

5.  Q.  P.  2 

6.  Castles 

7.  Q.B.toK.Kt.5th 

8.  Q.  P.  takes  P. 

9.  P.  takes  Kt. 
la  K.  R.  P.  1 

11.  K.  Kt.toR.2d 


No.  4. 


i 


BhcL 
M.  Pusux.*) 
.P.  2 

Q.  Kt.  to  B.  Sd 

K.  B.  to  Q.  B.  4th 

K.  Kt.  to  B.  Sd 

B.  to  Q.  Kt.  3d 

Castles 

K.R.P.  1 

P.  takes  B. 

Q.  takes  P. 

Q.P.  1 

Q.  to  K.  B.  5th,  (a 

And  White  re 


White. 
(Mr.  M.) 
12.  Q.  Kt.  to  Q.  2d. 
18.  K.  B.  to  K.  2d 

14.  Q.Kt.  to  K.B.  3d 

15.  B.  takes  Kt. 

16.  K  to  R.  sq. 

17.  K.  Kt.  P.  1  (6) 

18.  Q.  to  Q.  5th 

19.  Q.  tokes  Q.,  ch. 

20.  B.  to  K.  Kt.  2d 

21.  Q.  Kt.  P.  1. 


Black. 
(M.  Pbieux.) 
Kt.  to  K.  4th 
P.  to  K.  Kt.  3d 
Kt.  takes  Kt.,  ch. 
K.  to  Kt.  2d 
K.  E.  to  his  sq. 
Q.  tD  K.  4th 
Q.  p.  takes  R.  P. 
P.  takes  Q. 
B.  to  K.  3d  (c) 
Q.  K.  to  Q.  sq. 


signed  the  game. 


Notes. 


{a)  A  very  good  mote. 

(b)  Whites  position  is  already  quite  irretrievable :  it  is  impossible  to  save  the 
Pawn. 

(c)  Bbick  makes  the  most  of  his  advantages  by  this  move,  he  forces  another 
Pawn.    Had  he  exchanged  Bishops,  White  might  have  drawn  the  game. 

*  M.  Prienx  is  the  best  player  m  Pondicherry.  , 


SOLUTIONS  TO  PROBLEMS  IN  No.  34. 


WhiU. 
1.  Q.  to  Q.  7th 
9.  Q.  to  K.  Kt  4di 


No.  93. 

Black, 
K.  to  K.  B.  6th 

Mate. 


No.  94. 
WMU.  Black. 

1.  B.  toK.  SthfCh  K.  to  B.  3d,  (or  A.  or  B.) 

2.  B.toQ.B.4fh,di«.ch.    K.toK.4th 
a.  K.  to  K.  6th 

Mate. 


(A.) 


&.  to  R.  8th(  <8x. 
R.  takes  R. 


K.  to  K.,  or  B. 
R.  interiMMes 


Mate. 
(B.) 


B.  to  K.  Kt.  8lh,  ch. 


K.  to  Kt  3d 


Mate. 


No.  95. 
White.  Black. 

1.  K.  to  a  Kt  7th»  ch.      Kt  takes  Kt 
S.  R.  to  Q.  R.  6th,  ch.       Kt  takes  R. 
8.  Kt  to  a  R.  4th 

lUta. 


White. 
1.  Q.  to  Q.  6th,  ch. 
3.  R.  takes  P.,  ch. 

3.  B.  to  Q.  6th,  ch. 

4.  K.  to  K.  6th 


No.  96. 

Black. 
Kt  lakes  Q. 
Kt  lakes  R. 
B.  isterposea 
Mates  with  K.  of  B. 


NOTICES  TO  CORRESPONDENTS. 

r.  W."  "  p.  3."  and  others.— Quite  right    "The  Sphynx "  as  given  in  the  earliest  impression  can  be 

solved  in  liss  than  eleven  moves.    The  error  was  soon  discovered,  and  has  been  corrected. 
J.  O.  B." — A  reply  has  been  forwarded  by  post,  explaining  the  cause  of  the  delay  fe  our  ackndwledg- 

ment  of  your  very  acceptable  budget    In  future,  direct  communications  to  the  oftce  of  the  C.  P.  C* 

and  you  wfll  avoid  all  chance  of  miscarriage  or  postponement. 
J.  R.  E.**— They  shall  have  due  attention. 
C.  R.  L." — ^Ilianks,  the  suggested  amendment  shall  be  made,  ' 

6.  B.  S."  Most  be  good  enough  to  re-write  the  position.    His  first  description  is  quite  ineompichensible. 
H.  T.  V."— we  have  yet  to  see  **  Hudson's  Portable  Chess  Board."    What  is  the  pice  ?  and  where  is  it 

obtainable^ 
R.  F.**  **  Observer."— Alexandre's  Collection  of  Problems,  two  thousand  in  number,  fe  to  be  had,  we  dare 

say,  of  Haatings  in  Carey  Street 
Scruutor."— AiJMyto  We.  H.  e.  Bbhl),  oTToik  fitt«et,'<ta!VeSBt'«NB«nr,'tke4Mblisher  of  the  new 

•<  Chess  Playe/s  Handbook." 


I* 
t* 

«« 
(« 

41 
(« 

^1 


PROBLEM  No.  no. 


im^^ 


PROBLEM  No.  HI. 


FROBLEM  No.  112. 


=T^1 


THE 


ehti»  illajitt^d  ClitaiiCcU^ 


Ko.  29. 

NEW  8BBIBS. , 


^i 


SATURDAY,  JULY   17,  1847. 


iptticie 
THSSB  PSMCE« 


93= 


CHESS   MATCH. 

Between  Mr.  Habbwitz  and  Mr.  Mbdj.bt,  the  former  giving  the  Pawn  and 

two  moves. 

(  Continuation  qf  the  gamesJ) 

,  Gamb  rv. 

{Remove  White's  K.  B.  P.  from  the  Board.) 

BM(Mr.  H.)       TP%«to(Mr.H.) 

1.  K.  P.  2 

2.  Q.  P.  2  Q.  Kt.  to  B.  3d 

3.  (^Kt.totjad  K.P.2 

4.  F.  takes  P.  Kt.  takes  P. 

5.  K.  B.  P.  2  Kt.  to  K.  B.  2d 


6.  K.  B.  to  Q.  B.  4th  K.  Kt.  to  R.  3d 

7.  K.  B.  P.  1  (a)     K.  B.  to  Q.  Kt.  5th 

8.  ^  B.  takes  K.Kt.  B.  takes  Kt.,  ch. 

9.  P.  takes  B.  Q.  to  K.  R.5  th,ch. 

10.  K.  to  B.  sq«         Q.  takes  B.  (b) 

11.  B.  takes  Ki,  ch.  K.  takes  B. 

12.  (!>.  to  her  5lli,  ch.  K.  to  K.  sq.  (c) 

13.  K.  Kt.  to  Bi  3d   Q.  B.  P.  1 

14.  Q.  toQ.  Bi4th  Q.  P*  1 

15.  Q.  R.  to  Q.'Sq.    K.  to  K.  2d 

16.  K.  to  B.  Sd"         Q.  B.  to  Q.  2d 

17.  K.R.toK.  ^.(d)  K.  R.  to  K.  B.  sq. 

18.  K,  to  Kt.  sq*^         K.  to  Q.  sq. 

19.  Q.  to  Q.  4ti  (e)  K.  to  Q.  B.  2d 

20.  K.  P.  1         I         Q.  P.  I 

21.  R,  P.  1        I        B.  to  K.  sq. 

22.  Q,  to  K.  5tlL  eh.  K.  to  B.  sq. 

23.  P^'to  Q.  B.  Ith    B.  to  K  R.  4th 

24.  P;  takes  P.  ]       B.  takes  Kt. 

25.  P:  takes  B.  (/)    Q.  to  Kt.  4tk  ch. 

26.  K.  to  R.  sq. ;       R.  takes  K.  B.  P. 

27.  Q,  to  Q.  eiH       R.  takes  Q.  f. 

28.  K;  P.  1         I       R.  takes  Q. 

29.  P.'«ueen8,  clj.      R.  to  Q.  sq. 

30.  K,/ake8  R.,  ^h.   Q.  takes  R. 

I 


Blatk  (Mr.  M.)       Whiti  (Mr.  R) 

31.  R.  to  K.  7th  l^)  Q.  R.  to  Kt.  sq. ; 

32.  Q.  to  K.  B.  7th    Q.  to  Q.  8th,  ch. 

33.  K.  to  Kt  2d     .  Q.^Q.  7th,  ch. 

34.  K.  to  B.  sq.         Q.  to  Q.  8th,  ch. 

35.  R.  to  K.  sq.  Q.  to  Q.  2d 

36.  R.  to  K.  8th,  ch.  K.  to  B.  2d 

37.  R.  to  K.  7th  (A)  R.  to  Q.  sq. 

38.  R.  takes  Q.,  ch.   R.  takes  R. 

39.  Q.  to  K.K4lli,ch.  K.  to  p.  sq. 

40.  K.  to  K.  2d         K.  R.  P.  1 

41.  Q.  to  B.  8th,  ch.  K.  to  Q.  2d 


a  Kt.*P.  2 
Q.  R.  P.  9 
R.  to  ^  4th,  ch. 
R.  to  K.Kt.  4th 
R.  to  i.  Kt.  7th 


42.  K.  to  K.  3d 

43.  K.  to  K.  4th 

44.  K.  to  K.  5th 

45.  K.  to  K.  6tb 

46.  K.  B.  P.  1 

47.  Q.  to  K.  7th,  ch.  K.  to  St.  3d 

48.  Q.  to  Q.  8th,  ch.  K.  to  E.  3d 

49.  Q  to  Q.B.8t^di.  K.  to  Kt.  3d 

50.  K.  B.  P.  I  R.  takes  Q.  B.  P. 

51.  Q.  to  K.  Kt.  8th  R.  to  S^  Kt.  7th 

52.  K.  to  K.  B.  7th   R.  to  Kt  Kt.  4th 
^3.  Q;  to  Q.  8th,  ch.  K.  to  Kt.  2d 


54.  fi.  takes  R. 

55.  K.  takes  P. 

56.  K.  B.  P.  1 

57.  K.  B.  P.  1 

58.  P.  queens 

59.  Q.  to  Q.  B.  5th 


P.  take^  Q. 
Q.  B.  R  1 
Q.  B.  ft  1 
Q.  B.  K  1 
Q.  Kt.  F.  1 


While  resigns. 


TNbtei, 


vojj;  vin. 


•  •    * 


GTta 


224 


THE  CHESS   PLAYER  S  CHRONICLE. 


Notes, 
(a)  This  is  premature.    Better  play,  we  believe,  to  move  K.  Rt.  to  B.  3d. 

(h)  Stronger,  perhaps,  to  take  this  Bishop  with  Knight. 

(c)  Kiog  to  his  second  seems  preferable. 

{d)  P.  to  K.  5th  would  have  been  more  forcible.  If  then  White  replied,  by 
talung  the  Q.  P.  or  by  playii^  Q.  P.  one.  Black  must  have  obtained  an  irresistible 
attack  by  checking  with  the  Queen  at  Q.  Kt.  4th« 

(e)  A  good  move,  but  less  efiective  than  Q.  to  her  Kt.  4th.  In  the  latter  case 
the  mlowing  is,  probably,  the  way  the  game  would  have  proceeded  :•— 

19.  Q.  to  her  Kt.  4th  19.  K.  to  Q.  B.  2d 

20.  P  to  K.  5th  20.  Q.  P.  takes  K.  P. 

If  White  push  on  the  Pawn,  Black  can  attack  the  Bishop  witfi  K.  P.,  winning 
without  trouble. 

21.  R.  takes  B.,  ch.  21.  K.  takes  IL 

22.  Q  takes  Q.  Kt.  P.,  ch.  22.  K.  to  Q.  8d 

23.  R.  to  Q.  sq.,  ch.,  and  wins. 

(/)  P.  to  Q.  6th  might  have  been  safely  played. 

(jg}  An  excellent  move. 

(A)  Q.  takes  Q^  followed  by  R.  takes  R.,  would  have  speedily  terminated  the 
struggle. 


Gam*  V. 
Between  the  same  Players. 
(Remove  White's  K,  B,  P. /rem  the  Board,) 


Bladt  (Mr.  M.)     Wh&e  (Mr.  H.) 

1.  K.  P.  2 

2.  q1  P.  2  Q.  Kt.  to  B.  dd 
8.  Q.  Kt.  to  B.  3d    K.  P.  2 

4.  P.  takes  P.  Kt.  takes.  P. 

5.  K.  B.  P.  2  Kt,  to  B.  2d 

6.  K.  B.  to  Q.  B  4th  K.  Kt.  to  R.  3d 

7.  Q.  to  Q.  4th        Q.  toK.R.5th,ch. 

8.  K.  Kt.  P.  1  Q.  to  K.  R.  4th 

9.  Q.  Kt.  to  Q.  5th  K.  to  Q.  sq. 

10.  K.  B.  P.  1  K.  B.  to  Q.  Sd 

11.  Kt.  to  K.  B.  4th  B.  takes  Kt. 

12.  B.  tak^s  B.  R.  to  K.  sq. 

13.  K.  B  to  K.  2d      Kt.  to  K.Kt.  5th 

14.  K.  R.  P.  1  Q.  Kt.  to  K.  R,  3d 

15.  Q.B.  takes  Q.Kt.  Q.  takes  B. 

16.  K.  R  takes  Kt.     Q.  B.  P.  2 


17.  Q.  to  Q.  3d 

18.  Q.  R.  to  Q.  sq. 

19.  K.  Kt.  to  B.  3d 

20.  Kt.  to  K.  5th 

21.  Kt.  takes  Q.  P. 


Q.Kt.  P.2   . 
R.  to  K.  2d 
Q.  B.  to  Kt.  2d 
Q.  to  K.  B.  3d 
B.  takes  K.  P. 


22.  Kt.takesQ.dis.ch.B.takes  Q.,  dis.  ch. 


Blach  (Mr.  M.) 

23.  K.  to  a  2d 

24.  R.  takes  B.,  ch. 

25.  Q.  R.  Id  K.  3d 

26.  K.  R.  to  Q.  sq. 

27.  R.  takes  R.,  ch. 

28.  K.  to  K.  2d 

29.  R.  to  K.  6th 

30.  B.  takes  P. 

31.  B.toK.  Kt.  4th 

32.  K.  to  Q.  3d 

33.  R.  take^  P. 

34.  K.  to  Ct.  B.  3d 

35.  K.  to  Q.  4th 

36.  R.  to  K.  6th 

37.  R.  to  K.  2d 

38.  K.  B.  P.  1 

39.  K.  to  K.  5th 

40.  B.  to  K.  R.  5th 

41.  K.  B.P.I 

42.  K.  to  Q.  5th,  ch 

43.  R.  to  K.  8th,  ch. 

44.  P.  Q.,  ch. 


White  (At.  B,) 
F.  takea  Kt 
K.  to  B.  2d 
K.  R.  to  Q,  2d 
Q.U.to  Q.8q. 
R.  takes  R. 
R.  to  K.  Kt.  2d 
K.  B.  P.  2 
B.  takes  P. 
|L.  to  S^t.  7th,  ch. 
Q.  B.  P.  ? 
Q.  B  p.  1,  ch. 
R.toK.Kt.6th,ch. 
R.  to  K.  Kt  7th 
R.  takes  P. 
R  to  Q.  B.  8th 
R.toK,  B.8th 
K.  to  QL  sq. 
Q.  Kt.  P.  1 
K.  toK.2d 
.  K  to  K.  B.  sq. 
K.  to  Kt  2d 


And  wins. 


THIC   CHBSS   PLAYEHV  CHRCyNlCLE. 


Sti5 


Gamk  VI. 

Between  the  same  pla}'er8. 
Remove  Whitens  K,  B.  P.  from  the  hoard. 


Black.  (Mr.  M.) 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  B.  to  Q.  nd 

4.  B.  to  K.  3d 

5.  Q.  P.  1  {b) 

6.  K.  B.  P.  2 

7.  B.  takes  P. 

8.  Q.B.toK  Kt.3d 

9.  K.  R.  P.  1 

10.  K.  Kt.  to  B.  3d 

11.  Q.B.toK.B.2d 


Whae,  (Mr.  H.) 

Q.  P.  1  (a) 

Q.  Kt.  to  B.  3d 

K.  P.2 

Q.  Kt.  to  K.  2d 

P.  takes  P. 

Q.Kt.toK.Kt.3d 

K.  Kt.  to  B.  3d 

B.  to  K.  2d 

K.  Kt.  to  K.  R.  4th 

K.KUoK.B.5th  (c 

And 


Black.  (Mr.  M.) 

12.  Castles. 

13.  Q.Kt.  toB.  3d 

14.  Q.  Kt.  to  K.  2d 

15.  K.  Kt.  to  R.  2d 

16.  Q.  to  Q.  2d 

17.  B.  to  K.  Kt.  3d 

18.  B.  tokes  Kt. 

19.  Kt.  to  K.  B.  4th 

20.  K.  to  R.  sq. 

21.  Q.  to  K.  sq. 

22.  Q.  takes  Q. 

Wins. 


White.  (Mr.  H.) 
Castles. 
Q.  to  Q.  2d 
Kt.  tks  K.Kt.P.  {d 
Q.  takes  R.  P. 
B.  to  K.  B.  3d 
K.  Kt.  to  K.  R.  5th 
Kt.  takejB  B. 
Q.toK.Kt.6th,ch 
B.  to  K.  4th 
B.  takes  Kt. 
B.  takes  Q. 


Notes. 


(a)  Properly  answered,  this  gives  a  great  attack  to  the  opening  plavcr. 

(h\  It  is  rarely  good  play  in  these  games  to  advance  this  Pawn  to  toe  5th  square. 

(c)  This  is  a  fine  position  for  White's  Knight. 

(d)  The  proper  play.    Black  would  lose  a  piece  in  return,  if  he  ^ke  the  Kt. 


CHESS  IN  THE  METROPOLIS. 

The  following  smartly  contested  game  was  recently  played  between    Messrs. 

HoBwiTz  and  Perigal. 


White^  (Mr.  H.) 

1.  K.  P.  2 

2.  K.  B.  P.  2 

3.  SL  Kt.  to  B.  3d 

4.  B.  to  Q.  B.  4tfa 

5.  ^  P.  2 

6.  Q.B.  P.I 

7.  Cafitles 

8.  K.  Kt.  P.  t 

9.  Q  Kt.  to  R.  3d 

10.  Kt.' P.  takes  P. 

11.  Q.  B.  takeaKt; 

12.  Q.  tofaer^d 

13.  K.  to.R.  sq.  (a) 

14.  R.  to  K.  B.  2d 


Slack.  (Mr.  P.) 
K.  P.  2 
P.  takes  P. 
K.  Kt.  P.  2 
R.  to  K.  Kt.  2d 
Q  P.  I 
K.  R.  P.  1 
Kt.  to  K.  2d 
K.  Kt.  tohisSd 
Castles 
Kt.  takes  P. 
P.  takes  B. 
Q.  to  K.  B.  3d 
B.  to  K.  Kt.  5th 
K.  to  R.  sq 


'White.  (Mr.  H.) 

15.  Q.R.toK.Kt.sq.(& 

16.  K.  R.  P.  1 

17.  K.  R.  tokes  B. 

18.  B.to  Q.Kt8d  (<Q 

19.  B.  to  Q.  R  2d 

20.  Q.  R.  to  K.  B.  sq. 

21.  Kt.  to  Q.  B.  4th 

22.  Q.  to  K.  2d 

23.  K.  P.  1 

24.  B.  to  K.  B.  5th 

25.  K.  R.  t6  K.  B.  2d 

26.  Q.  takes  P. 

27.  Q  toK.2d 

28.  Q.  to  K.  sq. 


Black.  (Mr.  P.) 
K.  R.  P.  1  (c) 
B.  tokes  Kt.,  ch, 
B.  to  K.  R  3d 
Kt.  40  Q.  2d 
R.  to  K.  Kt.  aq. 
R.  to  K.  Kt.  2d 
Q.  to  K.  R.  5th 
Q.R.toK.Kt.sq. 
K.  E.  to  Kt.  6th 
K.  E.  to  Kt.  7th 
P.  to  K.  B.  6th(tf) 
K.R.toK.Kt.6th 
Q.  to  K.  Kt.  4th 
Q. takes  B. 


And  White  resigns. 


fa)  Preparatory  to  playing  ou  the  King's  Pawn. 
[It)  Bv:  retreating  the  tnight  to  Knight' 


Notes. 

_^  _  _    's  square,  White  might  have  gained  the 

gambit  tawn. 

■  ,(qj  ^fhis  afl5>rds  Black  ^an  opportunity  of  brihging  hte  K.  B.  to  the  aid  of  the 
endangered  Pawn.  .         '     . 

(d)  Lost  time,  apparently.    Kt.  fo  Q.  B.  ^d,  with  the  view  of  afterw  ards  play- 
ing him  to  K.  3d,  would  Iiav(^  been  better  play,  we  believe. 

(e)  Mr.  Perigal  plays  this  termination  very  cleverly. 


888 


TIJE    ClirSS   PLAYERS   CHRONICLE. 


6.  Q.  P.  2  sq. 

7.  P.  tokc«  P. 

8.  K.  P.  1  sq. 

9.  P.  takes  tt. 

10.  Q.  P.  1 

11.  P.  ukesF. 

12.  QB.tk8.KJl.P. 

Tour  game  is  evidently  better  thiln 
that  of  Black's. 


P.  iafcaa  P. 

K.  B.  to  Q.  Kt.  5th 

B.  takes  R. 

B.  to  Q.  R.  4th 

Kt.  to  his  5th 

R.  to  Kt. 


JiHghih 

White, 

1.  K.  P.  2  w\. 

2.  K.  Kt.  to  B.  3d 
8.  K.BtoQ.B.4th 

4.  KtoR.~R.toB. 

5.  Q.  B.  P.  1  sq. 

6.  Q.  P.  2  sq. 

7.  K.Kt.tohi65th 

8.  K.  B.  P.  %  sq. 

9.  K.  P.  1 

10.  K.B.P.tl8.P. 


Opening, 

Black. 
I  K.  P.  2.  sq. 
Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
Q.  P.  1  sq. 
K.  Kt.  toR.  3d 
K.  B.  to  Q.  Kt.  3d 
K.  P.  takes  Q.  P. 
Q.  P.  takes  K.  P. 
Kt.  to  his  5th 
Castles 


Black's  portion  is  soperior. 
Ninth  Opening. 


White. 

1.  K.P.  2  sq. 

2.  K.¥iUtotLU 
a.  K.B.toQ.B.44k 
4.  KtoKt— RtoK. 


Black, 
K.  P.  2  sq. 
Xi.lUr4*B.M  - 
K.  B.  to  Q.  B.  4th 
Q.  P.  1  sq. 


Black's  mojke  is  the  best  he  can  make 
in  this  position,  i^iether  your  King  be 
placed  on  the  Knight  or  BLook^s  square. 

5.  Q.  B.  P.  1  sq.    I  K.  Kt.  to  B.  3d 

Bad  Black  plaved  the  K.  R.  P.  one 
sqMftre,  you  slould  push  on  the  Queen's 
Pawn  two  squares,  and  after  exchanging 
Pawns,  move  your  Queen  to  Q.  Kt.  3d 
square,  whi^i  will  give  you  a  good 
gadoe. 


6.  Q.  P.  2.  «q. 

7.  P.  takes  f . 


K.  B.  to  Q.  Kt  Sd 
K.  Kt.  to  his  5th 


Black*s  gai^e  is  as  good  as  your  own. 


X  €tiM*  Crp0Nf  SV . 


White. 

1.  K.  P.  2  sq. 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 

4.  KtoKt— -RtoK. 

5.  Q.  B  P.  1  sq. 


Black. 
K.  P.  2  sq. 
Q.  Ht.  to  B.  3d 
K.  a  to  Q.  B.  4tb 
K.  Kt.  to  B.  Sd 
K.  Kt.  to  his  5th 


Had  Black  taken  your  .King's  Pawn 
with  Knieht,  you  should  first  capture 
the  K.  B.  r.  with  Bishop,  find  then  take 
Knight  with  Rook. 


6.  Q.  P.  2,  sq. 

7.  K.  R.  P.  1  sq. 


P.  t4kes  P, 
K.  Kt.  to  B.  3d 


Salvio,  instead  of  playing  K.  R.  P.  one 
square,  directs  you  to  take  Pawn  with 
Pawn,  which  leads  to  an  equal  game. 


B.  to  Q.  Kt.  5th 
B.  takes  R. 


8.  P.  takes  P. 

9.  K.  P.  1  sq. 
10.  P.  takes  Kt. 

Your   game    is    much    better    than 
Black's. 


Eleventh  Opening. 

White.  Black. 

1.  K.P.  2sq.  K.  P.2  8q. 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 
"9:  K:B.toQ.B. 4th  'K.H.  to  Q. B .4th 
4.  KtoKt— RtoK  Q.  1jt>  K.  B.  3d, 

In  this  position,  it  k  48o  dangemus 
to  bring  out  the  Queen  thus  early. 


5.  Q.  R  P.  1 

6.  Q.  P.  1  sq. 

7.  KB^oQ.Kt.5th 

8.  Q.  F,  1 

9.  B.  takes  Kt. 
10.  P.  takes  P, 


Q.R.1  sq. 
Q.  B.  to  K.  3d 
Q.  %.  to  Q.  2d 
P.  t^es  P. 
B.t4Le8  B. 
K.BitoQ.Kt.5th 

-     -  } 

Your  position  is  good — jpou  have  esta- 
blished your  Pawns  in  U»e  centre,  and 
your  game  is  well  opened.  4 

End  of  Twelfth  Ifsson. 

f 

» 
I 


^%.      •!««        V    • 


..        „* 


iAj= 


PROBLKM  No.  113. 
By  Mb.  Not 


i3^»!tj= 


White  to  Mate  in  thiee  n 


PROBLEM  No.  116. 


THE 


eh^%  Plasttr^g  €hvonitU^ 


No.  30. 

HEW  SERIES 


.} 


SATURDAY,  JULY  24,  1847. 


C  PEICB 

^T^EB  PBKCS. 


3=SB 


ar 


CHESS  MATCH  {continued). 

Game  YII. 

Match  between  Messrs.  Habbwitz  and  Misolst,  the  former  giving  the  Pawn  and 

two  moves. 


(Remote  White's  K,  B.  P.  from  the  Board) 


Black.  (Mr.  M.> 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  Q.  Kt.  to  B.  3d 

4.  K.  B.  P.  2 

5.  Q.  P.  1 

6.  Q.  to  Q.  4th 

7.  K.  P.  1  (a) 

8.  Q.toQ.R.4th,ch. 

9.  K.B.toQ.Kt.5th 
10.  P.  takes  P.  ■ 

U.  K.  P.  1 

12.  B.  takes  B.,  eh. 

13.  Q.  takes  Kt.,  ch. 

14.  P.  takes  Q.,  th. 

15.  Q.  B.  to  Q.  Sd 

16.  K.  Kt.  to  B.  3d 

17.  B.  takes  B. 

18.  Castles  K.  R. 

19.  Kt.toK.5th,ch. 


Q.  P.  1 

Q.  Kt.  to  B.  3d 
K.  Kt.  P.  1 
Q.Kt«tahUaq. 
K.  Kt.  to  B.  3d 
Q.  B.  P.  2  (b) 
B.  to  Q.  9d 
P.  takes  P. 
K.  Kt.  toR.,4th 
K.  B.  to  Kt.  2d  (c) 
Kt.  takes  B. 
Q.  takes  Q. 
K.  takes  P. 
K.  R.  to  K.  B.  sq. 
B.  takes  Q.  Kt. 
Kt.  to  K.  B.  5tb 
Kt.  takes  P. 
K.  to  Q.  B.  2d 


Bhteh;  (Mr.  M.) 

20.  R.  takes  R. 

21.  R.  toK.  B.  sq. 

22.  K.  takes  R. 

23.  K.  to  K.  B.  2d 

24.  K.toK.2d 

25.  K.  to  Q.  3d 
2&  B.  takes  Kt. 

27.  Kt.toK.B.7th,ch. 

28.  Kt.  to  K.  Kt.  5th 

29.  Kt.  to  K.  R.  3d 

30.  Kt.  to  K  B.  2d 

31.  Kt.  to  Q.  sq. 

32.  Kt  to  K.  3d,  ch. 

33.  Q.  Kt.  P.  1 

34.  K.  to  K.  4th 

35.  Kt.  to  Q.  B.  2d 

36.  Kt.  to  K.  sq. 
87.  Kt.  to  Q.  3d 
38.  P.  takes  P. 


Wk»e.  (Mr.  H.) 

R.  takes  R. 
R.  takes  R.,  ch. 
Kt.  to  K.  6th,  ch. 
Kt  takes  Q.  B.  P. 
K.  to  Q.  3d 
Kt.toQ.Kt.5th,ch. 
P.  takes  B. 
K.  to  Q.  4th 
K.  R,  P.  2 
K.  P.  9 
Q.  Kt.  P.  2 
Q.  R.  P.  2 
K.  to  Q.  B.  4th 
K.  to  d.  8d  (d) 
K.  to  K.  3d 
K.  to  H.  B.  3d. 
Q.  R.  P.  1 
P.  takes  P. 


And  wins. 


Notes, 

(a)  Black  playi  the  opening  with  remarkable  spirit. 

(b)  This  move  loses  a  piece,  but  in  any  case  White  has  a  forlorn  garnet 

(e)  Jt  is  quite  evident  that  a  piece  must  be  surrendered. 

(<Q  White  straggles  gallantly,  but  the  pppoung  force  is  too  strong  for  him, 
voi,.  vin.  H  a 


THE  CHESS  FLATERS  CHRONICLE. 


Gaxb  Ym. 


(Jlr 


fnMs  K.  B, 
(Mr.H.) 


Q.  P.  I 

Q.  Kt  to  B.  Sd 

K.P.  2 


madkOHr.M.) 

1.  K.  P.  2 

2.  Q.  P.  2 
S.  Q.Kt.loB.3d 

4.  K.B.P.2 

5.  K.B.P.taii;esP.    Q.P.takesP. 

6.  Q.  P.  taket  P.        Q.  takes  Q^  ch. 

7.  K.  tikes  Q.  (a)      Q.  Kt.  takes  P. 

8.  Q.B.toK.B.4th  QEtoKKt5th,ch 

9.  K.  B.  to  K.  2d      Cas.onQp*88ide,ch 


10.  K.  to  his  sq. 

11.  K.Kt.  takes  R 

12.  K.  Kt.  P.  1 

13.  K.  to  his  B.  2d 

14.  K.  to  B.  Sd 

15.  K.  R.  to  Qp  sq. 

16.  Q.  R.  P.  I 


R  takes  R 

Q.Kt.toK.Kt.3d 

K.  Kt.  to  R  3d 

KRtoQ.R4th,ch 

K-RtoK-Rsq. 

Q.  R  to  K.  sq. 

K.RP.2 


17.  K.Kt.toQpRsq.  K.Kt.tohis5th 

18.  K  Kt.  to  Q.  3d     B.  to  Q.  Kt.3d 

19.  K.  R  to  Q.  2d 


20.  Kt.  takes  Kt. 

21.  K.  to  Kt.  2d 

22.  R  to  K.  2d 

23.  Kt.toQ.5th 


Q.Kt.  toK.4th,ch. 
Kt.  takes  Kt.,  ch. 
Kt.  to  Q.  R  5th 
Kt.  takes  Q.Kt.P. 
Kt.  to  R  5th 


.  P./rom  ike  BeartL) 

Bbei(Mr.M.) 

24.  Q.  R  to  Q.  sq. 

25.  Kt.  takes  R,  ch. 

26.  R  to  Q.  3d 

27.  Q.  R  to  K  3d 

28.  K.RP.2 

29.  K.toR3d 

30.  K.  R  to  K.  sq. 

31.  QpRtoK.2d 

32.  R  to  K.  3d  (h) 

33.  R  takes  Kt. 

34.  RtakesR 

35.  RtoK.7th 

36.  RtakesR 

37.  K.toR4th 

38.  K.  to  Kt.  5th 

39.  K.  takes  P. 
4a  Q.  R  P.  1  (c) 

41.  Kt.  P.  1,  ch. 

42.  K.  Kt.  P.  1,  ch. 

43.  K.  Kt.  P.  1 

44.  Q.  R  P.  1 

45.  Q.  R  P.  1 

46.  Q.  R  P.  1 


TFi^(Mr.H.) 
Q.RP.  1 
R  P.  takes  Kt. 
Kt.  to  R  4th 
R  to  Q.  sq. 
K.  R  to  EL.  sq. 
Q.RtoQ.8th 
K.RtoQ.8q. 
Q.  R  to  Q.  5th 
R  takes  P. 
RtakesR 
P.  takes  B. 
RtoQ.  2d 
K.  takes  R 
Q.  Kt.  P.  2 
K.  toK.2d 
K.  to  B.  3d 
K.  to  R  4th 
K.  to  B.  3d 
K.  to  B.  4th 
P.  to  Q.  B.  5th 
Q.  Kt.  P.  1 
Kt.P.  1 
Kt.P.  1 


AndWhiU  wins. 


At  the  time  of  our  going  to  press,  the  result  of  the  play  was  as  follows: — 
Harrwitz  6  |  Medley  6  j  Drawn  O 

JVofe«. 

(a)  It  is  not  nmally  advisahle  for  the  party  receiring  the  odds  of  P.  and  two 
moves,  to  exchange  Qoecns  eariy  in  the  contest,  because  by  so  doing  he  lessens 
the  restiaint  of  his  adyersaiy*8  giame. 

(h)  Tempting,  but  not  sound. 

{€)  With  mutually  correct  play,  thejnme  must  have  ended  as  a  drawn  battle; 
but  by  the  injudicious  advance  of  the  Sshop's  Pawn,  Black  parmits  his  King  to 
be  lodud  up  for  the  remainder  of  the  fig^t,  and  enaUes  his  opponent  to  Queen  a 
Pawn  without  opposition. 


To  the  Ediior  of  ike  Ckeu  FlayerU  CkromcU. 

Mt  DBAS  Sib,--!  am  reminded,  by  the  appearance  of  a  **  Bishop's  Gambit*'  in  the 
last  Number  of  the  Chronicle,  to  perfona  a  piece  of  tardy  justice  to  the  memory 
of  a  departed  member  of  our  club. 

I  wbh  to  inform  you  that  the  variation  of  the  "Bishop's  Gambit**  which,  as 
analysed  by  Messrs.  Schulten  and  Stanley,  has  lately  occupied  so  much  attention, 
was  introduced  into  the  Dublin  Chess  Club  many  years  ago  bv  the  late  Mr. 
^te|riiens,  who  won  at  it  of  every  opponent.  Some  fine  games,  involving  this  varia- 
tion, between  him  and  Mr.  Wallei^  haye,  1  fear,  not  bc«n  preserved.    I  was  too 


^fiB  CHESS  player's  CHR6NICX.B.  23S 

lately  promoted  to  the  dignity  of  playing  on  even  terms  with  Mr,  S.  to  add  much 
from  my  own  experience.  The  following,  however,  which  was  the  opening  of  my 
first  gfune  at  this  gambit  with  him,  presents  an  interesting  deviatioafiom  we  mode 
of  play  recommended  by  Messrs^  Schuiten  and  Stanley. 

WhU«.  BlaeL 

1.  K.P»2  1.  K.F.2 

2.  K.  R  P.  2  2.  F.  tokes  P. 

9.  K.  B.  to  Q.  B.  4th.  3.  Q^  to  K.  H.  5th,  ch. 

4.  K.  to  B.8q.  4.  K.  Rt.  P.2 

6.  Q.  Kt.  to  B.  3d  5.  B.  to  K.  Kt.  2d 

6.  Q.  P.  2  6.  Q.  P.  1 

7.  K.  P.  1  7.  P.  takes  P. 

8.  Q.  Kt.  to  Q.  5tb  &  K.  t»  Q.  sq. 
d.  P.  takes  P.  9.  B.  torQ.  2d 

10.  EL  Kt.  to  R  3d  10.  Q.  to  K.R.  4tb 

11.  B.  toQ.2d  11.  Q.B.  P.l 

12.  R  to  Q.  R.  6th,  ck  12.  Q..Kt.  P.  1 

Here  Messrs.  Schulten  and  Stanley  recommend  the  withdrawal  of  the  Blahopt^ 
but  Mr.  Stephens  always  played-^ 

13.  Kt.  takes  P.  13.  P.  takes  Kt. 

14.  B.  takes  P.,  ch. 
Followed  by — 

15.  Q.  to  her  6th 

And  it  wiii  be  found  that  White  is  sure  of  recovering  the  piece  sacrificed,  for  if 
nothing  better  is  to  be  done,  he  can  play  his  Queen  to  Q.  B.  7th,  and  then  to 
Q.  Kt.  7tlt,  when  Black  is  obliged  to  remove  his  Rook  from  the  defence  of  the 
Knight.  If  Black  played>  at  move  11,.  K.  Kt.  to  K.  2d,  Mr.  Si  used  generally  t» 
reply  with — 

12.  Kt.  takes  Kt  12.  K.  takes  Kt. 

13.  B.  to  Q.  Kt.  4th,  ch.  &c. 

The  following  game  at  this  opening  was  latelv  played  by  correspondence  between 
a  provincial  chesa  pUtyer  and  myself;  and  as  the  termination  is  pretty,,  it  may  per- 
haps now  be  thought  to  deserve  a  place  in  the  Chronicle  i — 

(Moves  1  to  10  as  before  fliven.)i 

11.  R  to  Q.  2d  11.  K.  Kt.  to  K.  2d 

12.  Kt.  takes  Kt.  12.  K.  takes  Kt. 

13.  B.  to  Q.  Kt.  4th,  ch.  13.  K.  to  K.  sq. 

14.  Q.  to  her  5th  14.  B.  to  Q.  B.  3d 

15.  B.  to  Q.  Kt.  5th  15.  Q.  to  K.  Kt.  8d 

16.  K.  Kt.  to  Q.  4th  16.  Q.  R  P.  2 

17.  Q.  R.  to  Q.  s(]. 

And  Black  resigns,  f<Hr  if  he  take  the  Bishop,  he  is  mated  in  three  moves  by  Q.  to 
her  8th,  ch. 

I  suppose  it  unnecessary  for  me  to  add,  that  while  I  daim  for  Mr.  Stephens  the 
independent  cfiscovery  of  this  variation  of  the  Bishop's  Gambit,  I  do  not  mean  to 
deny  the  originality  and  value  of  Mr.  Schulten*s  investigations  on  the  same  subject. 

I  remain  very  truly  yonra, 

DubUttj  Jvfy  13, 1847;  A  DoBUir  CaBsa  Playxb* 


234 


THE  CUKSS  PLAYBR  S  CHEONICLfit 


Between  Mr.  flhrAORTOit  And  an  Amathib;  Mr.  S.  giving  the  odds  of  his  Qi*B  Rook. 

(Remove  White's  Q.  R./nm  the  Board,) 
White  (Mr.  S.)       Biadi  (Mr.  K.)      {       WhUe  (Mr.  S.)      Blaeh  (Mr.  K.) 


1.  K.  P.  3  K.  P.  2 

2.  K.  Kt.  to  B.  3d   Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.B.  4th  K.  B.  to  Q.B.  4th 


4.  Q.  Kt.  P.  2 

5.  Q.  B.  P.  1 

6.  Castles 

7.  (l.P.2 

8.  P.  to  K.  5th 

9.  P.  takes  Kt. 


B.  takes  Q.  Kt.  P. 
B.  to  Q.  B.  4th 
K.  Kt.  to  B.  Sd 
P.  takes  P. 
0.P.2 
P.  takes  B. 


10.  R.  to  K.  sq.,  eh.  Q.  B.  toK.  8d 


sq. 

11.  Kt.to  K.Kt  5lh  Q.  takes  P. 

12.  Kt.  takes  Q.  B.    P.  takes  Kt. 

13.  Q.toK.R.5th,ch.  K.  to  Q.  2d 

14.  Q.  takes  B.  Q.  R.  to^Q.^sq. 

15.  Q.  takes  Q.B.P.  K,  R.  toTM^. 

16.  Q.  Kt.  to  Q.  R.3d  K*  to  Q.  B.  sq. 

17.  Q.  Kt.  tohis  5th  P.  to  Q.  6th 

And  Black  resigns. 


18.  B.  to  K.  3d  Q.  R.  P.  1 

19.  Kt.  to  Q.  4th       K.  P.  1  (a) 

20.  Q.  Kt.  to  his  3d  K.  R.  P.  1  (b) 

21.  Kt.  to  Q.  B.  5th  Q.  to  K.  Kt.  3d(c 

22.  R.  to  Q.  sq.         P.  to  K.5th 

23.  Q.  to  h^  Kt.  3d  Kt.  to  Q.  R.  4th 

24.  Q.  to  her  R.  4th  Q.  Kt.  P.  1 

25.  Kt.  takes  Q.R.P.  Q.  to  her  B.  dd 

26.  Q.  to  her  R.  3d   Kt.  to  Q.  B.  5th 

27.  Q.  to  her  Kt.  3d  Kt.  takes  B. 

28.  P.  takes  Kt.         K.  R.  to  B.  sq. 

29.  K.R.P.  1  Q.toK.  B.  3d 

30.  Q.  to  her  K  4th  Q.to  K.  B.  7th,  ch. 

31.  K.  to  R.  2d  Q.  to  K.  B.  2d 

32.  Q.to  Q.  B.6tb((f  R.  to  Q.  4th  (e) 
38.  R.  to  K.  B.  sq. 


Notes. 


(a)  Had  he  taken  the  Kt.V  White's  game  would  have  been  to  retake  mlk  the  Pawa. 

(b)  This  looks  yery.  llie  losing  time. 

(c)  Protecting    his    advanced  Pawn,  and  at  the  same  time  preventing  the 
dantrerons  check  of  the  adverse  Q.  at  K.  Kt.'8  4th. 

(a)  White  might  also  have  taken  the  K.^s  P.,  but  in  that  case  Black  would  have 
answered  with  Q.  to  her  4th,  and  have  escaped  all  further  attack. 
(e)  A  fatal  error. 


SOLUTIONS  TO  PROBLSMS  IN  l^o.  16. 


f. 
3. 

a. 

4. 


White. 
B.  to  K.  4cb,  eh. 
Kt.  to  K.  B.  7th,  ch. 
Kt.  to  Q.  R.  6th,  ch. 
Kt  takes  B. 


No.  lOK 


Black. 
K.  to  Q.  3d 
K.  takei  R. 
K.  to  Kt  ad 

Kt 


Mates. 


No.  10>. 


White. 

Black 

1.  B.  to  a  R.  8th 

P.  one 

S.  B.  to  a.  ftth 

P.  takes  B. 

3.  P.  to  K.  6th 

P.  one 

4   P. 

Mates. 


No.  loa. 

White.  Black, 

1.  a.  to  K.  Kt  4th,  eh.         K.  to  R.  3d 
9.  K.  to  R.  4th,  R.  to  Q.  Kt.  Sth,  or 

any  move. 
S.  a  to  K.  B.  Slh 

Mate. 


No.  104. 


I.  a 
s.  a 

s.  a 

4.  a 

5.  a 

6.  Q. 

7.  Q. 

8.  a 

9.  a 
IS.  a 


White. 
to  K.  R.  sq.,  ch. 
to  K.  R.  8tfa,  eh. 
to  Q.  4th 
to  K.  Kt,  eh. 
to  K.  Kt  Tth,  eh. . 
takes  P.,  ch. 
to  K.  Kt,  eh. 
to  K.  Kt  7th,  eh. 
toa4th 
teQ.sq. 

Mate. 


Black. 
R.  to  Kt 

R.  covere 
P.  one 
B.  corers 
P.  coveiB  {beet) 
R.  eoTexs 
R.  oovers 
R.  corers 
K.  movee 


(I 


T.K 


'  NOTICES  TO  CORRESPONDENTS. 
—  -e." — 1st  In  the  position  sent,  it  strikes  ns  the  game  shonld  be  drawn,  as  we  cannot  at  present 
see  how  Black,  without  xuinous  loss,  can  avoid  perpetual  check.  It  might  be  well,  however,  as  there 
is  a  good  deal  of  play  in  the  situation,  for  both  parties  to  make  a  few  moze  moves.  2d.  Your  fiicnd'i 
definition  of  a  «•  forced  mate "  is  the  correct  one.  8d.  Baron  Perenny's  ••  Mnemonics  of  Chess"  may 
probably  be  obtained  through  the  medium  of  Messrs.  Williams  and  Nozgate. 


THE    CHiaS    PLATEU  3    CHRONICLE. 

CALVrS   ELEMENTARY    LESSONS. 
Continued  frma  page  228.) 
PxoBLEU  No.  2S. 


White  to  mate  in  three  n 


TalETlBKTH 


Xing'!  Eslghl'i  OjHDiDgi. 

While.  Blaeh. 

1.  K.P.  2  8q.  j  K.  P.  2iq. 

2.  K.  Kt.  to  B.  3d        Q.  Kt.  to  B.  Sd 

3.  E.B.toa-B.4th  |K.B.toQ.B.4tb 
Id  the  precedins  Leiaon,  ne  have 

uid  that  this  method  of  openinf;  the 
game  is  called  the  "gi'aaco  pkmo"  In 
this,  we  intend  to  examine  what  advao- 
tagei  White  may  derive  iy  playing  the 
Q.  B.  P.  I  Muare,  at  the  fourth  move. 

The  last  ^leDiug  in  this  Lesson  will 
ibew  what  is,  in  our  opinion,  the  best 
defence. 

4.  Q.  B.  P.  1  sq.  I  Q.  to  K.  2d 


Black  can  also  play— > 
Q.  to  K.  B.  3d 
Q.  P.  1  square 
E.  Kt.  to  K.  2d 
K.  Kt.toB.ad 

These  four  moTes  wiU  be  analyzed  in 
the  four  succeeding  Openings. 

Q.  to  K.  2d  on  the  part  of  Black  is 
not  a  good  defensive  move.  It  baa, 
however,  beengiven  as  luch,  by  Ponziani 
in  1769,  and  it  U  so  in  feality,  if  you 
follow  the  rules  of  the  Italian  game, 
wherein  the  Pawns  cannot  be  taken  in 
passing. 

The  Amateurs  in  their  Treatise,  page 
188, 1786,  and  Sairatt  also,  dve  it  as 
a  good  move ;  but  the  attadcs  which 
have  been  since  invented,  prove  that 
these  authors  are  in  error. 


2S6 


THE  CHESS   PLATER  S   CHRONICLE* 


5.  Q.  P.  2  sq.  t  P*  ^'^^  ^  ^- 

6.  Castles  |  P.  takes  B.  P. 

Black  could  also  play  the  Q.  Kt.  to 
K.  4th.    (See  the  first  VariatioD.) 

7.  Q.  Kt.  takes  P.      |  Q.  P.  1  sq. 

If  instead  of  pImYiDg  Q.  P.  1  square. 
Black  had  played  his  K.  Kt.  to  B.  dd, 
you  should  puah  on  the  King*8  Pawn. 

8.  Q.  Kt.  to  Q.  5th    I  Q.  to  Q.  sq. 

Black  could  also  withdraw  his  Queen 
to  her  second  square.  (See  the  second 
Yaiiataon.) 

9.  Q.  Kt.  P.  2  sq.       |  B.  takes  P. 

By  sacrificing  your  Q.  Kt.  P.,  you 
open  a  line  Ibr  your  Queen's  ^shop, 
without  giving  your  adversary  any  time 
to  make  a  good  defensive  move. 

Black,  instead  of  taking  Pawn  with 
Bishop,  could  take  it  with  the  Knight, 
or  withdraw  his  Bishop  to  Q.  Kt.  3d. 
In  the  first  case,  he  would  have  lost  a 
piece;  in  the  second,  you  should  play 
as  follows  :— 


Q.  6.  to  Kt.  2d 
Kt.  takes  Kt. 
K.  Kt.  to  his  5  th 
Kt.  takes  B. 
B.  takes  P. 

Your  position  is  better  than  Black's. 


K.  Kt.  to  B.  3d 
P.  takes  Kt. 
Q.  B.  to  K.  3d 
P.  takes  Kt. 


10.  Kt.  takes  B. 

11.  Q.toherKt.dd 


Kt.  takes  Kt. 
Q.  Kt.  to  B.  3d 


Had  Black  supported  his  Kt.  with 
Pawn,  you  should  play  Queen's  Bishop 
to  Q.  Kt.  2d. 

12.  Q.  B.  to  Kt.  2d    I  K.  Kt.  to  B.  3d 

Black  could  also  move  his  Queen's 
Knight  to  K.  4th.  You  should,  in  that 
case,  play  as  follows : — 


Kt.  takes  Kt. 

K.  B.tkB.K.B.P.,ch. 

Q.B.toQ.R.3d,ch. 


Q.  P.  takes  Kt 
K.  to  his  2d 
K.  to  K.  B.  3d 


You  can  now  give  mate  io  three  moves. 

13.  K.Rtks.K.B.P.,ch  |  K.  to  his  2d 

If  Black  move  his  K.  to  B.  sq.,  you 
should  play : — 

K.  P.  1  sq.  Kt.  takes  P. 

Kt.  takes  Kt.  Q.  to  K.  2d 

K.  B.  to  K.  Kt.  6th  Q.  B.  to  K.  3d 
Q.  takes  Q.  Kt.  P. 

Having  a  better  position — 


14.  K.  P.  1 

15.  K.Kt.tohi8  5th 

16.  Q.B.to  R.3d,  ch. 

17.  K.  P.  1.  sq. 

Mate» 


Q.  P.  1  sq. 
K.  B.  P.  1  sq. 
K.  toQ.2d 


First  Vnriation. 


WkUe. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 

4.  Q.B.P.  1  sq. 

5.  Q.  P.  2  sq. 

6.  Castles 

7.  Kt.  takes  Kt. 

8.  K.  B.  P.  2  sq* 

9.  K.  to  R. 


Black. 
K.  P.  2 

Q.  Kt.  to  B.  3d 
K.B.toQ.B.4tb 
I  Q.toK.2d 
P.  takes  Q.  P. 
Q.KttoK:siih 
Q.  takes  Kt. 
P.takes  P.,dis  ch. 
Q.  to  K.  2d 


Had  Black  taken  the  Pawn  with 
Pawn,  you  should  take  his  Queen  with 
Pawn,  and  afterwards  move  your  Queen 
to  her  5th,  having  an  excellent  game. 


Q.  B.  P.  1  sq. 
K.  Et.  to  R.  3d 


10.  Q.  Kt.  takes  P. 

11.  K.  P.  Isq. 

12.  K.  B.  P.  1  sq. 


In  this  position,  you  have  much  the 
better  game.  Accor^n^  to  the 
Italian  laws,  Black,  at  his  eleventh 
move,  could  have  pushed  on  his  Q's  P. 
two  squares,  instead  of  playing  his 
K«  Kt.,  which  would  have  given  him  the 
better  game. 


PROBLEM  No.  118. 


rsx 


I  '  la  j-l 


9i^«nnn 


i^tfwu'^imi  it 


r 

5 

^ 


7 


J 


Ulute  Matcg  ia  e^h&  iae>i«s. 


PROBLEM  No.  12a 
BjW.  BL  C 


THE 


CHtjSS  piastres  Clirom'rk^ 


No.  31. 

KEW  8BBIBS, 


f 


SATURDAY,  JULY  81,  1847. 


{PBICK 
THBEB  PEKCR. 


CHESS  MATCH  (continued). 

Gami  IX. 

Match  between  Messrs.  Ha.bbwitz  and  Mbdlbt,  the  former  giving  the  Pawn  and 

two  moyes. 

(Remove  White's  K,  B.  P,  from  the  Board.) 

Black.  (Mr.  M.)        WMte.  (Mr.  H.)    I    Black.  (Mr.  M.) 
1.  K.P.2 


2.  Q.  P.  2  Q.  P.  1 

3.  Q.  R  P.  2  Q.  Kt.  to  B.  Sd 

4.  Q.  Rt.  to  B.  3d   K.  P.  2 

5  Q.  P.  1  Q.  Kt.  to  Q.  5th 

6.  Q.  R  to  K.  8d     Q.  B.  P.  2 

7.  Q.  P.  takes  P.  (in  Q.  Kt  takes  P. 
passing) 

8.  K.  B.  to  Q.  3d     K.  Ku  to  B.  3d 

9.  Q.  Kt.  to  Q.  5th  K.  B.  to  K.  2d 
10.  K.  Kt.  to  K.  2d   Castles  (a) 


11.  Castles 

12.  K.  B.  P.  2 

13.  Q.  to  her  2d 
U.  K.  B.  P.  1 

15.  K.  R.  P.  1 

16.  Q.  takes  Kt. 


Q.  B.  to  K.  3d 
K.  Kt.  to  Kt.  5th 
K.  B.  to  his>3d 
Q.  B.  to  K.  B.  2d 
Kt.  takes  B. 
B.  takes  Kt. 


17.  Q.  B.  P.  takes  B.  Q.  Kt.  to  Q.  5th 

18.  Kt.  to  Q.  B.  3d   Q.toherKt.3d(&) 

19.  Kt.  to  Q.  R.  4th  Q.  to  Kt.  5th 


20.  Q.  Kt.  P.  1 

21.  Kt.  to  Kt.  2d 

22.  K.  to  R.  sq. 

23.  Q.  takes  Q. 

24.  K.  to  Kt.  sq. 

▼OL.  Tin. 


Q.  Kt.  P.  2 
Q*  to  Q.  B.  4th 
Kt.  tks.  K.  B.  P.  (e 
Kt.toK.Kt.6th,ch 
P.  takes  Q. 


25.  R.  to  K.  B.  3d 

26.  B.  takes  P. 

27.  B.  to  Q.  R  6th 

28.  R.  takes  R.,  ch. 

29.  Kt.  to  Q.  3d 

30.  R.  to  Q.  B.  so. 

31.  R.  to  Q.  B.  4th 

32.  R.  takes  B. 

33.  B.  takes  Kt 

34.  R.  takes  K.  R.  P. 

35.  R.  to  R.  5th 

36.  K.  to  B.  2d 

37.  Kt  takes  K.  P.(e 

38.  R.  takes  R. 

39.  K.  to  his  3d 

40.  Q.  R.  P.  1 

41.  K.  Kt  P.  1 

42.  K.  R.  P.  1 

43.  K.  to  his  B.  8d 

44.  K.  Kt.  P.  1 

45.  K.  to  his  3d 

46.  Q.  R.  P.  1 

47.  K.  R.  P.  1 

48.  P.  takes  P. 

49.  K.  to  Q.  3d 


WJUte.  (Mr.  11.) 
B.  to  K.  R.  5th 
Kt.  takes  K.  P. 
Q.  R.  to  Q.  sq. 
K.  takes  R. 
K.  to  his  2d 
K.  to  Q.  3d  (d) 
Kt  to  K.  B.  dd 
Kt.  takes  Q.  P. 
K.  takes  B. 
R.  to  Q.  2d 
R.  to  K.  2d 
K.  to  Q.  5th 
R.  takes  Kt. 
K. takes  R. 
K.  to  K.  B.  4th 
K.  Kt.  P.  1 
K.  to  his  4th 
K.  to  his  B.  4th 
K.  to  K.  4th 
Q.  R.  P.  1 
Q.  R.  P.  1 
K.  to  Q.  4th 
P.  takes  P. 
K. to  K.  4th 


And  White  resigns. 


Notes, 


I  I 


THE 


Ciitss  UPlUifitr^S  eiirom'rk^ 


No.  81. 

NEW  SBBOM 


.f 


SATURDAY,  JULY  81,  1847. 


{PBICK 
THKEB  PEKCR. 


CHESS  ^ATCn  (continued). 

Gami  IX. 

Match  between  Messrs.  Ha.bbwitz  and  Mbdlbt,  the  former  giving  the  Pawn  and 

two  moyes. 


Black.  (Mr.  M.) 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  Q.  B.  P.  2 


(^Remove  White's  K,  B,  P.  Jrom  the  Board.) 


WhUe.  (Mr.  H.) 


Q.  P.  1 

Q.  K  t.  to  B.  8d 

4.  Q.  Kt.  to  B.  3d   K.  P.  2 

5.  Q.  P.  1  Q.  Kt.  t6  Q.  5th 

6.  Q.RtoK.8d     Q.B.  P.  2 

7.  Q.  P.  takes  P.  (in  Q.  Kt.  takes  P. 
passing) 

8.  K.  B.  to  Q.  3d      K.  Ku  to  B.  3d 

9.  Q.  Kt.  to  Q.  5th  K.  B.  to  K.  2d 
10.  K.  Kt.  to  K.  2d   Castles  (a) 


11.  Castles 

12.  K.  B.  P.  2 

13.  Q.  to  her  2d 
U.  K.  R  P.  1 

15.  K.  R.  P.  1 

16.  Q.  takes  Kt. 


Q.  B.  to  K.  3d 
K.  Kt.  to  Kt.  5th 
K.  B.  to  his>3d 
Q.  B.  to  K.  B.  2d 
Kt.  takes  B. 
B.  takes  Kt. 


17.  Q.  B.  P.  takes  B.  Q.  Kt.  to  Q.  5th 

18.  Kt.  to  Q.  B.  3d    Q.  to  her  Kt.  3d(&) 

19.  Kt.  to  Q.  R.  4th  Q.  to  Kt.  5th 


20.  Q.  Kt.  P.  1 

21.  Kt.  to  Kt.  2d 

22.  K.  to  R.  sq. 

23.  Q.  takes  Q. 

24.  K.  to  Kt.  €(q. 

▼OL.  Tin. 


Q.  Kt.  P.  2 
Q.  to  Q.  B.  4th 
Kt.  tks.  K.  B.  P.  (e 
Kt.toK.Kt.6th,ch 
P.  takes  Q. 


Black.  (Mr.  M.) 

25.  R.  to  K.  B.  3d 

26.  B.  takes  P. 

27.  B.  to  Q.  B.  6th 

28.  R.  takes  R.,  ch. 

29.  Kt.  to  Q.  3d 

30.  R.  to  Q.  B.  sq. 

31.  R.  toQ.B.4th 

32.  R.  takes  B. 

33.  B.  takes  Kt 

34.  R.  takes  K.  R.  P. 

35.  R.  to  R.  5th 

36.  K.  to  R  2d 

37.  Kt.  takes  K.  P.(« 

38.  R.  takes  R. 

39.  K.  to  his  3d 

40.  Q.  R.  P.  1 

41.  K.  Kt.  P.  1 

42.  K.  R.  P.  1 

43.  K.  to  hifl  B.  8d 

44.  K.  Kt.  P.  1 

45.  K.  to  his  3d 

46.  Q.  R.  P.  1 

47.  K.  R.  P.  1 

48.  P.  takes  P. 

49.  K.  to  Q.  3d 


White.  (Mr.  U.) 
B.  to  K.  R.  5th 
Kt.  takes  K.  P. 
Q.  R.  to  Q.  sq. 
K.  takes  R. 
K.  to  his  2d 
K.  to  Q.  3d  ((I) 
Kt.  to  K.  B.  3d 
Kt.  takes  Q.  P. 
K.  takes  B. 
R.  to  Q.  2d 
R.  to  K.  2d 
K.  to  Q.  5th 
R.  takes  Kt. 
K*  takes  R. 
K.  to  K.  B.  4th 
K.  Kt.  P.  1 
K.  to  his  4th 
K.  to  his  B.  4th 
K.  to  K.  4th 
Q.  R.  P.  1 
Q.  R.  P.  1 
K.  to  Q.  4th 
P.  takes  P. 
K.  to  K.  4th 


And  White  resigns. 


Notes, 


I  I 


242 


THK   CHS8S   PLAT^9  CH|U>NICJ«K, 


Played  at  the  same  time  with  the 


tiK  board. 


ingi  M.  Kdbsebitxku  without  Meing 


White.  (^L  K.)       Black.  (ML  O.) 

1.  K.  P.2  K.P.2 

2.  Q.P.2  P.takesP. 

3.  K.  Kt.  to  B.  3d   Q.B.  P.  2 

4.  K.atoQ.B.4th  K.  Kt  to  B.  3d 
d.  K.  P.  1  Q.  to  K.  2d 

6.  Gistlet  Ku  to  K.  I(th 

7.  B.  toQ.  5th  (a)  K.  B.P.  2 

».  R.toK.8q.         Q.Kt.toB.dd 
9.  B.  takes  K.  Kt.    P.  takes  B. 

10.  a.  takes  P.  Q.  P.  2 

11.  Q.  B.  to  K.Kt^th  Q.  to  K.  ad 


12.  R.  to  K.  sq. 
18.  B.  takes  B. 
14.  Q.  B.  P.  1 
16.  K.  R.  P.  1 
16.  Q.  takes  R 


IF»«to.  (M.K.)  J92adk.  (M.  O.) 

17.  Q.  Kt.  to  Q.  2d  K.  R.  to  B.  sq. 

18.  Q.  to  K.  Kt.  3d  K.  R.  to  B.  4th    '■ 

19.  K.B.P.2  P.toK.Rt.4th 

20.  P.  tks.  K.  Kt  P.  R.  takes  K.  Kt.  P. 

21.  Q.ioK.R.2d  i^.toQ.6th 

22.  K.  Kt.  to  B.  3d  K.R.toB.4th 

23.  Q.  B.  to  <^  sq.  Q.B.P.  1 


B.  toK.2d 
Q.  takes  B. 
Q.B.toK.Kt.5th 
R  takes  Kt 
Castles  oiiQ.*8  side 

And  wins. 


24.  Q.  Kt  P.  1 

25.  K.  R.  to  K.  3d 
2«.  Kt  to  Q.  2d 
27.  P.  takes  <%.  P. 


Q.  R.  to  K.  Kt  sq. 
Q.  to  K.  B.  sq. 
Q.P.  1 
Kt.  takes  <^  P. 


28.  Kt  tks.  (^B.P j(h  Kt  to  K.  7th,  ch. 

29.  R.  takes  Kt         P.  takes  R. 

30.  KttoQ.6th,ch.K.toQ.2d(8) 

31.  P.to  K.  ^  ch.  K.  takes  P. 


Natet. 

(a\  R.  to  K.  sopare,  would  have  been  stronger  play. 
(bS  **  P.  takes  r.,**  appears  a  mudi  better  move. 

(c)  Black  might  even  nave  taken  this  Kniriit  with  his' Queen,  and  then  if  While 
checked  with  the  Rook,  have  interposed  the  Q.  at  B.*s  3d. 


SOLUTIONS  TO  PROBLEMS  IN  No.  %r. 


t. 

3. 
S. 
4. 
b. 
6. 


White. 

a  to  Q.  5th 
R.  takes  Q. 

K.  toB. 
R.  to  Q.  4th 
R.  to  K.  B.  4th 


No.  105. 


Biuek 
4k«»#b 
Q.takMQ. 
K.  takM  P. 
Kt.  P.  tekw  B 

a.x:t,p.  i 


Mate. 


No.  IQS. 


White, 
1.  Kt.  toQ.  5th 
a.  Kt.  Ukee  Q.  Kt.  P.,  ch. 

3.  Q.  to  R.  7th,  ch*. 

4.  Kt.  to  Q.  R.  Sih 

5.  Mates 

(A.) 

a.  Q.  B.  to  Q.  6th  dit.  eh. 
3  B.  K.  to  K.  B.  6th,  oh. 
4.  Q.  Ukes  Kt. 

Mate. 


Black, 
Kt.  telCM  H.  (or  A) 
K.  movea 
K.  moTes 
Any  more 


P.  takes  Kt. 

Kt.  oovefs 

R.  0OT4 


WkUe.    ' 
I.  <|.  tSkee  B.,  di. 
S.  R.t»O.R.5th 
S.  Kt.  to  Q.  B.  6th 


No.  107. 


Hate. 


Black. 
P. takes  a 
Q.  takes  R.  (a) 

(OrQ.WQ'4th} 


(«)  If  Q.  more  to  B.  4th,  R.  takes  Q.^]nate ;  oi^ 
if  R.  take  Kt.,  R.  to  K.  Kt.  5th,  mate. 


1. 

S. 
S. 
4. 
5. 
6. 
7. 


wmu. 

a  to  K.  7th,  flh. 
Q.  to  K.  Kt.  7th,  ch. 
Kt.  to  K.  7th,  oh. 
R.  takes  P. 
Kt  to  a  B.  8th,  eh. 
Q.  to  K.  Kt.  5th.  ch. 
Q.  takes  B. 


No.  106. 


Black. 
K.  to  K.  4lh  (a) 
K.  to  Q.  4th 

K.  to  aaa 

R.  i^toiposet  ibciti 
K.  to  Q.  ith 
B.  eoTen 


Mate. 


(a)  If  KiQffinoiiqs  to  K.  Kt  4th,  msto  enioes  in 
four  moves. 


M«H 


l< 


NOTICES  TO  CORRESPONDENTS. 
Gamma."'*Always  aoesiptable.    The  bstt  shall  speedily  appear. 

M.  T.G.R."— There  are  promise  sad  purpose  about  some  of  the  moTes  by  the  first  players  in  the  gatie 
sent,  but  a  singular  deficiency  In  knowledge  of  the  openl|igs  on  the  side  of  his  adveraarv  A  ftw 
months' studv  of  "The  Handbook,"  aadttnsUmt  prac&ce  with  good  players,  trUl  wcrndSftiBy  to^ 
prove  the  style  of  both  parties.  *-    ^^    -»  »«*«.,«» 

^  McribJd^^^*"  ^^'  "*  ^  *^*  production  of  Mr.  Kliag,  and  not  Mr.  dare,  to  whom  it  was  wrongly 

k.  B.  S."— thanks  for  the  posiUons,  they  shall  hare  due  attention. 

^'  ""'  ^"^iL^*  .^In  !m^^^^^^^  *•'''-"  '^^^^^  "^  Edinburgh,  was  begun  in  April,  IMi. 


TnX   CHESS  PLATER  S  CHRONICLE. 


CALVI'S   ELEMENTARY    LEBSOHa 

CoiOimud  ftvm  pagt  236. 

Seeatid  Variatkmfnm  BlaeK*^Eifk(h  Move. 


»,  Q.Kt.P.liq.  IB.  UtMP. 

Hod  Black  witbdrawD 
bis  BUhop  to  Q.  Kt.  3d, 
voa  Bhould  play  ts    fol- 

(J.B.UQ  Kt.M{K.B.  p.  1  •■■. 

Q.ti>Q.Kt.Sd         K.KtMK.ld 
QKt.UB,KBP.^    P.  uka  KL 

Your  ^pK  ta  to  be  pre- 
ferred.  Black  could  [daT 
bit  Knight  to  R.'a  third, 
initead  of  moving  it  to 
E.'r  ad ;  in  that  case  you 
■bonld  take  his  K.  B.  P. 
with  Kahop. 

10.  aB.tilQ.Kt.ld  I K.  u  B. 

If  Black  pli^  itutead 
hi*  K.  B.  P.  1  aq.,  you 
•honld  take  Mb  K.  B.  with 
Knight,  and  afterwards 
move  TOOT  Queen  to  Q. 
Kt-Sd 


11.  Kt.iAesB.        I  B,  P.  takei  Kt. 

12.  K.  Kt.  tohisSth    K.  Kt.  to  R.  3d 
19.  a  to  her  4th         E.  B.  P.  I  aq. 

14.  Kt.toK'B6th,ch.  ]  K.  to  his  «q. 

15.  Q.  to  her  3d  .     |  Q.  to  K.  Sd 
Had  Black  withdrawn  hia  Q.'b  Kt.> 

yon  ahoidd  take  K.  B.  P.  with  Q.  B. 

16.  Kt.  takes  Q.  B.  P.,  ch. 

Yoor  position  is  evidently  mpstior. 

This  opening  has  been  anal^xed  with 
remarkable  ability  by  Lewis,  in  his 
Second  Seiiea  of  Leasooa,  1634,  p.  98. 

ThirtMnA  Optnimg. 

White.  Black. 

1.  K.  P.  2  I  K.  P.  2 

3.  k1  Kt.  to  B.  3d       q'.  kt.toS.Sd 

3.  K.B.toQ.B.4th    K.B.toa.B.4tb 

4.  Q.  B.  P.  I  I  Q.  to  K.  B.  3d 


To  BToid  repetidon,  we  refer  the 
learner  to  page  63,'where  the  same 
podtioo  haalieeo  analyied. 


WhiU.  BlaA. 

1.  K.  P.  3  1  K.  P.  2 

2.  K.  Kt.  to  B.  3d       Q.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th    K.  RtoQ.B.4th 
,4._Q.  B.  P.  1  I  Q.  P.  1 

I  thbk  that  Q.  P.  one  is  not  a  good 
de&nrive  tOore.  I  shall  eodeavonr  to 
demoDstTAte  it. 

a.  Q  P.  2  I  P.  takes  P. 

Bad  Black  withdnwn  bis  Bishop  to 
Q.  Kt.  ad,  yea  should  play  aa  follows: 
P.  takes  P.  I  P.  takes  P. 

Q.  takes  Q.  | 


244 


THE  CHESS  player's  CHRONICLE. 


Black  loses  a  Pawn,  whether  he  retake  ' 
Queen  with  Knight  or  King. 

6.  Q.  B.  P.  takes  P.    KB.toQ.Kt5th,ch 


7.  K.  to  B.  sq. 


Q.B.toK.Kt.5th 


Tou  could  coTer  the  check :  you  pre- 
fer, however,  moving  your  king,  to 
enable  you  to  push  on  the  Queen*s 
Pawn,  and  to  move  your  Queen  to  Q. 
A.  4  th.  Even  hy  covering  the  check 
with  your  Q.  Kt.,  your  position  would 
be  better  than  his. 

Black,  instead  of  playing  his  Q.  B.  to 
K.  Kt.  5th,  could  withdraw  his  K.  B.  to 
Q.  R.  4th.  ^  (See  Variation.) 


B.  takes  Kt. 
Q.toQ.2d 
Q.  B.  Ukes  P.,  ch 
Q.to  K.Kt.5th,ch 
Q.takesK.  P. 


8.  Q.  P.  1 

9.  Q.  to  her  R.  4th 

10.  Q.  P.  takes  Kt. 

11.  K.  takes  B. 

12.  K.  to  B.  sq. 

13.  P.  takes  P.,  ch. 

The  following  move  you  take  the 
Rook  with  Pawn,  makmg  a  Queen. 
Black  can  give  several  checks  with  his 
Queen,  but  you  will  be  enabled  to  cover 
your  King  with  the  Knight,  and  will 
win  the  game. 

Variation  from  BUkICb  lik  mooo, 

7.  K.B.toQ.R.4th 

If,  instead  of  withdrawing  his  Bishop 

to  this  square.  Black  had  moved  his 

Queen  to  her  second,  you  should  play 

as  follows : 


Q.  to  Q.  R.  4th 
Q.  Kt.  to  R.  3d 
K.  B.  to  Q.  Kt.  5th 
Q.  P.  1.  sq. 
Q.  takes  R. 

Your  game  is  to  be  preferred. 


K.B.toQ.R.4th 
K.B.  to  QKt.  3d 
Q  R.  P.  1.  sq. 
P.  takes  B. 


Q  B.  to  Q.  2d 
Q  Kt.  to  Q.  5th 


8.  Q.  to  Q  R.  4th 
8.  Q.  P.  1 

Had  he  played  his  Q  Kt.  to  K.  4th, 
you  should  take  K.  B.  with  Q. ;  he  would 
retake  with  his  Knight;  and  the  next 
move,  by  plaving  your  Queen  to  Q.  B.  3d, 
you  would  have  acquired  an  excellent 
game. 


10.  Q.  takes  B. 

11.  Q.  toQ.  B.  3d 

12.  Q.Kt.  P.  1 


Q.  Kt.  to  Q.B.7th 
Kt.  takes  R. 


Tou  will  afterwards  capture  his  Q. 
Kt.,  and  remain  with  a  better  game. 

Pifteenth  Opening, 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 
8.  K.B.  toQ.B.4th 
4.  Q.  B.  P.  1 


Black. 
K.  P.  2 

Q,  Kt.  to  B.  8d 
K.B.toQ.B.4th 

K.  Kt.  to  K.  2d 


This  move  of  the  Knight  is  bad. 
Your  Queen  will  be  enabled  to  play  to 
K.  R.  5  th,  and  form  a  strong  attack. 

5.  K.  Kt.lto  his  5th  |  Castles 

Black  could  also  play  his  Q.  P.  two 
squares.    (See  Variation.) 


6.  Q.  to  K.  R.  5th 

7.  Kt.  tks.  K.  B.  P. 


K.  R.  P.  1 


In  this  position,  it  is  evident  that  you 
have  a  moch  better  game,  as  Blickis 
now  forced  to  take  vour  Kt.  with  his 
Rook,  to  avmd  lotmg  his  Queen  or 
being  mated. 

VaHatian/rom  Block's  Fifth  Afaoe, 

White,  Black, 

5.K.  Kt.  to  his  5th    P  Q.  P.  2  sq. 

6.  P.  takes  P.  Kt.  takes  P. 

7.  Q  P.  2 

8.  Kt.  takes  K.B.P. 


P  .takes  P. 
K.  takes  Kt. 


Had  Black    given    you  check  with 
Q.  at   K.  2d,  you  should  play    your 

Q.  to  K.  2d. 

* 

9.  Q.to  K.  B.3d,ch.  I  t.  to  K.  3d 

10.  Q.  to  K.  4th,  ch.  | 

Your  game  is  much  superior. 

Sixteenth  Opening, 
White.  Black, 


1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.  to  Q.  B.4th 

4.  Q.  B.  P.  1 


K.P.2 

Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  E  4tb 
K.  Kt.  to  B.  3d 


I  believe  that  this  is  the  best  defence 
Black  can  adopt.  (See  Labourdonnais' 
Nouveau  Trait6,  1883,  p.  30.;  Walker, 
&c.  &c.)  ' 


*^= 


PROBLEM  No.  132. 


PROBLEM  No.   123. 
liirt Bj  M».  NoKKig. 


White  to  pUy,  aad  M&te  in  four  moves.  Wlut. 


h 


PROBLEM  No.  124. 


=n!f< 


•       ■«% » 


f #      •«r<«  tf    «  -   IP   ^*    vw  tf  -•  •    •  ^  «  . 


THE 


Cii^S  UPtostt^S  eiiirom'rte^ 


=3: 


No.  82. 

NBW  BBBIB8 


.{ 


SATURDAY,  AUGUST  7,  1847. 


{FBICB 
THRBB  PBNCB 


CHESS  MATCH  {continued). 

i  Gamb  XIL 

Match  betlreeD  Messrs.  Habbwitz  uid  Mbdlbt,  the  former  giving  the  Pawn 
and  two  movai.  We  hoped  to  have  been  enabled  to  give  the  whole  of  these  games 
coQiecatiyelvtui  tha  nrnflr.4fafiy- jwa»  |>Uycdi4  -hal.  tbs  ilaated  apace  at  our  com- 
mand, and  the  stress  of  other-~not  less  interesting — matter,  compels  us  to  confine 
ounelves  to  a  selection  of  the  best  contested  jMir/ie«  only. 

(Remove  White's  K.  B.  P.  from  the  Board.) 


Bkek.  (Mr.  M.) 
l.K.  P.  2     

2,  Q.  P.  2  5 

3.  K.  B.  to  Q.  3d 

4.  K.  P.  1  r 

5.  K.  R.  P.  > 

6.  K.B.  P.a 

7.  K.  R.  P.  I    " 

8.  P.  takes  t. 


White.  (Mr.  H.) 

K.P.  i 
Q.  B.  P.  2 
K.  Kt,  P.  I 
P.  takes  P. 
K.  Kt.  to  K.  2d 
K.  R.  to  K.  Kt.  sq. 
P.  takes  P- 
9.  K.  Kt.  toB.  3d   Q.  Kt.  to  fi.  ad 

10.  K.Kt.to|:.Kt.5thK.B.toK.Kt.2d 

11.  K.  Kt.  totK.  4th  K.Kt.  toK.  B.4th 

12.  K.  Kt.  P*2  Q.  P.  2 

13.  P.  takes  p.  (in   Kt.  takes  P. 
passing)  '- 

14.  Kt.  takes  Kt,ch.  Q.  takes  Kt. 

15.  B.tks.K.l{t.P.,ch.  K.  to  Q.  sq. 

16.  Q.Kt.  toiQ.R.3dQ.  B.  to  Q.  2d 

17.  Q.  B.  to  (^  2d    Q.  R.  P.  1 

18.  Q.  to  K.  B.  3d    K.  to  Q.  B.  2d 

19.  Q.Kt.  to  Q.B.4th  Q.  to  Q.  B.  4th 

20.  K.  B.  to  <{.  3d     Q.  Kt.P.2 

21.  Kt.  to  Q..R.  5th  Q.  E.  to  K.  sq. 


Black,  (Mr.  M.)         White.  (Mr.  H.) 
».  K.  R.to  K.  R4lb  K.  P.  1 

23.  Castles  Q.  to  Q.  Kt.  3d 

24.  Kt  takes  Kt.       Q.  takes  Kt. 

25.  Q.B.toQ.R.5th,ch  K.  to  Kt.  sq. 

26.  K.  B.  to  K.  4th    Q.  to  K.  3d 

27.  K.B.toQ.R.8th(a  K.  P.  1 

28.  K.  B.  P.  1  Q.  takes  Q.  R.  P. 

29.  K.  B.  takes  K.  P.  Q.  checks 

30.  K.  to  Q.  2d         Q.  takes  B.,  ch. 

31.  EL  to  B.  sq.         Q.  checks 

32.  K.  to  Q.  2d  Q.  takes  P. 

33.  Q.  to  K.B.4th,ch  B.  to  K.  4th 
84.  Q.  toK.B.dd     Q. to Q. B. 6th, ch. 


P.  takes  Q.,  ch. 
K.  to  B.  2d 
K.  B.  to  Q.  3d 
Q.  R  to  Q.  B.  8d 


35.  Q.  takes  Q. 

36.  K.  to  K.  3d 

37.  K.  Kt.  P.  1 

38.  K.  B.  P.  1 

39.  K.R.  to  K.R.7tih,  K.  to  Q.  Kt.  3d 
ch.  (b) 

40.  Q.  R.  takes  B.     R.  tidces  B.;  clu 

41.  K.  to  Q.  3d         R.  toK.  B.  5tb 

42.  K.  B.  P.  1  R.  takes  K.  Kt.  P. 


946 


TH£   CHESS  player's   CHE0N1GI<K# 


Black.  (Mr.  M.) 
43.  K.  R.  to  K.R.6th 
44^  K.  to  K.  2d 
45;  K.  to  K.  sq. 

46.  K.  to  K.  2d 

47.  K.  to  K.  sq. 

48.  |L  Ukes  B.,  ch. 

49.  R.  takes  P.,  ch. 

50.  R.toK.R.4th,ch 
5\,  R.toK.R.5th,ch. 
62,  R.  to  Q.  6tb,  ch 


Wkitt.  (Mr.  H.) 
R.  to  K.  Rt.6th,ch. 

Biack, 

53.  R. 

R.  to  K.  Kt.7tb,ch. 

54.  R. 

R.  to  K.  Kt.8th,ch. 

55,  R. 

R.  to  K.  Kt.7th,ch. 

56.  R. 

R.  takes  K.  B.  P. 

to 

R.  to  R.  4th 

57.  K. 

K.  to  Kt.  5th 

58.  K. 

K.  to  B.  4th 

59.  K. 

K.  to  Q.  5th 

60.  K. 

K.  to  K.  5th 

61.  K. 

And  White  wIds. 

(Mr.  M.) 
takes  P. 
to  K.  6th,  ch. 
to  Q.  6th,  ch. 
from  Kt.  5th, 
Q.Kt.6th 
toIL2d 
to  K.  B.  3d 
to  K.  Kt.  2d 
to  R.  Kt.  3d 
to  R.  4th 


WkUe.  (Mr.  EL) 
R.  takes  Q.  B.  P. 
K.  to  Q  6th 
K.  to  Q.  B.  5th 
R.  to  Q.  B.  8th,ch. 

R.  to  K.  2d,  ch. 
R.toK.  B.8th,eh. 
R.  to  K.  B.  4tb 
R.  to  K.  Kt.  2d,ch. 
P.  1 


(a)  This  looks  menaciDg ;  bat  Black^s  game  is  much  less  promising  now,  than 
it  was  a  few  moves  back. 

(b)  Here  the  straggle  becomes  uncommonly  interesting,  and  despite  the  lost 
piece,  we  cannot  help  thinking,  Black  with  care  might  from  this  point  save  the 
game. 


Between  the  same  pla3'er8. 
(Remove  Whitens  K,  B,  P.,  aa  before,) 


Black.  (Mr.  M.) 
1.  K.  P.  2 

3.  Q.  P.  2 

8.  K.B.toQ.  3d 

4.  K.  P.  1 

5.  K.  R.  P.  2  (a) 

6.  K.  B.  P.  2 

7.  Q.  B.  P.  1 

8.  P.  takes  P. 

9.  K  Kt.  to  B.  3d 

10.  K.  Kt.  tohis5th 

11.  KLR.P.  1 

12.  P.  takes  P. 

13.  Kt^  to  K.  B.  7th 
14..R.  takesP. 

15.  Q.toK.R.5th 

16.  K.B.P.1 

17.  K.  P.  1,  ch. 

18.  KKtPld]s.ch.(^) 


WhUe.   (Mr.  U.) 

K.P.I 

Q.  B.  P.  2 

K.  Kt.  P.  1 

P.  takes  P. 

KB.toQKtJSth,ch. 

P.  takes  P. 

B.  to  Q.  B.  4th 

K.  Kt.  to  K.  2d 

Q.P.2 

Q.  to  Q.  Kt.  8d 

K.  R.  P.  1 

R.  to  K.  Kt.  sq. 

Q.  Kt.  to  B.  3d 

K.  to  Q.  2d 

P.  takes  P. 

K.  takes  P. 

K. to  Q.  2d 

And 


Black,  (Mr.  M  ) 

19.  B.  takes  P.,  ch. 

20.  Q.  takes  B.,  ch. 

21.  Q.toK.  B.  3d. 

22.  Kt.  to  K.  Kt.  5th 

23.  K.  to  Q.  sq. 

24.  K.  Kt.  P.  2 

25.  Q.to  K.B.7th,ch. 

26.  Kt.  to  K.  6th,  ch. 

27.  Q.  takes  R.,  ch. 

28.  QtoKB7th,ch(tf) 

29.  Q.B.toK.B  4th 

30.  K.  to  Q.  B.  sq. 
81.  K.  to  Q.  Kt.  2d 

32.  Kt.  to  Q.  2d 

33.  Kt.  to  Q.  Kt.  3d 

34.  B.  to  Q.  2d 

35.  KKt.toQB5th,ch 

36.  R.  to  R.  8th,  ch. 

wins. 


Wkite.  (Mr.  H.) 
Kt.  takes  B. 
K.  to  K.  sq.  (c) 
Q.  to  Q.  B.  2d 
Q.  toK.4t&,ch. 
Q-B.toK.B.4th  (i) 
Q.  B.  to  K.  5th 
K.  to  Q.  sq. 
K.  to  Q.  B.  sq. 
K.  to  Q.  2d 
B.  to  K.  2d 
B.  to  K.  B.  6th,  ch. 
Q.  to  K.  8th,  ch. 
Q.  to  K.B.  7th,  ch. 
Q.toherKt.dd.,ch.^ 
Q.toK.B.7th,ch. 
Kt.  to  K.  4th 
.K.  to  Q.  sq. 


Note». 


(o)  We  always  look  upon  this  as  a  little  premature,  thinking  it  better  to  protect 
the  Q.  P.  first. 

(b)  Too  impetuous  by  far.    With  such  a  position,  ordinary  care  and  skill  must 
lead  to  victory ;  but  by  this  over  boldness,  Black  well  nigh  lost  the  game. 
'  ie)  The  attack^is  now  over,  and  White's  turn  begins. 

A  slip  of  the  first  magnitude,  and  but  for  which  the  day  was  won. 
€}  <*  Kt.  takes  B5  would  ^ave  finished  the  affiiir  ofi^hand. 


TtVR   CH*SS    plater's   CHRONICLK. 


m 


CHESS  IN  THE  METROPOLIS. 

Between  Mr.  HABBmTz  and  Mr.  MoNQBBDiESf,  the  fonner  giving  the  K.  B.  Pawn 

and  move. 


(Rmave  White's  K,  B,  P. from  the  Board.) 


Black.  (Mr.  M.) 

1.  K.  P.  2 

2.  Q.  P.  2 
8.  Q.  P.  1 

4.  K.  6.  to  Q.  3d 

5.  Q.B.toK.Kt.5thK.Kt.toB.3d 

6.  B.  takes  Kt.         P.  taked  B. 

7.  Q.  Kt.  to  B.  3d   Kt.  to  Kt.  3d 


White.  (Mr.  H.) 
Q.  Kt.  to  B.  3d 
K.  P.  2 
Kt.  to  K.  2d 

Q.P.  1 


^.  Q  to  R.  5th 
9.  K.  B.  P.  2 

10.  K.B.  P.  1 

11.  Q.  toKt.4th 

12.  Q.  to  Kt.  3d 

13.  Q.  to  Kt.  4th 

14.  K.  Kt.  P.  1 

15.  P.  takes  Kt. 

16.  Castles 


B.  to  Kt.  2d 
Castles 
Kt.  to  B.  5th 
K.R.P.2 
K.  R.  P.  1 
Q.  B.  P.  1 
Kt.  takes  B.,  ch. 
Q.  to  Kt.  3d 
Q.toK.6th,  ch. 

White 


BlacL  (Mr.  M.) 

17.  K.  to  Kt«  sq. 

18.  Q.toB.  3d 

19.  Kt.  to  K.  R.  3d 

20.  P.  takes  R.  P. 

21.  K.  R.  toKt.8q. 

22.  Q.  to  Kt.  2d 

23.  Kt.  to  K.  B.  2d 

24.  Kt.  to  K.  Kt.  4th 

25.  P.  takes  Q.  B.  P. 

26.  K.  R.  P.  2 

27.  K.  R.  P.  1  (a) 

28.  K.  R.  P.  1 

29.  Kt.  takes  B.  P.  eh 

30.  Kt.  takes  Q. 

31.  Q.  takes  R. 

32.  R.  takes  B.,  ch. 

resigns. 


Whitfi.  (Mr.  H.) 
Q.toK.Kt.  4th 
B.  toQ.2d 
Q.toK.R.3d     \ 
Q.  takes  P. 
Q.  B.  to  K.  sq. 
Q.  to  K.  R.  3d 
Q.  Kt.  P.  2  - 
Q,toR.2d 
B.  takes  P.  ' 
Q.  Kt.  P.  1 
P.  takes  Kt. 
K.  R.toQ.Kt.sq. 
K.  to  B  2d 
R.  takes  P.,  ch. 
P.  takes  Q. 


Note. 


(a)  This  fame  U  very  well  played,  especially  on  Mr.  Mongredien*s  side. 


Between  the  same  Players,  the  former  giving  Pawn  and  move. 
{Remove  the  K.  B.  P.  of  White.) 


Slack.  (Mr.  M.) 

1.  K.  P.  2 

2.  Q.  P.  2 
8.  Q.  P.  1 

4.  K.  B.  to  Q.  3d 


White.  (Mr.  H.^ 
Q.  Kt.  to  B.  3d 
K.  P.2 
Kt.  to  K.  2d 
(I.P.  1 


5.  Q.  B  to  K.Kt.  5thK.  Kt.  to  B.  3d 

6.  B.  takes  Kt.         P.  takes  B. 


7.  Q.  checks 

8.  K.B.  P.2 

9.  K.  Kt.  P.  1 
10.  K.  B.  P.  1 


Kt.  to  Kt.  dd 
K.  to  Q.  2d 
Q.  B.  P.  1 
Kt.  to  K.  2d 


Black.  OHx.lA.)     While.  QffiT.VL) 

11.  Q.  toB.  7th         Q.  checks 

12.  Q.  Kt.  to  B.  3d  P.  takes  Q.  P. 

13.  Castles  B.  to  K.  R.  3d,  ch. 

14.  K.  to  Kt.  sq.        R.  to  K.  B.  sq. 

15.  Q.  takes  R.  P.     B.  to  K.  6th 

16.  Kt.  takes  P.         R.  to  K.  sq. 

17.  Kt.  tks  K.B.P.,  chK.  to  Q.  sq. 

18.  Kt.  takes  R.         K.  takes  Kt. 

19.  K.  B.  P.  1  Kt.  to  Q.  B.  8d 

20.  K.  B.  P.  1,  ch. 


White  resigns  (a). 
Note. 


(a)  Mr.  M.  plays  throughout  in  the.  true  8ledge<-haminer  stvle,  never  dying  bis 
opponent  hope  or  sesti  aiKl  we  su^ect,  in  a  series  of  games,  Mr.  HarrwUz  would 
find  he  had  overtaxed  his  gireal  capatHlitaes,  in  veoturing  adds  against  so  formidable 
an  adversary. 


uo 


THE  CHESS  PLATBK*8  CHKOKtCLB. 


Mr.  PxBittAL  gives  the  Q.  Rook  to  en  Amatbvb  of  the  London  Cheee  Clob. 

(JRemave  WkUeU  Q.  R.  frcm  the  board.) 


WkUe.  (Mr.  P.)     BUiOu  (Mr.  W.) 


1.  K.  P.  2 

2.  K.KttoB.  3d 
S.  K.B.toQ.B.4th 

4.  Castlee 

5.  Q.  Kt.  P.  2 

6.  Q.  B.  P.  1 

7.  Q.  P.  2 

8.  Q.  to  Q.  R.  4th 

9.  Q.  P.  1 

10.  P.  takes  Kt. 

11.  Q.toB.  2d 

12.  B.  to  Q.  3d 
18.  K.  toKsq. 

14.  Q.  B.  P.  1 

15.  Q.  Kt.  to  Q.  2d 

16.  K.  R.  P.  1 

17.  Q.  takes  Kt. 

18.  Kt.  takes  R 


K.  P.  2 

Q.  Kt.  to  B.  8d 

K.  B.  to  Q.  B.  4th 

K.  Kt.  to  B.  8d 

B.  takes  P. 

B.  to  R.  4th 

Q.  P.  1  (a) 
Castles 

K.B.  toQ.Kt.3d 
P.  takes  P. 
B.  to  K.  8d 
Kt.^Q.2d 
Q.  to  K.  B.  8d 
Q.  B.  to  K.  Kt  5th 
Kt.  to  B.  4th 
Kt  takes  B. 
Q.  B.  takes  Kt 
K.  R.  P.  1 


(Mr.  P.) 

19.  KttoR.2d 

20.  K.  B.  P.  2 

21.  P.  takes  P. 

22.  Q.toK.Kt.3d(ft 

23.  Kt  to  Kt  4th 

24.  Kt  takes  K.  P. 

25.  B.  takes  B. 

26.  K.  to  R.  2d 

27.  R.  takes  P. 

28.  R.  to  B.  5th 

29.  Q.  to  Q.  R.  3d 

30.  Q.tks.Q.R.P. 

31.  Q.toQ.R.8tb,ch 

32.  Q.  to  Q.  B.  8th 
83.  Q.  tks.  K.  R.,  ch. 
34.  Q.  B.  P.  1  (e) 


BladL  (Mr.W.) 

Q.  R.  to  Q.  Kt  sq. 

K.R.toQ.aq 

P.  takes  P. 

Q.toK.3d 

K  toR.  sq. 

K.  B.  to  R  7th 

K.  R.  to  Q.  8th,  ch 

K.R.  takes  & 

K.  Kt.  P.  2 

Q.  R.  to  Q.  Kt  8th 

Q.toQ.3d 

K.  R.  to  R.  B.  8th 

K.  toR.2d 

K.R.  takes  R. 

K.  to  R.  sq. 

Has  DO  move : 
either  loses  the 
Q.  or  is  mated. 


Note$. 
[a)  Better  to  take  the  Pawn. 

1>S  White  cannot  afford  the  exchange  of  Qneens  just  yet. 
[c)  The  latter  moves  are  played  with  much  judgment  and  fiveai^t  by  Mr. 
PerigaL 


CHESS  IN  SCOTLAND. 

Between  Mr.  Dohau>soh  and  Capt  J.  G.  Bsix. 


Black.  (Mr.  D.)      WhUe.  (Capt  B.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 
8.  K.  Kt  to  B.  8d    K.  Kt.  P.  2 

4.  K.B.toQ.R4thK.  B.  to  Kt  2d 


5.  Castles 

6.  Q.  P-  2 

7.  Q.  B.  P.  1 

8.  K.  Kt  P.  1 


K.  R.  P.  1 
K.  Kt.  ^o  K  2d 
K.  Kt  to  his  3d 
P.  takes  P.  (a) 
K.  takes  B 


9.  B.  takes  P.,  ch. 

10.  Kt.  to  K.  5th,  ch.  K.  to  Kt  sq. 

11.  Kt  takes  Kt.       P.  takes  P.,  ch. 

12.  K.  to  R.  sq.  Q.  to  K.  sq. 

Btock  suirenders. 


Black.  (Mr.  D.)     WhUe.  (Capt  B.) 

13.  Q.  checks  Q.  P.  2 

14.  Q.  takes  P.,  ch.    Q.  B.  to  K.  3d 

15.  Q.  takes  QJBLtP.  Q.  takes  Kt 

16.  Q.  takes  R.  K.  to  R.  2d 

17.  Kt  to  Q.  2d        Q.  to  K.  R.  4th 

18.  R.  to  K.  B.  2d     Kt.  to  Q.  2d 

19.  Q.  to  her  B.  6th  B.  to  K.  R.  6th 

20.  Q.  to  her  5th       Q.  to  K.  R.  5th 

21.  CL  to  K.  B.  7th    R.  to  K.  R  sq. 

22.  Q.  takes  R.         B.  takes  Q. 

23.  R.  takes  B.  Q.  to  K.  Kt  5th 


Nate. 

(a)  Daring  indeed.    We  seldom  knew  the  Pawn  *rkrn  at  this  point  wkhoot 
entailing  serious  loss  to  the  captor.    The  best  reply  ia  to  play  on  the  K.  Kt  P. 


THI   CRKM  PLATlIt'l  CHBOHICtS. 


CALVl'S     ELEMENTARY     LESSONS. 


Cantmntd  from  paga  244. 


5.  O-P-SBq  I  P.takesP. 

6.  K.  P.  1  »q.  I  Q-  P.  a.  Kl. 

Had  you  Uken  Pawa  with  Pawn,  in- 
itead  of  K.  P.  I,  BUck  would  have  played 
u  follows ; — 


6.  P.  takes  P. 
Q.  B.  to  Q.  2d 
Kt.  takea  B. 


IKB.taQKt5tli,ch 
B.  takee  B^  ch. 
Q.  P.  2  «1- 


You  win  be  forced  to  take  and  iso- 
late your  Pawn, 
r.  P.  takes  Kt.         |  P.  takes  B. 
iDstead  of  taking  the  St.,  jou  could 

D"     E.  B.  to  Q.  Kt.  5th,  which  would 
to  an  equal  game — e.g. 

K.  B.  to  Q.  Kt.  £th  I  K.  Kt  to  K.  5tb 


K.  B.  Ukea  Q.  Kt 

P.takeaP, 

Caslles 

ft.  B.  to  K.  3d 

ft.  R.  P.  2  »q. 

K.  R.  P.  1  sq. 


P.UkecB. 

K.B.loftEt.Sd 

ft.B.toK.Kt.«tb 

Castles 

Q  R.  P.  2  iq. 

Q.B.toK.R.4th 


8.  P.takesK.Kt.P.  I  R.  to  Kt. 

9.  P.  takes  P.  Kt.  takes  P. 

10.  ft.  B.  to  K.  3d      Kl.takes  Kt.,  ch. 

11.  ft.  takesKt.        |  B.  takes  B. 

In  this  position,  the  game  ma;  be  con- 
sidered  as  equal. 

End  of  TMrteaOh  Ltum. 


Problem  No.  37. 


White  to  Hat«  in  tbroe  moves. 


2£S 


THE    CHKgS    PI<AYER*8   CHRONICI.B. 


FOUKTAENTH  LeSSON. 
i«ooiid  Seetion.— King's  Knight  at  2d  mora. 

Seventeenth  Opening, 
Captaut  £tah8*  Gambit. 

After  several  ages  of  practice,  and  so 
manv  theoretical  writings  on  the  game 
of  Chess,  one  would  have  imagined  that 
the  number  d  Openings  would  have 
been  ascertained.  It  is  hardly,  how- 
ever, nine  years  since,  that  Captain 
Evaas,  R.N.,  has  shewn  how  erroneous 
was  t^is  idea,  he  having  invented  one 
of  the  most  beautiful  Openings  that  can 
be  conceived,  the  defence  of  it  being 
extremely  difficult. 

The  plan  we  have  proposed  will  not 

S'  rmitus  to  give  all  the  attacks  which 
essrs.  Walker  and  Lewis  have  so 
carefully  analyzed;  but  we  shall  endea- 
vour to  shew  the  chief  characteristics  of 
this  powerful  attack,  and  point  out  the 
defence. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 
8.  K.B.toQ.B.4th 
4.  Q.  Kt.  P.  2 


Black, 

K.  P.2 

Q.  Kt.  to  B.  dd 
K.  B.  to  Q.  B.  4th 
B.  takes  P. 


This  fourth  move  of  White's,  consti- 
tutes the  'I  Evans  Gambit.** 

By  sacrificing  this  Pawn,  you  gain  a 
move,  and  open  a  range  of  two  squares 
for  your  Q.*s  Bishop.  The  attack  this 
gives  you  is  so  strong,  and  can  be  sus- 
tained so  long,  and  the  defence  presents 
■o  many  great  difficulties,  that  it  almost 
compensates  you  for  the  Pawn  sacri- 
ficed. 

Black,  instead  of  taking  the  Pawn 
with  Bishop,  could  take  it  with  Kt. ;  in 
that  case,  you  should  not  take  the  King's 
Pawn  with  Knight.  (See  the  next 
Opening.) 

6.  Q.  B.  P.  1  I  B.  to  K.  2d 

B.  to  K.  2d  18  a  bad  defence. 

Black  could  also  withdraw  his  Bishop 
to  Qaeen*s  3d ;  Q.  B.*s  4th  ;  Q,  Rook^ 
fourth. 

Tb€  following  variations  wiU   shew 


how  ymi  nay  eontiiMio  the   attack  in 
these  three  cases : — 


Q.  P.  1 

Q.  Kt.  to  R.  4th 

K.  toB. 

K.  takes  B. 


6.  Q.  P.  2 

7.  Q.toQ.Kt.  3d 

8.  B.tk8.KB.P.,ch 

9.  Q.  to  R.  4th 
10.  Q.  takes  Kt. 

In  this  position,  your  game  is  to  be 
preferred. 

Firat  VariaiUm, 

(In  this,  and  the  four  succeeding  vari- 
ations, the  four  first  moves  as  before). 


White. 

5.  Q.  B.  P.  1 

6.  Castles. 


Black. 
K.  B.  to  Q.  3d 
K.  R.  P.  1 


If^  instead  of  pushing  on  the  K.  R. 
Pawn,  Black  had  played  bis  K.  Kt.  to 
B.  3d,  you  should  move  your  K.  Kt  to 
hisfiflh.  Black  would  have  Castled, 
and  you,  by  pushing  on  the  BL  R  P., 
would  acquire  an  excellent  position. 


7.  Q.  P.  2 

8.  Kt.  tks.  P. 


K.  Kt.  to  B.  3d 
Kt.  takes  Kt. 


Had  Kack  taken  the  Knight  with  the 
Bishop,  you  should  play  K.  S.  Pawn  two 

squares. 


9.  P.  takes  Kt. 

10.  K.  B.  P:2  sq. 

11.  K.  P.  I 

12.  K.  to  R. 

13.  P.  takes  Kt. 


B.  takes  P. 
B.  to  Q.  3d 
K.B.tDQ.B.4th,cb. 
Q.  P.  2  sq. 
P.  takes  B. 


You  have  the  better  game. 

Second  Variation. 

White.  Black. 

5.  Q.  B.  P.  1  I  K.  B.  to  Q.  B.4tb 

Black*s  move  is  not  faadfy  played ;  it 
would,  however,  have  been  better  to 
have  withdrawn  the  Bisho}>  to  Q.  R 
4th.  In  both  cases,  Black  must  after- 
wards move  it  to  Q.  Kt.  3d,  where  it 
for  some  time  prevents  Black  fh>m  push- 
ing on  the  K.  B.  Pawn,  which  would 
open  his  game. 

6.  Castles  |  K.  Kt.  to  B.  3d 

Instead  of  this  move,  Black  could 
■tioniiive  bis  Bishop  to  Q.  Kt.  8d. 


?9JL)= 


PROBLEM  No.  128. 


b 


White  having  to  pky»  eD|;ages  to  checkmate  his      m|(tr. 
adveosary  in  7  moresi  with  the  P.  which  sUDds  on  Q.  R.  6th. 


THE 


No.  33. 

KBW  8BBIE8 


.! 


SATURDAY,  AUGUST   14,  1847.  j^,^!!S'S«^r. 


CHESS  IN  THE  METROPOLIS. 

WeU-fottght  gKme  between  Mr.  Habkwitz  and  Mr.  Pbbigal. 


White.  (Mr.  H.) 

1.  K.  P.  2 

2.  K.  B.  P.  2 

3.  K.  Kt.  to  B.  3d 

4.  K.  B.  to  Q.  B.  4th 

5.  Q.RP.  1 

<S.  Q.  to  her  Kt.  3d 

7.  Q.toKt«5th,ch. 

8.  Q.take8Q.Kt.P. 

9.  Q.  takes  Q.  R. 
10.  Q.  P.  1  (b) 

U.  Q.take8Q.R.P. 

12.  B.  to  Q.  Kt.  3d 

13.  P.  takes  P. 

14.  K.  to  Q.  80. 

15.  Q.  Kt.  to  l^  2d 

16.  K.  R,  P.  I 

17.  K.  to  his  sq. 


BlacL  (Mr.  P.) 
K.  P.  2 
P.  takes  P. 
K.  Kt.  P.  2 
K.  B  to  Kt.  2d 
Q.  P.  1  (a) 

Q.toK.  24 
B.  to  Q.  2d 
K.  Kt.  to  R.  Sd 
Castles 

Q.  B.  to  his  3d 
O.P.  1 
P.  takes  K.  P. 
Q.  takes  P.,  ch. 
Q.  to  her  6th,  ch. 
K.  Kt  to  his  5th 
Kt  to  K.  6th,  ch. 
K.  R.  to  K.  sq.  (c) 

And  Black 


WhUe.  (Mr.  H.) 

18.  K.toB.2d 

19.  P.  takes  P. 

20.  K.  to  Kt.  sq. 

21.  K.  R.  to  his  3d 

22.  Q.KttoK.B.sq. 

23.  Q.  B.  takes  P. 

24.  P.  takes  Kt 

25.  R.toK.Kt8d(« 

26.  B.  to  Q.  sq. 

27.  E  takes  B. 

28.  R  takes  Kt 

29.  K.  to  Kt  2d 

30.  B.to  K.  2d,  dis.ch. 

31.  B.to  K.R.6th.,  ch. 

32.  Q.  to  her  R.  3d 

33.  Q.  R.  to  K.  sq. 

surrenders. 


Black.  (Mr.  P.) 
K.  Kt  P.  1  (d) 
Kt.  takes  P.,  ch. 
Q.  to  K.  7th 
Q.  Kt  to  Q.  2d 
Q.  Kt  to  K.  4th 
Q.Kt.take8  Kt.,ch. 
Q.B.  takesP. 
R.  to  Q.  sq. 
Q.  takes  Q.  Kt.  P. 
Q.  tAesQ.B.P. 
B  to  Q.  5th,  ch. 
Q.  to  B.  7th,  ch 
K.  to  B.  sq.  (/) 
K.  to  his  2d 
Q.B.P.2 


Note9. 


(a)  An  unexpected  mistake  from  so  experienced  and  accompfished  a  player  as 
Mr.  Perigal.    The  proper  move  is  K.  R.  P.  1. 

(})  The  more  {Mrudent  course  would  have  been  to  retreat  the  Queen  with  all 
speed. 

,  (c^  Black's  attaek  is  now  so  powerful  as  fully  to  counterbalance  his  numerical 
ujfenority  offeree. 

(d)  Here  Mr.  P.  lost  ground  npdu.  by  playing  Q.*8  Kt.  to  R.*8  3df  threatening 
to  win  the  Queen,  or  by  taking  the  K.  Kt  P.  with  his  Kt.,  he  would  We  had  the 
wtter  game  by  far. 

(0)  Here  the  position  is  one  of  great  difficoltj.  and  peril  for  both  parties. 

if)  Ifto  R.  m^  Male  would  ha¥e  followed  in  three  moves. 

vot.  vin.  '  Li. 


2X 


XaE  CHESS  PLATER  S  CnROXICX.E. 


The  two  fbnowing  Games  are  part  of  a  little  contest  now  pending  between  Mr. 
SrAUHTOii  and  Mr.  C.  KcnSTy  tbe  ftraer  f^ng  tbfe  Hrge  odds  of  Ae  Qneei^^s 
Rook. 

(Remove  WkUe''*  QueerCM  Book  from  the  Board,)  < 


WhU^,  (Mr.  S.)        Slaek.  (Mr.  K.) 

1.  K.  P-  a  K.  P.  ^ 

2.  K.B.toQ.B.4thR.6.toQ.R4th 


Q.  toK.2d 

Q.  Kt  to  B.  3d 

K.  Rt.  to  a  3d 

Q,  P.  I 

B.  to  Q.  Kt.  3d 

B.t6Q.2d 


3.  Q.  to  K.  2d 

4.  K.  B.  P.  2     . 

5.  Q.  B.  P.  1 

6.  &.  Kt.  to  B.  Sd 

7.  K.  B.  P.  1 

8.  Q.  Kt.  P.  2 

9.  Q.  KL  to  R  3d    K.  R  P.l 

10.  (^  K«.  to  6. 2d    Q.R.P.2 

11.  Q.  Kt.  P.  1  Kt.  to  Q.  iL2d 

12.  Q.R.P.2  Q.RP.  I 

13.  Q.  P.  1  (^)  P.  fakes  P. 

14.  P.  takeA  P.  Q.  Kt.  takcw  P. 
Ifi.  Q.BtoQ.Kt.2dQ.a.tt>Q.B.  M. 

16.  Q.  Kt.  to  K.3d    Quittea 

• 

And  Wins  (e). 


Wdie.  (Mr.  S!)         Stack.  (Mr.  K.) 

IT.  K.  IL  P.  r  (6)  Kt  tks.  Q.  B.  P.  (c 

18.  B.  takes  Q.  Kt.  B.  takes  Q.  Kt 

19.  Q.  takes  B.  Q.  Kt.  P.  2 

20.  K.B.toQ.fUS^E.taMaQ'B^ 

21.  Castles     ,      ...  K.  ft.  to  C;^  B-sq. 

22.  K.Kt.P.^  Kt.>]fc.R.W 

23.  K.  %.VA  ft.  Kt.  P.  i 
^.  B.  to  Q.  Kt:di.(d  B.  to  Q.  Kt.  4th 

25.  K.  Kt.  P.  1  B.  tOitsQ.  f. 

26.  K:«I.P.i    '  B.idQ.'B.^th 

27.  P  Ukes  Kt.,  ch.  K.  takes  P.  - 

28.  Q.  to  K.  B.  2d  B.'takes  $. 


3^.  ILti^K.sq. 

30.  Q.tkkesR. 

31.  II.  (6  Q.  sq.' 


R.  takes  Kt;' 

Q  takes  K.  R  P. 

R  to  Qi  B.>tth 


T.    'ri 


•} 


IMsM* 


(a)  Hardly  jadicioos,  this  sacrifice  of  a  valuable  Pawn. 

{b)  Better  to  have  pursued  the  course'iiitended  when  giving  up  tl^e  Pawn,  ^hich 

was,  to  ftdimo*  the  Q-'s  P.,  threaten  to  ^  the  ft."*8Kt.    7  "  ' 

r«)  All  thi»kf  pliiy^d  extteraety  wdl  b;r  Mr  Kenny.  ^   ^    ' 
\d)  This  is  a  bad  move,  but  the  situation  affords  no  better.     "    '  = 
[e)  Nothing  ea»  save  the  pime ;  iStke  first  'phrjrer  is  literati^  borne  down!  by  (he 

overwhelming  force  of  tbe  odds,  iriiSeh,'  in  the  bands  of  a  jdayer  so  mtieh  improved 

as  Mr.  Kenny  is  of  late,  are  quite  resistless. 


"  *  ■;  y  / 


..  ;  f      ■■■1"*** 


Between,  the  same  Plfiyers. 
(Bemove  Whitest  Queen^s  Hook  from  the.  Board.) 

mite.  (Mr,  S.)      Block.  (Mr.  K.) 

1.  K.  P.  2  K.  P.  2 

2.  K.Rto<;^B,4thK.atoQrB.4th. 

3.  K.  Kt.  to  B.  3d    Q.  P  1 

4.  Q.  P.  2  P.  take?  P. 

5.  Kt.  takes  P.         B.  itJces  Kt.  ' 

6.  Q.  takes  B.  K  Kt.  to  B.  3d 

..  3d 


7.  B.  to  K.  Kt.  (fth  Q.  B.  to  K, 


S.  B.  to  Q,  3d 
9.  Q.  to  &  B.  sa 

10.  B.to  K  R4th 

11.  Castles 


Q.  Kt.  to  B.  3d 

K.  R.  I^.  i  ; 
ci.£oK;2d  ' 
K.  ¥t.  P.  2 


White.  (Mr:  S.}      .«W.  (Mr.  K.) 

12.  B.  to  K.  Kt.  ^d   qTr  P.  I 

13.  K  R  P.  2        Ca«a^on)Q.*swle<i- 

14.  B.  takes  (^  R«  P.  K.  K^-  takes  K.  P 
1^  Q.  takes  (^  Kt.    Kt.  to  B.  4th  {b) 
16.  R  takes  P.,  ch.     Kt.  lakes  B.' 


17.  ft  19  K.  sq. 

18.  Q.tbQ.fl.6ih 

19.  Q.Kt.  toB.Sd 

20.  P.  to  K,  Bt  5ih 

21.  Kt.toQ.  5th 


lUa^k  resigns. 


22.  Kt.  to.  K.7th,ch. 


Q.  to  her  2d 
Q.^R2(^) 
a  to  Q,  B.  jad 
R  to  Q.  2d  . 
Q.toher)!t.4h 


lUTot^. 


TRE'ckEiS  ttKViti'a  ciiiib^iciK.  357 

(«)  T^ing  the  K.  B.  P^  DT  pbjii^  Pi  tQ  K.  Kt.  Ah,  would  btnt  cast  Blauk 
hM  Kt. 

SHis  best  jAaj. 
The  proper  move  appareollv  to  elude  the  direatened  nute.    B>d  be  pUycd 
K.  to  KC  s^i  Wfaite,  by  utoving  liu  H.  to  K.  3d,  would  have  got  aa  irreiistiblq 


This  sparkBne^nln^cniie  off  a  few  dt^i  dnce,  belweeo  Hr  BucKftson  the 
one  aide,  aud  W.  Baowji,  a  receQI  and  promiBtiig  addition  to  tbe  Metropolitaa 
pI(}erf,o|i  tb«  Other;  Mr^ucUe.giTing  tne  odd*  ofhia  Q^»  Rook. 
iRemnte  Whitt'*  Q.  R.  Jrom  the  Board) 

"'    '  WiiU.  Bliuk.. 

(Mr.  BuuMut.)    .    (Mr.  BbOwW.) 
IOl  B.  t«Q.3d  Q.  BJP.l  . 

11.  R.  to  K.  Bq^  (b)    P.  take*  P. 
13.  P.ttkes:P.dlB.cb.K.  Kt.toICZd 
13.  Q.toberR.ith,ch.K.  toB  ki. 
li.  a.B.ti>K.S.4tlia.  AtoK.B.4th 
is.  R.  UkMKL.(c)  (i.t<ik«*R. 

16.  fi.  takes  B.  U.  to  K.  aq. 

17.  Q.  Kt.  to  Q.  2d   B.  to  Q.  B.  2d 

18.  Kt.  to  K.  4th       K.  Kt.  P.  1 
And  White  forcea  Hate'tn  three  move*,  (d) 

.,'.'.    ^oUt.    ',        '     "     ■ 

(a)  It  has  beeti  toiiK  agreed  that  tbia  otove  ii  piyectiohable;  ob  a«owwit  of  ita 
takiog  the  Kt.  completely  out  of  actioiv,   We  pr«ler  pUying  him  liwayfl  toK.'sSC 

(b)  A  good  move. 

(cj  Thju  winBa_piece,or^Teaagre«t  bcreaHof.power  to  thaut««ht    < 
(^  An  approfi^tc  termuiatioD  to  thu  dasliiug  little  gaqiei 


vmu. 

sua. 

(Mr,,  Buc«fc«.) 

^Mr.B„w.) 

i;  k.  p.  2 

2.  K.Kl.»B.3d 

Q.  Kt^toU.  8d 

3.  K.  B- 1«  a  B.  4th  K.  B.  to  Q,  B.  4tJi 

4.  Q.Kt.P.a 

B.»buKt.P. 

5.  Q.B.P.  *    . 

B.  u,  a  R  «li 

6.  CaUlei 

a.p.  1 

T.  Q  P.  2 

T.aka?. 

8,  P.  takea  P. 

B.  Id  Q.  Kt.  M 

9.  Q.  P.  1 

Q.Kt.toR.4th(<i 

Mk.  Bdcku  ffna  Mk.  C.  Kbhht  the  Queen's  Kt 
(Semtne  Black'*  Q.  Kt  from  the  board.) 


Blaek.   (Mr.  B.)      While.  (Mr^  K^ 

1.  K.P.2  '       K.P.2  ' 

2.  S.B.tQQ.B.4th  KB.  to  q:  6.4tb 


3.  ft.  Kt!  Pi's 

i.K.KV.a.iay 

«.-P.takesQ.P. 

6.  Q.  B.  P.  1. 

7.  P.  tidre*  K.  p. 

8.  P.  takes  Kt. 
B.  R:BtoQKij^(c 

10.  R.t»k«B.  -, 

11.  Q.  B.  (o  R:  3d 

12.  R.Kt.P.  1. 

13.  K.  to  B.  2d 

14.  R.  to  K.  sq.,  ch.  B.  to  K.  3d 
1».  Q,  to  K.  Kt.  4tb  Q.  Kc  to  B.  3d 

And  White  eventually 


B.4th 


b,ch. 


Black.  (Mr.B.)      mUe.  (Mr.  K.) 
16.  ft.lakesk.Kl.^.t>tlwwitbQ.R. 

171  5,P^  KrR.P.a 

18.  Q.1         isq.,  K,R.p.V     , 
"■  ''  '         ;,  tt^tK  P.  l*te»  fe,  oil. 

^    ;       Q.  ft.  KiK'.  Kt.  sq. 

B.6th   K.Q„tks.P.,<:!|).(d 

LT     (l.tQKt,Jll.,ci. 

ia         Q,t<tkMB. 

Id        '  R.  to  St.  6lfa,  cb. 

a         R.  10  Q,  6lh,  cb. 

EL  B.toa,B.6ili,cS. 

Id    .      Q.  taken  R.,ch., 

B.  4fti    Q.  to  Q.  rtb,  ch. 
Kt.  4Ch       B.  to  K.  3d,  cb. 

e  game.  [JVote*. 


20.  B.U 

21.  Q.  t 

22.  B.  b 

23.  K.  ( 

24.  R.b 

25.  K.  f. 


tfift 


THE  CHBiS  FLATSa'ft  C^KMnCLS. 


Notm. 


I  openiflgi  cilled  M^Donneirft  Doable  Gambit,  is  iogenious,  but  very 
and  if  properly  oppoaed,  it  sore  to  torn  oat  disadvantageously  fw  the 


(a)  Tlua 
baiaidoosyi 
openioaplayer. 

((M  Tbe  beat  reply . 

(c)  It  is  obvioiu  tbat  if  Black  bad  takra  tbe  Bidion,  his  oppcMieDt  woidd  bate 
guned  a  jnece  in  return,  by  diecidDg  with  his  Q.  at  K.  R.  5th. 

(O  lir.  Keonj  plays  the  knuMting  ibotcs  extremely  welL 


1.  B.to>a.Kt.a4 

1.  LtoaiOi 
s.  E.toam.adk 

S.  B.  to  Q.  B. 
ft.  R.lQ<I.B.M 


aOLOTlONS  TO 
KO.ISI. 


K.B.P. 

a  P.  I 
a  p.  I 
O.P.1 
ap.i 


p. 


Bo.  lis. 


1.  Kt.toR.li 
1.  B.toKuSd 
a.  Kt  toB.Sd 


4.  KLtoO-Mi^Soabtech. 


K.  Kt.  P.  I 
K.  Kt.  P.  I 


Wkia. 


Ko.  111. 


S.  KLtoKLSd 

a.  KLatKt.adtoa.4ik 

4.  P.  tdMt  P. 


P.l 

P.  to  K.  Kt  Ml  (Icrf) 
P.l 


No.  111. 
WUU.  Bhek, 

I.  B.  to  B.  eth,  du  K.  taUs  Kt 

l.Q.B.toKt4th,cli.     K.toa4t]a 
a.  K.  B.  to  0.  B.4di,  ch.  K.takH  Kt 
4.  Q.B.toQ.<ilb,ch.       K.takMP. 
SbK.B.toK.filh.di.      K.toKt4tii 
ft.  a.  B.  toK.  B«  4A,  ch.  B.  takm  B. 


IV  Not.  18  wd  SS. 

Kpulia. 


1.  Q.  to  Q.  td.  eh. 
l.a.toU.B.ldbd 
a.  Q.  to  Q.  B..  eh. 
4.  K.  to  K.  M,  ch. 
a.  B.  to  Q.  Sth,  eh. 
Ca.toKtad,ch. 


Black. 
K.toKt 
iCtotB. 
K.toR.9d 
a  tokes  B. 
P.  takes  B. 
atakeaO. 
Mate. 


Ko.  lU. 

atoa.B.a(h 

a  to  0.  R.  7th 
ato<l.lLath,eh. 
B.toK.  B.  4th,ch. 

a.  to  Kt  aiiH  ch.  • 

Q.  to  B.  8di«  du 
B.  to  K.  a4.  eh. 
B.tak«sP. 

Mate.     ' 

B.  to  0.001 
(a)atoKt7th 


1. 

1. 

a. 

4. 

a. 
e. 

7. 

8. 


BUfck. 


R.  toQ.Sd(6e*0 

K.t6B.Sd 

K.  to  Kt  Sd 

K.  toR.8d 

K.toKt3doriLM 

P.  lor  A. 


No.  lift. 
WhiU.  Black. 

1.  B.  takea  Kt,  €k,  Kt  takes  R. 

1.  a.  takes  a.  B.  P.,  eh.    Kt  takes  Q. 

^fc   %#aiv%vOTv  <^RWft^fc 


1.  o.  to  a.  B.  ach 

1.  B.toK.B.Mi 


No.  116. 

BUusk. 
Aaj  aunre. 
B.  takes  B. 
Mate. 


eOLUnONS  to  CALYII  problems^  Noi.  »  a  It.    (Sea  p.  sas.) 


WkUe. 
1.  R.  takes  B.,  4h. 
1.  R.toa6th 
a.  R.  takesO.  P* 


No.  sa. 

Black, 
P.  takea  R. 

K.tohia4tii 

Mate. 


No.  96. 
WkUe. 
1.  B.toaKtld,clL 
1.  Q.  to  a  R.  6ai»  eh. 
a.  R.  takes  P.,  di. 
4.  ato(LB.4ft 

Mate. 


Black. 
^toltath 
atoQ.R.4g»- 
K.  takes  R. 


NOTICB8  TO  CORRESPONDENTS. 
«A.  Z."— The  little  mateh  betweeii  Mesas.  Harrwits  and  Medley  has  tenainated  in  favour  of  the 


femMr:  the  Saal  scoie  tMng  Ibe  SylkMrii^  resoH:— 

Hanwita H     I     Medley 

Drawn 0 


TRH  CilSM  ThAXVfLU  CIHlONlCliB* 


as9 


CALVI'S    ELEMENTARY    LESSONS. 
Continued  from  page  26% 


7.  Q.  P.  2 

8.  p.  takM  Q. 

9.  K*  P.  1. 


P.  takes  P. 
B.  to  Q.  Kt.  dd 
K.  Kt.  to  his  aq. 


Black  has  several  squares  whereon  to 
post  his  Knight,  but  the  best  is  evi- 
dently that  from  which  he  came. 

Black  could  also  play  his  Q.  Pawn 
two  squares.  In  that  case,  you  should 
take  Knight  with'  Pawn ;  Black  would 
take  Bishop  with  Pawn ;  and  you,  by 
checking  with  Rook  at  K.*8  sq.,  wqukI 
gun  a  good  position. 


lO.Q.  P.1     .         |Q.KLtoK.2dl 

If,  instead  of  playing  Q.  Kt.  to  K. 
second,  Black  should  play  it  to  Q.  R. 
fourth,  ypu.  should  move  yoor  Q.  B.  to 
K.  Kt  5th,  coDtiauing  the  attack. 

P,  take$  P. 


11.  Q.  P.  1 

12.  P.  takes  P. 

13.  Q.  to  Q.  5th 

14.  Q.B.toQ.Kt.2d 

15.  K.  R.  to  K.,  ch 

16.  K.  Kt.  to  R.4th 


Q.  Kt.  to  B.  dd 
Q.  to  K.  B.  3d 
Q.  to  It.  Kt.  dd 
K.  to  Q. 
Q. to  R.  Sd 


You  can  now  mat^  in  three  moves. 


Third  Variation^ 


White. 

5.  Q.  B.  P.  1 

6.  Castles 


J  B. 
(K. 


Blaek, 
to  Q.  R.  4th 
Kt.  to  B.  dd 


The  Inin^ng  out  the  King's  Knight 
at  this  point  is  bad. 

7.  K.Kt.tohi8  5th  I  Castles. 

You  should  cather  have  played  Q.  P. 
two  squares. 


8.  K.  B.  P.  2  sq. 

9.  K.  P.  tks.  aP. 

10.  Q.  B.  to  R.  8d 

11.  R.  takes  Kt. 


Q.  P.2 

K.  Kt.  takes  P. 
K;  Kt.  tks.  K.  B.  P. 
Q.  takes  Kt. 


If,  instead  of  capturing  the  Knight 
with  Rook,  you  had  taken  his  Rook  with 
yottr  Q.  Bishop,  Black  would  have 
taken  your  K.  Kt.  with  Queen; 


12.  R.  to  K.  B. 

13.  K;  to  R. 
U.  B.  takes  R. 

In  this  position,  Black  has  the  better 
game. 


K.B.toQ.Kt.3d,  ch 
Kt.  to  Q.  R.  4th 
Kt.  takes  B. 


Fourth  Variation, 

White.  Black. 

5.  Q.  B.  P.  1  B.  to  Q.  R.  4th 

6.  Castles     .  K.  Kt.  to  B.  3d 

7.  Q.  P.  2  sq.  Q.  to  K.  2d. 

If  Black,  instead  of  playing  Q.  to  K. 
2d,  had  taken  Pawn  with  Pawn,  you 
should  push  on  the  King*s  Pawn ;  Black 
must  withdraw  his  Knight,  and  you 
should  take  Pawn  with  Pawn,  which 
would  give  you  a  good  game. 

Black  could  also  take  the  King^  P. 
with  Kt.  In  that  case,  you  should  move 
your  K.  Rook  to  King's  square.  Hack 
would  push  on  his  Qneen's  Pawn  two 
squares,  and  you  then  take  Knight  with 
R^ok.  Black  takes,  your  Rook  with 
Pawuy  and  you,  by  playing  K.  Kt.  to  his 
5th,  would  gain  a  superior  position;. 


8.  Q.  B.  to  R.  dd 

9.  Q.  P.  1. 


Q.  P.  1 

Kt  tohis  aq.* 


10.-  Q.toQR.4th,ch 

The   following  move  you  take   the 
Bishop^  and  will  soon  win. 

Fifth  Variation. 


Black. 
B.  to  R.  4th 
K.  B.  to  Q.  Kt.  dd 
P.  takes  P. 

a  P.  1 

K.  Kt.toB.  8d 


White. 

5.  Q.B.  P.  L 

6.  Castles. 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  Q.  B.  to  Kt  2d 

If,  instead  of  playing  K.  Kt«  to  B.  Sd, 
Black  had  played  Q.  B.  to  K.  Kt  5th, 
you  should  move  the  K.  B.  to  Q.  Kt. 
5th,  &rming  e  dangerous  attack* 

10.  Q.  P.  r  I  Q.  Kt.  to  K.  2d 

You  could  also  push  oq  the  King*s 
Pawn.     In  that  case,  Black  should  not. 


:A: 


26ft 

take  K.  P.  witb 
Kt.  to  K.  2d.  h 

11.  B.  takes  I^t. 

12.  K.  R.  P.  L 

18.  Q.  Kt.  toB.3d 
14.  Q.  to  her  pd 


Wl  shall  see. 
the  appended  Vanatioa. 


P.  takes  B. 
Kt.  to  K.  Kt.  3d 
Q.  B.  to  ^  2d 
Q.  to  K. 2 


la  this  pos^OD,  Black'^  game  is  pre- 
ferable. He  4as  preserii«9d  his  Pawn, 
and  will  be  entblea  to  attack  you  on  the 
King's  side  afber  he  has  Gustled  idth 
the^ueen*s  llook- 

This  defena  is  given  bv  La  Bour* 
donipis,  and  <|eemed  sound  by  Walker. 
(Se0  >'  PaUm4e;*  1838,  p.  185 ;  Walker 
&c.)  Howevel  in  thiokuig  this  defence 
is  tbs  best  that  pas  yet  been  proposed^  we 
are  fiir  from  bang  satisfied  with  it ;  and 
we  ^11  here  obierre  that  La  BMnrdoobais 
was,  not  cont^it  with  it,  since,  a  few 
moniiihs  after  h^pablished  this  defence,  he 
proposed  to  thj  committee  of  the  CereU 
des  ^checs  to  4ward  a  prise  of  a  hand- 
som0  chess-b(|ard  to  the  inventor  of 
the  't>est  defeae*-  ayinsl-'^lie 
Gan^bit. 

,        EtghUenih  Opening. 


K.  BltoQ.Kt.^ 
BltoB.3d  ' 
es  B. 


•  i 


Slack. 
Q.  Kt.  to  a  Sd 


Kt.  takes  P. 
Q«toB.dd 


8.  Kt.  takes  P. 

9.  Q.Kt.toB.3d 

10.  B.  takes  B.        uwi|LW&e»  u.     :j 

11.  CasOea  "^  KlT  to  his  5ti 

12.  K.Kktohi8#di    a  Ri  tks.  R.  P 

13.  Q.  t#K.  B.  Id    K.  Ki  to  R.  3d 

Tour  game  is   better 
your  adver6ary'4    You 
your  Q.  B.  to  ft  3d,  and 
exchange  his  Q^ieen  for  yf 


an  that  i  of 
now  mwe 
^rce  Black]  to 
irRooLl 


7..aKt.toiidlK.Ki 
8*  Qistles 
9.  Q.  to  K.  M 

If,  inst^Did  of  plajfing  th^ 
you  had  taken  Paw^  wi^ 
could  have  Castled,  and! would  h 
piuijmlwdjuj^ lij  lllUiiilJgA^K., 
brhigm^  (mt^Ur^jieefi,  wmclb  is  n 
sary  for  jou  to  ayoi(i,.ia..O]:dfir.tQ 
his  Queen  out  of  play. 


enikMoik 

lack.      J 
to  B.  3(^1 

2 
sB. 

toK. 
a¥m,  B 


i     White. 

1.  fc.  P.  2 

2.  K.  Kt.  to 

3.  S:.B.toQ. 

4.  ft.  Kt.  P. 

5.  K.  Kt.  tak 

Tour  movers  a  bad  one;  instead 
of  taking  the  1L  P.,  you  should  have 
moved  the  Q.  B.  P.  1  so.,  'vhich  woubi 
lead  to  one  of  tie  variatiohs  of  the  pr^ 
ceding  openind.  Q.  to  B.  3d^is  the 
correct  move-H»any  other  movQ('.^ou}(| 
have' lost  the  gime.  .         .:t1^   .^ 

6.  ^,  Kt.  to  4  Sd  t  Q.  takei  It 

If,  instead  oftwithdrawine  the  Knight^ 
you  ^had  playet  the  Q.  r.  2  squsires. 
Black;  could  tave  taken  the  pushed 
Pawiv  with  his  piishop,  which  you  could 
not  retake  witb^  Queen  without  loss. 

7.  4-  Kt.  toB^jsd  I  Q.  Kt.  P;  2 

Black  plays  lis  Q.  Kt.  P.  W6  squai?ea 
to  lir^e  his  Que^o.  Listead  of  this  move, 
he  hi^  several  tiethods  of  playing ;  but 
I  believe  the  bjat  ByaiVft.ig  to  hds%  out 


:  10.  Q.  :B.  io  R.  3d 
11«  K.  td^es  R. 

Black  s  ga^ae  is  inuch 


I*'  • 


K.  B,  ta  Q.  B.4*  .   *  P^«5^  J«»Of«>  «^ 
TTti.  fAlcAA  P.       ki.    opened, --    ^ 


Q.  takes  R.,  ch. 
Q?B.ito  K.  3d 

ter.    Hd 
e  is   wW 


fTineteenik  0} 
White. 


•  ! 


:k. 


1,«.  P.  2 
2:  K. 


:> 


K.  P. 

Q.  Kt]  to  B.  3d ,, 

K*  fi.  lo  Q.  B.  4th 

K;Kt|toR.3dl! 


2:  K.  Kt.  to  B.  3d 
3:  K.  B.tQQ.B.4th 

4.  Q  P.  1 

5.  K.Kt.t(^iii8^lth 

Tottr  last  move  i9,  b$ftly  played. 
Your  attack  is  prelni^titK,  and  y^  1 
not  iflnlv  lose  sevml  mov<  i,  but  gife 
your  a^ersary  Jime  to  br  ig  out  Ufi 
pieces  toadvania^. 

Instead  of  Z.  Kt.  to  h  s  5th,  yqi 
should  have  {^yed'Q.  B.  1 . 1,  or  ev^ 
haveOwtled. 

6.  Q.\to  K.  K.  5th  fc  r«a«i*l*  { 


7.  K.  R.  P.  1 

8.  K.B.toQJCt.3d 


--^ifc-Pi tB*ejrKt-f i6^^  2 


^G^e 
Q.  Kt.  to  Q.  5tb:' 
itt  tal  ss  B. 


sq. 


PROBLEM  tia.  129. 


PROBLEM  No.  130. 


^^m 


THE 


€ht9»  yiaset^S  eUtonttU^ 


Now  34.      ) 
VBW  SBBIBS.) 


8AT0RDAY,  AUGUST  Jl,  1847. 


i 


FBIOS 
THBBB  PBirOV. 


CHESS  IN  THE  METROPOLIS. 


Grame  between  Captain 

Wkiie,  (Capt.  K.)      Black.  (Mr.  L.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

S.  K.B.toQ.B.4t]KQ.toK.R.5th,cb. 

4.  K.  to  B.  so.  Q.  Kt.  P.  2 

5.  B.  takes  Q  Kt.  P.  Q.  B.  to  Q.  Kt.  2d 

6.  Q.toK.2d  K.Kt.toB.dd 

7.  Q.  Kt.  to  a  3d   Q.  Kt.  to  B.3d 

8.  K.Kt.toR3d    Q.toK.R.3d 

9.  Q.  P.  2  K.  B.  to  Q.  Kt.  5th 

10.  K.  P.  1  K.  Kt  to  K.  R.  4th 

11.  K.  to  Kt.  sq.        B.  takes  Q.  Kt. 

12.  P.  takes  B.  Q.  Kt.  to  K.  2d 

13.  K.  B.  to  Q.  3d(a)  K.  Kt.  P.  2 

14.  K.  Kt.  P.  2         Q.  to  Q.  B.  dd 
1^.  K  to  K.  B.  2d     Q.  takes  Kt.,  ch.  (b 


16.  Q.  takes  Q. 

17.  K  takes  B. 

18.  K.R.  P.2 


B.  takes  Q. 

K.  Kt.  to  K.  Kt.  2d 

K.  R.  P.  2 


Id.  K.  Kt.  P.  tks.  P.  K.  R.  takes  P. 


KsviniDT  and  Mr.  Lowb. 

Wkae.  (Capt.K.)      Bladi,  (Mr.L.) 

20.  Q.  B.  to  Q.  2d     K.  Kt.  P.  takes  P. 

21.  Q.  B.  takes  P.     Q.  R.  to  Q.  Kt  sq. 

22.  Q.  R.  to  K.  Kt.  sq.K.  to  K.  B.  sq. 

23.  Q.RtoK.Kt5thQ.KttoQ.4th 

24.  P.  to  Q.  B.  4th    Q.Kt  to  Q.Kt  iHh 

25.  Q.  B.  to  K.  B.  6th  K.  Kt  to  K.  3d 

26.  Q.  R.  to  K.Kt  4thQ.  Kt  takes  K.  B. 

27.  P.  takes  Kt.         K.  R.  to  1^  R.  8d 

28.  K.R.tksK.R.P.(c)R.  takes  R. 

29.  R.  takes  R.  K.  to  K.  sq. 
80.  R.  to  K.  R.  8th,ch  K t  interposes 

31.  Q.  B.  P.  1  Q.  P.  1 

32.  K.  P.  takes  P.  P.  takes  P. 

33.  P.  takes  P.  R.  to  Q.  Kt  7th  (if 

34.  B.  to  K.  7th  K  takes  Q.  R.  P. 

35.  R.  takes  Kt,di.  K.  to  Q.  2d 

36.  P.  to  Q.5tb  R.  to  Q.  R.  6th 

37.  R.  to  Q.  8th 


Mate. 


Notet. 


So)  Threatening  to  win  a  piece,  bv  the  advance  of  his  K.  Kt.  P.  2  next  move. 
oj  A  diBtingiiished  player  (Buckle)^  who  overlooked  this  game,  was  in  fiivoor  of 
Biacr 8  playing  Q.  Kt.  to  K.  Kt.  3d,  m  place  of  this  move ;  but,  in  that  case, 
White,  insteadof  taking  the  Kt  left  enprisej  which  he  could  not  safely  venture  to 
00,  might  have  played  P.  to  Q.  B.  4th,  and  hereby,  we  think,  have  improved  Us 
position, 
(e)  P.  to  Q.  5th  square  would  also  have  been  a  good  move. 
{d)  K.  to  Q.  2d  would  have  availed  lum  nothiug. 

VOL.  VIII. 


M  M 


264 


THE   CHESS    PLATERS  CHROXId-B. 


Game  in  the  pending  contest  between  Mr.  SrwAvmram  and  Mr.  CL  Ksnra^ 

Mr.  9.  giving  the  odda  of  hia  Qaeen*8  Rook. 

{Remove  White's  Queen*s  Book  from  ike  Board,} 

White.  (Mr.  &)       BladL  (Mr.  K.) 

14.  P.  tak»8  &  Kt.  takes  R 

15.  Q.  takes  Kt.        R  to  Q.B.  Sd 

16.  B.toQ.R.9d(aQ.toQ.2d(fr) 

17.  Q.  to  Q.  Kt  4th  K.  R.  P.  1 

18.  KttoK.R.dd(c)&take8K.P. 

19.  Castles  Q.  to  Q.  R  ^ 

20.  Kt.  to  B.  2d         B.  takes  Kt.  P. 

21.  R.  to  Q.  Kt.  sq.    Kt.  to  Q.4th  (i) 

22.  Q.  to  K.  Kt.  4th  Kt.  takes  K.  P. 

23.  Q.  to  K.  Kt.  3d    Q.  to  K  B.  6th 

24.  B.  to  Q.  B.  sq.  (e)  Q.  takes  Q. 

25.  P.  takes  Q.  Kt.  takes  P. 

26.  K.  takes  B. 


White.  (Mr.  S.)  Black.  (Mr.  K.) 

1.  K.  P.  2  K.  P.  2 

2.  K.VtoaB.4th  K  B.toQ.B.4th 
8.  Q.  Kt.  P.  2  B.  takes  Kt.  P. 

4.  B.toQ.  Kt.2d  Q.  P.  1 

5.  K.  B.  P.  2  K.  Kt.  to  B.  ad 

6.  a  to  K.  2d  Q  Kt.  to  B  3d 

7.  K.  Kt.  to  B.  3d.  Q.  to  K.  2d 

8.  K.  B.  P.  1  B.  to  Q.  B.  4th 
9*Q.B.  P.  1  Q.B.toQ.2d 

10.  Q.  Kt.  to  R.  3d  Castles  on  Q.side 

11.  Q.  Kt.  to  B.  2d  K.  R.  to  K.  sq. 

12.  Q.  Kt.  to  K.  3d  Q.  Kt.  to  Q  R.  4th 

13.  K.  Kt.  to  his  5th  B.  takes  Q.  Kt. 


The  nme  was  prolonged  for  many  moves,  but  White  was  compelled  to  saccnmb 
to  the  uresistible  fbrce  of  BlacVs  eight  Pawns. 

Notes. 

(a)  To  prevent  the  immediate  advance  of  the  Q.  P. 
[fr^  This  insures  to  Black  the  sain  of  a  Pawn. 
[oS  Takin([  the  K.  B.  P.  would  cost  a  piece. 
.  j )  AU  this  is  very  well  plaved  by  Mr.  Kenny. 

(e)  White  gains  a  piece  by  this  manceuvering,  but  he  leaves  his  adversary  stronger 
than  before. 


Game  played  between  Mr.  Habrwits  and  Mr.  Mongksdibh.    The  former  giving 

the  Pawn  and  move. 


{Remove  Whitifa  K. 


Black.  (Mr.M.) 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  Q.  P.  1 

4.  B.  to  Q.  8d 

5.  B.  to  K.  Kt.  5th 

6.  Q.  Kt.  to  B.  8d 

7.  B.  to  K.  3d 

8.  K.  B.  P.  2 

9.  B.  to  Q.  2d 

10.  B.  takes  P. 

11.  B.toK.  Kt.  8d 

12.  K.  R.  P.  1 

13.  Q.  to  K.  2d 

14.  R.  to  R.  2d  (a) 

15.  K.  Kt.  to  B.  3d 

16.  P.  takes  Kt. 


White.  (Mr.  H.) 

Q.  Kt.  to  B.  3d 

K.P.2 

Q.  Kt.  to  K.  2d 

Q.P.  1 

Q.  to  Q.  2d 

K.  R.  P.  1 

K.  Kt.  to  B.  Sd 

K.Kt.toKt.5th 

P.  takes  P. 

Q.Kt.  to  K.  Kt.  3d 

B.  to  K.  2d 

K.  Kt.  to  K.  6th 

Q.  Kt.  to  R.  5th 

B.  to  Kt.  4th 

Kt.  takes  Kt.^  ch. 

Q.  to  B.  2d 


B.  P.  from  the  Board) 

Black.   (Mr.M.) 

17.  K;  R.  P.  1 

18.  B.  takes  B. 

19.  Q.  to  B.  2d 

20.  K.  to  K.  2d 

21.  P.  takes  B: 

22.  K.  takes  Kt. 

23.  R.  takes  R. 

24.  Q.  R.  to  K.  B.  sq. 

25.  Kt.  to  Q.  Kt.  5th 

26.  K.  to  Q.  2d 

27.  P.  takes  P. 

28.  Kt.  to  Q.  4th 

29.  Kt.  to  K.  B.  5th 

30.  K.  to  Q.  sq; 

31.  Kt.  to  Q.  6th 

32.  K.  to  Q.  B.  sq. 


White.  (Mr.  H.) 
B.  to  R  5th 
Q.  takes  R 
Castles 

Q  B.toK.Kt.5th(& 
Q.  takes  P.,  ch. 
R.  takes  Q. 
Q.  takes  R  P. 
R.  to  K.  sq. 
Q.toKt.  6th,cb. 
a  B.  P.  I 
P.  takes  P. 

Q.P.  1 

Q.  to  Kt.  4th,  ch. 

P.  takes  P. 

Q.toK.R4th,ch. 

P.  takes  B. 


THE  CHESS  player's  CIIRaNICLE. 


235 


Bladi  (Mr.  M.) 

53.  Kt  Ukes  R. 

54.  P.  takes  P. 

35.  K.  to  B.  2d 

36.  K.  to  Kt.  aq. 

37.  R.  to  B.  6th 

38.  K.R.toE7th,ch. 

39.  Q.R.toB.5tb,ch. 

40.  Q.  R.  P.  I 

41.  K.toB.ad 

42.  R.toB.  4th 

43.  K.  to  0.24 

44.  R.to  Q.B.4th 

45.  Q.  P.  1 


White,  (Mr.  H  ) 
Q.  takes  Kt. 
Q.  to  Kt.  6th,  ch. 
Q.  to  Q.B.  4th,  Qh. 
K.  Kt.  P.  2 
K.  to  Kt.  2d 
K.  to  Kt.  3d 
K. to  R.  4th 
Q.  to  Q.  5th  (c) 
K.  Kt.  P.  1 
Q.  to  B.  4th,  ch. 
K.  to  Kt.  4th 
Q.  to  K.  4th 
Q.toK.R.7th,ch. 

Black 


Black,  (Mr.  M.) 

46.  K.  to  Q.  B.  8d 

47.  K.  to  Kt.  4th 

48.  K.  to  R.  4th 

49.  R.toQ.fi.5th,ch. 

50.  R.  to  Q.  B.  7th 

51.  R.  fh>in  B.  7th, 
Ukes  P. 

52.  K.  to  R.  5th 
58.  R.toQ.B.  M. 

54.  R.  fh>m  B.  6th  to 
B.2d 

55.  K.  to  R.  4th 

56.  R.  to  B.  4th 

resigns* 


Whin.  (Mr.  H.) 
Q.  to  Kt.  6th,  ch. 
Q.  td  K.  8th,  ch. 
Q.  to  K.  3d 
K.  to  R.  5th 
K.  Kt.  P.  1 
Q.  to  K.  sq. 

K.R.P.1 

K.  Kt.  P.  I 

Q.  to  Q.  sq.,  ch< 

Q.  takes  P.,  ch. 
P.  Queens 


Notes, 
(a)  Black  would  have  gained  nothing  by  taking  the  Q.  Kt.with  his  Bishop, 
although  it  looks  as  if  the  other  Knight  was  comprooiiscd  beyond  escajie. 

S  Finely  played. 
Prepared  to  exchange  the  Queen  for  ^the  two  Rooks  whenever  the  oppor- 
tunity OCCttXSi 


CHESS  IN  THE  PROVINCES. 

Game  lately  played  between  Messrs.  Salmon  and  G.  Wallbe,  of  the  Dublin 

Chess  Club. 


White.  (Mr.  W.)     Blaeh.  (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  to  Q.  B.  4th  K.  B.  to  Q.B.  4th 
8.  K;  Kt.  to  B.  ad    Q.  Kt.  to  B.  3d 


4.  Q.  Kt.  P.  2 

5.  Q.  B.  P.  I 
6..  Castles 

7.  Q.  P.  2 

8.  P.  takes  P.  (o) 


B.  takes  Q.  Kt.  P. 
B.  to  Q.  R.  4th 
B.  to  Q.  Kt.  8d 
P.  takes  P. 

a  P.I 

9.  Q.  B.  to  Kt.'2d  Q.  B.  to  K.Kt.  5th 

10.  K.  B.  to  Q.Kt.  5th  K.  to  B.  sq. 

11.  B  takes  Kt.  P.  takes  B. 

12.  Q.  Kt.  to  Q.  2d  K.  B.  P.  1  (b) 

13.  Q.  to  her  B  2d  Q.  to  Q.  2d 

14.  Q.  to  her  B.  dd  Q.  B.  P.  1 

15.  Q.  P.  1  Kt.  to  K.  2d 

16.  Kt.  to  K.  Kt.  5th  K.  R.  P.  1 

17.  K.  B.  P.  2  Kt.  to  K.  Kt.  8d 

18.  K.  P.  1  Q.  P.  takes  P. 

19.  P.  takes  P.  Q.  takes  Q.  P. 

20.  P.  takes  P.  Q.  to  her  5  th,  ch. 

21.  Q.  takes  Q.  (c)  P.  takes  Q. 

And  Black  wins. 


Jmte.  (Mr.  W.)       Blaeh.  (Mr.  S.) 

22.  P.takesP.doub.ch.K.  takes  P. 

23.  R.to  K.B.  7th,  oh.  K.  to  Kt.  sq. 

24.  R.  to  K.  B.  6th     P.  takes  Kt. 

25.  R.  takes  Kt.,  ch.  K.  to  R.  2d 

26.  R.  takes  P.  K.  R.  to  K.  Kt.  sq. 

27.  R.  takes  R.  R.  takes  R. 

28.  Kt.  to  K.  4tb        R.  to  K.  Kt.  3d 

29.  R.  to  K.  B.  sq.     B.  to  K.R.  6th 

30.  Kt.to  K.B.6th,ch.  K.  to  R.  sq. 
81.  R.  to  K.  B.  2d     B.  takes  K.KtP*(d 


32.  R  takes  B. 
38.  R.  to  K.  B.  2d 

34.  R.  to  Q.  2d 

35.  K.  toKt.2d 

36.  K.  R.  P.  1 

37.  K.  to  Kt.  8d 

38.  B.  to  Q.  B.  sq. 

39.  R.  to  Q.  B.  2d 

40.  B.  takes  R. 

41.  K.  toK.  B.dd 


R.  takn  Kt. 
K.  toKt.  2d 
Q.B.  P.2 
K.  to  Kt.  3d 
R.  to  B.  ^th 
K.  to  B.  4th 
Q.  B.  P.  1 
Q.P.1 
P.  takes  R. 
B.  to  Q.  sq. 


[iVb/c*. 


see 


THIS  CWEBS  FtATSR*S  CHRONICLE. 


Noie$. 

(a)  In  tMs  podtloD,  when  tbe  adrerse  Q.  P.is  unmoved,  we  prefer  adVancing  the 
P.  toK*85tb. 


(h)  This  opening  is  not  defended  propeily  by  Black. 
1^  Better  possibly  to  have  retired  the  King. 
(<0  Stronger  play  apparently  than— 31.  Q.  P.  I« 


Game  played  at  tbe  Brigbton  Chess  Clab|  between  Caftaih  Ksmf  kdt  and 

Mr.  B ^th. 


White.  (Capt.  K.) 

3.  K.  KttoB.  Sd 
9.  K.B.toQ.KUth 

4.  Q.B.P.  1 

5.  Q.  P.  2 

6.  K.  P.  1 

7.  Castles 

8.  P.  takes  P. 

9.  Q.  Kt.  to  B.  ad 

10.  Q.  P.  I 

11,  Q.  P.  1 

13.  K.  B.  to  Q.  Sd 

13.  K.  B^  takes  Kt. 

14.  Q.  Kt«  to  K.  4th 


Black.  (Mr.  B.) 
K,P.3 

Q.  Hi.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
K.  Kt.  to  B.  8d 
P.  takes  P. 
K.  Kt.  to  Q.  4th 
Castles 

B.  to  Q.  Kt.  3d 
K.Kt.toK.2d 
Q.  Kt.  to  his  sq. 
K.Kt.toK.Kt.3d 
Q.Kt.toQ.B.8d 
K.  B.  P.  takes  B. 
Q.  to  K.  sq. 


White.  (Capt.  K.) 
15i  R  to  K.  Kt.  Sth 

16.  B.  to  K.  7th 

17.  Q.Kt.toK.Kt.5th 

18.  P.  takes  Kt. 

19.  Q.  Kt.  P.  1 

20.  Q.R.toQ.B.sq. 

21.  Q.  R.  P.  2 

22.  Q.  Kt.  P.  1 

23.  Q.toQ.5th,ch. 

24.  KttoK.B.7th,ch. 

25.  Kt.toKIl6th,d.ch 
86.  Q.toK.Kt.8t]i,cb. 
27.  Kt  to  K.  B.  7th 


Bkck.  (Mr,£.) 
Q.toK.3d(a) 
Kt.  takes  B.  (h) 
Q.  to  Q.  B.  5th 
R.  to  K.  sq. 
Q.  to  Q.  B.  3d 
Q.toQ.Kt.4th 
Q.  to  Q.  R.  4th 
Q.takesQ.KtP. 
K.  to  R.  sq. 
K.  to  Kt.  sq. 
K.  to  R.  sq. 
R.  takes  Q. 


Mate. 
Jfolsf. 


(«)  Had  BkMk  taken  K.  P.  widiKl.  at 
change — ex.gr. 
15. 

16.  Q.  to  Q.  5th,  check 

17.  B.  lo  K,  seventh 

(ft)  After  the  capture  of  the  Bishop, 


pobt,  he  wodd  have  lost  the  ex- 

Kt.  takes  K.  P. 

Kt.  inteipeses  to  .avoid  losing  a  piece 


.      .   .  NOTICES  TO  CORRESPONDENTS. 

'<Z.  Y.  Z."  8«ttlt»  YorkfhUre.— Your  two  tolutioBS  an  quite  liglit.    "Tlio  Sphimx"  fironlisyieee  i»)tft 
■  ia  the  hnids  -o£  th«  inretitor.    if  it  •dmlts  of  conocttoD»  it  will  bo  ■meaded ;  <nd'  if  wA,  It  will  b« 
eaaoolled  in  tho  noxt  •dition. 

^Ozonioiiiii."— Wo  an  obligod  by  tho  variation,  which  ia  insCmctiro  and  inttteatiug  abo. 

**  C.  L.  8."  fPodgloy.— Our  boat  thanki  an  due  for  iho  liatof  errata  politely  forwarded  by  C.  L.  8. 

**  UinM,''-^'M.XBA  to  therognt  and  lote  of  our  motroiKditaii  amateun,  Mr.  Hamrits  haa  left  for  CenDaay. 
The  pefiod  of  bia  ntom  ia  uneortain*  but  wo  an  noppy  to  amy  that  during  hia  abaonoo  ho  will  oontinae 
m  oontiibntor  to  thia  Journal,  and  we  look  forward  wltn  no  ordinary  intereat  to  the  pmnisod  aeoovat 
of  hla  proeaAnfi  aatMiiig  tiie  gnat  playen  of  Berlin. 

**  F.  R.  8;'^>«4ro  command  aaythii^  like  a  rtmunesatiTe  aalo,  »Choia  Work  muat  bo  ■ilaplafl  to  tbe  taHe 
andeapooity'of  tho  multitudo.  A  \to6k  for  •'flniahed  pUydn"  would  beaminoat  iBUr  boA  te 
nuthor  andpubliahor.  '    >: 

**  Area."— llio  flrat  impreaalon  of  fho  Cheaa  PUyer'a  Handbook  waa  a  voiy  large  one,  and  there  li  not 
likely  therefore  to  be  a  d«mand  for  a  aecond  edition  Just  yet. 

<•  M.  P."-*llz.  HorwiU  ia  a  Portrait  Painter.    Hia  addrcaa— The  XK>ttdott  Choii  Club. 


XBS  CHESS  plater's  CHRONIOIiB.  S67:? 

To  ihs  EdUor  of  iks  CheM  Player's  ChroideU. 

SiB,— As  Mir.  Staonton's  **  Handbook "  has  deseinredl j  met  with  each  Booeefli  tlmt  a 
second  edition  will  soon  be  called  for  by  the  public,  it  will  be  an  object  to  make  it  aa 
perfect  as  possible.  It  is  for  this  reason  Uiat  I  venture  (I  should  not  have  ventured  other- 
wise) to  trouble  yon  with  a  correction  of  the  position  in  Dii^gram  13,  at  page  412  in  ilie 
Haodboc^.  The  position  is  one  in  which  White  has  a  King,  Bishop,  and  Pawn  agaiiist 
King;  but  Black  draws  through,  the  Fawn  being  a  Book's  Ptswu  marelang  to ''%  8<)aare 
not  commanded  by  the  Bishop,  and  his  own  King  having  first  move.  The  series  of  movea 
in  the  Handbook  are — 

WkUe.  BiaeL 

1.  K.  tohissqnare 
S.  K.  to  Kt.  5th  8.  K.  to  B.*s  squae 

&c«  &€• 

snd  the  game  Is  said  to  be  drawn. 

If,  however,  Bhidc  at  first  move  play  K.  to  his  square^  it  seems  that  WMte  inay  wij^ 
It :  e.  ^-* 

1.  K.  to  his  square 
S.  B.  to  B.  4tli  8.  K.  to  B.'8  square  (or  A)  ^ 

a.  P.  one  S.  K.  to  his  second 

4.  P.  one  ' 

Winning.  i 

(Variation  A.) 

1.  K.  to  his  square 
9.  B.  to  Q.  B.  4th  8.  K.  to  his  second  '^ 

5.  K.  to  Kt.  5th  (best)  S.  K.  to  B.  square 

•  4.  P.  1  And  wins.  -r  F 

Urns  it  seems  that  if  Black,  at  first  move,  move  K.  16  his  square.  White  ten  wi^  thi 
glune.  The  statement  of  the  *^  Handbook,"  that  the  game^  k  drawn,  4aa  bo^iAM  Irif 
another  manner:  t>^^> 

1,  K.  to  his  second 
S.  B.  to  Q.  B  fourth  (or  1^)       2.  K.  to  B.  third 

(his  only  move  to  draw) 
'And  draws  the  gime*  '  ■■'■'-  •''•■'*  ^ 

(Variation  R)  '         /     . ---? 

1.  K.  to  his  second 
8«  .P.  one  2.  K.  to  B.  second  ' 

(his  only  mora  16  ikwkl) 
And  draws.  /'  (  ) 

The  peculiarity  of  this  latter  variation  is,  that  if  Black,  after  the  Pawn  was  moved,  '^^ 
to  play  K.  to  B.  3d,  he  would  lose  the  game  by  B.  to  K.  B.  5th.  Altogether,  it  is  yer^ 
tnatmctivef  and  on  that  account  I  was  induced  to  trouUe  you  with  it.  -      - 

I  have  the  honour  to  be,  your  obedient  Servant, 

OXONIBNSIB. 

p.$.^Xf  Inre^  toK.  to  his  2d,  White,  instead  of  moving  B.  or  P.,  play  K:to.Kt.-5^ 
Black  draws  by  £  to  B.  square,  as  in  the  ** Handbook.**  .  -   -^ 

Augu$t9tk^  1847. 


SOLUTIONS  TO  CALVPS  PEOBLEMS,  Nos.  27  ft  38.    (See  p.  S91.) 


No.  97. 

1.  a  Id  Q.  E.  Sd,  eh.       Q.  Kt.  to  Q,  Kt  Mh 
t  &.  to  K.  B.  Tth,  eb.      B.  takes  K. 

-Mate. 


■'■>.■■<■■>"'»»*■ 

it       .  ('» 
Ko/88.  '       • '   '     •:  f"^  * 


ITAUr.  9l»cki 

I.  R.  (o  K.  B.  3d.  ch.       K.  to  hisStfi 
a.  R.  to  K.  B.  6th,  ch.      K.  to  Q.  5Th 
a   Kt.  to  Q.  B.  2d,  ch.       K.  toQ.B.4th 
4.  R.  to  Q.  B.  eth 

Mate. 


TUB  CHBSS   PLATEU'a   CHROMICLE.' 


CA.LVI'8  ELEUE 
Conlinatd  fro 
In  tbU  position,  it  ii  evident  that 
Black  bu  his  game  better  opened,  and 
that  you  will  be  forced  to  withdraw  your 
pieces,  leaving  tbe  field  open  to  your 
■dveraary. 

TWnfieft  Opemng. 
WJate.  Black. 

I.  K.P.2  I  K.  P.  2 

S.  K.Kt.taB.3d    Q.Kt.toB.  Sd 
S.  K.B.toQ:B4th    K.  a  to  Q.  B.  4th 
4.  Q.  P.  2  I  K.  B.  takes  P. 

Q.  P.  2  8q.  b  a  bad  move.  Black 
would  have  played  ill  had  he  taken  tbe 
Pawn  witb  Fawn.  (See  the  oext  open- 
ing) 

K.B-toQ.Kt.3d 
K.  Kt.  to  R.  3d 
Castles 
Q.P.  1 

Q.  to  K.  B.  8d 
a  to  K.  Kt.  M 
P.  takes  P. 
Kt.  to  bis  Stfa 


Q.  B.  P.  I 

E.  Kt.tohis5th 

Q.  to  K.  BJSth 

Castles 

K.  to  R.  sq. 

10 

K.  B.  P.  2  sq. 

11. 

Q.toK.R.4th 

Q.B.takeeP. 

TARY    LESSONS. 

I  ;>i^260.} 

Id  ttua  pomtion.  Black  has  the  better 
game. 

7^we»tg-frtt  Opemng. 

Whitt.  Slndt. 

1.  K.  P.3  IK.  P.  2 

2.  K.Et.toB.Sd    Q.  Kl.  toRSd 
8.  K.B.toQ.B4tb    K.  B.  to  Q.  B.  4th 
4.  Q.  P.  3  I  P.  takes  P. 

We    have   seea   in   the    preceding 
game  tbat  Black  did  well  to  take  tbe 
Pawn  with  Bishop. 
0.  K.KUohiB3th  i  K.  KL  to  B.  Sd 

Ilad  Black  moved,  instead,  his  Q. 
Kt.  to  K.  4tb,  he  would  have  bad  a 
worse  game. 

6.  KKt.tks.EBP.  I  Kt.  takes  Kt. 

7.  B.  tka.  Kt.,  ch.    E.  takes  B. 

8.  QtoKBfthgCh.  I 

The  following  move  you  take  his  E. 
B.  ^vi(h  Q.,  and  occupy  a  good  poMliiUu 

End  of  FottrUmth  Zeiaon. 


Pmbum  No.  29. 


PROBLEM  No.   133. 


PROBLEM  No.  184. 


^^^i 


%e^>= 


PIIOBLEH  No.  lis. 


By  Hk.  G.  \ 

of  Oh  DsMinCt 


THE 


V 

«  ' 

I 

I  < 


^ht$%  illas$ir^9  Oironirlt 


<  \' 


KEIVJ 


>.  36.      I  i 
I8ERIK8.5  I 


i 


SATURDAY,  AUGUST  28,  18*7. 


5  [      PRICJB     : 
(  ^HBEEPEN<)C. 


■      |l  

i  i  CHESS  IN  BRIGHTON.  I  \\ 

:  •       '  '   \  t    ,         \^ 

The  itwo  following  games  are  part  of  an  interesting  little  match  now  paying  at  liie 
Biighton  Ctiess  Club,  between  Captain  Kxnnsdt,  and  the  most  biilhant  placer 
of  the  London  Club.  j 

White.  (Capt.lL>       Bbuk.  fMrr-^.}  ]  WMv.  (Capi.  K.)        Mmck.  (Mr.  4-.) 

l.iK.P.2  K.P.2 

2.  %.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 

3.  iQ.  B.  P.  1  K.  Kt.  to  B.  3d 

4.  :Q.  P.  2  K.  Kt.  takes  P. 
5. -a  P.  takeft.P,.  K*JB«JU>  Q-B.  4tb 

6.  Ik.  B.  to  Qif  B.4th  Q.  to  K.  2d 

7.  Castles     -  K.  B.  to  Q.  Kt.  dd 

8.  -Q.  B.  to  E  B.4th  K.  Kt  P.  2 
9. ^B.  to  K.  ftt.  3d   K.R.P.2 

10.  tQ.  to  Q.  ^h  i      K.  Kt  takes  Q.  B. 

11.  fc.  R.  P.  takes  StK.  Kt  P.  1 

12.  :K.  Kt  to  U.  4th  Kt  takes  K.  P. 

13.  ;K.Kt  to  K.B.5th  Q.  to  K.  B.  8* 

14.  K.  Kt  to^.  4th  Q.  P.  1. 

15.  :Q,Kt  to  <J.  2d  (a  Q.  B.  P.  1 

16.  ;Q.  Kt  toO^.  4th  Q.B.P.  takes  Q.  (b 

17.  Q.Kt.take»Q.,ch.  K.  to  K.  B.  sq. 

18.  B.tk8.P.oil  Q.  5th  Kt  to  Q.  6th 


19.  Q.  Kt.  P.  1         Kt.  to  Q.  Kt  5i^(c 

20.  B.  to  Q.B.  4fh'  K.  B.  takes'K.  jtt 

21.  P.  lakes  B.  K.  to  K.  Kt  20 
22(  Kt  to  Q.  5th  Kt.  to  Q.  B.  SA 
29.  Kt.to  ^B.  7th(d  Q.  B.  to  Q.  Ktibq. 

24.  Q.  P.  1  Kt  ip  K.  4th  \i 

25.  Kt.  to  Q.  Kt.  5th  K.  B;  to  Q.  sqj! 

26.  Kt.  takes  Q.R.P.  B.  to  K.  B.  4ti 

27.  Kt  to  Q.  Kt.  5th  Q.  Ht  to  Q.  Bj^. 

28.  K.  R.  to  Q.  B.  sq.  Q.  n  to  Q.  B. jith 

29.  K.  R.  to  Q.  B.  dd^  d.  takes  KU 
SO.  B.  takes  R.  B.  ta  K.  5th    i  j 

31.  Q.  R.  to  Q.  aq.    K.  tdi  K.  B.  Sdj! 

32.  K.  B.  P/r  P.  takes  P.      \i 

33.  P.  takes  P.  B.  tajkes  P.       !^ 

34.  Q.  R.  to  K.  B.  sq.  K.  to  K.  Kt.  4Jdi 

35.  K.  R.  takes  B.     Kt  t&kes  R.    ;  1 

36.  R.  takes  Kt.  j  ( 


And  Black  resigned* 


1 

I 


Nates. 


(a)  This  is  well  timed,  and  very  materially  influences  the  result  of  the  gamoj 
(6)  We  should  have  preferred  playing  Q.  to  K.  3d,  leaving  Whitq  to  take  !ihe 
Q-'s  P.  if  he  diose. 
(c)  A  fine  move. 
(«0  White  piust  now  gain  a  Pawn* 


VOL.  vin. 


0  o 


272 


THE    CHESS    PLAYEKS    CHRONICLE. 


Between  the  same  players. 


Black.  (Mr.  —.) 

1.  K.  P.  2 

2.  K.B.toQ.B.4th 

3.  K.  Kt.  to  B.  3d 

4.  Q.  B.  P.  1 

5.  Castles 

(J.  K.  R.  P.  1 

7.  K.  Kt.  P.  tks.  B. 

8.  K.  to  K.  Kt.  2(i 

9.  Q.  P.  1 

10.  Q.  to  K.  2d 

11.  K.  R.toR.  sq.(a 

12.  K.  to  K.  B.  sq. 

13.  B.  takes  Kt. 

14.  Q.  to  Q.  B.  2d 

15.  Q.  Kt.  P.  2 


White.  (Capt.  K.) 

K.  P.  2 

K.B  toQ.B.4ih 

Q.  Kt.  to  B.  3d 

Q.P.I 

Q.  B.  to  K  Kt.  5th 

B.  takes  Kt. 

Q.  to  K.  R.  5th 

K.  Kt.  to  B.  3d 

K.Kt.  to  K.  R.  4th 

Q.  Kt.  to  K.  2d 

Q.Kt.toK.Kt.3d 

K.  Kt.  to  K.  B.  5th 

Kt.  takes  B. 

K.  R,  P.  2 

B.  to  Q.  Kt.  3d 

And  Black 


Black,  (Mr.  — .) 


16.  Q. 

17.  Q. 

18.  Q. 

19.  K. 

20.  Kt 

21.  B. 

22.  K. 

23.  Kt 

24.  K. 

25.  Kt 

26.  Kt 

27.  P. 

28.  Q. 

29.  Q. 

30.  Q. 

resigned. 


R.  P.  2 
R.  P.  1 
R.  to  Q.  R.  2d 
to  K.  sq. 
.  to  Q.  R.  3d 
to  Q.Kt.  3d  {b 
to  Q.  sq 
.  to  Q.  B.  4th 
R.  to  K.  B.  sq. 
.  to  Q.  2d 
.  to  Q.  B.  4th 
takes  P. 
to  K.  2d 
tks.  K.  P.,  oh. 
tks.  K.  Kt.  P. 


Wkile.  (Capt.K.) 

Q.  R.  P.  1 
B.  to  Q.  R.  2d 
K.  R.  to  K.  R.  3d 
K.  R.  to  K.Kt. 3d 
Q.  B.  P.  1 
B.  tks.  K.  B.  P.,  ch 
B.  to  Q.  R.  2d 
Q.  to  K.  Kt.  6th 
Q.  takes  K.  R.  P. 
Kt.  to  K.  Kt.  7th 
Q.  P.  1 
P.  takes  P 
P.  takes  Kt. 
K.  R.  to  K.  3d 
Kt.  to  K.  6th,  cb. 


Notes. 


(a)  Already,  Black's  position  is  embarrassing,  and  his  forces  badly  placed. 

(b)  This  error  is  decisive.     It  loses  an  important  Pawn,  and  brings  White' 
Bishop  into  unfettered  action. 

(c)  The  present  game  is  very  much  below  the  mark  of  Black's  usual  play. 


CHESS  IN  THE  METROPOLIS. 

Well-played  game  between   Mr.  Staunton  and  Mr.  C.  Kenny,  the  former 

giving  his  Queen*s  Rook. 

(Remove  BlaclCs  QueerCs  Rook  from  the  Board.) 


Black.  (Mr.  S.)       White.  (Mr.  K.) 

1.  K.  P.  2  K.  P.  2 

2.  K  B.  P.  2  P.  takes  P. 

3.  K.B.  to  Q.  B.  4th  Q.  to  R.  5th,  ch. 

4.  K.  to  B.  sq.  Q.  Kt.  P.  2 

5.  B.  to  Q.  Kt.  3d  (a  Q.  B.  to  Kt.  2d 

6.  Q.  to  K.  2d  Q.  R.  P.  1 

7.  Q.  P.  2  K.  Kt.  P.  2 

8.  B.  to  Q.  2d  Q.  Kt.  to  B.  3d 

9.  K.  Kt.  to  B.  3d    Q.  to  R.  4th 


10.  Q.  B.  P.  1 

11.  K.  R.  P.  2 

12.  K.  to  Kt.  sq. 

13.  K.  R.  P.  1 

14.  Q.  Kt.  to  R.  3d 

15.  P.  takes  Kt. 

16.  Q.  toK.B.  2d 


B.  to  K.  Kt.  2d 
K.  R.  P.  1 
Q.  to  Kt.  3d 
Q.  to  R.  2d 
Kt.  takes  Q.  P.  (b 
Q.  takes  K.  P. 
Kt.  to  K.  B.  3d 


17    t.  to  K.  5th  (c)  Kt.  to  K.  Kt.  5th  (d 
18.  t.  takes  Kt.         B.  takes  P. 


Black.  (Mr.  S.)         White.  (Mr.  K.) 
19.  Kt.  to  B.  6th,  ch.  B.  takes  Kt. 


20.  K.  to  R.  2d 

21.  R.  to  K.  sq. 

22.  B.  to  Q.  B.  2d 

23.  B.  to  Q  sq. 

24.  Q.  takes  Q. 

25.  K.  takes  P. 

26.  Kt.  to  B,  2d 

27.  R.  to  K.  B.  sq. 

28.  Kt.  to  K  3d 

29.  K.  to  R.  3d 

30.  R.  takes  B. 

31.  Kt.  toB.  5th 

32.  B  takes  P. 


Castles  on  K.  side 
Q.  to  B.  4th  (e) 
Q.  to  K.  Kt  5th 
Q  to  Kt.  6th,  ch. 
P.  takes  Q.,  cb. 
B.  takes  Q.  Kt.  P. 
Q.  R.  to  K.  sq. 
Q.  B.  P.  2 
B.  to  K.  4th,  ch. 
B.  to  K.  B.  5th  (/ 
P.  takes  R. 
K.  to  R.  2d 
R.  to  K8th 


33.  B.  to  K.  Kt.  4th  B.  to  K.  5lh 

34.  Kt.  takes  P.  R.  to  R.  8tb,  cb. 

35.  K.  to  Kt.  3d  R.  to  K.  Kt.  8th 

36.  K.  to  R.  4th  R.  takes  P. 


THE    CHESS    PLAYEll  S   CHRONICLE. 


273 


Black.  (Mr.  S.) 

37.  B.  to  R.  3d 

38.  B.  takes  R. 

39.  K.  to  Kt.  5th 

40.  B.  to  Q.  6th 


White.  (Mr.  K.) 
K.R.V.2(g) 
B.  takes  B- 
B.  to  K.  5th 
R.  to  Q.  B. 


Black.  (Mr.  S.)  White.  (Mr.  K.) 

43.  Kt.toK.Kt:4th,ch.!l.  takes  Kt. 

44.  K.  takes  R.  Q  B.  P.  1 

45.  B.  to  Q.  R.  3d      Q.  B.  P.  I 

46.  B.  to  Q.  B.  sq.      Q.  R.  P.  1 

47.  K.  R.  P.  1  Q  P.  2 


41.  Kt.  to  K.  B.  7th    Q.  B.  P.  1 

42.  K.  to  R.  4th  (A)  R.  to  K.  Kt.  sq.  (i 

The  game  was  prolonged  for  some  time,  but  was  won  by  the  force  of  White's  Pawns  • 

Notes, 

(a)  In  games  without  odds,  it  is  perhaps  better  to  take  this  Pa  wn. 

(6)  With  so  great  a  preponderance  of  force,  White  does  wisely  in  thus  breaking 
up  the  game,  although  apparently  at  a  little  sacrifice. 

(c)  B,  to  Q-  B.  2d  would  have  been  stronger  play,  we  believe. 

{d)  K.  Kt.  P.  1  would  have  been  at  least  as  good,  but  the  move  in  the  text  is 
very  clever. 

(e)  Q.  to  her  5th  we  think  would  have  been  more  forcing. 

(/)   All  this  is  played  in  a  style  beyond  the  mark  of  one  who  receives  a  Rook. 

(g)  An  excellent  move. 

(A)  Has  Black  any  better  move  ?  If  K.  to  B.  6th,  the  answer  would  be  R.  to 
Q.  B.  3d ;  and  if  K.  to  B.  4th,  the  K.  R.  P.  is  lost  in  a  move  or  two. 

(i)  This  is  very  good,  but  hardly  equal  to  advancing  the  Pawns. 


The  following  clever  specimens  of  the  Evans  Gambit  were  played  between 
Mr.  Harrwitz  and  Mr.  S s,  a  celebrated  Metropolitan  Amateiur. 


White.  (Mr.  H.)      Black.    (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d     Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th  K.  B.  to  Q.  B.  4th 


4.  Q.  Kt.  P.  2 

5.  Q.  B.  P.  1 

6.  Castles 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  Q.  P,  1 

10.  K.  P.  1 

11.  Q.B.toKt.2d 

12.  B.  takes  P. 


B.  takes  Kt.  P. 
B.  to  R.  4th 
Q.  P.  1 
P.  takes  P. 
B.  to  Kt.  3d 
Q.  Kt.  to  K.  2d 
-Q.  B,  to  K.  Kt.  5th 
P.  takes  P. 
K.  B.  P.  1 


13.  Q.  B.  to  Q.Kt.  2d  Q.  to  Q.  2d 

14.  R.  to  K.  sq.  K.  B.  to  Q.  B.  4th 

15.  Q.  Kt.  to  B.  3d    Castles 

16.  K.  R.  P.  1  B.  takes  Kt. 

17.  Q.  takes  B.  B.  to  Q.  3d 

18.  Q.Kt.  to  Kt.  5th  Q.  R.  P.  1 

1^.  Kt.  to  Q.  4th        Q.  Kt.  to  K.  Kt.3d 

20.  Kt.  to  K.  6th  (a)  R.  to  K.  sq. 

21.  Q.  R.  to  Q.  Kt.  sq.K.  Kt.  to  R.  3d 

22.  Q.  to  K.  3d  Q.  B.  P.  2 

23.  V.iBkesV.enpass.(bQ,.  takes  P. 

24.  B.  to  Q.  3d  K.  to  Kt.  sq. 


Black.     (Mr.  S.) 
R.  takes  Kt. 
B.  to  K.  R.  7th,ch. 
Q.  takes  R. 


White.  (Mr.  H.) 

25.  Q,toQ.2d 

26.  R.  takes  R. 

27.  K.  takes  B. 

28.  Q.  to  Q.  Kt.  4th  R.  to  Q.  sq. 

29.  B.  takes  Kt.  P.  takes  B. 

30.  B.  takes  B.  P.        R.  to  Q.  2d 

31.  B.  takes  P.  Kt.  to  K.  B.  4th 

32.  Q.  to  K.B.  4th,  ch.K.  to  R.  sq. 

33.  B.  to  K.  5th  Q.  takes  Q.  R.  P. 

34.  R.  to  Q.  Kt.  2d     Q.  to  Q.  4th 

35.  R.  to  Q.  Kt.  6th   Kt.  to  K.  2d 

36.  Q.  to  K.  3d  Kt.  to  Q.  B.  3d 

37.  B.  to  K.  Kt.  3d    R.  to  K.  2d. 

38.  Q.  to  K.  B.  4th(c  R.  to  K.  B.  2d 

39.  Q.  to  K.  Kt.  4th  K.  to  R.  2d 

40.  R.  to  Q.  Kt.  sq.    Kt.  to  K.  4th 

41.  Q.  to  Q.  Kt.  4th  R.  to  K.  R.  2d 

42.  Q.  to  Kt.  6th,  ch.  K.  to  R.  sq. 

43.  R.  to  K.  sq.  R.  to  K.  2d 

44.  Q.  to  K.  B.  6th  (dKi.  to  B.  6th,  ch. 

45.  P.  takes  Kt.  R.  takes  R. 

46.  Q.  to  B.  8th,  ch.   K.  to  R.  2d 

47.  B.  to  Kt.  8th,  ch.  K  to  Kt.  3d 

48.  Q.  to  Q.  Kt.  4th,  ch. 


And  wins. 


274 


THE  CHB8S  PLAYER's  CHRONICLE. 


Nates, 


(a)  K.  to  Q.  B.*8  6th  would  have  been  good  also,  and  might  have  led  to  many 
ingenious  variations. 
(h)   Q.  to  her  R.*8  3d  might  have  been  played  with  equal  advantage. 

(c)  Threatening  to  take  the  Knight  for  nothing. 

(d)  All  this  portion  of  the  game  is  played  with  remarkable  attention  and  ability. 


White.  (Mr.  H.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 

4.  K.  Kt.  P.iJ 
6.  Q.  B.  P.  1 

6.  Castles 

7.  Q.P.2 

8.  P.  takes  P. 

9.  Q.  P.  1 

10.  B.  to  Q.  3d 

11.  Q.  B.toKt.  2d 

12.  Q.  to  Q.  2d 

13.  Q.  Kt.  to  B.  3d 


Between  the  same  antagonists. 


Black.  (Mr.  S.) 

K.P.2 

Q.  Kt.  to  B.  3d 

K.  B.  to  Q.  B.  4th 

B  takes  Kt.  P. 

B.  to  Q.  R.  4th 

Q.  P.  1 

P.  takes  P. 

B.  to  Q.  Kt.  3d 

Kt.  to  Q.  R.  4th 

Kt.  to  K.  2d 

Castles 

Kt.  to  K.  Kt.  3d 

Q.B.  to  K.Kt.  5th 


White.  (Mr.  H.)     Black.  (Mr.  S.) 

14.  Q.  Kt.  to  K.  2d    B.  takes  K.  Kt. 

15.  P.  takes  B.  Kt.  to  K.  4th 

16.  B.  takes  Kt.  P.  takes  P. 

17.  Kt.  to  K.  Kt.  3d  Q.  B.  P.  1 

18.  K.  to  R.  sq.  P.  takes  P. 

19.  P.  takes  P.  B.  to  Q.  5th 

20.  Q.R.  to  Q.  Kt.  sq.  Q.  Kt.  P.  1 

21.  Kt  to  K.  B.  5th     Q.  to  K.  B.  3d 

22.  R.  to  K.  Kt.  sq.    K.  Kt.  P.  1 

23.  R.  to  K.  Kt.  3d    K.  to  R.  sq. 

24.  Q.  to  K.  R.  6th    R.  to  K.  Kt.  (a 

25.  Mates  in  3  moves» 


Note. 


(a)  Had  he  taken  the  Knight,  mate  or  the  loss  of  his  Queen  was  equally  inevi- 
table. 


SOLUTIONS  TO  PROBLEMS  IN  No.  30. 


WhUe. 


No.  117. 


Black. 


1. 
2. 
S. 
4. 
5. 
6. 


R.  takes  Kt. 

Q.  to  Q.  6th 

R.  takes  Q.,  dis.  ch. 

K.  to  K.  B.  sq. 

R.  to  Q.  4th 

R.  to  K.  B.  4th 


a  to  Q.  R.  4th  (best) 
Q.  takes  Q.  (best) 
K.  takes  P. 
Kt.  P.  takes  P. 
P.  to  a  Kt.  7th 


Mate. 


White, 


No.  118. 


WhUe. 
1.  R.  to  K.  B.  7th 
3.  K.  to  B.  6th 

3.  B.  takes  Kt,  ch. 

4.  R.  to  B.  4th,  ch. 

5.  B.  cheoka 

6.  R.  takes  B.,  ch. 

7.  R.  to  B.  7th 


No.  119. 


Blaek. 
B.  diecka  (best) 
B.  to  K.  B.  3d 
K.  to  K.  B.  4th 
K.  to  Kt.  4th  (best) 
K.  takes  A. 
K.  to  K.  4th 


And  Bishop  mates  next  move. 


No.  lao. 


Stack. 


f .  R.  takes  B.,  ch.  P.  takes  R. 

2.  B.  checks  Kt.  takes  B. 

3.  R.  to  K.  B.  6th,  ch.       Q.  takes  R. 

Stalemate. 


WkUe. 

1.  Q.  to  K.  6th,  ch. 

2.  R.  to  K.  R.  8th,  ch. 

3.  Kt.  to  Q.  6th.  ch. 

4.  R.  to  K.  8tbt  ch. 
6.  Q.  B.  P.  1,  ch. 
6.  B.  to  K.  5th 


Bkuk. 
Kt.  takes  Q.  (best) 
K.  to  B.  2d 
K.  to  K.  2d 
K.  takes  Kt. 
Kt.  takes  P. 

Mate. 


NOTICES  TO  CORRESPONDENTS. 
*'  An  Amateur.' '7-Black  must  play  his  Knight 

"  ^'  ^-iC*'";;?®^  ™*  not  singular  in  your  complaints  of  irregularity  in  the  deliyery  of  the  weekly  numbers 

of  The  Chess  Player's  Chromcle.    If  the  ilault  lies  in  the  Office,  it  shaU  be  corrected  ;  but  we  beHevc 

it  resto  with  the  Post-olHce  authorities.    At  any  rate,  inquiry  shall  be  made.    Thanks  for  the  Bleasaot 

Enigma  "  by  a  Lady,"  which  is  too  agreeable  to  be  lost 

"  ^'  ^'I{'*!r!^^  ^^^}i/^^  ^^r  '^°  authors  named  will  be  found,  with  their  dates  of  publication,  in  the 

.  n  ^®.^  Catalague  of  Chess  Writers  appended  to  Walker's  "  Art  of  Chess-Play." 

*       ?\r  J?*  contest  between  Captain  Kennedy  and  Mr. was  decided  on  Saturday  last  in  fayour 

of  the  former ;  the  score  at  the  termination  being :—  *        •» 

Captain  Kennedy 7       J       Mr. 8       |       Drawn  1 

Another  match  has  commenced,  the  first  game  of  which  was  cleverly  won  by  the  London  Amateur. 


THE   CHESS   PLAYERS   CHRONICLE. 


275 


CALVI'S    ELEMENTARY     LESSONS|. 
Continued  from  page  268. 


FiFTBERTH    LbSSON. 

Second  SectUm. 

King's  Knig^Vf  gaint. 

Twenty-second  Opening, 

This  opening,  giren  by  the  Anonymous 
of  Venice,  is  a  yariation  of  the  giuoco 
piano  of  the  Italians.  To  explain  it 
according  to  our  own  rules,  I  have  been 
obliged  to  make  a  variation  at  the  5th 
move. 


Black.   ' 

K.  P.  2  eq. 
Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
K.  Kt.  to  B.  3d 
K.  Kt.  to  his  5th 
K.Kt.tk8.K.B.R 
check 

Your  move  of  K.  to  R.  is  well  played. 
Had  the  Knight  not  captiu'ed  the 
K.  B.  P.,  you  would  have  been  able  to 
have  pushed  it  on  two  squares. 


White. 

1.  K.  P.  2  sq. 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 

4.  Castles 

5.  Q.  Kt.  to  B.  Sd 

6.  K.  to  R. 


B.  takes  R. 
B.  to  Q.  B.  4th 


7.  R.  takes  Kt. 

8.  Q.  to  K.  B. 

Black  could  also  withdraw  his  Bishop 
to  other  squares,  but  this  is  evidently 
the  best. 


9.  K.B.tk8.K.B.P.ch.   |  K.  to  B. 

Had  Black  taken  your  Bishop,  you 
could  have  taken  the  K.  P.  witb  Knight, 
giving  double  check,  which  would 
speemly  win  you  the  game. 

10.  Q.  P.  a  K.  B.  to  K.  2d 

11.  P.  takes  P.  Q.  P.  1 

12.  K.  P.  1  K.  B.  to  his  3d 

13.  Q.  Kt.  to  Q.  5tb  Q.  Kt.  to  K.  4th 

14.  Kt.  takes  Kt.  P.  takes  Kt. 

15.  Q.  B.  to  R.  6th  P.  takes  B. 

16.  Kt.  takes  B.  Q.  to  her  3d 

17.  Kt.  to  Q.  5th 

In  this  position  you  can  easily  win. 


Twenfy'tMrd  Opening* 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  8d 

3.  K.  B.  to  Q.  B.  4th 


Black. 
K.  P.  2 

q!  Kt.  to  B.  3d 
K.  Kt.  to  B.  3d 


The  bringing  out  the  K.  Kt.  at  this 
point  is  bad. 

4.  Q.  to  K.  2d  I  K.B.  to  Q.B  4th 

Instead  of  playing  Q.  to  K.  2d,  you 
should  have  moved  your  K.  Kt.  to  his 
5th.    (See  the  next  Opening.)  - 

5.  K.B.tk8.K.B.P.ch. 

6.  Q.  to  Q.  B.  4th,  cb. 


K. takes  B. 
K.toK.        f 


Black  should  have  covered  the  check 
with  his  Q.  B. — ^you  could  have  taken 
the  K.  P.  with  the  Queen ;  but  Black, 
by  taking  your  K.  P.  with  his  Pawn, 
would  have  acquired  the  better  position. 


Kt.  takes  K.  P. 
Q.  P.  2.  sq. 


7.  Q.  takes  B. 

8.  Q.  to  K.  3d 

9.  Q.  P.  1 

It  is  evident  that  you  have  the  better 
game. 

As  we  have  noticed  above,  this  open- 
ing contains  some  faults,  although  it  is 
one  of  Carrera*s. 


Twenty-fourth  Opening. 


White.  * 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th 

4.  K.  Kt.  to  bis  5th 

5.  P.  takes  P. 

6.  Q.  to  K.  B.  3d 


Black. 

K.  P.  2. 

Q.  Kt.  to  B.  3d 

K.  Kt.  to  B.  3d 

Q.  P.  2 

K.  Kt.  takes  P. 

Q.  takes  Kt. 


Q.  to  K.  B.  3d  is  badly  played :  we  have 
before  seen  that  the  correct  move  is 
to  take  the  K.B.  P.  with  Knight,  as 
given  by  Greco,  You  could  also  play 
the  Q.  P.  1  square,  defending  your 
Knight. 


276 


THE    CHESS    PLAYERS   CHRONICLE. 


7.  B.  Ukca  Kt. 

8.  Q.  tks.  K.  B.  P^  ch. 

9.  K.  B.  to  K.  4th 


Kt.  to  Q.  5th 

K.  to  Q. 

Q.  B.  to  K.  3d 


In  this  position  you  onght  to  lote. 
If,  instead  of  bringing  your  Bishop  to 
the  defence  of  your  two  Pkwns,  you  nad 
played  the  King  to  Qaeen  sq^  Black 
would  have  checked  with  his  Q.  B.  at 
K.  Kt.  5th.  Supposing  this — ^had  you 
pushed  on  the  K.  B.  P.  1  square,  Black 
could  have  withdrawn  his  Bishop  to 
K.  R.  4th ;  and  had  you  played  K.  B. 
to  his  dd,  you  would  have  lost  a  piece, 
for  example : 

I  Q.  B.  to  K.  3d 
Q.  to  K.  R.  5tb  Kt.  takes  B. 


Twent^'fftk  Opening, 


White, 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th 

4.  K.  Kt.  to  his  5th 


Black, 
K.  P.  2 

Q.  Kt.  to  B.  3d 
K.  Kt.  to  B.  3d 
Kttakes  K.P. 


It  is  bad  in  this  position  to  take  the 
K.  P.  with  the  Kt.,  but  you  must  play 
very  correctly  to  win  the  game. 

5.  Kt.  takes  K.  B.  P.  |  Q.  to  K.  R  5th 

If  instead  of  taking  Pawn  with  Kt. 
you  had  taken  Knight  with  Knight, 
Black,  by  moving  his  Q.  P.  2  sq.,  would 
have  regained  his  piece  with  a  good 
position.  Instead  of  taking  K.  B.  P. 
with  Kt.,  the  correct  move  was  to  take 
it  with  Bishop  giving  check :  e.  g, — 

B.  takes  K.  B.  P.,  ch. 

ap.  1 


K.  to  K.  2d 
K:  Kt.  to  B.  3d 


If  he  take  your  Knight,  he  loses  his 
Queen. 

K.  B.  to  Q.  Kt.  3d,  with  a  better 
game. 


6.  K.  Kt.  P.  1 

7.  K.  B.  P.  takes  Kt. 


Kt.  tks.  K.Kt.P. 
Q.  takes  B. 


In  this  position  Black  ought  to  win. 

This  opening  is  given  by  Lewis  in  his 
Treatise,  and  I  deem  it  very  useful  to 
fibcw  beginners  the  elementary  moves. 


Twenfy-sixth  Opemng,] 


WhiU, 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.RtoQ.B.4th 


Black, 

K.P.  2 

Q.  Kt.  to  B.  3d 

K.  B.  P.  2 


This  opening  is  given  by  Ponziani, 
p.  105. 
K.  R  P.  2  sq.  is  a  bad  move. 

4.  R  takes  Kt.  |  R.  takes  B. 

If  Black  take  Pawn  with  Pawn,  you 
should  take  K.  P.  with  Kt. 


5.  Q.  P.  2  sq. 


|K.B.P.tk8.K.P. 


Black  could  also  take  Q.  P.  with 
Pawn.  (See  the  two  following  varia- 
tions.) 

6.  Kt.  takes  K.  P.       |  Kt.  takes  Kt. 

7.  P.  takes  Kt.  |  Q.  to  K.  2d 

Black  could  also  play  Rook  to  his 
square  or  Q.  P.  1 ;  in  both  cases,  you, 
by  playing  Queen  to  her  5th  square, 
woiud  win  a  Pawn. 

8.  Q.  to  Q.  5th  K.  R.  to  R 

9.  Q.  Kt.  to  B.  3d 

In  this  position  Black  loses  a  Pawn 
by  force. 


First  Variation  from  Black's  Fifth  Move. 


White. 


5. 


6.  Kt.  takes  P. 


Black, 

K.  P.  takes  P. 
Kt.  takes  Kt. 


Had  Black  taken  P.  with  P.,  you 
should  take  Kt.  with  Kt.,  and  after- 
wards check  with  Q.  at  K.  R.  5th. 


7.  Q.  takes  Kt. 

8.  Q.  to  Q.  5th 

9.  Q.to  K.R.5th,  ch. 


P.  takes  P. 
R.  to  R.  sq. 
K.  Kt.  P.  1 


You  can    now  give  check  at  K.  5tb, 
and  win  the  Rook. 


PROBLEM  No.   137. 


1 


=c  &#t%Wl 


"'^"W^iSl 


THE 


€ht»%  Plasrr^S  €Uti^nitU^ 


:    I    ! 


No.  36.* 

NEW  SB  HIES 


.1 


SATURDAY,  SEPTEMBER  4,  1847. 


J  PRICE 

THREEPENCE 


CHESS  IN  THE  METROPOLIS. 

The  following  instructive  specimen  of  Captain  Evans's  beautifbl  Gambit  was 
played  between  Mr.  Habbwitz  and  his  able  competitor,  Mr.  S^~^,  of  the 
London  Chess  Club. 


White,  (Mr.  H.)         Black,  (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Rt.  to  B.3d    Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.4tb  K.  B.  to  Q.  B.  4th 


4.  Q.  Kt.  P.  2 
6.  Q.  B.  P.  1 

6.  Castles 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  Q.  to  Q.  3d 


B.  takes  Kt.  P. 

B.  to  R.  4th 

K.  Kt.  to  B.  3d 

Castles 

K.  Kt.  takes  K.  P. 

Kt.  to  Q.  B.  4th 

10.  Q.  to  Q.  5th  (a)  Kt.  to  K.  3d 

11.  B.  to  Q.  R.  Sd     R.  to  K.  sq. 

12.  K.  to  R.  sq.  B.  to  Q.  Kt.  3d 

13.  Q.  Kt.  to  Q.  2d  Q.  Kt.  to  K.  2d 

14.  Q.  to  K.  4th        Q.  Kt.  to  Kt.  3d 

15.  Q.  R.  to  Q.  sq.(6)B.  to  Q.  B.  4th 

16.  K.  B.  takes  Kt.     B.  takes  Q.  B. 

17.  B.toQ.Kt.  3d    Q.B.  P.  1 

18.  Q.  to  Q.  B.  4th    B.  to  Q.  B.  4th 

19.  B.  tks.  P.,  ch.  (c)  K.  takes  B. 

Black  resigns 


White.  (Mr.  H.)         Black.  (Mr.  S.) 

20.  Q.  to  Q.  B.  4th,ch  K.  to  B  sq. 

21.  Q.  takes  B.,  eb.    K.  to  Kt.  sq. 

22.  Q.Kt.toQ.B.4thQ.  Kt.  P.  1 

23.  Q.  to  Q.  R.  3d     Q.  B.  P.  1 

24.  Kt.  to  Q.  6th        R.  to  K.  3d 

25.  Q.  to  Q.  Kt.  3d    B.  to  Q.  R.  3d 

26.  K.  R.  to  K.  sq.     Q.  to  K.  2d 


27.  Q.  to  Q.  5th 

28.  K.  Kt,  P.  1 

29.  Q.  B.  P.  1 

30.  K.  toKt.2d 

31.  K.  Kt.  to  Kt.  5th  K.  R.  to  K.  2d 

32.  K.Kt.  to  B.7th,ch.R.  takes  Kt. 

33.  Kt.  takes  R.  ch.    R.  takes  Kt. 

34.  Q.  takes  R. 

35.  K.  B.  P.  1 

36.  R.  takes  Q.  P. 

37.  Q.  takes  B. 


Q.  R.  to  K.  B.  sq. 
K.  to  R.  sq. 
Q.  to  Q.  sq. 
Q.  to  Q.  B.  2d  ((0 


B.  to  Q.  Kt.  2d,  eh. 
Q.  to  Q.  B.  sq. 
B.  takes  P.,  ch. 


Notes. 

(a)  White  cleverly  takes  advantage  of  the  error  committed  by  his  opponent,  in 
playing  K.  Kt.  to  B.  3d  on  the  6th  move. 

(h)  Observe  the  advantage  always  obtained  by  the  opening  player  in  the  develop- 
iDent  and  disposition  of  his  forces. 

(c)  Kt.  to  K.  4th  would  also  have  been  good  play.  If,  then,  Black  attacked  the 
Queen  with  Q.  Kt.  P.,  White  might  answer  with  B.  taking  K.  B.  P.,  ch.,  as  in  the 
text, 

(d)  These  apparently  lost  moves  are  really  made  to  get  the  poor  Bishop  into 
play  again. 

VOL.  vni.  o  o 


280 


THE    CHESS    PLAYER  S   CHRONICLE. 


Another  stoutly-fought  example  of  the  Evans  Gambit,  between  the  same 

Antagonists. 


Whiie.  (Mr.  H.)  Black,   (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  6.  3d  Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th  K.  B.  to  Q.  B.  4th 

4.  Q.  Kt.  P.  2  B  takes  Kt.  P. 

5.  Q.  B.  P.  1  B.  to  R.  4th 

6.  Castles  Q.  P.  1  (a) 

7.  Q.  P.  2  K.  Kt.  to  B.  3d  (b) 

8.  Q.  to  Q.  R.  4th  K.  Kt.  to  Q.  2d 

9.  B.  to  Q.  Kt  5th  (c B.  to  Q.  Kt.  3d 

10.  B.  takes  Kt.  P.  takes  B. 

1 1.  Q.  takes  P.  B.  to  Q.  R.  3d 

12.  R.  to  K.  sq.  Castles 

13.  P.  takes  K.  P.  (d)  Kt.  takes  P. 

14.  Kt.  takes  Kt.  P.  takes  Kt. 

15.  Kt.  to  Q.  2d  R.  to  K.  sq. 

16.  Kt.  to  K.  B.  3d  R.  to  K.  3d 

17.  Q.  to  Q.  R.  4th  Q.  to  Q.  6th 

18.  B.  to  K.  3d  Q.  to  Q.  Kt.  4th 

19.  Q.  to  Q.  Kt.  3d  Q.  R.  to  K.  sq. 

20.  R.  to  Q.  sq.  Q.  to  Q.  B.  3d 

21.  K.  R.  P.  1  B  to  Q.  B.  5th 

22.  Q.  to  Q.  B.  2d  K.  B.  P.  1 


23.  Kt.  to  R.  4th 

24.  R.  to  Q.  2d 

25.  Kt.  to  K.  B.  3d    K.  R.  to  Q.  sq. 

26.  R.  takes  R.  R.  takes  R. 


K.  Kt.  P.  1 
R.  to  Q.  3d 


Wkiie.  (Mr.  H.) 

27.  B.  to  K.  R.  6th 

28.  B.  to  K.  3d 

29.  B.  takes  B. 

30.  R.  to  Q.  sq. 

31.  Q.  to  Q.  B.  sq. 

32.  R.  to  Q.  2d 

33.  Q.  takes  R. 

34.  Kt.  takes  Q. 

35.  K.  B.  P.  1 

36.  K.  to  B.  2d 

37.  Q.  B.  P.  1 

38.  K.  to  K.  3d 

39.  K.  to  Q.  3d 

40.  K.  to  Q  B.  3d 

41.  P.  takes  P. 


Black.     (Mr.  S.) 
Q.  to  Q.  B  4th  (e) 
Q.  to  Q  R.  6th 
R.  P.  takes  B. 
Q.  takes  P.  (/) 
K.  to  Kt.  2d 
R.  takes  R. 
Q.  takes  Q. 
B.  to  Q.  R.  7th 
Q.  B.  P.  1 
Q.  B.  P.  1  ig) 
K.  to  B.  2d 
K.  to  K.  3d 
K.  to  Q.  3d  . 
Q.  Kt.  P.  1 
B.  to  K.  B.  2d 


42.  Kt.  to  B.  4th,  ch.  K.  to  Q.  B.  2d  (k) 


43.  P.  1,  ch 

44.  Kt.toQ.6th 

45.  K.  Kt  P.  2 

46.  K.  R.  P.  1 

47.  P.  takes  P. 

48.  Kt.  to  K.  8th 


K.  to  Q.  Kt.  sq. 
B.  to  Kt.  sq. 
K.  R.  P.  1 
K.  R.  P.  1 
P.  takes  P. 
K.  R  P.  1 


49.  Kt.  to  K.  Kt  7th   B.  to  K-.  B.  2d 

50.  Kt.  takes  B.  P.     B.  to  K.  3d 

51.  Kt.  to  Q.  6th  B.  takes  P. 

52.  Kt.  to  K.  B.  7th 


And  wins. 


Notes, 


(a)  This  is  better  than  bringing  out  the  K.  Kt.,  as  in  the  preceding  game. 

(b)  At  first  sight  this  unexpected  variation  seems  to  involve  the  loss  of  a  clear 
piece,  but  unpromising  as  it  appears,  Black's  ingenious  play  afterwards  would  serve 
to  shew  that  it  can  be  made  vrithout  any  very  serious  disadvantage. 

(c)  The  position  now  is  truly  remarkable.  If  White  advance  the  Q.'s  P.,  Black 
can  retort  with  K.  Kt.  to  Q.  Kt.  3d,  and  extricate  his  pieces ;  the  former,  there- 
fore, has  apparently  no  better  move  than  the  one  he  made. 

(d)  Here,  again.  White  seems  to  have  an  opportunity  to  win  a  piece,  by  ad- 
vancing his  Q.  R.  P.  2 ;  but  even  this  loss  Black  could  have  avoided,  although  the 
method  is  certainly  not  very  obvious. 

(f)  AH  this  is  good  solid  Chess.  The  forces  are  quite  equal,  the  players  well 
matched,  and  the  position  one  which  admits  of  no  dallying. 

(/)  Black  has  stolen  a  march  upon  his  opponent  here,  and  contrived  to  gain  a 
Pawn,  certes  no  unimportant  prize  in  such  a  game. 

(g)  This  was  a  grave  fault,  since  it  permitted  White  to  shut  the  Bishop  up,  or 
gain  a  Pawn  by  his  escape. 

(A)  Better,  we  should  have  thought,  to  exchange  the  Bishop  for  his  Kt. 


THE   CHESS   PLAYER  S   CHRONICLE. 


281 


Game  lately  played  between  Mb.  C. 

Block.  (Mr.  K.)      White.  (Mr.  T.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  6.  3d 

3.  K.  B.  to  Q.  B.4th  K.  B.  to  Q.  B.  4th 

4.  Q.  Kt.  P.  2  B.  takes  P. 

5.  Q.  B.  P.  1  B.  to  K.  2d  (a) 
S.  Q.  to  Q.  Kt.  8d  K.  Kt.  to  R.  3d 

7.  Q.  P.  2  Q.  Kt.  to  R.  4th 

8.  Q.  to  R.  4th  Kt.  takes  B. 

9.  Q.  takes  Kt.  P.  takes  Q.  P. 
10.  Q.  B.  takes  Kt.  P.  takes  B. 
U.  P.  takes  P.  Q.  P.    1 


Kenmt  and  a  distinguished  Amateur. 


Black.  (Mr.  K.) 

12.  Q.  Kt.  to  B.  3d 

13.  Q.  P.  1 

14.  Q.  R.  to  Q.  sq. 

15.  K.  P.  1 

16.  Q.  Kt.  to  K.  4th 

17.  Q.  R.  toQ.3d 

18.  K.  to  B.  sq. 

19.  R.  takef:  B. 

20.  K.  P.  takes  P. 

21.  P.  to  Q.  7th,  ch. 

22.  Kt.  tks.  Q.  B.  P. 


W7iite.(MT.  T.) 
Q.  B.  P.  1 
Q.  B.  P.  1 
K.  R.  to  Kt. 
K.  R.  takes  Kt.  P. 
Q.  B.  to  K.  Kt.  5th 
Q.  to  Q.  R.4th,  ch. 
B.  takes  K.  Kt. 
R.  to  Kt.  sq. 
B.  to  K.  Kt.  4th 
K.  to  B.  sq. 
Q.  to  Q.  rth 


Black  announced  mate  in  four  moves. 


Note. 


(a)  This  is  a  bad  square  whereon  to  place  the  Bishop, — a  move  well  taken  ad< 
vantage  of  by  the  first  player. 

CHESS  IN  DUBLIN. 

Between  Mr.  Waixsb,  and  Mr.  Salmon,  of  the  Dublin  Chess  Club. 


White.  (Mr.  W.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.  to  Q.B.  4th 

4.  Q.  Kt.  P.  2 

5.  Q.  B.  P.  I 

6.  Castles 

7.  Q.  P.  2 

8.  P.  takes  P. 

9.  Q.  B.  to  Kt.  2d 

10.  K.B.  to  Q.Kt.5th 

11.  B.  takes  Kt. 

12.  Q.  Kt.  to  Q.  2d 

13.  Q.  to  Q.  B.  2d 

14.  Q.  to  Q.  B.  3d 

15.  Q.  R.  to  Q.  B. 

16.  Q.  P.  1 

17.  K.  R  P,  1 

18.  K.  to  R.  2d 


Black.  (Mr.  S.) 

K.  P.2 

Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
B.  takes  P. 
B.  to  R.  4th 
B.  to  Kt.  3d 
P.  takes  P. 

a  P.  I 

Q.  B.  to  K.  Kt.  5th 

K.  to  B. 

P.  takes  B. 

K.  B.  P.  1 

Q.  to  Q.  2d 

Kt.  to  K.  2d 

Q.  B.  P.  1 

Kt.  to  K.  Kt.  3d 

B.  to  K.  R.  4th 

B.  takes  Kt 

And 


White.  (Mr.  W.) 

19.  Q.  takes  Kt. 

20.  Q.  to  K.  R.  5th 

21.  K.  B.  P.  2 

22.  Q.  R.  to  K.  (a) 

23.  Q.  to  Q. 

24.  B.  to  Q.  R. 

25.  Q.  takes  B. 

26.  Q.  to  Q.  3d 

27.  K.  P.  I 

28.  P.  takes  P. 

29.  Q.  P.  1 

30.  Q.  to  Q.  5th,  ch. 

31.  B.  takes  P. 

32.  R.  to  K.  B.  7th 

33.  R.  takes  R. 

34.  Q.  takes  Q. 

35.  R.  to  Q.  5th 

36.  R.  tks.  Q.  R.  P. 

Wins. 


Black.  (Mr.  S.) 

K.  to  B.  2d 
K.  R.  to  K. 
K.  to  Kt. 
B.  to  Q.  R.  4th 
Q.  R.  to  Q.  Kt. 
B.  takes  Kt. 
Q.  R.  to  Kt.  5th 
Q.  to  Q.  R.  5  th 
K.  B.  P.  takes  P.  (b 
Q .  P.  takes  P. 
Q.  to  Q.  2d  (c) 
K.  to  R. 
Q.  R.  to  Q.  Kt. 
R.  takes  B. 
Q.  takes  P. 
P.  takes  Q. 
R.  to  Q. 


Notes. 


(a)  This  move  is  not  well  played. 

lb)  Better  than  taking  K.  B.  r.,  as  the  following  variation  will  shew : — 


27. 

28    K.  P.  takes  K.  B.  P. 

29.  R.  takes  R. 

30.  R.  to  K.  8th,  ch. 


Kt.  takes  K.  B.  P. 
R.  takes  R.  (best) 
Kt.  takes  Q. 
K.  to  B.  2d 
•K.  takes  R. 


31.  P.  takes  K.  Kt.  P. 

32.  P.  Queens,  and  at  least  draws  the  game, 
(c)  Black  should  have  played  Kt.  to  K.  B.  5th. 


28^ 


THE   CHESS    PLAYERS   CHRONICLE. 


CHESS  IN  BRIGHTON. 

Gam B  played  between  Capt.  Kbnnbdt  and  Mb.  Tubheb,  of  the  Brighton 

Chess  Club. 


White.  (Capt.  K.) 

1.  K.  P.  2 

3.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  K.B.toQ..R4th 

5.  Q.  B.  P.  1 

6.  Castles 

7.  Q.  takes  P. 

8.  Q.  R.  P.  1 

9.  Q.  Kt.  P.  2 

10.  Q.  to  Q.  Kt.  dd 

11.  aKt.toQ.B.3d 

12.  K.  Kt.  to  Q.  5th 

13.  Q.  Kt.tk8.K.B. 

14.  Q.B.toKt.2d 

15.  K.Kt.  to  K.R.4th 

16.  Kt.  to  K.  B.  5th 

17.  P.  takes  B. 


Blach  (Mr.  T.) 

K.  P.2 

Q.  Kt.  to  B.  3d 

P.  takes  P. 

K.  B.  checks 

P.  takes  P. 

P.  to  Q.  B.  7th 

Q.P.I 

K.  B.  to  Q.  K.  4th 

K.  B.  to  Q.  Kt.  dd 

Q.  to  K.  B.  3d 

Q.  B.  to  K.  3d 

Q.  to  K.  Kt.  3d. 

Q.  R.  P.  tks.  Kt. 

Castles 

Q.  to  K.  R.  3d 

B.  takes  Kt. 

K.  R  P.  1 


WhUe   (Capt.  K.)     Black,  (Mr  T.) 
18.  Q.  R  to  K.  sq.    K.  to  Q.  Kt.  sq. 
19  Q.  R.  to  K.  3d     K.  Kt.  P.  2 

20.  YAk%.V.enpa»9ant9L,  R.  P.  takes  P. 

21.  Q.  R.  to  K.  R.  3d  Q.  to  K.  Kt.  2d 

22.  R.  takes  R.  Q.  takes  R. 

23.  K.B.  takes  K.  Kt.  R.  takes  B. 

24.  B.  tks.  K.  B.  P.    Q.  to  K.  R.  2d 

25.  K.  B.  P.  2  R.  to  K.  B.  sq. 

26.  R.  to  K.  sq  Kt.  to  Q.  R.  2d 

27.  B.  to  K.  Kt.  5th  Kt.  to  Q.  Kt.  4th 

28.  R  to  K.  7th         Q.  to  K.  R.  sq. 

29.  K.  R.  P.  1  Q.  to  K.  R.  8th,  ch. 

30.  K.  to  K.  R.  2d      Q.  takes  Q.  R.  P. 

31.  Q.  to  Q.  B.  4th   Q.  B.  P.  1 

32.  Q.  to  K.  6th        Q.  tks.  Q.Kt.P.(a) 

33.  Q.  to  Q.  rth 


And  White  win». 


Note, 


(a)  A  fatal  error,  involving  the  immediate  loss  of  the  game. 


SOLUTIONS  TO  PROBLEMS  IN  No.  31. 

No.  i2L 

No. 

123. 

White. 

Black, 

WhUc. 

Bktek, 

1.  R.  to  Q.  R.  2d 

K.  P.  1  (A.) 

1. 

R.  to  K.  Kt.  .'ith 

R.  takes  R. 

2.  B.  to  K.  Sd 

K.  to  K.  3d 

2. 

R.  to  Q.  R.  6th,  < 

ch. 

K.  to  his  4th 

3.  R.  to  Q.  2d 

P.  takes  P. 

3. 

Kt.toQ.3d.  ch. 

K.  to  B.  4t]i 

4.  B.  takes  P. 

Kt.  to  K.  B.  3d 

4. 

P.  Mates. 

5.  R.  to  Q.  6th 

Mate. 

(A.) 

K.  to  Kt.  Sd 

2.  R.  to  K.  R.  2d 

K.P.I 

3.  B.  to  K.  3d 

K.P.I 

No. 

124. 

4.  R.  to  K.  R.  3d 

K.  toK.  B,3d 

WhiU. 

*«  ^09 

Black. 

6.  R.  to  K.  R.  6th 

I. 

Kt  to  K.  Kt  Tth 

I 

P.  1 

Mate. 

2. 

K.  P.  1 

P.  I 

3. 
4. 

K.  P.  1. 
K.  Kt  P.  2. 

P.  takes  P. 

P.  Queena 

No.  122. 

5. 

K.  Kt.  P.  1 

White. 

Black. 

Male. 

1.  B.  to  Q.  4th,  ch. 

R.  interposes 

2.  R.  to  K.  B.,  ch. 

H.  interposes 

3.  B.  to  K.  Kt.  7th 

R.  to  Q.  8th  (best) 

4.  R.  to  K.  Bq. 

R.  to  Q.  B.  8th  (best) 

5.  R.  to  Q. 

R.  to  Q.  Kt.  8th 

6.  R.  to  Q.  B. 

R.  takes  R. 
Mate. 

Emlatuu.— 0\ix  last  Chronicle  was  incorrectly  numbered,  it  should  have  been  printed  No.  35i 


THE    CHESS    PLAYERS    CHRONICLE. 

CALVI'S   ELEMENTARY    LESSONS 
Contimied  from  page  276. 
Second  Vacation  from  Blaek'i  Fifth  Movt. 
Second  Variation. 

mm.  SAwjt. 

6.  1  Kt.  lit"  p. 

e.  Ki.Ui.Kl     P.UkuKt. 

J.  Q.iiUwiP.  |«.toK.ad 

Had  Black  taken  F. 
vith  P.,  jaa  should  play 
Q.  to  Q.  Sth,  and  rfter- 
wards  check  »X  R.  5th. 

«.  Cutis         I  Q.  tik«  P. 

If  Black,  instead  of 
taking  the  Pawn  nitb 
Queen,  hod  takes  it 
with  Pawn,  you  should 
pUj  R.  to  K.  aq. 
«.  aioQ.B.ad  |KB.lo«Kl.Mli 

IV-  a.t(iaiLi.sdia.p.3iq. 

IfBlackplajhisR.  to 
K.BTinBteBdofQ.  P.  2, 
jou,  bj  moTiog  jaar  Kt. 
Queen's  2d,  viould  have 


n.  Q.R.P.  I  |B.toK.2d 

12.  Kt.  to  Q.  2d         Q.  to  K.  8d 

13.  KLtoE.  B.3d    lE.toB.  2d 
Bbu:k  'could  alio  play  Q.  B.  I 

In  this  case,  you  ahoiild  move  tou 
to  K.,  and  afterwards  play  Q.  B.  t( 
Et.  Sth. 

IS.  Et.toE.5th^ch. 


14.  R.  to  K.  I 


I  Q.  to  Q.  Sd 
I  K.  to  B.  aq. 

If  he  move  E.  to  B.  3d,  vou  check 
with  B.  at  E.  Et.  fifth. 


TiBBJity-iBvenih  Opening. 

White.  Black. 

1.  K.  P.2  I  E.  P.2 

2.  K.  Kt.  to  B.3d    Q.  Kt.  to  B.  3d 

3.  K.B.toQ.B4th|K.R.P.  1 

Black  here  loses  a  more:  he  should 
rather  bring  out  a  piece. 

This  Opening  is  from  Cozio. 


16.  B.  to  KB. 4th 

17.  aa.toQ.«i. 

18.  ft.  B.  P.  2 

19.  Q.B.P.tks.P. 

20.  R.  lakes  P. 


Q.toQ.sq. 
Q.  B.P.  1 
K.  Kt.  P.  1 
P.  Ukea  P. 
0.  to  E.  «j. 


Von  have  evidently  the  better  game. 


4.  ft.  B.  P.  1 

5.  Q.  P.  2 

6.  E.BtoQ.Kt.3d 

7.  B.tks.K.B.P,ch 

8.  Kt.tk8.K.F.,eh. 


Q.  R.  P.  I 
Q.  Et.  P.  2 
Q.  Kt.  to  R.  4tb 
E.  takes  K 
K.  to  K.  sq. 
E.  to  K.  2d 


'o   prolong  the  game,  Black  should 
have  moved  his  King  home  again. 
Q.toK.  B.  5th  I  K,  to  Q,  3d 


284 


THE   CHESS    PLAYER  S   CHRONICLE. 


Tweniy^'eighth  Opening, 

White.  Black. 

1.  K  P.  2  K.  P.  2 

2]  K.  Kt.  to  B.  3d  Q^  kt.  to  B.  3d 

3.  K.B.toQ.B.4th  K.  B.  to  K.  2d 

K.  B.  to  K.  2d  is  a  bad  defensive 

move — con6ning  the  Queen.  Cozio  is 

the  only    author,  I  believe,  who  has 

analyzed  this  opening.     He  has  only 

given  one  game,  which  I  am  about  to 
explain,  and  which  appears  to  me  to  be 
incorrect. 


4.  Castles 

5.  K.Kt.tohis5th 


K.  Kt.  to  B.  3d 
Castles 


Kt.  to  his  5th  is,  in  my  opinion,  not 
well  played.  (See  Second  Variation.) 

6.  K.  B.  P.  2         I  K.  R.  P.  1 

Here  Cozio  makes  a  bad  move  for 
Black.  Instead  of  playing  K.  R.  P.  1, 
he  should  have  pushed  on  the  Q.*s  P.  2 
squares.    (See  First  Variation.) 


R.  takes  Kt. 

K.  takes  B. 

Kt.  takes  P. 


7.  Kt.tk8.  K.  B.  P. 

8.  B.  takes  R.,  ch. 

9.  P.  takes  P. 
10.  QtoK.R.5th,ch 

In  this  position  your  superiority  is 
unquestionable. 

First  Variaiion. 


White. 

6.  K.  B.  P.  2 

7.  K.  P.  takes  P. 

8.  Q.  to  K.  sq. 

9.  B.  takes  Kt. 

10.  Q.  Kt.  to  B.  3d 

11.  Q.  toK.  Sd 

12.  P.  takes  B. 


Black. 

Q.  P.  2 

Q.  B.  to  K.  Kt.  5th 
K.  Kt.  takes  P. 
Q.  takes  B. 
Q.  to  Q.  5th,  ch. 
B.  takes  Kt. 
Q.  takes  Q. 


13.P.  takes  Q. 

Black*s  position  is  quite  as  good  as 
yours. 

Second   Variaiion, 

White,  Black. 

5.  Q.  P.  2  I  Q.  P.  1 

Q.  P.  2  is  a  good  attacking  move. 
You  free  your  pieces,  without  giving 
your  adversary  a  chance  of  doing  like- 
wise.    In  this  situation,  if  Black  had, 


instead  of  playing  Q.  P.  1,  taken  one 
of  your  two  Pawns,  I  believe  he  would 
have  found  himself  in  a  bad  poution. 
We  shall  endeavour  to  demonstrate  this. 
We  will  first  suppose  that  he  takes  the 
K.  P.  with  hu  Kt. 

K.  B.  to  Q.  5th      I  K.  Kt.  to  B.  dd 

If  he  withdraw  his  Kt.  to  Kt.  4th,  you 
should  take  Kt.  with  Kt.,  and  after- 
wards play  Q.  to  K.  R.  5th,  winning  a 
piece. 

K.  B.  takes  Q.  Kt.  |  Q.  Kt.  P.  takes  B. 

If  he  had  retaken  the  Bishop  with 
Q.  P.,  you  should  take  P.  with  P.,  pre- 
serving your  superiority. 


Kt.  to  Q.  4th 
Kt.  to  Q  Kt.  3d 
Q.P.  1 


P.  takes  P. 
Q  B.  P.  2 
Q.  to  her  4th 
R.  to  K.  sq. 

Your  game  is  to  be  preferred. 
Now  let  us  examine  the  result  of  K. 
P.  takes  Q.  P. 

K.P.I.  K.  Kt.  to  his  5th 

Q.  B.  to  K.  B.  4th  Q.  P.  1 

P.  takes  P.  B.  takes  P. 

R.  to  K.  sq.,  ch.  K.  B.  to  K.  2d 

K.  B.  to  Q.  Kt.5th  Castles 

If,  instead  of  castling.  Black  had 
played  his  Q.  B.  to  Q.  2d,  you  should 
take  Q  Kt.  with  Bishop,  and  afterwards 
move  your  Queen  to  K.  2d,  preventing 
his  castling. 

K.  B.  takes  Kt.         P.  takes  B. 
K.  Kt.  takes  Q.  P. 

In  this  position,  you  have  the  better 
game. 

6.  Q.  P.  1  I 

It  is  a  general  rule  not  to  mask  the 
attack  on  your  adversary's  K.  B.  P.  by 
pushing  on  the  Q.  P.  1  sq. :  but  in 
this  instance,  you  do  this  to  ^prevent 
your  adversanr  from  developing  his 
pieces ;  and  the  inconvenience  arising 
from  the  crowded  state  of  his  game, 
ought  to  compensate  you  for  the  sacrifice 
you  make  to  the  rule  above  mentioned. 

£nd  of  the  Fifteenth  Lesson. 


§9^ 


PROBLEM  No.   141. 


PEOBLEM  No.  142. 
»la(li fy  H.  J.  C.  AnpagwB. 


While  moving  first,  to  chetltmate  in  five  movea.     BKIiIlt, 


=^^M 


i^= 


1    mB\ 


1^3 


Uhite  playing  flrot  Mate*  id  sis  moves         inaiiitt 


PROBLKM  No.  144. 


-r^^ 


THE 


CHesa  Pla^et^d  €htonitU^ 


No.  37. 

KBW  8BRIB8. 


.f 


SA.TURD AY,  SEPTEMBER  11,  1847. 


{PBICJB 
THRBBPBKGB 


CHESS  IN  THE  PROVINCES. 

Game  played  at  the  Kidderminster  Chess  Cluh,  between  the  Hon.  Secretary  of  the 
Huddersfield  Club,  (Mr.  6«  Simpson)  and  Mr.  Cbbsswell,  the  Hon.  Secretary  of 
the  Kidderminster  Club. 


White.   (Mr.S.) 

1.  K  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  R.  B.  to  Q.  B.4th 

4.  Q.  Kt.  P.  2 

5.  Q.  B.  P.  1 

6.  Castles 

7.  Q.P  2 

8.  P.  takes  P. 

9.  Q.  B.  to  Kt.  2d 

10.  Q.  Kt.  to  Q.  2d 

11.  K.  R.  P.  1 

12.  B.  to  Q.  3d 
18.  K.  P.  1 

14.  P.  takes  P. 

15.  Q.  to  Q.  B.  2d 

16.  B.  to  K.R.7th,ch. 

17.  B.  to  K.  B.  5th 

18.  Q.  to  K.  4th 

19.  Q.  to  K.  Kt.  4th 
2a  Q.  takes  Kt.  (a) 

21.  Q.  toK.Kt.  4th 

22.  Q.  Kt.toQ.&4th 


Black.    (Mr.  C.) 

K.  P.2 

Q.  Kt.  to  R  3d 

K.  B.  toQ.  E4th 

B.  takes  Kt.  P. 

B.  to  R.  4th 

B.  to  Q.  Kt.  3d 

P.  takes  P. 

Q.  P.  X 

K.  Kt.  to  B.  8d 

Castles 

Q.  Kt.  to  R.  4th 

K.  R.  P.  1 

P.  takes  P. 

Kt.  to  Q.  4th 

Kt.  to  K.  B.  5th 

K.  to  R.  sq. 

Q.  Kt.  to  B.  3d 

Kt.  to  K.  R.  4th 

B.  takes  B. 

R  to  K  Kt.  3d 

K.  R.  to  K.  s<|. 

R  to  K.  3d 


White.    (Mr.  S.) 

23.  K.  Kt.  to  R.  4th 

24.  Q.  R.  to  K.  sq. 

25.  K.  to  R  sq. 

26.  K.  B.  P.  2 

27.  Kt.  takes  B. 

28.  Q.  to  K.  Kt.  3d 

29.  Kt.  to  Q.  sq. 

30.  Kt-  to  K.  B.  2d 
3L  Q.  to  K.  3d 

32.  R.  to  Q.  sq. 

33.  R  takes  R. 

34.  Q.  to  Q.  R.  3d 

35.  R.  to  Q.  sq. 

36.  P.  takes  P. 

37.  Kt.  to  K.  B.  3d 

38.  K.Kt.tk8.K.Kt.P 

39.  Q.  Kt.  to  K.  4th 

40.  R.  to  K.  Kt.  sq. 

41.  Q.  to  K.B.8th,ch 

42.  Kt  to  K.  B.  6th 

43.  Q.  takes  R.,  ch. 

44.  Kt.  takes  Q. 


Black.    (Mr.  C.) 
Q.  to  K.  2d 
Q.  R.  to  Q.  sq. 
K.  B.  to  Q.  5th 
B.  takes  B. 
R.  to  Q.  5th 
B.  to  R  2d 
Q.  to  Q.  B.  4th 
Kt.  to  K.  2d 
Q.  to  Q.  4th 
Q.  B.  P.  2 
P.  takes  R. 
Q.  Kt.  P.  1 
K.  Kt.  P.  2 
P.  takes  P. 
Kt.  to  K.  R  4th  . 
R.  to  K.  Kt.  3d 
Kt.  to  K.  R  5th 
R  to  Kt.  2d 
B.  interposes 
Kt.  to  K.  Kt.  dd,(» 
K.  takes  Q. 


Black  resigns,  (fi) 


8 


Notes. 

ia)  ^j  taking  the  Bishop,  he  woold  have  lost  the  exchange. 
b)  If  Black,  instead  of  this  move,  play : — 

Q.  takes  K.  P. 
Kt.  takes  K.  B.  P.,  ch.  R.  takes  Kt 
Q.  tekcM  B. 

Mate, 
(e)  This  game  is  very  steadily  concluded,  and  is  extremely  creditable  to  playera 
ytho  must  necessarily  have  few  opportunities  of  practising  with  the  higher  and  most 
improving  order  of  antagonists. 

VOL.   Yia.  TT 


288 


THB  CHBSS   FLATE&  8  CHEOMICLE* 


Onr  next  two  gmes  are  pordon  of  a  match  Imt  lately  condilded  betweim 
Mr.  Jomr  RBoraa  of  Leedi,  and  Mr.  £.  Cboboudlm  of  Halifia,  whieh  terminated 
in  &TOiir  of  the  former. 


White.  (Mr.  J.  R.)  BlaeL  (Mr.  £.  C.) 
1.  K.  P.  3  K.  P.  2 

8.K.Kt.toR3d    Q.Kt.toR3d 

3.  Q.P.2  P. take*  P. 

4.  Kt.  takes  P.         Kt.  takes  Kt. 

5.  Q.  takes  Kt.         Q.  P.  1 

6.  K.&toQ.B.4thQ.RtoK.3d 

7.  Q.  Kt.  to  B.  3d   Q.  B.  P.  1 

8.  Castles  Q.  to  K.  B.  3d 

9.  Q.  to  Q.  3d  Q.  to  K.  Kt.  3d 
10.  K.  B.  P.  2  (a)      K  takes  B. 


Q.  toK.3d 
Kt.  to  K.  2d 
Q.toQ.2d 


11.  Q.tokeiB. 

12.  Q.  to  Q.  3d 

13.  K.  K-  P.  1 

14.  Q.B.  to  K.  3d(&  K.  a  P.  1 

15.  Q.  R.  to  Q.  8q.    Q.  Kt.  P.  1 

16.  &toK.B.4tb(e  Q.  P.  1 


I 


WhUe   (Mr.J.R.)    P2ridl.  (Mr.  E.  C.) 

17.  B.toK.Kt.3d(JlLt«Q.8q. 

18.  P.  takes  P.  Kt.  takes  P. 

19.  Kt.  takes  Kt.       P.  takes  Kt. 

20.  Q.toK.2d,ch.    B.toK.2d 

21.  K.  B.to  K.sq.  (e  K.  to  B.  2d 

22.  K.  to  R.  sq.  (/)  K.  R.  to  K. 

23.  Q.toK.B.3d      ~ 

24.  R.toK.2d 


And 


25.  R.  takes  R. 

26.  Q.  R  P.  two 

27.  P.  takes  P. 

28.  Q.  R.  P.  1 

29.  Q.  P.  1 

30.  Q.to  Q.  5th,di.  K.  to  R  sq. 

31.  Q.  Kt.  P.  2  K  to  K.  6th 

32.  R.  to  K.  sq. 

wins(^). 


Q.  to  Q.  B.  3d 
KtoQ.  R4th 
K.  takes  R. 
K.  to  R  2d 
Q.  to  Q.  R.  5th 
R.  to  K.  sq. 
Q.  to  Q.  2d 


Noie$. 
M  Black*8  game  is  evidently  more  constrained  and  embarrassed  than  his  oppo- 
nents. 
(b)  Preventing  Black*s  casding,  and  enabling  the  Q.  R.  to  come  into  pUjr. 
{eS  This  is  possibly  better  than 


the  Q.  P., becaose  Blackmust hare  gained 
one  in  retnm  immediately. 

(d)  To  enable  him  to  advance  the  K.  P.  advantsfleoosly. 
>)  The  hold  obtained  by  the  opening  is  very  weU  kept. 
^  f )  A  very  important  precaution, 
r)  This  is  an  instmctive  example  of  the  celebrated  Scotch  opening,  the  attack, 
witEoat  bein^  brilliant,  having  a  sustained  power,  which  renders  it  very  well  de- 
serving  attenucm. 


Between  the  same  opponents. 


WhiU.  (Mr.  E.  C.) 

1.  Q.  P.  2 

2.  aB.P.2 

3.  Q.  Kt.  to  B.  3d 

4.  K.  P.  1 

6.  Q.  B.  to  (i.  2d 

6.  K.Kt.toK.B.3d 

7.  P.  takes  P. 

8.  B.  takes  B. 

9.  K.  B.  to  Q.  Sd 

10.  Q.  to  Q.  B.  2d 

11.  Q.  R.  P.  1 

13.  K.Kt.toK.5th 
18.  P.  takes  Kt. 


B2acL  (Mr.J.R.) 

Q.P.2 

K.P.1 

K.Kt.toB.3d 

K.  B.  to  Q.  Kt  5th 

Castles 

Q.  B.  to  Q.  2d 

B.  Ukes  Kt. 

Kt.  takes  P. 

Q.  Kt.  to  B.  3d 

K.  R.  P.  1 

K.  B.  P.  2 

Kt.  takes  Kt. 

Kt.  takes  B. 


WkiU.  (Mr.  E.  C.) 

14.  Q.  takes  Kt 

15.  K.  B.  P.  1 

16.  K.  Kt  P.  1  (a) 

17.  K.  P.l  (i) 

18.  R.toK.B.8q. 

19.  B.  to  K.  2d 

20.  P.  takes  Q. 

21.  R.  to  Q.  sq.  (c) 

22.  B.  to  Q.  B.  4th 

23.  K.  takes  R. 

24.  K.  to  K.  2d 

25.  R.toQ.8q.  (J) 


And  wins. 


Blaeh  (Mr.  J.  R.) 
Q.  B.  to  bis  Bd 
Cl.toKR.5th,ish. 
Q.  to  K.  R.  4th 
Q.  takes  K.  B.  P. 
Q.  to  K.  6th,  ch. 
Q.  takes  Q.,  ch. 
B.tiUiesK  P. 
Q.  R.  to  Q.  sq. 
R.  takes  BI,  ch. 
R.  to  Q.  sq.,  ch. 
K.  to  B.  2d 
B.toK.B.6th,ch. 

iNvies. 


THE  CHESS  player's   CHRONICLE.  fS9 

Nates, 

(a)  An  inooQsiderate  move.    He  might  Mve  played  K^  to  his  2d  without  harm. 

(b)  Play  as  he  can,  the  consequences  are  disastrous. 

(c)  Every  exchange  now  serves  to  strengthen  Black  and  proportionately  im- 
poverish his  adversary. 

(d)  This  is  the  iimshing  stroke ;  the  game,  however,  was  quite  irrecoverable. 


CHESS  IN  GERMANY. 

Grame  betwetm  the  President  of  the  Berlin  Chess  Club  and  Herr  Ahbersih,  th* 
best  playev  at  Frankfort  on  the  Oder. — From  the  last  Number  of  the  Berlin  Sclutch- 
zeitung.     (^The  Notes  are  also  from  the  Oertnan  Periodical.) 

White.  Blach. 

(Herr  Andbbsxn.)    (Herr  Hakstxiii.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th  K.  B.  to  Q.  R  4th 

4.  Q.  Kt.  P.  2  B.  takes  P. 

5.  Q.  B.  P.  1  B.  to  Q.  R.  4th 

6.  Castles  Q.  P  1 

7.  Q.  P.  2  P.  takes  P. 

8.  P.  takes  P.  B.  to  Q  Kt.  3d 

9.  K.  Kt.  to  Kt.5th  K.  Kt.  to  R.  3d 
10.  Q.  P.  1  Q.  Kt.  to  K.  4th 

And  White  resigns. 


Wute.  Black. 

(Herr  Andebsbk.)    (Herr  Hanstein.) 

11.  B.to  Q.Kt.5th,ch.  B.  to  Q.  2d 

12.  B.  takes  B.  Q.  takes  B.  (a) 

13.  K.  to  R.  (b)         Castles  K.  R. 

14.  Q.  Kt.  to  B.  3d    K.  Kt.  to  Kt.  5th(c 

15.  Q.  to  Q.  B.  2d      K.  R.  P.  1 

16.  K  B.  P.  2  (rf)      Q.  Kt.  to  Q.  B.  5th 

17.  Q.  Kt.  to  Q.  C«)   Q-to  Q.  Kt.  4th  (/ 

18.  Q.  to  K.  2d  P.  takes  Kt 

19.  Q.  takes  Kt.  (g)  Kt.  to  K.  4th 


Notes. 
(a)  Black  can  now  Castle  on  either  side,  all  his  pieces  are  in  play ;  he,  more«) 
over  retains  the  Gambit  Pawn,  and  the  attack  of  his  adversairis  at  an  end;  the  legi- 
timate result,  in  our  opinion,  of  a  correct  defence  of  the  £vans  Gambit.    We  do 
not,  however,  mean  to  say  that  this  highly  interesting  opening  is  exhausted.    Its 
practice  can  be  recommended  even  against  a  strong  player. 


fh)  In  order  to  advance  K.  B.  P. 


(c)  By  this  attack  Black  gains  time,  and  enables  him  to  drive  back  the  Knight*  ,.• 

(d)  This  move  is  hazardous ;  the  Black  Knight  can  advance  while  the  adverse 
one  remains  in  danger. 

(e)  This  appears  to  be  his  best  move,  the  Knight  commanding  King's  third,  a 
square  on  whicn  Black  threatens  to  plant  one  of  his  Knights.  ) 

(jT)  The  strongest  move ;  White  cannot  now  withdraw  the  Knight  to  K.  B.  3d, 
for,  in  that  case,  Black  could  move  his  Kt.  to  Q.  R.  6th,  forcing  the  sacrifice  of 
Black*s  Queen. 

(g)  White  is  now  prepared  for  every  move  but  the  one  played,  which  decide^  tlie 
game  at  once.    He  has,  however,  no  move  to  save  the  game ;  had  he  played^r* 

19.  K.  R.  P.  1,  Black  would  reply  with  Kt.  to  K.  B.  3d ;  and  if  White  thefi  j^lay—- 

20.  Kt.  to  Q.  Kt.  2d,  Black  might  play— 20.  Kt.  takes  K.  P.    White's  best  move 
was — 19.  Kt.  to  Q.  Kt.  2  d,  and  the  game  would  probably  have  proceeded  as  foUoif  s : — 

White.  Black, 

lie.  Kt.  to  Q.  Kt.  2d  19.  Kt  to  Q.R.  6th 

20.  Kt.  to  Q.  3d  20.  Kt.  to  K.  B.  7th,  ch.  .  ^ 

^\.  R.  takes  Kt.  21.  B.  takes  R. 

22.  B.  takes  Kt.  22.  B.  to  Q.  5th 

Black  having  a  decided  superiority,     j 


S90 


THB  CH£S8  PLATER  S  CHROMICIiE. 


Game  between  an  American  Amatenr 

White.  Black. 

(Mr.  TiixKAir.)  (Mr.  Tvcubtt.) 

1.  K.  P.  2  K.P.2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  Kt.  to  B.  3d    K.  Kt.  P.  2 

4.  K.  B.  to  Q.  B.4thK.  B.  to  Kt.  2d 


5.  Q.  B.  P.  1 

6.  Q.  to  Kt.  3d 

7.  Castles 

8.  Q  P.  2 

9.  K.  Kt.  P.  I 

10.  K.Kt.toR.4th 

11.  Kt.  takes  P. 

12.  R.  takes  P. 

13.  P.  takes  P. 


aP.  1 
Q.  to  K.  2d 
K.R.P.  1 
Q.  B.  P.  1 
K.  Kt.  P.  I 
P.  to.  K.  R  6th 
P.  takes  Kt. 

Q.P.  1 

Q.  to  K.  8tb,  eh. 


(Mr.  Tilucah)  and  Mr.  Tuckxtt. 

White.  Black, 

(Mr.  TiLUiAii.)  (Mr.  Tuckxtt.) 

14.  R.  to  B.  sq.  Q.  to  K.  5th 

15.  P.  takes  P.  Q.  B.  to  K.  R.eth 

16.  B.  takes  P.,  ch.  K.  to  Q.  «q. 

17.  B.to  Q.  5th  (a)  Q.  to  K.7th 

18.  Kt.  to  Q.  2d  Kt.  to  K.  2d 

19.  P.  takes  P.  R.  to  K.  B.  sq. 

20.  R.  takes  R.,  ch.  B.  takes  R. 

21.  Q.  to  R  4th  (b)  Q.  to  K.  6th,  ch. 

22.  K.  to  R.  sq.  Q.  to  K.  8th,  ch. 

23.  Kt.  to  B.  sq.  B.  takes  Kt. 

24.  Q.  to  B.7th,ch.(c)K.  takes  Q. 

25.  B.  to  B.  4th,  di. 


Black  resigns. 
Nates. 


(a)  The  opening  is  very  spirited  on  both  sides,  and  the  attack  and  counter- 
attack  are  well  sustained. 

1>)  He  appears  to  have  but  this  move  to  save  the  game. 

[e)  Bjr  tms  sacrifice  White  cleverly  escapes  from  aU  his  thraldom. 


{; 


80LUTION8  TO  PROBLEMS  IN  No.  t2. 


No.  1S5. 
WhiU. 
I.  Xt.  takes  Kt,  eh.  R. 
9.  B.  toQ.R.7th,dit.e]i.  R. 
8.  Q.  to  K.  B.  8d,  ch.  R. 
4.  K.  to  Q.  Kt.  6th  K. 

«.  K.  toQ.  Xt  Sth,  dia.  ch.  K. 


6.  X.  to  B.  6Ch 

7.  X.  to  B.  4th,  ch. 

8.  X.toQ.  4th 

9.  X.  to  X.  4th,  eh. 

10.  B.  to  X.  8d 

11.  K.  takes  P. 
19.  Q.  toQ. 


K. 
K. 
X. 
X. 
P. 
K. 

Mate. 


Slack, 

talies  Kt  (best) 

interposes 

interposes 

moves 

moves 

moves 

moves 


moves 
moves 
takeeB. 
toKt 


Wkiie, 
U  B.  takes  B.,  ch. 
9.  Kt  to  a  Kt  8d 
9.  F.  to  B.  4th 
4.  Kt  to  B.  fith 


No.  196. 

Blaek, 
P.  tokes  B. 
P.  to  Kt  5th 
P.  to  Kt  4th 

Mate. 


No.  'I9f . 


1.  Q 

9.  K. 

8.  B. 

4.  P. 

».  K. 

6.  P. 

7.  P. 


WkUe. 
toQ.  7th 
toXtSd 
to  X.  B.  8d,  eh. 
1 

toQ.R.8d 
1 


Blmk. 
X.  movea 
X.  movea 
X.  movea 
P.  takes  P. 
P.  1 
P.  takes  P. 


No.  198. 


WhU; 
1.  B.  toQ.Xt  8d 
9.  B.  tokes  P.  at  B.  9d 
8.  B.  to  K.  Kt  6th 

4.  B.  to  K.  8th,  eh. 

5.  B.  takes  Q. 


Blaek. 
P.  takes  R.,  Queens 
P.  to  X.tR.8th,  Quaeas 
Q.  to  Q.  8th, 
Q.  covers. 


Mate. 


NOTICES  TO  CORRESPONDENTS. 

"  J.  B.  Jan.,  Newcastle,"— The  contest  between  Mr.  Staunton  and  Mr.  Kenny  is  nearly  finished;  Mr.  X. 

'  having  won  the  mi^ciity  as  yet    A  seoottd  mateh  is  to  be  played,  Mr.  Staunton  giving  the  odda  of  the 

Knight :  and,  if  Mr.  K.  continue  to  exhibit  the  same  cai«,  some  interesting  games  will  be  Iho       *^ 

'*  H.  C."->We  should  say  tliat  the  game  ought  to  end  in  a  draw. 


THE   CHBM   PLATKR's  CBROHICLE. 

CALVrS    ELEMENTARY    LESSONS. 
{Conliiated  from  pagtHl.') 
Pbobleh  No.  31. 


White  to  m&te  in  three  moyeB. 


SixTBBitTH   Lxaaoif. 

iKeod  SBetbin.— Klig't  Knight  Qiina, 

Twenbf-mwth  Opening. 
Whiie.  BlacJt. 

1.  K.  P.  2  M.  I  K.  P.  2  jq. 
9.  K.  Kt.  to  B  3d  Q.  Kt.  to  B.  3d 
3.  K.B.toQ.KtJth  I  K.  B.  to  Q.  B.4th 
Your  move  of  K.  B.  to  (J.  Kt.  fith  ia 
tMd.  This  method  of  pla?  "u  flrat 
mtrodaced  by  Lopez.  (See  Lopez,  p. 
143,  ((  tupra.) 

Black  plays  correcti;  by  brining  out 
bis  K.  B  to  Q.  B.  4th. 

He    might    have     adopted    different 
nwret,  but  hii  game  would  not  have 
bBcn  10  good. 
The    author    of  the    EncjclopKdiH, 


according  to  bia  plan,  devotes  one 
opening  for  each  derenee ;  but  we, 
wishing  to  devote  more  space  for  the 
more  interesting  openings,  amalgamMe 
all  the  defensive  move*  in  this  ^g^e, 
game. 

Black,  instead  of  plavins  K.  B.  to  Q. 
B.  4tb,  could  move  hia  Q.  P.  one  square, 
or  K.  Kt.  to  R  3d. 

In  the  lirat  case,  you  should  take  Kt.. 
with  Bishop,  and  snerwards  push  on  the 
Queen's  Fawn  two  squares,  navinff  the 
better  Kame.  In  the  second,  you  shoidd 
move  the  Q.  B.  Pawn  1  sq.,  and  after-  . 
wards,  Queen's  P.  2  sq,,  occupying  the 
centre  of  the  board  with  your  Pawns; 
an  important  posidwi  to  atttun,  as  ve 
have  lateo  remarked. 
4.  B.  takes  Kt.      |  Q.  P.  lakes  B. 


832 


THE   CHS6S   PLAYER  8  CHRONICLE. 


Instead  of  taking  the  Kt.,  you  should 
move  the  Q.  B.  P.  1  sq.  (See  First 
Variation.)  Black  doubles  a  Pawn  on 
the  Queen's  side  of  his  board,  which, 
generally  speaking,  is  bad ;  but  this  dis- 
advantage is  compensated  by  the  de- 
yelopement  of  his  game,  and  by  the 
attack  which  he  is  now  enabled  to  form. 


5.  Castles 


I  Q.  to  K.  B.  8d 


IC  instead  of  Castling,  you  had  taken 
K.  Pawn  with  Kt.,  Black,  by  taking 
yoor  K.  B.  P.  with  Bishop,  and  after- 
wards checking  you  with  Queen  at  her 
fifth  square,  would  regain  the  piece  and 
retain  his  gix)d  position. 

6.  K.  R.  P.  1         I  Q.  B.  to  K.  dd 

In  this  position.  Black  has  the  better 
game. 

Firgt  Variation. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 
8.  K.B.toQ.B.5th 
4.  Q.  JB.  P.  1 


Black. 

K.  P.2 

Q.  Kt.  to  B.  3d 
K.  B.  to  Q  B.  4th 
Q.  to  K.  B.  Sd 


You  move  Q.  B.  P.  1  sq.,  to  prevent 
your  adversary  from  eventually  playing 
either  his  Queen  to  her  5th,  or  Queen's 
Pawn  two  squares. 

5.  B.  takes  Kt.       |  Q.  P.  takes  B. 

Instead  of  taking  the  Knight,  you 
could  Castle.  Supposing  this,  Black, 
l>y  P^J^D^  b^  K.  Kt.  to  K.  2d,  would 
hare  obtained  a  better  game. 

Black  plays  correctly  by  taking  B. 
with  Q«  rawn.  Dal  Rio,  cnap.  17,  says 
that  this  double  Pawn  gives  more 
strength  and  solidity  to  your  adversary's 
game.  Lolli,  on  the  contrary,  (p.  182) 
diracts  the  move  of  Q.  takes  Bishop, 
with  the  intention  of  taking  K.  Pawn 
with  Queen,  if  White  take  K.  Pawn 
with  Knight ;  but  if  vou  Castle,  instead 
of  taking  Pawn  with  Kt.,  the  adverse 
Queen  will  be  badly  situated. 


6.  Q.  P.  2  sq. 

7.  P.  takes  P. 


P.  takes  P. 

K;  B  to  Q.  Kt.  Sd 


In  this  position,  althoogh  you  have 
two  Pawns  in  the  centre,  I  believe  Black 
to  have  the  better  game. 

8.  Castles  |  Q.  B.  to  KJ^t.5th 

Instead  of  Castling,  you  could  also 
play  K.  R.  P.  1  sq.  (See  Second  Vari- 
ation, below.) 


9.  Q.  B.  to  K.  3d 
10.  P.  takes  B. 


B.  takes  Kt 
Castles 


If,  instead  of  taking  Bishop  with  P., 
vou  had  taken  it  with  Queen,  he  would 
nave  taken  Q.  Pawn  with  Bishop. 

Second  Variation  from  Whitens  %th  move. 

Blaek. 

Q.  to  K.  Kt.  3d 
Q.  tks.  K.  Kt  P. 
Q.  takes  K.  R.  P. 
Q.  B.  to  K.  Kt5th 
Q,  B.  takes  Q. 
Q.  B.  to  K.  R.  4th 


WhiU. 

8.  K.  R  P.  1 

9.  Q.  Kt  to  B.  3d 

10.  K.  R.  to  Kt 

11.  ILtks.K.KtP. 

12.  K.  Kt  to  Kt 

13.  Kt  takes  Q. 


Black  has  a  Pawn  more  than  you 
have,  and  his  pieces  are  sufficiently  weU 
placed  to  enable  him  to  win  the  game. 


Thirty'idnJth  Opening.^ 

Queen's  Pawn  Gambit. 

White.  Black. 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt  to  B.  3d    Q.  Kt.  to  B.  3d 

3.  Q.  P.  2.  Kt.  takes  P.   ♦ 

Your  move  of  Q.  P.  2,  constitutes  the 
Queen's  Pawn  Gambit.  Dal  Bio  was,  I 
believe,  the  first  to  point  out  this  move, 
for  I  find  that  no  other  author  men^ons 
it.  This  Opening  is  capable  of  an  im- 
mense number  of  variations,  and  may  be 
played  without  fear.  It  is  not,  however, 
umilar  to  many  of  the  other  openiDgs, 
where  you  sacrifice  a  Pawn  to  gain  a 
move.    (Palamede,  1836,  p.  129.) 

*  At  the  commencement  of  this  Lesson, 
we  announced  that  we  dioold  amalgamate 
several  of  the  Openings  given  in  the  Kdcy- 
clopsBdia  of  Chess:  for  this  reason  we  pn^ 
ceed  to  the  39th  opening  giVen  therein^ 


^■il>= 


PROBLEM  No.   149. 


PROBLEM  No.  146. 


i®^^= 


PROBLEM  No.  147. 


PEOBLEM  No.  148. 


THE 


CfitdS  Plaset^d  €ht0n<tU^ 


No.  38.        > 

K6W  8BBIES.) 


SATURDAY,  SEPTEMBER  18,  1847. 


{PBICB 
THREEPENCE. 


CHESS  IN  tHE  PROVINCES. 

Game  between  Mr.  S.  Boden  of  the  Hull  Club,  and  Mr.  J.  T.  Bodem  of  Settle* 


White.  (Mr.  J.  B.) 

1.  K.  P.  2 

2.  K.  Rt.  to  B.  Sd 

3.  K.Kt.take8K.P. 

4.  Q.  P.  2 

5.  Kt.  to  K.  Kt.  4tb 

6.  Q.  takes  Q.  B. 

7.  K  B.  to  K.  2d 

8.  B.  to  Q.  2d 

9.  Q.  to  Kt.  dd 

10.  Q.  Kt.  to  B.  3d 

11.  Kt.  to  Kt.  5th 

12.  Q.  R.  P.  2 

13.  B.  to  K.  3d 

14.  Q.  takes  Kt.  P. 

15.  Q.  R.  P.  1 

16.  Q.  B.  P.  1 


Black.  (Mr.  S.  B.) 

K.  P.  2 

Q.  P.  2  (a) 

Q.  to  K.  2d 

K.  B.  P.  1 

Q.  B.  takes  Kt. 

Q.  takes  P.,  cIl 

Q.  Kt.  to  Q.  2d 

K.  B.  P.  1 

Castles 

Q.  to  K.  3d  (b) 

Q.  to  Q.  Kt.  dd 

R.  to  K.  (c) 

B.  to  Q.  3d 

K.  Kt.  to  B.  3d 

R  checks 

B.  takes  R.  P. 


White.  (Mr.  J.B.)    Black.  (Mr.S.B.) 

.2(i) 
18.  Kt.  takes  R.P.ch.  K.  to  Kt. 


17.  Q.  Kt.  P.  2  (d)    K.  B.  P.  1  (<?) 


19.  B  takes  K.B.P.     B.  takes  Q.  Kt.  P. 

20.  Castles  K.  R.  (/  K.  R.  to  Kt. 

21.  Q.  to  K.  R.  6th    B.  to  K.  B. 

22.  Q.  to  K.  R.  3d     Q.  R.  takes  B. 


23.  Q.  to  Q.  3d 

24.  Q.  to  Q. 

25.  Q.  to  Q.  B.  2d 

26.  Q.  B.  to  B. 

27.  Q.  to  Q.  R.  2d 


Q.R.toQ.Kt.7th 
QR.toQKt.6th(^) 
K.  R.  P.  2  (h) 
Kt.  to  K.  5th  («) 
Q.  to  Q.  R.  3d 


28.  Kt.  draws  the  game  by  perpetual 
check,  as  King  cannot  go  to  Q.  sq. 
without  White  taking  the  R.,  and 
if  Black  retake  R.  he  will  lose  his 
Queen,  (k) 


Notes. 

(a)  This  unsound  defence  was  played  for  the  sake  of  variety. 

(h)  Taking  Q.  P.  would  have  been  bad  play. 

(c)  The  only  safe  way  to  prevent  the  fatal  advance  of  Q.  R.  P. ;  from  this  point 
Black  has  a  very  difficult  defence  to  conduct. 

{d)  Better  puiy'Q.  to  K.  Kt.  3d  aeain,  and  afterwards  push  on  Q.  Kt.  P.  2  sq. 

(e)  The  only  available  njbve  to  win  back  the  Bishop,  or  save  his  own  by  playing 
Q.  to  K.  3d 

(/)  Taking  Bishop  with  Pawn  would  have  involved  him  in  trouble. 

(g)  Q.  to  this  square  would  have  been  better. 

{h)  Instead  of  this  move,  Black  should  have  played  R.  to  Q.  R.  6th ;  he  cannot 
here  play  Kt.  to  K.  5th,  for  fear  of  White  playing  Q.  B.  P.  1,  which  would  at  least 
give  the  first  player  a  position  to  draw. 

(0  Had  White  played  Q.  B.  P.  1,  he  would  have  lost  his  Queen. 

(k)  So  singular  and  pretty  a  termination  very  seldom  occurs  in  actual  play. 

•    VOL.  YUI.  Q  q 


296 


THE   CHB8S   PLAYERS  CHRONICLE. 


CHESS  IN  SCOTLAND. 


Game  played  between  two  of  the 

White.  (Mr.  b.)  Black.  (Mr.  G.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  Ukes  P. 
8.  K.  Kt.  to  B.  3d  K.  Kt.  P.  2 

4.  K.  R.P.2  K.  Kt.  P.  1 

5.  Kt.  to  K.  5th  K.  R.  P.  2 

6.  B.  to  Q.  R  4th  K.  R.  to  R.  2d 

7.  Q.  P.  2  Q.  P.  1 

8.  Kt.  to  Q.  3d  P.  to  K.  B.  6th 

9.  K.  Kt.  P.  1  R  to  K.  2d 

10.  Q  B  toK.  B.4th  Q.  Kt.  to  B.  3d 

11.  Q.  B.  P.  I  K.  Kt.  to  B.  3d 

12.  Q.  Kt.  to  Q.  2d  B.  to  Q.  2d 

13.  Q.  Kt.  P.2  Q.R.P.  1 

14.  Q.  P.  1  Q.  Kt.  to  Q.  R.  2d 

15.  K.  to  B.  2d  Q.Kt.toQ.  Kt.4th 

16.  R.toQ.B.8q.  Q.  B  P.  1 


leading  players,  Gamma  and  Delta. 
WhUe.  (Mr.  D.)        Black.  (Mr.  G.) 

22.  Q.  P.  1  B.  takes  P. 

23.  Kt.  tks  K.  B.  P.  R.  takes  Kt. 

24.  B.  takes  R.  Q.  to  Q.  B.  2d 

25.  R.  to  K.  Kt.  sq.  R  to  K.  B.  4th 

26.  Q.  to  Kt.  3d  R  takes  P.,  eh.  (I) 

27.  R.  takes  B.  R.  takes  Kt.,  eh. 

28.  B.  takes  R.  Kt.  to  K.  5th,  cb. 

29.  K.  to  K.  3d  Kt.  ukes  R. 

30.  B.  to  K.  6th,  ch.  K.  to  Kt.  sq. 


17..K.  RtoK.sq. 

18.  B.  interposes 

19.  Q.  R.  P.  2 

20.  K.  P.  1 


Q.  to  Kt.  3d,  ch. 
Q.  B.  P.  1 
Kt.  to  Q.  R  2d 
P.  takes  P. 


31.  Q.  to  Q.  5th 

32.  O.  takes  B. 

33.  R  to  K.  sq. 

34.  R.  takes  Kt. 
35.-K.  takesP. 


B.  takes  B. 
Kt.  to  K.  7tb 
P.  takes  P. 
P.  takes  R 
P.  takes  P. 


36.  B.  to  K.  Kt.  5th  Q.  B.  P.  1 

37.  Q.  to  K.  3d         Q.  to  Q.  B.  5th,  ch. 


21.  Kt.  takes  P.  (a)  Castles  with  Q.  R 

White 


38.  K.  toB.2d 

39.  Q.  takes  Q. 

40.  B.  takes  Q. 

41.  P.  takes  P. 

resigns. 


P.  Queens 
Q.  takes  Q. 
Q.  Kt.  P.  2 
P.  takea  P. 


Notes. 

(a)  White  now  appears  to  have  a  fine  attacking  position :  his  King  well  pro- 
tected, and  all  his  pieces  actively  engaged. 

(&)  This  combination  ia  pretty  enough,  and  completely  turns  the  scale  in  &vour 
of  Black. 

Giame  played  in  a  Match  between  Mr.  Habbwitz  and  Mr.  Yoh  Cabnap,  the 

former  giving  the  odds  of  Pawn  and  move. 
(Remove  White's.  K.  B.  P.) 


Black   (Mr.V.C.) 

1.  K.  P.  2 

2.  Q.P.2 

3.  P.  takes  P. 

4.  K.  B.  P.  2 

5.  K.  B.  to  Q.  B.  4th  K.  Kt.  to  R  3d 

6.  K.  Kt.  to  B.  3d    K.  B.  to  Q.  B.  4th 

7.  K.  Kt.  to  Kt.  5th  Q.  to  K.  2d 

8.  Q.  Kt.  to  B.  3d     Q.  B.  P.  1 


White.  (Mr.H.) 
Q.  Kt.  to  B.  3d 
K.  P.2 
Kt.  takes  P. 
Kt.  to  K.  B.  2d 


a  Kt.  P.  2 
Q.  R.  P.  2 

Q.  R.  P.  1 
Q.  B.  toR.3d 


9.  Q.  to  K.  2d 

10.  B.  to  Q.  Kt.  3d 

11.  Q.R.  P.l 

12.  B.  to  Q.  R.  2d 

13.  Q.  to  K.  R.  5  th    K.  Kt.  P.  1 

14.  Q.  to  K.  R  3d      Kt.  takes  Kt. 

15.  P.  takes  Kt.  R.  to  K.  B.  sq. 
16   Q.  B.  to  K.  B.  4th  Kt.  to  K.  B.  4th  (a 
17.  Castles  (Q.  R.)    Kt.  to  Q.  5th 

And  wins 


Black.  (Mr.  V.  C.) 

18.  Q.  toK.Kt.3d 

19.  R  to  K.  3d 

20.  K.  R  P.  2  (ft) 


White.  (Mr.  H.) 
Castles 
Kt.  to  K.  3d 
B.  takes  Q.  R  P. 


21.  R  to  Q.  R7th    K  to  Q.  Kt. 2d 


22.  Q.  to  K.  3d 

23.  B.  takes  ift. 

24.  K.  R.  to  K.  sq. 

25.  Kt.  to  K.  2d 

26.  R.  takes  B. 

27.  Q.  to  Q.  4th 

28.  P.  takes  P. 

29.  B.  to  Q.  Kt. 

30.  Q.  to  K.  3d 

31.  Q.  toQ.B.3d 
32  R.  toK.  3d 
33.  P.  takes  P. 


B.  to  Q.  B.  4th 
Kt.  takes  B. 
Q.  Kt.  P.  1 
B;  takes  Kt. 
Q.  R.  to  Q.  R  sq. 
Q.Kt.  P.  1 
P.  takes  P. 
R.  to  Q.  R.  5tb 
Q.  to  K.  4th 
Q.toK.B.  5th,ch. 
Q.  P.  2  (c) 
R  to  Q.  B.  5th 

[Nf^s. 


THK   CHESS   player's  CHRONICLE.  S97 

{a)  The  bringing  this  Knight  at  once  into  co-operation  with  the  other  forces  in 
the  centre  of  the  field,  is  an  important  circumstance  in  favour  of  White's  game. 

(h)  Better,  perhaps,  to  have  taken  the  Kt.  with  K.  Bishop. 

(c)  This  game  is  ingeniously  played  by  Harrwitz,  and  e^ibits  many  points  * 
interest  and  instnictioo. 


THE  EVANS  GAMBIT. 

Mb.  Editob, — I  send  you  herewith  a  sketch — I  can  hardly  call  it  an  analysis — of  a 
method  of  avoiding  the  Evans  Gambit,  which  is  at  your  service,  if  you  deem  it  wortifi  a 
place  in  your  magazine.  I  have  not  examined  the  defence  with  sufficient  care  to  give  a 
positive  opinion  upon  its  merits  ;  my  impression  is,  however,  that  it  is  sound,  and  may 
safely  be  adopted  by  those  whose  nerves  cannot  stand  the  vigorous  attack  c«xisequent 
upon  the  acceptance  of  the  Gambit. 

This  Gambit,  by  the  way^,  which  was  formerly,  and  I  believe  is  still,  so  much  practised 
by  chess-players  in  this  country,  has  gone  quite  out  of  fashion  in  London.  It  is  so  rarely 
^iSayed  at  the  chess  divans  there,  that  many  of  the  steongest  players  who  frequent  those 
places,  appear  to  be  unacquainted  with  the  correct  defences  against  the  various  methods 
of  attack  which  spring  from  the  opening.  Within  the  last  two  years,  I  played  the  Evans 
attack  a  number  of  times,  against  Messrs.  Lowe,  Finch,  and  other  players  of  that  calibre, 
aud  almost  invariably,  I  was  either  victorious,  or  I  obtained  so  decided  an  advantage  in 
the  opening,  that  I  should  have  won,  had  I  not  been  overcome  by  the  superior  strength  of 
my  opponents.  The  Evans  GamUt  certainly  contains  as  many  elements  of  attack,  and 
is  as  difficult  to  defend,  as  many  of  the  Gambits  in  which  a  Pawn  is  sacrificed  for  position. 

To  return  from  this  digression,  however,  I  will  merely  observe,  with  reference  to  the 
defence  which  follows,  that  it  does  not  originate  with  me.  It  was  accidentally  played 
against  me  a  few  days  since,  by  a  friend,  to  whom  I  gave  a  Piece.  It  occurred  to  me  then, 
that  I  had,  several  years  ago,  seen  this  defence  suggested  by  a  correspondent  of  the  (Lon- 
don) "  Chess  Player's  Chronicle."  On  referring  to  an  old  volume  of  this  work,  I  found 
that  the  suggestion  had  been  made  by  a  correspondent,  but  that  it  was  not  accompanied 
by  an  analysis  of  the  proposed  defence.  In  a  subsequent  number  of  the  **  Chronicle,  how- 
ever, Mr.  W.  Kenrick  undertook  to  prove  tliat  this  defence  gave  a  bad  game  to  the 
second  player.  V.  H.  Der  Lasa  replied  to  Mr.  K.,  and  shewed  that,  according  to  his  own 
analysis,  the  second  player  must  win.  Here  the  matter  rested.  No  further  Elusion  was 
made  to  the  subject  in  the  pages  of  the  **  Chronicle  ;"  and  as  the  defence  gave  the  last 
blow,  it  may  fairly  claim  to  have  the  advantage  in  the  contest. 

The  Evans  Gambit  Avoided. 


White, 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  dd 

3.  K.  B.  to  Q.  B.  4th 

4.  Q.  Kt.  P.  2 

5.  P.  takes  P.  (6) 

6.  K.  Kt.  takes  P. 

7.  Kt  takes  K.  B.  P. 


Black. 
L  K.  P.  2 

2.  Q.  Kt  to  B.  dd 

3.  K.  B.  to  Q.  B.  4th 

4.  Q.  P.  2,  (a) 

5.  Kt  takes  Kt.  P. 

6.  Kt  takes  P.  at  Q.  4th. 


Here  Mr.  Kenrick's  analysis  ends.  He  concludes  by  stating  that  Black  must  take 
Knight  White  then  pushes  Q.  P.  2,  and  regains  at  least  the  Piece,  with  the  better  posi- 
tion,   Ber  Lasa  continues  the  game  thus  :— 


8.  K.  takes  B.  (c) 

9.  K.  Kt.  P.  1 

10.  K.  to  K.  Kt.  2d 


7.  B.  takes  P.,  ch. 

8.  Q.  to  K.  R.  5th,  ch. 

9.  Q.  to  Q.  5th,  ch. 


2SS 


THE  CHX88  PLATBE's  CHEOHICLE, 


Black  maj  now  pUiy  either, — 
11.  B.  checlu 


Or. 


la  Q.  B.  to  Kt.  5(b 
11.  K.Kt.toK.2d. 


11.  Kl  takes  R. 
IS.  Q.  to  B.  3d 

13.  K.  to  B.  Sd 

14.  K.toK. 


10.  Q.  takes  B. 

11.  Q.  toK.5tli,di. 
IS.  B.toK.B.6tli,cli. 

13.  Q.  to  Qp  5tli,  ch. 

14.  Caitles— 

And  must  win. 

This  proves  that  White  cannot,  on  the  seventh  more,  take  King^s  Bishop's  Fawn  with 
Knight:   and  here  aD  aflnaon  to  the  snlgect  in  the  ^  Chess  Fl^ef^s  Chronicle  "  eeases. 

I  rentnre  to  send  yon  the  IbDowing  sketch,  shewing  yon  the  effect  of  White's  castling  on 
the  serenth  more ;— I  consider  this  to  he  Ids  best  coarse  of  plaj. 

7.  Caades  I     7.  K.  Kt.  to  K.  Sd  C<0 

8.  Q.  P.  S  I     8.  B.  to  Q.  KL  3d. 

In  the  first  plaoe^— 

9.  Q.B.toRdd  I       9.  Q.RF.  1(e) 

I  think  that  Black  has  a  good  game  ;  as  Hr.  Lewis  says,  ''the  opening  is  aboot  eqaaL" 
In  the  second  plaoe^- 


9.  Q.KtoK.Kt.5th,(bad) 

10.  Q.  B.  takes  F. 

11.  Kt.  to  K.  B.  7th 


IS.  Qp  takes  Q.  (best) 

13.  Q.  B.  F.  1 

14.  B.  takes  B. 
— ^with  a  Fawn  adyantage. 


9.  K.  B.  F.  1 
la  Kl  takes  Q.  B.  (/) 


[1st.] 


11.  Q.  takes  Q.  F.  (inferior) 
18.  B.  takes  Q. 

13.  K  takes  K.  B.  F.,  ch. 

14.  B.toK.B. 


[Snd.] 

I       11.  Q.B.toK.Kt.5th,  (best) 

If  Wbite  more  Qoeen,  Black  may  take  Queen's  Pawn.     To  exchange   Qoeens  is 
obTionsly  disadrantageons.    Suppose,— 


IS.  Q.  takes  Q.  P.,  ch. 
13.  Q.  takes  B. 


13.  K.  B.  P.  I 

13.  K.  to  K.  B. 

14.  Kt.  takes  B. 

Kt  to  K.  fifth  would  lead  to  some  interestmg  play ;  but  the  best  more  probably  ifl»— 

I     14.  Qp  R  to  K  R  4th 

15.  Q.  Kt.  to  R  8d  I     15.  Q.  to  K.  Kl 

And  Black  must  win. 

Observe,  that  if  White  now  push  K  Kt.  P.  two,  Black  takes  Fawn  with  Knight ;  and 
should  White  retake,  be  checks  with  Bishop  ;  and  on  Book's  being  interposed,  plays  Q- 
to  K.B.,  Q.B.toQ.,&c 

Notes. 

(a)  This  more  may  be  called  the  Counter  Evans  Gambit  Whatever  may  be  its 
demerits,  I  think  it  better  than  to  retreat  Bishop. 

(&)  This  «P|«ars  to  be  White's  best  move. 

(e)  Were  White  to  decline  this  capture,  he  would  lose  his  Queen  in  a  few  moves. 

(cO  K.  B.  to  Q.  fifth  looks  like  a  good  move.  (?)  I  have  not  had  time  to  examine 
its  effects.  Instead  of  K.  Kt  to  K.  second.  Black  may  also  play  Q.  B.  P.  one.  K.Ktto 
B.  third  is  evidently  bad. 

(«)  To  prevent  mt  check  of  Bishop,  should  White  capture  King's  Knight 

(/)  To  retake  with  Pawn  would  be  fiitaL 


THE   CHESS   player's   CHROT^ICLE.  299 

As  tiiis  u  my  first  attempt  in  analyzing  an  opening  at  chess,  I  hope  to  be  excused, 
shonld  my  "analysis  prore  (what  is  yenr  likely  to  be  the  case)  unsound.  I  make  this 
communication,  because  I  beUeve  that  the  proposed  defence  will  be  new  to  most  of  your 
readers  ;  and  in  order  to  give  you  and  your  correspondents  an  opportunity  of  investigating 
and  of  deciding  upon  its  merits. 

PHILO-CHESS. 

New  York,  April  3. 


A  melancholy  interest  attaches  itself  to  the  preceding  communication.  In  the  next 
number  of  the  **  American  Chess  Magazine,"  from  whence  the  letter  was  extracted,  we 
were  grieved  to  meet  with  the  following  saddening  announcement : — 


I 

THE   DEATH   OP   A    CONTRIBUTOR. 

The  most  painful  duty  which  can  be  allotted  to  the  conductor  of  a  little  work  such 
as  our  own—where,  for  the  most  part,  readers,  writers,  and  subscribers  are  all  asso- 
ciated on  terms  of  good  fellowship,  and  so  frequently  of  intimacy— now,  for  the  first 
time,  devolves  upon  us. 

It  is  incumbent  upon  us  to  state  that  the  signature  of  Fhilo-Chess  appears  this 
month  for  the  last  time  in  our  pages.  Within  a  few  short  hours,  when  in  the  full 
enjoyment  of  health,  strength,  and  youth,  our  late  contributor  penned  this  last  will 
and  testament  in  favour-  of  his  brother  Chess  players,  he  was  cut  down  by  the 
unsparing  hand  of  death.  By  this  untimely  visitation,  society  is  deprived  of  a 
talented  and  worthy  member,  and  ourselves  of  a  valued  correspondent  and  friend. 


THE  BISHOP'S  GAMBIT. 

2b  the  JEditor  of  the  Chess  Player's  Chronicle, 

My  dear  Sir, — ^Referring  to  a  letter  of  a  **  Dublin  Chess  Player,"  in  the  July  number 
of  the  "  Chronicle"  (page  232),  relative  to  the  variation  of  the  Bishop's  Gambit,  as 
analysed  by  Messrs.  Schulten  and  Stanley,  I  beg  to  add  a  word  or  two  confirmatory  to 
what  is  therein  stated,  and  at  the  same  time  to  give  you  a  short  analysis  of  a  defence  to 
it,  which  I  have  found  to  answer,  and  which  may  not  be  uninteresting  to  some  of  your 
readers. 

It  is  quite  true  that  the  variation  alluded  to  was  introduced  many  years  ago  in  the 
Dublin  Club  by  my  friend  the  late  Mr.  Stephens,  the  Bishop's  Gambit  being  a  great 
favourite  of  his,  and  which  he  played  with  considerable  skHl;  the  fact  of  my  having  been 
beaten  by  him  several  games,  in  endeavouring  to  defend  them  agreeably  to  the  mode  laid 
down  in  the  books,  induced  me  to  give  the  opening  a  careful  examination,  and  the  result 
of  my  so  doing  led  me  to  think,  that  the  error  in  the  defence  lies  in  not  making  at  8th 
move  a  counter  attack,  by  playing  Q.  B.  to  K.  Et.  5th,  instead  of  which  the  K.  is  moved 
to  Q.  sq.,  and  you  are  forced  the  next  move  to  cover  it  with  Q.  B.;  by  this  mode  of  play 
you  give  your  opponent  the  opportunity  of  making  a  strong  attack  first,  by  playing  his 
Q*  B.  to  Q.  2d,  and  likely  afterwards,  according  to  the  counter  play,  to  Q.  Kt.  4th,  pre- 
senting a  position  most  difficult,  if  not  impossible,  to  defend. 

The  following  is  the  mode  of  defence,  as  well  as  I  can  recollect,  I  subsequenUy  adopted 
agamst  Mr,  Stephens :— 


900 


THE   CHESS  PLATERS   CHRONICLE. 


1.  K.  P.  2  K.  P.  a 

S.  K.  a  P.  S  P.  takes  P. 

3.  K.BwtoQ.B.4thQ.  ch. 

4.  K.  to  a  K.  Kt.  P.  2 

5.  Q.  Kt.  to  a  3d     K.  a  to  Kl  2a 

6.  Q.  P.  2  Q.  P.  1 

7.  K.  P.  1  P.  takes  P. 

8.  Q.  Kt.  to  Q.  5tb    Q.  B.  to  K.  Kl  5th 
if  9.  Q.  to  Q.  8d,  then  K.  to  Q. 

la  P.  takes  P.  Q.  Kt.  to  Q.  2d 

and  you  cannot  sare 
the  centre  pawn ; 
but  if 

9.  K.Kttoa3d      K.toQ. 
la  Kt.  takes  Q.(orA)  a  takes  Q. 

11.  Kt.  to  B.  5th  K.  a  home 

12.  P.  takes  P.  a  takes  P.,  and  you 

haTe  the  best  of 
the  game. 

<A) 
10.  P.  takes  P.  Q.  Kl  to  Q.  2d,  and 

the  centre  Pawn 
is  lust. 


Dublin,  Sept.  6,  1847. 


7.  K. 

8.  Q. 

9.  K. 
la  P. 
IL  Q. 

12.  P. 

13.  K. 
Hie 

play  s 
Pawn, 


Again,  move  I  to  6. 
Ki.toa3d        Q.toK.B.4th 


K.  toQ. 

Q.  a  to  K.  Kt  5th 

P.  takes  P. 

B.  takes  Kt. 

Q.  to  a  6th,  eh. 

Q.  Kt  to  B.  3d,  &c. 
latter  moves  may  be  dirersified;  but 
M  yoB  will.  Black  will  retain  the 
and  your  attack  is  gone. 


Kt  to  Q.  5th 
P.  1 
takes  P. 
toQ.  3d 
takes  B. 
to  a  2d 


I  am,  most  truly  yours, 

GEO.  WALLER 


CHESS  INTELLIOENCE, 


On  Monday  week  the  members  of  the  Hull  Chess  dnb  opened  their  winter  cam- 
paign at  the  usual  place  of  meetine,  yiz.,  the  Public  Rooms,  Jarratt  Street,  and  will 
continue  their  meetings  weekly  throng  the  season,  being  the  ftrst  reunion  since  the  An- 
niTersary  of  the  Yorkshire  Chess  AsMciation,  whidi  was  held  in  Hull  last  May.  The 
cordial  thanks  of  the  Club  were  TOted  by  acclamation  to  their  President,  Charles  Frost, 
Esq.,  F.S.A.,  to  whom  may  be  mainly  attribated  the  brilliant  success  of  tiie  annironBaiy, 
and  whoso  courtesy  and  hospitality  to  the  numy  distinguished  visitors  will  be  long  re- 
membered. Soon  after  the  anniTersary  the  members  of  the  Hull  Club  entered  into  a 
subscription  for  the  purchase  of  a  token  to  be  presented  to  that  gentleman,  to  eyince  their 
due  appreciation  of  his  valuable  services  on  uat  occasion,  and  as  a  memorial  of  so  cele- 
brated an  era  in  the  annals  of  Chess.  The  vote  of  thanks  was  immediately  iTollowed  by 
a  short  address  firom  Mr.  H.  Levett,  and  the  presentation  by  him,  on  behalf  of  the  mem- 
bcars,  of  a  very  beautiful  chess  table,  procured  firom  one  of  the  first  establishments  in 
Birmingham.    Mr.  Frost  made  a  suitable  acknowledgment  in  a  brief  but  feeling  speech. 


NOTICES  TO  CORRESPONDENTS. 

"  T.  H.  S.**— Be  assured  your  compliments  and  congratalations,  and  thoae  of  the  many,  ray  many  distan- 
guished  Amateurs  who  hare  flattered  us  by  similar  manifestations  of  interest  in  the  new  work,  are 
not  nnappraciated.    But  it  is  impossible  to  express  this  hy  letter  inditridnally,  and  repeated  ijitim»> 

>     tioaa  to  the  aame  aBTeet,  through  the  mrdinm  of  a  public  p^per,  would  hardly  be  ia  good  taste. 

**  W.  A.  T.**— Your  solution  of  Problam  No.  124  isYcry  neat  and  ingenious ; 
much  more  ekgaat  Uiaa  the  author's.— The  end  game  shall  be 


being  shorter,  it  ii 


'<  CiTis.''>-The  **  American  Chess  Magasine**  can  be  purchased  for  is.  per  number,  at  Wiley  and  Putaam'tr 
and  it  certainly  desenres  the  encouragement  of  players  in  erery  country. 


tt, 


G.  T.  P."— The  Editor  waa  absent  from  I.ondon  at  the  period  mftntionad. 


PROBLEM  No.   149. 


PROBLEM  No.  ISO. 


M^^k,i£s= 


THE 


eiitS0  Plas^r^S  eiitroiiCdt^ 


No.  39. 

HEW  SERIES 


.! 


SATURDAY,  SEPTEMBER^25,  1847. 


5  PRICE 

{thsbspemce. 


CHESS  IN  THE  METROPOLIS- 

The  two  foUowiDg  well-contested  Games  were  played  by  Messrs.  Haskwits 

and  S 8,  of  the  London  Chess  Cluh. 


White.  (Mr.  H.)       Black.  (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2!  k!  Kt.  to  B.  8d  q!  Kt.  to  B.  3d 

8.  K.B.toQ.B.4th]LB.  toQ.B.4th 

4.  Q.  B.  P.  1  Q.  P.  1 

5.  Q.  P.  2  P.  tolses  P. 

6.  P.  takes  P.  B.  to  Q.  Kt.  3d 

7.  R.  R.  P.  1.  K.  Kt.  to  B.  3d 

8.  Q.  Kt.  to  B.  8d  K.  R.  P.  1 

9.  Castles  Castles 

10.  Q.  to  Q.  8d         K.  to  R.  so. 

11.  Q.B.  to  K.  B.  4th  Q.  Kt.  to  K.  2d 

12.  K.  B.  to  Kt.  3d    K.  Kt.  to  R.  2d 

13.  Q.  R.  to  K.  sq.    Q.  B.  P.  1 

14.  Q.  Kt.  to  K.  2d  K.  B.  R  2 

15.  Q.Kt.  toK.Kt.  3d  K.  B.  to  Q.  B.  2d 

16.  K.  B.  to  Q.  B.  2d  Q.  Kt.  to  K.Kt.  3d 

17.  Q.  B.  to  Q.  2d    K.  B.  P.  1 

18.  Q.  Kt.  to  K.  2d  K.  Kt.  to  Kt.  4th 

19.  K.  to  R.  sq.         Kt.  takes  Kt. 

20.  Q.  takes  Kt.         Q.  to  Kt  4th  (a) 

Black  resigns. 


WhiU.  (Mr.  H.)      Bhmk.  (Mr.  8.) 

21.  K.  R.  to  Kt.  sq.(&  Kt.  to  R.  5th    ' 

22.  Q.  to  Q.  3d         a  P.  1 

23.  K.  B.  P.  1  Kt.  to  Kt.  3d 

24.  Q.R.toK.B.sq.Q.toR.4th(a) 

25.  Q.  R.  to  B.  2d     Q.  to  R.  5th 


Q.  P.  takes  P. 
Q.  to  R.  4th  (<0 
Q.B.toK.Kt.5th 
Q.  B.  to  K.  B.  4th 
K.  Bw  to  Q.  R.  4th 
B.  takes  B. 


26.  Q.  B.  to  K.  sq. 

27.  P.  takes  P. 

28.  KR.  toB.sq« 

29.  P.  to  K.  5th 

30.  Q.  to  Q.  2d 

31.  Q.  takes  K.  B. 

32.  Kt.  takes  K.  B.P.  Kt  lakes  Kt 

33.  R.  takes  Kt        R.  takes  R. 

34.  R.  takes  R.  K.  Kt.  P.  2 

35.  R.  to  B.  6tli         B.  to  K.  5th 

36.  Q.  to  Q.  B.  3d    R.  to  Q.  sq. 

37.  K.  P.  1  R.  t^kes  Q.  P. 

38.  R.  tks.  R.P.,ch.(e  Q.  takes  It 

39.  Q.  takes  R.,  ch. 


Notes. 

[a^  Threatening  a  terrible  attack  next  move,  by  playing  Kt.  to  K.  R.  5th. 

In  This  was  indispensable. 

Ic)  Black  has  a  fine  attacking  position  at  this  point. 

[a)  Something  surely  ought  to  have  come  of  toe  stronghold  Blacif  obtained,  if 
he  Dad  not  relaxed  in  ms  exertions.  We  believe  the  twenty-nxth  mofe,  Q.  P.  takes 
P*,  served  to  relieve  his  opponent  rather  than  forward  his  own  attack. 

(«)  It  is  clear,  thai  Wlute  «omUI  aot  take  the  Rook  on  tha  mamianfi  but  at  the 
coit  of  the  game. 

VOL.  vni.  «  Ji 


304 


THE   CHESS   PLAYER  8  CHRONICLE. 


White,  (Mr.  H.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

8.  Q.  B.  P.  I 

4.  K.B.toQ.Kt5th 

5.  Kt.  takes  K.  P. 

6.  Q.  to  Q.  It.  4th 

7.  K.  B.  P.  2 
$.  Kt.  takes  P. 

9.  B.  to  Q,  B.  4th 
10.  K.  to  B.  2d 
H.  K.  Kt.  P.  2  (a) 
12.  Q.  to  Q.  Kt.  $d 
19.  Q.  takes  Q. 

14.  K.  R.  P.  1 

15.  B.  to  Q.  Kt.  8d 

16.  B.  to  Q.  B.  2d 

17.  Q.  Kt.  P.  2 

18.  IL  to  K.  sq. 

19.  a  P*  3 


Between  tha  ume  plajeis. 


Black.  (Mr.  S.) 

K.  P.  2 

Q.  kit.  to  B.  Sd 

Q.P.2 

Q.  P.  takes  P. 

Q.  to  Q.  4th 

K.  Kt.  to  K.  2d. 

P.tks.  P.^niMiMan/ 

Q.  R.  P.  1 

Q.  to  K.  5th^  eh. 

Q.  to  K.  B.  4th 

Q.  to  Q.  R.  4th 

Q.  to  Kt.  ddy  ch 

P.  takes  Q. 

P.  to  Q.  Kt.  4th 

Kt.  to  Q.  R.  4th 

Q.  R  to  Q.  2d 

Kt.  to  Q.  B.  8d 

K.  B.  P.  1. 

Castles  (b} 


White.  (Mr.  H.) 

20.  Q.  R.  P.  2 

21.  B.  takes  P. 

22.  Q.  Kt.  P.  1 

23.  B.  takes  P. 


Bbek.  (Mr.  S.) 

P.  takes  P. 
Kt.  to  K.  Kt«  3d 
P.  takes  P. 
K.  to  Q.  B.  2d 


24.  K.  B.  to  Q.  3d  (cB.  to  Q.  3d 

25.  Q.  Kt.  to  R.  Sd   Q.  Kt.  to  R.  4tb 

26.  K.  B.  to  K.  4th  Kt.  to  Q.  Kt.  Gth 

27.  Q.  R.  to  Kt.        Kt.  takes  B. 

28.  Q.  R.  tks.  P.,  ch.  K.  to  Q.  B.  sq. 

29.  R.  takes  Kt.         K.  R.  to  K.  sq.  (d 

30.  Q.  Kt.  to  B.  4th  K.  B.  to  Q.  B.  2d 

31.  K.  R.  to  Q.R.  (e  K.  R.  takes  B. 

32.  K.R.  to  a  R.7th  a  B.  to  Q.  B.  3d 

33.  R.  takes  B.,  ch.    K.  to  Kt.  sq. 

34.  Q.  Kt.  to  R.  5th  B.  to  Q.  R.  sq. 

35.  R.  takes  Kt.  P.    Q.  R.  to  K.  sq. 

36.  Q.  B.  P.  1  R.  to  K.  7th,  ch. 

37.  K.  to  Kt.  8d        B.  takes  Kt. 

38.  Q.  P,  1  B.  takes  F* 


White  resigns. 
Nat»t. 


(a)  The  owning  is  very  well  played  on  both  fides,  and  will  repay  attention.    J£ 
Black  tak«  this  Pawn,  his  opponent  wins  the  K.  B.  P.  in  return. 

(b^  A  dan^rous  retreat. 

(eS  Intending  to  take  off  the  Kt.,  and  then  have  an  opportunity  of  giving  a  fiital 
•hecK  with  has  Q.*s  Bishop. 

(d)  Nothmg  would  have  been  gained  bv  taldng  the  Kt.,  as  White  would  have 
replied  with  K«  R.  to  Q.  R.  sq.,  winning  the  Bishop  in  ret«m. 
.  (e)  All  this  portion  of  the  game  is  ingeniously  played  by  both  parties. 

Mr.  HoBWiTz  gives  Q.  R.  and  Move,  to  Mr.  N.,  at  the  London  Chess  Club. 


Blatk   (Mr.N.) 

1.  K.  P.  2 

2*.  K.B.'to  Q.  B.  4th 

3.  B.  tks  Q.  Kt.  P. 

4.  P.  takes  P. 

5.  Q.toK.R.5th,ch. 

6.  K.  Kt.  P.  2 

7.  B.  to  Q.  B.  4th 

8.  B.  to  Q.  Kt.  3d 

9.  Q.  to  K.  R.  dd 

10.  K.  B.  P.  1 

11.  K.Kt.  P.  1 

12.  Q.  P.  1 

13.  K.  Kt.  to  K.  2d 

14.  Q.  to  K.  Kt.  3d 

15.  Q.  takes  B.  P. 

16.  Q«  to  K.  Kt.  8d 


TFAite.  (Mr.H.) 
K.  P.2 
Q.  Kt.  P.  2 
K.  B.  P.  2 
K.  B.  to  Q.  B.  4th 
K.  toB. 
Q.  B.  P.  1 
Q.P.2 

K.Kt.  to  B.  3d 
K.  R.  P.  2 
K.  to  Kt. 
Kt.  to  R.  2(i 
K.  Kt.  P.  1 
Q.  B.  takes  P. 
K.  R.  P.  I 
Kt.toK.B.3d 
Kt.  to  R.  4th 

Mate. 


Black.  (Mr.  N.) 

17.  Q.toK.Kt.2d 

18.  K.  R.  P.  2 

19.  K.  Kt.  to  Kt  3d 

20.  B.  takes  Kt. 

21.  K.Kt.toK.2d 

22.  Q.  Kt.  to  B.  3d 

23.  Q.  Kt.  to  Q. 

24.  K.  to  B. 

25.  Q.Kt.  takes  B. 

26.  Q.  R.  to  R. 

27.  B.  to  R.  4th 

28.  K.  R.  P.  1 

29.  K.  to  Kt. 

30.  K.  to  R.  2d 

31.  Q.  takes  R. 

82.  Q.  to  K.Kt, 2d 


White.  (Mr.  H.) 
K.toR.2d 
R.toK. 
KutoB.  5th 
P.  takes  B.,  dis  ch* 
K.  B.  to  K.  6th 
Q.P.  1 

Q.  to  R.  4th,  ch. 
Q.  to  Q.  7th 
E.  takes  Kt. 
Kt.  to  Q.  2d 
Kt.  to  K.  4th 
R.  takes  P.,  ch. 
Q.  to  K.  6th,  ch. 
R.  to  R.  6th,  ch. 
Q.  to  B.  Tib,  ch. 
Kt.  to  K.  B.  6tb 


Note. 


(a)  The  finish  of  this  game  is  capitally  played  by  Mr  H(M>witz. 


THB  CHBSS   PLATBR*d  tunOWlChV^ 


dos 


CHESS  IN  AMERICA, 

'  The  two  following  Games  occurred  in  a  Match  by  Coh^spondtoce,  between 

Philadelphia  and  Boston. 


FiBST  Gamb: 


'  /« 


s* 


Black,  (Boston.^ 

1.  k.  P,  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  K.B;toQ.a4th 

5.  Q.  a  P.  I      . 

6.  <l.  Kt.  P.  2 
7*  ft.  Kt.  P.  I 

8.  Bw  takes  P«     . 

9,  K.  P.  takes  ]?.'    . 

10.  Castles 

11.  Q.ti)K.2d 


Whdte.  (Pha.) 
K.P.2 

Q.  Kt  to  B.  dd 
P.  takes  P. 
K.  R  to  Q.  B,  4tli 
P.  to  Q.  6th 
B.  to  Q.  Kt.  3d 
Kt.  to  Q.  B.  4th 
Q.P.2 
Q.  takes  P. 
Q.  a  to  K.  3d 
Castles 


Black.  (Boston.) 

12.  K.  Kt.  to  K. 

13.  Q.  Kt.  to  K.  Sd 

14.  a  B.  P.  1      . 

15.  Q.  to  Q.  B.  2d 

16.  K.Kt.  toB.dd 

17.  K.  R.  P.  1 

18.  K.  takes  R. 

19.  K.  takes  a' 

20.  K.  toK.Kt.^ 
2UK.  toK«a2d 


WhU^  (t>hit) 
K.Kt:  to.B,3d 
K.B.toK,     '     ' 
Q.  to  Q.  B.  4ih  . 
Q.  E.  to  Q.  5ih  \ 
^atoK.Kt4  5th 
atksK.Kt.P.,cli* 
a  takes  a  p4,  cL 
Q.  to  K^a  4t^  ch. 
Q.  to  K.KUtfa,c]&^ 
Q.toK.a4t|),ch. 


Drawn  by  perpetual  check,  (a) 


f  1 

M 


(a)  This  ghmelias  been  weQ  and  careinlly  playejd^  throughout;  ihS ^AvJ^io^y 
however,  by  which  the  draw  is  fonped»  ineiits  particular  observation,  when  it  is 
understood  that  the  Philadelphia  amateurahad  reasons  fbr  being  perfectly  satisfied 
with  that  result,  having  a  winning  position  in  the  second  game. 


Secokb  Game. 


WVftt.  (Pb^)      Bhek.  (Bpstoa.) 

1.  K  P.  2  K.  P.  2 

2;K.B.  P.  2     '  P.  lakes  P. 

3.  K.  Kt.  to  B.  3d  K.  Kt  P.  « 

4.  K.aP.a  K.Kt.P.1 

5.  Kt.  to  K.  5th  K.  a  P.-2 

6.  KJB.  to  a  B*4tb  K.  Bl  to  ai2d  (a) 
7.Q,P.2  P.  toK.B.  6th 

8.  K.Kt.  p.  takes  P.  ^  P.  I 

9.  Kt.  to  Q.  3d       K.  B.  to  K.  2d 
10.  Q.  B.  to  K.  3d     B.  takes  E*  P.,  ch. 
U.  K.  to  Q.  2d         K.  Kt  P.  takes  P. 

12.  Q.  takes  P.  Q.  B.  to  Kt.  5th 

13.  Q.  to  K.  B  4th  Q.  to  B.  3d 

14.  Q,  Kt.  to  B.  3d  aB.P.  1(^) 

15.  K.  P.  1  Q.  takes  Q. 

16.  K.Kt  takes  Q.  Q.  P.  takes  P. 

17.  Q.  P.  takes  P.  K.  B.  to  Kt.  4th 

18.  Qja.  to  aKt.  sq.  B.  takes  K.  Kt 


Wkiie.  .(«ul.)      Bkick.  (Bostok) 

19.  Q.  B.  takes  B.     K.  a  to  K.  'Kt  M 
^0.  K«  a  takes  a  P.  Q.  Kt  to  <^.  2d 

21.  K.  P.  1  P.  takes  P. 

22.  B.  take»  P.  B.  ta^ce^  R.    '^  ; 

23.  a  takes  a  K.  Kt  to  B.  3d 

24.  K^atafcesStich. KUit^^BBi  ^ 
^5.  Kt.  to  K.  4th       ga»tles  (Q.  a>. 

26.  Kt  to  Q.  6th,  ch.  K.  to  B.  2d 

27.  Kt.  to  a  7th,  ch.  K,  to  Q.  R  sq.  -  ; 

28.  Kt.  takes  R.         K,  takes  Kt       > 

29.  atoaKt.8th«ch.  K.  to  K.  2d 

30.  a  to  Q.  R.  8th  Q,  a  P,  1 

31.  a  to  Q.  a  7th   Q.  Kt  P.  2 

32.  a  takes  Q,.  E.  P.  a  to  K.  a  6th 

33.  K.  to  K.  3d^         B.  to  K.  5th 

34.  Q.  B.  p.  i  B.  to  Q.  4th  .    . 

35.  K.  to  Q.  4tlv^       K.  to  K.  9d. 

36.  Q.  Kt  p.  1 


Philadelphia  wins. 
Notes, 


J' 


t. ' 


(a)  We  vaAhet  prefer  the  move  of  IL  Kt.  to  R.  3d  at  this  junctbr^ 
(&)  With  respect  to  diismo«e,J^r.G.  H.  (the  principal  ebndtictcdr  of  the  gamle 
on  the  part  of  Boston)  writes  us  as  foUowa  >^"  This  ill-considered  reply  loses  the 
game.  Q  takes  Q.  was  the  proper  move;  in  which  case,  although  they  would 
probably  recover  their  Pawn  with  a  superior  position,  it  may  well  be  doubted  if 
they  could  do  more  than  draw  the  game.*'  ^ 


306 


THB  OHKM  PXiAYSR's  CHRONICU. 


SOLUTIONS  TO  PBOBI.EM8  IV  Vot.  SSandM. 


No.  199. 
WhiU,  Black. 

I.  B.  to  a  8th  K.  to  R.  4th  (baft) 

%  K.  to  K.  7th  K.  to  Kt.  ad  (bctt) 

t.  P.  1,  making  vnj  pleco  K.  takes  Kt. 
4   aP.t  Kt.iiiatM 


1. 
S. 
t. 
4. 


Q.toQ.Sth,cfa. 
Kt.  takes  Kt,  ch. 

Kt.  to  B.  (Hhf  ch. 
Q.takMB.    ' 


No.  ISO. 

BUnJt. 
K.  to  a  9d  (bMt) 
K.  to  a  (or  A) 
K.toaM 


Mat*. 
A 


Q.  toK.B.  7lh»ch.       K. 
Kt  to  B.  ftb 

Hate. 


toK.  2d 
toQ. 


Whiit. 
t.  KttoK.Gth,  eh. 
9.  Q.  to  K.  ad,  eh. 
a.  Q.  takee  B.,  ch. 
4.  Kt  to  Q.  6th 


{a)  If  Kiac 
two  nunrei. 


No.  181. 

Btaek. 
K.  to  K.  5th  im) 
K.  to  K.  B.  4lh 
R.  takee  Q. 

Mate. 

to  X.  B.  4th,  nate  fellewi  1m 


Slack, 


No.  ia>. 
White. 
1.  R.fromKt5thtoQ.R. 

ath,  ch.  K.  takee  R. 

9.  Kt  takes  Q.  Kt  P.,  eh.  Kt  takes  Kt  (best) 
a.  Q.  to  Q.  B.  7th,  oh.       K.  to  R.  8d 
4.  Q.  takes  Kt,  ch.  K.  to  &.  4th 

^  O.  takes  Q.  B.  P. 

Mate. 


No.  laa. 


WhUe. 
1.  atoK.  R.  8th,  ch. 
8.  B.  to  K.  B.  3d,  ch. 
8.  B.  takes  Q.,  ch. 
4.  Q.  to  Q.  B.  8d,  eh. 
6.  Q.  to  K.  B.  Sd,  ch, 
6.  0.  to  K.  B.  6th 


BiacXr. 
R.  interpoees. 
Q.  interpoees. 
K.  takee  B. 
K.  takee  P. 
K.toK.  Kt.4C& 


Ho. 

184. 

mue. 

Blaek. 

1.  a  takes  a,  ch. 

B.  takes  Q. 

9.  R.takesKt. 

K.  B.  P.  1 

8.  K.  to  Kt  8d 

P.  takes  P. 

4.  K.toB.ad 

P.  voshea  on^  or 
Rook. 

Mate, 

takes 


No.  las. 

White 
1.  Q.  to  K.  Kt  8th,  ch. 
9.  Q.  to  K.  B.  7th,  ch. 
a.  Kt  to  Q.  Kt  7th,  eh. 
4.  a.  to  Q.  6th,  ch. 

A.  Kt  takes  a  Kt  P.,ch.  K.to  a  B.  6Cb 
6.  B.  to  0.  ad,  eh. 

Mate. 


Black, 
K.  to  Q.  3d 
K.  takes  P. 
K.  to  Q.  B.  3d 
K.  takes  Q. 


No.  186. 

While,                              Black, 

I. 

R.  to  Q.  B.  7th             Q.  takes  Q  (or  A) 

9. 

R.  to  K.  7tfi,  ch.           R.  takes  R. 

a. 

R.  to  K.  B.  8th,  ch.      K.  moves 

4. 

R.  to  Q.8th 

Mate. 

A 

Kt  takes  P. 

R.  toQ.  B.  8th,ch.       K.  n^oves 

a  takes  Kt                  K.  takes  B. 

Queen  mates 

SOLUTIONS  TO  CALVI^S  PROBLEMS,  Koe.  99  ft  80.    (See  p.  968.) 


WhUe. 


No.  99. 


Black, 


R.  to  Q.  Kt  7lfa  *» 
K.  takes  B. 


L  K.  Kt.  to  R.  ad 

3.  B.  to  K.  Kt  4th,  ch. 

a.  Q.  Kt  to  K.  B.  6th 

Mate, 

•  If  K.  Kt  P.  1,  you  play  B.  to  K.  8th. 


WhUc. 


No.  80. 


Black, 


1.  a.  takes  K.  R.  P.,  ch.  R.  takes  Q. 

3.  R.  to  K.  Kt  8th,  ch.     K.  takes  R. 
a.  B.  to  Q.  6th,  ch.  K.  to  B. 

4.  R.  to  K.  Kt. 

Mate. 


NOTICES  TO  CORRESPONDENTS. 

'*  A.  Q,  M*C."— We  ajw  always  glad  to  receive  original  problems  of  merit  As  to  the  solutions  of  those 
published,  It  appears  to  be  am  unnecessary  trouble  for  you  to  send  them»  since  they  are  giyen  ereiy 
week. 

"  O.  B.  S.**— It  is  quite  erident  to  any  one  that  checkmate  can  be  given  as  you  suggest,  but  Mr.  Khag 
imposes  the  condition  that  maie  must  be  ^ecUd  with  the  pawn,  and  it  is  to  find  out  how  to  do  tUs  in 
seven  moves  which  constitutes  the  problem. 

"  W.  C.  K."— Is  thanked,  and  his  problem  shall  be  examined. 

"  J.  O.  W."— "  O.  P.  Q."— The  Editor's  absence  ftom  town  occasioned  the  delay. 

"  N.  T."— The  Chess  Player*!  Handbook  eao  be  got  of  any  bookaeller  in  the  kingdom. 


THE  CHESS    PLAYERS    CHRONICLE. 


307 


CALVI'S    ELEMENTARY    LESSONS. 
(^ConHnued  from  page  292.) 


Thirty  •ninth  Opening, 

Queen's  Pawn  Gambit. 

White.  Black. 

1.  K.  P.2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3d 

3.  Q.  P.  2.  Kt.  takes  P. 

(For  Note,  see  page  292.) 

Black  could  also  take  Pawn  with 
Pawn,  or  play  Q.  P.  2,  or  K.  B.  P.  1. 
(See  the  following  Openings.) 

4.  Kt.  takes  Kt.      |  Kt.  takes  Kt. 

Ton  play  correctly  by  taking  with  Kt. 
in  preference  to  taking  with  Pawn. 


5.  Q.  takes  P. 

6.  K.  P.  1 

7.  Q.  Kt.  to  B.  3d 


Q.  to  K.  B.  3d 
Q.  to  K.  Kt.  3d 
Q.  B.  P.  1 


In  this  position,  the  Anonymous  of 
Venice  considers  the  game  as  equal,  be- 
cause, according  to  the  Italian  laws,  the 
Queen's  Pawn  may  be  pushed  on  two 
squares  without  the  liability  of  being 
td^en  en  passant  i  but,  following  our  own 
laws,  you  have,  in  my  opinion,  the  better 
game. 

If  Black,  instead  of  playing  Q.  B.  P. 
1  sq.,  had  taken  Queen*s  a.  Pawn  with 
his  Queen,  you  should  move  the  K.  B. 
to  Q.  3d ;  Black  could  then  play  his  K.  B. 
to  Q.  B.  4th,  but  you  should  take  it, 
and  afterwards  capture  the  Q.  B.  Pawn, 
which  would  give  you  a  good  position. 

8.  Q,  B.toK.B.4th  I  K.  Kt.  to  R.  3d 

Had  Black  moved  his  Q.  Kt.  P.  1  sq., 
you  should  play  Q.  Kt.  to  K.  4th. 

9.  K.  B.  to  Q.  3d    Q.  tks.  K.  Kt.  P. 
10.  Castles  on  Q.*s 

side 

In  this  position,  it  is  evident  that  your 
game  is  better  than  that  of  Black's. 

Fortieth  Opening.  - 

White,  Block. 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  Sd 


3.  Q.  P.  2 

4.  Kt.  takes  P. 


Kt.  takes  P. 
Kt.  to  K.  dd 


Ton  would  have  done  better  had  you 
taken  Kt.  with  Kt.,  as  shewn  in  the  pre- 
ceding Opening. 

5.  K.B.  toQ.B.4th  |  Q.  to  K.  B.  3d 

Instead  of  playing  Q.  to  K.  B.  3d,  he 
could  have  brought  out  his  King*s  Bishop 
to  Q.  B.  4th.  In  that  case,  you  could 
win  at  least  a  Pawn  by  taking  Knight 
with  Bishop. 

6.  K.Kt.tohi84th  |  Q.  to  K.  Kt.  3d 

In  this  position,  the  game  is  con- 
sidered equal. 


Forty-Jirst  Opening, 


Black. 
K.  P.  2 

Q.  Kt.  to  B.  3d 
K.  B.  P.  I 


White. 

1.  K.  P.  2 

2.  K.  Kt.  toRdd 

3.  Q.  P.  2 

It  is  always  bad  in  opening  the  game, 
to  play  K.  B.  P.  1  sq. 

K.  Kt.  to  K.  2d 
Kt.  takes  P. 
P.  takes  Kt. 


4.  K.  B.toQ.B.4th 
6.  P.  tokes  P. 

6.  Kt.  takes  Kt. 

7.  Q.B.toK.Kt5th 

Your  game  is  much  better  than  that 
of  your  adversary's. 


Forty'Second  Opening. 


White, 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  K.B.toQ.Kt5th 


Black. 
K.  P.  2 

Q.  Kt  to  B.  3d 
Q.P.  2 
Q.  B.  to  K.  Kt.  5th 


Black  has  several  methods  of  play, 
but  he  would  have  still  a  bad  game. 


5.  K.  B.  P.  1 

6.  K.  R.  P.  tks.  B. 

7.  Q.  takes  P. 

You  ought  to  win. 


Q.  P.  takes  P. 
P.  takes  Kt. 


808 


THE  CHESS   PLAYERS    CHRONICLE. 


.•     / 


Forta^tKPft'  ^pufMHf^* 


White.    ■ 
i:  K.  P.  2 
2.  K.  Kt.  toS.  3d 

3..Q.P.  2  ' 

4J  K.B.toQ.ft.4th 

6i  K.Kt.  to  l||85th 


Black. 
K.P.2 

Q.  Kt.  to  B.  3d 
P.  takes  P. 
K.  B.  to  Q.  B.  4th 
K.  Kt  io  a  3d. . 


K  Black,  iDltead  of  defendiBg  his  It. 
B.  Pawn  with  %.  Kt.,  had  defended  it  with 
Q. '  Kt.  at  K.  Jlth,  tie  would  htfV0  had  a 
woite  game.  * 


Kt.  takes  Kt» 
K.  takes  B. 
K.  Kt.  P.  1 
Q.P.  1 


6.  Kt  tks.  K.  B.P 
7i  B.  tks.  Kt,  ch. 

8.  Q.toK.Rith,ch 

9.  Q.  takes  B. 
10.  Q.toQ.Kt5th 

P 

your  gam^  is  to  be  preferred.  You 
'wi(  withdraw^  the  Queen  to  K.  2d,  and, 
afl0*  having  jCastled,  will  threaten  an 
attAck  on  the  adversary  Sang  with  jour 
Pajitrns. 


I    4 


Fofiy'fourih  Opening, 


;.  White. 

l^-K.  P.2.  " 

2,  K.  Kt  toLB.  3d 
8i  Q.  P.2  ': 
4;  K.B.toQ^.4^ 
5  J  Q.  B.  P.  a 
6«  Castles    • 


"•      •   Wttcn. 

K»P.2 

Q.KttoB.  3d 
P.  takes  P. 
K<  B.)  checks 
P.  takes  P. 
P.  takes  P. 


Instead  of  Castling,  you  cotdd  t«fce 
PaNm  with  Piwh,  but  your  game  would 
no^  have  been  good,  as  Mons.  St 
Aijdant  has  so  well  demonstrated  in  the 
P4iunede,  18JI2,  p.  121.  ^ 

Black,  instead  of  taking  Pawn  with 
Pajvn,  should^have  moved  his  Q«  Pawn 
1  4q.  ;  but  hoi would  not,  even  then,  have 
had  a  good  gime.  (See  the  next  Game^ 
Pushing  on  tbe  doubled  Pawn  to  Q.  B. 
seventh  wou|i  have  been  better. 

7.  B.  takes  P.      .  {  K.  Kt.  to  B.  dd 

After  the  capture  of  this  Pawn,  you 
ought  to  win  the  game  by  force. 


Black;  Insteact  of  P^^SIflg  the  KnMt, 
could  move  his  K.  0.  rvfiVL  1  sq.  (See 
Variation.) 

'  I 

8.  K.  K t  to  Kt.5th  I  Casfles 

9.  K.  P.  1  IK.  KttoK.    i. 
Black  could  also  playl^.  R.  P.  L  or 

a  P.  2.  r        . 

In  the  first  case,  you  loould  takei :  K. 
Kt.  with  P,  and  aitennrda  play  !Q. 
to  K.R.  fifth.  \ 

In  the  second  case : —  {  \\ 


'i 


P.  takes  Kt 
P.  takes  P. 
P.  takes   R.,  and 

Queens,  ch. 
R.  takes  Q. 

10.  Q.toK.R.5th 

11.  Kttks.K.B.P. 

If,  instead  of  taking  tiie  Knigfai  he 
had  pHyed  Q.  to  K.'2d;  he  would  1  ive 
been  checkmated  in  two  moves. 


12.  Q.  tks.  R.,  ch.   I  K.  to  R.  2d 

13.  QtoKKt8th,ch 


r  I   '» 


you  can  attack 
Irashops,  and  Mate  him 


to  come  rat, 
h  your  wo 
a  few  m4re8. 


Variationfrom  BlaclCi  7th  mavdi. 


White. 

7.  B.  takes  P. 

8.  Q.  to  Q.  Kt.3d 

9.  K.  P.  1  sq« 
10.  Kt  takes  P. 


^     Black.\\ 

K.  1.  P.  1       |i 
K.  tt  to  R.  3jl 
P.  tj^Les  P.      ^ 
Q.|DK.2d 


!! 


Black  plays  his  Q.  to{K.  2d,  to!  de- 
fend not  only  his  K.  B.,  bbt  also  thb  K. 
Kt.  Pawn. 


11.  Kt  takes  Kt 

12.  Q.B.tk8.KKtP. 

13.  Q.  takea  B. 


H 


r\ 


In  this  position,  you  hfive  much  the 
better  game. 


raOBLBM  No.  las. 


PROBLEM  No.  154. 


PROBLEM  No.  ISS. 
By  R.  F.  HoDOBoM,  E^. 


PROBLEM  No.  156. 


="^^1 


TUE 


eht»6  iliUiser^S  ehvonitU^ 


No.  40. 

NKW  8BRIE8 


-\ 


SATURDAY,  OCTOBER  2,  1847. 


{PRICE 
THREEPENCE, 


CHESS  IN  THE  METROPOLIS. 

Game  played  in  a  match  between  Mr.  Lowe  and  Mr.  W.  P-^— -g. 


White.  (Mr.  L.) 

1.  K.  B.  P.  2 

2.  K.  P.  2 

3.  K.  Kt.  to  B.  3d 

4.  Q.  B.  P.  2 

5.  Q.Kt.toB.  3d 

6.  K.  P.  1 

7.  Q.  P.  1 

8.  K.  B.  to  K.  2d 

9.  Castles 

10.  Q.  takes  Kt. 

11.  K.Kt.toKt.5th 

12.  K.  Kt.  to  K.  4th 

13.  Q.  B.  to  K.  3d 

14.  K.Kt.  to  K.Kt.3d 

15.  P.  takes  Kl. 

16.  Q.  P.  1 

17.  B.  takes  P. 

18.  Kt.  to  Q.  E.  4lh 


Black.  (Mr.  P.) 

Q.  B.  P.  2 

Q.  Kt.  to  B.  3d 

K.  P.  1 

K.  Kt.  to  B.  3d  (a) 

Q.  Kt.  to  Q.  5th 

K.  Kt.  to  Kt.  sq. 

K.  Kt.  to  R.  3d 

K.  Kt.  to  K.  B.  4th 

Kt.  takes  B.,  ch. 

K.  R.  P.  2 

K.  B.  to  K.  2d 

Q.  R.  P.  1 

Q.  Kt.  P.  1 

Kt.  takes  Kt. 

K.  B.  P.  2 

P.  takes  P. 

Q.  to  Q.  B.  2d 

Q.  R.  to  Q«  Kt.  sq. 

White 


White.  (Mr.  L.) 

19.  Q.  R.  to  Q.  B.  sq. 

20.  Q.  Kt.  P.  I. 

21.  P.  takes  P. 

22.  K.  R.  to  K.  B.  3d 

23.  Kt.  to  Q.  B  5th 

24.  P.  takes  P. 

25.  Kt.  to  Q.  3d  (c) 

26.  Kt.  to  K.  B.  2d 

27.  K.R.  to  K.  Kt.  3d 

28.  Kt.  to  R.  3d 

29.  Kt.  to  Kt.  5th,ch 

30.  R.  takes  B. 

31.  B.  to  Q.  B.  5th 

32.  Q  Kt  P.  1 

33.  P.  takes  R. 

34.  Q.  to  K.  B.  2d 

35.  K.  takes  R. 


Black.  (Mr.  P.) 

Q.  to  Q.  B.  3d 
K.  R.  P.  I 
B.  takes  P. 
Q.  Kt.  P.  1  (b) 
K.  B.  to  K.  2d 
R.  takes  P. 
Q.  to  Q.  R.  sq. 
Q.  B.  to  Q.  Kt.  2d 
K.  to  K.  B.  2d 
Q.  B.  to  K.  5th 
B.  tiikes  Kt. 
K.  Kt.  P.  1 
Q.  to  Q.  4th 
R.  takes  B.  (d) 
Q.  to  Q.  5th 
K.  R.  toR.8th,  ch 
Q.  takes  Q. 


resigns. 


Notes. 

(a)  ni  considered,  since  it  can  be  forced  to  retreat  immediately. 

(b)  The  maaoe  jvring  here  is  interesting,  and  the  play  on  Black^s  part  very  clever 
towards  the  end. 

(c)  K.  R.  to  Q.  B.  3d  would  have  given  a  strong  attacking  position  to  White,  ' 

(d)  This  is  very  well  plajed,  and  gives  a  pretty  termination  to  the  contest. 

VOL.    VIII.  s  s 


312 


THB   CHESS   PLAYERS   CHRONICLE. 


White.  (Mr.  P.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  drd. 

3.  Q.  P.  2. 

4.  K.  B.  to  Q.  B.  4th 
5    K.  Kt.  to  Kt  5th 

6.  Kt.takeBK.B.P. 

7.  B.  takes  Kt.  ch. 

8.  Q.toK.R.5thch. 

9.  Q.  takes  B. 

10.  Q.toQ.Kt.5th 

11.  K.  B.  P.  1. 

12.  K.  Kt.  P.  1. 

13.  K.  toB.  2nd 

14.  Q.toQ.3rd 

15.  Q.B.toK.B.4th 

16.  Q.Kt.toQ.2d 

17.  Q.R.to  K.Kt.8q. 

18.  Kt.  toKt.  3rd 

19.  Q.  to  Q.  2d 

20.  Q.  R.  P.  tks.  P. 

21.  K.  Kt.  P.  I. 

22.  K.  to  Kt.  2d 


Between  the  same  Players. 

Hmte.  (Mr.  P.)       Black.  (Bir.  L.) 

23.  P.  to  Q.  Kt.  4th  Q.  to  Q.  B.  5th 

24.  Q.  R.  to  K.  B.     Q.  B.  P  .2. 

25.  P.  takes  P.  Q.  takes  P. 

26.  B.  to  K.  R.  6th    K.  R.  to  K.  B.  2d 

27.  Q.R.toK.B.2dP.  toQ.4th 


Black.  (Mr.  L.) 
K.  P.2 

Q.  Kt.  to  B.  3rd. 
P.  takes  P. 
K.  B.  to  Q.  B.  4th 
K.  Kt.  to  R.  3rd 
Kt.  takes  Kt. 
K.  takes  B. 
K.Kt.  P.  1. 
Q.P.  1. 
R.  to  K.  sq. 
Q.  to  R.  5th  ch. 
Q.  to  R.  6th 
Q.  R.  P.  I. 
Q.  B.  to  K.  3rd 
K.  to  Kt.  sq. 
Q.  Kt.  P.  2 
K.  R.  to  K.  B.  sq. 
B.  to  Q.  B.  5th 
B.  takes  Kt. 
Q.  to  K.  R.  4th 
Q.  to  Q.  B.  4th 
Kt.  to  K.  4th 


28.  Q.  Kt.  P.  2. 

29.  B.  to  K.  B.  4th 

30.  P.  takes  P. 

31.  K.  R.  to  Q.  so. 

32.  B.  to  K.  R.  6th 


Q.  to  Q.  B.  5th 
Kt.  to  Q.  B.  3d  (a) 
Kt.takesQ.Kt.P. 
Q.P.I.  (A) 
P.  takes  P. 


33.  K.R.  to  Q.  B.  sq.  Kt.  to  Q.  6th 

34.  R.  takes  P.  Q.  takes  Q.  P.  (c) 

35.  Q.  to  Q.B.3d  (d)  Kt.  toK.B.  5th,  ch. 


36.  B.  takes  Kt. 

37.  K.  R.  P.  1. 

38.  K.  R.  to  Q.  2d 
39   R.  takes  R. 

40.  Q.  takes  R. 

41.  K.  to  Kt.  3d 

42.  K.  to  Kt.  2d 


R.  takes  B. 

Q.  R  to  K.  B.  sq. 

R.  tks.  K.  B.  P.  {e) 

R.  takes  R. 

Q.  takes  R.,  ch. 

Q.  to  Q.  3d,  cb. 

Q.  to  K.  3d,  and 
ultimately  wins  by  the  strength 
of  his  two  passed  i^wns. 


Notes. 
(a)  P.  takes  K.  P.  would  hare  been  also  good. 
{h)  This  part  of  the  game  is  ingeniously  played  by  Mr.  Lowe, 
(c)  But  why  not  Q.  takes  R.,  followed,  if  White  took  the  Q.,  by  Kt.  to  K.  8th 
ch.  &c.  ? 

{d)  Threatening  mate  by  Q.  to  Q.  B.  8th,  &c. 
\e)  Finely  conceived  all  this. 


Game  in  a  Match  between  Mr.  Von  Cabnap  and  Mr.  Habbwitz,  the  latter  giving 

Pawn  and  move. 


White.  (Mr.  Von  C.) 

1.  K.  P.  2 

2.  Q.  P.  2 

3.  Q.  P.  1 

4.  Q.  B.toK.Kt.5th 

5.  K.  B.  to  Q.  3d 

6.  B.  takes  Kt. 

7.  K.  Kt.  to  K.  2d 

8.  K.  Kt.  to  Kt.  3d 

9.  Q.  Kt.  to  Q.  2d 

10.  Q.  Kt.  to  K.  B.3d 

11.  K.  R.  P.  1 

12.  Q.  B.  P.  2 

13.  Q.  to  Q.  2d 

14.  K.  R.  P.  1 

15.  Q.Kt.toK.Kt.5th 

16.  Q.  Kt.  to  K.  B.3d 


(Remove  Black's  K.  B.  P.) 


Black.  (Mr.  H.) 
Q.  Kt.  to  B.  3d 
K.  P.  2 

Q.  Kt.  to  K.  2d 
Q.  P.  1  (a) 
Q.  to  Q.  2d 
B.  takes  B. 
K.  Kt.  to  B.  dd 
Castles 

K.  Kt.  to  Kt.  5th 
Q.  B.  P.  1 
K.Kt.  to  B.  3d (6 
K.  Kt.  P.  1 
K.  to  Kt.  2d 
Q.  to  K.  Kt.  5th 
K.  R.  P.  1 
Q.  R.  P.  2 


White.  (Mr.  Von  C.) 

17.  K.  R.  toR.3d(c 

18.  K.Kt.toB.5th.ch 

19.  P.  takes  B. 

20^  R.  to  K.  Kt.  3d 

21.  Kt.  toQ.4th 

22.  Kt.  to  K.  6th,  ch 

23.  Kt.  takes  R.,  ch. 

24.  B.  to  K.  2d 

25.  P.  takes  P.  (d) 

26.  Q.  to  Q.  B.  2d 

27.  Castles 

28.  P.  takes  B. 

29.  Q.  to  Q.  Kt.  3d 

30.  K.  to  Q.  2d 

31.  K.toK.8q.  (/) 


Mate. 


Black.  (Mr.  H.) 
(t  R.  P.  1 
B.  takes  Kt. 
K.  P.  1 

Q.  tks.  doubled  P. 
Q.  to  K.  4th 
K.  to  R.  2d 
R.  takes  Kt. 
P.  takes  P. 
Kt.  takes  P. 
B.  takes  K.  R.  P. 
B.  takes  R. 

Q-  B.  P.  1  (e) 
p.  takes  P.,  ch. 
P.  to  K.  6th,  ch. 
Q.  takes  P. 

[Notes. 


THE   CHESS   PLAYER  S   CHRONICLE. 


313 


Notes, 
(a)  This  is  the  modern  way  of  defending  the  present  Opening,  and  it  is  un- 
questionably superior  to  the  usual  move  in  old  times  of  K.  Kt.  to  6.  3d. 
fb)  We  should  have  thought  K.  Rt.  to  R.  3d  less  disadvantageous. 
c)  Well  conceived.     From  this  point,  White  seems  to  have  a  very  promising 
attack. 

(d)  Hardly  so  good  as  Castling,  since  it  gives  the  Kt.  so  much  scope  for  annoy- 
ance. 

(e)  This  is  the  game  move.     White  may  delay,  but  he  cannot  aveit,  the  loss  of 
the  game  after  this  advance. 

(/)  Had  he  played  K.  to  Q.  3d,  Black  could  have  replied  with  R.  to  Q.  B.  sq., 
winning  easily. 


CHESS  IN  THE  PROVINCES. 

Game  played  in  a  Match  between  Mr.  £.  Cbonhblm,  of  Halifax,  and 

Mr.  J.  Rhodes,  of  Leeds. 


White.  (Mr.  C.)        Black.  (Mr.  R.) 

1.  K.  P.  2  Q.  B.  P.  2 

2.  Q.  B.  P.  2  (a)  Q.  Kt.  to  B.  3d 

3.  Q.  Kt.  to  B.  3d  K.  P.  1 

4.  K.  B.  P.  2  K.  Kt.  to  K.  2d 

5.  K.  Kt.  to  B.  3d  Q.  P.  2 

6.  Q.  B.  P.  tks.  P.  K.  P.  takes  P. 

7.  K.  P.  takes  P.  K.  Kt.  takes  P. 

8.  Kt.  takes  Kt.  Q.  takes  Kt. 

9.  K.B.toQ.Kt  5th  Q.  B.  to  K.  Kt.  5th 

10.  Q.  to  K.  2d,  ch.  B.  to  K.  2d 

11.  Castles  Q.  B.  takes  Kt. 

12.  Q.  takes  B  (b)  Q.  takes  Q. 


13.  R.  takes  Q. 

14.  Q.  P.  1 

15.  B.  takes  Kt. 

16.  Q.  B.  to  K.  3d 


K.  {o  Q.  2d 
K.  to  Q.  B.  2d 
K.  takes  B. 
Q.  R.  to  Q.  sq. 


17.  Q.  B.  to  K.  B.  2d  K.  B.  to  B.  3d 

18.  Q.  R.  to  Q.  B.  sq.  K.  B.  to  Q.  5th 

19.  Q.  R.  P.  2  Q.  R.  P.  2 

20.  Q.  R.  to  B.  4th    R.  to  Q.  4th 

21.  B.  takes  B.  R.  takes  B. 

22.  K.  to  B.  2d  K.  R.  to  Q.  sq. 

23.  K.  to  K.  2d         K.  Kt.  P.  1 

24.  K.  K.  to  K.  3d     R.  takes  Q.  R. 

25.  P.  takes  R. 

26.  Q.  Kt.  P.  1 


R.  to  Q.  5th 
R.  takes  K.  B.  P. 


White.  (Mr.  C.) 

27.  K.  Kt.  P.  I 

28.  R.  to  Q.  3d 

29.  K.  to  B.  3d 

30.  R.  to  K.  3d 

31.  K.  to  K.  2d 

32.  R.  to  K.  7th 

33.  R.  to  K.  3d 

34.  K.  to  B.  3d 

35.  K.  to  K.  Kt.  2d 

36.  R.  to  Q.  3d,  ch. 

37.  R.  to  K.  3d,  ch. 

38.  R.  to  K.  7th 

39.  K.  R.  P.  1 

40.  K.  R.  to  K.  3d 

41.  R  checks 

42.  R.  to  Q.  3d 

43.  K.  to  B.  2d 

44.  P.  takes  P. 

45.  K.  R.  P.  I 

46.  K.  to  Kt.  3d 

47.  K.  to  R.  3d 

48.  K.  to  Kt.  3d 

49.  R.  to  K.  B,  3d 

50.  K.  to  R.  2d 

51.  K.  to  R.  3d 

52.  R.  to  K.  3d 


Black.  (Mr.  R.) 
R.  to  B.  3d 
R.  to  K.  3d,  ch 
R.  to  Q.  3d 
R.  to  Q.  5tfa 
K.  R.  P.  2 
R.  to  Q.  2d 
R.  to  Q.  3d 
R.  to  B.  3d,  ch. 
K.  to  Q.  3d 
K.  td  K.  3d 
K.  to  B.  4th 
Q.  Kt.  P.  1 
K.  Kt.  P.  1 
R.  to  K.  3d 
K.  to  Kt.  3d 
K.  B.  P.  2 
K.  B.  P.  1 
R.  to  K.  B.  3d 
R.  takes  P.,  ch. 
R.  to  Kt.  5th,  ch. 
R.  takes  P.,  ch. 
R.  to  Q.  5th 
R.  P.  1,  ch. 
R.  to  Q.  3d 
K.  to  R.  4th 
P.  l,ch. 


White  resigns,  (c) 
Notes. 


(a)  A  bad  beginning.  The  best  authorities  concur  in  decrying  this  reply  to 
Black's  first  move. 

[h)  Taking  with  the  Rook  would  have  been  much  better  play. 

[<7)  This  game  is  hardly  up  to  the  mark  of  a  match  partie  between  two  such 
experienced  amateurs. 


t 


314 


THE   CHESS   PLAYERS   CHRONICLE. 


CHESS  IN  AMERICA. 

Lively  Game  played  in  the  Loiiisville  Chess  Cluh,  between  Mr.  B.  and  Dr.  R. 

(From  the  American  Chest  Mogasine.) 


White.  Slack. 

1.  K.  P.2  K.  P.2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  Kt  to  B.  3d  K.  Kt.  P.  2 

4.  K.  B.  to  Q.  B.4th  K.  B.  to  KL  2d 

5.  Q.  P.  2  Q.  P.  1 

6.  K.  R.  P.  2  K.  R.  P.  1 

7.  Q.  £:t.  to  B.  dd  Q.  B.  P.  ] 


8.  P.  takes  P. 

9.  K.  takes  R. 

10.  K.  Kt.  P.  1 

11.  Q.B.  takesP. 

12.  Q.  takes  P. 

13.  Castles 


P.  takes  P. 
B.  takes  R. 
K.  Kt.  P.  1 
P.  takes  Kt. 
B.  takes  Q.  P.  (a) 
Q.  to  K.  B.  8d 


White.  Black. 

14.  R.  takes  B.  (h)     Q^takes  R. 

15.  K.  B.  takes  P.,  cb.  K.  to  B.  sq. 

1 6.  Q.  B.  tks  Q.P.  eh.  Q.  takes  R 

17.  B.to  K.6th,di8.cb.  K.  to  his  2d  (e) 

18.  Q.  to  B.  7th,  eh.  EL  to  Q.  sq. 

19.  Q.  takes  Kt.,  ch.  K.  to  Q.  B.2d 

20.  Q.  takes  Q.B.,ch.  K.  to  Kt.  3d 

21.  Kt.  to  R.  4th,  ch.  K.  to  R.  4th 

22.  Kt.  to  B.  3d         Q.  takes  Kt.  P.  (d) 

23.  Q.  Kt.  P.  2,  ch.    K.  takes  P. 

24.  Q.  tks  Kt  P.,  ch.  K.  takes  Kt. 

25.  Q.  mates. 


Notes. 


(a)  This  is  rery  hazardous. 


White  plays  the  high  game,  but  we  doubt  the  soundness  of  the  present 
sacritice. 

(c)  K.  toKt  2d  appears  less  disadvantageous. 

(a)  This  must  be  uital,  as  it  leaves  the  poor  King  completely  at  the  mercy  of 
his  ibes. 


SOLUTIONS  TO  PROBLEMS  IN  No.  86  (incorrectly  printed  No.  36.) 

No.  1S7. 

No.  139. 

Whiie.                             SUtek. 

White.                              Black. 

1.  atoQ.6th,  ch.            K.toR.  7th 

I.  Q.  to  a  B.  8th,  ch.       K.  to  R.  Sd  (best) 

3.  Q.  to  K.  R.  6th,  ch.       K.  to  Kt  6th 

9.  B.  to  a  Kt.  6tk  ch.      K.  takes  B. 

8.  P.  to  a  4th                    K.toB.Sth 

S.  Q.toaB.6th,ch.       K.  takes  Q. 

4.  K.  to  B.  2d                      K.  to  K.  5th 

4.  Knight 

8.  Q.  to  K.  B.  ad,  eh.        K.  tehei  P. 

Mates. 

6.  Q.  to  K.  Sd 

Ifate. 

No.  140. 
White.                                 Black. 

No.  188. 

1.  Q.  to  Q.  R.  7th,  ch.       B.  takes  Q. 

WhUe.                                 Black. 

9.  K.  to  K.'6th,  dis.  ch.      K.  to  Kt.  4th 

1.  Q  to  K.  6th                   P.  takes  Q.  (best) 

3.  Kt.  to  a  B.  7th,  ch.       K.  to  B.  6th 

2.  R.  to  R.  8th,  ch.           K.  to  a.  Sd 

4.  Kt  to  Q.  Kt  3d,  ch.      K.  to  B.  6th 

8.  P.  takes  P. 

6.  B.  to  a  4th,  ch.           B.  takes  B. 

Mate. 

Mate. 

SOLUTIONS  TO  CALVI'S  PROBI 

<£MS,  Nos.  81  k  83.    (See  p.  991.) 

No.  81. 

No.  83. 

White.                             Black. 

White.                              Black. 

1.  0.  takes  K.  R.  P.,  ch.   K.  takes  Q. 

1.  R.  to  K.  B.  Sd .              P.  Queens 

2.  K.  to  B.  5th                  R.  to  Kt.  6th 

3.  Kt  to  K.  7th,  oh.           K.  to  Kt  3d 

3,  K.  R.  to  R.  6th 

8.  B.  to  Q.  4th,  ch.             K.  to  R.  3d 

Mate. 

4.  R.  to  B.  7th 

Mate. 

• 

THE   CHESS   PLAYER  S   CHRONICLE. 


315 


CALVrS  ELEMENTARY    LESSONS. 
{Continued  from  page  308.) 


8BG0HD  GAMS. 


White. 

1.  K.  P.  2- 

2.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  K.RtoQ.B.4th 

5.  Q.  B.  P.  1 

6.  Castles 


Black. 
K.  P.  2 

Q.  Kt.  to  B.  3d 
P.  takes  P. 
K.  B.,  checks 
P.  takes  P. 
Q.  P.  1 


M.  Kieseritzkij,  well  known  as  one  of 
the  strongest  players  of  the  present  dar, 
thinks  that  Black,  instead  of  playing  Q. 
P.  1  sq.,  ought  to  hring  out  his  K.  Kt. 
to  B  3d,  and  then  play  as  follows: — 

K.  Kt.  to  B.  3d 


a  R.  P.  1 

Q.  Kt.  takes  P. 


K.  B.  to  Q.  3d 
K.  B.  to  K.  4th 


In  this  position,  he  proves  by  several 
variations  that  Black  has  the  better 
game.  It  however  appears  to  me,  that 
White,  by  taking  B.  with  Kt.  and  after- 
wards playing  K.  B.  to  Q.  R.  2d.,  re- 
mains with  a  very  dangerous  attack  for 
Black. 


K.  B.  to  Q.  B.  4th 
K.  B.  to  Q.  Kt.  3d 
Q.  to  K.  B.  3d 
Q.  B.  to  K.  3d 
B.  takes  Kt. 


7.  Q.  R.  P.  1 

8.  Q.  Kt.  P.  2 

9.  Q.  to  Q.  Kt.  3d 

10.  Q.  Kt.  takes  P. 

11.  Q.Kt.toQUlith 

By  playing  Q.  Kt.  to  Q.  5th,  you 
leave  your  Q.  R.  «n  prise ;  but  Black 
cannot  take  it  without  losing  his  Queen. 

12.  P.  takes  B         |  Kt.  to  K.  4th 
You  can  also  take  B.  with  B.    (See 

Variation  above.) 

13.  KBtoQKt5thch  |  K.  to  B. 

14.  Kt.  takes  Kt.     |  Q.  takes  Kt. 

In  this  situation,  you  have  a  good 
attack ;  and,  although  with  a  Pawn  less, 
you  have  the  better  game. 


Variation  from  Whitens  I2th  move. 


White. 

12.  B.  takes  B. 

13.  Q.B.toK.Kt5th 

14.  Q.  B.  takes  Kt. 

15.  B.  takes  Kt. 


Black. 
K.  Kt.  to  K.  2d 
Q.  to  K.  Kt.  3d 
K.  takes  B. 
P.  takes  B. 


16.  Q.  to  B.  4th 

You  regain  your  Pawn,  and  remain 
with  a  much  better  position  than  that 
of  your  adversary. 

Forty^fifih  Opening. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  K.B.toQ.B4th 


Black. 
K.  P.2 

Q.  Kt.  to  B.  3d 
P.  takes  P. 
Q.  to  K.  B.  3d 


Q.  to  K.  B.  dd  is  a  good  defensive 
move.  This  move  has  been  pointed  out 
by  the  Anonymous  Modenese. 

Mc  Donnell  adopted  this  defence 
successfully  in  several  games  he  played 
against  Labourdonnais. 


5.  Castles 

6.  Q.  B.  P.  1 


Q.  P.  1 
P.  to  Q.  6th 


Black  pushes  on  this  Pawn  to  prevent 
your  Q.  Kt.  from  coming  out,  and  also 
to  hinder  you  from  establishing  your 
Pawns  in  the  centre. 

7.  Q.  takes  P. 

8.  Q.B.toK.B4th 

9.  Q.  Kt.  to  Q.2d 
10.  Q.  R.  to  K. 


Q.  to  K.  Kt.  3d 
K.  B.  to  K.  2d 
K.  Kt.  to  R.  3d 
Castles 


This  is  the  commencement  of  a  game 
played  between  Mc  Donnell  and  Labour- 
donnais ;  a  game  eventually  drawn ;  but 
in  this  situation,  I  prefer  Black's  game. 

JEnd  of  Sixteenth  Lesson. 


TUB   CHESS    FLWBRfl   CHRONICLE. 

Pbobleh  No.  33. 


Sbvbktxiiith   IiBsior. 

flacDDd  laMioB.— X.  Kt.'t  Omb*. 

Forfy-iaih  Optning. 

WhiU.  Black. 

1.  K.  P.2  IK.  P.  2 

2.  E.  Et.  to  B.  3d    Q.  Kt.  to  B.  Sd 
8.  Q.  B.  P.  1  I  E.  B.  P.  2 

Tout  move  of  Q.  B.  P.  1  ia  not  well 
plttjed.*  Wo  have  before  remarked  that 
the  belt  move  ia  E.  B.  to  Q.  B.  4d). 

Black,  b;  pushing  od  his  E.  B.  Pawn, 
eitablishea  an  attack.  It  is  the  beat 
move  be  can  niake. 

Theseliro  openings  are  given  hyLewia, 
in  his  Second  Series  of  ijessons,  p.  151. 
We  will  make  only  some  remarks  Decea- 
sar;  to  renda*  several  mores  more  in- 
telligible. 


4.  P.  takes  P         |  Q.  P.  I. 

Had  Black  played  the  Q,  Pawn  t\  . 
squares,  you  should  move  your  K.  B.  to 

Q.  Et.  Stb,  and  

been  superior  U 

5.  K.  Et  P.  2       I  E.  R.  P.  2 

You  could  support  the  Fawn  alco,  by 
playing  E.  6.  to  Q.  3d.  In  that  caie, 
Black,  by  playing  E.  Et.  to  R.  3d,  would 
soon  have  been  able  to  regain  the  PawD, 
remaining  with  a  good  position. 

6.  E.  Et.  to  Kt.  P.  takes  F. 

7.  Q.  takes  P.  Q.  Et  to  K  9d 

8.  E.  B.  to  Q.  3d  E.  Kt.  to  R.  U 

9.  Q.toK.R£th,ch  K.  Kt.  to  B.  2d 
10.  Ci.toK.Kt.4th  K.  Et.  P.  1. 

Black  will  regain  hie  Pawn,  and  his 
position  will  be  much  better  than  yours. 


rt  as  a  Gambit  Op«niDg.    (See  > 


%i^= 


PROBLEM  No.   137. 


PROBLEM  No.  158. 


=c^ 


r.s^= 


PROBLEM  No.  139. 


=1^^ 


THE 


Chess  Plafiet^S  €Uton<tU^ 


No.  41. 

RXW  SBBISS. 


! 


SATURDAY,  OCTOBER  9,  1847. 


{PBICX 
THSSEPEHCS* 


CHESS  IN  FRANCE. 

Game  played  between  Messrs.  Kibsebitsku  and  Schtjltbn,  of  New  Tork« 


White.  (Mr.  S.)       Black.  (Mr.  K.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  R.  Kt.  to  B.  3d  K.  Kt.  P.  2 

4.  K  R.  P.  2  P.  to  K.  Kt.  5th 

5.  K.  Kt.  to  K.  5th  Q.  P.  1 

6.  Kt.  takes  Kt.  P.  K.  B.  to  K.  2d 

7.  K.B.toQ.B.4thK.B.tkB.R.P.,ch. 

8.  K.  to  B.  sq.         K.  R.  P.  2 

9.  K.  Kt.  to  K.  B.  2d  Q.  to  K.  Kt.  4th 

10.  K.  Kt.  to  R.  3d  Q.  to  K.  Kt.  6th 

11.  Q.  to  K.  2d         aB.toK.Kt.5th(a) 

12.  Q.  to  K.  B.  2d    Q.  R  takes  Kt. 

13.  Q.  takes  Q.         B.  takes  Q. 

14.  P.  takes  B.  K.  Kt.  to  B.  3d 

15.  Q.  Kt.  to  B.  8d  P.  to  K.  R  5th 

16.  P.  to  Q.  4th        Q.  Kt.  to  Q.  2d 

17.  K.  B.  to  Q.  3d    Castles  with  Q.  R. 

18.  Q.  Kt.  to  K.  2d    P.  to  K.  B.  6th 

19.  Q.Kt.  toK.Kt.8q.  P.  to  K.  B.  7th 

20.  Q.  Kt.  to  K.  2d    P.  to  Q.  4th 

21.  K  P.  tks.  Q.  P.  Kt.  takes  P. 

White 


White.  (Mr.  S.)         Black.  (Mr.  K.) 

22.  Q.  Kt.  tks.  B.       P.  takes  Kt. 

23.  P.  to  Q.  B.  4th   K.  Kt.  to  K.  2d 

24.  K.  to  Kt.  2d        Q.  Kt.  to  K.  4th  (& 

25.  Q.  P.  takes  Kt.    R.  takes  B. 

26.  Q.B.to  K  Kt.5th  K.  Kt.  to  K.  B.  4th 

27.  Q.  R.  to  Q.  sq.    R.  takes  R. 

28.  K.  R.  takes  R.     K.  R.  to  Kt.  sq. 

.  29.  Q.  B.  to  K.  B.4th  K.Kt.  to  R.  4th,  ch 

30.  K.  to  B.  sq.  Q.  Kt.  P.  1  (c) 

31.  K.  to  K.  2i         K.  Ht.  to  Kt.  7th 

32.  B.  takes  P.  R.  takes  B. 

33.  K.  takes  P.  R.  to  K.  Kt.  dd 

34.  R.  to  K.  Kt.  sq.    Kt.  to  K.  B.  5th 

35.  R.  to  K.  R.  sq.    Kt.  fo  Q.  6th,  ch. 

36.  K.  to  B.  3d  Kt.  takes  Kt.  P. 

37.  P.  to  K.  R.  4th    Kt.  takes  B.  P. 

38.  P.  to  K.  R.  5th    Kt.  takes  P.,  ch. 

39.  K.  to  K.  4th        R.  to  K.  3d 

40.  P.  to  K.  R.  6th    Kt.  to  Kt.  3d,  ch« 

41.  K.  to  B.  5th       K.  to  Q.  2d 

42.  P.  to  K.  R.7th   KU  t«  R.  sq. 

resigns. 


Notes, 

(a)  Mr.  K.  would  seem  to  have  overlooked  a  very  sammanr  method  of  dispatch* 
ing  his  opponent,  by  simply  playing  here,  (11)  P.  to  K.  B.  em. 
(hS  This  is  the  proper  play,  and  enables  Black  to  preserve  his  advanced  Pawn, 
(c)  Kt.  to  K.  B.  8  6th  appears  tolerably  efficacious  at  this  ^tage. 


TOL.  vni. 


T  X 


320 


THE   CHESS   PLAYERS   CHRONICLE. 


CHESS  OF  OLD,  IN  THE  WESTMINSTER  CHESS  CLUB. 

Gams  between  Mb^  Slous  and  Mb.  6.  Walkbb. 


White,  (Mr.  S.)      Black.  Qlii.Yf.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  Sd 

3.  Q.  P.  2  Kt.  takes  P. 

4.  Kt.  takeB  P.         Kt.  to  K.  3d 

5.  K.  B.  to  Q.  B.4th  Q.  B.  P.  1 

6.  Castles  K.  Kt.  to  B.  Sd 

7.  K.  B.  P.  2  (a)    B.  ch. 

8.  K.  to  R.  sq.  Kt.  takes  K.  P. 

9.  B.  takes  Kt.         B.  P.  takes  B. 

10.  Q.  to  R.  5th,  ch.  K.  Kt.  P.  1 

11.  Kt.  takes  Kt.  P..  Kt.  to  K.  B.  3d 

12.  Q.  takes  B.  P.  takes  Kt. 

13.  Q.  to  K.  Kt.  5th  K.  to  B.  2d 

14.  Kt.  to  B.  3d        R.  to  K.  R.  4th 

15.  Q.  to  K.  Kt.  8d  Q.  P.  2 

16.  B.  to  K.  3d  Q.  Kt.  P.  1 

17.  B.  to  Q.  4th        B.  to  Q.  R.  3d 
I«.  K.  R.  to  K.  sq.    Q.  B.  P.  I 


Black.  (Mr.  W.) 
Q.  takes  B. 
Q.  R.toK.  R.8q. 
R.  to  R.  5th 
Kt.  P.  takes  P. 


WhUe.  (Mr.  S.) 

19.  "B.  tekes  Kt. 

20.  K.  R.  P.  1 

21.  K.  R.  toK.  3d 

22.  K.  B,  P.  1 

23.  Q.  to  Q.B.7th,ch.  K.  to  Kt.  3d 

24.  Q.  R.  to  K.  sq.    B.  to  B.  sq. 

25.  Kt.  to  Kt.  5th      K.  B.  P.  I 

26.  R.  to  K.  B.  3d     Q.  to  K.  B.  4th  (c 

27.  Kt.  to  Q.  6th        R  takes  P.,  ch. 

28.  R  takes  R.  R.  takes  R.,  ch. 

29.  K.  to  Kt.  sq.  (d)  Q.  to  K.  B.  3d 

30.  P.  takes  R  B.  to  R.  3d 

31.  K.  to  R.  2d  K.  to  R.  3d 

32.  Kt.  to  K.  8th       Q.  to  K.  B.  4th 
83.  Q.toK.Kt.7th,ch  K.  to  R.  4th 

34.  Kt.  ch.  K.  to  R.  5th 

35.  Q.  to  K.  R  6th   Q.  covers 

36.  Q.  takes  <i. 

Mate. 
Notes. 


(a)  A  fins  attack  was  now  to  be  obtained  by  taking  the  K.  B.  P.  with  the  Kt. 
apd  then  Q.  Kt.  with  K.  B. 
Oi)  Well  played.    By  the  sacrifice  of  this  Pawn,  White  recovers  the  attack  again. 

(c)  At  first  view,  the  accumulation  of  force  on  the  White  King's  side  seems  to 

Cmise  at  least  a  drawn  game ;  but  White's  subsequent  play  shews  cleaily  that  be 
well  examined  the  results,  and  was  prepared  without  fear  to  abide  them. 

(d)  This  is  the  move  that  renders  nugatory  all  Black's  combination. 


CHESS  IN  BRIGHTON. 


Game  in  a  match  pending  between  Capt.  Ejsnnedt  and  Mr.  Wsil  ;  Capt.  K 
betting  the  odds  of  three  to  two  upon  each  game." 


Black.  (Mr.  W.)     W%Ue.  (Capt  K.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th  K.B.to  Q.  B.  4th 

4.  Q.  B.  P.  1  K.  Kt.  to  B.  3d 

5.  Q.  P.  1  Q.  P.  1 

6.  K.  R.  P*  1  K.  R.  P.  1 

7.  Castles  Q.  B.  to  K.  3d 

8.  K.B.toQ.Kt.3d(a  Q.  to  Q.  2d 

9.  Q.  B.  to  K.  3d     K.  B.  to  Q.  Kt.  3d 

10.  Q.  Kt.  to  Q.  2d   K.  Kt.  P.  2  (J) 

11.  K.Kt.  to  K.  R.  2d  K.  R.  to  K.  Kt.  sq. 

12.  Q.  B.  takes  B.      Q.  R.  P.  takes  B. 

13.  K.  B.  P.  1  K  R.  P.  1 

14.  B.  takes  B.  Q.  takes  B. 

15.  Q.  tot  Q.  Kt.  3d   Q.  P.  1 

16.  Q.  R  P.  1  (c)       Q.  Kt.  to  Q.  5th 

17.  Q.  to  Q.  sq.         Q.  B.  P.  1 

And  Black  surrendered. 


Black.  (Mr.  W.)     Whiie.  (Capt.  K.) 

18.  K.  P.  takes  P.      P.  takes  P. 

19.  P.  takes  P.  K.  Kt.  takes  P. 

20.  Q.Kt.  to  Q.B.4th  P.  to  Q.  Kt.  4th 

21.  Q.  Kt.  tks.  K.  P.  K.  Kt.  to  K.  6th 

22.  Q.  to  Q.  2d  Kt.  takes  K.  R 

23.  K.  takes  Kt.         Kt.  to  Q.  Kt.  6th 

24.  Q.  to  Q.  Kt.  4th  Kt.  takes  R. 

25.  Q.tk8.dbld.P.,  ch.  K.  to  K.  B.  sq. 

26.  Kt.  to  Q.  7th,  ch.  K.  to  K.  2d 

27.  Kt.  to  Q.  B.  5th  Q.  to  Q.  B.  3d 

28.  Q.  to  Q.  Kt.  4th  Kt.  to  Q.  B.  2d 

29.  Q.  to  Q.  B.  3d     Kt.  to  K.  6th,  ch. 
«0.  K.  f  o  K.  2d  Kt.  to  Q.  4th 

31.  Q.to  K.  5th,  ch.  K.  to  Q.  sq. 

32.  Kt.  to  K.  4th       Kt.  to  K.  B.5th,ch. 

33.  K.  to  Q.  sq.  Q.toQ.B.8th,ch. 


[NoUi. 


THE  CHESS  PLAYERS  CHRONICLE^ 


331 


NoUs. 

(a)  Black  would  certainly  have  done  better  in  taking  B.  with  B.,  and  then  play- 
ing Kt.  to  K.  R.  4th. 

(b)  Commencing  a  formidable  and  well-conducted  attack. 

(c)  An  imprudent  step  to  allow  the  adverse  Q.*8  Kt.  such  an  opening  into  the 
game. 

♦  When  there  is  a  disparity  of  force  sufficient  to  allow  of  the  heavy'odds  of  three 
to  two  being  staked  on  tne  result  of  each  partie  of  a  match,  we  are  of  opinion  that 
more  interesting  games  are  obtained  by  the  superior  player  granting  odds  in  *inrf,— 
such  as  perhaps  P.  and  move. 


CHESS  IN  THE  METROPOLIS. 

The  two  following  Games  are  from  tl!e  fine  series  played  a  few  months  since 
between  Mr.  Hasswitz  and  his  able  competitor,  Mr.  S — —s,  of  the  London  Chess 
Club. 


White.  (Mr.  H.)     Black.  (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d   a  Kt.  to  B.  8d 

3.  K.B.taQ.Kt.5th  K.  Kt.  to  B.  3d 

4.  Q.  Kt.  to  B.  3d   K.  B.  to  Q.  B.  4th 

5.  Castles  Q.  to  K.  2d 

6.  Q.  P.  1  Q.  Kt.  to  Q.  6th 

7.  Q.B.  to  K.Kt.6th  Q.  B.  P.  1 

8.  K.  B.  to  Q.  B.4th  K.  R.  P.  I 

9.  Q.  B.  to  K.R.4th  Q.  P.  1 

10.  K.  R.  P.  1.  K.  Kt.  P.  2 

11.  Q.  B.  to  K.Kt.3d  Kt.  takes  Kt.,  ch. 

12.  P.  tekes  Kt.  (a)  Q.  B.  takes  R.  P. 

13.  R.  to  K.  sq.         K.  Kt.  to  R.  4tb 

14.  K.  to  R.  2d  Q.  B.  home 

15.  K.  R.  to  K.  R.  sq.  K.  Kt.  to  K.  B.  5th 

16.  Q.  B.  tks.  Kt.     Kt.  P.  tks.  B. 

17.  K.  to  Kt.  sq.        R.  to  Kt.  sq.,  ch. 

18.  K,  to  B.  sq.  Q.  to  K.  Kt.  4th 

19.  K.  to  K.  2d  (b)  K.  B.  takes  P.  (c) 

20.  Q.  to  K.  B.  sq.    K.  B.  to  Q.  B.  4th 

21.  Q.  R.  to  K.  sq.    Q.  Kt.  P.  2 

22.  K.B.  to  Q.Kt.3d  Q.  R.  P.  2 

23.  Q.  R.  P.  2  Q.  Kt.  P.  1 

24.  Q.  Kt.  to  Kt.  sq.  Q.  P.  1 

25.  K.  P.  tks.  a  P.  K.  P.  1 

26.  P.  tks.  Q.  B.  P.   K.P.tk8.K.B.P.,ch. 

27.  K.  to  Q.,  dis.  ch.  K.  B.  to  K.  6th 

28.  Q.  Kt.  to  Q.  2d.  P.  to  K.  B.  7th 

29.  Q.  takes  P.  QBtoK.Kt.5th,ch. 

Black  resigns. 


White.  (Mr.  H.)      Black.  (Mr.  S.) 
30.  K.  to  Q.  B.  sq.    Castles  Q.  R. 


31.  Q.  to  K.  R.  2d    P.  to  K.  B.  6th 

32.  K.B.to  Q.  B.  4th  B.  takes  Kt.,  ch. 


33.  Q.  takes  B. 

34.  R.  takes  R. 

35.  Q.  takes  Q. 

36.  P.  to  Q.  4th 

37.  P.  to  Q.  5th 

38.  K.  to  Q.  2d 

39.  R.  takes  R. 

40.  K.  takes  Q. 

41.  K.  to  B.  2d 

42.  K.  B  to  K.  2d 

43.  K.  takes  B. 

44.  K.  to  B.  3d 

45.  P.  to  Q.  B.4th    P.  takes  P.  enpas. 

46.  P.  takes  P.  K.  to  Q.  3d 

47.  P.  to  Q.  B.  4th   K.  to  Q.  B.  2d 

48.  P.  to  <i.  R  5th    K.  to  Q.  B.  sq. 

49.  P.  to  Q.  6th         K.  to  Q.  sq. 

50.  P.  to  B.  7th,  ch.  K.  to  Q.  2d 

51.  P.  to  B.  6th,  ch.  K.  to  Q.  B.  sq. 

52.  K.  to  Kt.  3d         P.  to  K.  Kt  5th 

53.  K.  to  B.  4th        P.  to  K.  Kt.  6th 

54.  K.  takes  P.  P.  checks 
65.  K.  to  B.  2d         P.  to  K.  B.  6th 
56.  P.  to  Q.  7th,  ch. 


R.  to  K.  sq. 

R.  takes  R. 

P.  takes  Q. 

R^toK.2d 

P.  to  K.  B.  7th 

R.  to  K.  8th 

P.  takes  R.    and 

Queens,  ch. 
K.  to  Q.  B.  2d 
P.  to  K.  B.  4th 
B«  takes  B. 
K.to(^3d 
EL  ta  Q.  B.  2d 


Notes, 


(a)  Taking  with  the  Q.  would  have  inv<dved,  at  the  very  least,  the  loss  of  a 

(h)  White  has  cleverly  managed  to  escape  the  dangers  winch  environed  him»  and 
--position  is  now  jmnarentlv  but  little  inferior  to  that  of  his  antasonist. 
Qc)  This  is  well 


1  f^  w %0^  H  W     M  I  Mini  ■■■Bfc^  w>       w^r    ^^^*.^^0mmm^ -m^     w»^-^^_      ^^  ■  ■  ■  '  f^^^  ^  —  ■—■  —     ■»- ^—  •  ^— -  .»^ ™— -•- 

his  position  is  now  apparently  but  little  inferior  to  that  of  his  antagonist 
—    "       "1  thought  of,  and  gains  a  Pawn  neatly  enough. 


THB  CHttS  FLATms  CHRONICLE. 


White.  Qir.  H.) 
1.  K.  P.  S 

5.  K.  Kt.  to  R  3d 

3.  K.B.IoQ.B.4tli 

4.  a  KL  P.  S 

5.  a  B.  P- 1 

6.  CaUks 

7.  Q.  P.  2.  tq. 

8.  P.  takes  P. 

9.  Q.  to  Q.  8d 

la  Q.  to  Ct  5tl>  («) 

11.  Q.B.toR.3d 

12.  K.  Kt*  P.  1. 
IS.  Q.  Kt  to  Q.  2d 

14.  Q.  to  K.  4tli 

15.  B.  to  Q.  M 

16.  B.  takes  R. 

17.  Q.Kt.toKt.8d 

18.  K.  to  Kt.  2d 

19.  Q.taketQ.KtP. 

20.  Kt.  takes  Kt. 

21.  Q.  to  K.  4th  (c) 

22.  Q.  to  K.  2d 

23.  K.  to  Kt.  8^ 


(Mr.a) 
K.P.2 

Q.KLtoR3d 
K.B.toa.BL4tb 
RtakesKLP. 
B.toB.4tli 
K.Kt.toBw8d 


Kt.  takes  K.  P. 
KLtoQ.&4di 
Kt.toK.Sd 
R.  toK.  ai|. 
R  to  Q.  Kt.  8d 
Q.  Kt.  to  K.  2d 
R.  to  K.  R  so. 
KLtoKJKt.Sd(^) 
^.takesR 

ap-1 

<l.RtoQ.2d 
Kt.ti&esP. 
P.  takes  Kt. 
Kt.toK.Kt.4th 
R  to  K.  R  6th,  ch. 
Rti&esR 


White.  (Mr.  H.) 

24.  R  takes  R 

25.  K.  R  P.  2 

26.  P.  takes  Kt. 

27.  a  takes  P. 

28.  Q.toQ3.4th,€h. 

29.  atolLRith 
90.  R  to  K.  sq. 

31.  Kt.  to  Q.  4th 

32.  P.  takes  B. 

33.  R  to  K.  5th 

34.  P.  takes  P. 

35.  R  to  K.  7th 

36.  P.  takes  P.  em 
paeaant(e) 

37.  Q.  takes  Q. 

38.  R  takes  P. 

39.  R  to  K.  Kt.  7th 

40.  R  ti^es  P. 

41.  RtoQ.R6th 

42.  K.  to  Kt.  2d 

43.  R  to  Q.  R  6th 

44.  K  to  R  3d 

45.  K.  to  R  4th 


Black.  (Mr.  &) 
K.  B.  P.  2 
K.P.  1 
P.  takes  R 
R  to  Q.  sq. 
K.  toR  sq. 
K.  Kt.  P.  1 
Q.toQ.Sd 
B.  takes  Kt. 
R  to  K.  B.  (d) 
K.  B.  P.  1. 
Q.  takes  Q.  P. 
K.RP.2 

Q.  takes  P. 
R  takes  Q. 
R  to  Q.  R  5th 
R  takes  P. 
K.  to  R  2d 
Q  R  P.  2  sq. 
P.  I. 
P.  1. 

RtoRSth 
Q.  R  P.  1. 


The  Game  was  drawn. 


iViifet. 

(a)  The  opening  of  these  fine  games  are  aS  fuU  of  instruction  to  the  rising 
player. 

(b)  Prohably  the  best  course.  Had  he  pUyedK.  Kt  P.  1»  White  in  a  few  moves 
would  have  got  a  fearful  attack. 

(c)  An  error  surely :  better  rather  Q.  5th 

(d)  Taking  the  P.  would  have  been  imprudent  on  account  of  the  attack  White 
would  have  gained  by  checking  at  K.  8th«  and  K.  7th  afterwards. 

(e)  Q.  to  K.  R  8d  would  have  prevented  Black  irom  ssfely  taking  the  K.  B.  P. 
either  with  Q.  or  R,  and  would  in  other  respects,  we  thiiJL,  have  been  preferable  lo 
exchanging  the  Pawns* 


KOTIGES  TO  CORRESPONDENTS. 

"A.  D.  O."— The  iporttng  paper  in  question  hat  not  come  in  our  way  for  many  weeks;  we  axe  quits 
ignorant,  thereforoi  of  we  games  mentioned  having  appeared  therein. 

**  8.  B.,  HaU."—- We  shall  gladly  avail  eoxselTes  of  the  most  striking  materials  contained  in  your  recent 
budget. 

«  J.  W.  T."— The  leading  feature  In  M.  Kiesexltsluj*s  Notation —nsmely,  tiiat  of  having  ideces  shaped  to 
indicate  their  peculiar  movements — is  not  original.  We  find  the  same  plan  suggested  in  a  little  work 
on  Chess  Notsuon*  published  in  England  in  184S — three  or  four  years  before  Uie  appearance  of  Hx 
K/s  ifiteresting  "  Cinquante  Parties." 

**  Seerstary."— The  second  match  between  Captain  Kennedy  and  his  brilliant  competitor,  after  reediing 
to  the  second  game  only,  has  been  postponed  9liu  die.  We  have  already  given  the  most  intersstiiig 
games  in  the  previous  match. 

We  have  again  the  pleasant  duty  to  repeat,  of  acknowledging  many  valuable  communications  firom  old 
and  new  sources,  by  the  aid  of  which  we  hope  to  add  much  to  the  interest  of  our  **  Chronide"  daring 
the  forthcoming  Chess  season. 


TBB  CHESS  PLAYBR'S  CHRONICLE. 


8S3 


CALVI^S    ELEMENTARY    LESSONS 
Continued  from  page  316. 


Farfy»9eventh  Opening. 


Black. 
K.  P.  2 

q!  Elt.  to  B.  3d 
K.  B.  P.  2 
K.  B.  P.  tks.  P. 
K.  Kt.  to  B.  Sd 
K.  B.  to  K.  2d 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  B.  P.  1 

4.  Q.  P.  2  so. 

5.  Kt.  takes  K.  P. 

6.  Q.B.toKKt5th 

Had  you  taken  the  Kt.  with  Knidht, 
he  would  have  retaken  Kt.  with  Q.  Kt. 
Pawn,  and  would  have  had  an  excellent 
position. 

7.  K.B.toQ.Kt5th  |  Castles. 

In  this  position,  Black's  game  is  as 
good  as  yours. 

Forty^eighA  Opening. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  toB.3d 

3.  Q  B.  P.  1 

4.  K.BtoQ.Kt.5th 

5.  B.  takes  Kt. 

6.  Kt.  takes  K.  P. 


Black. 
K.P.2 

Q.  Kt.  to  R  8d 
K.  B.  P.  2 
P.  takes  P. 
Q.  P.  takes  R 
Q.  to  K.  Kt.  4th 


Black  has  evidently  the  better  game. 

JPbrfy-mnM  Opening, 

In  this  and  the  seventeen  following 
openings,  we  shall  analyze  a  very  inter- 
esting defensive  move.  Ruy  iJopez  is 
the  nrst  author  who  has  given  it,  and 
it  has  been  acknowledged  as  a  good  de- 
fence by  Philidor,  Ponziani,  and  seve- 
ral contemporary  authors.  We  intend 
naming  the  authors  in  chronological 
order,  and  making  our  remarks  on  their 
several  moves* 

White.  Black. 

1.  K.  P.  2  I  K.  P.  2 

2.  K.Kt.toB.8d|  Q.P.  1 

Queen's  Pawn  one  square,  constitutes 
the  defence  by  Ruy  Lopez.  (See  Lopez, 
p.  155,  &c.)    We  do  not  approve  of  this 


move,  for  the  reason  that  it  confines  the 
range  for  some  time  of  the  King's  Bishop. 

3.  a  B.  P.  I         I  Q.  B.  p.  1 

Your  move  is  too  weak.  It  would 
have  been  better  to  have  moved  the  Q. 
P.  2  squares. 

Black's  reply  is  well  played,  because 
this  Pawn  will  support  the  Queen's 
Pawn,  which  will  have  to  be  moved  to 
free  the  K.  B. 

4.  K.B.toQ.B.4th  |  Q  P.  1 

You  lose  a  move  by  playing  your  K. 
B.  to  Q.  B.  4th. 


5.  P.  takes  P. 

6.  KBioQKt5thch 

7.  B.  takes  B. 


\  P.  takes  P. 
Q  B.  to  Q.  2d 
Kt.  takes  B. 


Instead  of  taking  B.  with  B.,  you 
should  move  your  Queen  to  Q.  Kt  8d 
(See  Variation.) 


8.  QtQQ.Kt.3d 

9.  K.  Kt.  to  Q  4th 

10.  QtoQKt5th,ch 

11.  Q.  takes  Q 


KP.  1 

Q.KttoQB.4th 
QtoQ2d 
K.  takes  Q 


In  this  position,  Black's  game  is  to  be 
preferred. 

VariaUonfrom  BlacKe  seventh  move. 


7.  QtoQKt.3d 

8.  Q.  takes  B.,  ch. 

9.  Q  to  K.  2d 


R  takes  B. 
Q  to  Q  2d 
K.RP,  1 


I(  instead  of  withdrawing  the  Queen, 
vou  had  exchanged  Queens,  he  would 
have  been  left  with  two  Pawns  well 
placed  in  the  centre. 

Black  could  push  on  his  King^s  Pawn, 
without  compromising  his  game.  Had 
he  moved  lus  K.  P.  1  sq.,  vou,  by 
playing  as  follows,  would  have  the  better 
game: — 

K.  Kt.  to  K.  5th     \  Q.to  Q.  R.  6th 

He  could  play  the  Queen  to  any  other 
square,  without  losing  at  least  a  Pawn. 


Q.B.PI 

Q.  Kt,  to  B.  Sd 

Q.P.2 


K.B.to  Q.  8d 
Q.toR.Bd 


fire  fire 


S24 


THB   CHESS   FLAYERS   CHRONICLE. 


10.  Q.  P.  1  I  K.  B.  to  Q.  3d 

BlacVs  position  is  better  than  yours. 

Fifties  Opening. 


White. 

1.  K.  P.  2 

2.  E.  Kt.  to  B.  3d 

3.  K.B.toQ.B.  4th 

4.  B.  takes  B. 

5.  Q.  B.  P.  1 

6.  Q.  toQ.Et.3d 

7.  E.  Kt.  toEt.5th 


Black. 
E.  P.2 
Q.  P.  1 

Q.  B.  to  K.  8d 
P.  takes  B. 
Q.  Et.  to  B.  3d 
Q.  to  Q.  B. 


Q.  Et.  to  Q. 

In  this  position,  says  Ruy  Lopez, 
Black*8  ffame  is  good;  Whitens  attack 
being  exhausted. 

Fijhf'first  Opening, 


White. 

Black. 

1.  E.  P.  2 

E.P.2 

2.  E.  Et.  to  B.  3d 

Q.  P.  1 

3.  E.  B.toQ.B.4th 

E.  B.  P.  2 

4.  B.  takes  Et. 

R.  takes  B. 

Black,  instead  of  taking  Bishop,  could 
also  take  Pawn  with  Pawn,  viz. : — 

P  takes  P. 
B.  to  Q.  5th  P.  takes  Et. 

Q.  takes  P. 

You  can  afterwards  take  Q.  Et.  P., 
and  win. 


5.  P.  takes  P. 

6.  Q.  B.  P.  1 


B.  takes  P. 
Q.  to  Q.  B. 


Buy  Lopez,  instead  of  playing  Q.  to 
Q.  B.,  brings  out  the  E.  B.  to  K.  2d,  and 
afterwards  Castles  on  the  Queen*s  side, 
according  to  the  rules  of  the  Spanish 
Game.  We  deem  it,  therefore,  correct 
to  substitute  the  moves  above  indicated 
for  the  finish  of  an  Opening  by  Gustavus 
Selenus. 


7.  E.Et.toR.4th 

8.  Q.toQ.Et.3d 


Q.  B.  to  E.  Et.5th 
Q.  B.  to  E.  3d 


In  this  position,  Black  has  a   good 
game. 

Fifty-zccond  Opening. 
White.  Bladi. 


1.  E.  P.  2 

2.  E.  Et.  to  B.  3d 

3.  E.B.toQ.B.  4th 


E.P.2 
Q.P.  1 
Q.  B.  to  K.  Et.5th 


Greco,  without  commepting  on  the 
Opening  of  the  second  player,  gives 
three  games  in  which  he  makes  White 
win;  but,  in  each  of  these  games,  he 
directs  Black  at  the  third  move,  to  play 
out  his  Q.  B.  to  K.  Kt.  5th  ;  seemingly, 
wishing  merely  to  prove  that  if  White 
play  his  E.  B.  to  Q.  B.  4th,  Black  can- 
not reply  with  Q.  B.  to  E.  Et.  5th  with- 
out exposing  him  to  the  loss  of  the  game. 
The  reader  will  be  enabled  to  judge  for 
himself,  as  we  are  about  to  explain  it. 
(Calabrois,  p.  68,  &c.) 

4.  K.  R.  P.  1  I  Q.  B.  to  E.  R.4th 

He  could  also  take  the  Et.  (See  the 
next  Opening.) 


5.  Q.  B.  P.  1 

6.  Q.  P.  1 

7.  Q.  R  to  E.  3d 


E.  Kt.  to  B.  ad 
E.  B.  to  E.  2d 
Castles 


Black,  by  CastHng,  loses  the  game. 


8.  E.  Et.  P.  2 

9.  E.  Et.toR.4th 

10.  Kt.  takes  B. 

11.  E.  R.  P.  1. 


Q.  B.  to  E.  Kt.  3d 
Q.  B.  P.  1 
R.  P.  takes  Et. 
Q.  Kt.  P.  2 


Instead  of  playing  Q^  Kt.  P.  2,  it 
would  have  been  much  better  to  play  Q* 
P.  1  sq. 


12.  E.B.to.Q.Kt3d 

13.  Q.  R.  P.  2 

14.  K.  R.  P.  1 
15  E.  Et.  P.  1 
16.  E.  R.  takes  P. 


Q.  R.  P.  2 
Q.  Et.  P.  1 
P.  takes  K.  R.  P. 
E.  Et.  to  his  5th 
E.  Kt.  takes  B. 


White  Mates  in  a  few  more  moves. 


F^^ihird  Opening. 


White. 

1.  K.  P.  2 

2.  E.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 

4.  E.  R.  P.  1 

5.  Q.  takes  B. 


Black. 
E.P.2 
Q.  P.  1 

Q.  B.  to  E.  Et.5th 
B.  takes  Kt. 
Q.  to  K.  B.  8d 


Instead  of  this  move,  Black  could  also 
bring  out  his  E.  Et.  to  B.  3d ;  but  even 
this  would  give  him  a  bad  game^^.  ^.— 

K.  KtioB.Sd 


Q.  to  Q.  Kt  Sd 
K.  BMuK.B.P.,ch 
Q.  takes  Q.  Ki.  P. 


Kt.  takee  K.  P. 
K.  to  Q.  2d 


PROBLEM  No.    161. 


PROBLEM  No.  162. 


ilM^= 


PROBLEM  No.  163. 


PROBLEM  No.  164. 


i 


=tit 


THE 


ChtSd  Plastt^s  €ht0n<tU^ 


Na  42. 

msw  8S&IB8 


.} 


SATURDAY,  OCTOBER  16,  1847- 


{PRICfl 
THHEBPBVOE. 


CHESS  IN  PARIS. 

Two  interesting  Games,  played  lastrear,  between  M.  Kassbxtsku  and  a 

distmguiahed  English  Amateur. 


WhUe.  (Mr.  — .) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  Sd 

3.  Q.  P.  2 

4.  K.B.toQ.B.4th 

5.  Q.B.P.1 

6.  CasUes 

7.  K.  P.  1 

8.  P.  takes  Kt. 

9.  Q.  takes  Q.,ch. 

10.  P.tk8.K.Kt.  P. 

11.  Q.Kt.P.take8P. 

12.  B.  to  K.  R.  6th 
18.  Q.  Kt.  to  Q.  2d 
U.  Kt  takes  B. 


Bhek.  (Mr.  K.) 

K.  P.2 

Q.  Kt.  to  B.  8d 

P.  takes  P. 

K.  B.  checks 

P.  takes  P. 

K.  Kt.  to  B.  8d 

Q.P.2 

P.  takes  B. 

Kt.  takes  Q. 

R.  to  K.  Kt.  sq. 

B.  to  Q.  3d 

Q.  B.  to  K.  Kt  5th 

B.  takes  Kt 

KttoS.3d 


WhitB.  (Mr.  •—.)  Black.  (Mr.  Ki) 

15.  Q.  R.  to  K.  sq.  Castles 

16.  KttoK.Kt5th  (a  Kt  takes  Kt 

17.  B.  takes  Kt  Q.  R.  toK.  sq. 

18.  B.  toK.B.  6th  K.  to  Q.  2d 

19.  K.  Kt.  P.  2  Q.  R.  P.  2 

20.  K.  to  Kt  2d  (If)  R.  takes  R. 


21.  R.  takes  R. 

22.  R.  to  K.  3d 
28.  R.  to  K.  R.  3d 

24.  K.  Kt  P.  1 

25.  R.  takes  P. 

26.  R.  to  K.  R.  8th 

27.  P.  takes  P. 

28.  R.  takes  R.  (e) 


Q.  Kt.  P.  2 
Q.  B.  P.  2 
K.  to  K.  3d 
K.  to  B.  4th 
Q.  Kt  P.  1 
Q.  Kt  P.  1 
P.  takes  P. 
Q.KtP.  1 


White  resigned. 


mti9. 


(a)  Tins  opening  is  Tery  judiciously  carried  on  by  the  first  player. 

(b)  A  little  like  lost  time,  though  it  has  a  meaning. 

(c)  Q.  B.  P.  1  would  have  won  the  game  directly. 

(d)  A  remarkaUe  termination,  the  winning  player  surrendering  the  victorv! 
Annoyed  at  not  having  advanced  his  Q.  B.  P.  to  stop  the  onward  march  of  Black's 
Pawn,  White  hastily  gave  up  the  game  at  the  moment  it  was  within  his  grasp.  He 
had  amply  to  play  R.  to  Q.  Kt  8th,  and  he  must  have  won  without  difficulty,  be- 
cause Black,  as  his  best  move,  would  have  taken  the  Rook,  and  on  White's  nuking 
a  Queen,  dared  not  promote  his  Q.  Kt  P.,  on  account  of  the  threatened  check  at 
hisK.R.9d. 

"Vol,  vnL  u  u 


328 


THB   CHB8S   PLAYERS  CHRONICLS. 


Between  the  same 


Slack.  (Mr.  K.) 

1.  K.  P.  2, 

2.  K.B.toQ.B.4tli 
S.  Q.  P.  2. 

4.  Q.  P.  takes  P. 

5.  Q.tober5th 

6.  K.  to  his  2d 

7.  Q.tks.R.B.P.,ch. 

8.  K.  Kt.  P.  1.  (a) 

9.  Q.  takes  Q.,  ch. 

10.  K.  Kt.  to  R.  8d 

11.  K.  Kt.  to  Kt.  5th 

12.  B.  takes  Q.  P. 
18.  K.  to  Q.  3d 

14.  K.  to  Q.  B.  8d 

15.  B.  to  K.  Rt.  2d 

16.  Kt.  to  K.  4th 

17.  B.  takes  Kt. 

18.  Q.  Kt  P.  1. 


WhUe.  (Mr.  — )    tl 


K.  P.  2. 
K.  Kt.  to  a  8d 
K.  Kt.  takes  K.  P. 
K  B.  to  Q.  B.  4th 
B.tks.K.B.P.,ch. 
Q.  to  K.  R.  5th 
K.  to  Q.  sq. 
Q.  to  K.  2d 
K.  takes  Q. 
K.  R.  to  B.  sq. 
Q.P.2. 

QB.toK.Kt.5th,ch. 
Kt.to  Q.R  4th,  ch. 
Q.  B.  P.  1. 
K.  R.  P.  1. 
Kt.  takes  Kt.,  ch. 
Q.Kt.toQ.2d(&) 
Kt  to  B.  4th 


opponents* 

BladL  (Mr.  K.) 

19.  Q.B.  toR.8d 

20.  R  takes  Kt 

21.  K.  to  Kt  2d 

22.  Kt  to  Q.  R.  8d 
28.  K.R.toK.B.8q. 

24.  Rw  takes  R. 

25.  R.  to  Q.  sq. 

26.  B.  toQ.8d 

27.  Q.  Kt.  P.  I. 

28.  Q.  R.  P.  1. 

29.  R  tks  Q.  Kt  P. 

30.  P.  takes  P. 

31.  R.  takes  B.  (d) 

32.  Kt  to  K.  2d,  ch. 

33.  B.  to  Q.  R.  4th 

34.  Kt.  to  K.  R  4th 

35.  R.  P.  1. 

86.  Kt  to  K.  R.  5th 


WkUe.  (Mr.  — ) 
K.toK.Sd 
R  takes  B. 
Q.  R.  to  Q.  sq. 
B.  to  Q.  5th 
Q.RtoK.R.etfa 
R.  takes  R. 
K.  takes  P. 
Q.  Kt  P.  2  (e) 

Q.R.P.1 
Q.  R.  P.  2. 
P.Ttake8  P. 
P.  takes  P. 
K.  takes  R. 
K.  to  B.  4th 
R.  to  B.  7th 
B.  to  K.  R  4th 
K  Kt  P.  2. 
B.  takes  K.  R.  P. 


And^Black  shortly  resigned. 


Noiei. 

(d\  K.  Kt  to  B.  3d  seems  preferable. 

\b)  R  to  K.  B.  6th,  to  compel  the  exchange  of  Bishops  and  force  the  Black 
afterwards  to  a  more  disadyantageous  post,  would  have  been  better  we  betieye. 

(e)  The  timely  advances  of  these  Pawns  win  Wlnte  the  game. 
%   (a)  Clearly  his  only  chance  to  save  a  Piece. 


CONSULTATION  GAMES, 


Played  last  Summer,  between  Messrs. 

against  M, 

White.  Black. 

(The  AlUes.)  (M.  St.  A.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d   K.  B.  P.  2  . 

3.  Q.  Kt.  to  B.  3d   K.B.toQ.Kt5th  (a 

4.  Q.  Kt.  to  Q.  5th  K.  B.  to  Q.  3d  (b) 

5.  P.  takes  P.        .  Q.  B.  P.  1 

6.  Q.  Kt.  to  K.  3d  K.  B.  to  Q.  B.  2d 

7.  Q.  B.  P.  1  K.  P.  1 

8.  K.  Kt.  to  Q.  4th  Q.  to  K.  B.  3d  (c) 

9.  Q.  P.  I  P.  takes  P. 

10.  K.  B.  takes  P.      Kt.  to  K.  R.  .3d 
U.  Q.toK.R.5tb,cb.  Q.  to  K.  B.  2d 

12.  Q.  to  K.  R.  4th    Q.  R.  P.  2 

13.  Q.Kt.toQ.B.2d((/  K.  Kt  to  his  so. 

14.  Castles  (e)  K.  Kt  to  B.  3d 


John  Rhobes  and  Cadhan,  consulting, 
.  St.  Amant, 

White.  Black. 

(The  Allies.)  (M.  St.  A.) 

15.  R.  to  K.  SOL,  ch.   K.  to  B.  sq. 

16.  Q.B.toK.Kt5th  Q.  Kt  to  R.3d 

17.  K.B.toQ.B.4th(/Q.  P.  2 

18.  K.  B.  takes  Q.Kt  R.  takes  B. 

1 9.  Kt.  to  K.  6th,  ch.  R  takes  Kt 

20.  R.  takes  B.  B.  to  Q.  sq. 

21.  Q.  R.  to  K.  sq.    K.  R.  P.  1 

22.  Kt  to  K.  Sd         R.  to  K.  Kt  sq. 

23.  Kt  to  K.  Kt  4th  Q.  B.  P.  1 

24.  B.  takes  Kt         B.  takes  R 

25.  Kt.  takes  B.         P.  takes  Kt 

26.  K.R.toK.8th,ch.  K.  to  Kt.  2d 

27.  K.  R.  to  K.  7th 


Black  resigns. 


[Notes. 


THB  CHESS  PLAYBR*S  CIIROKICI.E; 


32& 


Naiis. 

(a)  M.  St.  Araaat  very  properly  decries  this  move,  which  answers  no  purpose 
except  to  assist  his  adversaries  in  the  development  of  their  ^ame.  ^    . 

(b)  Black*8  previous  error  conq>els  him  to  take  up  this  disadvantageous  station 
with  the  Bishop* 

(c)  K.  Kt.  to  R  3d  seems  much  preferable. 

{a)  This  retreat,  to  open  the  range  of  the  Q.  B.  on  Black's  badly  posted  Knight, 
is  well  conceived. 

(e)  White  have  now  an  irresistible  game. 

(/)  Some  pretty  positions  arise  m>m  White's  sacrificing  their  K.  Kt.,  at  this 
point,  although  we  think  the  course  actually  adopted  by  them  was  safer.  Let  us 
suppose: 

17.  Kt.  to  K.  6th,  ch.  P.  takes  Kt.   |   18.  P.  takes  P.        Q.  B.  takes  P. 

If  Q.  to  K.  2d,  White  answers  with  Kt  to  Q.  4th,  and  nothing  can  withstand 
their  attack. 

19.  B.  takes  K.  Kt.       P.  takes  B. 

If  Q.  takes  B.,  then  Q.  takes  Q.,  followed  by  R.  takes  B.,  and  White  ought  to 
win. 

20.  R  takes  B.  Q.  takes  R    |  21.  B.  to  Q.  B.  4th 
and  it  is  easy  to  see  that  Black's  game  is  no  longer  tenable. 


Between  the  same  Players. 


White. 


(M.  St.  A.) 
1.  K.  P. 


2 

2.  a  P.  2 

3.  K.  B.  to  Q.  B.  4th 

4.  K.  P.  1  (ft) 
6.  Q.  takes  P. 

6.  B.  Co  Q.  Kt.  5th 

7.  Q.toQ.R.4th 

8.  K.Kt.  toB.  8d 

9.  Q.  to  K.  B.  4th 

10.  Q.  to  her  2d 

11.  K.  R  to  Q.  8d 

12.  Castles 

13.  K.  B.  to  K.  B.  5th 

14.  Q.  Kt.  P.  2 

15.  Q.  R.  P.  2 

16.  Q.  Kt.  to  B.  3d 

17.  Q.  Kt.  to  K.  4th 


Black. 
(The  Allies.) 
K.  P,2 
P.  takes  P. 
K.  Kt.  to  B.  3d  (a 
Q.P.  2 

Q.  Kt.  to  B.  3d 
Kt.toK.5th 
Q.  B.  to  Q.  2d 
K.Kt.toQ.R4th 
K.Kt.toK.  3d 
Q.  Kt.  to  K.  2d 
Q.  B.  to  his  8d 
Q.  Kt.  to  K.  Kt.  3d 
K.  B.  to  Q.  B.  4th 
K.  B.  to  Q.  Kt.  3d 
Q.  R.  P.  1 
Q.  P.  1 
Q.Kt.toK.R5th 


White. 
(M.  St.  A.) 

18.  Kt.  to  K.  B.  6th, 

ch.  (c) 

19.  Kt.  takes  Kt. 

20.  Q.  to  K.  R.  6th 

21.  Q.Kt.P.  1  (d) 

22.  K.  R.  to  his  sq. 

23.  K.  B.  to  K.  R.  3d 

24.  R  takes  R 

25.  Kt.toK.B.5th 

26.  Q.  to  K.  B.  6th 

27.  B.  to  K.  R.  6th 

28.  B.  to  Q.  2d 

29.  Kt.  to  K.  R  6th 

30.  B.  takes  Kt. 

31.  Q.  takes  P.,  ch. 

32.  Q.toQ.B.8th,ch. 

33.  Q.toK.  6th,ch. 


Black. 
(The  AUies.) 
P.  takes  Kt. 

P.  takes  P. 
Q.  to  K.  2d 
P.^akes  P. 
K.  P.  1 
Q.  R.  takes  P. 
P.  takes  R. 
Q.  to  B.  sq. 
R  to  Kt.  sq. 
Q.  to  Q.  Kt.  5th  (e 
Q.  to  her  R  6^h 
R.  to  B.  sq. 
P.  takes  B. 
Q.  to  K.  2d 
Q.  to  Q.  sq. 
Q.toK.2d 


Drawn  game. 
Notes, 


(a)  The  move  given  as  the  best  is  K.  B.  to  Q.  Kt.  5th,  ch. 
lb)  Q.  takes  P.,  or  Q.  B.  to  K.  Kt.  5th,  is  better. 

(c)  Ingenioudiy  plaved,  but  we  cannot  see  that  White  improves  his  game  by  the 
sacrifice  of  this  valuable  centre  Pawn. 

id)  This  again  seems  a  needless  expenditure  of  material. 
e)  With  so  many  well-placed  Pawns,  we  should  have  given  up  the  e^Lchange,  by 
playing  R.  to  K.  Kt.  3d. 


sso 


THB  CHM§  PLAYBR  •  CHBONICKiE. 


CHESS  INTELLIGENCE. 

A  UgUf  iwpedaUe  meeting  of  the  principal  diess  PUyen  of  Newcasde-upon-iyntf 
was  hdd  on  Taesdaj,  the  5th  mat,  when  it  was  resolTed  to  form  a  Chess  Clnb  on  a  more 
enlarged  and  independent  basis.  Ilie  late  Club  was  held  at  the  Literaiy  and  Sdentifie 
Instxtntion'  in  that  dtr,  where  it  baa  had  a  prosperons  existence  of  two  years,  ehiei^ 
owins;^  we  believe,  to  uie  inde&tigable  exertions  of  its  secietsiT,  Mr.  Aithur  Bobson.  & 
was^  however,  foond  that  the  aeoommodation  at  the  Institiitum  was  ao  limited,  and  the 
lorers  of  tfaia  noble  game  had  so  increased,  that  it  was  nnanimonsly  agreed  to  establish 

«THE  NOBTHUMBTOTi  A  WD  CHESS  CLTJa** 

Ife,  Silai  An«%  Messi.  Bobeoo,  Sheppard,  Page,  and  other  gentlemen,  amovntiBg  to 
the  nnmber  of  forty,  enrolled  themselyes  as  members,  and  there  is  every  prospect  of  the 
Club  becoming  one  of  tlie  best  hi  the  provinces,  llr.  Sheppard,  who  occnpied  the  chair 
on  the  occasion,  proposed  that  the  annual  snbscrintion  shonld  be  fixed  at  a  moderate  snm, 
iMling  oonvincea  that  tiie  sinest  way  to  render  Chess  its  proper  homage,  and  elevate  it  lo 
its  due  station,  was  to  enidde  all  clawes  to  participate  in  the  enjorment  of  good  play.  Mr. 
Arthur  Bcribson  was  re-elected  secretary^  and  a  committee  was  lomied  to  take  the  neoea- 
aary  straa  to  open  the  campaign  as  eatiy  in  November  as  possible.  We  have  only  to  add 
that  we  neartify  wish  oar  northem  friends  every  success. 


SOLUTIOVS  to  PB0BLBM8  IV  No.  M*. 


K0. 
Wkiit. 
1.  a  to  Q.  Mil,  dL 
9.  Q.toaB.Mi,.eh. 

5.  K.  to  K.  Mb,  ck. 
4.  E.toaMh,eh. 
0.  B.t»a«k,oi. 

6.  B.toaKt.4tfi, 

7.  Q.  to  Q.  4l]i,  oh. 

a.  atoaM,du 


141. 

BUeM. 

X.  to  X.  eth 

X.toX.fttli(b«t) 

X.toQ.Mi 

X.toX.Sdl 

X.toX.icli 

X.toa6ck 

K.toaB.Mi 

a  tokooQ. 


Vo. 

1.  Q.  to  B.  8di,  eh. 
9.  Xt  to  a  B.  rth,  ok. 
8.  Q.  to  X.  Xt.  Sth,  ok. 
4.  Q«  to  K.  Xt  9d,  oh. 
0.  a.  B.  P.  9 


14S. 

BUmM. 
XttoQ.  B.ad 
Xt.tak«Xt. 
Xt.  to  K.  Sd 
Q.  t«ket  0. 


Iffttfc 


Bo.  149. 
WkU$. 
I.  Q.  to  K.  B.  8th,  eh. 
9.  B.  to  X.  B.  9d,  eh. 
8.  B.  takw  Q.,  eh. 
4.  Q.  to  a  B.  8d,  eh. 
0.  atoX.B.84,eh. 
6.  Q.  to  X.  B.  6th 

Mate. 


BiaeM. 
R.  faiterpoMO 

X.  takes  B. 
X.taetP. 
X.  to  X.  Xt  4Ch 


Vo.144. 
WkUt,  BUtck, 

1.  Q.toR.8th,eh.  Xt.  takw  Q. 

9.  Xt  to  R.  6th,  eh.  X.  to  Q.  R.  M 

8.  XttoQ.B.7th,dis.eh.X.teXt8d« 
C  R.  to  B.  6th 

Mate. 

•  IfX.toXt..RoekaBatNatQ.R.8(h. 


NOTICES  TO  0ORRX8PONDXBTS. 

'*  Vo  Cofljuoi^— If  thaakod  for  h!i»  obUgiaf  eeamnmleatloB:  tiie  Utt  of  §mkt  In  work  alladod  to  Is 
highly  aeeeptablo.  The  loliitloB  tent  ii  neat  enovck,  but  it  htToWea  as  alteratton  in  tko  pnhimm, 
whieh  detneta  eontlderably  ftom  its  iageanity  aad  bean^.  Your  oommuiiicatioiif  regarding  tko 
erraim  in  Calvi'i  Cheat  Lenona  aludl  be  handed  to  ti^e  gentleman  engaged  in  ftirniahing  the  tranalatloii 
of  the  teriec,  by  whom  they  will  be  gladly  receiTed  and  acknowledged. 

*'  H.  Page,  Neweaatle."— Many  thanka  for  problem8»  whieh  are  now  under  examination. 

«'  T.  M.^--e."— Yow  kind  cosnmimieation  it  diapatehed  to  the  Editor^  aad  a  note  ahall  bo  fonravdod  im 
yon  by  poat 

<*  W.  H.  C.,  Eton."— The  ooneetlon  ahall  be  made  when  the  solutioB  ia  publiahed.  We  apprehend  the 
error  must  lufcTe  originated  in  yonr  own  MB.  Many  thanka  for  the  adoitional  Pfoblema»  uree  or  four 
of  whieh  are  extremely  pretty. 

'*  H.  A.  X."— Alwayi  aeeeptoble.    They  ihaU  both  appear  anon. 

"  T.  W.,  Liverpool."— Receired  with  welcome. 

**  W.  A.  T.,  Maraxion."— We  have  relied  too  implicitly  upon  the  care  and  attention  of  the  antfaeia,  bnt  vo 
find,  to  onr  coat,  that  Uie  very  beat  conatmetoia  of  Chen  Problema  are  not  exempt  ftom  oceaaional 
oTeraighta  which  would  be  surprising  in  the  merest  novice.  The  end  game  to  which  yoii  aUude  haa 
been  ezami^adr  aad  although  of  the  eaaicat,  thall  hate  a  nidie  aome  day. 


tHB  CH888  ^LAYBa*8  CHRONICLE. 


381 


CAI^VrS  ELEMENTARY  LESSONS. 

{CorUinued  from  page  324.) 


6.  Q.  toQ.Et.  Sd  i  Q.Kt.  P.  I 

7.  Q.Kt.toB.3d|  Q.  B.  P.  1 

Had  Black  played  his  K.  Kt.  to  K. 
2d,  you  shoold  play  Kt.  to  hit  fifth. 

8.  Kt.  to  Q.  5th     I  Q.  to  Q. 

If  Black  take  your  Knight  he  loeee  his 
Q.  Rook. 

9.  Kttk8.Q.Kt.  P.  I  Q.  takes  Kt. ' 

You  win  now  by  taking  K.  B.  P.  with 
B.,  giving  check,  and  afterwards  taking 
the  Knight. 

Fify'fcwrih  Opening. 

The  next  two  Openings  are  taken 
from  the  fourth  game  of  Philidor.  In 
the  first  edition  of  his  work,  which 
appeared  in  1749,  he  modified  his 
opmion,  and  says  that  **  This  f^aae  is  not 
strictlv  sound,  but  the  openmg  of  the 
second  player  is  yery  good -^  more 
especially  where  he  gives  (Mds.** 

White.  Black. 

1.  K.  P.  2.  I  K.  P.  2 

2.  K.Kt.  toB.3d    Q.P.  1 

3.  K.B.  toQ.B.4th    K.  B.  P.  2 

You  could  also  play  Q.  P.  two.  (See 
the  next  Opening.) 

Black  pushes  on  his  K  R  Pawn  to 
exchange  it  for  your  King's  Pawn,  which 
is  an  advantage,  as  he  can  bring  his 
K.  Rook  into  immediate  play  by  castling. 

4.  Q.P.1  (Q.B.P.1 

5.  K.  P.  tks.  B.  P.  I  B.  takes  P. 

If  you  do  not  take,  Black  will  leave 
the  Pawn  enprise  until  you  have  castled. 
(See  First  Variation.) 

6.  Q.B.toK.Kt5th  I  K.  Kt.  to  B.  3d 

7.  Q.KttoQ.2d|  Q.P.1 

From  this  point,  it  is  easy  to  perceive 


that  you  have  a  bad  game ;  but  we  will 
follow  the  author  for  some  more  moves. 


8.  K.RtoQ.Kt.3d 

9.  Q.  to  K.  2d 
10.  Castles,  K.  R. 


K.  B.  to  Q.  3d 
Q.  to  K. 2d 
Q.  Kt.  to  Q.  2d 


You  could  also  Castle  on  the  Queen^s 
side.    (See  Second  Variation.) 

11.  K.  Kt.  to  R.  4th  I  Q.  to  K.  8d 

12.  Kt.  takes  B.       |  Q.  takes  Kt. 

In  this  potttbn,  Bkck  has  the  bettw 
game. 

First  VariaHoH. 

White.  Black. 

6.  Castles  |  K.  B.  P.  I 

Black  pushes  on  this  Pawn  to  cramp 
vx>ur  game,  and  afterwards  break  th^ 
Pawns  which  defend  your  King. 

6.  Q.  P.  1  Q.  to  K.  B.  8d 

7.  Q.  P.  takes  P.      Q:  P.  takes  P. 

8.  Q.  R.  P.  2  K.  Kt.  P.  2 

9.  Q.toQ.3d]  tK.Kt.  P.  1 


10.  K.  Kt.  to  K. 

11.  Q.  B.  P.  1 


K.  B.  to  Q.  B.  4th 
Q.  to  K.  R.  5th 


It  is  evident  that  Black  ought  to  win. 


Second  Variation* 


Wkite. 

10.  Castles  withQR 

11.  K.R.P.1 

12.  K.  Kt.  P.  2 
18.  Q.  R.  to  K.  Kt. 

14.  K.  R.  P.  1 

15.  B.  takes  Kt. 

16.  K.  Kt.  P.  1 

17.  Q.  B.  P.  1 


Black. 
Castles  K.  R. 
Q.  Kt.  to  Q.  2d 
Q.  B.  to  K.  3d 
Q.  Kt.  P.  2 
Q.  R.  P.  2 
Q.  takes  B. 
Q.toK.2d 
Q.  R.  P.  1 


Black's  game  is  to  be  preferred.  Bv 
puidiing  on  the  Pawns  on  the  Queen^ 
side,  he  will  be  enabled  to  break  those 
defending  your  King,  and  you  will  make 
an  attack  which  must  ultimately  secure 
him  a  winning  position. 


ss» 


THE  ( 


I  fLATKR's  CRRONtCtE. 


Wlatt.  Black. 

I.  K.  P.  3  I  E.  F.  3 

3.  K.  Kt.  to  B.  Sd    Q.  P.  1 

3.  Q.  P.  3  E.  B.  P.  3 

4.  Q.  P.  tk«.K.P.  1  E.  a  P.  tkA.  P. 

J£,  inatead  of  UiiiiR  the  E.  Pawn, 
fon  take  the  B.  P&wn,  Black  will  attack 
JOBT  Et  with  bii  £.  P^  to  auUe  him 
to  capture  the  Pawn  with  Q.  Kshop. 


Yonr  correct  more  waa  to  plaj  P.  to 
K.  6th.    (Seo  Vaiiatica.) 

7.  Q.B.F.3  1  ei.B.P.  1 

B.  Q.  Kt  to  B.  Sd    E.  Et  to  K.  2d 
9.  K.  R.  P.  2         I  E.  R.  P.  1 
10.  E.  EL  toB.  3d  I  Castles 
In  Una  podtioii,  Black  has  the  better 


VtBiaSoitJivm  Black'i  lixtk  move. 

Whie,  Bladu 

6.  P.  to  K.  eth      I  K.  Et.  to  R.  3d 
This  move  has  been   ^ven  b;   the 

Anonjnuma  of  Venice.  (Palamede, 
1830,  p.  179.) 

7.  atoK.K'th,ch  I  E.  Et.  P.  I 
Imtead  of  playing  the  Queen,  it  woold 

han  been  alao  Kood  plaj  to  brine  out 
the  Q,  Kt  to  B.  Sd,  as  Walker  jaal]? 
remaika  in  bis  ezceQcDt  work,  p.  48. 

8.  Q.  to  E.  R.  3d     Q.  to  E.  B.  3d 

9.  Q.  B.  P.  2  sq.       Q,  B.  P.  1 

10.  P.  takes  P.  P.  lakes  P. 

11.  Q.Et.toB.'3d  Q.toE.4tb 

12.  RBtoQEt^tlich  Q.  Et.  to  B.  3d 

13.  CaMlea  E.  B.  to  Et.  3d 

14.  E.  B.  to  Q. 

White  wina  a  Fawn  by  this  more,  and 
has  hu  Pieces  well  posted. 


PnoHXU  No.  35. 


r«!L.= 


PROBLEM  No.  165. 


PROBLEM  No.  166. 


*  Fiom  the  BnUn  Scbuduvltaiiff- 


THE 


eht»%  Plaott^jS  ehvt^nitlu 


No.  43. 
KBW  8BIUB8 


f 


SATURDAY,  OCTOBER  23,  1847. 


THRBBPXNO£. 


CHESS  IN  BRIGHTON. 

Instructive  game  between  Mr.  Habewitz  and  Mr.  Hannah,  the  former  giving 

the  K.  Kt. 


(Remove  White's  K. 

Black. 

iMr.  Hannah.) 
:.  P.2 

P.  takes  P. 


White. 
(Mr.  Habbwitz.) 

1.  K.P.2 

2.  Q.P.2 

3.  K.B.  to  Q.B.  4th  R  eh. 

4.  Q.B.  P.  1  P.  takes  P. 

5.  Casdea  P.  to  Q.  B.  7th 

6.  Q.  takes  P.  Q.  Kt.  to  B.  3d 

7.  K.B.P.2  aP.  1 

8.  Q.  to  her  Kt.  3d  Q.  B.  to  K.  3d  (a) 

9.  B.  takes  R  P.  takes  B. 

10.  Q.  takes  P.,  ch.    Q.  to  K.  2d 

11.  Q.  to  K.  B.  5th    Kt.  to  K.  R.  3d 

12.  QtoK.R.5th,ch.Q.  to  B.  2d 

13.  Q.  to  Q.  Kt.  5th  Castles  on  K^s  side 
U.  Q.  takes  Q.Kt.P.  Q.  to  Q.  B.  5th  (b) 

15.  Q.  Kt.  to  Q.  9d   Q.  to  B.  4th,  ch. 

16.  K.  to  R.  sq.  Q.  to  her  Kt.  3d^c 

And  White 


KL  /ram  Uie  Board.) 

White. 
(Mr.  Habbwitx.) 

17.  Q.  takes  Q. 

18.  K.  R,  P.  1 

19.  Q.  R.  P.  1  (rf) 

20.  K.  R.  to  Q.  sq. 

21.  Kt.  to  Q.  Kt.  3d 

22.  Q.R.  takes  Kt. 

23.  Kt.  to  Q.  2d 

24.  Kt.  to  Q.B.  4th(e 

25.  Q.  Kt.  P.  2 

26.  P.  takes  B. 

27.  P.  takes  Q.  P. 

28.  K.  R.  takes  P. 

29.  R.  to  Q.  7th 

30.  R.  to  Q.  Kt.  7th 

31.  K.  Kt.  P.  2 

surrenders. 


Black. 
(Mr.  Hannah.) 
Q^  R.  P.  takes  Q. 
Kt.  to  Q.  5th 
Kt.  to  K.  7th 
R.  takes  K.  B.  P. 
Kt.  takes  R 
B.  to  Q.  B.  4th 
R.  to  Q.  B.  sq. 
Q.KtP.  !(/) 
P.  takes  Kt. 
R.  takes  P. 
P.  takes  P. 
Kt.  to  K.  B.  4th 
R.  to  Q.  5th 
Q.  B.  P.  1 
Q.  B.  P.  1 


Notes. 

(fl)  Black  readily  sacrifices  a  Pawn  to  secure  an  exchange  of  pieces. 

y>)  Threatening  mate  in  two  moves. 

(c)  This  relentkss  foromg  of  exchanges  renders  White*s  task  doubly  difficult  and 
annoying. 

i^d)  Worse  than  useless.    Mr.  Harrwitz  plays  without  his  wonted  spirit,  feeling 
evidently  that  he  has  overweighted  himself* 

(e)  Well  meant.    With  the  view  to  drive  the  Bishop  next  move,  and  then  take 
the  Q.'8  P. 

(/)  A  good  counter  move,  which  is  clearly  followed  up  to  the  end. 
voi«.  vm.  X 


3S6 


THE   CHESS   FLATERfi   CHRONlCLfi. 


CHESS  IN  THE  METROPOLIS. 

Game  between  Captain  Kknhbot  and  Mr.  Lowf. 


Black.  (Capt.  K.)     White.  (Mr.  L.) 
l.K.  P.2  K.  P.2 

2.  K.  Kt.  to  B.  8d    Q.  Kt.  to  B.  8d 

3.  Q.  B.  P.  1  K.  Kt.  to  B.  3d 

4.  Q.  P.  2  Q.  P.  2 

5.  K.  B  to  Q.Kt.5tbK.  Kt.  takes  K.  P. 

6.  K.  Kt.  takes  K.  P.Q.  B.  to  Q.  2d 

7.  K.  B.  takes  Kt.    Q.  Kt.  P.  takes  B. 

8.  Castles  K.  B.  to  Q.  8d 

9.  K.  B.  P.  1  K.  Kt.  to  K.  B.  3d 

10.  Q.B.toK.Kt5thK.  R  P.  1 

11.  K.  R.  to  K.  sq.     K.  to  K.  B.  sq. 

12.  Q.  B.  to  K.  R.  4tbK.  Kt.  P.  2 

la  B.  to  K.  Kt.  8d   K.  Kt.  to  K.  R.4tb 

14.  K.  Kt.  tk8.QB.cb.Q.  takes  Kt. 

15.  B.  takes  B.  Q.  takes  B. 

16.  K.Kt.P,l  K.toK.  Kt.2d 

17.  K.  B.  P.  1  Kt.  to  K.  B.  3d 

18.  Q.  to  K.  B.  3d      P.  takes  P. 


19.  P.  takes  P.  Kt  to  K.  5th  • 

20.  Kf.  to  Q.  R.  8d    Q.  R.  to  K.  Kt.  rq. 

21.  K.  toR  sq  K.B.  P.2 

22.  Kt.  to  Q.  B.  2d  K.  to  K.  B.  3d 

23.  Kt.  to  K.  3d        K.  R.  P.  1 

Drawn  Game. 


Biaek.  (Capt.  K.)      White,  (Mr.  L.) 
24   Q.  B.  P.  1  K.  R.  P.  1 

25.  P.  takes  P.  P.  takes  P. 

26.  K.R.  toK.  Kt.  sq.  K.  R.  P.  1 

27.  K.R.  to  K  Kt.5th  Kt.  takes  R. 

28.  P.  takes  Kt.,  ch.   Q.  R.  takes  P. 

29.  Kt.:tks.  Q.P.,  ch.  K.  to  K.  B.  2d 
SO.  R.  to  K.  sq.  K.  R.  to  R.  Kt.  sq. 

31.  Kt.  to  K.  B.  4th  K.R.toK;  R.8q. 

32.  Q.toQ.Kt.3dch.  K.  to  K.  Kt.2d 

33.  Kt.  to  K.  6th,  cb.  K.  to  K.  B.  3d 

34.  Kt  takes  R.  K.  takes  Kt. 

35.  Q.P.  1  R.toK.R.5tb 

36.  Q.  to  K.  3d,  ch.   K.  B,  P.  I 

37.  Q.  to  K.  7th,  ch.  Q.  takes  Q. 

38.  R.  takes  Q.  K.  B.  P.  1 

39.  R.  tks.  Q.  B.  P.   R.  to  Q.  5th  (u) 

40.  K.  to  K.  Kt  sq.   R.  takes  Q.  P. 

41.  K.  to  K.  B.  2d     R.  to  Q,  7th,  ch. 

42.  K.  takes  K.  B.  P.  R.  takes  K.  R.  P. 

43.  R.  takes  Q.  R.  P.  R.  takes  Q.Rt  P.. 

44.  K.  to  K.  Kt  3d  K.  R.  P.  1 

45.  R.  to  K.  R.  7th. 


I 


Note. 


(a)  R.  to  K.  5th  would  have  been  better  play. 


An  mteresting  game  between  Mr.  Staunton  and  Mr.  Kbnnt,  the  former  giving 

the  odds  of  his  Q.*s  R. 

(^Remove  White's  Queen*  s  Rook  from  ^e  Board.') 

White  (Mr.  S.)        Black  (Mr.  K.) 
1.  K.  P.  2  K.  P.  2 

2!  K.  Kt.  to  B.  3d    K.  Kt.  to  B.  3d  (a 


8.  Q.  P.  2 

4.  P.  takes  P 

5.  B.  to  Q.  3d 

6.  Castles 

7.  Q.  B.  P.  1 


Kt  takes  K.  P. 
Q.P.2 

Q.B.toK.Kt5ih 
Q.  Kt  to  B.  3d 
Q.  Kt  takes  K.  P. 

8.  B.  takes  K.  Kt(6  P.  takes  B. 

9.  Q.  takes  Q.,  ch.    R.  takes  Q. 

10.  Kt.  takes  Kt       B.  to  K.  B.  4th 

11.  Q.  Kt  to  Q.  2d    K.  B.  to  Q.  B.  4th 

12.  Q.  Kt  to  bis  8d  K.  fi.  to  Q.  Kt  3d 

13.  Q.  R.  P.  2  (c)      B.  to  K.  3d  (d) 

14.  P.  to  R.  5th  (e)  B.  takes  Kt 

15.  P.  takes  B.  Q.  R.  P.  takes  P. 

And  wins. 


WkiU  (Mr.  S.)        Black  QSr.  K.) 

16.  K.  B.P.  1  P.  takes  P. 

17.  Kt.  tks.  doub.  P.    R.  to  Q.  8th 

18.  B.  to  K.  B.  4th    R.  takes  R.,  cb. 

19.  K.  takes  R.  Q.  B.  P.  1      ^ 

20.  Kt  to  Q.  2d        B.  to  K.  3d 

21.  B.  to  Q.  B.  7th    P.  to  Q.  Kt  4th 

22.  Kt  to  K.  4t|i       K.  to  Q.  2d 
28.  B.  to  K.  5th         B.  to  Q.  B.  5th,  ch.. 

24.  K.  to  B.  2d  K.  B.  P.  I 

25.  Kt.  to  B  5th,  ch.  K.  to  B.  sq. 

26.  B.  to  K.  B.  4th    R.  to  K.  sq 

27.  B.  to  K.  3d  P.  to  Q«  Kt  3d 

28.  P.  to  Q.Kt  3d(/P.  takes  Kt 

29.  P.  takes  B.  P.  to  Q.Kt  5tii 


iN&iei. 


TH£  CBX98  FtAYBB^'8  CHRONICLE. 


8 


Nbte9. 
Ta)  An  excellent  mode  of  defence,  when  such  large  odds  are  received. 

(b)  Winning  a  piece  thus  early  should  have  been  sufficient  to  insure  the  game 
for  WhUif . 

(c)  Incmisiderate  plaj.    It  is  not  too  much  to  say  that  this  move  lost  the  day. 

(d)  Black  shrewdly  avails  himself  of  his  opponent*s  slip. 

i)  There  appears  no  better  resource  under  the  circumstances,  for  if  the  at- 
ed  Knight  retreats,  the  other  would  be  won  on  BUgJl*s  playing  K.  B.  P.  1. 
(/)  His  ocdy  way  to  avoid  the  lostf  of  a  piece. 


Game  between  Captaibi  Kbnnbdt  and  Mr.  E.  Willums. 


Black  (Capt  K.)     (White.  Mr.  E.  W.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  K.  B.  to  Q.  B.  4th 

3.  K.  Kt.  to  B.  3d    Q.  P.  1 

4.  Q.  B.  P.  1  Q.  Kt.  to  B.  dd 

5.  K.  B.  to  Q.  B.  4th  K.  Kt.  to  B.  3d 
6.,  Q.  to  K.  2d         Q.  R.  P.  1 

7.  Q.  P.  1  Castles 

8.  K.  B.  to  Q.  Kt  3d  K.  Kt.  to  Kt.  6th 

9.  K.  B.  P.  1  K.B.toK.B.7th,ch. 
10.  K.  to  K.  B.  sq.     K.  R  to  Q.  Kt.  3d 


K.  Kt.  toB.3d 

Q.P.  1 

Q.  P.  takes  P. 

Kt.  to  K.  R.  4th 

K.  Kt.  P.  1 


11.  K.  R.  P.  1 

12.  K.  Kt  P.  2  (a) 

13.  K.  Kt.  P.  1 

14.  P.  takes  P. 

15.  K.  to  Kt.  2d 

16.  Q.  Kt.  to  Q.R.3d  K.  to  R.  sq. 

17.  Q.Kt.toQ.B.4th  Q.  to  K.  sq. 

18.  Q.  Kt.  tks.  K.B.  P.  takes  Kt. 

19.  K.B.  P.  1  Q.  B.  toK.  3d 

20.  Q.  R  to  K.  3d     B.  takes  R 

21.  P.  takes  B.  Q.  to  K.  3d 

22.  P.  to  Q.  Kt.  4th  K.  R.  P.  1 

23.  K.  to  K.  B.  2d    P.  takes  P. 

24.  B.  takes  P.  Kt.  takes  K.  R  P. 

25.  R  to  K.  R.  6th    K.  R.  to  Q.  sq. 

26.  Kt  to  K.  Kt  5th  Q.  to  K.  2d     * 

27.  Kt  to  K.  B.  3d    Kt.  to  K.  R.  4th 

28.  B.  to  K.  3d  P.toQ.Kt4th 

And  White 


Black.  (Capt  K.)     Whiie.  (Mr.  E.  W  ) 

29.  K.R.  to  K.Kt  sq.  K.  R.  to  K.  sq. 

30.  B  to  K.  Kt.  5th  Q.  to  K.  3d 

31.  Q.Rto  Q.fiq.  (b)  Q:  takes  K.  R.  P. . 

32.  K.  R.  to  K.  R.  sq.  Q.to  K.Kt6th,  cb. 

33.  K.  to  K.  8d  Q.  to  K.  Kt  5th 

34.  Q.R.  to  Q.6th  (c)  K.  to  K.  Kt.  sq. 

35.  K.  R.  to  R.  4th    Q.  to  K.  Kt.  6th 

36.  Q.  R.  to  Q.  sq.    K.KttoK.B.5th((/ 

37.  A.R.toK.R.sq.  Q.  takes  B.  (») 

38.  KJl.toR.8th,ch.  K.  to  Kt.  2d 

39.  Q.R.to  R.7th,ch.  K  to  B.  3d 

40.  QR.tk8.K.B.P.ch.K.  takes  Q.  R. 

41.  Kt  takes  Q.,  ch.  K.  to  Kt  2d 

42.  R.to  K.R.7th,ch.  K.  to  K.  B.  3d 

43.  Q.  to  K.  Kt  4th  K.  R.  to  K.  2d 

44.  R  takes  R.  K.  takes  R. 

45.  Kt.  to  K.  B.  3d    R.  to  K.  B.  sq. 

46.  Q.  to  K.R.4th,ch.  K.  to  Q.  3d 

47.  Q.  to  K.  R.  6th   R.  to  K.  B.  3d 

48.  Q.  to  K.  Kt  7th  R  to  K.  3d 

49.  Q.  takes  Q.Kt.P.  R.  to  K.  2d 

50.  Q.  takes  Q.  R.  P.  K.  Kt.  P.  1 

51.  Kt.takes  K.KtP.  R  to  K.  Kt  2d 

52.  Kt.  to  K.  B.  3d    R.  to  K.  Kt  7lh 

53.  Kt.  takes  K.  P.    K.  takes  Kt 

54.  Q.  takes  P.,  ch.    K.  to  Q.  3d  .. 
65.  Q.to.Q.B.5thfCh.  K.  to  Q.  :fid 
56.  K.  takes  Kt. 

lost  the  game. ' 


Notes, 

(a)  Bold,  but  correct  play.    These  Pawns  already  look  formidable. 
fbS  Leaving  the  K.  R.  P.  to  be  taken  was  a  clever  stroke  of  generalship, 
fc)  We  should  have  thought  Q.  R.  to  K.  Kt.  sq.'^  preferable  move. 

[d)  An  in-considered  counter  attack.  After  thie(  fault,  Whitens  game  was 
irretrievable. 

(e)  He  appears  to  have  had  no  better  move,  bad  as  this  is.  If  he  had  taken  the 
Rook,  thinking  to  gain  the  exchange.  Black  would  simply  have  taken  the'  Q.  with 
the  other  Rook,  and,  after  the  capture  of  his  own  Queen,  have  played  the_  B.  to 
K.  B.'8  6th,  winning  by  force. 


8S8 


TH&  CHB88  PI.AYB&*8  CHBONKILE* 


SOLUTIONS  TO  PROBLEKS  IN  No.S7. 


Ho.  I4». 


WkUi, 


Bfac*. 


I.  Ktftoina6ditoK.4UiX.toK.4lh 
1.  KtftqmK.4thtflK.BJtli  K.  to  K.  B.  4lk 
a.  K.toa4Ui,  «■. 

Mate. 


WkUe. 


No.  14S. 


Bfacft. 


t.  B.  to  Q.  B.  Blh,  41a.  eh.  B.  takes  R.  (baet) 
S.  a  takes  Kt.  P.,  ch.       R.  takeaO. 
t.  Q.  B.  P.  I  R.  takaa  P.,  eh. 

4.  Kt.  iatefpeeaa,  glTiog 

liata. 


Ko.  147. 


•IfMie. 

Blaelk. 

t.  B.  ftoaKt.6Ch,ch. 

R.  to  Q.  B.  4tli 

1.  Q.  to  Q.  6th,  eh. 

Kt.toQ.ith 
K.  P.  I,  ch. 

t.  a  R.  P.  1 

4  K.toKt.4tfa 

K..P.  1 

t.  K.laB.Mh 

F.  takes  P. 

ft.  atakctaP. 

B.  takes  Q. 

Mate. 

No. 

14B. 

Wkltt, 

BlaeJt. 

1.  Q.toaKt.4th.eh. 

K.toKt. 

t.  Q.  to  Q.  B.  4th,  eh. 

K.toB. 

8.  a  to  Q.  B.  ftth.  ch. 

K.to]Ct. 

4.  Ctoasthich. 

K.  to  R.  (tiest) 

6.  Q.  to  Q.  Sth,  ch. 

Q.  to  K.  Kt. 

catakeiQ. 

K.  takes  a 

7.  K.toKt.  eth 

AndWini. 

S0I.UTI0N8  TO  CALVI'S  PBOBLBM8»  Nos.  tl  ft  M.    (See  p.  816.) 


No.  IS. 
ITfttff.  Blffct. 

t.  R.toK.8ih  Q.  takes  B.(f) 

S.  Kt.  to  R.  6tb^  eh.  K.  to  B.  « 

8.  K.  Kt.  P,  I  sq. 

Mate. 

R.  to  R.  M,  fOB  give  eheek 
afienrads  taHa  aoacft  with 


(•)lfB1aekpla7 
with  Ibe  Kt.,  aa* 


Rook,  mating. 


No.  84. 
WHf*  JBImdt, 

1.  One  of  thf  Kakhts  ta 

B.  7th;  ch.  Kt  takes  Kt 

8.  R.  to  Q.  Kt  6th,  du      K.  to  R.  Sd 
8.  R.ioQ.Kt  8d,ch*       K.  to  R.,  or  R.  84 
4.  Kutoa  7th  .    *  ^ 


NOTICES  TO  CORRESPONDENTS. 

■ 

*«  R.  T.  W/'-^^T,  Hairiilla«  wa  beUere,  is  yet  at  Valenciennes.  Befbre  proceeding  to  Germaay  he  will 
piobably  make  a  shcnt  stay  ia  the  Frsnch  oaf  ital,  ftom  whence  we  expect  to  hear  an  account  of  kif 
campaign. 

M  J.  o."— Mr.  Konay's  little  shillbig  Chess  Manual  is  pahUshed  Ij  Bogoa  of  Pleet  Street^  and  may  U  hsd 
of  any  bookseller  In  town  or  eovntry. 

•*  A.  O.  M'C."— Don't  flatter  youtself  with  the  notion  that  the  Editor  of  the  paper  to  which  ^u  fiist  wnt 
the  foor-oiOTe  problem  rejected  it  from  inability  to  discorer  its  solution.    You  should  know  tAat  sU 
diagnms  sent  unaccon.panied  by  scfntioas  are  set  astdoi  without  examination.    The  position  ia  qust- 
4lon  is  another  Tersioa  merely  of  the  hackneyed  "  Indian  Problem ;"  but,  although  a  decided  imita- 
tion, it  is  not  altogetiier  without  merit 

•<  W.  H.  C."— Win  find  Us  Ptoblen,  No.  168.  can  ba  solved  aoeordiag  to  tite  aonditions  ire  have  stipulated, 
and  that  it  fornu  a  really  interesting  enigma. 

<*  Andrew  L.**— The  translation  of  Calvili  Lessons  in  Uia  prssent  ▼olume  is  by  Mr.  C.  Kennyr  author  of 
**  The  Manual  of  Chess." 

'*  E.  B.  R.**  (H.M.8.  Heeate).— 'You  are  right    The  correction,  bowerer,  was  made  years  ago. ' 

**  H.  J.  C.  A."— Very  true,  and  a  much  prettier  solution  than  the  original. 

"  O.  T.**  **  R.  H."— Upon  tiie  conclusion  of  the  present  y<dume,  among  other  improvements  we  purpose 
adopting  the  notatmn  introduced  in  the  **  Chess  Player's  Handbook."  A  similar  ohange^  we  are  lirsn 
to  uadeistaad,  will  be  made  in  tiie  Chess  articles  of  the  **  Illustrated  tondon  News,"  at  |he  ssms 
time,  an4  thus  one  uniform  and  eonaistent  metlrad  of  notatioa  will  prerdl  in  tibe  principal  organs  of 
Chees  intelligence  publi&bed  in  this  country.  .     ^ 

Back  numban  of  the  **  Chest  Player's  Chronicle"  can  be  proeued  tbrottgh  liMt^igs,  tS^'Caiey  Street, 
Lincoln's  Inn. 


THE  CHESS  plater's   CHRONICLE. 


339 


CALVI'S    ELEMENTARY    LESSONS. 
CofnUmttjedfrom  page  332. 


ElGHTBBNTH  LbSSON. 

Second  Sectton.— &•  Kt.  at  Sd  more. 

Fi/t^^nxQi  Opining, 
Wkiie.  Bladk. 


1.  K.  P.  2 

2.  K.  Kt.  to  B.  8d 

3.  K.B.toQ.B.4th 


K.P.2 
Q.  P.  I 
Q.  B  to  K.Kt5th 


We  haye  seen  in  the  preceding  Les- 
M>D  that  Greco  thinks  that  Black's  move 
of  Q.  B.  to  K.  Kt.  5th,  is  a  bad  defence. 

The  Anonymous  Modenese  is  of  tiie 
same  opinion,  as  shewn  b j  him  in  this  and 
the  following  opening,  which  are  taken 
fix>m  his  won  (chap.  8).  You  will  ob- 
serve that  he  casUes  according  to  the 
Italian  method. 

4.  K.  to  Kt.  R.  to  K.  I  K.Kt.  to  R  Sd 

5.  Q.  P.  2  I  K.  P.  takes  P. 

Black  wonld  have  done  better  had  he 
played  Q.  Kt.  to  Q.  2nd. 

mstead  of  capturing  the  Pawn,  he 
cottld  take  Kt.  with  R  or  bring  out  his 
Q.  Kt.  to  B.  3d. 

In  the  first  case,  you  should  play  as 
follows. 


P.  iakea  P. 
P.takesP. 


Q.  takes  B. 

K.P.I 

Q.toQKtBd 

Your  game  is  superior. 

In  the  second  case  you  could,  by  the 
following  play,  win  a  Pawn  and  remain 
with  a  good  position : — 


K.B.toQ.Kt^th 

Q.  takes  JB. 
K.P.I 

B.  takes  Kt^  ch 
Q.  takes  P.,  ch 
Betakes  K.P^  eh 

eK.P.1 


B-  takes  Kt. 

.takes  P. 
P.  takes  P. 
P.  takes  B. 
Kt.  to  Q.  2d 

P.  takes  P. 


7  K.R  iksB.  P.,  cb.  |  K.  takes  B. 

Had  the  K.  not  taken  the  B.,  you 
still  take  K.  P.  with  Kt.  having  an  excel- 
lent game. 


Fifty^sevewUi  Opening. 


Black. 
K.P.2 
Q.  P.  1 
K.  R.  P.  1 
K.  Kt.  to  B.  3d 
P.  takes  P. 
K.  Kt.  takes  P. 
K.  takes  B. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4th 

4.  Q.  B.  P.  I 

5.  Q.  P.  2 

6.  Kt.  takes  P. 

7.  B.  tks.  K.B.P.,ch. 

8.  Q.toK.R.5th 

You  regain  your  Piece,  with  the  bet- 
ter position. 

Fifty'eigMh  Opening. 

White.  Black. 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  P.  1 

3.  K.  B.  to  Q.B.  4th  Q.  B.  P.  1 

This  and  the  three  following  positions 
are  from  Ponziani  (Giuoco  incompar- 
able, p.  91),  who  is  of  opinion  that  the 
defence  Black  adopts,  bv  pushing  on  ttie 
Q.  Pawn  at  2d  move,  is  good,  and  he 
believes  it  to  be  the^H^stthat  can  be 
made  after  the  £L  Kt.  has  been  moved 
to  B.  3d. 


Q.  P.  1 
P.  takes  P. 
Q.  B.  to  Q.  2d 


4.  Q.  B.  P.  1 

5.  P.  takes  P. 

6.  KB.toQKt.5th,ch 

Black's  game  is  to  be  preferred. 

We  need  not  continue  this  opening, 
as  this  position  is  the  same  as  explained 
in  the  49th  opening. 

Fifty^ninih  Opening. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.  to  Q.  B.  4th 

4.  Q.  P.  1 

5.  K.  P.  takes  P. 


Black, 
K.  R2 
Q.  P.  1 
aB.  P.  1 
Q.P.  1 
B.  P.  takes  P. 


If,  instead  of  taking  P.  with  P.,  you 
had  withdrawn  B.  to  Q.  Kt.  3d,  Black 
could  have  played  K.  B.  P.  1 ;  you  would 
Castle,  and  Black,  by  pushing  on  his 


11^^= 


PROBLEM  Ho.  I7L 


PROBLEM  No.  ITt. 


THE 


CH^SS  iHaset^S  Glirom'rlt^ 


rates: 


Nb.  44.        > 

VBW  SEBISS.  5 


SA.TURDAY,  OCTOBER  30,  1847. 


i         PEICB 
rTHBEEFBlfCE* 


S: 


CHESS  OF  OLD  IN  THE  WESTMINSTER  CHE3S  CLUB. 


Gatte  played  December  1836,  between  Mr.  Six>U8,  and  Mr.  W. 

giving  Pawn  and  Move. 

j :  (Remove  Whitens  K.  B.  P.  fr<m  the  Board,) 


BU^k.  (Mr.  V.  P.)  White.  (Mr.  S.) 

I.IK.  P.2  K.  P.  1 

2;k.b.  P.3  a  P.  2 

3.;B:.  P.  1  Q.B.  p.2 

4.  Q.  B.  P.  1  Q.  Kt.  to  B.  3d 

5. .  K.  Kt.  to  B.  3d  K.  Kt.  to  B..  3d 

6.<l.P.2  Q.toQ.Kt.3d 

7.  B.  to  Q.  3d  B.  P.  takes  P. 

8.  K*  Kt.  taloBV'P*  '  Q.  ftt.  trises  Kt. 

9.  |P.  takes  Kt.  B.  to  K.  2d 

0.  Q.  Kt.  P.  I  (a)  B.  checks 

1.  K.  to  K.  2^  Castles 
2.;B.toK.  3d  B.toK.2d 

3.  Q.  Kt.  to  B.  3d  B.  toQ.2d 

4.  Q.  R.  to  a.  sq  Q.  R.  to  B.  sq. 

5.  Q.  to  B.  ^  Q.  R.  to  B..dd 

6.  B.  tks.  R.  ?.,  cb«  K«4o  R.  sq. 

7.  :K.R.  to  Kj.  sq.  (b  R.  takes  Kt. 

8.  Q.  takes  A.  K.  takes  B. 

9.  |Q.  to  Q.  ^  cfa.  Kt.  toB.4th 

20.  IQ.  R.  P.  ^  K.  to  Kt.  sq. 

21.  iK.  Kt.  P.  t  Kt.  takes  B. 

22.  K.  takes  Kt.  B.  to  K.  sq. 

23.  Q.  R.  to  asth  B.  to  Q.  2d 


Blach.  (Mr.  W.  P.) 

24.  R.  takes  R.,  ch. 

25.  K.  B.  P.  1     .  . 

26.  K.  to  B.  dd 

27.  K.  R.  P.  2 

28.  Q.  takes  Q. 

29.  R.toK.  B.  sq. 

30.  K.  to  B.  4th  (c) 

31 .  R.  to"^.  flq.' 

32.  R.  to  Q.  B.  sq. 

33.  K.  to  K.  4th 

34.  K.  to  Q.  3d 

35.  K.  B.  P.  1  (d) 

36.  Q.  Kt.  P.  1 

37.  K.  Kt.  P.  1 

38.  K.  Kt.  P.  L  ch. 

39.  K.B.  P.  1,  dk.  (e) 

40.  R.  to  K.  Kt.  sq. 

41.  K.  to  K.  4th 

42.  K.  R.  P.  1 

43.  R.  to  Q.  8q.(/) 

44.  K.  toK.3d 

45.  K.  to  Q.  3d 

46.  K.  takes  B. 

And  wins. 
Notes. 


,  the  foriter 


While.  (Mr.  si) 

K.  tikes  R. 
£*  flecks 
Q.  toKt.5th    , 
Q.  to  Q.  7th     ' 
B.  takes  Q. 
B.  toQ.B.  6th 
K.  B.  takes  P. 
B.  to  Q.  B.  6th' 
Q.  Pil 

B.  US  B.  3d,  ch. 
K.  t<|  B.  2d 
B.  to  Q.  4th 
Q.R.P.  1     • 
Q.  KJt.  P.  2 
K.  t<|  Kt.  sq.     . 
K.  to  B.  sq. 
Q.  B,  to  B.  5th,  ch. 
Q.Ptl 

Q.P;i 

B.taK.7th 
B.  talkes  R. 
B.  takes  K.  R.  f. 
P.  Qjlieens 


(^)  This  wts  a  slip,  enabling  White  to  win  a  Pawn  or  compel  th^  King  to  be 
displaced.        ' 

fb^  Anothei^  fault.    He  should  at  once  have  retreated  his  Bishop, 
c)  Why  not  rather  to  K's  third  ? 
(th  Inteaduigif  Whitd-took tlia P. W pky  R*  to £•  B aq« 
(fij  His  best  chance  perhaps  was  to  take  Q.  Kt.  P.  with  P.,  and  then  push  on 
with  the  K.  R.  P. 
(/)  Better  surely  to  have  advanced  the  K.  R.  P. 
VOL.  vni.  T  Y 


344 


THE   CHESS   PLAYER  S   CHRONICLE. 


Game  in  which  Mr.  Slous  gives  Professor  Fobbes  the  Fawn  and  two  Moves. 

Flayed  September,  1836. 

(Remove  White's  K.  B,  Pawn^ 


Black.  (ProC  Fobbbs)    White.  (Mr.  S.) 
1.  K.  P.  2 


K.  P.  1 
Q.  P.2 
Q.  B.  P.  2 
K.  to  Q.  2d 
Q.toK.2d 
Q.  Kt.  to  a  3d 


2.  a  P.  2 

3.  K.  B.  to  Q.  3d 

4.  K.  P.  1 

5.  Q.  checks 

6.  Q.toB.7th,ch 

7.  Q.  to  B.  3d 

8.  B.  to  Q.  Kt.  5th  P.  takes  P. 

9.  B.  takes  Kt.,  ch.    P.  takes  B. 

10.  Et.  to  K.  2d         Q.  B.  P.  1 

11.  Kt.toK.B.4th(a)Q.  B.  to  Kt.  2d 

12.  Q.  B.  P.  2  Q.  to  K.  B.  2d 

13.  Q.  Kt.  P.  2  (b)     Kt.  to  K.  2d 

14.  Q.B.P.takes  P.(c)B.  takes  P. 

15.  Q.  to  Q.  8d  Kt.  to  Q.  B.  3d 


Black.  (Prof.  Fobbbs)    White.  (Mr.  S.) 


16.  P.  takes  P. 

17.  Kt.  takes  Q.B. 

18.  K.B.P.2 

19.  B.  interposes 

20.  B.  takes  B. 

21.  K.  toQ.  sq. 

22.  Q.  to  Rt.  5th,  ch.  Kt.  to  Q.  B.  3d 

23.  Q.  to  Kt.  7th,  ch.    K.  to  Q.  3d 

24.  Q.  Kt.  to  R.  dd 

25.  K.  to  Q.  B.  sq. 

26.  K.  to  Q.  sq. 

27.  K.  to  Q.  B.  2d 
2  .  K.to  B.  sq. 
29.  K.toQ.  sq. 
80.  K.  tojB.  sq. 


K.  B.  takes  P. 
P.  takes  Kt. 
B.  checks 
Q.  takes  P. 
Q.  takes  P.,  ch. 
Kt.  takes  B. 


Q.toR.4th,ch. 
Q.toKKt.4th,cb. 
Q.toKKt.5th«ch. 
Q.  to  K.  7tb,  ch. 
Q.  to  K.  6th,  ch. 
Q.  to  Q.  6th,  ch. 
Q.  takes  Kt.,  ch. 


And  wins. 


Notes. 

fa)  With  the  Tiew  to  take  the  Q.*8  Pawn. 
bS  Q.  to  her  Kt.  3d.  would  have  been  much  stronger  play. 
c)  Q.  Kt.  P.  takes  P.  we  should  have  preferred. 


Game  played  Nov.  1836  between  the  same  players,  Mr.  S.  giving  the  two  first 


White  (W.  P— g.) 
1*  Q.  P.  2 
2.  Q.  B.  to  B.  4th 
8.  Q.  B.  P.  2 

4.  Q.  Kt.  to  B.  3d 

5.  K.  Kt.  to  B.  8d 

6.  B.  to  K.  Kt.  3d 

7.  aB.P.  1 

8.  B.  P.  takes  B. 

9.  Q.  to  B.  2d 

10.  K.  Kt.  P.  1 

11.  P.  to  K  Kt.  5th 

12.  K.  P.  1 

13.  Q.  P.  takes  P. 

14.  Castles 

15.  R.  takes  Q.  P. 

16.  P.  takes  Kt. 

17.  Q.  to  K.  4th  (a) 

18.  P.  takes  Q. 

19.  Kt.  takes  Kt. 

20.  Kt.  to  K.  B.  6th 

21.  R.  takes  P. 

22.  R.  takes  R. 

23.  Q.  B.  P.  1 

24.  B.  to  Q.  B.  4th 

25.  K.  R  P.  2 


moves. 
Black  (Mr.  8— s.) 


K.  Kt.  to  B.  3d 
Q.  P.  2 
K.P.  1 
B.  to  Q.  8d 
Kt.  to  Q.  B.  3d 
B.  takes  B. 
Castles 
Q.  Kt.  P.  1 
K.  Kt.  P.  1 
Kt.  to  K.  Kt.  5th 
K.P.  1 

K.  Kt.  takes  P. 
Kt.  takes  Kt. 
Q.  to  K. Hd 
Q.  Kt.  to  Kt.  5th 
Q.  takes  Q. 
Kt.  takes  R, 
K.  to  Kt«  2d 
K.R.P.  1 
K.  R.  to  R.  sq. 
K.  takes  R. 
Q.  R.  P.  2 
K.  to  Kt.  2d 
B. to  K.  3d 


White  (W.  P— g.)  Black  (Mr.  S— s.) 

26.  B.  to  Q.  5th        K.  to  B.  sq.  (b) 

27.  K.  to  B.  2d  K.  to  K.  2d 

28.  K.  to  Q.  Sd         R.  to  Q.  sq. 

29.  K.  to  Q.  4th        K.  to  Q.  3d 

30.  P.  to  K.  5th,  ch.  K.  to  K.  2d 

31.  K.  P.l  R.  toK.  R.sq. 

32.  K.  to  Q.  B.  4th   R.  to  R.  5th 

33.  K.  to  Q.  Kt.  5th  B.  to  B.  sq. 

34.  Kt.  to  Kt.  8th,ch.K.  to  B.  sq. 

35.  Kt.  to  K.  B  6th  R.  takes  P. 

36.  B.  to  Q.  B.  4th   R.  to  K.  B.  7th 

37.  Kt.  to  Q.  5th      R.  takes  P.,  ch. 
?8.  B.  to  Q.  Kt.  3d  R.  to  K.  Kt.  7th 

39.  Kt.  tks.  Q.  B.  P.  R.  takes  K.  Kt.  P. 

40.  K.  takes  P.  R.  takes  P. 

41.  B.  to  Q.  5th        K.  Kt.  P.  1 

42.  K.  takes  P.  (c)    K.  Kt.  P.  1 

43.  Kt.  to  Q.  Kt.  5th  K.  Kt.  P.  1 

44.  Kt.  to  Q.  4th      B.  to  K.  Kt.  5th 

45.  Q.  B.  P.  I  R.  to  K.  sq 

46.  Kt.  to  K.  B.  5th  Kt.  P.  1 

47.  Kt  to  Q.  6th       P.  Queens 

48.  Kt.  takes  R.         Q.to  Q.  B.  4th,  ch. 

49.  K.  to  R.  6th         B.  to  B.  sq.,  cb. 

50.  B.  to  Q.  Kt.  7th  Q.  to  6.  8d,  ch. 

And  Wins.  [Notes. 


THE   CHESS  player's   CHRONICLB. 


345 


Notes, 

(a)  With  so  fine  an  attack  on  the  adverse  King*8  side,  White  acted  impradently  in 
exchanging  Queens,  Q.  to  her  square,  having  in  view  to  play  her,  after  tue  exchange 
of  pieces  to  her  4tli,  would  hare  rendered  it  rery  dangerous  fbr  Black  to  take  the 
Rook. 

Qi\  Black  pUiys  this  difficult  game  with  remarkable  judgment. 

(c)  Lost  time.    Better  surely  to  have  played  Kt.  to  Q.  Kt.  6ih. 


CHESS  IN  THE  METROPOLIS. 

Game  between  Captain  Kennedt  and  Mr.  E.  Williams. 


Black.  (Capt.  K.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  Kt  to  R  3d 

4.  Q.P.2 

ff.  P.  takes  Q.  P. 

6.  K.B.to  Q.Kt.  5th 

7.  Castles 

8.  K.  R.  to  K.  sq. 

9.  Q.B.  toK.Kt.  5tb 

10.  B.  takes  K.  Kt. 

11.  P.  takes  P. 


WkUe.  (Mr.  W.) 

Q.  B.  P.  2 

K.P.  1 

Q.  Kt.  to  B.  3d 

Q.P.2 

K.  P.  takes  P. 

Q.  B.  to  K.  3d 

K.  Kt.  to  B.  dd 

K.  B.  to  Q.  3d 

Castles 

Q.  takes  B. 

B.  takes  P. 


Black.  (Capt.  K.) 

12.  Q.  Kt  takes  P. 

13.  Q.  Kt  to  B.  7th 

14.  B.  to  Q.  3d 

15.  K.  takes  B. 

16.  R.  to  K.  8d 

17.  B.  tks.  R.  P.,  ch. 

18.  Kt.tohis5th,  ch. 

19.  Q.  toK.R.5th 

20.  R.  to  K.  R.  3d 

21.  K.  R.  toB.3d 

22.  K.  R.  to  K.  3d 


VTkUe.  (Mr.  W) 
Q.  takes  Q.  Kt.  P 
Q.  R.  to  Q.  sq. 
Rtks.K.B.P.ch.(a) 
Q.toherKt.3dfCh. 
Q.  takes  Kt. 
K.  takes  B. 
K.  to  Kt.  sq.  Qi) 
B.  to  K.  B.  4th 
Q.toR.B.5th,ch. 
Q.  to  her  5Ui,  ch. 
&toKt3d 


Black  resigned. 


Notes, 


(a)  This  portion  of  the  game  is  very  lively  and  amusing. 
(6)  K.  to  B^t.  3c^  might  have  been  played  with  safety. 


1 


CHESS  IN  SCOTLAND. 

Gamma  and  Delta. 


White.  (Mr.  G.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  Kt  takes  Kt. 

5.  Q.  takes  P. 

6.  R  to  Q.  B.  4th 

7.  Castles 

8.  Q.  to  Q.  sq. 

9.  Q.B.P.  1 

'  10,  K.  to  R.  sq. 

11.  K.B.P.2 

12.  B.  to  Q.  3d 

13.  Q.  Kt.  P.  2  (b) 

14.  Q.  to  K.  R.  5th 

15.  Q.  to  R.  6th 

16.  Q.  B.  to  Kt.  2d 


Black.  (Mr.D.) 
Q.  B.  P.  2 
Q.Kt.toB.  3d 
Kt.  takes  P. 
P.  takes  Kt. 

K.  P.  1 

K.  Kt.  to  K.  2d 
Kt.  to  Q.  B.  3d 
B.  to  Q.  B.  4th 
Q.R.  P.  1    ^ 
Castles 

Kt  to  R.  4th  (a) 
B.  to  R.  2d 
Kt.  to  B.  3d 
K.  Kt.  P.  1 
K.  B.  P.  2 
Q.  to  K.  B.  8d 

And 


White.  (Mr.  G.) 

17.  R.  toK.B.  3d 

18.  R.  to  R.  3d 

19.  P.  takes  Q.  P. 

20.  Kt.  to  Q.  2d 

21.  R.toK.  sq.  (c) 

22.  B.  to  Q.  Kt  sq. 

23.  R.  takes  R.,  ch. 

24.  Kt.  to  K.  B.  M 

25.  P.  takes  Kt 

26.  Q.  tks.  KtP.,  ch, 

27.  Q.  to  R.  6th,  ch. 

28.  Q.  to  R.  4th,  ch. 

29.  R.  takes  Q. 

30.  B.  to  K.  5th,  ch. 

31.  R.  checks 

wins. 


Black.  (Mr.  D.) 
Q.P.2 
R.  to  B.  2d 
P.  takes  P. 
Kt.  takes  Q.  Kt.  P. 
Q.  B.  to  Q.  2d 
Q.  R.  to  K.  sq. 
B.  fikes  R. 
Q.  to  Q.  Kt.  3d  (d) 
Q.  to  K.  B.  7tli 
K.  to  B.  sq. 
K.  to  K.  2d 
Q.  takes  Q. 
K.  to  Q.  3d 
K.  to  K.  3d 


l^Noies. 


346 


THE  CUBM  PLATBR'fl  CHftOMICLB. 


Notes. 
[ai  Weak  plaf •    M««ly  etrivitifj^  to  drire  the  Blaliop  to  a  mone  effiKtive  pcMttum. 
Jtlj  At  first  ught  it  appears  unwise  to  disturb  the  repose  of  this  distant  Kt.,  but 
ite  finds  it  important  for  the  soooets  of  bk  attaek  to  post  Uie  Q.  R  on  Q.  Kt. 
2d  sq.,  and  is  compelled  therefore  to  advance  this  Kt.  P. 
fc)  A  good  counlcf^moTe. 

Foigetiul  of  the  sweeping  range  tbua  opened  for  the  action  of  the  advene 
Bishop. 


1  sq. 

8 


aOfiUTIONB  TQ  PROBK^MS  IW  Nos.  IB  and  ». 

WkUe. 
1.  Kt  to  Q.  7th 
S.  R.  to  K.  B. 
S.  R.toK.B«4tli 

Wo.  149. 

Black. 
K.  to  K.  5th 
K.toQ.ftth 

Mate. 

No.  168.* 
WhiU.                                 Black. 

1.  atoO^Mi                     K^i9K.4tfa 

2.  Q.  to  Q.  B.  7th,  ch.          K.  to  Q.  6th  (beat) 
8.  Q.  to  K.  Kt  7th,  ch.        P.  interposes. 

4.  Q.  to  Q.  R.  7th,  ch.          K.  to  Q.  B.  6th 
6.  Q.  to  R.  8d,  eh.                K.  ioQ.5<fi 
6.  Q.  to  Q.  R.,  cb.               R.  hkterposei 

1.  R.toR.3d,cb. 
S.  Q.  to  Kt  Sd,  ch« 

3.  KL  lo  K.  Id,  cb. 

4.  Q.toB.M»cli. 

No.  ISO. 

Sl^k. 
K.  to  Kt.  8th 
K.UkMB. 
O.  Uk«s  St 
Q.  takes  Q. 
Mala. 

7.  Q.  to  a.  R.  7th,  eh.          K.  to  Q.  6th 

8.  Q.  tdws  B. 

Matt. 
*  SrratuM.— 'In  this  Problem  a  Black  Pawa  was 
omitted  to  be  placed  on  B.  King's  5th* 

No.  154. 
WkUe.                                  Black, 
1.  K.  B.  P.  1  beooiiMs  a 

Kt,  eh.                         K.  fo  R.  8d 
3.  a  to  K.  B*  6th,  ch.         Kt  takes  Q. 

Mate. 

WhUe, 

No.  181. 

Biatk, 
K.  to  Kt  Sd 
P.  takes  Kt 
K.toR.8d 

Mate. 

1.  B.toQ.Kt.6th 
%  Kt  to  K.  Kt  4th 
8.  B.  to  K.  ad 
4.  B.  P.  1,  dii. 

No.  IM. 
WkUe,                             Black. 
1.  Kt  to  K.  B.  Bth,  eh.        K.  to  Kt.  4tb 
3.  Q.  takes  Kt  P.,  ch.         P.  takes  Q. 
1.  K.  R.  P.  8 

Mato. 

Ko.  153. 

JBheh 
ih.       K.  to  R. 
la.  eh.   K.  toR.3d 
;h.        K.  to  Kt  ad  (best) 

P.  interposes 

K.toR.3d 

Mate. 

1.  Kt  to  Q.  B.  6th,  c 

2.  KttakesR.  P.,  dl 
9.  Kt  10  0.  B.  6th,  c 

4.  Kt  to  K.  7th,  ch, 

5.  B.  takes  P.,  ch. 

6.  R.  to  as. 

No.  156. 
WhUe.                               Black. 
1.  Kt  to  K.  KtStfa,  du     K.to  Q.4th 
3.  Kt  to  K.  7th,  ch.              X.  to  K.  4th 

3.  R.  to  K.  B.  6th,  cb.          B.  takes  R. 

4.  Q.  to  <t  5th,  eh.               R.  tokca  Q. 
6.  Kt  to  a  B.  6th,  eh.         K.  to  K.  8d 
6.  R.  to  K.  7th 

Mate. 

NOTICES  TO  CORRESPONDENTS. 

**  G.  B."— To«  win  find  the  poidtion  quite  right 

**A  Member  of  tha  Chess  Clab'^—Ia  thanked  for  his  amendation,  whicb»  hoineterr  bad^belbn  oodmed 

tons. 
"  W.  H.  C."— We  hd);>e  the  altered  condittoni  nnder  wUeh  liie  mate  k  to  ba  eiTected  in  No.  166  wiU  meet 

your  approval.    As  a  /onr-more  Problem,  it  appears  to  us  extremely  neat  and  ingeniova. 
"J.  6.  T.,  Hon.  Secretary."— Our  bestthanka  are  tendered  in  return,    with  temect  to  *'  The  Handbook.** 

the  sncoess  more  tlum  equals  onr  antidpationa;  it  has  already  reached  a  uuger  sale  than  any  Che« 

book  ever  published,  and  a  companion  to  it  of  tha  sane  piioa  and  bttll^  la  eq^actod  to  IM  ready  at 

the  beginnnig  at  Aazt  yaai. 
"  H.  M."— The  abridged  version  of  Bilgner's  celebrated  "  Handbneh,"  by  Von  H.  der  Lasa,  we  believe  to 

be  on  the  eve  of  publicatioiy    A  oommunlcataon  from  the  author  three  months  thoce  inibrmed  ns  of 

its  being  then  at  press.  • 

"  R.  B.  S."— We  are  in  dafly  expectation  of  hearing  firom  Mr.  Hamrits  on  his  arrival  in  Par's,  and  of  hla 

taking  the  field  against  Uie  leading  players  of  the  Cerele.    He  has  long  been  eager  for  an  opportunity 

of  confronting  his  countryman  Kieseiitsky,  and  a  match  between  tnem  would  be  an  event  of  the 

liveliest  interest  to  every  Chess  player  in  Europe. 
•'F.  O."— Vol.  V.  of  the  *' Chess  Player's  Chronicle,"  containing  the  whole  of  the  games  in  the  fkmoua 

match  between  England  and  France,  may  be  obtained  of  Hastings.    A  few  copies  only  are  now  left. 


THB  CHB88  PLAYJSR8  CHRONICLB. 


347 


CALVrS  ELEMENTARY   LESSONS. 
{Continued /rampage  340.) 


In  the  third 


Kt.  takes  Kt. 
Kt.  to  K.  B.  3d 
Kt.  to  Q.  4th 
Kt.  takes  Q.  B.  P. 


Q.  Kt.  to  B«  8d 
P.  takes  Kt. 
K.  Kt.  P.  3 
K  to  Q.  2d 


You  win  a  Ffeiwa,  and  have  the  better 
poaition. 

In  the  fourth  case — 

K.  to  Q.  2d 
Q.  Kt.  to  K.  4th 
Q*  Kt.  to  B.  5tb,  eh. 
Q.  takes  Q. 

And  the  next  move  jou  win  a  Pawn. 

Sixty'ihdrd  Opening, 
White.  Black. 


Q.  to  K.  4th 
K.  toQ. 


1.  K.  P.  2 

2.  K  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 


K.  P.  2 
Q.P.  1 
Q.  B.  P.  1 


This  opening,  and  the  two  succeeding 
ones,  are  §^ven  by  €k>Kio. 

4.  Q.  R.  P.  2  I  K  Kt.  to  B.  3d 

Tour  move  is  well  played. 

By  this  move,  Black  cannot  push  on 
his  Q.  P.  without  the  loss  of  a  rawn. 


5.  Q.  Kt  to  B.  3d 

6.  Castles 

7.  a  P.  2 

8.  P.  takes  P. 


K.  B.  to  K  2d 
Castles 
Q.  to  B.  2d 
P.  takes  P. 


You  play  badly  by  taking  this  Pawn. 


9.  Q.B.toK.Kt.5th 
la  K  R.  to  K. 
11.  K.  R.  P.  1 


Q.  Kt.  to  Q.  2d 
Q.  Kt.  to  B.  4th 
Q.B.  toQ.2di 


In  this  potttion  Black  has  the  better 
game« 


Sixttf'fmaik  Opening. 
Whk.  Black. 


1.  K.  P.2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.  to  Q.B.  4th 

4.  Q.  P.  2 

6.  KP.takesQ.P. 

6.  Kt.  to  K.  5th 

7.  KttakesKRP. 


KP.2 
Q.P.  1 
Q.  B.  P.  1 
Q.P.  1 
K.  P.  1 
P.  takes  P. 
K.  takes  Kt. 


If,  instead  of  taking  this  Pawn,  you 
had  checked  with  your  Bishop,  Black 
could  have  preserved  his  centre  Pawns, 
and  would  nave  had  much  the  better 
game. 

8.  Q.toK.R.5th,ch. 

9.  Q.  takes  Q.P.,ch. 
10.  B.  takes  Q.,  ch. 

The  following  move  you  take  K.  P., 
and  the  game  may  be  considered  equal, 
having  three  Pawns  for  your  Knight. 

Sixiif'JI/th  Opening. 


K«  Kt*  p.  1 
Q.  takes  Q. 


WhUe. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K  R.  P.  1 

4.  Q.  Kt.  to  B.  3d 

5.  K.B.  to  Q.  B«  4th 

6.  Q.  R.  P.  2 

7.  Castles 

8.  Q.  P.  2 

9.  P.  takes  P. 

10.  K.  Kt.  to  R.  2d 

11.  Q.  to  K.  B.  3d 

12.  R.  to  K. 

13.  B.  takes  B. 

14.  Q.  to  K.  Kt.  3d 


Black. 
K.  P.2 
Q.P.  1 

K.  Kt.toB.3d 
K.R.P.  1 
Q.  B.  P.  1 
K.  B.  to  K  2d 
Castles 

Q.toQ.B.2d 
P.  takes  P. 
Q.  Kt.  to  Q.  2d 
Q.  Kt.  to  B.  4th 
Q.  B.  to  K.  3d 
Kt.  takes  B. 
K.  to  R.  2d 


In  this  position  Black*s  game  is  to  be 
preferred. 

End  o/Bigkieenih  Leeeon. 


THB  CaSH   PLAXBB  S  CHBOMICLI. 
■  Ha.  S7. 


Pboblbh  No.  3S. 


While  to  mate  id  fouc  n 


PROBLEM  No.   178. 


PROBLEM  No.  174. 


PROBLEM  No.  174. 


PROBtEM  No.  1T6. 


TUE 


®ii^9d  piastres  €Utm%itlu 


No.  45.        I 
VEW  8BRIK&  y 


SATURDAY,  NOVEMBER  6,  1847. 


5  PBIGE 

(  THHEKPCNOE. 

■  ~     -        "      ■  — 


The  following  Game  has  just  been  played  in  the  Match  betwein  Captain 
Kenhbbt  and  Mr, ,  a  brilliant  Amateur  of  the  L  mdan  Club.     ' 


White.  (Can?t.  K.)      Bladt.  (Mr.  — .) 
1.  K.  P.  3  K.  P.  2 

]i.  K.  Et.  to  B.  3d    Q.  Kt.  to  B.  3d 
*.  K.B.toQ.Kt.5thQ.  P.  1 

4.  Q.  P.  3  P.  takes  P 

5.  Kt.  takes  P.         Q.  B.  to  Q.  2d 

6.  Kt.  takes  Kt.        Kt.  P.  takes  Kt. 

7.  K.  B.  to  Q.  B  4th  K.  Kt.  to  B.  3d 
9.  Q.  Kt.  to  B.  3d   K.  B.to  K.  2d 
d.  Castles  Castles 

10.  K.  R.  P,  i  -        K.  R.  P.  1 

11.  Q.  B.  to  K.  dd    K.  to  R.  sq. 

12.  K.  B.  P,  2  Kt.  to  K,  R.  2d 

13.  K.  B.  P.  1  K.  B.  to  K.  Kt.4th 

14.  Q.  B.  to  Q.  4th    P.  to  Q.  B.  4th 


15.  Q.  B.  to  K.  B.  2d  Q.  R.  to  Q.  Kt.  sq. 

16.  Q.R.to(;i.K 

17.  Q.  to  Q.  dd 


'  »-t.  sq. 

.  Q.R.  to  (i-Kt.  sq.  K.  B.  to  K.  B.  3d 


K.  B.  to  K.  4th 


mite.  (Capt.  K.)      Bfack.  (Mr.  ^•) 

18.  Q.  Kt.  P.  1  K.  Kt.  to  B.  ad 

19.  Q.  B.  to  K.R,  4th  Q.  B.  P.  1     ' 

20.  Q.  R.  to  Q.  sq.     Q.  to  Q.  B.  id 

21.  Kt.  to  K.  2d         Kt.  to  K.  Kt.  sq 
2j^.  Q.  to  K.  B.  3d     K.  B.  P.  1 

23.  Kt  to  K.  B.  4th  Kt.  to  K.  2d 

24.  K.  B.  to  K.  6th     K.  B.  takes  Kt 
26.  K.  B.  takes.  Q.  B.  Q.  takes  B. 

26.  Q.  takes  B.  Q.  P.  1 

27.  Q.B.P.d  a.P.  1 

28.  B.  Ukes  K.  B.  P.  K.  B.  takes  Q,  (a) 

29.  Q.  tks  Q.  R.,  ch.  K.  to  R.  2d 

30.  Q.  R.  to  Q.  3d    Kt«  to  Q.  B.  aq 

31.  Q.  to  K.  5th        Kt.  to  Q.  3d 

32.  Q.  takes  P.  on     Kt»  takes  K.  P. 

Q.  B.  4th 

33.  Q.  takes  Q.  P. 


And  Black  surrendered,  (b) 


Naiea. 


(a)  Had  BUck  now  taken  the  B.  with  K.  Kt.  P.,  instead  of  with  the  R.,  White 
would  have  taptured  K.  R.  P.  with  his  Q.  checking,  and  then  have  moved  his 
K.  R.  to  K.'  B.  4th,  compelling  his  adversary  to  sacrifice  his  Kn^ht,  by  taking 
K.  B.  P.,  in  order  to  save  *'  the  impending  Mate."  Black's  beat  method  of  play 
at  this  point  was  probably  not  to  have  taken  the  B.,  but  retreated  his  Kt.  to  K« 
Kt  sq. 

(b)  Black  nught  still  have  ^ught  on  for  a  short  time,  by  playing  his  R.  to  Q«  3d, 
wbien  the  following  moves  would  have  occurred : — 


33.. 

34.'  Q.  takes  Kt. 
35..K.  B.  P.  1,  dis.  ch. 
And  Black  cannot  save  the  game. 

VOL.  VIII. 


R.  to  Q  3d. 
R.  takes  LI. 


z  z 


35e 


THE  CHESS   player's   CtfaOKlC^E« 


CHESS  OF  OLD  IN  THE  WESTMINSTER  CHESS  CLtJBV 

Game  played  June  1837,  betiveen  Messn.  Q,  Waucss  a«i|  l^ioiw. 


White. 
(Mr.  Waijkbb,) 
1.  K.P.li 
9.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  Kt.  UO^eaP.. 

5.  Kt.  to  K.  B.  5th 

6.  Q.  Kt.  to  B.  3d 

7.  B.  to  Q,  B.  4tli 

8.  K.  Kt.  to  K.  3d 

9.  Castleg 

10.  B.  to  Kt.  3d 

11.  Q.toK.  R.  5tb 

12.  Kt.  to  K.  B.  5th 

13.  B.  to  Q.  2d 

14.  Q.  takes  B. 

15.  P.  takes  Q. 

16.  P.  to  K.  B.  6th 

17.  P.  takes  Kt. 

18.  K.  to  K.  BO. 

19.  R.  toK.  Kt.8q. 

20.  R.  to  K.  Kt.  2d 

21.  R.  P.  takesKt. 

22.  K.  R.  P.  S 


Slack, 
(Mr.  Su>i;s.) 

K,  P.  2 

Q.  Kt.  to  B.  3d 

P. takes  P. 

B.  to  Q.  B.  4th 

Q.  to  K.  B.  3d 

K.  Kt.  to  K.  2d 

Castles 

Q.P.  1 

Q.  Kt  to  K.  4th 

Q.  B.  P.  1 

K.  Kt  to  Kt.  3d 

K.  R.  P.  1 

Q.  B.  takes  Kt. 

Q.  takes  Q. 

K.  Kt  to  R.  5th 

Kt.toK.B.6th,ch. 

Kt.  takes  P.,  eh, 

Kt.  takes  B. 

K.  Kt  P.  2 

Kt.  takes  B. 

B.  toQ.5tk 

K.  to  R.  2d 


I 


Wkiie. 
(Mr.  Walkbb.) 
38.  P.  takes  ]P. 

24.  Kt  to  K.  4th  (a) 

25.  R.  take3  P. 

26.  Q.R.tQK.Kt.sq. 

27.  R.  takes  R. 

28.  fe.toR.5th,cb.<c 

29.  R.  takes  R!,  ch« 

30.  Kt  to  Q,  6th 

31.  Kt  ta^es  P.p  ch. 

32.  KttoQ.  6|h; 

33.  Kt  tak^  1^.  ) 
84.  K.,ta^tad  ', 
35.  Kt.  to  a  6th  , 

36.  aB-pTi'  ^ 

37.  Kt.  to  Q.  Kt  7th 

38.  K.  B.  P.  2 
8&.  K.  B.  P.  1 

40.  <^  Kt  P.  1 

41.  P.  takes  P. 

42.  K.  B.P.I 

43.  K.  B.  P.  1 

44.  K.  to  B.  3d 


Wl^it6  resigns; 


Black. 
(Mr.  Sloxis.) 
P.  takes  P. 
K.  K  to^sq.(&) 
Q.E.toK.Kt8q. 
R.  takes  R., 

to  Kt  9ty  ., 
K.  takes  R.  . 
B«  takes  dbled.  P. 
K.  to'Kt;2^  ., 
B.  takes  f . ; 
B.  taQ,5t)i  „ 
K.  to  &  3dr     , 

R.  to  a  Kt,  34 

K.'toK.  3d 
Q.R.P.2 
K.  to  Q.  2d 
K.  to  f^  B.  2d 
P.  takes  P.'    • 
K.  takeis'  Kt. 
B.  io  Q.  5tb 
B.  to  K«  Kt  2d 
B.  to  B.     ^ 


NoU9* . 


i.  • 


(a)  White  now  appears  to  have  a  very  fine  game. 

(h)  The  proper  move.    Almost  any  other  ttode  of  play  would  have  enabled  his 
adv^rsai^  to^  retain  his  adt^mntage  of  position.  ^  '     ' 

(c)  White  evidently  overlooked  an  opportunity,  of  di|awing<  the.  g^me^     )St 
should  have  pjayed  as  follows  : —  '   ./      . 

28.  R.  to  K.  Kt  7th,  ch.    K.  t^R^d      i 
.   29.  Kt.  to  K..  £k^.  34   .      B.  takes  P.  at  iiis  Sd 

This  aeenis  his  best  move,  if  he  take  the  P.  at  Wlik</«  R.  B^  2d  he  k)6es  a 
Pieo^f  abd  if  tie  phy  the  Rook  away^  it  costs  \mt  the  glitaMw 

30.  Kt.  to  R  5th,  ch.         K.  to  R.  4th     ^^ 

31.  Kt.  to  Kt.  3d,  ch.        K.  to  R.  5th 

32.  Kt.  chr  K.  to  R.  4th  (best) 


*  In  reference  to  this  interesting  Series  of  Games,  it  is  {(rq^r  to  state  that  thfe 
collection  was  macfe  by  a  friend  of  Mr.  Slpus;  and  Comprises  only  those  «iaies  won 
by  him  or  drawn,  the  result  must  not  therefore  be  taken  as  eiddence  of  hrts  itehrtive 
strength  with  Jus  opponents  of  that  -day. 


TUfi.iOIUMI   Pl^YBES   CliJIONICilK. 


dfis 


Game  played  Febnuiy  1838)  between  the  wme  players. 


^  WkUf.  . .       Black. 

(Hlfr.S^.)  '    '  (Mr.O.'W— I*.) 

1.  K.  P.  2.  K.  P.  2 

2.  K.  Kt  to  B.  M  Q.'Kt.  to  B.  m 

3.  Q,  P.  2  P.  take^  P. 

4.  B.  to  (^  B,  4th  Q-  to  K.  B.  34 


5.  Catstles 

6.  Q.  B.  P.  1 

7.  Q.  to  Kt.  3d 


Q.  P.  1 

B.  to  K.  Kt.  dth 

CastleB  ' 


9.  B.  to  K.  Kt.  5th  Kt.  to  Q  R.  4th 
9.  Q.  to  Kt.  ^th       Q.  to  Kt.  3d 
10.  K.  Kt.  to  R.  4th  Q.  to  K.  E.  4th 

Kt.  takes  B, 


11.  B.  takes  E. 

12.  Q.  takes  Q.  (a) 

13.  R  to  K.  Kt  5tfi 

14.  fi.  to  B.  sq. 

15.  K.  ^,  P,  i 

16.  Kt.  to  R  5th 

17.  K  Kt.  P.  2     ' 

18.  K.  P.  takes  Kt, 


B.  takes  Q. 
K.  R  ?.  1 
P.  to  Q.  dth 
K.  m.  P.  2 
Kt.  to  K.  2d 
Kt.  takes  Kt. 
B.  to  B.  2d 


White, 

(Mr.  8— s.) 

19.  Q.  Kt.  P.  1 

20.  Kt.  to  Q.  S!d. 

21.  K.  R.  P.  1 

22.  R.  P.  takes  P. 

23.  Q.  B.  P.  I 


Bi(ich..      , 
(Mr.  G.  W-K) 
Kt.  to  K.  4th 
K.  R.  P.  2' 
P.  takes  P. 
B.  to  Q.  4th  (b) 
B.  to  Q.  B.  3d 


24.  B.  to  Q.  Kt.  2d   Kt.  to  Q.  2d 

25.  K.  to  Kt.  2d         R.  to  R  5th  (q) 


26.  K.  to  B.  2d 

27.  P.  takes  P. 

28.  R.  to  K.  R. 

29.  K.  to  Kt.  3d 

30.  K.  to  B.  2d 

31.  K.  to  K.  3d 

32.  K.  to  Q.  4th 

33.  K.  takes  B. 

34.  B.  to  Q,  4iU 

35.  K.  takes  B. 

36.  R.  takes  R. 


Q.  P.  1 

B. takes  P. 

B.,  ch. 

B.  to  Q.  3d,  ch. 

Kt.  to  Q.  B.  4th  (d 

B.  ch. 

B.  takes  Kt. 

B.  to  K.  6th 

B.  takes  B. 

R.  takes  {I. 


Black  resigns. 


•  > 


0-*»- 


Notks. 


(a)  Q.  to  K.  8th  looks  promMkigmt.fijrsi  sight,  bqt  th<U  move  would  ifave  flost 
White  his  Queen.  .  .    \      --  \  ,        -     - » 

(5)  The  pinch  V^  Black'9  posltioi^.is  |he  imprisoqn[iei}t  of  1^  K^*6  R,  which  ifoc 
immediate  purposes  might  almo^  as  wdii  be  off  the  board,  1    ;         , 

(c)  Threatening:  to  take  (he.  K,  lU.  ^.  This  mope  ^ves  Black  timi}  to  get4iis. 
K.  B.  into  the  field. 

(eQ  Better  to  have  persisted  in  checking  li^ith'^the  Bishop. 


CHESS  IN  THE'  METROPOLIS. 


Grame  between  Mr.  Buci^^e 


WkUe.  (Capt.  K.) 

i.,K.  P.  2 

2.  K.  Kt.  to  B  ?d 

3.  RBtoQKt5th(a) 

4.  Q.  B.  P.  1 

5.  Castles 

6.  a  P-  2.  . 

7.  P.  takes  P. 

8.  Q.  P.  I 

9.  Q.  P.  1 

10.  Q.  takes  P. 

11.  Q.toQ.  R.3d 

12.  Q.  B.  to  K.  3d 
13»  Q.  Ki.  to  fi.  3d 
14.  Q.  R.  to  Q..bq. 
15.^  KB.  uL  K.  24k 

16.  B.  takes  B. 

17.  Kt.toQ.Kt.  5th 


Black.  (Mr.  B.) 
K.  P  2 

Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
K.  Kt.  tb  K.  2d 
Castles 
P.  tAkea  P. 
B.  to.Qt*  Kti  ad 
Q.  Kt.  to  hki  sq. 
P.  takes  ^.  . 
K.B.toQ  B.2d 
Q.  Kt.  to  B.  3d 
Q.  P.  1 

Q.B.toK^^d 
Q.  B.toK.Kt.<5th 
B.  takes  K.Kti 
Q.  to  K.  sq.,  (h) 
Q.  to  Q.  Kt.  sq. 


rand  Ca^taik  Kbnmsot.  . 

WhUe,  (Capt.  K.)     Bhak.  (Mr,  B.> 

18.  Kt.  takes  Q.  P  .  K.  R.  to  %f^ 

19.  Q.B.  to  K.  B.  4th  K.  Kt.  to  K^Kt.  3d 

20.  Q.B.  to  K.Kt.  3d  Q.  Kt.  toK.4th  (c) 

21.  Kt.  toK.  B.5th  Q.Kt.takesK.B.ch 

22.  Q.  takes  Kf.        B.  takes  B. 

23.  Q.  takes  B.  Q.  takes  Q. 
i24«  Kt^  takes  Q.        Kt.  to  K.  B.  5th 
25.  Kt.  toK.  B.  5ih  K,  to  K.  B.  sq. 

Kt.  to  K.R.6th,ch.| 
Kt  to  K.  Kt.  4th 
K.  Kt.  P.  1 
Q.  R.  to  Q.  B.  sq. 
R.  takes  R. 
K.  B.  P.2 
Kt.toK.3d 
P.  takes  P. 


26.  K.  Kt.  P.  I 

27.  K.  to  Kt.  2d 

28.  K.  B.  P.  1 

29.  Kt.  to  K.  3d 
m.  R.. takes  K.  R. 
81.  Kt.  to  Q.  5  th 
BS;  K.  R.  P.  2 

33.  K.  P.  takes  P. 

34.  Kt.  to  Q.  B.  3d   R.  to  Q.  7th,  ch. 


S64 


THft 


n«ATBa*fl  cbsomolb; 


WkA.  (CapL  K.) 
S5.  R«ioterpcMe9 
M.  K.KUP.1 

87.  P.  uket  P. 

88.  Kt.  to  K.  4€h 

89.  K.tAK.B.8d 

40.  K.U>ILKi.4lh 

41.  R.  to  Q.  M 

42.  K.  takes  P.  (e) 

48.  K.  to  E.  Kt  4tb 


BfadL  (Ifr.B.) 
A.  to  <^  6tb 

K.toK.B.2d,(iO 
Kt.  to  Q.  Ml 

Kt.  takes  dbL  P. 

K.1LP.1 

&.ti»Q.4lii 

A*  R.  P.  ty  di. 

Ki.  U  &.  Kt.  6th 

dbL  ckC/) 

Kt.  takes  Kt 

Dnwii 


IFMfe.  (Gapt.  K.) 

44.  BLCskeaR:. 

45.  K.  to  K.  B.  5th 
4A.  K.  to  K.  5th 

47.  K.  to  Q.  6th 

48.  K.to(|.B.7tfa 

49.  K«  to  Q.  Kt.  7th 

50.  K.  takes  Q.  R.  P. 

51.  K.  to  Q.  Kt.  6th 

52.  K.  takes  P. 


BkuA.  (Mr.  B.) 
Kc  to  K.  R  3d,ch. 
Kt.  takes  R. 
Kt.  to  Q.  Kt  5th 
Kt  tks.  Q.  R.  P. 

a.K^p.s 

Kt  to  Q.  B.  8th 

Ktta<^6th 

Kttake8Q.KtP. 


•  T 


NbU», 


/"« 


•1. 


(a)  Sines  the  pvUieatkm  of  the  Chess  llajrer's  Handbook  this  move  h  be^otnin^ 
quite  in  xogi^eamQi^  the  best  players.  '    ' 

(5)  The  opening  of  this  game  is  played  much  below  RIaeVs  ferce^  but  be  eofi- 
triyes  presently  to  extricate  himself  fitun  the  trammels  of  Ins  weak  defeaoe»  m4 
|da5's  Mi  last  widi  his  characteiistic  Tigoar  and  ingenuity.  " 

(e)  Bisek  has  now  got  his  men  into  action,  and  the  game  hencefiulh  is  fuU  of 
interest. 

(d)  Well  pUtyed. 

(«)  The  eapttite  of  this  P.  k  a  miscalculation,  which  loses  White  the  advantage . 
he  had  hitherto  maintained. 

(/)  The  position  here  is  worth  consideration  ;  by  this  mote  Kack  wkn  a  Pteee 
by  force* 


SOLUTIONS  TO  CALVI'8  PAQBLEIfS,  Nos.  »  ft  36.    (See  p.  9St.) 


WkUe, 
f  1.  B.  to  K.  CUi,  dit. 
I  S.  a.  to  B.  7th,  ch. 
:  J,  &.  t0  K.  Sth 


K«.35. 

Black, 
cb.      K   R.  UVesU. 
Q.  takes  Q, 

Uftta. 


Vo.  as. 

WM€.  Blnekl 

1.  K.  E.  to  Q.  B.  6t]i,  ck.  K.  Uket  R. 
S.  Q.  to  Q.  $th,  ch.  K.  to  B.  2d 

S.  a.toQ.KL7th,oh.       K.  to  B. 
4.  a.toQ.7th 

Mate. 


hOTJCES  TO  00RRB8POKDEMTS. 

<'  A  GermMi." — The  oev  poetel  conyentioD  between  thk  eonntry  and  the  Free  Towns  c^  Hamlinrgbt 
Ittbeck,  &c.,  U  likely  to  operate  beneficially  for  the  adTanoement  of  Chen  both  in  Englaad  wtA 
Germany,  by  facilitating  the  transmiaioii  of  periodicals  from  one  country  to  the  other.  Under  this 
arrangement  any  periodical  may  be  forwarded  from  England  to  Hamburgh,  or  vice  venoi  at  an  •!- 
most  nominal  rate  ofjpoetage;  and  thus  the  *' Berlin  Chess  Magaaine*'  will  be  obtainable  here,  and 
the  "  Chess  Player's  Cftircniele^  at  almost  an^  place  in  Germany,  within  a  few  days  after  their  publi- 
c:ation,  at  a  mere  fraction  beyond  the  publiahing  price. 

**  W.  G..C.,  Birmingham." — The  limited  space  afforded  to  Answers  to  Correspondents  forbids  our  fumishinf 
the'adTlce  yoa  wish  in  this  place;  but  the  interest  we  take  in  Che  fotmadoii  of  every  sudi  estaUiai^* 
ment  as  yours  will  tempi  vs  to  reply  by  letter  portly. 

**  H.  R.^'-^Ooite  light.    Thanks  for  the  information. 
**  H.  J*  Gt  A."^-Many  of  them  extremely  clever,  and  all  higl^y  acceptable. 
*'  W.  H.  C."— The  correction  shaU  be  made. 

**  R.  N.  B.'*.-The  Grand  Cigar  Divan  is  under  repair,  and  will  shortly  be  opened  in  a  style  of  snrpsfting 
magnifleenee. 

"  No  Conjuror.**— A  continuation  of  the  list,  as  you  proceed  in  your  researches,  will  be  estgemed  s 
favour^ 

••  8«pUmtts."-^Your  opportune  conmunicatien  on  the  subject  of  Fhilidor's  defence  to.tbe  King's  Knigbt^ 
o|>cning  shall  appear  in  our  next. 


THB  oaesa  PLAV^H^ai  CHB;Ot<i€LE.' 


365. 


y 


» •  t 


'1 


)\ 


0ALVI*8  ELEMENTARY   LESSON& 


•».* 


It 


•i 


iC&niinu0d/fumpage  948.); 


/I 


,t 


/» 


/I 


.j<' 


Sixty-sixth  Openings 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 
9.  E;.B.  toQ.B.  4th 
4.  Q.  P;  1 


Plack. 

K.  P.  2 

Q.  P.  1 
K.B.P.2 
Q  B.  P.l 


Tlu8  op^ping  i*  given  bj?  St^lfx.        .    . 

1^.  Casties       ^     ^   |  K.  Kt  tv  B^^d 

We  hare  seen  in  the  first  variation  of 
tie  54th  opening,  tliat  Philidor  advises 
Black  to  push  on  his  K.  B.  P.  immediate- 
ly, considering  it  to  be  a  bad  move  to 
bring  out  the  K.  Kt.  fo  B.  3d. 

$.K(.Kt*toKt.6tfa|Q  P.  1 


7.  K.  P.  tks.  Q.  P. 

8.  KBtoQKt5thch 

9.  Q.  to  K.  2d 

10.  Q.B.  to  K.^tb 

11.  K.  R.  to  K. 

12.  Q.toQ.2d 


B.  P.  takes  P. 
Q.Kt.  toB  3d 
K.  B.  toQ:3d: 
Q.  t«  £:...2d 
K.  P.  takes  B. 
K.  Kt.  toK.  5th 


13.  P.  takes  Kt.  ^    }  Q.  P.  takes  B.^   ' 

Id  this  positioti  Stein  directs  the 
move  of  Q.  Kt.  to  B,  3d.,  which  g?ve« 
your  adversary  time  to  Castle,  and 
tb^by  improve  his  game:  but  ii^  in- 
stead of  this  move,  you  play  your  Q. 
to  her  5th,  your  game  would  be  pre- 
ferable. 

Sixty'Sevettth  Opening. 


White.     . 

LK.P.ft. 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 

4.  Q.  P.  2 


Black. 

K.  P.  2 

Q.  P.  1 

K.  B.  P.  2 

K.  B.  P.  tks.  K.  P. 


5.  K^Kt  tks.  K.  P.  I  P.  takes  Kt. 

This  opening  and  the  three  conse- 
cutive openings  are  taken  from  AllgaiePs 
Treatise.  This  Author  makes  the  re- 
mark that  if  White,  instead   of  taking 


c 


p.  with  Kt.^  ^lay  th^Kti  to'Kt.  ^Stb, 
Black,  bypialmigdt  UitfQ)uteii^<P.  lisq^^ 
would*  havie  the'better  gamb.  v>   -    >i 


K.  tdQlld  '"- 
K.  Jo  a  B,  84 


1 


6.  Q.  toE  '501,  ch. 

7.  Qito  K.B  Stli,  ch. 

8.  Q.  takes  dbnbled  f  K.  to  Ki.  M 
'    "P.,ch. 

'  Instead  of  taking  his  Pawn,  you 
could  also  take  the  K.  P.  with  (^ueen, 
and  have  e^aliy  as  gbod  a  gam^?- 

9.  Q-Kt.  toB.34f'Q,Il.P.  i  .    ;' 
10.  P.  takes  P.      .     |K.  toR.2d     ..     , 

You  win  gifra  check  with  the  Q^  B^ 
and  your  gaioe  wUl  be.  better  than 
Black*s. 


Sixty-ei^tk  Openings 


•  I 


1.  K.  p.  2 

2.  K.  Kt*  to  B.  3d 


I  ti. 


K  P.  2 
Q.  P.l 
K.  B.  P.  2 
K»Pl  takes  Q.  P. 
K.  Kt.  to  R.  3d 
B.  P.  takerKJP. 
K.B.  toK.Sd,  c 


3.  K.B.toQ.B.4th 

4.  Q.  P.  S     ^ 

5.  Kt.  to  Kt.  5th  ' 

6.  Q.  takes  P. 

7.  Q.  tks.  k;  t-,  4^' 
Had  he  interposed^  the  che6k  inth 

Queen,  you  should  still  play  the  Kt.  to 
K.  6th. 

8.  Kt.  to  K.  6th       I  Q.  B.  takes  Kt. 

9.  K.  B.  takes  B.      | 

In  this  position  you  have  evidently 
the  better  game. 

Sixty'idntk  Opening. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.  to  Q.  B.  4th 

4.  Q.  P.  2. 

5.  Q.  Kt.  to  B.  3d 

6.  Q.  P.  1 

7.  Castles 

8.  K.  R.  P.  1 

9.  Q.  ti^s  B. 


Black: 

K.  P.  2 
Q.  P.  1 
Q.  B.  P.  1     ^ 
Q.  to  K.  2d 
Q.B.  to  K.  3d 
Q,.B.toK.fct,5th 
K.  R.  P.  1 
B.  takes  Kt. 
I  Q.toQ.  B.  2d? 


^S. 


350 


THB  CHESS   PLAYERS   CHRONICLE. 


.'  In  this  pcH^ttoOk  tbcjBUBe  ^W■^i^ 
conmdered  eq^aJL 


Si 
White. 


tJLtieth 


I 


Opening*. 

Black. 

K.P.2 
Q.P.  1 
K.  B.  P.  2 
K.F.I        ' 


1.  K.  P.  3     ft 

2.  R.  Kt.  to  p.  dd 

3.  Q.  P.  2     I 

4.  K.  P.  tk«.  p.  P. 

You  play  bifily  by  taking  this  Pawn 
for  you  leave  four  adversary  master  of 
the  centre. 

6.  Q.  to  K.  f  d 
6.  K.Kt.  to  Et. 


.^^^t^,M^,>nna   ^%*"'"r 


Black. 
K    ».  2 
Q.   M 

K.   Lt.  to  B.  3d 
Q.].toK.Kt4th 


Q.toK.2d 
K.  Kt.  to  B.  8d 
Q.  P.  1. 
K.  R.  P.  2 
P.  takes  P. 
K.  Kt.  P.  L 
P.  takes  P. 
Q.  takes  Kt. 


5th 
7.  Q.Kt.  top.  3d 

o.   1&.  Jvt*  *^*P^ 

9.  K.  B.  to  1.  3d 

10.  B.  takes  f. 

11.  K.  Kt.  toK.eth    A .  ..iw«.«  X . 

12.  Kt.  takesJB.  Q-  takes  Kt.  I 

13.  K.  B.  to  B.  3d 

lb  this  posiion  Black  has  the  better  J  12.  Q.  Kt.  to  Q.5th 
gazve. 


Seventy 'fint  Opening, 


White. 

1.  K.  P.  2 

2.  K.  Kt  to  B.  3d 

3.  Q.  P.  2 

4.  Q.&toK.Kt.5th 

Black  could  also  takJ  Pawn  with 
Pawn ;  in  that  case,  yoi ,  by  retaliog 
Pawn  with  Queen,  woull  have  a  good 
position.  f 

5.  P.  takes  P.         J  Q.  ^.  takes  Kt 

6.  Q.  takes  B.  P.  tj^es  P. 

7.  Q.  to  a  Kt  Sd    Q.  Kt  P.  1 

If  Black,  instead  of  pulhing  on  tliis 
Pawn,  had  moved  hik  Q.^t  to  Q.  lid, 
you  should  still  play  y>6ur  fcext  move  K. 
B.  to  Q.  B.  4th 

8.  K.B.  toQ.B.  4ih 

9.  Q.  %.  takes  Kt 

10.  Q.  Kt.  to  B.  3d 

11.  Q.IL  toQ. 


ii 


J>  "        »•■■       R  i 


■  tf «  «iM%Air»«   ^  \ 


Black. 

-K.-F.? 
Q.  P.  1 
Q.B.  to  KiCt.  5th 


!     White. 

1.  k.  P.  2      , 

2.  K.  Kt  to  9.  3d 

3.  <l.P.2       I 

This  and  lie  following  opemng  ai«. 

een  by  Lew^  in  his  second  series  -^ 
s{K>ns,  p.  55J 

4.  F.  takes  P.<  IB.  takes  Kt 

Instead  of  taking  Pawn,  you  could 
also  move  Q.  ^  P.  1 

5.  Q.  takes  Bi         1  P.  takes  P. 

6.  i;.B.toQ.|.5tb  I  Q.  to  K.B.3d 

If  instead  if  paying  Q.  to  K.  B.  3d 
he  had  playc^  &.  Kt.  to  B.  3d,  you 
should  equ 

7.  Q.  to  Q.  tt.  3d 

8.  Q.  Kt  toSB.  dd 
'  9.  Castles    J 
10.^.  B.  P.  d 

11.  Q.B.  takfaP. 

12.  KttoQ.iSth 

In  this  situation  you  have  the  better 
position. 


y)play  Q.toQ.Kt3d. 

Q.KtP.  1 
Q.  B.  P.  1 
K.  B.  to  Q.  3d 
P.  takes  P. 
B.  takes  B. 


Q.f)Q.2d   I 
P.  tikes  B.     ! 
K.  i.  to  kt  ^ 
Q.4>K.2d    , 
^Q^  B.  4th  ! 

Your  position  is  evidently  very  g<>od. 

Seventy 'third ,  Opening 

White. 

1.  K.  F,2    ^^ 

2.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2      • 

4.  Q.  takes  P^ 

5.  K.B.toQ.Kf.5th 

fVv  Q.  tjp  Q* 
«  K.  m.  takes  Kt. 
8.  Q.  to  Q.  5th 

You  have  the  better  gaii|e. 

Seventy'foiurth 

White. 

1.  K.  P.  2 

2.  K.  Kt  to  B.  dd 

3.  Q.  P.  2 

This   opening  is  given   by  Walfcr, 
p.  48. 


4.  Q.  P.  takes  P. 

5.  K.KttoKt5th 
'U  rrto-Krtmr^ 


B.  I   takes  P. 

Q-  4- 1 

t.  to  R.  3^ 


rs 


b!L^= 


PROBLEM  No.  177. 


PROBLEM  No.  178. 


i 


b 


PROBLEM  No.  isa 


^•'^ 


r 


^»«-««l«a«ff( 


it 


THE 


X 

■ 

I 


^ 


i; 
I 


€hk%%  piaser^S  GiiirokirU^ 


J.  .t^ 


33: 


.  No.  46.       J 

KBW  SBftUSi.) 


SATURDAY,  NOVEMBER  13,  1847. 


(       pbx<;b 

i  THBEX?^NOB. 


.tr 


3£: 


CHESS  IN  THE  METROPOLIS. 

Game  ki  the  Match  between  Captaiii  Kbnkbdt  and  Mr.  --— *,  a  brillia^ 

Amateur  of  the  London  Club. 


:  ^lack.  (]Vfr.  —.)       WhiU.  (Capt.  K.) 

iil.  K.P»S|  K.  P.2 

ii2.  K.B.t.2  P.  takes  P. 

13.  K.  B.  t«Q.  B.  4th  Q.  to  K.  R.  6th,  ch 
4.  K.  to  K.  B:^    -K.  Kt.  P.  % ' 

\'6.  Q.  Kt.  to  B.  dd    K.  B.  to K.  Kt.  2d 

IB.  Q.  P.  2  Q.  P.l 

,Sr.  Q.  Kt.  to  Q.  5th  K.  to  Q.  sq. 

,  6.  Q.  Kt.  to  Q.  Kt.  Q.B.  to  K.  Kt.  5th 

;'      4th  («x 

t9.  K.  Kt.lto  B.  3d   Q.  to  K.  R.  4th 
Id.  Q.  B.  |.  1  K.  Kt.  to  K.  2d 

la.  K.  R.  P.l  Q.3.P.  1 

112.  K.B.  tales  K.B.P.Q.  takes  B. 
ia.  K.  R.  P.  takes  B.  K.  R.  P.  1    ; 
W.  K.  P.  1  P.  takes  P. 

15.  P.  tks.  f .,  dis.  ch.  K.  to  Q.  B.  sq. 

16.  K.  to  K.  B.  2d     Q.  Kt  to  Q.  2d 
ir.  Q.  to  Q.  6th      •  Q.  Kt.  to  Q.  Kt.  Sd 
1$.  K.  R.  t(  Q.  sq.    K.  Kt.  to  Q.  4th 


t 


Kt.  takfs  Kt. 
Q.  B.  H.  1 


Kt  takes  Kt. 
K.  R.  to  Q.  sq 


BUm^  (Mr.  — .)     Wlite.  (Capti  K.) 

21.  Q.  to  Q.  B.  5th  K^  B.  to  hissq. 

22.  Q.  to  Q.  4th        Q;  Kt.  P.  1  (6) 

23.  Q.  to  K.4th         KiB.toQ.B.Ikh,«h. 
A4.  K.  4»  &.fld.        KI.  to  K.  24  j 

25.  Q.  B.  to  Q.  2d    K.  to  Q.  B.  2d 

26.  B.  toQ.  B.  8d<e)Q.  to  K.  8di' 

27.  Q.  Kt.  P.  2         B.  to  K.  6th. 

2?\  K.R.  toQ.  6th(<0  Q.  takes  P.  on  K. 

Kt.  4th 

29.  K.  to  K.  6.  sq.    Q,to  K.  R.  4th 

30.  Kt.  to  K.  Kt.  sq.  Q;  to  K.  R.  8th 

31.  K.  to  K.  2d  B.  takes  Kt. 

32.  Q.  R.  to  Q.  sq.    '  Q»to  K.R.  4^,  ch. 

33.  K.  to  K.  B.  sq.     B.  to  K.  6th  (e) 

34.  K.  P.l  (/>         Retakes  R.  ., 

35.  R.  takes  R.  R.  to  Q.  sq. 

36.  R.  takes  R.       *  K;  takes  R. 
37;  Q.  to  Q.  3d|  ch.  K«  to  K.  sq.i  { 

38.  Q.  to  Q.'7th,  ch.  K;  to  K.  B.  »q. 

39.  Q.  to  Q.2«th,  ch.Q)to  K.  sq.'!i 

40.  B.toK.Kt.7th,  ch.    | 


And  White  resigned. 


•  « 


(. 


Notes* 


\  (a)  This^feeble  play  is  very  unlike  the  ordinary  bold  style  of  Bl|ick*s  attack. 
\\(i)  Whit^  mancBuyres  very  ingeniously  to  extricate  his  poor  Kt£ 
\\(e)  The  juiyanoe  of  the  K.  P.  seems  to  offer  some  aayantag«  to  Blacl^,  by 
iffimping  hm  opponent.  r  ■ 

^^Xd)  Ifthi»  Rook  be  taken,  Black  wins  the  adverse  Queen.  ^ 

y\€)  Whitt  has  managed  to  gain  a  piece,  but  his  positicm  is  far  from  enviable. 

'  (/)  VerJjjKlLplfla^v. . _^.. 

.VOL.  vin.  ▲  A  2 


f  'f 


860 


THB  CHBaS  FLAYVR  8  CHRONICLE. 


The  following  brilliant  spedmen  of  the  K.  Kt.*B  Gambit  is  frmn  the  fine  icoU 
lection  of  Games  played  during  thii  summer  by  Mf^  Habbwits  and  Mc'  S-^  ^of 
the  London  Chess  Club.  t  ,<;,..-. 


White.  (Mr.  H.)    Black.  (Ur  S-4.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  R  P.  2  P.  takes  P. 
8.  K.  Kt.  to  B.  3d   K.  Kt.  P.  2 

4.  K.  B.  to  Q.  B.  4tbK.  B.  to  Kt.  2d 


6.  Q.  P.  2 

6.  Castles 

7.  K.  Kt.  P.  1 

8.  R.  to  B.  2d 

9.  P.  takes  P. 

10.  Q.toK.sq. 

11.  P.  Ukes  P. 


Q.  P.  1 
K..  Iv.  P.  ].  / 
B.  to  K.  R.  6th 
K.  Kt.  to  B.  8d 
Kt.  takes  K.  P/(a) 

Q.P.  1 
K.  B.  P.  2 


12.  P.  takes  P.  enpa$.K  takes  P. 

13.  B.  takes  Q.  P.  (b)  Q.  takes  B. 


White.  (Mr.  H.)*    Black.  (M£  S— «.) 
14.  Q.  Kt.  toB.'^  R.toKt.,ch.  ' 


15.  'K.  to  R.  so.  ' 

16.  Kt  takes  &t*< 

17.  B.  takes  R.  P. 

18.  Kt.ctadte(iB>;t 

19.  Q.  to  K.  dd 


;Q.t<ilC.3d' 
K.  to  Q.  sq. 
Q.  Kt.  to  Q.  2d 

t  Q.  takes  Kt. 
Q.  B.  to  K.  3d 


20.  Q.  R  to  KiKt.5thR  takes  B. 

21.  Kt  takes  R  .   :    B.  to  Q.  4th,  ch. 

22.  K.  to  Kt  sq.        Q.  to  K.  Kt  3d] 

23.  Q.  R.  to  K.  sq.v  Q.  B.  P.  1 

24.  Q.  Kt.  p.  1  ,       K.  to  Q.  B.  24 
25.'  F.  to  Q.  B.  4th    QJ  R.  to  K.  Kt.  sq. 
26.  K.  R  P.  2  - 


' '  j< 


Black  re8ig;Qs. 


'■  I        u  1        Ij 


h!  I, 


(a)  Bringing  out  the  Kt  a^d  capturing ..  the  K*  1^4  thw^iaaiSometwhaA  «0TeI 
departure  m>m  the  customary  defence* ,.  \.-\i,hjn:i'\  r,..    =    u. 

Q>)  Daringi  apparently*  but  quite  soniod^ieverthelessi  " 


)"'    ... 


>f 


To  the  Editor'  of  tke  ''^Chest  Player^jt  Chnmtclf.''     ^ 

SzB, — ^In  your  ^  Chronicle**  of  the  16th  of  the  present  inonth^  Cfdi4*i  Lessooi  an 
deyoted  to  the  consideration  of  Pbilidor*s  defence  to  the  K.  Kt.  game. 

White.  Black     . 

1.  K.  P.  2  K^P.2 

2.  K.  Kt  to  B.  3d  Q.  P.  1 

The  "Fifty-fifth  opening^  proceeds  as  follows :—  *      / 

9-9fQ.P.2  K.  B.P.ii 

4.  Q.  P.  takes  K.  P.  K.  B.  P.  takes  F. 

5.  Kt  to  his  5th  Q.  P.  1 


...tT     X 


and  then  adoording  to  the  "Variation**  devised  by  the  celebrated  "  Anonymoui 
Modenese. 


o 


K.  Kt  to  R  8d 
K.  Kt;P.l  . 


6.  P.  to  K.  6th 

7.  Q.  to  K.  R  5th)  ch. 

At  this  point,  your  translator,  Mr.  Kenny,  quoting  Calvii^aaTs,  ^As  Walker 
justly  remarks,  it  would  have  been  good  play  aldo  to.br^g  out  tne  Q.  Kt.  to  B's 
3d.**  I  do  not  know  where  Walker  so  remarks^  Xabislast  edition,  1846,  the  move 
is  decried  as  "  unsound  ;**  but  it  would  seem  that  both  in  lauding  and  condemniog 
it,  he  was,  acc(«ding  to  custom,  only  foUo^dng  the  latest .  autlMHity  yrh^ih  came  to 
hand.  This,  therefore,  is  quite  unimportant.  What  lyfl^i^  to  learn  is,  how  it  was 
possible  for  Mr.  Kenny  when  examimng  this  moy^,  and  referring  f  to  authore.wbo 
have  written  on  it,  to  omit  all  mention  of  the  perfect  analysis  which  appears  in  the 


THE  cHKss  player's  chromiccc.  861 

recently  published  **  Chess  Player's  HandbooV*  by  which  the  excellence  of  the 
move  is  for  the  first  time  demonstrated,  and  that  in  a  manner  as  convincing  as  it  is< 
elegant  ?  It  is  8o  much  the  practice  of  playdrs^  however,  to  study  only  those  open- 
ings most  in  vogue,  that  Mr.  Kenn^  may  have  been  unacquainted  with  the 
analysis  in  question;  and,as  X^ave,oo  doubt  the  mjority  of  your  readers  are,  I 
venture  to  en^eat  permission,  at;  the  risk  of  trespassing  somewhat  upon  your 
limited  space,  to  give  (he  leading  mov^s.^  i     . 

,         /      Whiie.    '  Black. 

1.  K  P.  a      ^  K.  P.  2 

2.  K  Kt.  to  B.  Sd  Q.  P.  1 

a.  Q.  P.  2  K.  B.  P.  2 

4:^  Q.  R  take#  F  K^  B.  P.  takes  P. 

fil'Kt.  toK.  Kt.  5th  '         Q.  P.  1 
6.  P.  to  K.  6th  ^  Kt.  to  K.  R.  Sd' 

•  fl  7.  Q.  Kt.  to  B  ^d  '  '         P.  to  Q.  B.  3d 

From  this  point,  I  prpceed  to,  (^yote  from  the  "  Chess  Player's  Handbook.** 


*  In  justice  to  Mr.  Kenny,  it  is  right  to  remark  that  he  professes  to  give  merely  the 
translation  of  his  author. 

f  The  move  advised  by  Y.  H.  der  Laza  at  th&  point  is,  7.  P.  to  K.  B.  3d,  and  we  are 
indebUid  to  our  c6n«s|)ondetxt  for  an  opportuni^  of  giving  a  variation  in  reply  to  it, 
which  we  have  lately  seen  played,  that  certainly  deserves  attention. 

In  answer  to  his  move,  7.  P.  toK.  B.  3d,  von  H.  der  Laza  examines  only  the  result 
of  Black's  playing,  7.  Q.  Kt.  to  B.  3d— K.  P.  takes  B.  P.;  and,  7.  K.  B.  toK.  2d;  and  in 
each  case  the  advantage  is  gained  by  White;  e,  g, — 

In  the  first  place — 

7.  P.  to  K  B.  3d  Q.  Kt  to  B.  3d 

8.  B.  to  Q.  Kt.  5th  Q»  to  her  Sd 

9.  Q.  Kt.  to  B.  3d  Q.  B.  takes  K.  P. 
la  K.  Kl.  t^^  B,  '         •  .     Q.  takes  Kt. 

11.  Q,  takes  Q.  P.  •  .     Q.  takes  Q 

12.  Kt.  takes  Q.  Castles 

13.  P.  takes  K.  P. 

White  has  the  advantage. 

Bscondlj" 

7.  P.  to  K.  B.  8d  .  ,     .      K.  P.  takes  R  P. 

8.  Q.  takes  B.  P.  B.  to  K.  Kt.  sq. 

9.  Q.  Kt.  to  B.  3d  '  P.  to  Q.  B.  3d 
la  Q.  iBoK.  B.  7th,ch.               Kt  takes  Q. 

11.  P  takes  Kt,  oh. 

And  wins. 
Li  the  third  place— ^ 

7.  P.  to  K.  B.  3d  K  R  to  K.  2d 

8.  P.  takeslLP.^  B.  takes  Kt 

9.  Q.  to  B.  5th,^  cfa.  P.  to  K.  Kt  dd 
10.  Q.  takes B.     ,.                    Q.t^kesQ,    . 

'    11.  B.  takes  Q.  Ktismoved^   , 

12.  P.  takes  Q.  P. 

White  should  win, ' 

The  defence,  however^  to  which  we  allnde,  and  that  seems  to  have  escaped  the  distin- 
E^iBhed  German,  is  for  Black  to  reply  with— -7.  K.  B.  to  Q.  R  4tfa» 

Pt>r  a  moment  tMs  apbears  to  be  advantageous  to  the  opening  player,  who  will  win 
^o  Pawns,  and  have  a  farounible-lookihg  ^ition;  but  as  we  proceed  farther  in  the 
gsDUBfit  wiU  be  found,  we  thfak,  to  be  &  stronger  defl^nnve  toove  than  any  one  of  the 


86S  THB  CHB88   PLAYBR*S   CHRONICLE 

This  b  coniidered  by  all  the  leading  writers  Black's  best  moye.  If  he  play 
instead,  7.  K.  B.  to  Q.  Kt.  5th,  the  result  is  clearly  in  your  faronr :  «.  g, 

K.  B.  to  Q.  Kt.  5th 

8.  Q.  to  K.  B.  5tfa»  eh.  K^toB.  Bq« 

9.  Kt.  to  K.  B.  7th  Q.  to  K.  sq.. 

10.  Q.  takes  Q.  F.  Kti  takes  Kt. 

11.  P.  takes  Kt.  Q.  to  Q.  B.  3d 

12.  K.  B.  to  Q.  B.  4th 

and  yoa  retain  the  Pawn,  and  have  a  fine  potttion. 

In  reply  to  his  7th  move  (P.  to  Q.  B.  Sd),  two  methods  of  play  are  at  yov 
command. 

IiC  the  fr»t  place. 

8.  K.  Kt.  takes  K.  B.  P.     Q.  B.  takes  K.  P.  (»e«0 

If  he  take  the  Kt.  you  check  with  your  Q.  at  K.  B.  5th,  and  win  easily* 

9.  Kt.  takes  K.  R  K.  takes  Kt. 

la  Q.  Kt.  takes  K.  P.  Kt.  to  K.  Kt.  5th 

11.  K.  Kt.  to  K.  Kt.  5th 

with  the  better  game. 

In  ike  sectmd  pUtce, 

8   K.  Kt.  takes  K.  P.  P.  takes  Kt 

9.  Q.  to  K.  R.  5th,  ch  P.  to  K.  Kt.  3d 

10.  Q.  to  K.  5th  K.  R.  to  Kt.  sq. 

11.  B.  takes  K.  Kt.  B.  takes  B. 

12.  Q.  R.  to  Q.  sq.  Q.  to  K;  2d 

The  move  now  given  to  White  by  Hlguer,  Von  H.  der  Laza,  and  oth^  leading 
authors,  is  13.  K.  B.  to  Q.  B.  4th ;  whereupon  Black  replies  with  13.  K.  B.  to  Kt. 
2d,  then  takes  the  Kt.  check,  and  gets  a  decided  adyantage.** 

The  author  thfn  proposes,  that  instead  of  playing  13.  K.  B.  to  Q.  B.  4th,  White 
should  now  take  the  %,  P.  with  his  Kt.,  the  consequei^ces  of  which  are  fi)llowed 
out  with  remarkable  precision  and  ingenuity. 

"  13.  Kt.  takes  K.  P.  Q.  B.  takes  P. 

This  appears  to  be  his  best  mov^e.  13.  K.  B.  to  Kt.  2d  isxybvious^  bad,  on  ac- 
coant  of  14.  Kt.  to  Q.  6th,  ch.,  and  when  the  King  movea  to  R  sq.,  15.  Q.  toK. 
B.  4th,  ch.  It;  instead  of  taking  the  Pawn  wath  the  Bishop,  he  play  13.  Q.  tskes  P. 
the  following  moves  shew  clearly  that  the  9^me  is  in  yotir  favour. 

Q.  takes  K.  P. 
14.  Q.  to  her  4th  Q.  to  K.  2d 

(If  he  play  14,  B.  to  K  Kt.  2d,  you  check  first*  at  Q^s  8tlib  afiierwards  at  Q.  B.  7th,  sad 


three  first  considered.    In  this  plaee  we  have  rooia  only  for  a  few  moTss,  but  hope  to 
continue  the  variations  in  an  early  number. 

7.  P.  to  K  B.  3d  B.  to  Q.  B.  4th 

8.  P.  takes  K.  P.  (the  most    Castles 

feasible  move) 

9.  P.  takes  Q.  P.,  (w  A)         B.  to  K  B.  llth 

And  White  has  a  difficnlt  g^ame  before  him. 

(A) 
9.  Q.  takes  Q.  P.  Q.  to  K.  2d 

10.  B.toQ.  B.  4th  Q.Kt.toB.  3d 

And  again,  in  spite  (^  his  numerical  superiority  in  Pawns,  White's  position  is  somewhst 
perilous. — Ed.  of  C.  P.  C. 

.*  I  have  taken  the  liberty  of  making  a  slight  interpolation  hioe.    The  words  <*  fitat  st 
Q.'s  8th  "  were  evidently  omitted  in  the  **  Handbook  '^  by  mistake. 


THE   CHESS   player's   CHRONICLE.  863 

then  wbether  h»  inteirpoie  th«  Kt  or  Q.  or  B.»  by  playing  B.  to  Q.  B.  ith,  you,  win;  if 
U.  B.  to  B.  aq.  yoa  can  attack  his  Q.  with  the  Bishop,  an  d  hay«  an  irreiistiUe  game.) 

15.  B.  to  K  2d 

Castling  afterwards,  and  with  his  King  so  exposed,  yon  mnst  win. 
He  has  the  choice,  howerer,  at  his  14th  more,  of  another  not  very  obviotis  mode  of 
pUying,  which  seems  to  prolong  his  defence  considerably:  this  is: — 

14.  P.  to  Q.  Kt.  4ih 

(By  this  moYe  yonr  threatened  check  at  Queen'«  8th  beeomes  nseless,  because  it 
cannot  in  thi«  case  be  followed  at  the  proper  moment  by  B.  to  Q.  B.  4th.  The  correct 
reply  for  you  now  appears  to  be)— 

15.  B.  to  E.'s  2d  B.  to  Q.'s  2d 

(This,  or  Kt.  to  Q.'s  2d,  is  his  best  moye;  but  in  every  case  you  gain  a  piece  in  return 
for  the  one  before  given  up,  with  a  Fawn  more,  and  at  least  an  equal  position.) 

16.  B.  to  K.  Kt  4th  Q.  to  K.  2d 

17.  Castles  B.  takes  B. 

18.  Kt  to  Q.  6th,  ch.  K.  to  B.  aq. 

19.  Q.  takes  B. 

Ton  afterwards  attack  the  Q.  with  yonr  K.  B.*  and  nothing  can  withstand  your  position.*' 

Having  disposed  of  the  variations  arising  from  Black's  taldng  the  K.  P.  with  Q* 
tbe  ^^ Handbook'*  proceeds  thus:-* 

14.  R.  to  Q.  eth*  Q.  B.  to  K.  B.  4th 

If  instead  of  this  he  (Black)  play,  14.  K.  to  B.  2d,  you  take  the  B.  (with  R.), 
and  if  the  Q.  retake,  play  B.  to  Q.  B.  4th,  winning  his  Q.  next  move.  If  he  move 
U,  B.  to  K.  B.  2d  you  win  his  Q.  and 3.,  or  Mate  in.  three.  move8.t  If  he  pky 
14.  B.  to  Q.  2d,  you  can  qheck  with  the  Kt. ;  should  he  then^go  with  his  K.  to  B. 
BQ.  you  take  K.  fiL  P.,  ch.  (He  cannot  take  the  Knight  without  losing  his  Queen.) 
Then  again  check  at  B.*s  6th  with  the  Kt.,  then  take  Q.  with  Q.,  oh.,  and  R.  with 
Kt.,  ch.,  winning  the  EJs  B.,  and  remainiug  with  equal  Pieces  in  a  better  situa- 
tion and  two  Pawns  more  than  he  has^  But  if  he  play,  15.  K.  to  Q.  sq.  instead  of  to 
B.  sq.  your  best  move,  apparently,  is  to  exchange  Queens,  then  take  the  Rook  with 
the  Kt,  oh.,  and  afterwards  taking  the  K.'s  B.  have  a'  Pawn  mor^  and  a  better 
position.  In  lieu  of  moving- the  Bishop  either  to  K.  B.*s'2d  or  to  Queen's  2d  on 
the  14th  move  he  may  play  it  to  Queen's  4th,  in  whieh  case  you  simply  take  it 
with  your  Rook,  winning  a  Piece  if  he  take  Q.  with  Q.,  or  if  he  prefer  to  take  the 
Book  you  check  with  your  Kt  at  B.*s  6th,  then  exchange  Queen*S|  afterwards 
winning  both  K.  R.  and  Bishop. 

15.  Kt  to  B.  6th,  ch.         K.  to  B.  sq.  (best) 

16.  R.  to  Q.  8th,  ch.  K.  to  B.  2d 

Should  he  take  the  Rook,  you  answar  with  17.  Kt.  takes  K.  R  P.,  ch.,  and  then 
B.  to'  Q.  B.  4th,  ch. 

17.  B.  to  Q.  B.  4th,  ch.     B.  to  K.  9d  (best) 

18.  Kt  takes  R  and  wins. 

Or  you  may  exchange  Queens  and  Bishops,  and  then  take  the  Rook. 


*  An  excellent  stroke  of  play.    It  is  upon  this  ingenious  cot^  de  rtpoi,  in  fact,  that  all 
the  variations  turn. 

'  t  Prettily  enough.    («.  g,)  -  ' 

B.  to  K;R  2d  * 

15.  Kt  to  B.  6th,  ch.  K.  to  B.  sq. 

16.  B.  to  Q.  8th,  ch. 


364 


TUB   CHESS   PLAYER  8   CHRONICLE. 


I  will  not,  tir,  add  to  the  lengtb  of  this  epistle  by  any  Airther  observations  oa 
the  abore  analysis,  but  conclude  by  expressing  a  hope  that  is  felt,  I  believe,  by  Chess 
players,  universally,  that  the  future  lessons  of  ^gnor  Calvi  will  be  enrurhed  by  those 
explanatory  and  critical  comments  from  your  own  pen,  which  were  promised  in  the 
prospectus,  and  which  would  give  to  the  lessons  a  tenfold  value  ,and  importance. 
With  many  thanks  for  the  instruction  <anil  delight  X  have  experienced  from  your 
labours  in  the  Chess  field, 

I  subscribe  myself  obedieody  yours, 

October,  1847.  .      '  .       "  SEPTIMUS/' 


*>«w*MMW><^ 


i^l 


DEATH  OF  MR,  Dl^Ij  THE.CM&LBBRAT|^s||Aki»is^. 

It  is  with  fedings  of  more  tSum  ot^inacy  sadiless^  that  weccnmnanicatb  the  intelli- 
gence of  the  demise  of  this  old  and  respected  member  Tifthe^^llhessv&ateniity,  who 
expired  a  few  days  since  at  IWis,  after  aishort  illneffs^  in  his  67th  year.  IMr.  IMzi  was 
for  many  years  a  resident  in  I^ondon  dorii^  the  peii^  of  Sarratt's  ^e^ty,  snd  en- 
joyed the  advantage  of  ejOSHpetiDg  b^  w^  that  ^fseatpla;]^^!:  ^M^t^'^nost  eminent 
of  his  contemporaries.  He  snbs^ttently  retnirne^  to  Psx^t^and^  joined  the  Cerde  da 
E^xM,  where  the  le^dliness  of  his  dtspositic^,  and  the  an^abiHtV  of  his  inanner,  won 
him  the  regard  and  esteem  of  all  with  whomXhe^Ciiime  in  cohneSLi^.^  In  his  profession 
as  a  mnsiod  man  he  hild  attained  the  ^^tny  highest  jr^l< ;  and  s^oi^^gh,  as  a  Chess 
player,  he  was  remarkable  rather  for  endm^asm  than  towering  skp,  t^  deserves,  we 
think,  and  will  retain,  'k  grateful  place  in  t^  memoty  of  British  CneaS  players,  for  his 
generous  sympatlrp^  in  the  cause  of  their  countryman,  ]V|r.  Staunton,  during  the  famous 
match  in  1843.  iBy  us  the  recoll#oiaon  of  his 'unweaf^^ng-goodness  on  that  occaaoa 
can  never  be  forgotten,  and  the  remembrance  of  it  will  long  render  his  loss  a  sabject 
of  deep  regret. 


'.  I 


SOLUTIONS  TO  TRQMJ^m  JN  N».  40. 


Ko,  IW. 
WM4,  Bia^ 

1.  a  to  K.  B.  6th,  ch.        K.  takes  Q. 
S.  R.  from  R.  7tlL  tdi  B.        -  ^  ^v 

7tli»eh.  K«.tD"<^4th 

S.  K.  B.  to  B.  6tb,  eh.        Ji*t$  B.4th 

4.  K.  B.  takes  R.,  dis.  ch.  K:  toKt,  4th 

5.  K.  B.  to  B.  6th,  oh.        K.  to  B.  tei<  (bfft) 

6.  K.  B.  to  K.  Sth,  dis.  ch.  K.  to  |C.  4t|> 

7.  K.  B.  takM  R.  '  ^ 


•**^ 


WhU0, 


MO*  .456* 


Mh^k. 


1.  Kt  to  K.  Kt.  7th4^  oh^    Kt.  takes  K.4.  (tmiQ 

<|.  tal^  B^<^«3^ 


S.  B.  takes  Kt,  ch. 

5.  Kt  to  K.  Sth 
4.  K.  KtP.,Gh. 

6.  Kt  to  K.  B.  7th 
6.  Kt  mates. 


«.R>I».  8(hest) 
3Pi  takes  P.,  .. 


\  « 


Iv  O.  to  K.  6th,  i$h.^^        R.  to  K.  4th  (best) 

3.  R.  to  &t^  ^  ch.^  Ri'ttf^Q.  5th 
8.  B.  U^  OT^^ch.         ^  ICxUdSes  B. 

4.  a  (t^Q-l^ad,  eh.  ^  Kv^tq^  6th 

5.  Kt  toJUeU^  ch.       ."JE^.  tak^sKt 

^«i:.a>WK.  Br5rc^::%-'^'>: " 


Ko.  |60» 
w  r-'     C'fVMA^  '^         "'''  jygfil. 

UK,  to  Kt  l^h,  eh.  S^t.  tl^Ees  R.  (best) 

J;  P.  to  B.  4tii,  fh*:      >.  P.  takes  V.tnpau 

:j|<  Ktlto  a  6th,  W     '  K.  to  R.  4th  (best) 

;.4.  P*  tt^  Kt  4th,  ^  '  <v  K.  takas  P. 
^.  l(^loB.6th     ^^  Vc 


'^1^^ 


w^:- 


■*N«M><»i 


i4^ 


.;^ 


::s:: 


\" 


NOTICES  Tb  CORB^POKDENTS; 


«<  F.R.  S.">-We  hahre  heard  Che  report  of  ltK<  I>es.  C]|app«Be<ii  deceasa,  ifui  have  not  yet  rsoeiTsd  say 
authenticsted  aococmt  of  ^t-from.  Pb^<^  "^ ,  v.. ^  .^  ^  ^  s<<^  nv  nv 


-•<\ 


PROBLEM  No.  18t. 


b 


PROBLEM  No.  182. 


liF^= 


PROBLEM  No.  18^ 


PROBLEM  No.  164. 


THE 


®HeS9  WUititt^i  €ht0nitU^ 


No.  47. 

KKW  SERIES 


.! 


SATURDAY,  NOVEMBER  20,  1847. 


{PBIOE 
THBEBPBKOE. 


CHESS  IN  LIVERPOOL. 

The  accompanying  two  games  were  recently  played  between  Mr.  Pekioal,  the 
Hon.  Secretary  of  the  London  Chess  Cluby  and  Mr.  Spbbcklbt,  the  Hon.  Sec- 
retary oi  the  Club  at  Liverpool. 


White.  (Mr.  P.)  Biack.  (Mr.  S.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

3.  K.  Kt.  to  B.  8d  K.  Kt.  P.  2 


4.  K.  R.  P.  2 

5.  Kt.  to  K.  5th 

6.  B.  to  Q.  B.  4th 

7.  Q.  P.  2 

8.  Kt.  to  Q.  dd 

9.  K.  Kt.  P.  1 
10.  B.  takes  P. 

n.  Q.B.  P.2(a) 


K  Kt.  P.  1 
K.  R.  P.  2 
K.  Kt.  to  R.  3d 
Q.P.  1 

P.  to  K.  B.  6th 
Q.  P.  1 
Q.RP.  1 
P.  takes  B. 


12.  Q.  B.  P.  takes  P.  Q.  to  Q.  Kt.  3d 

13.  B.  to  K.  3d  B.  to  K.  Kt.  2d 

14.  Kt.  to  Q.  B.  3d    B.  to  Q.  2d  (5) 

15.  Q.  to  Q.  2d         B.  takes  Q.  P. 
1$.  R  takes  R  Q.  takes  B. 

17.  Castles  on  Q.  side  Q  .to  K.  Kt.  2d 

18.  Kt.  to  K.  B.  4th  K.  Kt.  to  Kt.  Bq« 


19.  K.  P.  1 

20.  K.  P.  1 

21.  P.  takes  P. 

22.  Q.  to  Q.  ^)i 


White.  (Mr.  P.) 

23.  Q.  to  Q.  4th 

24.  Q.  to  K.  3d 

25.  R  to  Q.  2d 

26.  Q.  to  K.  B.  2d 

27.  K.  R  to  K.  sq. 


Black.  (Mr.  S.) 

Q.  to  K.  B.  3d 

Kt.  to  K.  2d 

K.  Kt.  to  B.  4th 

Castles 

Q.  Kt.  to  B.  2d 


2».  Kt.  takes  K.R.P.  Q.  to  R  3d 

29.  Kt.  to  K.  B.  4th  Kt.  takes  K.Kt.P. 


30.  Kt.toQ.3d 

31.  Kt.  takes  Kt 

32.  Q.  takes  P. 

33.  Q.  to  K.  5th 

34.  K,  P.  1  (e) 

35.  R  to  Q.  B.  2d 

36.  K.toKt.  sq. 

37.  Q.  takes  Kt. 

38.  R.  to  K.  3d 

39.  Q.  to  K.  5th 


Ktto  K.7th,ch.  (c) 
P.  takes  Kt 
B.  to  K.  B.  6th 
Q.toK.B.  3d(<Q 
Q.  to  Q.  B.  3d,  ch. 
Q.  to  K.  R.  3d,  ch. 
K.  R  to  K.  sq. 
Q.  to  R  2d 
Q.  Kt.  P.  2 
Q.  Kt.  P.  1 
B.  to  K.  7th 


Q.  Kt.  to  R.  3d 
P.  takes  P. 
R  to  Q.  R  dd 
Q.  to  K.  2d 

And  wins. 


40.  R.  to  Q.  B.  5th 

41.  Q.  to  K.  6th,  cb.  K.  to  R  sq. 

42.  Q.to  K.R6th,eh.  Q.  to  Kt.  2d 

43.  R  to  K.  R  5th 


N6^. 

[a)  Novel,  at  least,  and  ofibring  an  agreeable  variety  in  carrying  on  the  attack. 
Jb)  Taking  the  Q.  P.  would  have  cost  Black  a  piece. 
[c)  We  should  have  peferred  returning  this  active  auxiliary  to  the  B.  4th. 
Id)  A  grave  fault  well  taken  advantage  of  by  Mr.  Perigal. 
[e)  The  correct  move.    After  this,  Hack  is  without  resource. 
VOL,  vnz.  B  B  2 


368 


THE   CHESS   PLAYER  S  CHRONICLE. 


Between  the  same  Players. 


Whife.  (Mr.  S.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B  3d 

3.  Q.  P.  2 

4.  K.  B.  to  Q.B.  4th 

5.  Q.  B.  P.  1 

6.  Castles 

7.  a  R  P.  1 

8.  Q.  tkg.  Q.  B.  P. 

9.  Q.  Kt.  P.2 

10.  Q.  to  Kt.  3d 

11.  B.toKt.  2d 

12.  Q.Kt.toB.  3d 

13.  Kt.  toQ.  5th 

14.  P.  takes  Kt. 

15.  Q  R.  P.  1 

IH.  K.  R.  toK.sq. 

17.  R.toK.  4th 

18.  Q.R.toK.sq.(a) 

19.  B.  toQ.  4th 

20.  B.  takes  B. 

21.  Kt.  toQ.  2d(&) 

22.  K.  B.  P.  2 


Black.  (Mr.  P.) 
K.  P.  2 

a  Kt.  to  B.  3d 
P.  takes  P. 
B.toKt.  5th,  ch. 
P.  takes  P. 
Q.  P.  1 

P.  to  Q.  B.  7th 
B.  to  R.  4th 
B.  to  Q.  Kt.  3d 
Q.  to  K.  2d 
Kt.  to  K.  B.  3d 
Castles 
Kt.  takef>  Kt. 
Kt.  to  Q.  sq. 
Q.  B.  P.  1 
Q.  to  Q.  2d 
K.  B.  P.  1 
Kt.  to  B.  2d 
Kt  toK.  4th 
P.  takes  B. 
Q.  to  K.  B.  2d 
Kt.  toK.Kt.3d 


I 


White. 

23.  Q. 

24.  K. 

25.  R. 

26.  P. 

27.  B. 

28.  Kt 

29.  Q. 

30.  Kt 

31.  Kt 

32.  Q. 
83.*  Kt 
34.  K. 
?5.  Kt 

36.  K. 

37.  R. 

38.  R. 

39.  K. 

40.  R. 

41.  K. 
'42.  R. 

43.  K. 


(Mr.  S.) 
Kt.  P  1 
Kt.  P.  1. 
to  K.  6th  (<?) 
takes  B. 
to  Q.  5th  . 
.  t'>  Q.  B.  4th 
to  K.  3d 
.  tks.  Q.  Kt.  P. 
.  takes  Kt. 
tekes  Q. 
.  to  B.  7th 
to  B.  2d 
.  takes  K.  R. 
B.  P.  1 
to  Q.  sq. 
to  Q.  6th 
toK.  31 
to  Q.  B.  6th 
to  K.  4th 
to  B.  8th,  eh. 
to  Q.  5th 


Black.  (Mr.  P.) 
Q.  R.  P.  1 
Q.  B.  to  B.  4th 
B.  takes  R. 
Q.  to  K.  2d 
K.  R.  to  K.  sq. 
Q.  to  Q.  B.  2d 
Kt.  to  K.  2d 
Kt.  takes  B. 
Q  to  B  4th 
P.  takes  Q. 
K.  to  B.  sq. 
Q.  R.  to  B.  sq. 
K.  takes  Kt. 
a  Kt.  P.  I 
R.  to  B.  2d 
R..to  Kt.  2d 
K.toK.2d 
K.  to  Q.  sq. 
K.  to  K.  sq. 
K.  to  K.  2d 


And  wins. 


Notes, 


.  (a)  White  has  now  a  most  powerful  attack,  every  Piece  in  play,  while  the  adverse 
side  hss  half  his  men  locked  up. 

(b)  To  Q.  4th,  would  perhaps  have  been  preferable. 

(c)  Very  well  conceivcKl. 


A  capital  little  game  at  odds,  between  Mb.  Bocklb  and  Mb.  Bbown,  the  former 

giving  the  Q.  R. 


(Remove  BlacKe  Q.  R,from  the  hoard,) 


Black.  (Mr,  B.) 

1.  K.P.2 

2.  K.  Kt.  to  B.  3d 
?.  Q.  P.  2 

4.  K.  P.  1 

5    K.  B.  to  Q.  3d 

6.  Castles 

7.  Q.  takes  Kt. 

8.  K.  R.  to  K.  ¥\. 

9.  P.  takes  P. 

10.  Q.  Kt.  to  R.  3d 


Whxte,mt.  B.) 
K.  P.  2 

K.  Kt.  to  B.  3d 
P.  takes  P. 
Kt.  to  K.  5th 
Kt.  to  Q.  B.  4th 
Kt.  takes  B. 
Q.  P.  1 
B.  to  K.  2d 
Q.  takes  P. 
Q.  B.  P.  2  (n) 

And 


BlacK  (Mr.  B.) 

11.  Q.  Kt.  to  his  5th 

12.  Q.B.toK.B.4th 

13.  QKt.toQ.6th,ch. 

14.  KKt.toKt.5th(5) 

15.  Q.  to  her  B*8.  4th 

16.  R.  takes  B. 

17.  Kt.tks.K.B.  P. 

18.  B.  takes  B.,  ch. 

19.  Kt.toK.R.6th,ch. 

20.  R.  to  K  Kt.  6th 

wins. 


Whiie.  (Mr.  B.) 
Q.  to  her  Kt.  3d 
Q.  Kt.  to  R.  3d 
K.  to  B.  sq. 
Q.  to  her  sq. 
Q.  B.  to  K.  3d 
B.  takes  Q.  Kt  > 
Q.  to  her  2d 
K.  to  Kt.  sq. 
P.  takes  Kt. 


[JVofci. 


THE  CHESS    PLATERS    CHRONICLE. 


369 


Notes, 
(a)  This  move  enables  Black  to  mature  his  attack 

(Jb)  Profoundlv  calculated.     White  cannot  take  either  of  the  Kts.  without  losii.g 
the  game  immediately — ^for  example,  suppose,  firstly, 

'l4.  B.  takes  Q.  Kt. 

15.  Q  to  her  B.  4th        B.  to  K.  3d  (best.) 

16.  R.  takes  B. 

And  mate  is  inevitable. 


Secondly, 


14.  '  .  B.  takes  K.  Kt. 

15.  Q.  to  her  B.  4th        B.  to  K.  3d,  (best.) 

16.  R.  tokes  B. 

Winning  easily. 


CHESS  IN  BRIGHTON. 

Game  between  Captain  Kennedy  and  Mr.  D —  of  the  Brighton  Chess  Club,  the 

former  giving  his  K.  Kt.  and  **  the  move.** 

{Remove  Black's  K,  Ktaght) 


White,  (Mr.  D.) 

1.  Q.  P.  2 

2.  Q.  B.  P.  I 

3    Q.  P.  ta'^es  P. 

4.  Q.  Kt.  P.  2 

5.  K.  P.  1 

6.  P.  takes  P. 


Black.  (Capt  K.) 

Q.  B.  P.  2 

Q.  P.  2 

K.  P.  1 

Q.  R.  P.  2 

P.  takes  P. 

Q.  Kt.  P.  1 

7.  Q.  B.  to  Q.  Kt.  2dQ.  Kt  P.  takes  P. 

8.  P.  takes  P.  Q.  to  Q.  R.  4th,ch. 

9.  Q.  interposes        Q.  takes  Q.  B.  P. 

10.  Q.  R.  P.  2  Q.  B.  to  Q.  R.  3d 

11.  Q  B  to  Q.  R.  3dQ.  to  Q.  Kt.  3d 

12.  Q.  B.  takes  B.      K.  takes  B. 

13.  K.  B.  takes  B.      Kt.  takes  B 

14.  K.  Kt.  to  K.  2d    Kt  to  Q.  B.  4th 

15.  Castles  Kt.  to  Q.  Kt.  6th 

16.  Q.  to  Q.  Kt.  2d    Q.  R.  to  Q.  Kt.  sq. 

17.  K.  Kt.toQ.4th(a)  Kt.  takes  Q.  R. 

18.  Q.  takes  Kt.        K.  B.  P.  1 

19.  Q.  Kt.  to  Q.  2d  K.  to  K.  B.  2d 

20.  R.  to  Q.  Kt.  sq.   Q.  to  Q.  R.  3d 

21.  K.  Kt.toQ.Kt.5thK.  R.  to  Q.  B.  sq. 

And  White  lost  the  game. 


White.  (Mr.  D.)      J5/acft.(Capt.  K.) 

22.  Q.  to  Q.  R.  3d     K.  R.  P.  1  (h) 

23.  K.  Kt.toQ.6th,ch.Q.  takes  Kt. 

24.  Q.  takes  Q.  Q.  R.  tks.  R.,  ch. 

25.  Kt.  to  K.  B.  sq.(c)K.  R.toQ.B.8th(iO 

26.  K.  Kt.  P.  1  K.  R.  tks.  Kt^  ch. 

27.  K.  to  Kt.  2d        K.R.toK.Kt8th,ch. 

28.  K.  to  B.  3d  Q.  R.  to  Q.  Kt.  2d 

29.  Q.  R.  P.  1  K.  R.  to  Q.  R.  8th 

30.  Q.  to  Q.  R.  6th    Q.  R.  to  Q.  2d 

31.  Q.  to  Q.  B.  6th    Q.  R.  to  Q.  R.  2d 

32.  K.  R.  P.  2  K.  R.  P.  1 

33.  K.  to  Kt.  2d        K.  R.  tks.  Q.  R.  P. 

34.  Q.  to  Q.  B.  2d     K.  R.  to  Q.  R.  7th 

35.  Q.  to  Q.  Kt.  3d  K.  R.  to  K.  7th 

36.  K.  to  B.  3d  Q.  R.  to  Q.  R  7th 

37.  Q.toQ.Kt.7th,ch.K.  to  Kt.  3d 

38.  Q.  to  Q.Kt.sq.,ch.Q.  R.  interposes 

39.  Q.  to  K.  B.  sq.    R.  tks.  K.  B.  P.,  ch. 

40.  Q.  takes  R.  R.  takes  Q.,  ch. 

41.  K.  takes  R. 


Nates. 

(a)  Badly  played.     Q.  R.  to  Q.  R.  3d  was  the  proper  move. 

(6)  The  object  of  this  coup  de  repos  was  to  leave  White  the  tempting  check  of 
"  Kt.  to  Q.  6th.** 

(c)  If  Kt.  had  taken  R.,  White  was  obviously  mated  on  the  jnove. 

(ji)  All  this  required  nice  calculation.  Before  permitting  White  to  check  with 
his  Kt.  on  his  23d  move,  it  was  necessary  for  Black  to  assure  himself  that  his  K. 
would  be  in  time  to  stop  the  Q.  R.  P.  from  '*  queening  **  in  the  ^event  of  his  adver- 
sary's subsequently  exchanging  his  Q.  for  the  two  Rooks. 


870 


THE  CHESS  flayer's  CHRONICLE. 


CHESS  INTELLIGENCE. 

A  new  Chew  dob  has  just  been  eetabliahed  at  Birmingfiam,  which  bids  fair  to  become 
hereafter  one  of  the  moat  important  of  the  proYincial  infltitntiona  for  the  practice  of  the 
game. 

The  resnlt  of  the  pUj  between  Captain  Kennedy  and  the  brilliant  Amateur  of  tbe 
London  Chess  Clab,  in  their  second  mirtch,  is  as  fc^ows:— 

Captain  Kennedy    ---61    Mr. ....    3 

Drawn    ------    0 

The  match  is  not  jet  oondnded. 

By  a  oommnnication  jost  received  from  Von  H.  der  Lasa»  we  learn  that  his  little 
**  Goide  for  Chess  Players"  is  printed,  bat  will  not  be  pnblished  till  the  end  of  the  year. 
We  are  sratlSed  to  hear  also  that  this  distinguished  critic  is  at  present  engaged  on  an 
analytics  review  of  Mr.  Staunton's  new  **  Huidbook,**  a  commentary  whi<£  cannot  fail 
to  prove  as  instmctive  as  it  will  be  interesting. 


SOLUTIONS  TO  PROBLEMS  ZK  No.  41. 

No.  HI. 

No.  168. 

WhUi, 

Bimek. 

imu*.                              Black, 

1.  Kt  to  K.  Sd 

Blaok's  moTOf  are  all 

1.  a  to  K.  B.  6th,  ch.        IC.  to  R.  Id 

S.  B.toaB. 

forced. 

S.  a  to  K.  R.  8th,  ch.       K.  to  Kt.  Id 

S.  K.  to  0.  4th 

1.  Kt  to  R.  ad,  eh.             Q.  takes  Kt. 

4.  B.  to  K.  R.  6th 

4.  a  toK.  R.6th,eh.         K.  takes  Q. 

9.  K.  to  K.  ad 

8.  B.toB.4th,ch.             Kt.  takes  B. 

6.  K.  to  K.  B.  Id 

Mate. 

7.  K.  to  K. 

8.  K.  to  a 

9,  Kt.  to  Q.  B.  Sd 

Matt. 

^FW      iB^BW    ^^^     ^^^W     ^^»»     ^^^^ 

No.  164. 

No.  169. 

Whiit.                            Black. 

WMt. 

J9toe*. 

1.  B.  to  Q.  7th,  ch.              K.  moves 

1.  R.  tahM  R  P.,  eh.          R.  takes  R.  (bMt) 

2.  B.  to  Q.  B.  8th,  ch          K.  moves 

S.  K.  B.  P.  1 

Q.tkaP.,ch.(beit)* 

9.  B.  takes  K.  R.  P.,  ch.    K.  moves 

t.  R  coven,  dis.  ch.          Q.  takes  B. 

4.  B.  to  Q.  B.  8th,  ch.         K.  moves 

4.  K.toR.9d 

AnymoTO 

5.  B.  to  K.  B.  6U1,  ch.         K.  moves 

9.  R.  to  K.  8d 

6.  K.  to  K.  Kt.  eth,  ch.       R.  takes  R. 

7,  B.  to  K.  4th,  oh.            B.  takes  B. 

•  If  R.  to  K.  4th, 

or  Kt  to  K.  8d*  you  moTe  K, 

Mate. 

to  R.  M,  and  mate  next  moT*. 

^ 

NOTICES  TO  CORRESPONDENTS. 

*'  O.  F."— Is  thanked  for  his  coireetlon. 

"  O.  C,"  Birmingham^-Was  replied  to  by  letter. 

"Signia.'*'-You  are  quite  rtght;  both  Mr.  KUng  and  Mr.  Andrews  appear  to  have  been  napping  over 
their  Problems,  107  and  158. 

*'  R.  T.  W.,"  Lisbon.— Alvayi  aocepUble.    The  best  shall  have  an  early  place. 

"  R.  W."  B~  Hall.— Simple,  but  ingenious.    Full  particulars  of  the  **  companion"  anon. 

"  Ambulator."— -It  seemsftorrect,  and  shall  appear  by-and-bye. 

"  Septimus."— Well  meant,  we  are  sure,  but  is  it  necessary!  The  work  has  already  attained  a  triuinphsflt 
success,  and  may  now  be  left  to  itself.  With  regard  to  the  projected  articles  ior  the  *'Chronielef"  jou 
are  quite  right,  and  we  shall  not  willingly  let  the  suggestion  die. 


THE   CHESS  PLAYER'S   CHRONICLE. 


371 


CALVI'S    ELEMENTARY    LESSONS. 
ConHnuid/rom  page  S56. 


Walker  remarks  that  in  this  positioD 
you  have  three  methods  of  attack, 
namely — 

Ist.  hy  giving  check  with  Q.  at  K.  R. 
5th.  Sfecondly,  hy  taking  K.  R.  Pawn 
irith  Kt^  and  Thirdly,  hy  hringing  out 
the  Q.  Kt.  to  B.  8d. 

As  to  the  first,  which  siyes  you  the 
superior  game,  we  hare  ahready  spoken 
of  at  page  332 ;  as  to  the  second,  it  is 
easy  to  see  that  Black  woidd  acquire 
the  better  game  by  takmg  K.  P.  with 
Q.  Bishop ;  and  as  to  the  third,  we  shall 
see  the  result  in  the  following  moves. 


7.  Q.  Kt.  to  B.  Sd 

8.  K.Kt.tks.K.P. 

9.  QtoK.RU$th,ch. 

10.  Q.  to  K.  5th 

11.  B.  takes  Kt. 

12.  Q.  R.  to  Q. 

13.  K.B.  to  Q.B.4th 

14.  Q.  takes  K.  P. 

15.  P.  takes  B. 

16.  B.  to  Q.  Kt.  3d 

17.  Q.  R.  P.  2 

18.  B.  to  Q.  B.  4th  I 

In  this  position,  Black  has  a  supe- 
riority of  force,  but  an  inferiority  of 
position. 

SevenJty'fflh  Opening, 


Q.  B.  P.  1 
P.  takes  Kt. 
K.  Kt.  P.  1 
R.  to  Kt. 
B.  takes  B. 
Q.  to  K.  2d 
B.  to  K.  Kt.  2d 
B.  takes  Kt.,  ch. 
Q.  Kt.  P.  2 
Q.R.P.2 
P.  takes  P. 


WhUe. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Q.  P.  2 

4.  Q.  Kt.  to  B.  3d 


Blach 

K.  P.2 

Q.P.  1 

K.  Kt.  to  B.  3d 

Q.B.  to  Q.Kt.  5th 


Had  Black,  instead  of  playing  Q.  B. 
to  Q.  Kt.  5  th,  brought  out  his  Q.  Kt. 
to  B.  3d,  you  should  move  your  K.  B. 
to  Q.  Kt.  5th. 


5.  P.  takes  P. 

6.  Q.  takes  B. 

7.  Q.B.  toK.Kt.5th 

8.  B.  takes  Kt. 

9.  Q.  R.  to  Q. 


B.  takes  Kt. 
P.  takes  P. 
K.  B.  toK.2d 
B.  takes  B. 
Q.  Kt.  to  Q.  2d 


^ ^^  ^.  XXI.   Wt  Vft*  ^^ 

You  bring  your  Rooks  into  play 
before  your  adversary,  which  gives  vou 
the  better  game. 


you 


We  will  now  sum  up  what  may  be 
definitively  thought  of  this  opening, 
from  the  authors  whose  games  have 
been  examined  in  our  three  last  lessons. 

Although  the  greater  number  of  these 
authors  agree  in  saying  that  Q.  P.  1  sq., 
played  by  the  second  player  at  his 
second  move,  is  a  weak  move,  neverthe- 
less there  are  two  of  the  most  celebrated 
who  contend  that  it  is  the  only  eood 
move  to  reply  to  the  bringing  out  of  the 
K.  Kt.  to  B.  3d.  These  two  writers 
are,  Lopez  and  Philidor;  but  the  former 
has  not  taken  into  account  that  the  first 
player  can  move  his  Q.  P.  two  squares 
at  his  third  move. 

The  latter  having  supposed  this  move, 
and  having  endeavoured  to  shew  that 
the  second  player  could  win  the  game, 
has  been  refuted  by  the  Anonymous  of 
Venice,  as  has  been  shewn  at  page  332. 
Cozio  and  Ponziani,  acknowwt^e  this 
move  to  be  good,  without  saying  that 
it  is  the  best ;  the  latter  even  says  that 
the  reply  of  Q.  Kt.  to  B.  3d  is  preferred 
by  him.  Lewis,  after  calling  it  a  bad 
move  in  the  First  and  Second  Series  of 
his  Lessons,  changes  his  opinion  in  his 
New  Treatise,  and  acknowle<^es  it  to 
be  nearly  as  good  as  Q«  Kt.  to  B.  Sd. 
Le  Calabrois,  Dal  Rio,  Lolli,  Sarratt, 
and  Walker,  call  this  move  weak. 

Lastly,  Labourdonnais,  whose  know- 
ledge on  this  game  has  been  admired  by 
his  contemporaries,  agrees  with  the 
latter,  and  we  have  often  heard  him 
reproach  Boncourt  for  shuttins  up  his 
K.'s  B.,  to  which  Boncourt  replied  that 
he  would  soon  bring  it  into  play ;  which 
really  happened,  when  he  played  with 
those  who  Knew  little  of  the  game. 

After  this  explanation,  I  bdieve  that 
we  may  come  to  the  conclusion  that 
this  move  is  sustainable,  but  it  leaves 
the  superioritv  in  the  hands  of  the  first 
player  for  a  long  time,  which  renders 
the  defence  difficult  and  embarrassing. 

Und  of  Nineteenth  Leseon. 


THE   CHBSS   PLATBRS   CHRONICLe. 


FSOBLBM  No.  39. 


Wbile  to  mate  id  three  move*. 


TWBKTIBIH     LbSSOB. 


Sivttiig-nxlk  Opening. 

White.  Slack. 

1.  K.P.2  IK.P  2 

2.  K.Kt.toB.3d    Iq.  P.2 

ThU  defence,  which  is  passable  if  the 
Italian  law  of  the  game  he  followed,  ie 
not  austainahte  in  the  regular  game. 
This  opening,  as  sluo  the  two  conseco- 
tive  openings,  are  taken  from  Ponziaai, 
p.  89. 

3.  KuUkesP.       |  (i.toK.2d 


Instead  of  taking  Pawn  with  Knigbt, 
you  could  capture  Q.  P.  with  Pawn,  or 
bring  out  your  Q.  Kt.  to  B.3d.  (Seethe 
next  two  openings.) 


Pawn  with  Pawn,  attacking  the  Kt.j 
and  if,  instead  of  playing  the  Knight, 
you  had  checked  with  Queen  at  K.  B. 
5th,  you  would  have  lost  a  piece. 


PEOBLEM  No.  186. 


PS^^= 


PROBLEM  No.  187. 


PROBLEM  No.  188. 


THE 


Ciitee  Wi^s^t*^  euv0nitit 


No.  48. 

NEW  8BRIBS 


i 


SATURDAY,  NOVEMBER  27,  1847. 


5  PRICE 

(  THREEPENCE. 


CHESS  IN  BRISTOL. 

A  game  recently  won  by  Mr.  Withers,  of  one  of  the  best  players  in  the  Bristol 

Club. 


WhUe.  Slack. 

It  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  E.  B.  3dQ.  Kt.  to  Q.  R  dd 

3.  K.  B.  to  Q.  B.  4thK.Kt.toK.B.3d(a) 

4.  K.  Kt.  to  Kt.  5thQ.  P.  2 

5.  P.  takes  P.  Kt.  takes  P.  (b) 

6.  Kt.  takes  K.  B.  P.K.  takes  Kt. 

7.  Q.  to  K.  B  3d,  ch.K.  to  K.  dd 

8.  Q.  Kt.  to  B.  3d    Q.  Kt.  toKt.5th(c) 


9.  Q.  to  K.  4th 

10.  Q.  Rl  P.  1 

11.  Q.  P.  2 

12.  K.  B.  P.  2  (d) 

13.  Castles  (e) 


Q.  B.  P.  I 
Q.  Kt.  to  Q.  R.  3d 
Q.  to  Q.  dd 
Q.  Kt.  to  B.  2d 
K.  to  Q.  2d 


14.  K.  B.  P.  takes  P.  Q.  to  K.  Kt.  3d 


15.  Q.  to  K.  2d 

16.  P.  takes  Kt. 

17.  B.  takes  Kt. 

18.  Q.  B.  P.  1 


Kt.  takes  Kt . 
Kt.  to  Q.  4th 
P.  takes  B. 
K. to  K.  3d 


19.  P. 

20.  Q. 

21.  Q. 

22.  Q. 

23.  Q. 

24.  Q. 

25.  Q. 
26    B. 

27.  B. 

28.  B. 

29.  R. 

30.  R. 

31.  Q. 

32.  R. 

33.  Q. 

34.  Q. 

35.  Q. 

36.  K. 


White. 

takes  P.,  ch.  K. 
toQ.Kt.5th,ch.K. 
B.  to  K.  B.  4thQ. 
P.  1,  ch.  K. 

to  B.  5th,  ch.  K. 
P.  I  Q. 

R.  to  Q.  Kt.sq.K. 
toKKt.3d(/)K. 
toK.  R.  4th  K. 
to  K.  Kt.  5th  Q. 
takes  Q.  Kt.  P.Q. 
to  Q.  B.  7th  Q. 
to  Q.  R.  7th  Q. 
takes  R.,  ch.  B. 
to  Kt.  6th  Q 
B.  P.  2  K. 

B.  P.  1  R. 

P.  1 


Black. 
takes  P. 
to  K.  3d 
R.  P.  1 
to  K.  2d 
home 
to  K.  3d 
R.  P.  1 
R.  P.  1 
R.  to  Kt.  sq. 
B.  to  Q.  2d 
R.  to  B.  sq. 
R.  to  Q.  Kt.  sq. 
R.  to  Q.  B.  sq. 
takes  R. 
to  Q.  2d 
Kt.  P.  1 
to  Kt.  2d 


And  wins,  (g) 
NoUs. 


(a)  This  produces  the  Two  Knights'  game,  an  opening  well  known  to  be  dis- 
advantageous to  the  second  player. 

(I)  Cozio*8  move  of  Q.  Kt.  to  Q.  R.  4th  is  preferable,  we  believe,  to  taking  the  F. 

(c)  Not  so  good  as  Q.  Kt.  to  K.  2d. 

{d)  The  usual  move  is  B.  to  K.  B.  4th ;  yet  the  present,  so  powerful  is  the  attack, 
mav  be  made  with  almost  equal  effect. 

(e)  Better  to  have  taken  the  K.  P.  with  B.  P.  first,  and  have  driven  the  Q.  to  a 
bad  station. 

(J)  To  play  K.  R.  to  B.  6th,  if  Black  advance  his  K.  Kt.  P. 

Xg)  The  attack  is  kept  up  unflinchingly  all  through,  and  despite  his  having  a 
Piece  more  to  the  end.    Black  has  never  a  hope  of  escape. 

VOL.  VJII.  c  c  2 


376 


THE   CHESS   PLAYER  S   CHRONICLE. 


CHESS  IN  LIVERPOOL. 

Two  brilliant  little  Bkirmishes  between  Mr.  Monqbbdibn,  the  President  of  the 
Liverp  ol  Chess  Club,  and  Mr.  B.,  an  Amateur  trouk  Havre. 


White.  (Ml  M.)  Black.  (Mr.  B.) 

1    K.  r,  2  K..  P.  2 

2.  K.B.toQ.B.4thK.B.toQ.B.4th 

3.  Q.  Kt.  P.  2  B.  takes  Q.  Kt.  P. 

4.  K.  B.  P.  2  P.  takes  P.  (a) 
6.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 

6.  Castles  Q.  P.  1 

7.  Q.  B.  P.  1  B.  to  Q.  R.  4tk 

8.  Q.  P.  2  B.  to  Q.  Kt.  dd 

9.  Q.  B.  takes  P.(6)  Q.  B.  to  K.  Kt.  ^th 

10.  K.  R.  P.  1  B.  to  K.  R.  4th 

11.  K.  Kt.  P.  2  B.  to  K.  Kt.  3d 

12.  Q.Kt.  to  Q.2d  K.  R.  P.  2 

And  Black  surrenders. 


White.  (Mr.  M.)      Black.  (Mr.  B.) 

13.  K.  P.  1  Q.  P.  1 

14.  K.  B.  to  Kt.5th  P.  takes  P. 

15.  Q.B.to  K.Kt.5th  Q.  to  her  B.  sq. 

16.  Kt.  to  K.  R.  4th  Q.  B.  to  R.  4th 
n.  Kt.  to  K.  B.  5th  K.  Kt.  P.  1 

18.  Kt.  to  Kt.  7th,  ch.  K.  to  B.  sq. 

19.  P.  to  K.  6th,  (c)  K.  B.  P.  2 

20.  Kt.  takes  P.         P.  takes  K.  R  P. 

21.  Kt.to  Q.6th,di8.chKt.  to  B.  3d 

22.  R.  takes  Kt.,  ch.  K.  to  Kt.  sq. 

23.  R.  takes  P.,  ch. 


Notes. 
(a)  Imprudent    La  Bourdonnais*  counter-move  of  Q.  P.  two,  is  much  better. 
lb)  White  is  minus  a  Pawn ;  but  his  position  richly  compensates  him. 
(c)  All  this  extremely  well  played. 


Between  the  same  Pbyers. 


White.  (Mr.  M.) 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  dd 

3.  Q.  P.  2 

4.  K.  B.  to  Q.  B.  4th 
6.  Kt.  to  K.  Kt.  5th 

6.  Kt.  takes  K.  B.  P. 

7.  B.  takes  Kt.,  ch. 

8.  Q.  to  R.  5th,  ch. 

9.  Q.  takes  B. 

10.  Q.  to  E.  3d 

11.  Kt.  to  Q.  2d.  (a) 

12.  K.  B.  P.  1 

13.  Kt.  takes  P. 

14.  Castles 


Black.  (Mr.  B.) 
K.  P.2 

Q.  Kt.  to  B.  3d 
P.  takes  P. 
K.  B.  to  Q.  B.  4th 
K.  Kt.  to  R.  3d 
Kt.  takes  Kt. 
K.  takes  B. 
K.  Kt.  P.  1 
Q.  P.  1 
R.  to  K.  sq. 
P.  to  Q  4th 
P.  take«  P. 
B.  to  B.  4th  (b) 
K.  to  Kt.  2d 


White.  (Mr.  M.) 

15.  B.  to  Kt.  5th 

16.  B.  to  B.  6th,  ch. 

17.  Q.R.  toK-sq. 

18.  P.  isJfieB  a 

19.  a.  to  K.  Kt.  8d 

20.  Q  to  Kt.  5th 

21.  K.  R.  P.  ^ 

22.  K.  P.  1 

23.  K.  R.  P.  1 

24.  K.H.  toB.3d 

25.  Q.  H.  to  ^.  B.  sq. 

26.  R.  to  K.  R.  3d. 

27.  P.  takes  P. 

28.  R  to  K.  R.  8th 


Blaok.  (Mr,  B) 
Q.  to  her  B.  aq. 
K.  to  K^t.  sq. 
B.  takes  Kt 
Q.  to  K.  3d 
R.  toK,B.8q. 
R.  to  B.  2d 
Q.  R.  t(X  K.  B.  sq. 
Kt  to  K.  ad 
Q.B.P.  2(<?) 
Q.  Kt.  P.  2 
R.  to  K.  sq. 
Q-R-P.  1 
P.  takea  P. 


Mate. 


Notes, 

(a)  If  White  at  this  point  had  protected  the  P.  with  K.  B»  P.*  tlie  foUoviog 
variation  was  probable : — 

11.  P.  to  K.  B.  3d  Q.  to  K.  R.  5th,  ch. 

12.  P.  to  1^.  Kt  3d.  R.  lakes  P.,  ch. 

13.  P.  takes  R.  Q.  takes  K.  P.,  ch. 
winning  the  K.*s  R ,  andhfivip^  two  Pawns*  superiority. 

(b)  Q.  to  K.  R.  5th,  ch.,  havmg  in  view  the  variation  just  shewn,  we  should  hass 
thought  preferable. 

(c)  Lost  time.    By  advancing;  these  Pawns,  Black  enables  his  oj^oent  to  accu- 
roiUate  forces  upon  the  King*s  side  wh^ch  ve  not  to  be  resisted. 


THE   CHESS   player's   CHRONICLE; 


S77 


CHESS  IN  THE  OLDEN  TIME. 

Fragment  of  a  game  played  some  years  ago,  and  hitherto,  we  believe,  unpublished, 

between  Messrs.  Stauntoh  and  CocHBA.]ffE. 


WkUe.  (JAr.  C.)  Black.  (Mr.  S.) 

1.  K.  P.  2  Q.  B.  P.  2 

2.  Q.  B.  P.  2  (a)  K.  P.  1 

3.  Q.  Kt.  to  B.  »d  K.  Kt.  to  K.  2d 

4.  R.  B.  P.  2  K.Kt.  to  bk  8d 

5.  Q.  P.  1  K.  B.  to  K.  2d 

6.  K.  Kt.  to  B.  3d  Q.  P.  I 

7.  K.  B.  to  K.  2d  Q.  Kt.  to  B.  3d 


8.  Castles 

9.  Q.  B.  to  K.  3d 

10.  Q.  to  her  2d 

11.  Kt.  takes  B. 

12.  B.  takes  Kt. 
18.  P.  takes  P. 

14.  B.  to  K.  3d 

15.  K.  R.  to  B.  2d 


K.  B.  to  his  3d 
Q.  B.  to  Q.  5th 
^t.  takes  K.  B.  P. 
P.  takes  Kt. 
P.  takes  Kt. 
K.P.  1 
Castles 
Q.  to  K.  2d  (p) 


16.  Q.  R.  to  K.  B.  sq.  Q.  Kt.  P.  1. 

The  remainder  of  the 


Whiie.  (Mr.  C.) 

17.  K.  R.  P.  a 

18.  K.  R.  P.  1 

19.  K.  R.  P.  1 

20.  P.  takes  K.  Kt.  P. 

21.  Q.  B.  to  K.  R.  eth 

22.  K.  B.  to  R.  5th 

23.  B.  takes  R. 

24.  K.  P.  takes  P. 
25^  Q.  to  Kt.  5th9  eh. 

26.  B.  takes  Q. 

27.  K.  Kt.  P.  1 

28.  B.  to  K.  R.  4th 

29.  R.  takes  K.  B.  P. 

30.  R.  takes  B. 

31.  K.  to  B.  2d 
I  32.  K.  to  his  3d 

game  is  not  recorded,  (e) 


Bladi.  (Mr.  S.) 

Q.R.toQ.Kt.8q.(c) 

K.  B.  P.  1  {d) 

K.  R.  to  B.  2d 

R.  takes  P 

K.  R.  to  K.  Kt.  3d 

K.  B.  P.  1 

P.  takes  B. 

P.  takes  P. 

Q.  takes  Q. 

Q.  R.  to  Q.  Kt.  2d 

R.  to  K.  Kt.  2d 

R.  to  K.  Kt.  5th 

B.  takes  R. 

R.  to  K.  Kt.  3d 

K.  to  Kt.  2d 


Notes, 
(a)  An  error.    This  move  cannot  be  made  without  disadvantage. 
(fS  To  prevent  the  advance  of  Xhfi  doubled  Pawn,  apparently. 

(c)  Had  he  taken  the  Pawn,  his  Queen  would  have  been  sacrificed. 

(d)  Black  plays  throu^^out  with  apathy — ^nothing  can  be  weaker  than  some  of 
his  moves. 

(e)  We  cannot  see  how  BUsk  can  save  it.  White  must  bring  his  King  into  the 
heart  of  the  adversary*s  gams,  and  cut  otf  all  his  Pawns  in  detail. — Probably,  at 
this  point,  Black  resigned. 


* 

BOLinriONS  TO  CALVrS  PROBIEMS,  No*.  37  ft  S8.    (See  p.  348.) 

Mo.  37. 

^o.  38. 

White.                                BlaeJk 

WhiU.                              Biaek, 

1.  a  to  K.  Kt.  Sa              •&.  takes  a 

1.  R.  takes  Kt,  dis.  ch.      R.  takes  B. 

1  Kt.  mates 

9.  K.  P.  1,  ch.                    K.  to  Q.  4th 

S.  K.  to  Q.  8d                   R.  takes  R. 

*  If  Kt.  take  Kt.,  Q.  vutm  afe  0.  Sd. 

4i  «.  B.  P.  2 

Mate. 

NOTICES  TO  CORRESPONDENTS. 

"6.  B.  S." — A  Problem  of  fire  mores,  which  can  be  solved  in  one,  is  of  bourse  a  ridiculous  blunder^  but 
such  is  not  No.  160.  The  slightest  attention  must  have  shewn  you  that  when  you  adrance  the  Q. 
B.  P.  two  steps,  Blaek  can  take  it  in  its  pa«age.    Try  again— >tb«  position  will  repay  your  labour. 

"  W.  C.  K.*'— Receiyed,  and  shall  hare  due  attention. 

"Sigma." — ^Youhave  decided  withdut  proper  consideration.  In  Problem  181,  White's  second  Knight  is 
hoTi  de  combatt  fh)m  the  position  of  the  adyerse  Bishop ;  and  in  No.  182,  when  White  plays,  as  you 
suggest,  1.  Kt.  to  Kt.  0th,  Black  can  respond  with  P.  tsjies  K.  R.  P.,  and  thus  escape. 

"  B.  N.  G.**— Chess  Players  desirous  of  securing  the  back  yolumes  of  this  Magazine  should  make  early 
application  to  Hastings,  of  Carey  Street. 

"Secretary." — Mr.  Harrwits  quitted  Valenciennes  a  ten  weeks  since,  and  has  been  making  a  short  stay 
in  Paris.  During  his  sojourn,  exertions  were  made  to  get  up  some  matches  of  interest,  but  unfortu- 
nately without  success.  He  has  now  departed,  or  is  on  the  eve  of  departure  for  Berlin,  flrom  whence 
we  expect  to  hare  some  intelligence  of  his  contests  with  the  celebritiM  of  Germany. 


878 


THE  CHBS8  PLAYBR  S  CHRONICLE. 


DEATH  OF  M.  DES  CHAPPELLES. 

The  report  of  M.  Des  Chappelles'  death  turns  oat,  nnhappilj,  to  be  true.  This 
celebrated  yotary  of  Caissa,  expired  at  Paris  a  few  dajs  since,  after  a  severe  and 
protracted  illness,  at  the  advanced  age  of  nearlj  eighty  jears. 

France  has  thus  lost  the  last  of  the  three  distingnished  players  who,  more  than  all 
others,  contributed  to  establish  her  ri^ht  to  the  proud  title  of  supremacy  in  ti^e  realms 
of  Chess,  which  some  years  since  she  neld  without  dispute.  The  names  of  FHI1.ID0R, 
and  La.  BouRDomrAU,  are  destined  to  an  immortality  as  lasting  as  the  game  of  Chess 
itself;  and,  if  the  fame  of  M.  Des  Chappelles  should  prove  less  enduring,  it  will  not 
be  from  inferiority  of  genius,  but  the  misfortune  which  nas  preserved  for  posterity  so 
few  of  his  remarkable  achievements. 

Pending  ihe  arrival  of  some  interesting  particulars  of  his  early  career  as  a  Chess 
player,  which  we  are  in  expectation  of  receiving  from  a  correspondent  in  Paris,  we 
have  been  favoured  with  the  following  fragment  of  his  last  game,  one  of  two  played 
in  1846,  against  B.  G.,  Esq.,  an  eminent  amateur  of  the  St.  George's  Chess  Club. 


Played  in  Paris  last  year  between  M.  Des  Chappelles,  and  Mr.  B.  G 
The  former  giving  the  Pawn  and  two  moves. 

{Eemave  White's  K.  B.  P»from  the  board,) 


Black.  (Mr.  B.  G.)  White.  (Mr.  D.  C.) 

1.  K.  P.  2 

2.  Q.  P.  2  K.  P.  1 

3.  Q.  Kt.  to  B.  3d  Q.  Et.  to  B.  8d 

4.  K.  Kt.  to  B.  3d  Q.  P.  2 

6.  K.  P.  1  Q.  6.  to  Q.  2d 

6.  Q.  R.  P.  1  (a)  Q.  R.  P.  1 

7.  K.  B.  to  Q.  3d  K.  Kt.  P.  1 

8.  K.  R.  P.  2  (b)  K.  B.  to  R.  3d 

9.  Q.  B.  to  K.  3d  B.  takes  B. 

10.  P.  takes  B.  K.  Kt.  to  R.  3d 

11.  Q.  toQ.2d  Q.  toK.  2d 


Black.  (Mr.  B.  G,)  Wkite.  (Mr.  D.  C.) 

12.  Castles  on  Q.'s  Castles    on     Q.'8 

side  side 

13.  Q.  Kt.  to  K.  2d  K.  to  Kt.  sq. 

14.  K.  R.  to  B.  sq.    Q.  R.  to  K.  B.  sq. 

15.  K.  to  Kt.  sq.        Q.  Kt.  to  Q.  sq. 

16.  K.  P.  1  (c)  Q.  Kt.  to  K.  R  2d 

17.  P.  takes  P.  P.  takes  P. 

18.  Q.Kt.to  K.  B.4th  B.  to  K.  3d 

19.  Kt.  takes  B.        Q.  takes  Kt. 

20.  Q.  to  Q.  Kt.  4th  K.  Kt.  to  his  5th 

21.  Q.  R.  to  Q.  8d    K.  R.  P.  1 


The  remaining  moves  were  not  recorded,  but  the  game  was  finally  won  by  Mr.  B. 
G — e.  Another  game  between  the  same  parties  on  this  occasion  terminated  as  a 
drawn  battle. 


Notes. 

(a)  Preparatory  to  playing  K.  B.  to  Q.  Sd,  that  the  adverse  Kt.  may  not  be  able 
to  attack  the  Bishop. 

(6)  Always  a  seductive  move  at  these  odds  for  the  attacking  player. 

(c)  This  Pawn  might  have  been  advanced,  we  think,  a  little  earlier  with  more 
effect. 


THE   CHESS   PLAYERS   CHRONICLE. 


379 


CALVI'S  ELEMENTARY   LESSONS. 
{Continued  from  page  372.) 


Seventy  seventh  Opening, 


White. 
L  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.P.  takes  Q.P. 

4.  Q.  to  K.  2d 


Blach. 
K.P.  2 
Q.  P.2 
K.  P.  1 
K.  Kt.  to  B.  dd 


I?  instead  of  playing  Q.  to  K.  2d, 
you  had  withdrawn  the  Knight,  you 
would  have  lost  a  move.  (See  the  Va- 
riation which  follows.) 


5.  Q.  Kt.  to  B.  3d 

6.  Kt.  takes  P. 


K.  B.  to  K.  2d 
K.toKt.,R.toK. 


Black  has  the  hotter  game. 

It  is  easy  to  perceive  that  had  Black 
Castled  according  to  our  rules,  your 
game  would  have  been  preferable  to  that 
of  your  adyersaiy. 


Variatianfrom  White**  4th  move. 


White. 

4.  Kt.  to  Kt. 

5.  Q.  Kt  to  B.  3d 

6.  KBtoQKt£fth,ch 

7.  Q.  to  K.  2d 

8.  K.  B.  P.  1 

9.  Kt.  takes  B. 

10.  Q.  Kt.  to  B.  3d 

11.  P.  takes  P. 


Black. 
Q.  takes  P. 
Q.  to  K.  3d 
Q.  B.  to  Q.  2d 
K.  Kt.  to  B.  3d 
Q.  B.  takes  K.  B. 
Q.  Kt.  to  R.  3d 
Q.  Kt.  to  B.  4th. 
Q.  Kt.  takes  P. 


In  this  position  the  game  may  be 
considered  equaL 


Seventy^eighth  Opening. 


White. 

Blach. 

1.  K.  P.  2 

K.  P.2 

2.  K.  Kt.  to  B  3d 

Q.P.2 

3.  Q.  Kt.  to  B.  3d 

Q.  P.  1 

4.  Q.  Kt.  to  K.  2d 

K.  B.  toQ.3d 

5.  Q.  P.  1 

K.  B  P.  2. 

Black*s  position  is  to  be  preferred. 


Seventy^ninth  Opening. 


White. 

1.  K.  P.2 

2.  K.  Kt.  to  B  3d 

3.  K.  P.  takes  Q.  P. 


Blach. 
K.  P.  2 
Q.P.2 
Q.  takes.  P. 


You  plav   the  correct  move.    This 
opening  is  from  Cozio. 


4.  Q.  Kt.  to  B.  3d 

5.  K.  B.  to  Q.  Kt. 
6th,  ch. 

6.  Castles 

7.  Kt.  takes  B. 

8.  R.  to  K. 

9.  Q.  P.  2 


Q.  to  K.  3d 
K.  B.  to  Q.  2d 

Q.  B.  takes  K.  B. 
K.  B.  to  Q.  3d 
K.  B.  P.  I 
Q.  R.  P.  1 

In  this  situation,  Cozio  withdraws  the 
Q.  Kt.  to  B.  3d,  and  says,  that  Black 
has  the  better  game.  But  I  think  that, 
if  instead  of  playing  the  Q.  Kt.,  you 
take  Pawn  with  rawn,  you  would  have 
the  advantage.  We  shall  add  a  few 
moves : — 


P. takes  P. 
B.  takes  Kt. 


10.  P.  takes  P. 

11.  K.  Kt.  takes  P. 

12.  Q.  Kt.  takes  Q. 
B.  P.,  ch. 

You  win  the  Queen,  and  consequently 
the  game. 

E^htieth  Opening. 


White. 

1.  K.P.  2 

2.  K.  Kt.  to  B.  3d 

3.  P.  takes  P. 


Blach. 
K.  P.  2 
Q.P.2 
K.  P.  1 


If,  instead  of  pushing  on  the  King*s 
Pawn,  he  take  Pawn  with  Queen,  your 
play  would  be  the  same  as  in  the  pre- 
ceding opening. 

4.  Q.  to  K.  2d        I  K.  Kt.  to  B.  3d 

Had  he  taken  Pawn  with  Queen,  you 
would  win  a  Pawn,  by  moving  your  Q. 
Kt.  to  B.  3d. 


5.  Q.  Kt.  to  B.  3d 

6.  K.Kt.toKt.5th 


Q.  B.  to  K.  B.  4th 
K.  B.  to  Q.  3d 


880 


TBS   CHKM   PIiAYBR*S   CHRONICLE. 


Black  could  also  play  his  K.  B.  tp  Q. 
Kt.  5th,  or  move  his  Queen  to  K.  2d. 
In  the  first  case,  you  would  give  check 
with  Queen  at  Q.  Kt.  5th,  and  then 
take  Bishop.  In  the  second  case,  you 
would  give  the  same  check,  and  after- 
wards take  the  Q.  Kt.  P.,  having  the 
better  game. 

7.  Q.  P.  1  I  Casdes 

Tou  can  now  take  K.  P.  with  K.  Kt., 
and  your  position  will  be  good. 

Sighty'Jirsi  Opening. 


Wkae. 
1.  K.  P.  2 
H.  K.  Kt.  to  B.  3d 


Black, 

K.P.2 

Q.  to  E.  B.  3d. 

The  preceding  openings  have  shewn 
us,  that  Q.  P.  2  sq.  was  a  bad  defence. 

The  present  opening,  and  the  two  fol- 
lowing ones,  will  prove  that  the  bringing 
out  the  Queen  to  K.  B.  3d,  is  no  better. 
(Calabrois,  p.  86.) 

3.  K.B.toQ.B.4th  |  Q.  to  K.  Kt  3d 

Instead  of  playing  the  K.  B.,  you  ooold 
also  push  on  the  Q.  P.  two  sqoares. 
(See  the  next  opening.) 

4.  Castles  (  Q.  takes  K.  P. 

Instead  of  Castling,  you  may  play  Q. 
P.  1  sq.    (See  83d  Opening.) 

5.  KBtks  K.B.P.ch  |  K.  to  K.  2d 

Had  Black  played  his  K.  to  Q.  sq. 
you  should  take  K.  P.  with  Kt.,  which 
would  give  you  an  excellent  game. 

6.  R.  to  K.  Q.  to  K.  B.  5th 

7.  R.tks.  K.  P.  ch.  1  K.  to  Q  Sd 

If  Black,  instead  of  playing  lus  R.  to 
Q.  3d,  had  taken  the  Buhop — you,  by 
playing  Q.  P.  2  sq.,  and  afterwards  cheek- 
mg  wiUi  Kt.  at  Kt.  5th,  would  have  wen 
the  game  in  a  few  moves. 


8.  R.  to  Q.  5th 

9.  Q.  to  K.  ch. 

10.  Q.  P.,  2 

11.  Kt.toKt.5thch. 


K.toK.2d 
K.  takes  B. 
Q.  to  K.  B.  3d 
K.  to  Kt.  3d 


You  can  give  checkmate  in  a  few 
moves. 

Eighty-seeond  Opening. 

Whiie.  Black 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d     Q,  to  K.  B.  3d 

3.  Q.P.^  P.  takes  P. 
This  opening  is  given  by  AUgaier. 


4.  K.  P.  I 

5.  Q.  takes  P. 

6.  Q.  Kt.  to  B.  dd 


Q.  to  Q.  Kt.  8d 
Q.  takes  Q.  B.  P. 
(2.  to  K.  Kt.  3d 


Had  Black  not  withdrawn  his  Queen, 
you  should  play  K.  B.  to  Q,  3d. 


7.  Q.Kt.  to  Q.5th 

8.  Q.  B.  to  K.  Kt. 
5th,  ch. 

9.  K.  R  to  Q.  3d 


ELto  Q. 

K.  B.  to  K.  2d 

Q.  to  K.  R.  4th 


If;  instead  of  plsvinff  his  Queen,  he 
had  bioufl^t  oat  his  Q.  Kt.  to  E  ^ 
you  should  withdraw  your  Q.  to  Q. 
B.  3d. 

10.  Q.Kt.toK.B.4th  |  Q.  to  K.  Kt.  5th 

You  take  his  Queen,  by  pushing  oo 
the  K.  R.  P.  1  sq. 

Eigkty^ihird  Opening. 


White. 

1.  K.  P.  2 

2.  K.KttoB.  3d 
9.  £LB.to  Q.  B.4th 

4.  a  P.  1 


Black. 
K.  P.  a 
Q.  to  K.  B.  3d 
Q.  to  K.  Kt  3d 
Q.  takes  K.  Kt  P. 


This  opemg  is  from  Lewis*  Treatise. 


K.  toQ. 
Q.  to  R.  6th 


5.  K.B.tks.K.B.  ch. 

6.  R.  to  K.  Kt. 

7.  R.  to  K.  Kt  8d 

He  is  forced  to  exchange  his  Queen 
for  your  Rook. 

End  of  Twenties  Leeean. 


THE 


€ht9»  Ptostt^d  Ciitroni'rlt 


No.  49.       > 
raw  SBRIX8.3 


SATURDAY,  DECEMBER  4,  1847. 


! 


PBICK 
TUREEPBKCE. 


CHESS  AT  BRIGHTON, 

Game  played  at  the  Brighton  Chess  Club  between  Captain  Kbnkedt 

and  Dr.  C . 


White.  (Capt.  K.) 

2!  k!  b'.  p.  2 

3.  K.  Kt  to  B.  8d 

4.  Q.  B.  P.  2 

5.  Q.Kt.  to^dd 

6.  Q.  P.  1 

7.  K,  B.  to  K.  2d 
8*  Castles 

9.  Q.B.toK.  3d 

0.  Q.R.toQ.Kt.«q. 

1.  K.  P.  1 

2.  Q.  Kt.  to  K.  4th 

3.  Q.  B.  to  K.  B.  2d 

4.  K.  Kt.  P.  2 

^.  Q.  Kt.  to  Q.  6th 

6.  Q.  takes  Kt. 

7.  K.  Kt.  P.  I 

8.  K.  Kt.  to  Q.  2d 

9.  K.  Kt.  to  K.  4th 
20.  R.P.  tokes  Kt.  (a 


Black.  (Dr.  C— .) 

Q.  B.  P.  2 

Q.  Kt.  to  B.  8d 

Q.  R-  P.  1 
K  P.  1 
K.  Kt.  P.  I 
K.  B.  to  K.  Kt.  2d 
K.  Kt.  to  K.  2d 
Castles 
Q.  Kt.  P  one 
Q.  B.  to  Q.  Kt  2d 
Q.  to  Q.  B.  2d 
K.  Kt.  to  K.  B.  4th 
Q.  R.  to  Q.  sq. 
K.  Kt.  to  Q.  5th 
K.Kt.tks.K.B.,ch. 
Q.  B.  to  Q.  R.  sq. 
Kt.  to  K.  2d 
Kt.  to  K.  B.  4th 
Kt.  takes  Kt. 
Q.  to  B.  3d 


White.  (Capt.  K.) 

21.  K.  R.  P.  2 

22.  P.  tks.  P.  in  pssg. 

23.  K.  to  K.  R.  2d 

24.  K.R.  to  K.Kt.  sq. 

25.  Kt  takes  B. 

26.  Q.  to  K.  5  th 

27.  B.  to  K.  sq. 

28.  B.  to  Q.  B.  3d 

29.  Q.  to  K.  Kt.  5th 

30.  B.  to  K.  5th 

31.  Q.  to  K.  Kt.  3d 
82.  K.  to  K*  R.  3d 

33.  K.  R.toK.sq.(c 

34.  K.R.  to  K.Kt.  sq. 

35.  P.  takes  R. 

36.  Q.  R.  to  K.  sq/ 

37.  Q.  takes  R. 

38.  K.  to  K.  R.  2d 

39.  Q.R.toK.B.sq. 


Black.  (Dr.  C— .) 
K.  B.  P.  2 
K.  B.  takes  P. 
K.  to  K.  Kt.  2d 
K.  R.  to  K.  B.  2d 
K.  R.  takes  Kt. 
Q.  R.  t»  K.  B.  sq. 
K.  to  K^B.  2d 
K.  to  K.  sq.  (h) 
K.  R.  to  K.  B.  2d 
Q.  to  K.  B.  6th 
Q.  to  K.  7th,  ch. 
K.  R.  to  K.  B.  4th 
Q.  to  K.  R.  4th  (d 
K.  R.  takes  B. 
R.  to  K.  B.  6th 
K.  Kt.  P.  I 
Q.  takes  Q.,  ch. 
K.  Kt.  P.  1 
Q.  to  K.  R.  6th 


Mate. 

Notes. 


M  ^^  Kt.  takes  Kt.**  would  perhaps  have  been  a  better  move. 

(b)  Black  has  dexterously  contrived  to  carry  his  K.  beyond  reach  of  the 
threatened  perilous  conjunction  of  his  adversary's  Q.  and  B. 

(c)  This  unfortunate  error  renders  White's  pariie  irretrievable ;  had  he  moved 
t^is  Q.  R.  to  K.  sq.  instead,  his  game,  we  think,  was  perfectly  safe. 

(d)  Threatening  to  advance  R.  Kt.  P.  next  move,  with  terrible  effect. 

VOL.  VIII.  B  ©  2 


384 


THB  CHBS8  PLATER  S  CHROMICLB. 


CHESS  IN  THE  METROPOLIS. 

Initnictive  game  played  by  Mr.  Horwitz,  and  one  of  the  most  promiBing  Toong 
plavert  in  the  Liondon  Chess  Club,  Mr.  H.  giving  the  odds  of  his  Q.  VUhSl. 

{Remove  WkiU't  Q.  Rook  from  the  hoard.) 


WhiU.  (Mr.  H.)     BUuik.  (Mr.  M.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

8.  K.  Kt.  to  B.  8d    K.  Kt.  P.  2 

4.  K.  B.toQ.a4^K.  B.  to  Kt.  2d 

5.  Q.  P.  2  Q.  P.  1 

6.  Q.  B.  P.  1  K.  R.  P.  1 

7.  Castles  Q.  Kt  to  Q.  2d 
8   K.  Kt.  P.  1          K.  Kt.  P.  1 

9.  K.  Kt.  to  R.4th  P.  to  K.  B.  6th 

10.  K.Kt.toK.B.dthK.  B.  to  B.  8d 

11.  Q.  to  Q.  Kt.  8d  K.  R.  to  R.  2d 

12.  K.  B.  to  Q.  8d     Q.  Kt.  to  his  8d 
18.  K.  P.  1  P.  takes  P. 

14.  Kt.  to  Q.  6th,  ch.Q.  takes  Kt. 

15.  B.  takes  R.  (a)    Q.  B.  to  K.  8d 

16.  Q.  to  Q.  B.  2d     Castles 

17.  Q.  Kt.  to  Q.  2d  P.  takes  P. 

18.  Q.  Kt.  to  K.  4th  Q.  to  K.  9d 


WkUe,  (Mr.  H.)    Black.  (Mr.  M.) 

19.  Q.  B.  to  K.  R  4thP.  to  Q.  6th 

20.  Q.to Q.  B.sq.  (6)Q.  B.  to  Q.  B.  5th 

21.  R.  to  K.  sq.  K.  B.  to  K.  4th 

22.  K.  RtoR 5th,ch.K.  to  Kt  sq. 
28.  KttoQ.2d         K.  B.P.1 

24.  K.B.takesKtP.Q.toQ.8d 

25.  R  takes  R  P  takes  R 

26.  K.  B.  takes  P.     B.  to  Q.  4th 


27.  K  takes  B. 

28.  Q.  Kt.  P.  1 

29.  Q.  to  Q.  sq. 


Q.  takes  B. 
K.  Kt  to  B.  8d 
K.  P.  1  (e) 


30.  Kt  to  K.  B.  sq.    P.  to  Q.  7th 

81.  R.  to  K.  2d  Q  toherB.4th,ch. 


32.  K.  to  Kt  2d 

33.  R  takes  Q.  P. 

34.  Q.  takes  R. 

35.  Kt.  takes  Q. 


Q.  takes  P. 
R.  takes  R.,  ch. 
Q.  takes  Q.,  ch. 
K.  P.  1 


86.  Kt.  to  Q.  Kt.  sq.  Q.  Kt  to  Q.  4th 


And  Black  wins. 

Notes, 

(a)  White  gains  the  exchange,  but  it  is  doubtfUl  whether,  under  the  present 
circumstances,  it  was  prudent  to  give  up  his  Kt.  for  the  Rook. 

(6)  Ue  makes  a  brave  fight,  though  it  is  evident  his  antagonist  is  too  much  for 
him  at  these  fearful  odds. 

(c)  These  Pawns  are  well  played  by  Black  to  the  end. 


Mr.  HoBWiTZ  gives  the  Q.  R.  to  Mr.  M- 
(Remove  White's  Q.  R./rom  the  board.) 


«  mUe.  (Mr.  H.) 

1.  K,  P.  2 

2.  K.  R  P.  2 


Black.  (Mr.  M.) 
K.  P.2 
P.  takes  P. 


White.  (Mr.  H.)     Black.  (Mr.  M) 


3.  B.  to  Q.  R  4th   K.  Kt  P.  2 

4.  K.  R  P.  2  R  to  K.  Kt.  2d 

5.  Q.  P.  2 

6.  Q.  Kt  to  B.  8d 

7.  P.  takes  P. 

8.  a.  takes  R 

9.  Q.  toK.  R  5th    a  to  K.  B.  Sd 
10.  K.  P.  1  Q.toK.  Kt2d 
U.  Kt.  to  K.  4th       K.  Kt.  to  R  3d 
12.  K.  Kt  to  B.  3d    Q.  Kt  P.  2 


K.RP.  1 
Q.  B.  P.  1 1 

P.  takes  P. 
B.  takes  R. 


hite.QA 
LtoQ. 


18.  B.  to  Q.  Kt  3d    Q.  R  P.  2 

14.  K.  Kt.  takes  P.    Q.  R  P.  1 

15.  B.  tks.  K.  B.P.,ch.K.  to  B.  sq.  (a) 

16.  Q.  R  takes  P.      Q.  Kt  to  R  3d 

17.  Q.  Kt  to  Q.  6th  Q.  Kt  to  Kt  5th 

18.  Kt  to  K.  6th,  ch.  P.  takes  Kt 

19.  B.  takes  Kt         Q.  takes  B. 

20.  Q.  takes  Q.,  ch    B.  to  K.  Kt.  2d; 

21.  Q.  to  R  7th         Q.  B.  to  R.  3d 

22.  Q.toK.Kt.8th,  ch.K.  to  K.  2d  (6) 

23.  Q.  takes  B.         [R  toJK.  B.  sq. 

24.  B.  to  K.  8th,  ch. 


And  Mate  follows  in  two  moves.  7 

Notes, 
la)  By  taking  the  R  he  would  obviously  have  lost  a  piece. 
[b)  irolonging  such  a  game  is  frivolous  and  vexatious. 


THB  CHBSS   PLAYERS   CHRONICLEi 


385 


GAMES  IN  THE  GREAT  MATCH 

Between  Mr.  Stahukt  and  Mr.  Rousbbau,  at  New  Orleans,  Dec.  1845. 

In  the  early  numbers  of  our  preceding  volume  we  published  a  moiety  of  the  games 
in  this  important  contest,,  but  were  deterred  from  continuing  them  at  the  time 
through  the  apprehension  that  their  publicity  here,  mieht  operate  injuriously  upon  the 
circulation  or  Mr.  Stanley's  pamphlet  of  the  games,  mich  was  published  in  America 
shortly  after  the  match.  That  objection  no  longer  existine,  we  believe  we  shall 
gratify  the  majority  of  amateurs  of  Chess  in  this  country  by  giving  the  remainder  of 
the  battles,  many  of  which  are  admirably  contested,  and  none  without  some  points 
ofattracdon. 


Gams  XV. ^ 


WhUe.  (Mr.  S.) 

1.  K,  P.  2 

2.  K.  Kt.  to  B.  3d 
8.  K.  B.  to  Q.B.  4th 

4.  Q.  P.  1 

5.  Q.  B.  to  K.  3d 

6.  P.  takes  B. 

7.  K3.  to  Q-Kt.  3d 

8.  Castles 

9.  Q.  Kt.  to  B.  3d 

10.  Q.  Kt.  to  K.  2d 

11.  P.  takes  P. 

12.  K.  B.  takes  Kt. 

13.  K.  P.  1 

14.  Q.Kt.  to  K.Kt.3d 
16.  K.  Kt.  to  R.  4th 

16.  K.  to  R.  sq. 

17.  Q.  to  her  2d 

18.  K.  R.  to  B.  2d 

19.  Q.  R.  to  K.  B.  sq. 

20.  K.  R.  P.  I 

21.  K.  R.  to  B.  3d 

22.  Q.  to  K  B.  2d 


Black.  (Mr.  R.) 
K.P.2 

Q.  Kt.  to  B.  3d 
K.  B.  to  Q.  B.  4th 
Q.P.  I 
B.  takes  B. 
Q.  R  to  K.  3d 
K.  Kt  to  B.  3d 
Q.  to  K.  2d 
Castles  on  K*s  side 

a  P.  I 

K.  Kt.  takes  P. 
B.  takes  B. 
Q.  B.  to  K.  3d 
K.  B.  P.  1 
K.  Kt.  P.  1  (a) 
Q.  to  K.  Kt.  2d 
K.  R.  to  B.  2d 
Q.  R.  to  K.  B.  sq. 
Q.  R.  P.  1  (b) 
K.  to  R.  sq. 
Q.  Kt.  to  K.  2d 
K.  B.  P  I 


While.  (Mr.  S.)         Slack.  (Mr.  R.) 

23.  P.  takes  P.  P.  takes  P. 

24.  Q.  Kt.  takes  P.(c)Q.  B.  takes  Kt. 

25.  Kt.  takes  B.         K.  R.  takes  Kt. 


26.  Q.  to  K.  3d 

27.  R.  takes  R. 

28.  Q.  takes  R. 

29.  Q.  B.  P.  2 


R.  takes  R. 
R.  takes  R. 
O.B.P.  I 
Kt.  to  K.  Kt.  3d 


30.  Q.  to  K.  R.  5th    Q.  to  K  B  3d 

31.  K.  to  Kt.  sq.        K.  to  Kt.  2d 

32.  Q.  to  K.  Kt.  4th  Q.  to  K.  B.  5th 

33.  Q.  to  her  7th,  ch.  Q.  to  K.  B.  2d 

34.  Q.  to  K.  Kt.  4th  Q.  Kt.  P.  2 


35.  P.  takes  P. 

36.  Q.  Kt.  P.  1 

37.  K  to  R.  2d 

38.  K.  R.  P.  1 

39.  K.  R.  P.  1 

40.  P.  takes  Kt. 


Q.  R.  P.  takes  P. 
Q.  to  Q.  R.  2d,  ch. 
Q.  takes  Q.  R.  P. 
Q.take8Q.Kt.P.(e; 
Q.  takes  Q.  P. 
Q.  takes  P. 


41.  Q.  to  her  7th,  ch.  K.  to  R.  3d 

42.  K.  Kt.  P.  1  K.  P.  1 

43.  Q.  to  her  2d,  ch.  K  to  R.  4th 

44.  K.  to  R.  sq.         K.  to  Kt.  5th  (!)(« 


Mates  in  two  moves. 


{i 


Notes. 

fa)  Justly  fearing  the  adverse  Knight's  getting  posted  at  K.  B.*s  4th. 

[b)  Black  can  play  merely  waiting  moves.    He  dares  make  no  development. 

(c)  This  move,  Mr.  Stanley  says,  was  founded  on  miscalculation,  and  costs  a 
piece.  It  is  certainly  an  extraordinary  slip  to  occur  in  a  match  game  of  such  con- 
sequence. 

(<0  Black  surrenders  his  Knight,  securely  relying  on  the  Pawns,  which,  with 
common  care,  would  be  irresistible. 

(e)  A  &tal  and  inexplicable  error,  by  which  Mr.  Rousseau  throws  away  the  victory 
at  the  moment  he  has  achieved  it. 


*  For  th«  fimrtMn  pracadinf  games,  see  Vol.  VII.  of  this  Magaxine, 


S86 


THE   CHBSS   player's   CHROMICLB. 


CHESS  IN  THE  METROPOLIS. 

The  followine  brilliant  specimen  of  the  K.  Kt.*8  Gkunbit  is  fh>m  the  fine  col- 
lection of  Sames  played  during  this  summer  by  Mr.  Habrwitz  and  Mr.  B— e  of 
the  London  Chess  Club. 

0 


Wkiit.  (Bir.  H.)    Bladi.  (Bir. 
1.  K.  P.  d  K.  P.  2 

5.  K.  B.  P.  9  P.  takes  P. 
8.  K.  Kt.  to  a  Sd    K.  Kt.  P.  3 

4.  K.  B.  to  Q.  B.4thK.  B.  to  Kt.  2d 
tf .  Q.  P.  2  Q.  P.  1 

6.  Castles  K.  R.  P.  1 

7.  K.  Kt.  P.  1  P.  to  Kt.  5th 

8.  K.  Kt.  to  R.  4th  P.  to  K.  B.  6th 

9.  Q.  B.  P.  1  K.  B.  to  B.  8d 

10.  Q.  to  Q.  Kt.  8d  B.  takes  Kt. 

11.  B.tks.K.B.P.,oh.K.  to  B  sq. 

12.  B.  takes  Kt.         Q.  to  K.  B.  8d 
18.  B.  to  Q.  B.  4th    B.  to  K.  Kt.  4th 


TF^t/tf.  (Mr.  H.)  Black.  (Mr.  S-^.) 
14.  Q.  Kt.  to  Q.  2d  P.toK.B.7th,ch(a) 
1^.  K.  to  Kt.  2d        B.  to  K.  6th 

16.  R.  B.  to  K.  2d     K.  to  Kt*  2d 

17.  Q.  Kt.  to  Q.  B.4thB.  takes  B. 

18.  K.  R.  takes  P.      Q.  to  K.  Kt.  8d 

19.  Q.  R.  takes  B.     Q.  takes  P.»  ch 

20.  K.  to  Kt.  sq.        Q.  B.  to  K.  3d 

21.  Q.  R.  to  K.  B.  sq.  Q.  B.  to  Q.  4th 

22.  R.  to  B.7th,ch.(fr)B.  takes  B. 
28.  R.  takes  B.,  ch.  K.  td»aB. 
24.  Kt.  takes  Q.  P., 

dbl.  ch. 


Black  rettgns. 

Noies. 
{a\  Here  the  attack  and  counter-attack  are  lively  and  interesting. 
[b)  A  very  pretty  finish. 


nV    ^ 


TO  SUBSCRIBERS. 


SuBSCsiBBBs  and  the  Public  are  respectfully  informed,  that  to  enable  the  Pro- 
prietors of  the  Chbss  Platbb's  CHBonciiB  to  carry  out  the  improyements  they 
contemplate  in  the  Magasine,  it  has  been  found  desirable  to  discontinue  the  Weekly 
Numbers  at  the  end  of  the  present  volume ;  the  work,  containing  Two  closely- 
printed  Sheets  of  miCtter,  will,  therefore,  after  this  year,  be  published  on  the  Firtt 
of  every  Month,  price  Is.  6d.    Full  particulars  will  be  issued  in,  a  lew  days. 


NOTICES  TO  CORRESPONDENTS. 

**  H.  C.  K.**— It  shaU  have  an  oarly  place. 

**  D.  T."— Thanks  for  tha  tnggettion ;  bat  it  is  impossible  to  publish  the  sort  of  pners  retinirad,  while  the 
work  is  continued  in  we3uy  numbers.  At  the  beginning  of  the  year  a  change  ,tn  the  form  will  enable 
us  to  do  so. 

**0.  L.  8.*'— We  should  advise  you  to  lose  no  time  in  completing  your  sets.  The  back  volumes,  fire,  six, 
and  seven,  promise  soon  to  be  very  scarce.    Apply  to  Hastings  of  Carey  StieeC 


TH>   CHESS    FLAYEHS   ClIROMtCLB. 

CALVI'S  ELEMENTARY    LESSONS. 
{Continued frtna  page  380.) 
Pbobliii  No.  11. 


TvniTX-nuT  Lebsoh. 

BMsBd  Scotion.— K.  tx.  mt  9d  mura. 

WMU.  Slack. 

1.  K.  P.  2  I  K.  P.  2 

2.  K.Kt.toB.ad  I  K.  Kt.  toB.Sd 
Id  1012,  this  defence  was  giveD  by 

DamiaiKt,  who  pronounced  it  to  be  bad. 
All  tubsequeat  writers,  such  aa  Lopez, 
Salvio,  Greco,  Lolli,  PonzLani,  Cozio, 
Sarratt,  Walker,  have  been  of  die  auue 
opinion.  Philidor,  the  Amateura,  La- 
bourdomiaia,  Dal  Rio,  have  not  thought 
it  worth  while  to  notice  it.  It  waa 
about  to  be  forgotten,  when  Mqjor 
jaeniacU   withdrew   it  from   oblivion, 


(Palamede,  vol  1,  p.  304)  and  pointed 
out  an  iogeniouB  opening,  whereby  the 
second  pUver  could  arrive  at  a  position 
equal  to  ^t  of  hia  adversary.  But  in 
the  second  volume,  which  includes  many 
interesting  details,  the  Major,  as  a  con- 
scientious author,  mentions  that  liis  de- 
fence is  not  satis&ctory.  Bowever,  the 
moves  which  he  points  out,  appeared  to 
Mr.  Lewis  to  be  so  ingenious,  that  he,  in 
bis  last  Treatise  p.  114,  considers  them 
sufficiently  powerAil,  as  to  allow  the 
second  player  to  bring  out  his  K.  Kt.  to 
B.  Sd,  witliout  compromisinK  liis  game. 
We  shall  now  explain  this  defence, 
takmg  the  authors  in  chronological 
order. 


388 


THB   CHB88   PLAYERS   CHRONICLE. 


8.  K.  Kt.  Ukei  p.  I  K.  Kt.  takes  P. 

Black  codd  abo  play,  Q.  to  K.  2d  or 
Q.  P.  I. 

(See  the  next  openings.) 

4.  Q.  to  K.  2d       I  Q.  to  K.  2d 

K  Black,  instead  of  plajin(|  Q.  to  K. 
2d,  had  withdrawn  his  Knight,  you 
would  have  given  check  with  hX  at  Q. 
B  6th. 


5.  Q.  takes  Kt. 

6.  Q.  P.  2  sq. 

7.  K.  B.  P.  2  so. 

8.  Q.  P.  takes  P. 


Q.  P.  1 
K.  B.  P.  1 
Q.  P.  takes  Kt. 
Q.  Kt.  to  Q.  2d 


Black  could  also  take  Pawn  with  Pawn. 
(See  third  variation.) 


9.  Q.Kt.toB.3d 
10.  Kt.  to  Q.  5th 


P.  takes  P. 
Q.  to  Q.  Sd 


Black,  instead  of  playing  Q.  to  Qi  8d, 
could  also  move  her  to  Q.  B.  4Ui,  or 
play  K.  Kt.  to  B.  3d.  (See  first  and 
second  variations.) 

11.  P.  takes  P         I  Q.  toQ.  B. Sd 

Had  Black  taken  Pawn  with  his 
Knight,  you  could  have  won  a  piece  hy 
plajfW  Q.  R  to.  K.  B.  4th,  and,  if 
instead  of  taking  it  with  the  Kt.  he  had 
taken  it  with  the  Queen,  you  should 
exchange  Queens,  and  afterwards  check 
the  King  with  Kt.  at  Q.  B.  7th. 


Q.to  Q.B.4th 
Q.  takes  K.  B. 


12.  K.B.toQ.Kt5th 
18.  Q.B.  toK.  Sd 
14.  Kt.tks.  QBP,ch 

The  following  move   you   take  the 
Queen,  and  will  win. 

Fir$t  VarUUion. 


White. 

10.  Kt  to  Q.  5th 

11.  Q.  a  to  K.  8d 

12.  Q.  B.  to  Q.  2d 
18.  Q.  Kt.  P.  2 
14.  K.B.toQ.Kt5th 

Black  heing  fbrced  to  give  up  the  Q. 
B.  Pawn,  you  will  take-  it  ^th  the  Kt. 
and  will  win  the  Rook. 


Black. 

Q.  to  Q.  B.  4th 
Q.  to  Q.  R4th,ch. 
Q.  to  Q.  R  4th 
Q.toQ.B.8d 


Second  Variaiian. 

WhiU.  Black, 

10.  Kt.  to  Q.  5th     IK.  Kt.  to  B.  3d 

11.  Kt.takesKt.,ch.  (  P.  takes  Kt. 

If  instead  of  taking  Kt.,  you  bad 
given  check  with  Q.  at  Q.  R  4th,  Black 
would  have  plaved  Q.  B.  to  Q.  2d,  and 
afterwards  would  have  taken  Pawn  with 
Pawn,  giving  him  an  excellent  game. 

12.  P.  takes  P.        |  Q.  takes  P. 

13.  Q.  takes  Q.       |  P.  takes  Q. 

Tour  game  is  to  be  preferred ;  Black 
having  two  isolated  Pawns. 

Third  Variation, 

White.  Black. 

8.  Q.  P.  takes  P.   I  P.  takes  P. 

9.  P.  takes  P.        |  Q.  Kt.  to  Q  2d 

Instead  of  taking  Pawn  with  K.  B.  P.* 
you  should  take  it  with  the  Queen  f 
you  would  then  have  remained  with 
a  Pawn  more. 

10.  Q.B.  to  K.  B.  4th  I  K.  Kt.  P.  2 

11.  Q.  B.  toK.Kt.3d  I  K.  B.  to  Kt.  2d 

In  this  position,  the  game  may  be 
considered  equal 

Eighty'Jifth  Opening. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  8d 

3.  Kt.  takes  P. 


Black. 
K.  P.2 

K.  Kt.  to  B.  3d 
Q.  to  K.  2d 

This  move  of  Black's  is  given  bj 
Lopez  (page  125). 


4.  Q.  P.  2 

5.  Kt.  to  B.  8d 

6.  K.  B.  to  K.  2d 


Q.P.  1 

Q.  takes  P.,  eh. 

Q.RtoK.R4th 


Lopez  directs  you  to  cover  the  check 
with  the  K.  B.,  but  it  would  have  beea 
better  to  interpose  with  the  Q  R,  to 
place  afterwards  the  K.  B.  on  Q.  3d. 


Q.  Kt.  to  Q  2d 
Q.  to  B.  7th 


7.  Q.  B.  P.  1 

8.  Q.Kt.toQ.2d 

By  this  method  of  play,  says  Lopez, 
Black  wiU,  after  exchanging  Qums, 
have  a  pretty  good  game. 


i®^A^ 


PROBLEM  No.   198. 


PROBLEM  No.  194. 


i 


im^. 


PROBLEM  No.  195. 


PROBLEM  No.  196. 


THE 


eht%%  iltostr^d  CUtt^nitlt 


No.  50. 

NEW  6BBI1B6 


.} 


SATURDAY,  DECEMBER  11,  1847. 


5  PRICE 

(  THREEPENCE. 


■  ..t 


CHESS  OF  OLD  IN  THE  WESTMINSTER  CHESS  CLUB. 


Game  between  Messrs.  Slous  and  G.  Walkeb. 


White.  (Mr.  8.)  Black   (Mr.  W.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  3d 

3.  B.  to  Q.  B.  4th  B.  to  Q.  B.  4th 


4.  Q.  Kt.  P.  2 
6.  Q.  B.  P.  1 

6.  Castles 

7.  Q.  P.  2 

8.  Q.  P.  takes  P. 


B.  takes  P. 
B.  to  E.  R.  4th 
K.  Kt.  to  B.  3d 
K.  Kt.  takes  P. 
Kt.  to  Q.  B.  4th 


9.  Q.  to  B.  2d  (a)    Kt.  to  K.  3d 

0.  B.  takes  Kt.         Q.  P.  takes  B. 

1.  R.  to  Q.  sq.  B.  to  Q.  2d 

2.  Q.  Kt.  to  Q.  2d   Q.  to  K.  2d 

3.  Q.  Kt.  to  K.  4th  K.  R.  P.  1 

4.  Q.  R.  P.  2  Castles  with  Q.  R. 

5.  Q.  B.  to  R.  3d      Q.  t )  K.  sq. 

6.  Kt.  to  Q.  B.  5th  B.  to  Q.  Kt.  3d 


7.  Kt.  takes  B. 
S.  R.  takes  R. 
9.  R.  to  Q.  sq. 

20.  Q,  B.  P.  I 

21.  Q.  to  Kt.  3d 


R.  takes  Kt« 
Q.  takes  R. 
Q.  to  K.  sq. 
B.  to  R.  4th 
K.  B.  P.  2 


22.  R.  to  Q,  Kt.  sq.(ftQ.  Kt.  P.  1 

23.  Q.  B.  P.  1  K.  Kt.  P.  2 


Black.  (Mr.  W.) 
R.  P.  takes  P. 
K.  to  Kt.  2d 
K.Kt.  P.  1 
R.  to  R.  2d 
R.  to  Kt.  2d 
R.  to  R.  2d 


White,  (Mr,  S.) 

24.  P.  takes  P. 

25.  Q.  toKt.  5th 

26.  R.  to  Q.  sq. 

27.  Kt.  to  R.  4th 

28.  R.  to  Q.  B.  sq. 

29.  B.  to  K.  B.  8th 

30.  Kt.  to  Kt.  6th  (c  Q.  takes  Kt. 

31.  Q.  takes  Kt.,  ch.  K.  to  Kt.  sq. 

32.  R.  to  Q.  sq.  Q.  to  K.  Kt.  4th 

33.  Q.  to  K.  8th,  ch.  K.  to  Kt.  2d 

34.  K.  Kt.  P.  1  R.  to  R.  sq.     . 

35.  K.  R.  P.  2  (d)      P.  takes  P.  en  pat, 

36.  R.  to  Q.  8th         Q.  checks 

37.  K.  to  R.  2d  Q.  to  Q.  B.  5th 

38.  R.  to  Kt.  8th,  ch.  K.  to  R.  2d 

39.  R.  to  R.  8th,  ch.  K.  to  Kt.  2d 

40.  Q.  to  B.  8th,  ch.  K.  to  B.  3d 

41.  Q.  to  K.  8th,  ch.  K.  to  Q.  4th 

42.  R.  to  Q.  8th,  ch.  K.  to  K.  5th 

43.  Q.  to  K.  R.  5th    R.  to  Kt. 

44.  Q.tks.P.<mKR6thQ.  to  K.  7th 

45.  Q.  to  Kt.  2d^  ch.  K.  takes  P. 

46.  K.  B.  P.  21,  ch. 


And  Blaick  resigns. 

Notes, 

(a)  We  like  Q.  to  her  6  th,  and  if  the  Kt.  then  retreat  to  K.*8  Sd.  to  pky  Q.  B. 
to  R.  3d. 

{If)  The  attack  is  capitally  sustained  by  Mr.  Slous. 

(c)  All  this  is  very  cleverly  played. 

{d)  Preparatory  to  playing  the  *  Rook  away.  Th6  student  will  see,  on  looking 
(It  the  position,  how  important  it  was  to  remove  thiii  Pawn,  so  that  when  Blafk 
checked,  the  King  might  go  to  R.*s  ^d  instead  of  to  Kt*s  2d. 

VOL.   VIII.  E   B   2 


39« 


THE   CHESS   PLAYERS   CHRONICLE. 


White.  (Mr.  W.) 

1.  K.  P.  2 

2.  K.  B.  to  Q.  B.  4th 
8.  Q.  to  K.  2dL 

4.  Kt.  to  K.  B.  3d 

5.  Q.  B.  P.  1 

6.  Q.  P.  1 

7.  Castles 

8.  B.  takes  B. 

9.  Q.  Et.  to  Q.  2d 

10.  Kt.  to  Q.  B.  4th 

11.  Kt.  toK.  3d 

12.  Q.  Kt.  P.  2 

13.  B.  to  Q.  2d 

14.  P.  takes  P. 

15.  Kt.  to  K.  B.  5th 

16.  Kt.  to  K.  Kt.  3d 

17.  Q.  P.  1 

18.  K.  R.  to  K.  sq. 

19.  Q.  R.  P.  2  (a) 

20.  R.  takes  P. 

21.  Kt.  to  K.  R.  4th 

22.  Q.  to  Q.  sq. 

23.  Kt.  from  R.  4th 

to  B.  5th 

24.  B.  to  K.  3d 

25.  Kt.  takes  B« 


Between  the  same  Players. 

White,  (Mr.  W.)  Black,  (Mr.  S.) 

26.  R.  to  K.  2d  Q.  to  Q.  Kt.  4th 

27.  Kt.  from  Kt.  3d  Q.  to  B.  3d 
to  B.  5th 

28.  Q.  to  Q.  R.  sq.  Kt.  to  K.  B.  5th 

29.  K.  R.  to  Q.  R.  2d  Q.  to  Q.  2d 


Black,  (Mr.  S.) 
K.  P.  2 

K.  B.  to  Q.  B.  4th 
Q.  to  K.  2d 

Q.P.  1 

Q.Kt.  toB.  3d 
K.  Kt  to  B.  3d 
B.  to  K.  3d 
P.  takes  B. 
Castles  K.  R. 
Q.  Kt.  P.  2 
Q.  R.  P.  1 
B.  to  Kt.  3d 
Q.  P.  1 
P.  takes  P. 
Q.  to  K.  3d 
K.  R.  P.  1 
Q.  R.  to  K.  sq. 
K.P.  1 
P.  takes  P. 
Q.  to  Q.  2d 
Kt.  takes  Q.  P. 
Kt.  to  Q.  B.  3d 
Kt.  to  K.  4th 


B.  takes  B. 
Kt.  to  Q.  6th 


30.  R.  takes  P. 

31.  Kt.  takes  Kt. 

32.  Kt.  to  K.  3d 

33.  R.  to  R.  8th 

34.  K.  to  B.  sq. 

35.  R  takes  R. 

36.  K.  to  K.  sq. 

37.  P.  takes  Kt. 

38.  R.  to  R.  8th 


Kt.  to  K.  Kt.  5th 
Q.  takes  Kt. 
Q.  to  K.  Kt.  4th 
Kt.  to  R.  6tb,  ch. 
Q.  takes  Kt. 
Q.  to  Q.  6th,  ch. 
R. takes  R. 
Q.  takes  R.  P. 
R.  takes  R. 


Q.  takes  B.  P.,  ch. 
Q.  to  Q.  6th,  ch. 
Q.  to  Kt  8th,  ch. 
Q.P.I 


And 


39.  Q.  takes  R.,  ch.   K.  to  R.  2d 

40.  K.  to  Q.  2d  (6)     Q.  to  Q,  6th,  ch. 

41.  K.  to  K.  sq. 

42.  K.  to  B  sq. 

43.  K.  to  Kt. 

44.  K.  to  Kt.  2d 

45.  Q.  to  Q.  Kt.  7th  Q.  to  Q.  6th 

46.  Q.  takes  Q.  B.  P.K.  P.  1 

47.  P.  takes  P.  P.  takes  P. 

48.  Q,  Kt.  P.  1  Q.  to  Q.  7th,  ch. 

49.  K.  to  B.  3d  K.  P.  1 

50.  Q.  Kt.  P.  1  P.  Queens 

Wins. 


Notes, 


(a)  This  ultimately  loses  a  Pawn. 

(ft)  Better  surely  to  have  taken  the  Q.  P. ;  the  move  made  is  mere  child*s  play. 


CHESS  AT  OXFORD. 

The  following  smart  little  skirmish  is  one  of  several  well  contested  games  which 

have  lately  come  off  at  this  promising  club. 


White.  Black. 

(The  Rev.  Mr.  C.)    (The  President.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  ^.  3d   Q.  Kt.  to  B.  3d 

3.  Q.  P.  2  Kt.  takes  P. 

4.  Kt.  takes  Kt.       P.  takes  Kt. 

5.  K.B.  to  Q.  B.  4th  Q.  Kt.  P.  1 

6.  Castles  Q.  B.  to  Q  Kt.  2d 

7.  Q.  B.  P.  1  P.  takes  P. 

!  8.  Kt.  takes  P.         K.  B.  to  Q.  B.  4th 
9.  Q.  B.  to  K.  3d    B.  takes  B. 

10.  P.  takes  B.  K.  Kt.  to  R.  3d 

11.  Q.  to  Q.  Kt.  3d  Castles 

112.  K.  R.  to  K.  B.  2d  Q.  to  K.  Kt  4th 
13.  Q.  Kt.  to  Kt.5th  B.  takes  K.  P. 


WhiU.  Black. 

(The  Rev.  Mr.  C.)    (The  President.) 

14.  Kt.  takes  Q.  B.P.  Q.  R.  to  Q  B.  sq. 

15.  B.  to  Q.  5th        B.  takes  B. 

16.  Kt.  takes  B.         Kt.  to  K.  Kt.  5th 

17.  K.  R.  to  K.  B.  3d  Q.  to  K.  4th 

18.  K.R. to KKt. 3d K.  R.  P.  2 

19.  Q.  R.  to  K.  B.  sq.  Q.R.toQB.  4th  (a 

20.  Kt.  to  K.  B.  4th  Q.  R.  to  Q.  B.  Sd 

21.  K.  R  P.  1  Kt.  to  K.  B.  3d 

22.  K.  R.  to  K.  B.  3d  Kt.  to  K.  5th 

23.  Kt.toK.Kt.6th  (h  R.  takes  Kt. 

24.  R.  takes  K.  B.  P.R.tks.K.Kt.P.ch.(« 

25.  K.  takes  R.  Q.toK.Kt.  6th,  ch. 

26.  K.  to  R.  sq.  Q.take8K.R.P.,ch. 


And  draws  the  game. 


iNokt. 


THB   CHESS   PLATER  S   CHRONICLE^ 


S9Z 


Notes, 

(a)  Rt.  takes  K.  R.  P.,  and  if  the  King  took  Kt.,  P.  to  E.  R.  5th  looks  feasible. 

(h)  This  is  an  enterprising  move  at  least.  « 

(c)  Black  can  ensure  a  drawn  game  thus,  but  his  chance  of  winning  would  have 
been  bstter,  we  think,  by  first  taking  R.  with  R.  The  variations  are  too  numerous 
for  us  to  give,  but  the  reader  will  find  them  fertile  in  beautiful  situations. 


CHESS  IN  THE  METROPOLIS. 


Game  in  the  Match  between  Capt.  Kennedy  and  Mr. 

Chess  Club. 


-,  of  the  London 


White.  (Capt.  K.)  Black,  (Mr.—) 

1.  K.  P.  2  K.  P.  2 

2.  K.  B.  P.  2  P.  takes  P. 

5.  K.  B.  to  Q.  B.  4thQ.  to  K.  R  5th,  ch. 

4.  K.  to  B.  sq.  K.  Kt.  P.  2 

5.  Q.  Kt.  to  B.  3d    K.  B.  to  Kt.  2d 

6.  Q,  P.  2  Q.  P.  1 

7.  K.  P.  1  K.  Kt.  to  K.  2d 

8.  P.  takes  P.  (a)      P.  takes  P. 

9.  Q.  Kt.  to  his  5th  Q.  P.  1 

10.  Q.KttoQ6th,ch(&K.  to  K.  B.  sq. 

11.  Q.  Kt.  takes  Q.  B.Q.  P.  takes  K.  B. 

12.  Kt.  takes  Kt.        K.  takes  Kt. 

13.  Q.  to  K.  2d,  ch.    K.  to  B.  sq. 

14.  Q.  tks.  P.  on  Q.B.Q.  Kt.  to  B.  Sd 

5th  (c) 

15.  K.  Kt.  to  B.  8d    Q.  to  K.  R.  4th  (d) 

16.  Q.  to  Q.  B.  5th,chK.  to  Kt.  sq. 

17.  B.  tks.  Gambit  P.Kt.  takes  Q.  P. 


White.  (Capt.  K.)  Black.  (Mr.—) 

18.  Kt.  takes  Kt.        B.  takes  Kt. 

19.  Q.tks.K.Kt.P.,ch.Q.  takes  Q. 

20.  B  takes  Q.  (e)     B.  takes  Q.  Kt.  P. 

21.  Q.  R.  to  Q.  Kt.sq.B.  to  Q.  5th 

22.  Q.R.tk8.Q.Kt.P.K.  R.  P.  1 

23.  B.  to  K.  R.  4th    Q.  R.  to  Q.  B.  sq. 

24.  Q.  R.  to  Q.  7th    B.  to  Q.  Kt.  3d 

25.  B.  to  K.  B.  6th     Q.  R.  takes  Q.B.P. 

26.  K.  to  K.  sq.  K.  R.  to  R.  2d 

27.  K.  to  Q.  sq.  (/)  Q.  R.  to  K.  B.  7th 

28.  Q.  R.  to  Q.  6th    K.  R.  P.  1 

29.  K.  R.  to  K.  sq.     K.  to  K.  B.  sq. 

30.  Q.  R.  to  Q.  B.  6tbQ.  R.  takes  B. 

31.  Q.  R.  takes  R.      K.  to  Kt.  2dj 

32.  K.  R.  to  K.  B.  sq.B.  to  Q.  5th 

33.  R.  tks.  K.  B.P.,ch.K.  to  Kt.  3d 

34.  R.  takes  R.  K.  takes  R. 


And  Black  resigned* 


Notes. 


(a)  Q.  Kt.  to  K.  4th  would  also  have  been  a  good  move. 

{h)  Preferable  to  winning  the  Rook,  as  that  would  probably  have  involved  the 
loss  of  two  minor  Pieces. 

(c)  From  this  time  forth.  White  has  it  all  his  own  way. 

(d)  Better  to  K.  R.  3d,  apparently. 

(«)  White  appears  to  play  with  over  confidence  in  the  strength  of  his  position, 
and  hence,  to  omit  to  make  the  most  of  it. 

(/)  We  should  rather  have  compelled  the  Q.  R.  to  retreat,  by  playing  Q.  R.  to 
Q.  Kt.  7th,  and  then  have  brought  the  K.  R.  into  play.  The  actuu  play,  however, 
M  quite  satisfactory,  since  it  wins. 


^4 


THB   CHESS   PLATER  S   CHRONICLE. 


CHESS  BY  CORRESPONDENCE. 

The  following  game  was  played  between  the  Chess  Clubs  of  lalle,  and 

Douai,  and  has  just  been  finished. 

*  GaMB  THB   FiBST — ThS  LiLLB   GamB.* 


White.  (LiUe.)  Blach  (Douai.) 

1.  Q.P.2  K.B.  P.  2  (a) 

2.  Q.  B.  P.  2  (b)  K.  Kt.  to  B.  3d 

3.  Q.  Kt.  to  B.  3d  K.  P.  1 

4.  K.  P.  1  Q.  B.  P.  2  . 

5.  K.  B.  to  Q.  3d  P.  takes  P.  (c) 

6.  P.  takes  P.  K.  Kt.  P.  1 

7.  Q.  B.  to  K.  B.  4thQ.  P.  1 

8.  K.  Kt.  to  K.  2d  K.  Kt.  to  R.  4th 

9.  Q.  to  Q.  2d  K.  Kt.  takes  Q.  B. 

10.  Q.  takes  K.  Kt.  K.  B.  to  K.  Kt.  2d 

11.  Q.  toK.  3d  Castles 

12.  Castles  Q.  R.  Q.  Kt.  to  R.  3d 


13.  K.  B.  P.  2 

14.  K.  R.  P.  1 

15.  K.  Kt   P.  2 


Q.  Kt.  to  Q.  B.  2d 
Q.  B.  to  Q.  2d 
Q.  to  K.  sq. 


16.  K.  Kt.  P.  takes  P.K.  P.  takes  P. 

17.  Q.  to  K.  B.  2d    Q.  Kt.  P.  2  (d) 

18.  Q.  R,  to  K.  sq. 

19.  K.  R.  P.  1  (<f) 
TO.  B.  takes  P.,  eh. 

21.  B.UkesB.,  ch. 

22.  K.  R.  P.  1 


Q.  to  Q.  B.  sq. 
Q.  Kt.  P.  takes  P. 
Q.  B.  to  K.  3d 
Kt.  takes  B. 
K.  R.  to  K.  sq. 


23.  K.  R.  P.  takes  P.K.  R.  P.  takes  P. 

24.  K.  R.  to  Kt.  sq.   Kt.  to  K.  B.sq.(/) 

Black  Resigns. 


WhUe.  (LiUe.)        Black,  (Douai.) 

25.  K.  to  Q.  Kt.  sq.  Q.  R.  to  Q.  Kt.  sq. 

26.  Q.  R.  to  Q.  B.  sq.Q.  to  Q.  Kt.  2d 

27.  Q.R.  to  Q.  B.2d  K.R.  to  Q.  B.  8q. 

28.  Q.  to  K.  3d         K.  R.  to  Q.B.  5th 

29.  K.  R.  to  Q.  sq.     K.R.toQ.Kt.5th(^ 

30.  K.  R.  to  Q.  2d      K.  to  K.  B.  2d 

31.  Q.  P.  1  Q.  R.  to  K.  sq. 

32.  Q.  to  K.  Kt.  3d    Kt  to  Q.  2d 

33.  K.  Kt.  to  Q.  B.  sq.B.  takes  Q.  Kt. 

34.  Q.  R.  takes  R      Kt.  to  K.  B.  3d 

35.  K.  R.  to  K.Kt.  2dQ.  R.  to  K.  Kt.  sq. 

36.  Q.  R.  to  Q.  B.  6thKt.  tks.  Q.  P.  (A) 

37.  Q.  R.  takes  Q.  P.  Kt.  to  K.  B.  3d 

38.  Kt.  to  Q.  3d        K.  to  K.  2d 

39.  Q-RtoK6th,ch(0K.  toK.B.2d 

40.  Q.  to  K.  R.  4th    K.  takes  Q.  R.  (A) 

41.  Kt.  to  Q.B.5th,chK.  to  K.  B.  2d 

42.  Kt.  takes  Q.        K.  R.  takes  Kt. 

43.  R.  to  Q.  B.  2d      K.  to  K.  Kt.  2d 

44.  R.  to  Q.  B.  6th 

45.  R.  to  Q.  R.  6th 

46.  Q.  R,  P.  1 

47.  R.  tks.  K.Kt.P.(0 


Kt.  to  K.  R.  4th 
K.  to  K.  R.  2d 
Q.  R.  toK.  sq. 


Notes, 

(a)  This  move  is  found  in  Stein*s  '*  Nouvel  Essai  sur  le  jeu  des  Echeos,**  (1789). 
It  IS  hardly  so  good  as  Q.  P.  two^  or  K.  P.  1. 

(6)  The  move  of  K.  P.  2,  invented  by  Mr.  Staunton,  is  at  least  as  good,  we  think, 
as  this. 

c)  Objectionable,  inasmuch,  as  it  opens  the  diagonal  for  Whitens  Q.  B. 

d)  Black  properly  try  to  divert  their  opponents,  by  a  counter-attack. 

e)  The  sole  advantage  of  White,  consists  in  their  having  an  attack  on  the 
adverse  King's  side  and  this  Pawn  to  force  a  break ;  but  these  suffice  to  win  the 
day. 

(/)  Black*s  position  is  now  becoming  confined  and  uncomfortable. 

(jg)  At  this  point  Black  have  contrived  to  turn  the  tables  on  their  opponents,  and 
get  the  attack  m  their  own  hands  completely. 

(A)  Kt.  to  K.  5th,  although  less  prominng  at  the  first  glance,  we  believe  to  be  a 
stronger  move. 

(t)  This  move  appears  to  have  been  overlooked  by  the  Douai  players,  although 
it  is  obvious  enough. 

(k)  They  have  nothing  better  to  do. 

(Z)  Winning  both  a  Rook  and  a  Knight  in  return.    A  very  clever  manoeavre. 


♦  The  Douai  Game  next  week. 


THB   CHESS   PLAYERS    CHRONICLE. 


395 


CALVrS  ELEMENTARY    LESSONS. 
{Cowlmued  from  page  388.) 


JSigh^'Sixth  Opemiig, 


White. 

1.  K.  P.2 

3.  K.  Kt.  to  B.  Sd 

3.  Kt«  takes  P. 

4.  Q.  to  K.  2d 


Black. 

K.  P.2 

K.  Kt.  to  B.  8d 
Kt.  takes  P. 
Q.  P.2 


This  opening  is  by  Salvio,  according 
to  the  Encyclopcedia ;  it  is  not,  however, 
to  be  found  in  the  first  edition  of  this 
author's  Treatise. 


Q.  to  K.  2d 
Q.  takes  Kt. 


5.  Q.  P.  I 

6.  P.  takes  Kt. 

7.  K.P.takesQ.  P. 

You  win  a  Pawn,  which  ought  to 
insure  you  the  game. 


Eighty -eeventh  Opening. 


White. 

L  K.  P.  2 

2.  K.  Kt.  toB.dd 

3.  Kt.  takes  P. 


Black. 

K.  P.2 

K.  Kt.  to  B.  3d 

Q.  P.  1 


This  opening  is  given  by  Cozio. 
Black*s  move  is  the  best  that  can  be 
made  in  this  position. 


4.  Kt.  to  K.  B.  dd 

5.  Q.  to  K.  2d 


Kt.  takes  P. 
Q.  to  K.  2d 


You  should  rather  push  on  the  Q.  P. 
2  sq.,  instead  of  playmg  Q.  to  EL  2d. 
(See  the  next  Opening.) 

6.  Q.  P.  1  Kt.  to  B.  3d 

7.  Q.  takes  Q.       |  B.  takes  Q. 

In  this  position  the  game  may  be 
considered  equal. 

Eighty-eighth  Opening, 
White.  Black. 


1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toK.B.  4th 


K.  P.  2 

K.  Kt.  to  B.  Sd 

Kt.  takes  P. 


This  opening  is  given  by  Silberschmidt, 
who  makes  White  win,  but  I  think  that 
it  is  not  forced. 

If  Black,  instead  of  taking  Pawn  with 
the  Knight,  had  brought  the  Q.  Kt.  to 
B.  3d,  you  should  have  played  the  K. 
Kt.  to  his  5th. 

4.  Q.  to  K.  2d       I  Q.  P.  2  sq. 

Instead  of  playing  the  Q.  to  K.  2d, 
you  could  push  on  the  Q.  P.  1  sq. 
Supposing  this,he  would  have  withdrawn* 
his  Kt.  to  Q.  B.  4th,  you  wouldhave 
taken  Pawn  with  Kt.,  but  he  would 
have  pushed  on  the  Q.  P.  2  sq.,  making 
an  attack  on  your  Bishop. 

5.  Kt.  takes  P.         |  P.  takes  B. 

The  capture  of  this  Bishop,  on  BlacVs 
part,  is  a  bad  move.  He  should  have 
brought  out  the  Q.  B.  to  K.  3d. 


I 


6.  Q.  takes  Kt. 

7.  Q.  Kt.  to  B.  3d 

8.  Q.  to  K.  2d 

9.  Castles 


Q.  to  K.  2d 
K.  B.  P.  2 
Q.  B.  to  K.  3d 


In  this  position  your  game  is  to  be 
preferred. 

Variation. 


1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.B.toQ.B.4th 


K.P.2 

K.  Kt.  to  B.  3d 

Q.  Kt.  to  B  3d 


We  have  said,  that  the  correct  move 
in  this  position,  is  to  play  K.  Kt.  to  his 
5th.  Silberschmidt  directs  you  to  play 
as  follows : 


4.  Q.  P.  1 

5.  Q.  B.  P.  1 

6.  Q.  Kt.  P.  2  sq. 

7.  Q.  B.  to  K.  3d 

8.  P.  takes  B. 

9.  Castles 

10.  Q.  R.  P.  2  sq. 

11.  B.  takes  B. 

12.  Q.  Kt.  to  Q.  2d 


K.  B.  to  Q.  B.  4th 

Q.  R.  P.  1 

B.  to  Q.  Kt.  3d 

B.  takes  B. 

Castles 

Q.  P.  1 

Q.  B.  to  K.  3d 

P.  takes  B. 

Q.  to  Q.  2d 


In  this  position,  says  the  author,  you 
have  the  better  game. 


THE    CHESS    PLAVERS   CHRONICLE. 


E^hty-ntntk  Optning. 


1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Kt.  takes  P. 

4.  K.  Kt.  to  B.  3d. 
B.  Q.  P.  2 


Black. 
K.P.2 
K.  Kt.  to  £ 
Q.  P.  I 


3d 


Kt.  takes  P. 
Q.  P.  1 
is  given  by  Jaeniach. 
(Vol  ii.,  p:  17.) 

6.  K.  B.  to  Q.  3d    I  K.  B.  to  Q.  Sd. 

7.  Castlei  Castlei 

6.  Q.  B.  P.  2  I  Q.  B.  to  K  3d 

Dp  to  this  ^ot,  the  game  iathe 
■ame  aa  that  given  in  the  Palanede 
for  1S42^.  208.;  but  id  the  present 
opening.  White  commences  a  dififerent 
attack — an  attack  deemed  iireaiatible  by 
the  above-Darned  author. 

9.  a.  to  Q.  Kt.  3d  I  P.  takes  P. 
I  think  that  the  attack  would  have 
been  stronger,  i^  instead    of  playing 

'Pboblku  No.  43. 


could  play  bi 

These  variations  are  ahly  analysed  in 
detail  by  the  M^jor. 

12.  Q.  Kt.  to  B.  3d  I  Q.  Kt.  to  Q.2d 

13.  Q.  to  Q.  Kt.  3d  -  Q.  to  Q.  R 

14.  Q.  B.  to  K.  3d      Q.  B.  P.  1 

15.  Q.  R.  to  Q.  B.    !  Q.  Kt.  to  Kt.  3d 

16.  Q.  B,  P.  2  ,  Q.  to  K.  3d 

17.  Q.  to  Q.  B.  ad    ,  K.  B.  P.  2 
Black  would   have   plared  better,  I 

think,  had  he  moved  the  K.  R.  to  K.  3d, 
to  enable  him  to  double  his  Books. 

18.  K.  R.  to  K. 

In  this  poaition,  according  to  the  same 
author,  your  game  is  to  be  preferred. 

End  of  Twmty-frit  Leuon. 


i4ij>= 


PROBLEM  No.  197. 


PROBLEM  No.  198. 


i 


i^!t>= 


FROBLGM  No.   1»9. 


PROBLEM  No.  200. 
By  Mf.  WoopwABT). 


White  pUpng  first,  to  Mate  in  six  inoveB.      Offitot. 


b 


THE 


CiitSS  piastres  €Utt^uMt 


No.  51. 

NEW  SBBIVS 


.f 


SATURDAY,  DECEMBER  18,  1847. 


C  PRIClfi 

(  THBE£PENC£. 


CHESS    BY    CORRESPONDENCE. 

Between  the  Chess  Clubs  of  Lille  and  Douai. 
Thb  Douai  Game.* 


White,  (Douai.)  Black.  (Lille.) 

1.  K.  P.  2  Q.  B.  P.  2 

2.  K.  B.  P.  2  K.  P.  1 

3.  K.  Kt.  to  B.  3d  Q.  Kt.  to  B.  8d 

4.  Q.  B.  P.  2  (a)  Q.  P.  I 

5.  K.  B.  to  K.  2d  K.  Kt.  to  K.  2d 

6.  Q.  Kt.  to  Q.B.  3d  K.  Kt.  to  Kt.  3d 

7.  Q.  P.  1  K.  B.  to  K.  2d 

8.  Castles  K.  B.  to  B.  8d 

9.  Q.  B.  to  K.  3d  Q.  Kt.  P.  1 


10.  Q.  to  Q.  2d 

11.  Q.  R.  to  Q.  sq. 

12.  K.  Kt.  P.  2 

13.  K.  B.  P.  1 


Castles 
Q.  B.  to  Q.  Kt.  2d 
Q.  to  Q.  2d 
P.  takes  P. 


White,  (Douai.)       Black.  (Lflle.) 

21.  K.R.  to  K  B.  3d  K.  to  R.  sq. 

22.  K.  to  K.  Kt.  5th  K.  R.  to  K.  B.  sq 

23.  K.  R.  to  Kt.  3d    Kt.  to  Q.  B.  sq 

24.  B.  to  K.  R.  5th    K.  R.  P.  1 

25.  Q.  to  K.  R.  4th    Q.  to  Q.  B.  2d 

26.  K.  R.  P.  1  (d)      Q.  R.  P.  1 

27.  K.  to  K.  R.  2d     K.  Kt.  P.  2 

28.  Q.  to  K.  Kt.  4th  Kt.  to  K.  2d 

29.  K.  R.  P.  1  B.  takes  K.  P.  (e) 

30.  Q.  takes  B.  Kt.  takes  P. 

31.  K.  R.  to  Q.  3d     Q.  to  K.  Kt.  2d 

32.  P.  takes  P.  Q.  takes  P. 

33.  K.R.  to  K.R.  3d  Kt.  to  Q.  5th  (f) 

34.  Q.  R.to  K.Kt.  sq.  Q.  to  K.  B.  5th,  ch 

35.  K.  to  R.  sq  Q.  R.  to  Q.  R.  2d 

36.  Q.  to  K.  Kt.  6th  Kt.  to  K.  B.  4th 

37.  Kt.  to  Q.  5th      Q.  takes  Q.  B.  P. 

38.  B.  to  K.  B.  3d     K.  P.  1 

39.  Kt.  to  K.  3d        Q.  to  K.  Kt. 

40.  B.  takes  P. 


14.  K.  Kt.P.  takes  P.  K.  Kt.  to  K.  2d 

15.  Q,  P.  1  Q.  B.  P.  takes  P. 

16.  K.  Kt.  takes  P.    K.  B.  takes  Kt. 

17.  B.  takes  B.  K.  B.  P.  1  (b) 

18.  Q.  B.  to  K.  3d    K.  R.  to  Q.  sq  (c) 

19.  Q.  B.  to  K.  B.  4thQ.  Kt.  to  K.  4th 

20.  Q.  B.  takes  Kt.    K.  B.  P.takes  Q.  B. 

Whitens  last  move  forces  Black  to  exchange  pieces,  and  the  result  leaving  no 

resource  for  Black,  they  resign. 

Notes, 

(a)  Playing  this  Pawn  two  squares  in  the  present  opening,  is  objectionable.    See 
the  Hand-book,  page  375. 

(b)  Imperatively  called  for,  since,  if  the  adverse  P.  reached  theK.  B.  6th,  Black's 
game  would  have  been  hopeless. 

Sc)  Playing  the  other  Rook,  would  have  lost  a  Pawn. 
d)  A  sage  precaution,  wanting  which,  the  opposite  Q.  and  Bishop,  might  have 
proved  troublesome. 
(e)  This  appears  to  be  the  result  of  an  imperfect  calculation. 
(/)  K.  R.  to  Kt.  sq.,  to  obtain  command  of  the  open  K.  Kt*s.  file,  would, 
peiiiapsj  have  been  better  play. 


VOL.   VIII. 


*  For  Lille  Game  see  page  394. 


p  r  2 


400 


THB   CHESS   PLAYER  S   CHRONICLE. 


CHESS  IN  GERMANY. 

The  two  followinff  games  were  found  among  the  papers  of  the  kte  Dr.  Bledow, 
and  have  justoeen  published  in  the  excellent  '^  Berlin  Schachseitung.** 

Between  Von  Bilgitbb,  and  Dr.  Blbdow. 


^^riL  (V.  Bilguer.)  (Whiie.Dt.  B.) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  Sd  Q.  Kt.  to  R  3d 

8.  K.  B.  to  Q.  B.4thK.  B.  to  Q.  B.4th 

4.  Q.  B.  P.  1  Q.  P.  1 

6.  Q.  P.  2  P.  takes  P. 

6.  P.  takes  P.  B.  to  Q.  Kt.  8d 

7.  Castles  K.  R.  P.  1 

8.  Q.  Kt.  to  B.  8d  Q.  R  P.  1 

9.  Q.  R  P.  1  Q.  B.  to  K.  Kt.  6th 

10.  Q.  P.  1  Kt.  to  K.  4th 

11.  B.  to  K.  2d  B.  takes  Kt. 

12.  B.  takes  B.  K.  Kt.  to  B.  3d 

13.  B.  to  K.  2d  K.  Kt.  P.  2 


Black.  (V.  Bilguer.) .  TTfttfe.  (Dr.  B.) 

14.  K.  to  R  sq.         K.  Kt.  P.  1 

15.  K.  B.  P.  2  P.  tks.  P.  en.  pas. 

16.  B.  takes  P.  Q.  to  K.  2d 

17.  Q.  to  K.  2d         K.  R  P.  1 

18.  Q.  B.  to  K.Kt.5thCa8tles  on  Q.  side 

19.  R  takes  K.  R  P.  Kt.  takes  B. 

20.  Q.  takes  Kt.  (a)  Q.  to  Q.  2d  (ft) 

21.  Q.  to  K.  2d  Kt.  to  Kt.  5th 

22.  K.  R  P.  1  Q.  Rto&.Kt.  sq. 

23.  R.  to  K.  B.  5th    R  takes  B. 

24.  R  takes  R.         Kt.  to  B.  7th,  ch. 

25.  K.  to  Kt.  sq.  (c)  Kt.  takes  P.,  ch. 

26.  K.  to  R  sq.  Kt.  takes  R. 


And  Wins. 


Notes. 

(a)  Had  he  taken  the  Q.  with  his  Bishop,  the  Kt.  would  have  given  checkmate. 

{b)  He  might  have  won  the  Bishop  by  playins  K.  B.  P.  1.    The  B.  would  have 
taken  the  P.,  and  have  been  retaken  by  the  Q.,  Black  remaining  with  two  passed 
Pawns  for  a  Piece. 
.  (e)  If  to  R.  2d,  mate  followed  in  three  moves. 


Between  the  same  Players. 


Whiie.  (Dr.  Bledow.)  Black.  (V.  R) 

1.  K.  P.  2  K.  P.  2 

2.  K.  Kt.  to  B.  3d    Q.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.  B.  4thK.  B.  to  (i.  B.  4th 

4.  Q.  Kt.  P.  2  B.  takes  Kt.  P. 
6.  Q.  B.  P.  1            B.  to  Q.  3d  (a) 

6.  Castles  Q.  to  K.  B.  3d 

7.  Q.  P.  2  K.  R  P.  1 

8.  Q.  Kt.  to  R.  3d   B.  takes  Kt. 

9.  B.  takes  B.  Q.  P.  I 

10.  P.  takes  P.  P.  takes  P. 

11.  Q.  to  her  Kt.  3d  K.  Kt.  to  K.  2d 

12.  B.  to  Q.  5th        R.  to  Q.  Kt.  sq. 

13.  Q.  R  to  Q.  sq.    B.  to  K.  Kt.  5th 


White.  (Dr.  B\edow.)Black.  (V.  B.) 

14.  Q.  B.  tks.  K.  Kt.  Kt.  takes  R 

15.  B.  tks.  K.RP.,  ch.K.  to  B.  sq.  (b) 

16.  R  to  Q.  3d         K.  Kt.  P.  2 

17.  K.  R  P.  1  B.  takes  K.  R  P. 

18.  Kt.  takes  K.  P.    Q.  takes  Kt. 

19.  R  takes  B.  K.  Kt.  P.  1  (c) 

20.  B.  to  K.  R  5th    Q.  to  K.  B.  5th 

21.  B.  takes  P.  Q.  takes  B. 

22.  R  to  B.  3d,  ch.    K.  to  K.  sq. 

23.  Q.  toK.  B.7th,  ch.K.  to  Q.  2d 

24.  K.  R  toQ.  sq.,  ch.K.  to  B.  3d 

25.  Q.toherB.4th,  ch. 


And  Black  resigns. 

Notes. 

(a)  This  is  a  hishly  censurable  mode  of  defending  the  £va|u  gambit.   It  is  better 
eureW  to  decline  the  eambit  altogether. 

(b)  Had  the  Q.  ti&en  the  B.,  White  would  have  exchanged  Queens,  and  then 
have  taken  the  K.  P.,  dL,  winning  the  Q.  B.  and  remaining  with  a  Pawn  advantage. 

(c)  Had  the  Q.  Uken  the  K.  r..  White  would  have  pkyed  R  to  K.  R  5th,  as  in 
the  present  case. 


T9E  CHBS8  PLATBR^B  CHBONtCLE.  *  401 

ON  THE  AKT  OF  SOLVING  PROBLEMS. 

To  the  Editor  of  the  Chess  Bayer^s  Chronicle. 

SiB,-—!!  may,  perhaps,  oonsut  with  the  character  of  your  work,  to  offar  to  the  jayenile 
amateur  a  few  hints  on  the  art  of  sieving  problems  in  ehest.  I  am  generally  very 
saccessfn],  and  frequently  without  the  boani,  if  they  do  not  exceed  four  or  fire  moves. 
Hie  result  of  my  experienoe^  though  it  may  seem  common  place  to  practised  players,  may 
be  usefol  to  others. 

Problems  admit  of  being  reduced  to  distinct  classes — the  first  and  principal  dass,  force 
the  mate  of  an  adversary  in  a  given  number  of  moves. 

Tlie  second,  fi»ce  a  similar  mate,  either  by  a  particular  pawn  or  piece,  or  at  a  prescribed 
square,  or  on  some  odier  expressed  condition. 

'Hie  third  force  a  stalemate,  or  some  other  form  of  drawn  game;  and 

The  fourth  are  suicidal,  and  conq)el  an  adversary  to  mate  the  player. 

The  same  general  rules  of  solution  will  apply,  more  or  less,  to  each  class  «mc&i<i>  mmtamdi* : 
but  it  may  be  premised  that  the  second  class  are  uniformly  easy,  because  the  condition, 
whatever  it  may  be,  is  indicative  of  the  play  to  be  followed;  the  third  class  are  more 
perplexing  than  curious,  because  *there  are  so  many  forms  in  which  a  game  ma^  be  drawn, 
that  an  inexperienced  player  is  puzzled  by  the  want  of  a  distinct  and  specific  result  to 
guide  him.  The  last  class  scarcely  fall  within  the  principles  of  the  game,  and  are  doubt- 
fully legitimate,  because  they,  in  some  sense,  compel  the  opponent  to  resort  to  play  which, 
under  other  circumstances,  would  be  bad  play. 

The  first  rule,  on  being  presented  wi^  a  problem,  is  to  satisfy  yourself  that  it  comes 
irom  such  a  quarter  that  you  may  be  assured  of  its  perfect  accuracy.  When  our  Mends 
discover  that  we  are  partial  to  such  amusement,  they  often  amuse  themselves  by  collecting 
all  kinds  of  problematical  trash  for  our  bewilderment;  they  write  down  iJie  position 
carelessly,  being  often  unconscious  that  the  difierence  of  a  pawn,  or  of  a  square,  in  its 
location,  makes  all  the  difference;  nor  have  they,  by  any  accident,  the  solution  at  hand, 
so  as  to  test  the  position.  Hence  the  amateur  is  so  often  quizzed  for  his  stolidity  in  being 
unable  to  solve  an  impracticable  problem,  which  he  is,  at  the  same  time,  assured  that "  Miss 
Tiddle-diddle,  made  out  in  five  minutes."  It  is  a  maxim  with  me,  never  even  to  look  at 
a  manuscript  problem,  unless  produced  by  the  hands  of  an  acknowledged  player. 

The  second  rule  is  to  take  a  general  but  careful  survey  of  the  whole  position. 

It  is  a  common  but  clumsy  artifice  of  unskilful  problem-weavers,  to  crowd  the  board 
with  superfluous  pieces;  the  difficulty  of  solution  is  much  increased,  certainly,  where  many 
pieces  are  essential  to  force  the  mate,  because  the  combination  is.  more  extensive  and 
intricate.  A  well  constructed  position  should  not  contain  a  single  useless  man;  if  on  such 
a  survey  it  is  perceived  that  there  is  an  absence  of  mutual  support,  or  that  the  power  cdT 
the  pieces  does  not  all  bear  on  the  same  point,  it  may  generally  be  inferred  that  all  are  not 
required  in  the  proposed  operation. 

Thid  third  rule  is  to  ascertain  whether  a  mate  is  impending  over  the  player  himself^ 

If  it  be  seen  that  there  is  a  mate  on  the  mpve,  ttiis  always  implies  that  the  adversary 
must  be  kept  in  constant  check;  except  in  the  single  case. of  disaUii^  the  mating  j^ece 
by  interposing  it  to  cover  a  check.  These  impending  mates  greatly  facilitate  solutions, 
as  they  shew  that,  however  much  a  move  may  promise,  it  cannot  be  correct  if  it  give  the 
move  to  the  adversary. 

The  fourth  rule  is  to  examine  the  position  of  the< opposite  King:  if  the  mate  is  to  be 
forced  in  three  or  four  moves,  it  is  obvious  that  the  King  cannot  wander  more  than 
three  or  four  squares  fi^m  that  which  he  occupies.  It  will  commonly  be  found  that  out 
of  the  eight  squares  which  he  commands,  more  than  half  are  blockaded  by  his  own  men 
or  by  the  player's,  so  that  his  choice  is  restricted  to  two  or  three,  and  this  points  out  &e 
direction  in  which  he  is  to  be  forced;  for 

It  is  a  fifth  rule,  that  wherever  an  inferior  force  is  to  mate  by  strength  of  position,  that 
position  must  not  be  broken  up  by  removing  the  pieces  that  constitute  it,  unless  no  others 
can  be  brought  into  play  to  sustain  it.  This  rule  must  not  be  too  vigorously  adopted,  as  it 
ofton  happens  that  not  only  t^e  principal  pieces  must  be  moved,  but  freely  sacrificed;  for 
by  sudi  sacrifices  the  adverse  King  may  be  yet  more  effectuidly  blockaded  by  his  own 
men  than  by  the  player;  and  hence, 


402  THB  CHHfl  plater's  CHEOIHICIiSa 

A  sixth  rale  is  veiy  necessaiy;  to  consider  whether  the  mate  is  to  be  forced  by  strength 
of  position,  or  simplj  bj  a  dexterous  combination  of  two  or  three  pieces. 

Where  the  board  is  crowded,  and  the  player's  men  will  sostain  each  other,  it  is  proba- 
ble that  the  mate  is  forced  solely  by  position;  or  where  the  board  is  not  crowded,  but  only 
one  or  two  minor  pieces  remam,  clearly  inopaMe,  alone,  to  giye  mate,  then  strength  of 
position  wuut  giTB  the  paramount  advantage.  In  such  cases,  no  more  can  be  right  which 
tends  to  destroy  the  position;  but  on  the  other  hand,  where  the  adyerse  King  stands 
alone,  or  with  only  an  inefficient  stafi^  at  a  distance  from  him,  then  the  mate  is  not 
achieved  by  position,  but  by  the  dexterous  combination  of  the  player's  pieces. 

A  seventh  rule  depends  on  the  last.  If  it  is  perceived  that  tiie  mate  is  forted  by 
position,  the  player  must  never  allow  himself  to  be  checked,  whether  mate  is  impending 
or  not:  but  if  the  position  remain  to  be  effected  by  the,  dexterous  combination  of  such 
pieces  and  pawns  as  may  be  left  on  the  board,  then  he  diould  study  the  different  kinds 
of  mate  which  such  a  force  is  able  to  give  in  comhiDati<Hi,  and  especially,  how  fisurhis 
own  King  may  aid  in  blockading  the  adversaiy's  Kinjg^. 

An  eighth  role  is  neither  to  be  too  dow  in  sacrificmg  a  capital  piece,  nor  too  eager  to 
obtain  one  by  promotion.  A  Knight  will  often  mate  on  the  move,  when  a  Qneen  would 
be  useless. 

A  ninth  rule  is  to  observe  whether  the  opposite  Qneen,  Books,  or  Bidops  are  so  plsced 
as  to  be  incapable  of  giving  check  in  less  than  two  moves.  If  they  are,  he  may  infer  thst 
eontinual  check  is  no  part  of  the  solution. 

And  on  the  other  hand,  if  he  sees  that  the  positim  allows  of  his  discovering  check,  the 
inference  is,  that  the  interposing  piece  is  veiy  essential  to  force  the  mate,  a  move  being 
gained  whenever  check  is  giving  by  discoveiy.    This  may  be  taken  as  a  tenth  mle. 

It  is  an  eleventh,  that  solutions  rarely  involve  the  sacrifice,  and  not  very  often,  the 
promotion  of  pawns:  the  former  breaks  up  a  position  more  than  any  other  play,  while  the 
uitter  is  generally  too  tedious  or  too  obvious  and  immediate  a  resource  to  fall  within 
the  plan  of  a  good  problem. 

Lastly,  the  intended  (Edipnsmust  judge  from  the  position  of  the  pieces,  whether  it  is 
such  as  to  admit  of  eoM^ing,  either  to  ^ve  or  to  avoid  the  mate.  Qood  problems  rarely 
resort  to  this,  because  it  savours  of  unfair  surprise;  if  it  is  enunciated  that  the  player  or  hu 
adversely  is  at  liberty  to  castle,  the  play  is  anticipated;  if  it  is  not  so  enunciated,  then  it 
must  necessarily  be  in  most  cases  uncertain,  wh^er  or  not  the  privilege  has  been  lost; 
still  the  case  is  admissible,  and  the  hint  therefrom  not  superfluous. 

I  might  append  other  usefril  cautions-^snch  as  never  to  assume  a  move  to  be  out  of  the 
question  because  at  first  sight  it  appears  unlikely  or  absurd;  never  to  reckon  the  feat  ac- 
complished, till  all  the  snares  of  stalemate,  checks  overlooked,  &c  have  been  examined 
into;  but  I  believe  that  a  careful  attention  to  these  twelve  maxims  will  enable  any  amateur, 
of  tolerable  skill,  and  most  tolerant  patience,  to  solve  problems  satisfactorily :  unless  in 
auch  extraordinary  examples  as  that  spkndid  one  of  Mr.  Kuiper's,  that  was  published  aboat 
six  or  seven  months  since,  and  which,  though  I  am  affecting  the  didactic,  cost  me,  I 
acknowledge,  a  day  and  a  night  of  labour  to  unraveL 

I  am.  Sir,  your  very  obedient, 
Porehester  Terrace^  BayswcUer,  G.  S. 


NOTICES  TO  CORRESPONDENTS. 

*'  H.  B.  B."— "  J.  R.  £.»"— and  "  W  W."— Shall  have  due  attention. 

"  8.  H.  W."— We  shall  be  glad  of  a  few  more  tpednieiu. 

**F.  B.,"  Halifax.— Yonr  solution  of  Mr.  Kling's  Problem,  No.  161,  may  be  shortened  one  more,  we 
think.    There  appears  an  easy  mate  in  seven  moves. 

«  Pedona."— H.  B.  B."— Reoeived  with  thanks. 

« Muff."— We  ate  sorry  to  say  you  are  right.    Mr.  Rung's  Problem,  No.  197,  may  be  solved  in  three 
moves. 

*'D.  F."— "L.  G."—- A  subscription  of  one  guinea  per  annum  will  enable  you  to  hare  the  neat  year'f 
numbeit,  post  free. 


TBE   CHESS  n^TSR's    GHBONICLB. 


40S 


CALVI'S  ELEMENTARY    LESSONS, 
(^Continued  from  page  396.) 


TWSNTY-SSCONB  LXSSON. 

Ninetieth  Opening* 

White.  Black. 

1.  K.  P.  2  I  K.  P  2 

2.  K.  Kt.  to  B.  3d  I  K.  B.  to  Q.  B.  4th 

This  opening  is  given  by  Salvio,  p.  69. 

The  bringing  out  the  K.  B.  to  Q.  B. 
4th,  on  BUck*8  part,  is  a  bad  move  which 
loses  the  game  by  ^rce. 


3.  Kt.  takes  P. 

4.  Q.  P.  2 


Q.  to  K.  2d 
K.  B.  to  Q.  3d 


Black,  instead  of  playing  K.  B.  to  Q. 
3d,  has  the  choice  of  the  four  following 
moves : 

R.  B.  to  Q.  Kt.  5th,  ch. 

Q.  P.  1  sq. 

K.  B.  P.  1  sq. 

K.  B.  to  Q.  Kt.  3d 

These  moves  will  form  the  subject  of 
the  next  four  openings. 


5.  K.  B.  P.  2 

6.  Kt.  to  Q,  B.  4th 


K.  B.  P.  1 

Q.  takes  P.,  ch. 


Kt.  to  Q.  JB*  4th  is  the  correct  move. 
I^  instead  of  this  move,  you  had  given 
pheck  with  Q.  at  K.  R.  5th,  you  would 
liave  lost  a  piece. 

7.  K.  to  B.  2d         I  Q.  Kt.  to  B.  3d 

Ifflack  could  also  take  K.  B.  Pawn  with 
{he  Bishop.    (See  the  Variation.) 

8.  K.  B.  to  Q.  3d     Q.  tks.  Q.  P.,  ch. 

9.  Q.  B,  to  K.  3d 

The  next  move  you  capture  his 
Queen.' 

Variation/rom  BlaclCs  7th  move. 


While. 
7.  K.  to  B.  2d 
«.  Q.  Kt.  to  B.  3d 
9.  K.  B.  to  Q.  3d 
10.  K.  R.  to  K.,  ch. 


Black. 
K.  B.  takes  B.  P. 
Q.  to  B.  4th 
Q.  to  K.  Kt.  4th 
K.  Kt.  to  K.  2d 


You  will  now  withdraw  your  K.  to  Kt., 
says  Salvio,  and  you  will  have  the  better 
game,  although  with  a  Pawn  minus. 
LoUi  examines  the  game  further.  The 
moves  which  we  subjoin  belong  to  the 
last  named  author.  (See  Lolli,  p.  184.) 


11.  K.  to  Kt. 

12.  B.  takes  B. 

13.  Q.toK.R.5th,  ch 

14.  R.  to  K.  4th 

15.  Q.  takes  Q. 


Q.  Kt.  to  B.  3d 
Q.  takes  B. 
K.  to  B. 

Q.  to  K.  Kt.  4th 
P.  takes  Q. 


You  will  check  with  Q.  R.  at  K.  B. 
square,  afterwards  push  on  the  Q.  Pawn, 
and  wHl  win  the  game. 

Ninettf'Jiret  Opening. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Kt.  takes  P. 

4.  Q.  P.  2 

5.  Q.  B.  P.  1 

6.  K.  B.  P.  1 


Black. 
K  P.  2 

k!  B.  to  Q.  B.  4th 
Q.  to  K.  2d 
K.BtoQ.Kt5th,ch 

B.  to  Q.  R.  4th 
Q.  P.  1 


You  wiH  withdraw  your  Knight,  and 
will  remain  with  a  Pawn  more,  and  a 
good  position. 

Ninety^second  Opening. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Kt.  takes  P. 

4.  Q.  P.  2 

5.  P.  takes  B. 


Black. 
K.  P.  2 

K.  B.  to  Q.  B.  4th 
Q.  toK.2d 
Q.  P.  1 
Q.  takes  Kt. 


Instead  of  taking  Bishop  with  Pawn, 
you  should  have  taken  K.  B.  Pa^wn  with 
Kt.     (See    Variation.) 

6.  P.  takes  P. 

7.  Q.  B.  to  K.  3d 

8.  Q.  takes  P. 

In  this  position,  the  game, may  be 
considered  equal. 


Q.  tks.  K.  P.,  ch. 
P.  takes  P. 


404 


THE  CHESS  player's  CHRONICLE. 


Fortaftaii/rom  Black*$J!/lh  move, 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Kt.  takes  P. 

4.  Q.  P.  2 

5.  Kttk8.K.B.P. 

6.  Q.  B.  to  K.  3d 

Had  YOU  inteiposed  the  check  with 
the  K.  Bishop,  tne  game  would  haye 
heen  nearly  equal. 


K.  P.2 

K.  B.  to  Q.  R  4th 

Q.  to  K.  2d 

Q.P.1 

Q.  takes  P.,  ch. 

K.  takes  Kt. 


P.  takes  P. 
K.  Kt.  P.  1 


7.  P.  takes  B. 

8.  Q.toR.5th,  ch. 

Salvio,  not  perceiving  this  check,  de- 
clares the  game  equal,  but  the  Anony- 
mous of  Venice  remarks,  that  he  is  mis- 
taken. (Page  162.) 

9.  Q.  tks.  dbld.  P.  | 

Your  game  is  to  be  preferred. 

Nine^'third  Opening, 


White. 

1.  K.  P.2 

2.  K.  Kt.  to  B.  8d 

3.  Kt.  takes  P. 


Black. 
K.  P.  2 

k!  B  to  Q.  B.  4th 
Q.  to  K.  2d 

k.  b.  p.  1 


4.  Q.  P.  2 

This  opening  is  given  by  Lewis,  in  his 
Treatise,  page  117. 


K.  Kt.  P.  1 

Q.  tks.  K.  P.,  ch. 

Q.  takes  Kt. 


6,  Q.toR.5th,ch. 

6.  Kt.  takes  Kt.  P. 

7.  K.  to  Q. 

8.  Q.  takes  B. 

You  have  a  Pawn  more,  with  a  supe- 
rior position. 


Ntnety'fovrih  Opening, 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  Kt.  takes  P. 

4.  Q.  P.  2 


Black, 
K.P.2 

K.  B.  to  Q.  B.  4th 
Q.  to  K.  2d 
K.  B.  to  Q.  Kt.  3d 
K.  B.  P.  I 


6.  K.  B.  toQ.B.4th 

This  opening  is  given  by  the  Anony- 
mous of  Venice,  page  163. 


6.  K.Kt.toK.B.7th 

7.  Q.  to  K.  2d 


Q.  takes  K.  P.,  ch. 


You  wiU  exchange  Queens,  and  after- 
wards  capture  the  K.  Rook. 

We  ought  to  point  out  to  our  read- 
ers, that  the  author  quoted  as  *'the 
Anonymous  of  Venice,"  is  only  the  first 
edition  of  the  work  by  Ponziani— 
reprinted  at  Venice  in  1812. 

We  have  hitherto  called  him  by  this 
name,  and  shall  do  so  to  the  end  of  our 
work,  in  order  to  follow,  as  close  as  pos- 
sible, the  Encyclopedia,  wherein  he  is 
so  denominated. 

Nineiyifi/th  Opentng, 

WhUe.  Black. 

1.  K.  P.  2  I  K.  P.  2 

2.  K.  Kt.  to  B.  3d  I  K.  B.  to  Q.  3d 

This  opening  is  given  by  Dal  Hio, 
chap.  9,  and  by  Lolli,  page  123. 

Black*s  move  is  verv  bad.  The 
Bishop  posted  on  Q.  3d,  not  only  i)re- 
vents  the  Queen*s  Pawn  from  playing, 
but  blocks  up  the  Q.  B.,  which  is  a  very 
necessary  piece  to  bring  into  play. 

3.  K.B.toQ.B.4th  I  K.  Kt.  to  B.  8d 

4.  Q.  P.  2  I  Kt.  takes  K.  P. 

Had  Black  taken  the  Q.  Pawn  with 
K.  Pawn,  you  could  haye  won  a  piece, 
by  pushing  on  the  K.  Pawn  1  sq. 

5.  Q.P.  tks.  K.  P.  K.  B.  toQ.B.4th 

6.  Q.  to  Q.  5th  K.B.fks.K.B.P.ch. 

7.  K  to  K.  2d  Castles 

8.  Q.  takes  Kt.  K.  B.  to  Q.  B.  4th 

9.  K.  Kt.  to  Kt.5th  K.  Kt.  P.  1 
10.  K.  R.  to  B. 

In  this  position  your  game  is  prefer- 
able to  Black*8. 

Nmetyeixth  Opening. 


White. 

1.  K.  P.  2. 

2.  K.  Kt.  to'  B.  3d 

3.  K.B.toQB.4th 

4.  Q.  P.  2 

5.  K.  P.  1 

6.  Q.  B.  P.  1 

7.  Kt.  P.  takes  P. 

8.  Kt.  takes  B. 


Black. 
K.P.2 

K.  B.  to  Q.  3d 
K.  Kt.  to  B.  3d 
K.  P.  takes  P. 
B.toQ.Kt.  5tb,  ch. 
Dbld.  P.  tks.  P. 
B.  takes  P.,  ch. 
K.  Kt.  to  R.  4th. 


PROBLEM  No.  aoi. 


PROBLEM  No.  202. 


-r^^ 


tm^ 


PROBLEM  No.  203. 
Kjtt By  Bhta,  of  St.  Weot'fl. 


White  jDoviiig  Srat,  to  Hat«  in  five  n 


PROBLEM  No.  204. 


THE 


€ht»»  piaser^S  eutonitlu 


No.  52. 

WITH  TITLX  AVI)  IHDBZ 


J     SATURDAY,  DECEMBER  25,  1847. 


5PKICB 
NINBPEKCE. 


CHESS  MATCH. 

The  attentioD  of  our  metropolitan  amateurs  have  been  agreeably  excited  during 
the  past  few  days,  by  the  progress  of  a  little  contest,  got  up  to  commemorate  the 
opening  of  Mr.  Ries*s  magnincent  chess  saloon,  between  Mr.  Staunton  and  Mr. 
Lowe,  long  and  &vourably  known  to  the  frequenters  of  the  Divan,  as  a  player  of 
unquestionable  talent.  Tne  terms  of  the  .match  were,  simply,  that  seven  games 
should  be  played,  in  each  of  which,  Mr.  Staunton  should  give  the  odds  of  the 
Pawn  and  two  moves,  and  that  the  winner  of  the  majority  should  be  declared  the 
eouqueror. 

Subjoined  are  the  two  first  games  played : 

Gams  thb  Fiest. 
(Remove  Black's  K.  B 

White.  (Mr.  L.)         Black.  (Mr.  S.) 

1.  K.P.  2  and  Q.  P.2K.  P.  1 

2.  Q.  B.  P.  2  Q.  B.  P.  2 
8.  P.  to  Q.  5th        Q.  P.  1 

4.  Q.  Kt.  to  B.  8d  K.  B.  to  K.  2d 

5.  B.  to  Q.  3d  B.  to  K.  B.  3d 

6.  K.  Kt.  to  K.  2d  K.  Kt.  to  K.  2d 

7.  K.  Kt.  to  B.  4th  P.  to  K.  4th 

8.  K.  Kt.  to  R.  5th  K.  Kt.  to  Kt.  8d 


9.  Castles 

10.  K.  B.  P.  2 

11.  Kt.  takes  P. 

12.  K.  to  R.  sq. 

13.  B.  to  K.  2d 

14.  Q.  B.  to  Q.  2d 

15.  Q.  to  K.  sq. 


Castles 
P.  takes  P. 
B.  to  Q.  5th,  eh. 
K.  Kt.  to  K.  4th 
P.  to  Q.  R.  3d  (a) 
P.  to  Q.  Kt.  3d  (ft) 
R.  to  Q.  R.  2d 

16.  Q.  to  K.Kt.  3d    Q.  R.  to  K,  R  2d 

17.  K.  R.  P.  2  Q.R.  to  K.B.3d(c) 

18.  P.  to  K.  B.  5th    Q.  to  K.  sq. 

19.  Q.  R.  to  K.  sq.    B.  to  Q.  2d 

20.  Q.  Kt.  to  Q.  sq.  P.  to  Q.  Kt.  4th 

21.  Q.Kt.  P.  1  P.toQ.  Kt.5th 

22.  Q.  Kt.toK.B.2dQ.  to  K.  B.  2d 

23.  Q.  Kt.  to  K.  R.3dP.  to  K.  R.  3d  (d) 

24.  Q.  to  R.  4th  («)  Q.  B.  takes  Kt. 

.      White 

VOL.   Tin. 


.  P.  from  the  board,) 

White.  (Mr.  L.) 

25.  Q.  takes  B. 

26.  Kt.toK.6th(/) 

27.  R.  takes  R. 

28.  B.  takes  Q. 

29.  K.  to  R.  2d 

30.  K.  to  Kt  3d 

31.  K.  to  R.  2d  (g) 

32.  K.  Kt.  P.  1 

33.  Q.  tkd.  Q.  Kt.  (0 

34.  K.  to  R.  3d 

35.  B.  takes  Kt. 

36.  Kt.  to  Q.  B.  7th 

37.  Kt.  takes  R.  P. 

38.  K.  to  Kt.  4th 

39.  Kt.  to  Q.  B.  7th 

40.  Kt.  toQ.Kt.5th 

41.  K.  to  B.  5th 

42.  K.  to  K.  6th 

43.  Kt.  takes  P. 

44.  K.  takes  B. 

45.  P.  to  K.  5th 

46.  P.  to  K.  6th 

47.  K.  to  K.  7th 

48.  K.  to  K.  8th 

resigns. 


Black.  (Mr.  S.) 
Q.  Kt.  to  Q.  2d 
R.  takes  R.,  ch.- 
Q.  takes  R.,  ch. 
R.  takes  B.,  ch. 
B.  to  Kt.  8th,  ch. 
B.  to  K.  B.  7th,  ch. 
Q.  Kt.  to  B.  3d  (h) 
Q.Kt.toKt.5th,  ch. 
Kt.  takes  Q.,  ch. 
Kt.  to  K.  6th 
B.  takes  R 
B.  to  Q.  5th 
R.  to  Q.  R.  8th 
R.  takes  R.  P. 
R.  to  Q.  Kt.  7th 
B.  to  K.  4th 
R.  takes  Q.  Kt.  P. 
R.  takes  K.  Kt.  P. 
B.  takes  Kt. 
P.  to  Q.  Kt.  6th 
P.  to  Q.  Kt.  7th 
P.  Queens 
Q.  to  Q.Kt.2d,  ch. 
R.  to  Q.  R.  6th    - 

[^NofeS' 
2  a  G 


408 


THE   CHESS    PLAYER  2>   CHRONICLE. 


(a)  This  was  indispensable,  to  prerent  the  march  of  the  adverse  Knight  to  his 
5th)  which  would  have  uldmatelj  cost  Black  a  Pawn. 

{b)  An  important  step,  preparatory  to  bringing  the  Q.  Rook  into  action. 

(c)  The  moves  on  each  side  here  are  the  result  of  profound  examination  of  the 
position,  and  the  purpose  of  each  should  be  attentively  conudered  by  the  student. 

(d)  At  this  point,  the  game  is  extremely  complicated|  and  the  slightest  en;;Dr 
of  either  partr  would  be  irreparable. 

(e)  Well  pUyed.    To  enable  him  to  advance  the  Knight's  Fawn.  ■ 
(/)  The  opportunity  so  eagerly  watdied  for,  of  planting  this  Knight  atKivgs 

6th,  was  irresistible,  and  there  can  be  no  doubt  by  seizing  it.  White  accelerated  the 
loss  of  the  game.  Mr.  Lowe  was  of  opinion  that,  by  advancing  P.  to  K.  Kt.  4th 
first,  he  shouki  afterwards  have  been  enabled  to  post  his  Kt.  at  the  desired  square ; 
but  his  opponent  demonstrated  he  was  mistaken,  and  that  after  the  advance  of  the 
Kt.  P.  to  Kt.  4th,  Black  would  have  aflBbrded  him  no  opportunity  of  moving  the 
Kt.  without  ruinous  loss.  Perhaps  White's  best  move  was  to  play  K.  Kt  P.  to  Kt..4t}i. 

(g)  K.  to  his  B.  4th  would  have  been  less  directly  fetal,  but  White  appears  to 
have  no  ooneeption  that  his  opponent  had  anything  but  pa'petual  check  iu  view.> 

(A)  After  this  move,  White's  game  is  irretrievable. 

(i)  Or  mate  follows  in  two  moves.  The  termination  of  this  game  is  e«peQially 
interesting  and  instructive. 


White.  (Mr.  L.) 

1.  K.P.2.  and  Q.P.  2 

2.  Q.  B.  P.  2 

3.  P.  to  Q.  5th 

4.  B.  to  Q.  ?d 

5.  K.  B.  P.  2 

6.  Q.  B.  P.  takes  P. 

7.  Q.  Kt.  toB.Sd 

8.  K.  Kt.  to  B.  3d 

9.  Castles 

10.  P.  to  K.  R.  3d 

11.  Q.  tak^sB. 

12.  K.  Kt.  P.  2 

13.  Q.  R.'P.  2 

14.  B.  to^Q.  M 

15.  Q.  to  K.  2d   ' 

16.  K.  toK.Kt.2d 

17.  Q.  R.  to  K.  sq. 

18.  Kt.  to  Q.  Sq.' 

19.  B.  takes  P. 

20.  Kt.  to  K.  3d 

21.  Q.  to  Q.B.  2d 

22.  B.  to  K.  2d 
2^^.  P.  takes  P. 

24.  K.  to  R.  2d 

25.  Q.  R.  to  Q.  sq.  (c 

26.  R.  to  K.  Kt.  sq. 

27.  B.  takes  B. 

28.  Q.  R.  to  K.  B.  sq. 


Game  the  Se(;ond. 
(Bemove  Blacks  K.  B.P,) 


Black,  (Mr.  S.) 

K.  P.  1 
Q.  B.  P.  2 
Q.P.I 
B.  to  K.  2d 
P.  takes  P. 
Q.  t6  Q.  B.  2d 
P.  to  Q.  R.  3d 
Q.  B.  to  K.  Kt.  5th 
Q.  Kt.  to  Q.  2d 
B.  takes  Kt.   ' 
K.  Kt.  to  B.  8d 
K.  R.  P.  1 
Catitl^s  with  Q.  R. 
Q.  R.  to.K.  B.  sq. 
K.  Kt.  P.  2 
K.  Kt.  to  R.  2d 
B.  to  B.  3d  (a) 
P.  takes  P: 
K.  Kt.  toKt*4th 
K.  Kt.  to  B.  2d 
P.  to  K.  R.  4th 
Q.  Kt.  to  K.  4th  (b 
Q.  R.,  ch. 
B.  to  R.  5  h 
K<  to  Q.  Kt.  sq^ ' 
B.  to  K.  Kt.  4th 
Kt.  takes  B. 
Q.  to  Q.  sq. 


White,  (Mr.  L.) 

29.  Kt.  to  K.  B.  5th 

30.  P.  toK.  R.  4th 

31.  R.  takes  R.,  di. 

32.  R.  to  K:  Kt  ^. 

33.  Q.  to  Qi  BI  3d 

34.  R.tok.Kt.6th(d 

35.  R.  to  K.  Kt.  5th 

36.  K.  toK.Kt.3d(& 

37.  Q.  to  K.  8d 

38.  Kt.  takes  K.  Kt. 

39.  K.  to  R.  3d  (g) 

40.  P.  takes  Kt. 

41.  P.  to  K.  R.  6th 

42.  K.  to  K.  R.  4th 

43.  Q..  to  K.  Kt.  3d 

44.  B.  to  B.  8d 

45.  K.  to  Ri  5th 

46.  P.  to  K.  Kt.  6th 

47.  P.  to  Q.  Kt.  8d 

48.  P.  to^  k:  r:  7th 

49.  B.  to  Ki  Kt.  4th 

50.  B.  to  K.  Br  5th 
^  M.  Q.  toK.  B.  4th 

52.  K.  to  K.  Kt<  5th 

53.  K.toK.  Kt.  4th 

54.  B.  to  K.  4th 

55.  K.  to  K.  Kt.  3d 

56.  Q.  takes  R. 


And  wins. 


Black.  (Mr.  S  ) 

Q.  to  K.'B.  U 
K  Kt.toB.2ld 
R.  takelR.    ' 
R.  to  R.  sq.  ^' 
Kt.  toR.  9d.' 
Q.  to  K,  B.  ^. 
Q.  toK.  B.'3d 
R.  to  K.  Bj  a^ 
Q  Kt.toK.B.  Ai  (/ 
Q.  thkeB  Kt. 
Kt.takesR.,6h.(A 
Q  td  K.  Kt  dd 
Q.  toK.Kt.Sd 
Q.  t6  K,  0.  2d 

Q.  toK.  ad 

K.  to  Q.  B.  2d 
R.  toK.  R.AJ. 
Q.  to  K.  B  3a 
R.  to  K.  sq.  (f) 
Q.  to  K.  Kt.i2d  (A 
R.  takes  K.  P. 
R.  to  K.  4th 
R.  takes  Q.  P. 
Q.  to  K4  R  sq,  (0 
Q.  toK.Kt2d(7» 
Q.  to  Q.  2d,  ch. 
R.  to  K.  4th 

[Note$. 


THE    CHESS   PLAYER  S   CHRONICLE; 


409 


{; 


Notes. 

(a)  Lost  time.    He  should  baTe  taken  the  P.  at  once. 

(b)  Here,  again,  Black  errs.    No  proportionate  advantage  follows  the  sacriBce  of 
his  K.  R.  P. 

V)  Better  snrely  to  have  played  it  to  Q.  B.  sq. 

d)  Well  played.    Taking  the  Kt.  would  clearly  have  involved  the  loss  of  a 
Pawn. 

(e)  Correctly  played,  to  prevent  the  threatened  check  of  the  Q.  when  the  White 
Kt.  may  be  withdrawn. 

(f)  Black* has  not  hitherto  conducted  the  game  with  remarkable  energy,  but 
the  present  critical  position  elicits  some  ingenious  combinations. 

ig)  This  is  a  goocl  move. 

ih)  Extremely  hazardous.     It  seems,  however,  to  be  the  only  resource, 
i)  Black  has  managed  to  recover  himself  at  this  point,  and,  with  due  care,  ought 
to  ensure,  at  least,  a  drawn  game,  we  think. 
(A)  The  only  move. 

(l)  Promising  in  appearance,  but  not  so  good  as  R.  to  Kt.*s  4th,  with  the  object 
of  afterwards  throwing  forward  the  Pawns  on  the  Queen^s  side.  That  would,  at 
least,  have  drawn  the  game 

(m)  Fatal.     He  ought  rather  to  have  played  the  Uook  to  Q*s.  8th. 


CHESS  IN  GERMANY. 

The  two  following  games  are  from  the  unpublished  papers  of  the  late  Dr.  BLErow> 

and  are  extracted  from  the  "  Berlin  Schachzeitung." 

;  Black,  (V.  D.  Laza.)    White.  (Dr.  B.) 


1.  K.  P.  2  K.  P.  2 

2.  K.  b[  P.  2  K.  b!  to  Q.  B.  4th 

3.  K.  Kt.  to  B.  3d  Q.  P.  1 

4.  Q.  B.  P.  1  Q.  to  K.  2d  (a) 

5.  Q.  P.  2  P.  takes  P. 

6.  P.  takes  P.  B.toQ.Kt.5thch.(& 

7.  Q.  Kt.  to  B.  8d  K.  Kt.  to  B.  3d 
«.  K.  P.  1  P.  takes  P. 

d.  K.  B.  P.  takes  P.  Kt.  to  K.  5th 

IOl  Q.  t0  her  B.  2d  Q.  B.  to  K.  B.  4th 

11.  K.  B.  to  Q.  3d  Kt.  takes  Kt. 


12.  P.  takes  Kt. 

13.  Q.  takes  B. 

14.  Castles 

15.  Q,  R.  takes  B. 

16.  Q.  P.  I 

17.  K.  to  R.  sq. 

18.  Q.  B.  P,  1 

19.  Q.  R.  to  K.  sq. 


Q.  B.  takes  R 
B.  to  Q.  R.  6th 
B.  takes  B. 
Castles 

Q.  to  B.  4th,  ch. 
K.  R  P.  1 
Kt.  to  Q.  2d 
Q.  B..  to  K.  sq. 


Black.  (V.  D.  Laza.)   }Vhite.  (Dr.  B.) 

20.  Q.  R.  to  K.  3d    Q.  Kt.  to  bis  Sd 

21.  Kt.  to  Q.  2d        Q.  B.  P.  1 

22.  K.  P.  1  K.  B.  P.  takes  P. 

23.  R.  takes  R.,  ch.   R.  takes  R« 

24.  P.  takes  K.  P.      R.  to  K.  sq, 

25.  R.  to  K.  sq.  Q.  to  K.  ^d  .  > 

26.  Kt.  to  K.  B.  8d    R.  to  Q.  sq.    .. 

27.  Q.  to  K.  4th        Kt.  to  Q.  R.  5  th. 

28.  Kt.  to  K.  R  4th  Kt.  to  B«  4th  . 

29.  Q.  to  K.  Kt.  4th  Kt.  to  Q.  6th 

30.  R.  to  K.  B,  sq.    Kt.toK.B.7th,ch.(c 

31.  R.  takes  Kt.        Q.  takes  Kt.    , 

32.  Q.  to  K.  2d  Q.  takes  R. 

33.  K.  P.  I  Q.  take»  Q. 

34.  P.take&R'becom^K.  to  B»9d 

ing  a  Q.,  ch»  > 

35.  K.  R,.  P.  1  Q.  takes  Q.  B.  P. 

36.  Q»  to  her  7th       Q.  to  her  Kt.  4th 


And  White  won  by  the  strength  of  his  Pawns.  - 


I  - 


i\ 


Notes. 
[   (o)  K.  Kt.  to  B.  3d,  is  perhaps  a  belter  move. 

(^>  Had  he  taken  the  K.  P.  with'Q.,  ch..  Blacky  ^y  ^o^ing  K.  4o  B.  '2d,  would 
have  had  a  dangerous  attack  upon  him  presently.  •   '•  * '' 

(c)  This  Is  a  brilliant  mancbuvre. 


410 


THE  OHHSB   PtATim'^  -CHIiDNfCLSi 


Between  theeaoie  ffaiytvil 


White.(Pr.B.)  Black.  (V.D.h.) 

1.  K-  P.  2.  K.  P.  2 

2.  K.  Kt  to  B.  3d   Q.  Kt  to  B.  3d 

3.  K.B.  to  Q.  a  4ith  K.  R  to  Q.  B,  4th 

4.  Q,  K  P,  1  B.  to  Q4  Kt.  dd 
A.  Q.P.D           .    Q.toK.2d 

6.  Custles  Q.  P.  I 

7.  Q.  B.  to  K.  3d    Q.  B.  to  K.  Ct.  6th 

8.  K.B.  to  Q.Kt.^th  Q.  R*  P.  1 

9.  K.  B«  to  R.  4th    Castles  onQ.8ide(a 
10.  Q,  P,  1  Q.  Kt  to  B.  2d 


White.  (W.B.)   Black.  (Y.  D.  L.} 

11.  Q.  B.  P.  1  K.  to  KK  iq;  (i$>i 

12.  aKt.  toQ..2d  K.  B.  P.2<f    y^    r 

13.  Q-Kt.  P.2    .      K.B.  P.  1  I    r)   ( 

14.  B.  takes  B.   ..     P.  takes  %    ,^7 

15.  B.  to  a  B.  srd    i;:.  {^.  to  ;ql  ^ . 

16.  Q.K,P.2  ISLKut..^    n    - 

17.  K.R,  P,  1  K.B,;P.2  ,  ]:    ,. 

1 8.  Q.Ktt(>  his  3d  (c  Bl.  takes^^^  K V  ' 

19.  P.  takes  R  P.  to  K.  fclj.  ^jb  ; 

20.  Q.  B.  P.  1        *  P.  takea  K.  R^i  P4 


t 


Aod  BUck  nhiiiiately  won  the  gome* 

Notes. 


I  '• 


/I 


To)  Castling  on  the  Queen's  side  is  not  generally  advisable.  -     >   /1     "'    " 

[b)  Taking  the  Q.  B.  would  do  anytlung  but  &ciUtate  Black*s  intended  advance 
of  his  Pawns  on  the  adversary's  King. 

(c)  It  would  be  very  dangerous  to  take  the  Q.  B.  with  the  Pawn. 


>  )  I 


..It 


CHESS  MATCH. 

The  following  games  form  the  first  portion  of  an  •  interesting  little,  piiatqh,  nofqp 
pending  between  Mr,  £.  Williams,  of  Bristol,  and  Mr.  C.  Ilsnitt  ;  .th^^^ori^er 
giving  the  odds  of  Pawn  and  move.  The  result  of  the  first  and  second  meeting 
being  as  follows. 

Mr.  Williams,  2. — Mr.  Kennt,  2.-7-Drawn,  0. 

{Remove  Whitens  K.  B.^  Paton.') 


Black.  (Mr.  C.  K.)    TfAtfe.(Mr.E.W.) 


1.  K.  P.  2 

2.  Q.  P.  ^ 

8.  K.  P.  1  (a) 

4.  K.  B.  to,  Q*  3d 

5.  Q.  B.  P.  1 

6.  K.  Kt.  to  B.  3d 

7.  K.  R.  P.  2 

8.  K.  R.  P.  1 


K.P.  Z 
Q.  P.  2 
Q.  B.  P.  2 
K.  Kt.  P.  1 
Q.  Kt.  to  B.  3d 
K.  B.toK.  Kt.2d 
K.  Kt.  to  K.  2d 
Castles  {b)     . 
R.  P.  takes  P. 


9.  R.  P.  takes  P. 

10.  K.  B.  to  Q.  R  2dQ.  to  Q.  Kt.  3d 

11.  Q.  Kt.  P.  1  Kt.  to  K.  B.  4th 

12.  B.  takes  Kt.,        R.  takes  B. 


And  Black  mates  in  three  moves. 


Black,  (ftlr.  C.  K.)    WhUe.(m£.W.} 

13.  Q.  B.  to  K.  %i      a  B.>Py  tallies  K 

14.  P.  takes  P.  Q.  B.  to  Q.  ^   r 

15.  Q.  Kt*  to  Q.  2d    Kt.  to  Q/^U  ^th 

16.  Kt.  to  K.  R.  4(th  Kt.  to  Q.Jth.cl^ 

17.  K.  to  B.  sq.    ;      R.  to  ^.  ^  4)h 

18.  K.  to  Kt.  eq.  (if;)   B«to.K.  9q[.    ! 

19.  Q.  to  K.  Kt.  4th  K.  to  k  24  I ,    . 

20.  Q.  Kt.  toK.  B.  3dB.  to  JS^  K  3^  ; 

21.  B.  takes  B  K.  takes.  B,  ]i    ^ 

22.  Kt.toK-Kt^t}i(i)a.^,toa.B.w. 

23.  Kt.  takes  K.  P.    Q.  R.  to  fi  m  ., 

24.  Kt.t6KB5th,cb(«)K.  taB^'24  o    r , 


Noter. 


(d)  This  throws  the  attack  into  the  second  player^s  Jbaiids.    It  ia  hetteis  t)i(^^- 
fore,  in  the  present  position^  to  take  P.  witl^  ^j,  rather  than  advance  the  K.^rBpfD- 

(b)  Incautious.    There  can  be  little  security  £or  the  King,  in  a  position  ,b^ 
exposed  to  the  enemy's  fopceii,  ^  ,    .  .   -       , 

(c)  Black  haa  now  got  his  King  into  safe  quarters.  '     \  ! 
(a)  A  very  pretty  conception.    If  the,  Kt.  be  taken.  Black  gives,  mate  oq ^ 

move. 

(«)  Again,  White  dare  not  take  the  Kt. 


THE  OHBBB   PbiVima -CBSOHICUE. 


BMveeo  tha 


oK.ad 


(iienoM  While 
5&ict.  (Mr.  C.  £.)  WhiU.  (lUr.G-W.) 
.  K.P:2  Q.  Kt.  toB.  8d 

!.  Q.  P.  2  K.  P.  2 

(.  Q.  p.  1  Q.  Kt.  1 

l.'B.  toK-Kt.  flh   Q.  P.  1 
i.  Q.  Kt.'to  B,3d    K.  Kt.  to  B.  3d 
I.  B.  takes  Kt.  P.UkesB. 

■.  QhaK.R.Sth,ch.Kt.toKt.  3a 
I,  K.  B.  P.  2  .  P  takea  P. 

l.'Rto-ta.*!  K.B.toKt.2d 

).  E.  Kt.  to  B.  3d    Ca^M 
I.  Cutles  with  Q.  R.Kt.  to  E.  4th 
!.  K.  R.  P.  1  Q.  B.  to  Q.  2d 

I.  K.  R.  to  K.  B.      B.  to  K.  sq. 

White  mate 


Mnwp«rtii» 

sK.B.Pawtt.) 

Bhch.  (Mr.  C.  K.) 

While.  (Mr.EM.) 

14.  Q.  to  R.  4th 

Kt.  to  Kt.  bi 

13.  Q-fB.  2d 

Q.  B.  P.  2 

16.  Kt.  toK.  R-4th 

Q.  R.  to  Q.  Kt;  sq. 

ir.  Kt.  to  K.  B.  5th 

Q.  K:.  P.  2 

18.  Q.  Kt.  P.  1 

Q.tf.,1!. -JdCu)    , 

l».  K.  R.  F.  1 

Q.B.P.  I' 

20.  P.  takes'P.  (fr>- 

P.  takes  P.'     ■    ■ 

21.  R  toK.  2d 

Q.-toR.4th 

22.  R.  tt)  Q,  ad      ■ 

Kt.  to  K.  4th 

fla.  Kt.takM<l.P-(c)P.toK.B.fith((0 
24.  P.  Uke»  P.  K.  B.  P.  1 

2B.  R.  to  K.  Kt.  sq.    Kt.  to  K.  Kt.  5th 
2«.  R.  t^ca  Kt.   ' 
Q  three  moves. 


Notes. 

(a)  Q.  to  Q.  R.'b  4th,  looks  much  more  prombing. 

(b)  Better  securely  to  have  retreated  the   Bishop,  than  to  open  such  au  avenue 
to  the  King's  quarters.  / 

(c)  This  was  pot  judicious.     I^  instead  of  so  playing,  he  had  taken  off  the 
Eik'b  Bishop,  his  Ksme  would  hnve  lieen  defeasible. 

'  X^  White  plsyalhe  termiDation  of  tlie  game  extremely  well. 


Ijvely  Bkirmiab, 


(HenwM  'White's  R.  B.  P./roni  the  board.)' 


Stack.  (L.C.K.)       White.  (Mr.S.) 

IK.  P.  2 

2.  Q.P.  2  Q-St.  lofisa 

8.  O.  B.  to  K.  3d    K.  P.  2 

4.  Q.  B.  F,  1  K.  Kt.  to  B.  3d 

S.K.B.t6Q.3d     Q.P.2         '     ' 

6.  Q.  to  Q.  B.  2d(oP,  takeS  0.  P; 

7.  a  ffi  P.  takei  P.  P.  takes  K.  t:    ' 

8.  B.  to  Q.  Kt.  Sth  B.to<J.?d     ' 

9.  K.Kt.toK.2d    Q.  K(.  to  his  j(th  ■ 

10.  B.  (akes  B.,  Ch.    Q.  ilaktis  B.    ' 

11.  Q.  to  her  Kt  8d  Kt.  to  Cfc  6th,'cM  ■ 


And  Kack  resign*. 
JVofc*. 

,  j  Feeing  to  confine  his  King's 'Rook,  Blocli  sul 
^miBH  by  brin^Dg  Ms  Kin^  into  the  field. 

(c)  White  has  dow  an  irresistible  hold  of  the  adveree 

(a)  This  is  of  no  avail.  It  orly  gives  White  time  ti 
"«  itnmlsoned  monarch'^  poaition.  ' 

(e)  Threal«niog  mate  nest  move. 


Blaeh.  (L.  C.  S^.'S.      White.  (Mr.  S.) 

12.  K.  to  Q.  2H  (6)    Cas,  on  Q.'s  rfde 

13.  Q.  Kt.loB.3d    B.  t 

14.  Q.K.'P.  1  '  B.  t 
13.  Q.toTierB.^d  K.l 
le.  Q.Kt.  P.'S  B.  t 

17.  Ktr takes  K.'P.    Kt. 

18.  K.  iafces  Kt.         Q.  I 

19.  K'R,ti>K.B.&],WQ:.] 

20.  Q.  t6  he.  Kt.  2d  Q;.B 

21.  Q.  B.P.  1  Kt,1 
"      -       Q.2d  Kt. 


412 


THB   CRCaS   PLAYER  S   CHRONICLE; 


CHESS  AT  BRIGHTON. 

Game  played  at  the  Brighton  Chess  Club,  between  Captain  Kennedy  and  Dr.  C. 


White.  (Capt.  K.)  Black.  (\>c.  C.) 

1.  K.  P.  2  Q;  B.  P.  2 

2.  K.  B.  P.  2  Q.  Kt.  to  B.  3d 
8.  K.  Kt.  to  B.  3d    Q.  R.  P.  1 

4.  Q.  B.  P.  1  K.  P.  1 

5.  K.  B  to  K.  2d    Q.  P.  2 

6.  P.  takes  P.  P.  takes  P, 

7.  Q.  P.  2  Q  B.  P.  1 

8.  Castles  K.  B.  to  K.  2d 

9.  Q.  Kt.  P.  I  Q.  Kt.  P.  2 

10.  Q.R.P.2  Q.B.  toK.  3d 

11.  Q.  R.  P«  takes  P.  Q.  R.  P.  takes  P. 

12.  R.  takes  R.  Q.  takes  R. 

13.  Q.  Kt.  P.  takes  P.Q.  Kt.  P.  takes  P. 

14.  K.  Kt.  to  K.  5th  K.  Kt.  to  B.  3d 

15.  K.  R  P.  1  Q.  B.  to  Q.  2d 

16.  K.  B.  to  K.  B.  3dQ.  to  Q.  R.  2d 

17.  Kt.  takes  Kt.        Q.  B.  takes  Kt. 

18.  Q.  B.  to  K.  B.  4thCa8tleB 

And  Black 


WhUe.  (Capt.  K.)  TOack.  (Dr.  C.) 

19.  Q.  Kt.  to  Q.  2d  R.  to  Q.  R.'a(^ 

20.  Q.  B.  tfi  K.  5tb    Kt  10 Q.£d 

21.  K.  toR.  sq.  K.B.  P.  1 

22.  Q.  B.  to  K.  B.  4tIiQ.  to  Q.  Kt.  Sfd 

23.  Q.  to  K.  2d  Kt.  to  K.  B.  s^. 

24.  K.  R.  P.  2  R,  to  K.  so. 

25.  R.  to  Q  Kt.  sq.    Q.  to  Q.  2d' 

26.  K.  Kt.  P  2  K.  B.  to  Q.  3d  (a) 

27.  Q.  to  K.  R.  2d     B.  takes  B. 

28.  Q.  takes  B.  R.  to  K.  2d 

29.  K.  to  K  Kt.  2d    B.  to  Q.  Kt.  2d 

30.  Kt.  tks.Q.B.P.(&)Q.  to  K.  sq. 

31.  Kt.  to  Q.  6th       R  to  K.  7tb,  eh. 


32.  K.  to  K.  B.  sq. 

33.  Q.  takes  Q. 

34.  K.  toK  B.2d 

35.  R.  takes  B. 

resigned. 


Q.  to  K.  eth  ^ 
R.  takes  Q* 
R.  toK.2d     * 


'  I 


Notes. 


(a)  K.  B.  to  Q.  Kt.  5th  in  place  of  this  move,  would  have  enabled  Bl^cl^ ,  to 
secure,  at  least,  a  valuable  Pawn* 

(fi)  Black*8  last  move,  now  enables  his  opponent  safely  to  take  this  P.,  the  capture 
of  which,  he  has  for  some  time  past,  been  endeavouring  to  effect.  ', :    ; 


<  » 

I » II.. 


TO  SUBSCRIBERS. 

Subscribers  and  the  Public  are  respectfully  informed,  that  to  enable  the  Pro?, 
pfietors  of  the  Chess  Plateb*8  Chronicle  to  carry  out  the  improvements  tbey 
contemplate  in  the  Magazine,  it  has  been  found  desirable  to  discontinq^  the 
Weekly  Numbers.  The  Work,  containing  two  closely  printed  sheets  of  mjitter, 
will,  therefore,  in  future,  be  published  with  the  Magazines,  at  the  end  of  each 
month.  Price  1*.  6(/. 

The  first  part  of  the  new  vol^me  will  be  published  on  t&e  31st  of  JaAnwy 
next,  and  will  contain,  in  addition  to  other  IntereatUig  matter,  tbeOmme&'in  thb 
Match  between  Messrs.  Staunton  and  Lowe;  a  Pa^eff'by'  Heydebmndt  deir  Ld%^ 
&c.,  &c. 


ZL 


•  mm 


■I        ;l       .ft 


NOTICES  TO  CORRESPONDENTS. 


.li 


]  :i 


U 


f< 


«( 


W.  A.  T." — The  Problem  you  so  mu(!h  desire  shall  be  given  on  the  wrapper  of  the  first  numtaer  af 
▼ol.  ix.,  which  will  be  published  on  the  Slst  of  January,  1848.  'We  knownothing  of  Mr.  C^is^s 
intvntisms  rcKarding  the  mipplemcot  you  mention.  •     .>  '     /t-4t 

E.  £  ,"  Glasgow,  is  riirbt. 

A  Loyal  Chess  Player.  —A  piece  cannot  be  taken  in  the  act  of  Castling,  t'he  little  work  in  questioa  is 
intituled  '< Chess  Exemplified  in  a  Concise  and  Easy  Notation."  J^otiftMli,  IMS.  Tho  Noiitfioli 
therein  adopted,  however,  did  not  strike  us  as  either  easy  or  concise. 

S.  A./'  Newcastle. — We  are  much  pleased  to  hear  of  the  promising  auspices  under  which  your  new  Club 
has  started.    The  game  shall  appear. 


THB  €H6fi3    PLAYEn.S    CURO^lCLSi. 


418 


CALVrS  ELEMENTARY   LESSONS. 

■ 

(^Continued  from  page  404.) 


lUA  Blaek  {Slaved  hU  K.  Kt.  to  hU 
5th,  yoa  filHyuld  still  take  tM  K.  B.  Pawn. 

9.  R.6,lk8.K.BPcb  |  K.  Ukes  B. 
10.  KtioKt./Sth^ch  I  K.  to  Kt,^d 

It  is  evident  t!)at  you  have  the  better 
game.  ,    .    j 


Ninify-'SmferUh  Op$ning. 


White, 

1.  K.  P^2. 

2.  K.  Kt.  to  B.  0d 


Black. 

K.  H  2 

K.  B.  to  Q.  dd 


The  present  opening  also  belongs  to 
Dal  Rio. 

3.  K.B.toQ.  B.  4th  |  K.  Kt.  to  B.  3d 

Black  ^ould  also  play  K.  B.  P.  1  sq.,. 
or'Q.'to  K.  2d;  tnese  moves  will  be 
analyzed  i^  thi^  next  Lesson. 

4.  Q.  P.  2  I  Q.  Kt.  to  B.  8d 
6,  Q.  P.  takes  P.     |  Q.  Kt.  takes  P. 

Had  he  taken  Pawn  with  Bishop,  you 
should  play  K.  Kt.  to  his  5  th,  and  after- 
wlaM  push  on  the  K.  B.  P.  2  sq.  (See 
tilut  ftet  Variation.) 

'6.  Kt.  takes  Kt.         B.  takes  Kt. 
7:  K.  B.  P.  2  sq.        B.  to  Q.  3d 

Black  could  take  K.  Pawn  with 
Knight,  and  leave  his  Birhop  en  prise, 
Itifth^f  cabe,  you  should  play  Q.  to  Q. 
51th,  not  heeding  the  check  which  he 
cpi^  give  you  with  Q.  at  K.  R.  5th. 
(See  the  Second  Variation.) 


I  IQ.  toK.2d 

Dal  Rio  now  Castles,  by  placing  fL 
dn '  R.  sq.,  and  R,  on  K.  sq.  This 
method  of  Castling  not  being  permitted 
according  to  our  laws,  you  can  play  Q. 
to  K.  2d,  and  will  win  a  piece. 


Fir*it  Variation. 


White. 

5.  Q.  P.  takes  P*. 

6.  K.  Kt.to  Kt.  5th 

7.  K.  B.  P.  2 

8.  K.  P.  1 


Black. 

B.  takes  P. 
Castles 
B.  to  Q.  5th 
Kt.  to  K. 


Had  Black  played  his  Q.  to  K.  2dt 
you  ^onld  move  the  K.  to  B.  sq. 


0.  Q.  to  K.  R  5th 
10.  Kl  takes  B.  P. 


K.  R.  P.  i 


In   this  position,   it   is  evident^  yo^ 
have  the  better  game. 


Second  Variation, 


White. 

7.  K.  B.  P.  2 

8.  Q.  to  Q.  5th 

9.  K.  Kt.  P.  1 
10.  P.  takes  Kt. 
IL  K.  to  Q. 


Blaek. 

K.  Kt.  takes  P, 
Q,  to  E.  5th,  ch. 
Kt.  takes  P. 
Q.  takes  Kt.  P.,ch. 
B. to  Q.  3d 


Had  he  taJben  your  Pawn  with  -his 
K.  Bishop,  you  should  take  the  K.  B. 
Pawn  with  Queen,  checking ;  and  after- 
wards take  the  Bishop  with  the  Queen. 


12.  Q.  tks.  B-  P.,  ch. 

13.  K.  R.  to  B. 

14.  Q.  to  Q.  5th 

15.  B.  takes  B. 

16.  Q.toK.Kt8thch 

17.  R,  toK^^h. 

18.  Q.toK.6.7th,ch. 


K,toQ, 
K.  R.  to  B. 
B.  takes  P. 
R.  takes  B. 
Kv  to  K.  2d 
iK.  toB.,3d 
K.  to  Kt.  4th 


19.  R.  to  K.  5th,  ch. 
You  can  now  mate  in  two  moves. 

JEndof  Twenty- Second  lesson. 


THE   CHESS  rLATER  S  CHSOMICLE. 

PSOBLBM    No.   U. 


&l 


TwENiT-TBiu)  Lesson. 


Tbis  LeBHon  will  conclude  the  sDaly- 
•es  of  the  opeoing*  compriied  in  the 
second  section. 

The  result  proves,  as  has  been  explain- 
ed, that  the  best  defence  against  the 
move  of  K.  Knight  at  the  2d  mote,  is  to 
^  the  Q.  Kt.  to  B.  3d,  and  the  other 
encea  are  more  or  less  objectionable, 
with  the  exception  of  that  of  Q.  P.  1  sq.. 
which  maj  be  austuned  with  some 
chance  of  success.  In  the  secood 
section  another  opening  maj  be  includ- 
ed— that  wherein  the  second  plaver 
pushes  on  the  K.  B.  P.  2  squares.  This 
opening  has  been  tarefullv  analjsedbj 
Muna.St,  Amanl,  in  the  January  num- 
ber of  the  Palamede  for  1843. 

I  shall  eiamice  it  also,  but  with  the 
irregular  gambits,  wishiuj;  to  follow,  as 
farae  possible,  the  order  adopted  bj  the 
author  of  the  Eaej/chptedia. 


The  openiogs  included  in  the  third 
section,  namely,  the  King's  gambit,  form 
the  most  interesting  study  in  the  game 
of  Chess.  I  shall  therefore  omit  nothing 
which  mav  pro»e  interesting  to  the  read- 
er, and  shall  endeavour  to  explain  the 
different  openings  with  a  eleamess,  and 
conciseness  so  indispeiuable  in  difficult 
combinations. 

Ninttji -eighth  Opening. 

White.  Slack. 

1.  K.  P.2  t  K.P.  2 

%  K.  Kt  to  B.  3d     K.  B.  to  Q.  Sd 
3.  K.B.toQ,B.4th  |  Q.  B.  P.  1 
We  have  seen  in  the  preceding  lesson, 
that  Black  bad  a  bad  game  when  be 
played  out  his  K.  Kt.  to  B.  3d.     Id  the 
present  opening,  we  shall  see  that  i^ 
instead  of  bringing  out  his  Kt.,  he  play 
his  Q.  B.  Pawn  or  Q.   Pawn,  his  game 
will  still  be  inferior  to  your  own. 
This  opening  b  given  by  Lewi*. 


tHB  CRESS  player's  CHRONICLE. 


415 


4.  Q.  P.  2  '  K.  P.  takes  P. 

6.  Q.  tks.  K.  Kt  P.    Q.  to  K.  B.  dd 

7.  KB.tk8.KBP.ch.    Q.  takes  B. 
8..Q«tak«aB. 

It  is  eyident  that  you  ]»ive  tbe  better 
game. 

NiueUf'niaOi  Opening, 


White. 

1.  K.P.2 

2.  K.  Kt.  to  B.  3d 

3.  K.  B.  to  Q.B.4th 

4.  Q.  P.  1 


Slack. 
K..P.  2 

K.  B.  to  Q.  8d 
Q.  to  K.  2d 
K.  B.  to  Q.  B.  4th 


I  think  you  would  have  done  better, 
had  you  pushed  on  the  Q.  Pawn  two 
squares,  instead  of  one. 

We  are  indebted  for  thia  opening  to 
Selenus^ 

Black's  move  is  well  played,  but  it 
^ews  that  he  has  lost  a  move,  by  play-* 
ing  K.  B.  to  Q.  dd,  at  the  2d  move. 


5.  K.  Kt.  to  Kt.5th 
^^'Q,  lo  K.  R.  Ml 

7.  K.  B.  P.  2 

6.  Q.  to  R.  4th 
9.  P.  takes  P. 

10.  Q.  B.  takes  P. 
•11.  Q.  Kt.  toB.  3d 


K.  Kt.  to  R.  3d 

Q.  P.  1 

Q.B.toK.Kt.5th 

K.  B.  P.  1 

P.  takes  Kt. 

Q.  takes  dbld.  P. 

Q.  B.  to  K.  3d 


Black's  move  is  badly  played.  You 
could  play  Q.  B.  to  K.  B*  4th,  and  win 
his  Q.  B. 

12.  Q.  toR.  5th,  ch.  |  Q«  B.  to  K.  B.  2d 
ld«  B.  takes  B.,  ch.      Kt.  takes  B. 
14..K^  R.  P.  2  sq.       |  K.  Kt.  P.  1 

Black,  before  playing  the  K.  Kt. 
Pawn,  should  have  given  check  with 
Queen  at  K.  Kt.  6th,  and  his  position 
would  have  been  better  than  yours. 

We  need  not  pursue  the  analysis  of 
this  opening  further,  because  it  is  not 
very  interesting :  besides,  we  have  seen 
that  you  might  have  won  the  game,  by 
playing  tbe  Q.  Bishop. 

One  Hundredth  Opening, 

.  Damiano's  Gambit. 

Whae.  Black, 

1.  K.P.2  I  K.P.2 

2.  K.  Kt.  toa»d   |K.  B  P.I. 

VOL    VIU. 


Black's  move  is  bad,  and  ought  to  lose 
IMm  the  game  by  force. 

8.  K.  KU  tks.  K.  P.  I  P.  takes  Kt. 

Instead  of  taking  Pawn  with  Kt.,  you 
could,  as  Walker  remarks,  bring  out  the 
K.  B.  to  Q.  B.  4th,  and  fonn  a  pOwdr- 
fid  attack.  * 

The  sacrifice  you  make  of  the  Knlebt, 
constitutes  the  I)Amiano  GrambiL  Tais 
author  gave  this  opening  with  sothe 
faults ;  but  who  Would  pxetond  to  pub- 
lish a  work  on  Chess  free  ^om  error  ? 
We  shall  explain  it,  with  correctiops 
borrowed  from  several  authors. 

Black,  instead  of  taking  the  Knight, 
could  play  Q.  to  K.  2d.  (See  the  102d 
and  103d  Openings.) 

4.  Q.toK.R.5th.ch.  |  K.  Kt.  P.  I       : 

Blaek  could  also  play  K.  ta  K^  2f3i, 
(See  the  next  Opening.)  \ 

5.  Q.  take8K.P.,ch.  |  Q.  to  K.  2d 

Had  Black  moved  his  K.  to  K.  B.  2d, 
you  should  check  him  with  K.  Bishop. 

6.  Q.  takes  R.         |  Q.  takes  K.  P.,  ch. 

Black  instead  of  taking  this  Pawn, 
could  shut  up  your  Queen  by  playing 
K.  Kt.  to  B.  3J.  (See  the  following 
Yariationii.) 

7.  K.  to  Q..  I  K.  Kt.  to  K.  2d 

You  take  R.  Pawn  with  Q.,  says 
Danuano,  and  then  you  will  provoke  an 
exchange  of  Queens,  on  account  of  the 
advantage  you  have. 


First  Variation. 


White. 


Black, 


6.  Q.  takes  R.         {  K.  Kt.  to  B.  3d 

7.  Q.  P.  2  sq.         I  Q4take8  K.  P.,  ch. 

Had  you  played  this  Pawn  only  one 
square,  you  would  not  have  been  able 
to  give  check  to  the  King  with  the  K.. 
Bishop,  in  case  the  Black  King  should 
move  to  his  B.  2d. 

Black,  instead  of  taking  K.  P.  with 
tbe  Queen,  could  take  it  with  the 
Knight,  or  play  Q.  Pawn  1  square. 
In  the  first  case,  you  should  move  your 

2  H  H 


416 


THE   CHESS   PLAYERS  CHRONICLE. 


Queen  to  K.  dth.    In  the  second,  see 
the  Second  Variatiou. 

8.  K.  B.  to  K.  2d     I  Q  takes  K.  Kt.  P. 

The  Italian  authors,  instead  of  cover- 
ing  the  check  with  K.  B.,  interpose  with 
the  Q.  B.,  on  account  of  the  different 
manner  of  Castling. 

Black,  instead  of  taking  the  K.  Kt. 
Pawn,  could  take  the  Q.  Pawn,  or  play 
K.  to  B.  2d.  In  the  first  case,  you 
should  move  the  Q,  B.  to  K.  R.  6th. 
In  the  second  case,  you  should  play  the 
same  Bishop  to  K.  Kt.  5th. 

9.  K.  R.  to  B.  I  Q.  to  B.  3d 
10.  Q.  B.  to  R.  6th   I 

The  next  move  you  take  the  Bishop 
with  the  Queen,  and  wiU  have  a  good 
position. 

Second  Variation, 


One  Hundred  and  First  Opening, 


Whiie, 

7.  Q.  P.  2  so. 

8.  Q.  Kt.  to  B.  3d 


Black. 
Q.  P.  1 
Q.  B.  P.  1 


Black  could  also  play  Q.  B.  to  K.  3d, 
or  K.  to  B.  2d. 

To  the  first  move,  you  should  reply 
with  K.  P.  1  sq. ;  to  the  second,  you 
should  move  the  Q.  B.  to  K.  Kt.  5th. 
Black  would  have  defended  his  Knight 
by  playing  the  Q.  Kt.  to  Q.  2d,  and 
you  would  check  the  Eling  with  K. 
Bishop,  forcing  him  to  retire  to  his  own 
square. 


9.  Q.B.toK.R.6th 

10.  Castles 

11.  B.  takes  B. 

12.  K.  P  1 

13.  Kt.toK.  4th 


Q.  Kt.  to  Q.  2d 
K.  to  B.  2d 
Kt.  takes  B. 
Kt.  to  Kt.  5th 
Q.  P.  1 


If  Black  had  taken  Pawn  with  Pawn, 
you  should  retake  with  Q.  Pawn,  and 
your  positioa  would  have  been  very 
good. 


14.  Kt.  toQ.  6th,  ch. 

15.  K.  B.  to  K.  2d 


K.  to  K.  3d 
Kt.  takes  B.  P. 


White. 

1.  K.  P.  2 

2.  K.  Kt.  to  B.  3d 

3.  K.  Kt.  tks.  K.  P. 
4  Q.toK.R.5th,  ch. 

5.  Q.  tks.  K.  P.,  ch 

6.  K.B.toQB4thch 

Black  could  push  on  the  Q.  Pawn  2 
sq.     (See  Variation.) 

7.  Q.toK.B.5th,ch.  |  K.  to  R.  3d 

Lopez,  instead  of  giving  this  check, 
advises  you  to  push  on  K.  R.  P.  2  squares. 


Black, 
K.  P.2 
K.  B.  P.  1. 
P.  takes  Kt. 
K.  to  K.  2d 
K.  to  B.  2d 
K.  to  Kt.  3d 


You  will  attack  the  Kt.  with  one  of 
the  Rooks,  and  will  win  easily. 


K.  Kt.  P.  2 
Q.  P.  2 


8.  Q.  P.  2,  ch. 

9.  K.  R.  P.  2 
10.  Q.  to  K.  B.  7th 

If  your  adversary,  says  Lolli,  p.  248, 
move  his  Q.  B  to  K.  R.  6th,  you  take 
Pawn  with  Pawn,  and  give  checkmate 
by  taking  B.  with  Rook. 

VariaHon  from  BlaclCs  sixth  move. 
White.  Black. 


Q.  P.  2  sq. 
K.  to  Kt.  3d 
K.  R.  P.  1 


6.  K.B.toQB4thch 

7.  B.  takes  P.,  ch. 

8.  K.  R.  P.  2 
Black,  instead  of  playing  K.  R.  P.  1, 

could  push  it  on  2  squares,  or  play  K. 
B.  to  Q.  3d. 

In  the  first  case,  you  should  play  as 
follows. 
K.  B.  takes  Q.  Kt.  P.  |  B.  takes  B. 

Black  would  have  done  better,  had 
he  moved  his  Q.  to  K.  B.  3d. 


K.  to  R.  3d 
K.  Kt.  P.  2 


Q.  to  K.  B.  5  th,  ch. 
Q.  P.  2,  ch. 
Q.  to  B.  7th 

The  next  move,  you  take  P.  with  P. 
and    afterwards  the  R.  P.  with  Rook. 

In  the  second  case — 


K.  to  R.  3d 
K.  Kt.  P.  2 
K.  takes  P. 


K.  R.  P.  1,  ch. 
Q.  P.  2,  ch. 

P.tks  P.  enpass.^  ch. 
Q.  to  R.  5th,  ch. 

The  following    move  you   will  give 
checkmate. 


9.  B.  tks.  Q.  Kt.  P. 
10.  Q  to  Q.  R.  5th 


K.  B.  to  Q.  3d 
Q.  Kt.  to  B  3d 


THE    CHESS   PLAYER  S    CHRONICLE. 


117 


Que  Umdred  and  Second  Opening 

White. 

1.  K.P.2 

2.  K.  Kt.  to  6.  3d 

3.  Kt.  takes  P. 

Black. 
K.P.2 
K.  B.  P.  1 
Q.  to  K.  2d 

This  and  the  nejt 

Coiio. 

opeoiog  are  fh) 

Q.  to  K.  3d  is  the  bent  defensive 
move  Black  can  make  in  thin  positioD. 
4.  Kt.toB.3d  I  Q.takeaK.P.,cl]. 
You  did  right  to  withdraw  your  Kt. 
If,  instead  of  ihis  move,  you  bad  given 
check  with  Q.  at  K.  R.  3th,  you  nould 
have  lost  a  piece.  (See  the  next 
Opening.) 
6.  K.B.toK.2d    I  Q.toB.  3d 

6.  Ca«tleB  Q-  P-  2 

7.  Q.  Kt.  to  B.  8d    Q.  R.  P.  1 

8.  K.  R.  to  K.  K.  B.  to  K.  2d 
If.  K.Kt.toQ.4th  I  Q.ioB.  4th 


If  Black  had  moved  the  Q.  to  Q.  2<l, 
you  should  play  K.  Kt.  to  K.  6tb. 
10.  K.BtoK.Kt.4th  |  B.  ukes  B. 
U.  Q.takeBB.  ] 

In  this  poaition,  you  have  certainly 
the  better  game. 

One  Hundred  and  Third  Opening. 
White.  Black. 

1.  K.P.2  I  K.P.2 

2.  K.  Kt,  to  B.  Sd     K.  B.  P.  1 

3.  Kt.  takes  P.         I  Q.  to  K.  2d 

4.  Q.toK.R.5tbcb.  )  K.  Kt.  P.  1. 
Your  last  move  ia  badly  played.     It 

occastouB  the  loHS  of  a  piece,  and  con- 
aequeutly  the  game. 

5.  Kt.takea  P.         j  tj. takegK.P-.ch. 

6.  K.  B.  IoK.2d    I  Q.  takes  Kt. 
Black,  having  a  Piece  more,  ought  to 

win  the  game. 

End  of  Twenty- third  Leaton,  and  com- 
pleHon  of  the  Second  Section. 


Probleu.  No.  47. 


418 


THB  CHB88  PLAYER  8  CHRONICLE. 


SOLUTIONS  TO  PROBLEMS  IN  Nm.  49  to  M>. 


WhUt. 
1.  B.  to  R. 
1.  K.  to  B. 
8.  Kt  takM  P. 
4.  Kt. 


No.  166. 

Black, 
X.  takes  B. 

P.  1*  ch. 
P.  Qmoiu. 

MatM. 


WkiU. 
1.  Kt  to  Q.  B.  4th 
9.  B.  to  Q.  6th 
t.  P.  to  Q.  Kt  4th 
4.  B.loK.B.4th 
6.  Kt  to  K.  8d 


No.  166. 


Black, 
K.  B.  P.  1 
Q.  R.  P.  1 
a  R.  P.  I 
P.  QiMont 


WMU. 


No.  167. 


Black. 


1.  K.  B.  to  K.  Kt  6th,  ch.K.  to  Q. 
9.  R.  to  Q.  6th,  ch.  H.  tokot  R. 

8.  P.  taket  Kt,  eh. 

4.  Q.  to  Q.  B.  7th,  ch. 

5.  K.  B.  to  B.  6th,  eh. 

6.  Q.  B.  to  Q.  B.  ad 

And  Blaek  ii  ttalematad. 


K.  takes  F. 

K.toK.  Sd 
K.  to  K.  4th 


WkUc. 
I.  K.toKt  7th 
9.  B.  takes  a 
8.  B.  takes  P.,  eh. 
4.  R.  takes  Kt 


No.  168. 


Black, 
Q.  to  B.  6th,  ch.  (a) 
Kt  to  K.  9d  (») 
K.toK. 


Mate. 


(a)  If  Kt  to  K.  9d,  mate  ean  equallj  be  foteed 
In  three  more  mores. 

(b)  If  Kt  to  K.  Sd,  a  tafcsi  Kt,  and  mates  next 
more. 


Mo.  1C9. 


WkUe, 
1.  a  to  K.  Kt  8th,  eh. 
9.  Q.  to  K.  B.  7di,  ch, 
8.  Kt.  to  Q.  Kt  7th,  ch. 
4.  Q.  to  Q.  6th,  ch. 
6.  Kt  takes  O.  Kt  P.,  ch. 
6.  B.  to  Q.  8d 

Mate. 


Black, 
K.  to  Q.  9d 
K.  Ukes  Q.  P. 
K.toQ.  B.  ad 
K.  takes  Q. 
K.  to  a  B.  6th 


No.  170. 


1. 

9. 

a. 

4. 

6. 
6. 
7. 


WkUc, 
Kt  to  Q.  B.  6th,  ch. 
Kt  takes  P.,  dis.  ch. 
Kt  to  Q.  B.  6th,  ch. 
Kt  takes  B.,  dis.  ch. 
Q.  Kt  P.  9,  ch. 
B.  to  a  Kt  401,  di. 
KttoQ.6th 


Black. 
K.  mores 
K.  mores 
K.  moTss 
K.  moree 
P.  takes  P.  em  pas, 
K.  takes  B. 


No.  171. 
Wkiie. 
1.  B.toaKt6th,dis.eb.Q. 
9.  KttoK.B.2d,eh.       K. 
8.  a  to  a  B.  6th,  eh.       K. 
4.  B.  to  K.  8d 

Mate. 


Black, 
B. 
Kt 


1. 
9. 

a. 

4. 
6. 


No.  179. 
Wkitc,  Black, 

R.  takes  Kt,  eh.  K.  takes  R. 

P.  1  becomes  a  Kt ,  ch.  K.  to  B.  8d 
R.  to  K.  6th,  eh.  K.  takes  R. 

Kt  to  Q.  B.  6th,  dis.  ch.  K.  to  K.  B.  Sd 
Kt  to  a  7th 

Mate. 


No.  178. 


Wkitc 
I.  Q.  to  Q.  Kt  6th,  ch. 
9.  R.  to  K.  4th 
a.  Kt  to  Q.  B.  Sd,  ch. 
4.  Kt  take*  Q.  R.  P. 

Mate. 


Black. 
Q.  takes  Q. 
K.  to  Q.  4th 
K.  to  Q.  B.  ad 


Na  174. 


1. 
9. 

8. 
4. 
6. 


Wkitc, 
B.  to  K.  Kt  Sd,  ch. 
B.  to  Q.  R.  4th 
B.  to  Q.  B.  9d,  ch. 
R.  toQ.ad 
R.  to  Q.  6th 


Blaek, 
R.  interposes 
K.  to  B.  4th 
K.  to  K.  4th 
K.  to  B.  4th 


Mate. 


Wkite. 

1.  K.toQ.  ad 

2.  R.  to  B.  4th 
8.  R.  to  Q.  4th 
4.  P.  mates. 


No.  176. 

Black, 
B.  to  B.  8d  (a) 
B.  to  K.  4th 
B.  takes  R. 


(a)  If  B.  take  R.,  mate  follows  in  three  mores. 


No.  176. 


WkUc. 
I.  R.  to  Q.  7th,  ch. 
9.  R.  to  Q.  6th,  ch. 
8.  P.  1,  ch. 
4.  R.  to  K.  6th,  ch. 


Black, 
K.  mowes 
K.  mores 
P.  takes  P. 
P.  taksiR. 


Mate. 


No.  177. 
WkUc.  Black, 

1.  Ktto  K.  4th  Black's  mores  are  all 

2.  Q.  to  Q.  6th,  ch.  forced. 
8.  Q.toK.  B.  7th,ch. 

4.  Kt  from  K.  4th  to  Q. 

6th,  eh. 
6.  Q.  to  K.  B.  8d,  ch. 
6.  a  to  Q.  B.  8d,  ch.         Kt  Cakes  Q. 


No.  178. 
WkUc, 
1.  Kt  to  R.  6th,  di.  K.  to  R. 

9.  Kt  to  Q.  B.  7di,  doub.  K.  to  Kt 

ch. 
a.  Q.  takes  P.,  ch.  K.  takes  Q. 

4.  R.  to  R.  7th,  ch.  K.  to  Kt 

6.  KttoQ.  R.  6th 

Mate. 


Black, 


THE   CHESS  plater's   CHRONICLE. 


419 


No.  170. 


White.  Black, 

1.  Kt.  flrom  B.  8d  to  K.  Q.  to  K.  5th  (best) 

5tb,  cUi.  eh. 

2.  Q.  to  Q.  R.  8th,  oh. 

3.  Kt.  to  Q.  Sd,  ch. 

4.  Q.  takes  R.  P.,  ch. 

5.  Q.  takes  P.,  ch. 

6.  Q.  to  Q.  R.  5th,  ch. 

And  Mates  next  move. 


K.  toQ.  B.4th(best) 
Q.  takes  Kt 
R.  to  Q.  Kt.  3d  (best) 
R.  to  B.  3d 


No.  180. 


White, 
1.  Kt.  to  Q.  5th,  ch. 
5(.  K.  to  a  R.  3d 

3.  Q.  to  K.  8th,  ch. 

4.  R.  to  Q.  B.  5th,  ch. 

5.  Q.  to  Q.  R.  8th 


Blaek. 
K.  to  K.  R.  5th 
P.  I  (best) 
K.  to  R.  4th 
K.  to  R.  3d 


Mate. 


1. 
8. 
S. 
4. 


No.  181. 
WhUe,  Blaek. 

Kt  to  K.  B.  6th.  ch.      K.  takes  P. 

Kt  to  Q.  5th.  dis.  ch.    R.  takes  Q.  (a) 
R.  to  K.R.  3d,  doub.  ch.  K.  takes  R. 
Kt  to  K.  B.  4th 

Mate. 


(a)  If  K.  to  K.  R.  4th,  you  play  R.  to  K.  R.  3di 
and  aljterwards  mate  with  Knignt 


No.  182. 
White.  Blaek. 

1.  Kt  to  K.  Kt  fith  R.  takes  B.,  ch.  (best) 

2.  K.  to  a  R.  4th  P.  takes  K.  R.  P.  (best) 

3.  R.  takes  K.  R.  P.,  ch.    K.  to  K.  Kt  3d 

4.  P.  takes  P.,  ch.  K.  to  K.  B.  3d 
6.  R.  toK.B.7th 

Mate. 


No.  183. 


WhiU. 
1.  Kt  to  Kt  8th,  ch. 
8.  R.  toK.  B.6th 
8.  K.  to  Q.  8d 
4.  R.  to  K.  B.  5th,  ch. 
ft.  KttoK.  B.  6th 


Blaek. 
K.  takes  Kt 

B.  to  K.  5th  (best) 
K.  R.  P.  1  (best) 
B.  takes  R. 


Mate. 


While. 
1.  Kt  to  a  4th 

3.  R.  takes  P.,  ch. 
8.  Kt  to  a  B.  7th 

4.  Kt  to  K.  6th 


No.  184. 

Blaek. 
K.  takes  Kt  (be&t) 
P.  takes  R. 
Q.  P.  1 

Mate. 


185. 


No. 
White. 

1.  Kt  to  Q.  8d 

3.  B.  to  K.  B.  5th,  ch. 
8.  Kt  to  K.  B.,  ch. 

4.  B.  to  K.  R.  3d 

5.  B.  to  K.  Kt  4th 

6.  B.  to  K.  B.  3d 

Mate. 


K. 


Blaek. 
moTos 
It 

it 
fi 
i» 


n 


White. 
1.  Q.  to  Q.  R.  3d 
3.  Q.  to  Q.  R.  8th 
8..  P.  I 


1. 
8. 
3. 
4. 
5. 
6. 
7. 


No.  186. 

Black. 
K.toK. 
K.  to  Q.  3d 

Mate. 


No.  187. 

White. 

Blaek. 

I.  R.  takes  R.,  ch. 

B.  interposes 

3.  Q.  to  K.  B.  3d 

Kt.  from  K.B.8th  moTos 

8.  Q.  takes  Kt 

Kt  to  Q.  B.  3d 

Mate. 

No.  188. 

White. 

Blaek. 

1.  R.  to  Q.  Kt  2d 

Black's  moyes  are  all 

3.  a  to  K.  R.  4th 

forced. 

3.  B.  to  K.,  ch. 

4.  B.  to  Q.  B.  8d 

5.  Q.  to  K.,  ch. 

6.  Q.  to  a  B.  3d 

Stalemate. 

No.  189. 
White.  Blaek. 

1.  R.  to  K.  3d,  ch.  B.  interposes 

8.  B.  to  K.  4th  P.  takes  P. 

8.  K.  to  R.  8th  P.  1 

4.  P.  to  R.  7th  P.  takes  a 

5.  Kt  P.  becomes  a  B.      P.  1,  or  takes  R. 

Mate. 


White. 
1.  Q.  to  K.  5th 
8.  Kt.  to  K.  8d 
8.  P.  1 


No.  190. 

Blaek. 
K.  takes  Q.  (or  A) 
Any  moTO 


Mate. 


Q.  to  Q.  6th,  ch. 
a  takes  P. 


K.  to  B.  3d 
K.  to  Kt  4th 


Mate. 


No.  191. 


White. 
Q.  to  B.  4th,  ch. 
Q.  to  Q.  Kt  4th,  ch. 
R.  to  a  Kt  6th,  ch. 
Kt  toB.4th,  ch. 
Kt  takes  B.,  ch. 
Kt  to  a  B.  8th,  ch. 
Q.  to  K.  4th 


Blaek. 
K.toa8d 
Q.  to  Q.  B.  4th  (best) 
B.  takes  R.  (best) 
K.  to  a  4th 
K.  to  Q.  8d  (a) 
K.  to  Q.  4th 


Mate. 


(a)  If  Q.  take  Kt,  check  with  B.  at  K.  4th,  and 
mate  with  Q.  at  K.  7th. 


White. 
1.  R.  to  Q.  R.  5th 
8.  B.  toK.  5th,  ch. 

3.  R.  to  Q.  5th,  ch. 

4.  Kt  to  K.  B.  5th 


No.  193. 


Blaek. 
Q.  takes  P. 
Kt  takes  B. 
Q.  takes  R. 


Mate. 


i20 


THE    CHESS    PLAYER  S    CHRONICLE. 


No.  193. 
White.  Black. 

1.  Kt  to  K.  4tli  K.  takes  Kt. 

2.  B.  to  K.  Kt.  4th,  dia.  ch.  K.  to  Q.  6th 

3.  B.  to  K.  B.  5th 

Mate. 


No.  197. 


1. 

a. 

3. 
4. 

A. 
6. 
7. 


1. 
2. 
3. 
4. 


No.  194. 


While. 

1 .  B.  to  Q.  B.  4th,  ch. 

2.  Kt  to  K.  5th,  ch. 

3.  B.  P.  1,  ch. 

4.  Kt.  takes  R.,  dis.  ch. 

5.  K.  P.  1,  dis.  ch. 

6.  R.  takes  P. 


Black. 
K.  takes  H. 
K.  to  Q.  4th 
K.  to  Q.  3d 
K.  UkesKt. 
Q.  P.  1 


White. 
Q.  to  K.  5th,  ch. 
R.  to  Q.  6th,  ch. 
R.  to  Q.  4th,  ch. 
Q.  to  K.  3d,  ch. 
Q. to  Q.  2d 
Q.  to  Q.  Kt.  4th 
Q.  to  Q.  Kt.  2d 


Mate. 


No.  195. 


Mate. 


Black. 
K.  to  Q.  6th  (best) 
K.  to  Q.  B.  5th  (best) 
K.  to  Q.  Kt  6th  (best) 
K.  to  Q.  B.  7th 
K.  to  Q.  Kt.  6th 
K.  to  Q.  B.  7th 
P.  takes  Q. 


No.  196. 


White. 
Kt  to  B.  Sth,  dis  ch. 
B.  to  Q.  Kt,  dis  ch. 
Q.  to  K.  B.  4th,  ch. 
B.  to  Q.  4th,  ch. 


Black. 
B.  takes  R. 
B.  takes  R. 
P.  takes  Q. 
B.  Ukes  B. 


Mate. 


1. 

a. 

3. 
4. 
5. 


White. 
Kt  to  Kt  4th,  ch. 
Kt.  to  K.  4th 
K.  to  R.  5th 
K.  takes  B. 
Kt.  to  Kt.  6th 


1. 
2. 
3. 
4. 


1. 
2. 
3. 


1. 
2. 
8. 
4. 
6. 
6. 


Black. 
K.  to  R. 

K.  to  K.  2d,  ch. 
B.  to  K.  R.  5Ui  (best) 
P.  Queens 


Mate. 


No.  198. 


White. 
R.  to  K.  Kt.  4th,  ch. 
Kt.  to  Q.  3d,  ch. 
KttoK.5th.  di8.ch. 
Kt  to  Q.  B.  6th 

Mate. 


Black. 
Kt  Ukes  R. 
K.  to  Kt  4th 
K.  to  Kt  5th 


No.  199. 
White.  Black. 

Q.  takes  K.  B.  P.  R.  takes  R.  (a) 

P.  to  K.  7th,  ch.  R.  takes  Q. 

P.  takes  B.,  and  becomes 
aKt 

Mate. 

(a)  If  Q.  take  R.,  P.  takes  Q.,  &c. 


No. 
White. 
P.  to  K.  6th,  ch. 
Q.  to  Q.  B.  6th.  ch. 
R.  to  Q.  B.  5th,  ch. 
Kt  to  K.  4th,  ch. 
R.  toQ.  Kt  5th,ch 
Kt.  to  Q.  B.  3d 

Mate. 


200. 

Black. 
K.  takes  Kt  (best) 
K.  tekes  Q. 
K.  takes  R.  (best) 
K.  to  Q.  Kt  66i 
K.  takes  B. 


SOLUTIONS  TO  CALVI'S  PROBLEMS,  Nos.  39—44.    (See  pp.  372,  387,  396.) 


White. 

1.  B.  to  Kt  6th,  ch. 

2.  R .  to  B.  8th,  ch. 

3.  Kt 


No.  39. 

BUick. 
P.  takes  B. 
Kt  to  B.  3d 

Mates. 


No.  40. 
White.  Rlaek. 

1.  Q.  to  K.  B.  8th,  ch.        R.  takes  Q. 

2.  R.  to  Q.  7th  Any  move 

3.  Mate  with  R.  or  P. 


No.  41. 
White.  Black. 

1.  Kt  to  his  6th,  ch.         Kt  takes  Kt. 

2.  Q.  to  K.  6th  Any  move. 

3.  Mate  with  Q,  or  Kt.  P. 


No.  42. 
White.  Black. 

1.  R.  takes  Kt,  ch.  K.  takes  R. 

2.  Kt  from  bsq.  gives  ch.  K.  to  K.  4  th 
S.  Kt  to  Q.  Kt  6th  0-^  B.  to  R.  5th 
4.  Kt  to  Q.  B.  4th 

Mate. 


No.  43. 


White. 

1.  R.  to  Q.  B.  6th;  ch. 

2.  B.  to  K.  6th,  ch. 

3.  R.  to  R.  4th,  ch. 

4.  Kt  takes  P. 


Black. 
P.  takes  R. 
R.  to  Q.  4th 
R.  takes  R. 


Mate. 


White. 

1.  K.  to  Kt  2d 

2.  B.  P.  1  sq. 

3.  R.  P.  1  sq. 

4.  K.  to  R.  3d 

5.  Kt  P.  1 


No.  44. 

Black. 
Kt  P.  1 
Kt.  P.  1 
P.  takes  P.,  ch. 
B.  P.  1 

Mate. 


PROBLEM  No.  209. 
By  Mr.  S.  H.  ff. 


PROBLEM  No.  307. 


PROBLEM  No.  208. 
Bj  N.  D.  Nathan. 


ft^ 


•  ^-^f